BDtheDM and some of his closest friends gather in “the basement” and immerse themselves in the table-top role-playing game of Dungeons and Dragons.
Finally underway on their six day voyage to Chult the party settles in for the first few days on the open seas. Rumors abound, performances delight the crew, and nightmares stir a growing unrest aboard the ship.
Check out DM Dice's latest games and get involved here: https://startplaying.games/gm/diceygmMusic: https://ivanduch.com
As the final day in Baldur's Gate unfolds, tensions rise and secrets linger in the air. The Party prepares to embark on the Brazen Pegasus, but not without facing the shadows of their past and the looming threat of a death curse.
Check out DM Dice's latest games and get involved here: https://startplaying.games/gm/diceygm
Music: https://ivanduch.com
After the harrowing incident with the specters the Party busted open the chest, revealing valuable items, including spell scrolls and a mysterious skin-bound book. Greed got the better of them in the flooded vault. Eventually they made their way back to the Cloakwood where the remnants of the Harpers are seen strewn across the forest floor.
Music: https://ivanduch.com.
Our adventurers continue to delve into a shadowy hallway filled with unopened doors and a mysterious vault. With a pseudodragon perched on Payne's head, the party navigates dangers revealed through clever inquiries and magical insights. Undead horrors await, and the effects of the Death Curse are personally felt.
Music: https://ivanduch.com
In the latest episode of Thursday's in Chult, our adventurers set sail on the Diviner, facing the tumultuous seas as Spottail battles severe seasickness. Amidst the waves, camaraderie shines through as Payne, Beatrice, and Moira rally to support him. Their journey leads them to the ominous Zaldara's Tower, where unknown terrors await them.
Music: https://ivanduch.com
In this first session of "Thursday in Chult," our adventurers confront a dire death curse sweeping through the region, claiming the lives of those once resurrected. The Party gathers at Blastbolt Cider and Shine Orchard in Baldur's Gate, only to discover that their friend, Bubba Blastbolt, has succumbed to this mysterious affliction.
Join us as we delve into themes of loss, friendship, and the quest for redemption, setting the stage...
Further exploration of the Amber Temple is had with new directions and answers recently found. The Dawn Breakers know they are nearing the end. However, there might be more than one finding their end here as well.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
Resuming the fight the fractured amber glum the Dawn Breakers finish it off with the aid of their floating flaming ‘friends’. Finally the door with the roiling mist can be opened where they find what they had been sent to take out. Morality questioned and intentions misread the Amber Temple continues to puzzle the party.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the c...
The Dawnbreakers continue delivering deeper into the Amber Temple. Finding out information that has them questioning what is really the lesser evil to face?
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
With the frog fiends handled, the Dawnbreakers head further into the depths of the temple. Clues of past deeds, warnings, and offerings await the party.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
Now fully inside the Amber Temple the Dawnbreakers meet the current caretaker, guardian, overseer, what have you of the defiled place. Willing to bestow entry without further skullduggery, for certain conditions of course.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Guide+to+Curse+of+Strahd...
Morning comes in Soldav with the Dawnbreakers feeling refreshed and ready to continue their daunting task ahead. A run in with a true G.O.A.T. and some conversation later the looming faceless amber statues are seen through the snow.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Guide+to+...
The Dawnbreakers continue the Night of Clear Skies with their boasting match upon them. Who can be bested with their heroic tales and promises? The night is long with celebrations and revelations. A summons marks the end of joviality and respite.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Gu...
Unexpected saviors continue to help fend off the amber touched to get the Dawnbreakers back behind the frozen falls. Once the sounds of the fiends disperse into a heavy silence the party is questioned on who, and more so why, they find themselves so high above the misty valley. Is sanctuary really found in Barovia?
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawnbreakers once more having solid ground on the slopes of Mt Ghakis follow the path to a frozen twin waterfall plateau. Ice rivers and ruins to explore the party spreads out to see what information they can glean. At a large stone alter the symbols of the Morning Lord and The Ladies proudly resonate with Khora’s stone crest. Before the puzzle can be figured out roars echo around.
This RPG campaign is inspired and run und...
Finding themselves further into the cave system of Mt Ghakis The DawnBreakers wearily cast their eyes upwards. Hundreds to thousands of stalactites hang perilously above them. A frozen lake looks to be crossed as the dim daylight of Barovia shines just beyond it. Tempting cautious footfalls that rapidly quicken.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawnbreakers find themselves snowed in a quiet winding cave. Deciding it better to push further through the mountain than dig themselves out they continue on. Running into two souls who have succumbed to corruption the party questions what else awaits them on Mt. Ghakis.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawnbreakers find themselves snowed in a quiet winding cave. Deciding it better to push further through the mountain than dig themselves out they continue on. Running into two souls who have succumbed to corruption the party questions what else awaits them on Mt. Ghakis.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
After swiftly dealing with the Druid’s vengeance the party finally starts their ascent up the paths of Mt Ghakis. Trade the muddy misty Old Svalich Road for the snowy gravel mountain path. Stumbling upon a broken monument of some sort and a rather icy welcome to the slopes.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawnbreakers, late with nothing to show for it, meet up with Kasimir on the Old Svalich Road to finally start the journey up the Mt Ghakis mountain range. The dusk elf opens up, telling a story he hasn’t shared with another soul in centuries. The information leaving a few to question the motives of others and what will come to past inside the Amber temple.
This RPG campaign is inspired and run under the guidelines of "Curs...
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