Episode Transcript
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Speaker 1 (00:06):
It's time for another
episode of the wildly popular
podcast Chasing Meeples.
On show, Chris and Angie areputting away those Thanksgiving
leftovers and spreading the joyof gaming.
They're going to share the fivegames that they think are
(00:28):
perfect for teaching to newgamers.
Brace yourselves, as the laughs, the insights and, of course,
the Meeple quiz.
It's all coming your way,starting now.
Speaker 2 (00:43):
Hello everybody, this
is Chasing Meeples podcast.
I am your host, Chris, and asalways, I am with my lovely
co-host.
Speaker 3 (00:52):
Hello, hello, it's
Angie.
Speaker 2 (00:54):
Oh, Angie, Ho ho, I
have got.
I came out of my food coma.
We're good.
We made it through ThanksgivingI enjoyed tons of awesome food.
We eat the.
My strategy is I eat the foodportion of everything, the meal
(01:17):
portion, at my mom's house andthen when we go over to your
parents' house, that's when Iload up on desserts.
So I would say missionaccomplished.
What do you think, Angie?
Speaker 3 (01:28):
My Thanksgiving was
great.
It went really well, it wentsmooth.
It was really quiet by myparents' house, which was a nice
, you know, after being soexcited and being with your
family, it was a nice.
It was chilled out by my mom.
Speaker 2 (01:41):
Yeah, A lot of good
conversation, a lot of good
games.
You know it got us thinking.
We bring games over to ourfamily's house and we try to
think of games that we wouldbring that would be fun for
people who aren't in the hobbygaming space.
That's going to be the subjectof this episode Five games we're
going to talk about that wewould teach new gamers.
Speaker 3 (02:04):
And these are games
that are not, you know, like a
party game or something.
These are gamer games.
So these are games that aregoing to give you that they meet
.
They're like a medium weightgame, so they're not going to be
something that's so light thatwe're just, you know, flipping
some dice or something like that.
Although rolling dice rollingdice.
Speaker 2 (02:26):
I don't know if you
flip dice, I roll.
I tend to roll my dice when Iplay strikes.
Speaker 3 (02:30):
sometimes it's just a
little flip.
Speaker 2 (02:31):
See, that's what I
was going to say.
Strike always a hit.
Speaker 3 (02:34):
Yeah, that's some of
those things are.
Just give me is even we didcues and cues and then we can do
what's the other party gamethat we bring a lot.
Speaker 2 (02:44):
Just one.
Speaker 3 (02:45):
Just one that I mean,
that's, those are more part.
I'm not thinking so much partygames, as these are gamer games.
These are many weight games.
These are games thatintroduction to the hobby and
not games or gateway, but kindof that gateway feel to it.
Speaker 2 (03:01):
The holiday season is
always very exciting for Angie
and I.
Considering, if you've listenedto our podcast enough, you
would understand that we don'thave friends.
Speaker 3 (03:14):
We make a sound like
losers.
Speaker 2 (03:16):
Yeah Well, okay, so
we're not losers, but we just
don't get out a lot.
We play primarily everything ata two player count.
So I really look forward togetting together with the family
and basically, here you'reforced to join our hobby now,
you know.
So I look forward to it andthis is going to be a great
conversation and I'm reallylooking forward to it Me too.
(03:37):
I am ready to get going.
Speaker 3 (03:39):
I am.
Speaker 2 (03:40):
I am bantered out
already.
Speaker 3 (03:41):
Okay, I am bantered.
I am excited about Meeple QuizHospital.
I am excited about this.
Speaker 2 (03:46):
All right.
Well then Meeple.
Speaker 3 (03:49):
Hey, that's what I
named it.
Okay, I need to have a name forit.
Speaker 2 (03:53):
It's funny that
you're naming this Meeple Quiz
Hospital, considering in aprevious episode I talked about
how I'm not a big fan of medicaldramas because of I will I get
paranoid, that I have everycalamity.
Speaker 3 (04:07):
Yes, yes, exactly how
you thought you had brain
cancer because Dr Green on ERhad.
Speaker 2 (04:15):
I didn't think I had
brain cancer.
I was doing the tongue in themirror test.
Come on, quiz time.
Speaker 3 (04:24):
Yeah All right, we
are taking it old school, chris.
We are starting with somethingthat has to do with our name.
Speaker 2 (04:43):
So that's really old
school.
Speaker 3 (04:44):
It is.
It is Now.
The answer is not going to havechase, it's not chasing or
anything like that, but we'restarting.
We're starting with our name.
Speaker 2 (04:53):
Okay, you're
confusing me, because it
literally took me like fourepisodes before I even realized
how you were doing your quizzes.
So, to refresh everybody'smemory, if you ever want to go
back and listen to our earlierepisodes or listen to the quiz
extravaganza combination.
Speaker 3 (05:07):
We will understand as
soon as I ask you the question,
but we're starting withsomething that has to do with
our name and then taking it backto a board game.
Speaker 2 (05:15):
Okay, hit me.
Speaker 3 (05:18):
The 2022 documentary
Chasing is an extraordinary
story of one man's obsession tocross the ocean in record time.
Was it the Pacific Ocean, theAtlantic Ocean, the Indian Ocean
or the Arctic Ocean?
Speaker 2 (05:35):
Atlantic Ocean.
Speaker 3 (05:36):
Ding, ding ding.
That's one, right?
Oh, I'm going to give you twopoints for that one.
Okay.
In the 2001 movie Oceans 11,danny Ocean puts together a team
of 10 accomplices to rob threeLas Vegas casinos in one night.
Who placed Danny Ocean?
(05:58):
Is it George Papard, georgeHamilton, george Clooney or
George Carlin?
Speaker 2 (06:07):
Although I think I
mean I know the answer to this.
I know the answer to this, Okay, the answer is George Clooney,
okay.
However, George Hamilton wouldhave been awesome in that movie.
Speaker 3 (06:19):
I thought so too.
I thought so too.
I could see George Papard in itas well.
Speaker 2 (06:25):
I'm not sure who
George Papard is.
Speaker 3 (06:27):
Eighteen, that's face
.
Speaker 2 (06:30):
Oh no, that's face.
His name is George Papard.
Yeah Face.
Speaker 3 (06:37):
Yes.
Speaker 2 (06:38):
Yeah, that got to be
pretty cool in it too.
