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August 4, 2023 83 mins

 We're pulling back the curtain and letting you listen to us decide which games to keep and which ones to let go. 

Get ready for a wild ride as we relive our recent adventure to PhoenixCon, where we played Wingspan with Rob and Julie (and narrowly avoided a disastrous pothole!). Also, we'll reveal how Chris ended up in an asteroid belt with a talking toaster and Zork the alien during a game of Galaxy Trucker. 

If you've ever found yourself overwhelmed by your growing game collection, join us for some honest discussions, a few laughs, and a lot of board game banter.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Announcer Dude (00:06):
It's time for another episode of the wildly
popular podcast Chasing Meeples.
On today's show, Angie andChris start clearing off the
shelves, starting with numerictitles through the A's.
With each game they discuss,the stakes rise.
Favorites will be praised,others will face the culling

(00:29):
blade.
Just one disagreement, and whoknows what will happen.
So, without further ado, let'scut to the chase and get this
banner started now.

Chris (00:39):
Hello everybody, this is the Chasing Meeples podcast.
I am your host, chris, and asalways, I am with my lovely
co-host.

Angie (00:49):
Hello, hello, it's Angie.

Chris (00:50):
Hey, Angie, how you doing today?

Angie (00:52):
I'm good.

Chris (00:53):
You're good.

Angie (00:54):
I'm okay.

Chris (00:55):
Just okay, why.

Angie (00:56):
Just okay, lots of stuff.
Yeah, there's lots of stuffgoing on, lots of stuff going on
.

Chris (01:01):
Lots of stuff going on.
Lots of stuff going on.
How about we talk about someboard game related?

Angie (01:05):
stuff.
That would be a good idea.

Chris (01:07):
I didn't need that life stuff.

Angie (01:09):
Yeah, none of that.
That's exactly right.
Let's get rid of that.
Let's just forget all aboutthat for a while.

Chris (01:15):
Nobody wants to hear Krabby Chris.

Angie (01:19):
No, you don't want to hear Krabby Angie, that's for
sure.

Chris (01:23):
I agree Bander banter, bander banter.

Angie (01:26):
Bander banter.

Chris (01:28):
Well, apparently we're not in the mood for banttering
about life stuff, so what elsedo you want to talk about?

Angie (01:34):
So what has happened to us recently?
We were featured.
We were part of Oliver Reed'sYouTube channel Don't Be Bored.
He has a segment of episodeswhere contributors from around

(01:55):
the globe are going to tell himwhy he was wrong on his top 100
list.
And Chris and I chose we eachchose a separate game.
I chose Watergate, chris choseGalaxy Trucker.
Now I think my segment runspretty normal.

(02:17):
I think I did it pretty normal,pretty average.
I cheated a little bit, got alittle excited about some
produce.
But Chris, chris, what did youdo?
What did you do?

Chris (02:36):
Well, what did I do we?

Angie (02:38):
were a little over the top.

Chris (02:40):
Well, you know that happens, that happens.
I took Oli's suggestion to playGalaxy Trucker a little bit too
seriously and I got myself intoa situation where I ended up.
Well, we all know how GalaxyTrucker is right, so Galaxy
Trucker is one of those gameswhere you have to lay tiles.
Everybody is picking a tile andlaying it on their board and

(03:01):
they do their best to make aspaceship.
That is not a piece of garbage,and maybe I'm just bad at that
puzzle, but Oli ranked that gamenumber 29 on his list, so I'm
like all right, I respect Oli.
Oli's got a lot of goodopinions.
I think I'll give that game ashot.

(03:22):
So here I am playing GalaxyTrucker and, wouldn't you know
it, I somehow managed to gettrapped in space.
So in the video.
You can see me in my pod that Ihave left.

Angie (03:39):
Chris, were you all alone in your pod?

Chris (03:41):
No, I was not all alone in my pod.
When you're trapped in space,you have time, and I had a
toaster and time.
So happened to make a robotwhich I so cleverly named Toasty
.

Angie (03:58):
And I think Toasty's an ass.
He's very pompous.

Chris (04:04):
I don't know.
Sorry, I programmed him thatway.
And then Zork, zork the alien.
You know Zork caught a ride onmy galaxy ship.
He was in the alien pod.
He happened to make it to minein time before the asteroid hit
us in back.

Angie (04:19):
Zork cannot read.

Chris (04:21):
Well, Zork doesn't read English.
Well, he had the rule book.

Angie (04:24):
Why would you give him a rule book if he can't read
English?

Chris (04:27):
He wanted to know he was trying to help me get back to
Earth.

Angie (04:30):
But he can't read.

Chris (04:31):
Well, zork is this man of few words, but when he does
speak, you listen.

Angie (04:35):
He listens there you go.
That was all that was important, right?
He listens.

Chris (04:40):
He was a confidant, yeah he listens, but when he does
speak he does say some prettyprofound stuff.

Angie (04:47):
Okay, okay.

Chris (04:48):
If you do want to check out my Adventures in Space, you
can go to the Don't Be BoredYouTube channel and who knows,
maybe, maybe, angie, in ourBoard Game of the Month we got
to finish that story.
We got to tell people how I gothome back to Earth, and maybe
we'll finish that story in ourBoard Game of the Month segment,
I think, board Game of theMonth.

Angie (05:11):
Chris is going to have to be chained to his seat or
something.
He came home and he's notleaving.

