Board Game Binge

Board Game Binge

Do you love board games? I do! But do you ever wonder what goes on behind the scenes? How do meet-up groups get organized? What is the difference between a successful and an unsuccessful Kickstarter campaign? How do publishers get their games to market? How are people reaching their market in an ever more competitive market? What type of social media personalities are springing up in support of this industry? James interviews experts from across the industry and takes a peak under the hood in his quest to understand this far reaching community. Each episode is bite-sized, clocking in around 30 minutes, so you can take nibbles, or binge several episodes at once.

Episodes

June 16, 2026 32 mins

Michael founded Rolling Wizards in Vietnam 2 years ago, leveraging his experience leading innovation strategy at Salesforce and global business development at Meta.

He combines this with over 30 years as a dedicated student of game design and psychology to create meaningful experiences with games.

You can check his website at https://www.rollingwizards.com/games or follow his adventures on his Facebook & LinkedIn pages: www.li...

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Richard MacRae is the owner of Analog Game Studios, an indie publisher with many titles under its belt including Centrix, Latte Throwdown, and Kill the King. His recent collaboration with the renowned Dr. Reiner Knizia brings Fruit Island to North America on Kickstarter.

You can check out the campaign live on Kickstarter here: https://www.kickstarter.com/projects/analoggamestudios/fruit-island?ref=cl56e6

In the episode Richard talks ...

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Alain Matte is a Quebec-based illustrator, game designer, and founder of Zeronimo Games. After years of working on family-friendly brands and licensed properties, he decided to create something a little less wholesome: Animalcatraz, a sandbox prison brawler for 2–8 players where animal inmates fight, steal, trade, escape, and commit crimes to become the KINGPIN.

Inspired by graphic novels, open-world video games, and a fascin...

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Dr. Reiner Knizia is one of the most prolific game designers in the industry with more than 900 games and books published in numerous countries and languages worldwide selling millions of copies. Many global licences such as Game of Thrones, Harry Potter, Hot Wheels, Lego, Lord of the Rings and the Hobbit, Mickey Mouse and Donald Duck, Monopoly, Pirates of the Caribbean, Playmobil, the Simpsons, Spiderman, Star Trek and Star Wars, ...

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Seppy Yoon is chief designer for Fight in a Box Games and head of marketing for Floodgate games, both out of Minneapolis.

He's the designer for the game of year winning Conquest Princess: Fashion is Power, Barkane: the RPG you play with your dog, and of course End of the Line: Post-Apocalyptic Family Survival.

He's been leading Fight in a Box since 2012 and part of Floodgate since 2024!

His newest game, End of the Line, the Inevitable...

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Mathue Ryann is the founder of Envy Born Games, an indie tabletop publisher known for creating innovative and travel friendly games that blend strong themes with approachable gameplay. Over the past several years, Mathue has built a growing presence in the board game industry through successful crowdfunding campaigns, convention appearances, and the popular Tiny Game Series. His recent release, Jason and the Argonauts, has seen str...

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Antonios Yannopoulos is a founder of Teetotum Game Studios, an independent board game company. They are full of ideas and enthusiasm, and we try to create fun experiences through innovative board games.

Their newest game, a modern newly illustrated reprint of GOA, is currently on Gamefound Here: https://gamefound.com/en/projects/teetotum-game-studios/restart

Follow the podcast on Social Media:

Facebook: https://www.facebook.com/groups...

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Doria Roustan is a professional in the board game publishing industry, passionate about tabletop games since childhood. She began her career working in a specialized game store while studying publishing and communication, before joining well-known publishers such as Matagot and Funforge. She has also designed and self-funded her own board games, while supporting private companies as an editorial and game design consultant. Since ea...

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Hafiz Printer is a teacher by day and indie game designer by night. With his twin brother he founded Printer Ink Games with the aim to make fun, whimsical and nostalgic games that are easy to learn, quick to play, and highly thematic. He has a game live on Kickstarter now - Nothing But Net which is a playground basketball card game for 2 players.

Nothing But Net is now available on Kickstarter here: https://www.kickstarter.com/proje...