I mean, we're talking in theirprime, yeah, not like.
Yeah, george Papard, I neverknew that was his name.
What else was George?
I'm pretty sure it is Now.
I got to look it up.
Hold on, I don't want futureChris coming in here.
I'm pretty sure it is.
The cost of time travel is justcrazy nowadays.
(07:02):
No, not face.
I knew that wasn't face.
Speaker 3 (07:06):
Okay, I never watched
it.
Speaker 2 (07:07):
Face was the good
looking guy on Eighteen, dirk
Benedict.
Speaker 3 (07:10):
Okay, I don't know
why.
Speaker 2 (07:11):
I thought it was Dirk
Benedict.
Everybody knows him fromBattlestar Galactica.
Speaker 3 (07:16):
That's face.
Speaker 2 (07:17):
That's face.
Yeah, so you were wrong.
Speaker 3 (07:21):
I was right, he was
in the Eighteen.
Speaker 2 (07:23):
He was, but he was
not face.
Speaker 3 (07:25):
Okay.
Speaker 2 (07:26):
So that's minus
points for you.
Speaker 3 (07:29):
Good try, good try.
Are you ready to move on hereto the next question?
Speaker 2 (07:35):
I am ready.
Speaker 3 (07:37):
From 1994 to 1999,
George Clooney played in a
widely popular NBC hospitaldrama.
Was it Chicago, Hope, Scrubs,ER or General Hospital?
Speaker 2 (07:54):
It was ER.
Speaker 3 (07:55):
A applause for you.
Okay, three right, three right.
The word hospital is referenced20 plus times and the board
game word hospital is referenced20 plus times.
And board game geek.
Which game is not a realhospital game?
(08:16):
Zombie, hospital, hospital,hilarity, hospital, hope, make
it out alive, or Dr Wars, thehospital card game?
Why are you trying to read myface?
Speaker 2 (08:30):
I'm trying to read
your face.
Speaker 3 (08:32):
You're like sitting
there trying to read my face.
Do you want me to say themagain?
Speaker 2 (08:35):
It's the second one.
The second one is not a realboard game Hospital hilarity.
Speaker 3 (08:40):
Oh, you got that one
wrong.
Speaker 2 (08:42):
Whatever Is zombie
hospital?
The one that which is the notreal one, or the real one which
is the wrong one?
I'm so worked up now.
Speaker 3 (08:53):
Which one did I make
up?
Speaker 2 (08:54):
Yes, don't say Dr
Wars.
Speaker 3 (08:58):
Hospital hope make it
out alive, come on.
Speaker 2 (09:01):
Angie, that was very
creative.
When did you get so creative?
Speaker 3 (09:05):
Well, I can name a
game.
I can't make them like StanKornanski, but I can make them.
Okay, we own one game withhospital in the title.
What is it?
Speaker 2 (09:18):
Dice hospital, Also
Stan Kornanski.
Speaker 3 (09:26):
So we are down to oh,
that one you got wrong, this
one you got right.
Spell the last name of thedesigner.
It's a bonus question.
Okay, five points.
Speaker 2 (09:40):
Can I write it down?
Yeah, you're going to make melook bad if I get his name
spelled wrong here.
Speaker 3 (09:49):
You know, the only
reason this is your bonus
question is because you got itwrong the other day when we were
talking about it.
Speaker 2 (09:58):
Okay, are you ready?
Speaker 3 (09:58):
Yes.
Speaker 2 (10:01):
It's
K-O-R-D-O-N-S-K-I-Y.
Speaker 3 (10:09):
Oh, you got it for
five points.
You got it.
Oh, thought I had you on thatone.
Thought I had you.
Okay, now this one, and thismay be why you're going to
understand some of myexasperation, okay.
So let's see you got two, four,six, eight, five.
You got 13.
So it was 15, 13 out of 15, butI had a super mega bonus.
Speaker 2 (10:34):
Question A super mega
bonus question.
Speaker 3 (10:36):
I think it's a super
mega bonus question About.
Speaker 2 (10:37):
Phil Walker.
Harding Games super mega bonusquestion.
No, it's not.
No, it's not.
Speaker 3 (10:42):
For extra points if
you can tell me how many Rocky
Horror games are on BGG.
Speaker 2 (10:51):
Oh, my goodness, oh,
how many Rocky Horror Picture
Show games.
Speaker 3 (11:00):
Yeah, Rocky Horror
games, yep.
Speaker 2 (11:03):
It leads me to
believe there's more than just
the one that we found at thegame store the other day.
I'm going to go four.
Speaker 3 (11:13):
Oh, just two.
Oh, oh oh, so you got 13 right,13 out of 15.
Speaker 2 (11:25):
13 out of 15.
I've had worse showings, I feel, like the last couple of
quizzes I've been, you know,pretty darn close, so I guess
I'll take it.
Speaker 3 (11:36):
Well, you should.
You did good, you only got onewrong, and that's and you know
what, it was my creativity thatdid it to you.
Speaker 2 (11:44):
Oh, whatever it was.
Speaker 3 (11:46):
It was my creativity
that did it to you.
Speaker 2 (11:47):
Okay, I'm edit.
This doesn't even in thepodcast.
I said I'll take it and that'sit.
Speaker 3 (11:52):
Okay, I'll take it.
That's it.
La, la, la la.
Speaker 2 (12:21):
All right, it is time
for Gag Pan.
For those of you that havelistened to us for a long time,
you might know that Gag Pan whatit actually stands for.
It actually stands for GamesAngie and Chris played at night.
So we got clever and I kind offorced Angie to name this
segment, and that is the namethat she settled on way back
(12:45):
when.
Speaker 3 (12:46):
Yeah, it's not.
It hasn't been that long, butyes, you were supposed to name a
segment and you never did it.
Speaker 2 (12:53):
Yeah, and it just
kind of went away.
It kind of went away.
It was stuff that Chris findsinteresting.
Speaker 3 (12:58):
Yes, and you hated it
.
You hated it.
You didn't find a lot of thingsinteresting.
Well the last interesting thingyou talked about was Bigfoot,
was the Bigfoot alien story, somaybe we'll have to find another
cryptid story.
Speaker 2 (13:11):
Yeah, that'll be on
our.
Maybe we do cryptids on the onour Christmas extravaganza.
Speaker 3 (13:17):
Yes, we have a nice
new cryptid story.