Chris (05:18):
I don't know I wanted to be clever and I wanted to be
creative and if you think backto the first couple episodes of
our podcast, I threw some stuffat the end of the episodes where
I'm traveling through time withfuture Chris.

Angie (05:34):
I know and you haven't done that kind of stuff.

Chris (05:36):
I haven't, and I want to get back into it, so I figured I
would start doing thestorytelling in video form.
Okay, and then, who knows,maybe we can bring it back to
the podcast.

Angie (05:47):
Okay, that would be a good idea.

Chris (05:49):
I was a big fan of episode continuity when we first
started right Tell a story.

Angie (05:54):
Yeah.

Chris (05:54):
Have a story arc, bring it to a peak, bring her down,
start a new story arc.
Well, you know, and that's whatit is.

Angie (06:02):
Get off track sometimes and things don't always work out
.

Chris (06:06):
True.

Angie (06:08):
True.
That's why, in life, you starta new story.

Chris (06:11):
Oh yeah, a new story and I'm back on Earth.

Angie (06:14):
There you go.
That's all.
That's important, right?
We're back on Earth to playgames with me and I don't have
to deal with that dang talkingtoaster anymore.
Anyhow.

Chris (06:29):
So yeah, that's what it?
Was.
It was pretty awesome.
I really like what Ali's gotgoing on with the Don't Be Bored
YouTube channel.
I see great things in itsfuture.
I can see it growing you can doit, yeah, I can see it growing
and I'd love to be a part ofhelping it grow.

Angie (06:45):
Cool, I think so.
I think there's a lot ofpotential and I think it can do
a lot of good for him and foreverybody that's helping out and
making a contribution.

Chris (06:59):
Yeah, you know, speaking of contributing in collaboration
with other content creators, Ithink I briefly mentioned my
idea to you in passing, while wewere driving.

Angie (07:11):
Oh my gosh.

Chris (07:12):
I think it was pre-pot hole.

Angie (07:18):
Oh, the pot hole the pot hole.
The pot hole, oh boy.

Chris (07:22):
No, that's a story in itself, right.

Angie (07:24):
That's a story.

Chris (07:25):
There's a lot I could be wrong.
So, meeple Chasers out there,if there is already a podcast
that does this, let me know,because I would love to listen
to it and see what they're doing.
I was thinking, maybefacilitating a group podcast, so
maybe once a month, maybe it'sits own entity, maybe it's a

(07:48):
special episode of the ChasingMeeple's podcast.
Once a month, we get contentcreators from all over the world
, different podcasts tocontribute.
I edit them and make onecohesive story.
Maybe we pick a topic of themonth, maybe it's just free for
all, maybe it's interviews,maybe it's a whole bunch of cool
stuff.
I think something like thatwould be really neat and that is

(08:09):
something I'm thinking aboutdoing in the future.

Angie (08:12):
Yeah, something you have to figure out how you would want
to structure that.
You see that a lot with videos,panel videos.
You don't see that a lot ofpodcasts.
So that would be interesting.

Chris (08:24):
So please, anybody that's listening to this, don't steal
my idea.
If you want to do it, get ahold of me.
We'll do it together, andthat's all I'm going to say
about that Pre-pot hole.
What does pre-pot hole mean?
Right Does?

Angie (08:37):
pot hole mean pre-pot hole was Phoenix con.

Chris (08:40):
Yeah, pre-pot hole was on the way to Phoenix con.
Pot hole was the way home fromPhoenix con.

Angie (08:48):
Because Chris did not want to take the detour.

Chris (08:53):
A little bit of backstory .
Yes, so the route that weneeded to take to go to Phoenix
con is essentially the sameroute that I take to work every
day.
Two days before Phoenix con Idiscovered another route that is
quicker.
I work about a half hour awayfrom home.
Basically it's pretty muchcountry driving from the big

(09:16):
metropolis of Manitowoc,wisconsin, to the tiny, tiny
little rural community ofBrilliant, wisconsin, and well,
there's a stretch of highwaythat's closed off.
It's been closed off for abouta month and a half.
We're doing some work onbridges and culverts and all
that fun stuff.
Don't really know.
All I know is that it causes meto go a different way to work.

(09:39):
So I took the detour for a while, but I'm the type of person
that's a little bit adventurous.
So get in, tell GPS, get me towork, and then, when GPS tells
me to go straight, I turn leftand see what happens.
So did that, found this reallycool way to work and I was like
all right, this is the way I cango to Phoenix con.

(10:00):
So we take that.
Well, on the way back, I was soin in deep in conversation with
Angie I missed the turn.
I needed to turn right andinstead I went straight and I'm
cruising down this country roadat like 60 miles an hour and

(10:22):
there was this section of roadand I'm talking like we're
talking country road, no line inthe middle of the road, Very
narrow, Like you almost feellike you had to ride the
shoulder if somebody was comingtowards you.
And up ahead I see this sectionthat literally looked like it

(10:42):
was like black top.

Angie (10:45):
That's exactly what I thought it was.
I thought it was something.
They repaired a piece of theroad there and just black topped
it, you know, or gravel orsomething.
Yeah, Cause it was dark.
That's exactly what I thought.
Yeah, I was getting dark andthe road was dark the road was
dark the rest of the road, so Ithat's why I was thinking they

(11:05):
tarred over.
Yeah.