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Ashwin Kamath is a BIPOC Game Inventor from Seattle, Washington who is a community leader, part of the team that Runs PlaytestNW, and a soon to be instructor of game design for the youth. Part of the new Publishing House, Urban Professional Games as well as developer for Flatout Games as part of the Colab team, and former Designer for Funko Games and The Uzzle. CoDesigner of The Wolves with Clarence Simpson, and has been part of de...

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Kristen Mott got her start designing games while homeschooling her children. Now she makes games for anyone who will play. Some notable titles include Stable Times, Insectarium, Dinosaur Exhibit, and the upcoming Garden Club and Prowl. She likes to create puzzly, family-weight games based on real-world systems.

Kristen has a couple games running on Kickstarter. You can check them out here: Garden Club: https://www.kickstarter.com/pr...

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After many years of working in the board game industry, Cameron Art co-founded PickPocket Games with a mission of creating highly accessible games that don’t compromise on quality. He is obsessed with entrepreneurship, product design, and the magic that board games have in creating compelling shared experiences.

Cameron lives in Georgia with his wife and two children and spends his free time playing way too much Slay The Spire...

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Amy and Dusty Droz are the owners of Dux Somnium Games. Amy loves antiques and gardening, Dusty loves Warhammer, and they both love ice cream and short introductions! Their newest title, Botany Floral Dragons, is currently on Kickstarter and can be seen here: https://www.kickstarter.com/projects/duxsomnium/botany-floral-dragons

FOLLOW US ON:

Facebook: https://www.facebook.com/groups/boardgamebinge

Instagram: https://www.instagram.com...

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March 17, 2026 30 mins

Dann Kriss is a game designer and creative visionary who has been building worlds and crafting games since he was nine years old. As the lead designer behind Tavern Masters and founder of Dann Kriss Games, he brings decades of passion for both tabletop and digital game design. Inspired by fantasy, sci-fi, and sandbox-style adventures, Dann is known for creating rich, imaginative experiences that invite players into the strange and ...

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Francis is the designer and illustrator of Forest Fellowship, a competitive/co-operative card game about building a forest community. His game design focus has been Immersivity, Strategy & Replayability and with the help of his family team, this architect, Artist & Designer has successfully funded a game with real charm.

You can check out Forest Fellowship here: https://www.kickstarter.com/projects/costavolcano/forest-fellow...

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Fred has designed many games that seemed to delight his friends and family but whose components were disastrously non-market-friendly. But he's finally overcome his obsession with buckets of custom dice. He realizes that being a board game designer and self-publisher is risky and competitve; but his day job is being a theatre actor, so he's all set for stability.

You can check out Hex Factor: https://www.kickstarter.com/projects/sn...

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Brendan Mills is an Escape Room & Board Game Designer. Co-founder of Escape Plan Ltd and a TERPECA Escape Room designer. His previous releases were Stop the Train! and Hit the Silk! board games, inspired by a love of semi-cooperative and social deduction games.

You can check out Hit the Silk: Second Edition here: https://www.kickstarter.com/projects/brendanmills/hit-the-silk-2nd-edition

FOLLOW US ON:

Facebook: https://www.faceboo...

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Phil is a board and card game designer living and working on Gadigal land (Sydney, Australia).

He makes games that are easy to learn and socially engaging to play. His best-known game is Sushi Go! which has been published around the world in over 20 languages, selling over 2 million copies.

Phil has enjoyed working with many great international publishers including Ravensburger, Kosmos, Gamewright, CMON, Z-Man Games, Lookout, Buffal...

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Reed Mascola is a Toronto-based board game designer and cat dad. He has two of his designs published: CATNIP Auction House from Tin Robot Games and Vigilante (self-publish). This year, he is aiming to release Dracula is Dead from Lime Green Games, and Rûnebeasts: Deckbuilding Game (self-publish)

You can check out the campaign for Dracula is Dead here: https://www.kickstarter.com/projects/limegreengames/dracula-is-dead

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F...

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February 2, 2026 37 mins

Eric has been writing for a living since 1997. He started out as a freelance writer for magazines and clients on a variety of topics, including board game-related pieces for Discover, Chili Pepper magazine, Sheep! magazine, and more.

In 2006, he began writing about board and card games full-time, including 15 years as the news editor at BoardGameGeek. In January 2026, he launched Board Game Beat, which publishes news, game announcem...

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