Speaker 2 (13:20):
We always bring
cryptids into it.
Speaker 3 (13:22):
Yes, there you go.
That was an interesting one.
So yes, I named Gackpan.
And what games have we beenplaying?
We played Don Abulos.
Speaker 2 (13:34):
We did.
Speaker 3 (13:35):
We played Chakra.
Speaker 2 (13:38):
We played Chakra.
Speaker 3 (13:40):
And we played our
most recent acquisition that
came in the mail Novoroma.
Yes, which one are we going togo?
We'll leave Novoroma for thefor the last, because that's the
one I'm kind of like.
It's right there, it's rightthere.
You can see it, can't you?
Speaker 2 (13:57):
Yeah, you want to
talk about it, I do.
Well, we're going to talk aboutit, but we're not going to give
out too much, because we willbe having an episode where we do
talk about the game in depth.
Well, at least as in depth aswe talk about games.
I listened to some othercontent creators and the way
they review stuff and we're justlike yeah, I like the game.
(14:18):
Yeah.
Speaker 3 (14:20):
But let me put it out
here yeah, you are so awesome
at your research, but I'm goingto ask you this yes, maybe
listen back to your surgeonsreview before you create this
one.
Speaker 2 (14:34):
Okay, I will.
I will 100% If I'm going torate a game at 10, like I did
resurgence.
Speaker 3 (14:42):
You must rip it down.
Speaker 2 (14:43):
I must tear it to
pieces and make it sound like I
hate, absolutely hate, the gamestand.
I'm really sorry that I had tosay that, but I'm going to make
it sound that way.
It just means that I like it.
Speaker 3 (14:59):
I just have to tease
you about that, just because it
was just.
It was so funny when it dawnedon me what exactly you were
doing when I realized you went10.
I'm lucky your whole review ofit was just like you know, they
cut it on this and you cut it onthis and you could have done
(15:20):
this.
I'm thinking it was a 10.
Speaker 2 (15:26):
Well.
Speaker 3 (15:27):
I'm thinking he's
going to go.
It's a solid six.
Speaker 2 (15:31):
Nope, it's 10.
Speaker 3 (15:32):
It was a 10.
All right, okay, just mean.
Speaker 2 (15:36):
So the other game
that we got back to the table,
that we haven't played in quitea while, was Arc Nova.
We were sitting around andAngie asked me what I wanted to
play and I was like I want toplay Arc Nova.
And I think the look on yourface was a little little
surprised.
I hardly ever pick Euros whenyou asked me what to play,
that's true, it's a good game.
Speaker 3 (15:57):
We've played it
several times.
I am maybe I'm surprised,because, yeah, you know, it's a
long game for us.
Speaker 2 (16:06):
Yeah, yeah, the first
time you were going to take
play a game for two hours.
Yeah, the first time we wereplayed that game it was four
hours.
Speaker 3 (16:17):
And even when we
played it at the, we played at
PhoenixCon it took us threehours, I think, and that was
only, I think, the second timewe played it.
Yep, I think that was only thesecond time we got it.
We played it once and then wepacked it up and took it there.
I mean, now we, you know, don'ttake quite that long.
I think this one actuallyprobably was much quicker.
(16:38):
Did we get it done in an hourand a half?
Speaker 2 (16:40):
We got it done in a
boat.
No, we got it done in about twoand a half.
It was about two and a halfBecause I remember I had these
grand plans to play Arc Nova andthen probably another game, and
we just got Arc Nova and then Ihad like 11 o'clock and I knew
it.
Speaker 3 (16:55):
I knew it.
I didn't.
I knew that's what it was goingto be.
Anyway, it was a great game.
It was a great game.
What do you think about thatgame?
Speaker 2 (17:05):
It was a good game
until you won.
Final score 24 to 10 and youwins.
That is a game that I enjoyplaying until the scoring.
I've never played a game before, other than patchwork.
Speaker 3 (17:24):
We talked about that.
Speaker 2 (17:25):
Yeah, we did talk
about it, but other than
patchwork that just makes itfeel so at the end of the game.
Speaker 3 (17:32):
You worked so hard
for a good score.
Speaker 2 (17:36):
Yeah, and then you
end up with like 10, 24.
Sometimes, you get thenegatives.
The one time I got in anegative and I'm like okay.
Speaker 3 (17:44):
Is that like that?
Speaker 2 (17:46):
Arc patchwork.
Speaker 3 (17:47):
It's like almost the
worst thing that could happen to
you is this negative point.
Speaker 2 (17:52):
Negative points in
games are so bad from my psyche,
my mental health.
No, it was good.
I don't know what.
I don't think I tried adifferent strategy during that
(18:13):
game, except I ended up.
I ended up royally messing up.
I had an end game scoring cardthat I would get points for.
What is it?
Prestige points, the hat track.
Speaker 3 (18:30):
Yeah, you know, when
you get all the way up there.
Speaker 2 (18:33):
Reputation, the
reputation.
Speaker 3 (18:34):
That track.
That's like me, yeah, saysomething like that.
Speaker 2 (18:39):
I didn't flip the
card that I needed to to be able
to go to the higher points.
Speaker 3 (18:45):
I did not have.
Yeah.
Yeah, I didn't get as manyflipped over because there was
something that I didn't do atthe beginning of the game.
I can't remember what action Idid not take, so I could not
flip as many cards.
Speaker 2 (18:59):
Yeah.
Speaker 3 (19:00):
So that hurt once or
twice, can't remember what it
was, but yeah, that hurt you, Ifelt bad.
Speaker 2 (19:06):
I was cussing.
I was cussing just a little bit.
I don't, I don't cuss.
Speaker 3 (19:11):
You know, when you
get to flip a card you're
looking at going, okay, whichone?
You're looking at it, which amI going to get the immediate
benefit?
I can maybe add more animals onone turn, or I can get more
cards and with some of them likethe sponsor association those
are maybe or the building.
You need to flip over thatbuilding once to be able to
(19:32):
build certain areas of the zoo,and that was when I didn't have
flipped over and suddenly I'mtrying to have to fit a piece in
here going.
There was like one area I couldfit it in, you know to, because
I was surrounded by three areasthat I couldn't dig because I
didn't have the constructioncard or the building card
flipped over.
So sometimes it's not until theend that you really see that,
(19:56):
oh, I really needed to flip thatone.
