Do you love board games? I do! But do you ever wonder what goes on behind the scenes? How do meet-up groups get organized? What is the difference between a successful and an unsuccessful Kickstarter campaign? How do publishers get their games to market? How are people reaching their market in an ever more competitive market? What type of social media personalities are springing up in support of this industry? James interviews experts from across the industry and takes a peak under the hood in his quest to understand this far reaching community. Each episode is bite-sized, clocking in around 30 minutes, so you can take nibbles, or binge several episodes at once.
Doria Roustan is a professional in the board game publishing industry, passionate about tabletop games since childhood. She began her career working in a specialized game store while studying publishing and communication, before joining well-known publishers such as Matagot and Funforge. She has also designed and self-funded her own board games, while supporting private companies as an editorial and game design consultant. Since ea...
Hafiz Printer is a teacher by day and indie game designer by night. With his twin brother he founded Printer Ink Games with the aim to make fun, whimsical and nostalgic games that are easy to learn, quick to play, and highly thematic. He has a game live on Kickstarter now - Nothing But Net which is a playground basketball card game for 2 players.
Nothing But Net is now available on Kickstarter here: https://www.kickstarter.com/proje...
Ashwin Kamath is a BIPOC Game Inventor from Seattle, Washington who is a community leader, part of the team that Runs PlaytestNW, and a soon to be instructor of game design for the youth. Part of the new Publishing House, Urban Professional Games as well as developer for Flatout Games as part of the Colab team, and former Designer for Funko Games and The Uzzle. CoDesigner of The Wolves with Clarence Simpson, and has been part of de...
Kristen Mott got her start designing games while homeschooling her children. Now she makes games for anyone who will play. Some notable titles include Stable Times, Insectarium, Dinosaur Exhibit, and the upcoming Garden Club and Prowl. She likes to create puzzly, family-weight games based on real-world systems.
Kristen has a couple games running on Kickstarter. You can check them out here: Garden Club: https://www.kickstarter.com/pr...
After many years of working in the board game industry, Cameron Art co-founded PickPocket Games with a mission of creating highly accessible games that don’t compromise on quality. He is obsessed with entrepreneurship, product design, and the magic that board games have in creating compelling shared experiences.
Cameron lives in Georgia with his wife and two children and spends his free time playing way too much Slay The Spire.
H...
Amy and Dusty Droz are the owners of Dux Somnium Games. Amy loves antiques and gardening, Dusty loves Warhammer, and they both love ice cream and short introductions! Their newest title, Botany Floral Dragons, is currently on Kickstarter and can be seen here: https://www.kickstarter.com/projects/duxsomnium/botany-floral-dragons
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Dann Kriss is a game designer and creative visionary who has been building worlds and crafting games since he was nine years old. As the lead designer behind Tavern Masters and founder of Dann Kriss Games, he brings decades of passion for both tabletop and digital game design. Inspired by fantasy, sci-fi, and sandbox-style adventures, Dann is known for creating rich, imaginative experiences that invite players into the strange and ...
Francis is the designer and illustrator of Forest Fellowship, a competitive/co-operative card game about building a forest community. His game design focus has been Immersivity, Strategy & Replayability and with the help of his family team, this architect, Artist & Designer has successfully funded a game with real charm.
You can check out Forest Fellowship here: https://www.kickstarter.com/projects/costavolcano/forest-fellow...
Fred has designed many games that seemed to delight his friends and family but whose components were disastrously non-market-friendly. But he's finally overcome his obsession with buckets of custom dice. He realizes that being a board game designer and self-publisher is risky and competitve; but his day job is being a theatre actor, so he's all set for stability.
You can check out Hex Factor: https://www.kickstarter.com/projects/sn...
Brendan Mills is an Escape Room & Board Game Designer. Co-founder of Escape Plan Ltd and a TERPECA Escape Room designer. His previous releases were Stop the Train! and Hit the Silk! board games, inspired by a love of semi-cooperative and social deduction games.
