BDtheDM and some of his closest friends gather in “the basement” and immerse themselves in the table-top role-playing game of Dungeons and Dragons.
The Dawnbreakers, late with nothing to show for it, meet up with Kasimir on the Old Svalich Road to finally start the journey up the Mt Ghakis mountain range. The dusk elf opens up, telling a story he hasn’t shared with another soul in centuries. The information leaving a few to question the motives of others and what will come to past inside the Amber temple.
This RPG campaign is inspired and run under the guidelines of "Curse...
Choosing the bunk down the night in the Blue Water Inn, the Dawnbreakers, as promised hours ago, receive a visitor. Strahd invites them to join in his game, the prize their choice on whom gets exsanguinated first. Morning comes with heavier hearts and burdens.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
A myriad of emotions drive the Dawn Breakers to ascend into Vallaki, checking on their built relationships with the town folks, purchasing goods for the upcoming hike, and bringing even more hope to the palisaded town.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Guide+to+Curse+of+St...
The Dawn Breakers head out, stopping by the mass grave site to collect some shambling friends and further on to the Vistani Camp, finding it much as they always have. Most descend on Kasimir Velekov. Together, they attempt to convince the despondent dusk elf to take them to the Amber temple.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
Headed from Krezk to Argynvostholt the Dawn Breakers have some time to continue mulling over their thoughts on everything that has happened. Once back at the Dragon’s Manor, they quickly see they were expected ... and guess who’s back? Another fight starts with the fallen knight, Vladimir Horngaard, and ends with effects resonating throughout the land of Barovia.
This RPG campaign is inspired and run under the guidelines of "Cu...
The Dawn Breakers covertly leave the relative safety of the hollowed out tree following the sounds of the hunting pack. Quickly they come upon the dozens of wolves with a hulking figure. Words are jabbed, promises made, and the battle ensues.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+...
As the flash of white light fades, the Dawnbreakers confront the form on the ground in front of them. Revelations, gifts, and sorrowful apologies drive the conversations. A gift from an old Saint lends them the second wind and confidence to leave Krezk. Before ducking into the woods to do some hunting of their own, a familiar cackling soul is brought to sentience.
This RPG campaign is inspired and run under the guidelines of "C...
The Dawnbreakers have engaged the Abbot, fighting with all they have to bring the Morning Lord’s Zealot (he’s not affiliated, lets be real here) to his knees. What has the corruption done to the deva? How will the party live up to their name?
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Gu...
The Dawnbreakers leave Vallaki, their home away from home, to strike new into Kresk. Stopping at the Vistani Camp to tick off a few to-do’s they continue east down the Old Svalich Road. Revents came upon, real estate visited, and the climb to the Abbey awaited them. Let's see how they plan to deal with the Abbot’s corruption.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded"....
Once more in Vallaki the Dawnbreakers deal with the immediate fallout of the Revenloft Heist. After putting one of their fallen to rest with heartfelt goodbyes and finding the last words written by the other, they finally get their needed rest. The living and dead never truly rest in Barovia. Upon awakening, a plea for help meets them at their table.
This RPG campaign is inspired and run under the guidelines of "Curse of S...
The screams of the dead announce the Castle Chamberlain, setting off a chain of dire events. Ludmilla, calling on the powers of the Mists, still tangles with the three in the King and Queen's Tomb. The rest of the party scurries through the crypts, chasing and taking hits from Rahadin. Choices are made. Concerns are had. Comrades fall.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded&q...
Delving deeper into the catacombs of Castle Ravenloft the party makes a few interesting discoveries. Knowing they are short on time before the Count returns, they pick and choose what they open. One door leads to a plume of darkness and an ambush. One that has them scrambling and questioning if it’s time to run.
This RPG campaign is inspired and run under the guidelines of "Curse of Stradh Reloaded". Check the content out ...
The party breaking into Strahd’s Treasury goes about as well as one can imagine. Battered and bruised up by the treasury’s guard the party snatches their well-earned loot. Bunkering down to spend time with their new items Phil and Zair scout ahead down the foggy hall in search of the Catacombs.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
One round into the fight with Anatrasya the party continues to show their strength as they berate her into nothing. Soon as the battle ends, the clinking of a coin coming from Isaac’s pocket leads the party deeper into the castle. Finding confounding secrets, creepy crawlies, and the biggest problem of all adventuring parties: A closed door.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded...
Volenta dealt with the part recollects themselves with a collective breath. Rather quickly they get behind the curtain to find a very peculiar room. One that delights and worries them all the same. The room thoroughly appraised they turn to the triade of doors in front of them, deciding to alight up the ones to the east after finding a familiar-looking woman’s slipper.
This RPG campaign is inspired and run under the guidelines o...
Confronted with dark waters covering the ground the party navigates their way around further traps, heading into the dungeon cells. They happen upon long forgotten prisoners and one they were looking for. Thinking they were coy they eventually get the gall to light into the first of Strahd’s Brides in the torture room.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the cont...
Feet to the ground the party descends further into the lower levels of Castle Ravenloft. Happening upon denizens in the Castle, some friendly and some chompy, they get the first check mark checked on their shopping list. Pushing further down the party finds how easily traps can be triggered and it’s only a few hours into the night.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Ch...
Episode of the Dungeons of Drakkenheim RPG played by the crew and livestreamed on Youtube.
Episode Link:
https://www.youtube.com/watch?v=Aa3XgYjyeD8&ab_channel=BasementParty
After Dinner with the Devil and an impromptu sleepover in Castle Ravenloft, the party returned to Vallaki to seek help and hash out plans to pull off the Ravenloft Heist. The long trek down the Svalich road brings familiar faces and allies to help the party get across the chasm and into the grounds of Castle Ravenloft.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the c...
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