Speaker 2 (19:59):
Okay, yeah, normally
I can think about the long game.
Speaker 3 (20:07):
Yeah.
Speaker 2 (20:08):
You know I don't
focus and what you know I think
what screwed me up is I waslooking at end game scoring
cards.
Yeah, we say I never.
I never do that.
But this one I was and Ifocused.
I had two of them.
I had one that needed to havelarge animals Okay Okay.
And then the other one was thereputation track and I ended up
(20:32):
when we started off the first.
In my starting hand I had anelephant Well, that's a large
animal and I had my mindset thatI wanted that elephant in my
zoo and the only way I couldhave got that elephant in my zoo
was turning over the animalcard and I hardly ever flip over
that animal card.
(20:53):
hardly ever and I usually gowith I believe it is.
Speaker 3 (20:56):
Yeah, I had.
There's some lizard.
I couldn't get in the zoobecause I didn't have it flipped
.
I never flip that.
Speaker 2 (21:00):
I believe it's the I
believe it is the association
one that I would always flip,the one that would allow me to
get to the end of the reputationtrack if I did it and not not
playing that game for as long aswe did, you know, is the span
in between playing it.
I didn't realize that when Igot to that part on the board I
was like I can't, oh, oh, youknow I can't get past this.
Speaker 3 (21:23):
And the thing about
those, the end goal cards, is
that one thing you're going toget rid of.
So when I look at mine, Ialmost always look at it as this
one.
I'm not going to do If youconcentrate on both of them and
you get to that one point in theconservation track, you have to
choose.
You have to dump one, yeah.
So if you work so hard towardsone and then you have to dump it
(21:43):
, so I kind of, when I look atit I'm going, okay, I'm not
going to worry about that one,so much it may be.
Concentrate on a different, onone of them.
Speaker 2 (21:50):
Sure.
Speaker 3 (21:51):
Because you have to
get rid of them eventually.
Speaker 2 (21:53):
So that was our Knova
.
I forgot how much I enjoyedthat game, looking forward to
possibly getting a chance to trythe Marine Worlds expansion.
That is actually, truth be told.
Watching people review that onYouTube and and some of the
socials that we're on kind ofmade me wanted to play the game.
Speaker 3 (22:13):
So oh, okay, that's
why.
Yeah, yeah, you do, thathappens.
Speaker 2 (22:16):
You see other people
playing it, that's why it was
tough of mine for me.
What?
What else do we play, Angie?
So Angie and I again.
You know that we, when we do goout, we always have what I like
to call our EDC games.
Every day carry.
They're always in the Jeep,they're always somewhere in a
purse or at a bag or something,and we brought a game.
Speaker 3 (22:40):
Silver and gold.
Silver and gold.
We did not.
We do not have silver and goldpyramids.
Speaker 2 (22:47):
What's that?
Speaker 3 (22:48):
That's his new game.
Speaker 2 (22:49):
Silver and gold
pyramids.
Speaker 3 (22:50):
Yes, In case you know
, Mr Phil Walker already wants
to send it to us.
Oh, yes, yes, had to get myslight bit of pandering in this
episode.
Speaker 2 (23:01):
I'm sure shipping
from Sydney, sydney to Wisconsin
, can't be that, no, no, not atall Anyway.
So yes, silver and gold.
I even lost track of where wewere.
Speaker 3 (23:17):
I know I just it's
like I shocked you, but I told
you something that you didn'tknow.
Speaker 2 (23:23):
So silver and gold
game a game I always enjoy we
actually noticed in the rulebookthat we were playing it wrong
when we were scoring.
We were only scoring for thetrophies.
Speaker 3 (23:35):
Oh, yeah, yeah,
exactly the coins Wait a minute.
Speaker 2 (23:37):
In this example, they
are also adding up the coins.
Speaker 3 (23:41):
Well, you know what
Then that was?
I wasn't getting as many pointsbecause if I wasn't getting the
trophies, yeah, I was missingout on some points.
Speaker 2 (23:50):
Yeah, I am Wow.
And our score is just likeskyrocketed Once we realized oh,
that's good, that is a greatgame.
For those of you who have neverplayed silver and gold, you
should check it out.
Poly Amino game where you havecards that are shaped in
(24:12):
different poly Amino shapes andyou're flipping a card, kind of
like your Super Mega Lucky box,almost right.
Yeah, it's a flipping right.
That's the term.
It's a flipping right, andwhatever symbol is there, you
try to fill in on your card.
If you can't fill in the shape,you can at least put an X in
and then all the cool scoringopportunities that you have on
(24:33):
that game.
Speaker 3 (24:35):
It's a good palm
trees and coins and free spaces.
It's a quick game.
Speaker 2 (24:41):
You order your
appetizer, get the game going
and by the time your appetizeris at your table, you are almost
done.
That's that's how quick thatgame is, so I don't know if it's
that quick.
Speaker 3 (24:57):
That's not Okay.
Are we ready?
Speaker 2 (25:01):
Whoa, whoa, whoa whoa
, whoa, whoa clappin here,
clapin in my head.
I'm sorry my ear holes.
Are we ready for what, angie?
Speaker 3 (25:12):
I want to talk about
what came in the mail.
Speaker 2 (25:15):
Oh, you want to talk
about Nova Roma.
Speaker 3 (25:19):
I want to talk about
Nova Roma.
Now we're not going to talk alot about Nova Roma, but I was
very excited when it came in themail that I made the mailman
very happy.
Because I jumped over a couplethings to get to that.
I was excited to play it.
I was so excited to play it allday.
We're going to play it.
We're going to play it andthings weren't working out and
(25:41):
it wasn't working out and we didit, got it to the table and I
watched a video on it.
I'm reading the rule book andChris's very first move I
thought this is it.
You looked at and you're likewell, what am I supposed to do?
And right away I'm like oh myGod, the whole game is shot.
Speaker 2 (26:04):
He's going to hate it
forever.
Speaker 3 (26:05):
That's it.
He hates it already.
One move in and he's looking atit.
Go, why don't I know I can't dothat.
I don't know.
Why would I, especially sinceyou get the choice of like eight
different actions to take,options to take and I had tunnel
vision.
Speaker 2 (26:22):
I had tunnel vision.
I was like this is what I'mdoing.