Chris (11:07):
So here I am, cruising 60 miles an hour.
I see that I'm thinking, oh,I'm just going to have you know
whatever.
And then, as we get close, itwas like last second, like no
time to react I realized thatthat is a pothole, and when I
say pothole I mean chunk of roadmissing.

Angie (11:26):
Yeah.

Chris (11:26):
Almost like a sinkhole.

Angie (11:28):
Yeah, I mean like and there was one of those that
there was no easement to it yeah, no, it was, there was no.
Like you know, gray, thatyou're going down and coming up,
it was a straight like fall,like it looked like a foot, I
don't know if it was that, butit was just huge.
You just went down and then,like I said, there was no
easement coming back up, so yourtire had to, you know, went

(11:49):
right over that like ridge orsharp ridge, and the whole time
we're driving and Chris does notknow where we are and all I
could think is, oh my God, I'mwaiting for the car, the wheel,
to start wobbling or something.
And here we are in the middleof nowhere with a tire that
wants to come off and it wasn'tdark yet, so because we could

(12:09):
see the road, but oh my gosh.

Chris (12:11):
Yeah, it was definitely a wake up.

Angie (12:14):
It was just like oh my gosh yeah.

Chris (12:17):
Well, so so, first of all , I have a Jeep, so they can
take a pound.
Second of all, we weren't, likeAngie says, middle of nowhere.
There's literally farmhousesall around us.

Angie (12:34):
Well, no, actually there wasn't anything right around
there was a.

Chris (12:37):
You must have been in so much shock that you didn't see
that that pothole was almostdirectly across from a house.

Angie (12:43):
Oh, I see yes.

Chris (12:45):
What threw me off, though , why I was distracted from the
pothole, is the person who livedthere, or somebody must have
had fun squealing their tires,because there was tire tracks
all over the road.

Angie (12:59):
So I could.
Maybe they avoided the pothole.

Chris (13:01):
No, no, it was, like you know, somebody's laying on the,
on the on the brake and watchingtheir tires spin.
However, those people do thatright.
Not that we were in the middleof nowhere, but we were
definitely probably in those,those of you that are old.
It was a wooded stretch.

Angie (13:14):
Remember how I talked about that, those one areas that
we were driving by a real flat,we had the farm line.
This was all wooded.
It was just kind of interestingbecause you went to this flat
land and you turned on this roadand suddenly there was just no
trees and that's why I probablydidn't see the house there.

Chris (13:29):
So those of you that are old enough to probably remember
this reference weren't in themiddle of nowhere, but we were
probably in hazard county, sothey're very friendly though.
I've watched the show plenty oftimes, so I wasn't too worried.
I know we're.
We're heading east.
We needed to head east.

(13:49):
All I needed to do was get mybearings because there was no
signal, so GPS was not helpingme out.

Angie (13:57):
And when GPS finally tried giving us directions, they
they were going to have usturned down a road that was
under construction that we getto that intersection.
It's like turn right and like,nope, can't turn right.
Close, oh close.

Chris (14:14):
Oh well, gps doesn't know you know it's not the all
seeing eye, can't see the road,don't know when Boss Hog closes
the road for the Duke boys.

Angie (14:26):
But we had a great time at Phoenix con.

Chris (14:28):
Yeah, all Phoenix con.

Angie (14:30):
That that kind of.
I don't know if I made it worth, but it we had a.
Really it was a really greatday.

Chris (14:36):
It was.

Angie (14:37):
I really, really enjoyed that day.
It was a good time.

Chris (14:41):
We had a lot of game playing that we got in.
We got a, we got a good game ofearth in, got to meet two, two
really nice people that justapproached our table and we said
, hey, you guys are welcome toplay, but they had a scheduled
game at one o'clock and it wouldhave been an hour and we
wouldn't have finished becauseAngie and I were trying to

(15:01):
refresh ourselves on the rules.

Angie (15:02):
Yeah, yeah.

Chris (15:05):
So that that game took us a little bit longer than it
normally would.
I think it took us like two anda half hours to play.

Angie (15:10):
It took us at least two hours.
Yeah, you know, it took youknow a while.
You get to the setup and thenrefreshing your memory with the
rules and stuff like that, andwe weren't in a rush, so there
was no reason to rush throughthe game.
It was just a nice relaxing dayand we didn't have to be
anywhere until later.
And it wasn't too, and I mayhave drug out the last round,

(15:36):
but the thing we needed to dowas go do our podcast, because
we had did the vendor halls andwe wanted to do some recording.
And then we had a game at fiveo'clock scheduled game.

Chris (15:50):
Yeah, the one thing we didn't do is is I made these
microphone flags with the JCMeeples podcast on there and I
had a microphone and I was goingto walk around and do some some
interviews with people thatwere at the con.
I totally chickened out I waslike eh not going to do that, so
maybe next year I can dosomething like that.

(16:12):
You know, I don't want to talktoo much about it.
Like Angie mentioned, we had apodcast we wanted to record.
We actually live streamed whilewe were recording on Instagram,
because apparently we are notcool enough to go live on.
Youtube yet.
So those that are listening,please give us some likes and
some subscriptions and go homeand put on a chasing Meeples

(16:35):
video playlist on repeat andjust let that sucker play all
day long at work.

Angie (16:39):
I'm fine with that.
Give us a comment.
Just, you know just throw theletter K up there or something.