You can check out Hit the Silk: Second Edition here: https://www.kickstarter.com/projects/brendanmills/hit-the-silk-2nd-edition
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Phil is a board and card game designer living and working on Gadigal land (Sydney, Australia).
He makes games that are easy to learn and socially engaging to play. His best-known game is Sushi Go! which has been published around the world in over 20 languages, selling over 2 million copies.
Phil has enjoyed working with many great international publishers including Ravensburger, Kosmos, Gamewright, CMON, Z-Man Games, Lookout, Buffal...
Reed Mascola is a Toronto-based board game designer and cat dad. He has two of his designs published: CATNIP Auction House from Tin Robot Games and Vigilante (self-publish). This year, he is aiming to release Dracula is Dead from Lime Green Games, and Rûnebeasts: Deckbuilding Game (self-publish)
You can check out the campaign for Dracula is Dead here: https://www.kickstarter.com/projects/limegreengames/dracula-is-dead
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Eric has been writing for a living since 1997. He started out as a freelance writer for magazines and clients on a variety of topics, including board game-related pieces for Discover, Chili Pepper magazine, Sheep! magazine, and more.
In 2006, he began writing about board and card games full-time, including 15 years as the news editor at BoardGameGeek. In January 2026, he launched Board Game Beat, which publishes news, game announcem...
Ludovic Adam is a Belgian board game designer who’s first title, Boktor, is launching on Gamefound.
Boktor will be published by Fox Troll Games (founded by Adrien Barthélemy)
Boktor is an epic dungeon crawler that can be played in an hour and taught in 5 minutes, the sweet spot for gamers who love epic narratives, but don’t have hours on end to immerse themselves. You can find Boktor on Gamefound here : https://gamefound.com/en/pr...
Mark Stockton-Pitt started Radical 8 Games in 2019 in pursuit of publishing for himself on the heals of having signed games with others. His first self-published games was a card game called Forks, follow-up soon after with Die of the Dead. Since then, Radical 8 Games has published several other games, expansions and a reprint of Forks. Mark is a huge fan of board games and helps run his local boardgames club, along with helping st...
Stefan Godot is a nerdy father and the guru of social deduction. He is the designer of Human Punishment - Social Deduction 2.0, the expansion Project: Hell Gate, Human Punishment: The Beginning, and the wildly successful Among Cultists.
His latest title, Yokai Forest Duel is available on Gamefound here: https://gamefound.com/en/projects/godotgames/yokaiforest
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Chris is the designer of Lanterns: The Harvest Festival, Spell Smashers, and My Little Pony: Festival of Lanterns. He's also the developer of the My Little Pony Deck-building Game. When he's not designing games, he's working too often to design more games. He's a big fan of the Blue Jays, Maple Leafs, Pho, and Sleep Token (not necessarily in that order). You can probably find him learning Mahjong, failing at Chess and diving into t...
Dan Wegiel a business executive based outside of Boston, Massachusetts in the States. He is a lifelong fan of the fantasy / sci-fi genre and strategy board games and wanted to be a writer and game developer when he was a kid. His love of games was rekindled 8 years ago and he was inspired to design his own games, which he did at a pace of one a year since. He finally realized his lifelong dream when he connected with Holmgard Press...
Zazu is here to help you host game nights. His focus is on connecting and growing the tabletop gaming community through his love board games and people. As far as he can tell, boardgames are the best way to connect, compete and spend time with friends, family and strangers alike. You can check out his previews, Top Lists, Gameplay, Design, LIVE streams, Comedy, Convention support at: https://www.tiktok.com/@zazux2_games
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Nate Jenne loves cycling, running, skiing, and especially making things. Due to his love of making things, Nate has designed many games, all with his brother Jake. At the end of 2021 they founded the publishing company Last Night Games to share their creations with the world.
To check out Last Night Games’ portfolio, click here: https://lastnightgames.com
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