Speaker 3 (26:25):
But you haven't even
started.
Speaker 2 (26:26):
I was like this is
the move I have to make.
Speaker 3 (26:28):
And then I realized
you couldn't do it because I
didn't have the resourcesrequired.
Speaker 2 (26:33):
And then I was just
like whatever.
But on that note though, so yousaid you read the rules, you
watched some videos.
Randy and Ellen did a from we,we game together.
Speaker 3 (26:45):
Yeah.
Speaker 2 (26:47):
Did a fantastic job
with the.
Speaker 3 (26:49):
Kickstarter.
Speaker 2 (26:52):
The how to play.
They did a good job yeah.
Speaker 3 (26:55):
Job.
Speaker 2 (26:55):
So, randy and Ellen,
if you actually listen to this
podcast, good job.
Speaker 3 (27:00):
Good job Good job.
Speaker 2 (27:02):
A fellow from one
fellow Wisconsinite to another.
Good job, do you want to be ourfriends?
Speaker 3 (27:18):
Oh, they're going to
think you're creepy.
Speaker 2 (27:21):
Well, they wouldn't
be the first, oh yeah.
Speaker 3 (27:29):
Okay, well, we'll
talk more about Nova Roma and
upcoming.
We're going to give it a fullreview, because that gives this,
is going to give us a chance toplay it several more times and
in true fashion.
We tied this time.
I won the tiebreaker.
I will lose.
(27:50):
Next time I will lose.
I am, I'm already prepared.
I'm going to lose next time andthat's the way it works.
It does work that way.
I'm I'm like all hyped, I'm go,I know what I'm going to do,
I'm playing, I've got it, I'mfeeling confident, and then you
play through once and then youknow what to do and the next
(28:12):
time you've got that down andyou know where you're going to
strategies in and you're justboom, boom, boom, boom, boom and
I'm just sitting in the dustgoing oh, I thought I knew what
I was doing and I feel like thewhole time I get this tension
going.
Speaker 1 (28:27):
I can't let him win,
I can't let him win, and then
you do.
Speaker 2 (28:30):
So you touched on
something that I really wanted
to save for the for for our fullreview of the game.
However, it is just I just wantto say it.
So you mentioned that we endedour first game ended in a tie,
so the tiebreaker rule on thisgame is I don't know is in
somebody might get docked apoint and a half for that.
(28:53):
I'm going to say it.
So the tiebreaker rule in thisgame is first you check your
influence track, the person withthe most influence is the
winner.
If you are still tied after youcheck your influence track, the
youngest person wins.
Speaker 3 (29:12):
I'm feeling
personally hurt.
Speaker 2 (29:18):
I was so happy you
were, you were.
You were so excited to was likeI could win this just because
I'm younger than you.
Speaker 3 (29:27):
But you did, you're
tied and I think the first thing
you said was I won, I'm younger, I'm thinking no, that was a
second time breaker, that was asecond tiebreaker and like,
literally, I think I had liketwo more influence track.
Speaker 2 (29:42):
Oh, we got a phone
call.
Hold on a second Greba Lucy.
Hello, this is the chasingmeables podcast.
What can I do for you?
Speaker 3 (29:54):
She hung up on you.
She hung up on you.
Speaker 2 (30:01):
Man, oh man.
Speaker 3 (30:02):
I think she got
confused the way you answered
the phone.
Hello, now, everybody thatlistens to the way Chris does
this, you think that maybe he'sjust sitting here like a deadpan
thing and this voice is coming.
Oh no, it's exactly how youcould imagine.
It is here, he is all likesuper and in his arms are flying
(30:24):
, and hello everybody, this isChris at the chasing meables
podcast.
Yes, it is exactly what youthink it would be.
Speaker 2 (30:32):
Yes, Hello, grandma
Lucy.
Thank you for calling thechasing meables hotline.
So yeah, I totally thought Idon't know how I'm going to fix
this in editing, but I, oh, Ithought I had in the bag and you
were just Nope, we got to checkthe influence track and then I
(30:54):
was so mad at myself.
Speaker 3 (30:55):
Oh, that's right.
You remember when I said ohgosh, yes.
Speaker 2 (31:01):
Oh, we can't talk
about this.
Speaker 3 (31:02):
Okay, we can.
Speaker 2 (31:02):
We're stopping right
now.
Cue the bump up tunes.
That is it.
Moving on to the main segment.
Speaker 1 (31:22):
Hey Meble Chasers.
Up next, Kristen and she aregoing to talk about five easy to
teach games, ideal fornewcomers to board gaming.
Simple, engaging and fun thesegames are perfect for
introducing friends and familyto the world of games.
Speaker 2 (31:48):
All right, Meble
Chasers.
This is the moment I thinkyou've all been waiting for
during this podcast.
What are the five games thatAngie and Chris think would make
a easy teach when introducingnon-gamers or newer gamers to
the hobby gaming world?
Speaker 3 (32:09):
Angie A good way to
put it.
That was a good way to put itbecause we want to introduce
Like we said earlier, we want tointroduce actual game games to
them, and not necessarily aparty game.
So what's the next step?
What's the next step from aparty game?
Speaker 2 (32:24):
Next step games.
Speaker 3 (32:26):
There we go, there
you go, there you go.
Speaker 2 (32:29):
All right, Angie, why
don't you start this?
Speaker 3 (32:31):
No.
Speaker 2 (32:31):
No, is there a
particular order that you have?
Speaker 3 (32:32):
That's what I was
going to say there's no
particular order, so I'm goingto grab one out of the list here
and I'm going to talk aboutTrekking through History.
It is a 2022 game from UnderdogGames.
It is a, so it is a newer game.
It is in the Trekking throughline of games Trekking through
national parks.
(32:53):
There's Trekking through theworld.
This is Trekking throughhistory.
It's an easier game.
I had originally been thinkingabout my brother and something
that maybe would interest him.
So when you're talking aboutintersticing a game to somebody
who doesn't really play games,maybe a topic and my brother is
(33:13):
like a history buff, he's thattype of thing that would really
interest him.
It is a set collection game.
So there's a good example of aset collection game, because
that is essentially what you'regoing to do.
You go through three eras andyou are trying to collect a
number of cards that descend orascend by the year.
(33:35):
Essentially, you're ascending.
You're ascending because youmight be starting at 1200 and go
all the way up to 2020.
