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This week on Backwards Compatible, we’re cracking open the panels of Comix Zone for the Sega Genesis—a visually striking, brutally difficult beat-’em-up that dropped in July 1995.
Lou and I talk through the game’s unique comic book aesthetic, its place in mid-’90s gaming, and why it still stands out nearly 30 years later. We get into what made it so innovative, what held it back from getting a sequel, and whether it’s due for a modern-day revival.
Plus: we talk broader ideas around reviving dead franchises, adapting comics into games, and how graphics evolution shaped the '90s. If you ever felt like you were literally inside a comic book, this one’s for you.
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