Chris (16:43):
Watch hours and subscribers.
That's what YouTube needs fromus.
I'm asking nicely, please,please, please, do that.
Anybody that knows how to livestream on YouTube without
meeting that silly criteria alsoplease contact me.
Chasing Meeples at yahoocom.
We did go live, we talked, wetalked about our day pretty much

(17:03):
on that episode.
So if anybody wants to hearabout our day, but they okay and
see our day check us out onYouTube or listen to the episode
, because both those episodesare on those platforms.
I was able to basicallydownload the Instagram live
stream and post it on YouTube.
Unfortunately, it is filmed invertical, but that's what

(17:28):
happens when you're allowed todo it on Instagram Quiz time,
quiz time.
Angie, what did we talk abouttoday?
You know, we never even talkedabout what we're going to talk

(17:49):
with this whole episode, whatour main conversation of the
episode is Well, we are going todiscuss some games we have
played and that is called GACPAN.

Angie (17:58):
If you remember games Angie and Chris played at night
GACPAN.
And these won't be all at night, but that's what I named the
segment, because I had to have aname for it.

Chris (18:09):
But that's what the quiz is about.

Angie (18:11):
No, there's Meeples quiz, there's GACPAN and then there
is we're going to keep or cullthrough letter A.
So when I organize our games,when I have them listed in my
little Excel file there, I startwith numbers like seven,
wonders, dual, and then I gothrough ABC.

(18:31):
So we are going to start withour numbered games and then
through letter A.

Chris (18:39):
Like the guy we played Airdale with at GameholeCon.

Angie (18:45):
The smelly guy.

Chris (18:46):
Yeah, that's not uncommon for the way people to log stuff
in an Excel document would sayyeah.
So yes, today, yes, the maintheme of, or the main main thing
, the big thing, whatever I wantto say of our episode, is games

(19:08):
, that we are going to cull andwe're starting with the
numerical titles through A.
Okay, but that's besides thepoint.
The reason why I asked thatAngie is, is that the theme of
the quiz no, it is not the themeof the quiz.

Angie (19:29):
The theme of the quiz, it is called Nipple Quiz, kenitia.

Chris (19:36):
Oh God Kenitia.

Angie (19:38):
Kenitia, all right, okay, because it rolls into GAC pan.

Chris (19:44):
No, you're good.
I don't need a reason why.
I just know that I need to get.
I'm going to bomb this onealready, but that's all right,
Kenitia.

Angie (19:55):
So three points available for you, chris.
Each answer is two points.
So my first question has threeanswers.
We own three Reiner Kenitiagames that all involve a city.
What are they?

Chris (20:12):
Oh, gosh Well, blue Moon City, my city.
I almost said a Stefan Feldgame.
Now do I get before I screwthis answer up do I get points?
Am I getting points for theones I am getting right, or is

(20:32):
it like?

Angie (20:32):
all or nothing.
Yeah, yeah, you got four pointsso far it has similar elements
to the other games.

Chris (20:41):
Yeah, yeah, yeah.
So it's tiling.
I want to.
There's a name.
Oh, this is going to be wrongAcropolis.

Angie (20:55):
That's wrong.

Chris (20:56):
Okay, the Quest for El Dorado, oh oh yeah, that is a
Kenitia game, okay.

Angie (21:05):
So you got four points.
Number two and this is only oneanswer to this question All
three games have an aspect orcomponent in common.
What is it?

Chris (21:19):
They're all designed by Reiner Kenitia.

Angie (21:22):
That's true, that's true.
Oh, baby, I didn't see that.
Yeah, actually I did.
Actually I did.
To tell you the truth, I did,oh, all right, and I thought I
thought, no, he's not going togo for the cheap shot.
But hey, that's true, that'strue.
That's not what you werethinking, that's not what I was
thinking and actually you'vealready had it on your mind.

Chris (21:43):
It's tiling.

Angie (21:44):
It's tiling.
That's right.
They all have tiles involved.
So I don't know.
Did I mark you down for thatone?
No, you get to two points, soyou got six points.
Okay, six points.
My City has two other games inthe same universe.
What are they?

Chris (22:05):
My City has two other games in the same universe.
What are they?

Angie (22:10):
Yes.

Chris (22:11):
Well, there's that new my City rollin' right.

Angie (22:15):
That's one.

Chris (22:16):
I have no idea what the other one is.
My City's a role-playing game.

Angie (22:20):
I don't know my Island.

Chris (22:23):
Oh, oh, really, there was a my Island, my Island, yeah,
is that a new one?

Angie (22:29):
Relatively.
Yeah, I think it's just.
Yeah, I don't think it's much.
I don't think it's two yearsold.
I think it's a year old.
Maybe my Island Number fourwhich game is the most expensive
on Amazon?
The Quest for El Dorado, myCity, or Blue Moon City?

Chris (22:46):
Well, Blue Moon City.

Angie (22:48):
The Quest for El Dorado at $39.99.
Oh, really.
Yes Huh.

Chris (22:57):
But that's such a yeah.
Okay, that's a common game.

Angie (23:06):
Number five, which is higher rated on Board Game.
Geek, not ranked rated.
Quest for El Dorado, my City,or Blue Moon City.

Chris (23:18):
Oh, rated, I would say, then that's my City.

Angie (23:22):
Quest for El Dorado.
I want to say that, angie, isthat $129?
Why would you do that?
What?
Why?

Chris (23:28):
would you put a question with the same answer as the last
question right after thatquestion?

Angie (23:38):
Because you're overthinking it, angie, you're
overthinking it and out ofschool.
Everybody, everybody adoresQuest for El Dorado.
I would have to have changedthe question.