So you need to.
You're going on a running here.
You're trying to build atimeline.
Speaker 2 (33:48):
In chronological
order Thank you.
Speaker 3 (33:50):
You are building a
timeline in chronological order.
The cards are reallyinteresting because they give
you facts about them.
They have a neat little artwork.
Like I said, you go throughthree eras, so it's a pretty
simple game.
Your turns go by a clock so youcan choose how you want to move
(34:14):
around the clock and thatdetermines how many spaces
you're going to move and howmuch time you want to use to
move.
Say, you just want to use twotimes, you're just going to move
two.
Speaker 2 (34:27):
It's an hour, it's
like two hours.
Speaker 3 (34:28):
It's an hour.
Speaker 2 (34:29):
Yes, right, so you're
.
Each round.
There's three rounds in thegame and each round represents
one day of your trip throughtime.
Speaker 3 (34:37):
There you go, there
you go, and if you ever played
Patchwork, does Patchwork do it.
Yeah, patchwork does it.
As you're going through around,the person behind takes the
next turn, so you don't go backand forth, back and forth.
Somebody may have two turns ina row in this, so that's one
(34:57):
thing that makes it reallyinteresting.
But you take a turn, you buy acard, you get the resources from
the card and those resourcesyou're going to use to put on a
time board, and then you can getsome benefits from that, and
the longest chains of yourtimeline that you can make,
(35:20):
those are going to score yousome points.
So it is a pretty easy game tograsp.
Speaker 2 (35:24):
I think you hit the
nail on the head on this,
because if you actually look atthe way the publisher talks
about their goal when theydesign this game is the goal for
this game was to make the gameinviting for non-gamers but have
a little subtlety under thehood for gamers, and I think
(35:47):
they accomplished that andthat's a really good pick.
Angie.
Truth be told, Angie pickedevery game on this list.
I'm just here for colorcommentary.
What is the next game on ourlist?
Speaker 3 (36:01):
Creature Comforts.
Speaker 2 (36:03):
Awesome.
Speaker 3 (36:04):
Creature Comforts is
a 2022 game from Kids Table
Board Games, so it is a game forthe entire family.
It's got really cute artwork.
They are animal.
Oh, they're little creaturesI'm not going to say the word,
so they're like little woodlandcreatures.
It is a form of a workerplacement game and you're
(36:26):
fulfilling contracts, so they'regoing to be.
You're going to have a numberof workers, family members that
you're going to use, and youhave some dice and you're going
to.
There's a number of differentplaces on the board, so you're
going to get different resources.
So you're going to put one ofyour workers in an area that
maybe it's going to give yousome wood and some wool, and
(36:47):
then, on your turn, you have toroll some dice.
These different spaces haverequirements.
You have to have dicerequirements.
Maybe you need to have two ofthe same number or they have to
total less than five.
If you can meet thoserequirements with your dice,
then you get the resources thatare there, and the reason why
you're getting these resourcesare the cards that you're going
(37:10):
to be getting.
The whole idea behind this gameis that the woodland creatures
are gathering everything theyneed to hibernate for the winter
, so all the things that youwould like to have, like the
rocking chair, the soup, someactivities, some games, some
knitting, any of these type ofactivities.
(37:31):
They're all on little cards andeach one of these cards have
requirements.
So maybe I would like to getsome soup.
I will have to pay the cost ofthat card, which is probably
like two yarn and a piece ofwood, which doesn't make sense
for making soup, so that I'mkind of just making up.
But at the end of the gameyou're going to score these up.
(37:53):
There's going to be points thatyou're going to get for having
different cards.
Some of the cards work together, so it is a pretty and there
are other ways to get some sortof bonuses.
But it is kind of a easierworker placement game.
It is something that you canplay with the whole family.
(38:15):
It gives you that introductionto like what's a contract for
fulfillment, which means meetingthe requirements of a card that
you're eventually going to getpoints off of.
So that is creature comfortsAnything, chris, that you have
to add.
Speaker 2 (38:31):
If you're looking for
a game that is going to make
people go wow, this is coollooking, that's one of them.
It's a cute game.
It looks really good on thetable.
Speaker 3 (38:38):
Good components.
Speaker 2 (38:40):
The components are
good, the artwork is good.
I think if you want to maybeshow those new gamers or the
non-gamers how attractive a gamecan look on the table, that is
a good example of one.
Yeah.
All right, I'm going to talkabout the next game on our list
and that is Century GolemEdition, published in 2017 by
(39:01):
Plan B Games and designed byEmerson Matsuchi.
So the theme in this game?
It's a rethemed version ofCentury Spice Road, where in
that game, you are caravanleaders who travel the famed
roads of the spices and you'redelivering it to people who want
(39:27):
spices.
In this one, you are caravanleaders who travel the famed
Golem Road to deliver crystalsto the far reaches of the world
and basically get these crystalswith the help of your Golem
friends.
So essentially, what you aredoing is you are harvesting
(39:51):
crystals and you have to fulfilla demand by the demand on the
Golem cards of the certaincolored crystals, and each Golem
is worth your point value atthe end of the game.
It is beautiful, it's simple,it is a great game.
Speaker 3 (40:16):
It's a fun deck
builder During your turn.
You're going to, very simply,you are either going to it is a
deck builder.
It's a deck building game whereyou're either going to take one
of the cards off the table thecards themselves are what's
going to give you gems.
So I might pull a card that'sgoing to give me two yellow gems
(40:36):
.
When I play that card, I takethe yellow gems and I put them
on my little pool board that youhave in front of you.
So eventually you can decide totrade up your gems.
But you want to use your gemsto fulfill the Golems.
So if I get two yellow, a pinkand a blue, I can purchase one
(40:59):
of the Golems and at the end ofthe game, the person with I
think the first person with 15Golems or is it first one to 10
ends the game.
Speaker 2 (41:11):
The last round is
triggered once a player has
claimed their fifth Golem,basically.
Speaker 3 (41:16):
Five Golems, yeah,
five Golems.
So whoever gets five Golems,then you end game and then you
add things up.
Speaker 2 (41:22):
Yeah, that's a great
game and I always win Next game.
Speaker 3 (41:27):
Next game.
Speaker 2 (41:29):
I'm like horrible at
describing games, aren't I Angie
?
Speaker 3 (41:32):
Well, no so.
But as I'm sitting here, I'mthinking, oh yeah, these are
easy games to teach and we can'teven describe them, so I don't
know how we'd actually teachthem to somebody else.
Speaker 2 (41:41):
Yeah, hey, play this
game.
It's about this and Soundinteresting.
Speaker 3 (41:45):
This is why we always
yeah, okay.
This is why we have no friends,chris.
Speaker 2 (41:49):
Yeah, so usually
enough, we are doing a podcast
where you have to be goodcommunicators.
Speaker 3 (41:59):
Crickets.
You know what?
I'm pretty sure people justhear for the enjoyment.
Speaker 2 (42:07):
Hear for the banter.
Speaker 3 (42:08):
We're all here for
the entertainment.
I mean, if you want knowledge,there are a thousand YouTube
channels that you can go foractual information.
True, really.
I mean, let's be honest, youwant actual facts.
We can give you the name of ahalf a dozen good YouTube
channels and even some podcasts.
(42:31):
People come here for us, chris.
They come here for us.
We keep them entertained whilethey're doing the dishes.
We just keep them entertained.
The next game on this list is anold one.
It's one that Anybody that'stouching the board game hobby
(42:55):
knows about.
People who are not board gamersprobably have heard this game
somewhere.
It is Ticket to Ride.
It is a 2004 game by Days ofWonder.
The nice thing about this listI think all these games are
available, not even at a gamestore.
I think you can walk intoTarget or Walmart and pick up
(43:18):
these games, so they're all veryaccessible.
I'm pretty sure I saw CreatureComforts at Target.
I know Ticket to Ride you canget that anywhere.
I'm pretty sure I saw SensorySpice Road or the Golem Edition
at Target.
So all these games are reallyeasy to get.
But right now we're talkingabout Ticket to Ride.
Ticket to Ride is like I said,it's a 2004 game.
(43:40):
It's got hand management.
It has route building.
Ticket is going to have youstart the game with two
contracts and a hand of cards.
Your tickets are your contractsso I may want to travel from.
I might want to travel from LosAngeles to New York.
(44:00):
The map has routes throughoutthe country so there are
different ways to get there soyou don't always take the same
route.
And one of the tricky things isthat Chris may be trying to go
from El Paso to Chicago and hemight be blocking some of my
train routes.
So a big ticket like that mightgive me like 20 points at the
(44:24):
end of the game If I can get mytrains from California to New
York.
So what I will do, I will try to.
Maybe the first leg of my tripI will need to get four white.
So I will have to look at myhand.
I will have to collect fourwhite train cards, hand them in
and I can put my own littletrains on that area of the track
(44:47):
.
So the board is covered withdifferent colors of train tracks
, but there are some areas thatare.
They're neutral.
Essentially they're invisible,they're clear.
You don't have so you can useany color train to go on there,
like through Texas.
So you're handing in cards.
(45:09):
This is where your handmanagement.
You're deciding when you wantto use which cards to go on to
which path you want to go on toacross the country so you can
take little routes.
So the strategy comes am Igoing to try to fulfill a big
card?
Am I going to try to use all mytrains to go across the country
, which might take me a while toget to New York?
(45:30):
Or maybe I want to pick up acouple shorter routes, like
Orlando to Charlottesville, andyou could do several small
routes.
But it is a pretty accessiblegame.
So, like you're just choosingcards, one of your action may be
(45:52):
just to choose a card.
You can choose two cards thatare face up.
You could choose something fromthe face down pile.
If you decide to choose a wildcard, that's the only one you
can choose on your turn.
Or you could take your turn andyou could hand in three white
(46:13):
cards and put your three littletrains on a little white track,
or you could take a new ticket.
You said you do start the game.
I believe you start with twotickets Once you complete those
tickets or contracts they're notcalled contracts.
They would be tickets.
Once you fulfill one of those,you're going to want to grab
(46:34):
another one.
That's where you get routes,that's where you get your points
from, and you could choose them.
And you get to choose a coupleand decide which one you want.
Do I want to take one of the bigones or do I want to take
smaller ones and get those donefaster, making sure I get all of
them done quicker.
(46:55):
And as you finish your routes,you know there's score tracker
around the board.
At the end of the game you doget points whoever has the
longest train connected trainroute.
So if you happen to have a big,long train route, you do get
extra points for that too.
The neat thing about this gameis it does have a very good app.
(47:20):
You can play on your phone oron tablet.
So if you want to try that outbefore you even pick up the
board game, I know I think we'veprobably played the app as much
as we've played the physicalcopy.
Speaker 2 (47:31):
Yeah, I agree.
Speaker 3 (47:34):
Because it has, and
it's a really good, accessible
one.
We've played it.
I think we're in a waiting roomof a hospital or something like
that.
We've played it.
Speaker 2 (47:43):
Yeah, we did.
Speaker 3 (47:44):
So that is tick a
dried.
I should say that there is yourbase ticket to ride and then
there are ticket to rides allover the world, just about
everywhere.
There's a map for Italy,there's Europe, there are parts
of Africa.
We got the.
(48:05):
It's called.
I think it's a 6.5.
It's the Poland app or thePoland, excuse me.
We have the Poland map pack,which is a difficult, hard to
find.
It can only be found overseasand I happened to have found it
last year.
Thank God, it for Christmas, orwas it the year before it?
was the year before the yearbefore, and then there's smaller
(48:28):
versions.
So if it's something you're notsure you want to invest in, for
like 18 bucks you can pick upticket to ride New York or
ticket to ride London, andthat's a really shorter version.
Introductory edition.
Speaker 2 (48:43):
So, yeah, that's a
good game.
Speaker 3 (48:47):
Last one on the list,
Chris, can you do it?
Speaker 2 (48:50):
Can I describe the
game?
Speaker 3 (48:53):
Our oldest game on
the list.
Oldest game on the list.
Speaker 2 (48:59):
All right.
So the game that I'm going totry to describe is Carcassonne.
Those of you that have listenedto this podcast for a while
know that Angie and I love thisgame Carcassonne, Originally
published in the year 2000,.
We happen to have the Z-Manversion of the game.
(49:21):
There's at least 35 differentpublishers who have published
this game.
I do believe the original waspublished by Hans Imgluck, If
that's how you pronounce it.
But anyway, Carcassonne.
It is a great example of a tilelaying game.