Chris (23:48):
Every game from now on, and every question that you ask
is Quest for El Dorado.
Don't even ask those questions.
Mark me wrong or mark me right,and done with it.

Angie (23:57):
Came up with the questions before the answers.

Chris (24:00):
It only took like three questions, and now I'm getting
mopey.

Angie (24:07):
Is Blue Moon City ranked 219, 840, or 736?

Chris (24:15):
What is Quest for El Dorado ranked?

Angie (24:16):
129.

Chris (24:17):
Okay, I just needed to know.

Angie (24:22):
Okay, what 219, 840, or 736.
Ranked oh, I'm sorry 763.

Chris (24:32):
Blue Moon City.

Angie (24:35):
Yes.
Say it again Is it ranked 219,840, or 763?

Chris (24:45):
763.

Angie (24:46):
You got it, you got it, you got 10.
So you're batting 50%, yeahwell it's not max points?
No, it's not, but let's see, Ican okay tell you what I'll
increase.

Chris (24:58):
No, don't modify the scoring system.

Angie (25:03):
The last question Dr Reiner Konitzia is a PhD in what
?

Chris (25:13):
Isn't he a mathematician?

Angie (25:14):
Yes, he is.
That is, in mathematics, 12 outof 20.
12 out of 20 is about 60%.

Chris (25:25):
Yeah, that's about right 60%, I guess.

Angie (25:29):
Sorry, you're going to have to take it.

Chris (25:32):
Well, I have to take it and I'm really sorry.
I let down.
I let you down, Dr ReinerKonitzia, the one listener that
we have in Germany.
I'm sorry.

Speaker 4 (25:45):
I know he's never going to listen again.

Chris (25:49):
I'll do better next time, I promise.

Angie (25:51):
We're going to have to play Quest for El Dorado again.

Chris (25:55):
Yep 60%, I'll take it.

Angie (26:26):
Jack can.
What have we played lately?
So you know what?
I think we should take thisbecause we haven't talked about
it.
We have not talked about thegame we played at PhoenixCon
because we recorded before weplayed it.

(26:46):
So here comes the time to talkabout playing wingspan with the
expansion, with Rob and Julie.

Chris (26:58):
Yeah, for sure.

Angie (27:01):
I had a great time.
I am sometimes nervous aboutmeeting new people, but they
were wonderful people.
I enjoyed playing the game withthem.
I think maybe Rob was sorrythat he mentioned something
about the nectar to me at onepoint, because I think I did

(27:24):
well after that.

Chris (27:26):
Oh, so he regretted it.

Angie (27:28):
I think he regretted it he regretted it.

Chris (27:30):
Well, I don't think it had anything to do with him
reminding you of how to use thenectar, reminding you of the
nectar.
I think it has everything to dowith the fact that you got
every bonus, every bonus.
You got every end of roundbonus.

Angie (27:51):
You mean all my bonus cards.

Chris (27:52):
Every end of round bonus.

Angie (27:55):
Yeah.

Chris (27:55):
You got every end of round bonus.

Angie (27:57):
Yeah.

Chris (27:58):
That is what was crazy.
You played the best game ofwingspan you've ever played with
Stranger.

Angie (28:12):
Things I know.
I usually lose.
I usually lose.

Chris (28:16):
And what happened last night when we played it again.

Angie (28:18):
I won the night before.

Chris (28:20):
Yeah, you won, I won it's crazy.

Angie (28:24):
It's like you lost your mojo that day.

Chris (28:25):
I think that was the day I lost my mojo.

Angie (28:29):
That could be the day you lost your wingspan mojo right
there.

Chris (28:32):
I know I was doing everything I could to win, but I
couldn't.

Angie (28:36):
Well, and I thought about it, and it was exactly what Rob
had said at the beginning ofthe game when he talks to people
about it you have to play whatyou get.
You have to play the birds inyour hand.
Essentially, I had a lot ofbonuses.
I had one card that every timeI was activated I could get

(28:58):
another bonus card.
So I scored off all my bonuscards.
I managed to create a very,very large aviary, which is a
little bit unusual for me, but Ireally had that thing chocked
full.
I didn't have it complete, butI had a lot.
I had a lot.
I was keeping my eye on thegoals.

(29:20):
I was keeping my eyes on thegoals.

Chris (29:25):
So before we go any further, though, now, granted,
those who listen to this podcastprobably have a clue what
wingspan is.
I think you and I need to do abetter job elaborating for those
who don't know about the games.
So you'd think you're listeningto a board gaming podcast.
You know what we're talkingabout.
However, some of the feedback Ihave been getting from people

(29:48):
that listen to our podcast isthey don't know the games that
we're talking about.
So for those of you that don'tknow what wingspan is, taken
right off of the StoneMayerGames website.
So it's basically here it is.
It's a competitive, mediumweight card driven engine

(30:13):
building board game, so thatadds a whole lot more it does,
because if you don't, know boardgames, talent people.

Angie (30:24):
It's engine driven really helped.

Chris (30:27):
So, basically, basically, it's a beautiful game designed
by Elizabeth Hargrave.
It won the Kinderspiel Desiresaward again.

Angie (30:38):
Again, you probably don't know what that is.
Nobody understands what that is.

Chris (30:41):
Let's just say it's good and basically, if we're talking
theme, you're a bird enthusiast,you're a watcher, bird watcher,
you just love birds, and youare basically trying to bring
birds into your like a hat, eachlike three different types of

(31:02):
habitats.
You have a forest habitat, youhave a wetland and you have a
grassland or a prairie, and theboard in front of you represents
that.
And basically what you do isyou gather food, you play birds
in your habitat, you lay eggs toplay more birds, you do a whole

(31:23):
bunch of other stuff and at theend of the game, the person
with the most points wins.
And I'll do better next time.
Ladies and gentlemen, that'swingspan.

Angie (31:38):
And the first time Chris and I played it it kind of felt
a little flat for us, probablybecause we do play a lot of
board games.

Chris (31:47):
Well, it did fall.
I don't mean to cut you off,I'm sorry.
It did fall flat for us.
Now, if you listen to, if youdid catch our conversation when
we were live from PhoenixCon, weavoided wingspan for quite some
time.
We avoided the hype.
There was actually a point intime and you know, angie, it's

(32:09):
2023.
I think it is safe to say whereyou couldn't say a word
negative about wingspan in anyway, shape or form, or you, as a
content creator, would getblasted by what we jokingly
called the cult of wingspan.

(32:32):
Um, but now I'm proud to saythat I drank the Kool-Aid and
now I'm in that cult, so Ireally enjoy that game.
So when we first played it, weactually I don't think we even
gave it a chance and I think wedid talk about this in a
previous episode, but we didn'treally give it a chance.

(32:52):
We were just like I don't evenknow why, why you bought it.

Angie (32:58):
It was.
I go away from business.
I go away for business severaltimes a year and I normally take
a coworker with me and it cameto a point where I started to go
alone and I got a little bored.
So I wandered into the smalltown that neighbors where I stay
and I found a little.

(33:20):
I think I was looking things uponline.
I kind of look up restaurantsand coffee shops and I find a
board game store.

Chris (33:27):
That's where you found that hero is.
I don't know, not here.
No, labrith Labrith.

Angie (33:32):
So I wandered in there and I do that, and I said this
before when I walk into a smallbusiness, I want to make sure I
make a purchase.
So ever since then, every timeI go into Labrith games, I buy
something, whether it was anexpansion to the Bloody Inn or
Explorers.
Roland Wright from Phil WalkerHarding Search for.

Chris (33:53):
Planet X.

Angie (33:54):
Search for Planet X.
So I've bought several gamesthere and I was looking, and you
know, at that time now it hadgone through a little bit of a
and I don't know the right wordfrom when I went in there.
I think like the next year theyupped their game when it came

(34:17):
to board games.
There were a lot more kickstarters in there and they had
like a few extra shelves ofboard games.
Everything wasn't so old.
So when I went in there Ididn't really know what to buy,
to tell you the truth, and itwas a spur of the moment that
said heck with it, I'm buying it.

(34:40):
So I bought Wingspan and Ibrought it back to my room and I
was going to play a soloversion of it, and that night we
were doing a lot of likeFaceTiming and I had the game
and I think I gave you like zeroclues.
I think it was something likeChris had bought a game, the box
is blue and you like Wingspan,and I have no idea you do that

(35:04):
and how you come up with that,considering it's a game we don't
like, it's a game we don't talkabout.
Why I have the blue when I gobuy a game like that that would
have to be like the leastobvious thing, that had to be
like furthest.
And I don't know if that is thereason why you guessed that,
because it was like the furthestpossibility or anything, but I

(35:27):
think I gave you one sillylittle clue.
Like that it could have been.
The box is blue.

Chris (35:32):
I'm just good.

Angie (35:33):
And you just said Wingspan, once again, you take
the thunder out of it.
Here I'm going oh, he's nevergoing to guess this and you're
like Wingspan, what?

Chris (35:45):
Yeah, well, see, I do better at that than I do at
these quizzes that you make.

Angie (35:50):
You do, you do.
I should give you a quiz withno answers and no questions, and
you'd be like I got it.
It's Reiner Kinnizee.
He's a mathematician.
Yeah, well so what reallybrought it to life was the fact
that Wingspan Asia came out.

(36:11):
Wingspan Asia is anotherexpansion for Wingspan.
It is a two player version ofWingspan it is.
You can buy Wingspan Asia andit is playable out of the box.
You do not need the base game.
The wonderful thing about thatis not only do you get the cars,
the eggs, the whole base game,you can play it like it is.

(36:34):
But you have a duet board andthat's something that you're
going to play back and forthwith your partner.
When you lay a bird, when you'regoing to pay for and play a
bird card into your aviary,you're going to take a little
token and you're going to playit on the duet board, and on the
duet board you're going tochoose a space that is the same

(36:55):
terrain type and you're going tochoose a space that has
something to do with the cardyou play.
Well, at PhoenixCon we wereplaying with an Ocean expansion.
Ocean expansion has anotherlittle twist to it.
There are something callednectar tokens, which are

(37:15):
essentially a wild token, butwhen you return that, you don't
return it to the supply.
What you do is you put it onthe board in the territory or
terrain area that you played itand at the end of the game those
accumulate and you may getpoints off of it.
So these are just little tweaksto wingspan that have really

(37:36):
made it a much more interestinggame than the base game, and
that's what I'm going to sayabout that.

Chris (37:42):
Oh yeah, so Asia, asia was good.

Speaker 4 (37:49):
It's good.