So in Carcassonne you areessentially making a map and you
(49:45):
are placing tiles down tocomplete the map.
Am I doing, Angie?
Speaker 3 (49:54):
That's why it's easy
to teach.
You can do this.
That's right.
You are making a map.
Speaker 2 (49:59):
So you want to make
roads, you want to make rivers,
you want to make cities and youwant to make roads.
The larger you, for example,the larger you make your city,
or the longer you make yourroads, the more points you get.
How do you get those points,angie?
Meeple, chasers, listeners, howdo you get those points?
(50:20):
Tell us, chris.
You get those points by takingyour meeples and you put them on
your map.
You, for example, if I wastaking, I wanted to start to
create a city.
I would put the city down.
I would put one little tiledown that has a city on it and
then I would say little meepleguy, go and live in this city
(50:43):
right here, and I would put thatmeeple down in that city.
Now I want to continue to buildthat city until that city is
completely done.
When that city is completelydone, you get those points based
(51:04):
on how many tiles worth howmany tiles those cities are
comprised of.
Same thing with roads.
If I want a road, I'm going toput my little meeple on the road
and I'm going to get points forthat.
Angie, anytime you want to hopin here, anytime you want to hop
(51:26):
in here, instead of justsitting there laughing at me.
Speaker 3 (51:28):
I'm not laughing at
you.
You're doing a wonderful job,no.
Speaker 2 (51:30):
I'm doing a horrible
job.
Speaker 3 (51:31):
Okay, when you play
Kakarzone, you're going to start
out with a starter tile.
These are just square tiles andthat's all there is to the game
are tiles and meeples, and therewill be a starter tile and then
you place large pile ofeverything else face down each
(51:53):
player You're going to.
It's a square, so you're goingto take your tile and you're
going to put it next to one endof the other tile and you're
matching the terrain.
So you're going to have tomatch grass up to grass or if
there's a road, you can continuethe road.
There are some tiles that havenow the artwork on here is old
(52:18):
and dated, but there are citieson here that you're trying to
create.
So if you're going to, you'dhave to put the city area next
to the city.
There are some areas that havelike there's different things on
tiles, like there's an abbey.
So if you're going to place anabbey, it's got to be all
(52:39):
surrounded with other land.
So you're going to take turnsjust laying a tile down.
Then you're going to score byplacing meeples down.
So if I am building a road asI'm building a road, so I may
just place a tile down and it'sgot part of a road I can put my
meeple there.
(52:59):
How is that going to score me?
Because as that road getsbigger, if I keep putting more
road tiles next to it, theroad's going to get longer.
It will stop at like littlevillages around the tiles.
So when you have a beginningand an ending to that road,
you're going to score that roadand when you do that you get to
take your meeple back.
(53:22):
There is also Chris was tryingto allude to that there are
cities.
So you may put a tile down thathas a city and decide, hey,
this is my city, I want the city, I want to score the city.
So you put your meeple on it,but that city isn't complete.
You just have like half a blockof that city.
So maybe on your next turnyou're going to try to complete
(53:42):
that city and then that the cityis completed.
When it's enclosed, there arewalls around the city and then
inside that you're going toscore how many tiles it is that
you had to use to make that cityand you get extra points if
there are any shields in there.
There is a tricky method thatyou can use to upscan somebody
(54:04):
else's city.
Chris tried it once and he'llnever do it again.
As I was mentioning before,there are abbeys.
So when you place an abbey down, you're just placing it next to
another grassland because it isgoing to score by surrounding.
So if you completely surroundthe abbey, then you get nine
(54:25):
points.
I think it is for completelysurrounding that there are the
fields, and that was the onething I always thought was kind
of tricky.
But as you lay a tile down,instead of putting it on a road,
instead of putting it on thecity, you can put it laying down
on the grass.
Now, this is the way that yourmeeple is there and you don't
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pick it back up.
So when you complete your city,you get to pick your meeple back
up and you can keep reusingthose meeples.
But if you decide to put it onthe side of the road, laying
down in the grass, there he'sthere for the rest of the game.
So you better hope that whatyou're doing is creating a big
field, so you're going to scorethat whole farmland that's all
(55:09):
adjacent to it.
So if you can create a largefield or a large farmland, you
score all those tiles, but thatmeeple is there until the end of
the game.
So if you for some reasondecide to lay all your tiles
meeples down, you got to realizethat you're not going to be
(55:29):
able to score other things roads, cities and stuff like that and
there is a score tracker that'sjust keeping your score during
the game.
And here is the interesting funfact about it Carcassonne is
the reason we are called ChasingMeeples, because you use your
(55:49):
meeples to go back and forthalong that score track and there
is one meeple that is alwayschasing the other.
Speaker 2 (56:00):
It's usually my
meeple.
Speaker 3 (56:01):
I didn't say that,
but that's where we get chasing
meeples from.
So how does that?
How did I do?
How did I do with that one?
Speaker 2 (56:09):
Oh, you did way
better than I was.
There are different.
Speaker 3 (56:11):
Yeah, there are
different iterations of the game
.
There is a brand newcooperative version we just
picked up.
We have not played it yet.
Hear good things about it.
Speaker 2 (56:22):
Carcassonne Yay, so
that is the five games that we
think would be a good, goodchoice to teach people that are
new to the hobby or people whohave never played games before.
If you're going to yourfamilies this holiday season,
(56:44):
leave us an email comment onthis podcast or this video on
YouTube and let us know what youthink.
Did we miss any?
Are we right?
Are we wrong?
Should I just shut up all thetime and let Angie do all the
descriptions?
Speaker 3 (57:00):
No, the halfway
through I'm thinking do we teach
anybody games I could teach you, because you're the only person
that understand me.
There's a reason for that.
Speaker 2 (57:15):
All right, angie.
I think this wraps up anotherepisode of the Chasing Meeples
podcast.
Listeners, I really appreciateyou sticking with us because as
we went on, especially duringthat last segment, I realized
that I am still in a fukoma.
Speaker 3 (57:36):
I have a leg cramp.
Speaker 2 (57:38):
You have a leg cramp.
We are falling apart here,everybody.
It is time to just stick a forkin us.
We're done.
Because we're done.
All right, everybody keepchasing those meeples.
Speaker 3 (57:50):
Bye, bye.
Speaker 1 (58:02):
We're here for you.
We're here for you, you.