Chris (37:50):
That it was is right.
Yeah, when we first playedwingspan decent game kind of
forgettable in my mind rightOnce we got Asia that solidified
as a keeper and a game I'd liketo go back to all the time.
Now the addition of it soundsso silly when you think about it

(38:12):
wild tokens.

Angie (38:15):
But it's the interesting thing where you put it back on
your board.
Right, you don't give them back.

Chris (38:19):
You get points for it.
So you're incentive to use awild token is not just to use it
as that wild token, but you getpoints the more that you use.

Angie (38:27):
And if you put it, if you don't use it, that round you
lose it.

Chris (38:30):
Right, so it's, it was good.

Angie (38:34):
It's just a little thing that just just elevates it a
little bit Right.

Chris (38:39):
So awesome Good stuff, yeah, um, the addition of the
ocean experience expansion tothe wingspan Asia game, which we
played the other night, justmakes that game, oh, love it.
So let's talk about anothergame that we played.

Angie (38:58):
Which one do you want to talk about?

Chris (38:59):
I want to talk about flip ship Um.
Dice Tower just recently putout a top 10 list of um
Dexterity games.
Camilla Clegghorn, uh, put thatas one of her.
You know top games.
I don't remember what numberwas that.
Hi, it was higher up on herlist.
Um, and it was one of thosegames that I've seen the box

(39:25):
often.
But the site of the box and theway flip ships is written, the
font just kind of I don't knowthere's something about it
turned me off, right.
Had I known I so we don't have alot of Dexterity games.
Had I known it was like aDexterity game, I probably maybe
would have picked it up.
But just that little bit ofblurb that Camilla gave about

(39:48):
the game was like oh, I shouldcheck that out.
I know I've seen that somewherewhen Right I've seen it.
I remember it wasn't thatexpensive of a game, so
essentially it's not an originaltheme but it works.
So the game is pretty muchTiddlywinks and it's got a very

(40:13):
it's well.
It's got an awesome theme pastedon it.
So think, think the game spaceinvaders and that's pretty much
what it is.
It's space invaders, and youknow there's other games out
there that are like that.
Like you said, under fallingskies there's actually a space
invaders game that was releasedwhich is pretty much just a

(40:37):
reskinning of flip ships, but sothe theme, you know, I think
it's awesome and that's justbecause I grew up in arcades and
played a lot of space invaders.
But what this game is is you'vegot, you've got a board and the

(40:59):
board represents theessentially the different height
or you know like we'll call itzones or areas.
You've got your atmosphere ofearth and you've got space, and
then a farther, deeper space anddeeper space, and there's red
lines that go across that.
You lay out alien cards.
So the alien cards are like yourships, your alien ships that

(41:22):
are coming to attack, and youlay out a row, two rows of that,
and then behind it is this bigmothership and each person has a
you know a set number of tokensor I was calling them POGs Talk
about dating myself that youbasically put on the table and

(41:45):
flick, you put them on the table, or there's a wooden a wooden
brick which I believe Gabe hadplenty of those when he was a
baby, and all the brick things.
You throw some details on it.
Now it looks like a really coolgame component, but anyway.
So you put that in there, youset your token on that, or you

(42:05):
set your token on the edge ofthe table and you flick it, you
can, and the object is is to getthe token to land on the cards
or in the mothership.
So it sounds at a very simplelevel.
That's what it is.
Yeah, right, but each ship hasspecial powers.
You have cards off to the side,like if you have one ship, for

(42:25):
example, that doesn't land on a,on a, on another enemy card,
and it just lands somewhere.
You can choose to well you can.
If there's a laser card andthat laser card, if you can
reach another ship, you stillget a hit on it.
There's another one that, ifyou don't land on anything, you
can put the launch pad out andnow you have a chance to aim at

(42:46):
the mothership.
So a lot of cool stuff, a lotof cool powers for the ships.
It's a quick game but it was alot of fun and I really enjoyed
it.
And we don't have a, we don'thave a lot of dexterity games,
so to me that was a breath offresh air.
Didn't really have to do muchthinking, didn't really have to,

(43:07):
you know, sit and strategize.
It was just basically flick aship.
So yeah, flip Ship.
I really enjoy that game.
Flip ships, flip ships, flipships.
I really enjoy that game.

Angie (43:21):
Sounds like lip ships.

Chris (43:22):
Yeah, lip ships, ship shape.

Angie (43:26):
You know what I think is neat?
Turn over the box.
Turn over the box and it saysFlip Ships.

Chris (43:33):
Oh really, I did not know this.

Angie (43:34):
Yeah, that's why it font looks so weird.
You flip it over, it says FlipShip.

Chris (43:39):
Still don't like it.

Angie (43:43):
Okay, last but not least, the whole reason why Meeple
Quiz was the Meeple Quiz Konitia, blue Moon City.

Chris (43:54):
Yes.

Angie (43:55):
Yes, blue Moon City is very interesting, actually
because we bought it atStockpile Games.
Why did we go to StockpileGames?
They had everything 50% off.

Chris (44:07):
Yes, at.

Angie (44:07):
PhoenixCon, phoenixcon Everything 50% off.
Afterwards we went to StockpileGames, which is here in our
hometown, and I was so excitedabout Oceana.
I was very interested in thenectar.
I was gonna order it online butI thought, hey, let's check it
out, let's see if they have it.

(44:28):
And they have it.
So what do you Chris find?
That is where he found FlipShip.

Chris (44:35):
Yeah, Flip Ships.

Angie (44:37):
Flip Ships.
Well, so Blue Moon City.
We got at PhoenixCon.
It was 50% off, so that made mesay, okay, grab it.
I know it was highly regardedby a few of the Dice Tower
contributors so I have to try it.
There's an interesting littlestory with it.

(44:57):
It was originally made byFantasy Flight.
It has been reprinted by SeamanGames, the Seaman game.
It has a poor quality to itthan the original.
You would think, witheverything Seaman does, that
theirs would be a little bitbetter, but it's not.

Chris (45:15):
You're talking about the color palette.

Angie (45:17):
The color palette, even the minis, and that's what Zia
said.
He said why were the minis justgray with that little color at
the bottom?
Why did they kept with themulticolored?

Chris (45:28):
ones and stuff Sure interesting?

Angie (45:30):
And the color palette?
It's not the palette, so muchis that the brown looks like the
red and the gray looks like theblack.
You can't tell the differencebetween some of the colors and
that makes it more difficult.
But I mean, it's a great game.
You lay some tiles, you aretrying to rebuild the city.
It has been destroyed and asyou flip over the tiles you're

(45:51):
rebuilding the city.
It plays pretty simple.
You get a deck of cards.
You can play the cards for aspecial power or you can play it
for points.
The points are all on the boardOn the tiles.

(46:13):
They're not worth I don't knowwhat would you.
You can make offerings andthere's a different cost to
offerings that you can make onthe tile.
You want to complete the tileand then you can flip it over.
So you are trying to collect anumber of cards to total up to
an amount that you need to makean offering and if you finish it

(46:36):
out you can get the bonuses.
So it is pretty simple to play.
Some of the cards may be alittle bit difficult to
understand.
What were the yellow ones?
Some of them had a little bitdifferent rules that we had to
figure out a little bit, butotherwise I think it was a good
game.

(46:56):
I enjoyed it.
It's a race game.
Yeah, it's not total up thepoints at the end of the game.
It's a race game.
Whoever gets six tokens on theobelisk wins.
So it's not points.
There's no adding up your cardsat the end of the game.
It's just make an offering.
Put your token on the obeliskand the first one to have six on

(47:18):
there wins.

Chris (47:19):
Yep, so cool.
Yeah, it was, I guess, lighter.
It was a lighter game than Iexpected, but it was quick and
an easy teach it was.
You were able to teach me thatgame very quickly and we got
into it.
I mean, it was like go, go, go.

(47:41):
Yeah.
So, and who won?

Angie (47:43):
You did your first turn in.
I know you kept questioning mea little bit, a little bit.
And then your first turn in,boom, you had it and you were
flying and I'm like oh boy, andI felt like I was racing to keep
up with you.
The whole game.
It felt like a race game,that's cool.

Chris (47:58):
I didn't.
I'm okay.
I didn't know I made you feelthat way.
I'm not gonna feel bad about it.

Angie (48:05):
You don't have to.
That's the game, and I didn'tend up.
I had five when you finally gotyour sixth one, so I was there.
It really was very tight.
I could have won in the nextturn.
So it is one of those comesdown to the wire games.
It was interesting, sure Cool.
All right, are we getting?

Chris (48:24):
into it.
Yeah, we had some pretty good,pretty good game.
Now, we didn't play as much asI guess I would have liked to,
but the games we did play weregood games.

Angie (48:36):
Yes.

Chris (48:37):
Call it that.

Angie (48:38):
Yes.
So, I'm glad we got Earthreplayed because I did like it
better than the first playbecause we played with
everything.
Yeah, I'm glad we got some newgames.
Blue Moon City was a new game.
Sometimes we get new games andthey sit.
We got that Oceana, so we can.
I like the way we had the game.
I like that they were new games, they expanded games that we

(49:01):
played.

Chris (49:02):
But you know what, Angie?

Angie (49:04):
What Chris?

Chris (49:06):
We got new games, so you know what that means.
We don't have room on ourshelves, so we're gonna have to
do a little bit of culling, okay.

Speaker 4 (49:17):
Chris and Angie.
They said the culture with thequestion is there?
Some give mistake, some mustdepart.
Yesterday I should go.
Now this decision's got foundeverywhere.
Now games, they love Games,they know Should they stay,

(49:41):
should they.

Angie (49:42):
Okay.
So, as I said before on ourKeeper Coloss, we are starting
with our numeric games through A.
I'm glad you said that, becauseI didn't know how to say it.
I'm glad you the word numeric.
So yes, so let's get her.
I know you have prepared more.
I am fly by the seat of mypants.

(50:04):
You are once again prepared.
Now I feel a little bit betterbecause you don't have a lot
prepared.

Chris (50:14):
I have enough prepared.

Angie (50:15):
But I do have some notes, so I did take notes.

Chris (50:20):
I like your notes, notes work.

Angie (50:22):
I do have notes.

Chris (50:23):
All right, so we're gonna go.
I'm gonna go through the list.
I think the best way for us todo it is for me to go through
the list of games.
So there are 20 games on thislist.
I'm shocked to see that we onlyhave three games that start
with a numeric in the title.
Are you sure that's correct?

Angie (50:44):
Unless there are newer ones that I haven't put in there
.

Chris (50:47):
Well, that's fine, I'm not complaining, I was just a
little bit shocked.

Angie (50:49):
Like the game.
I just got the 10, it's writtenout 10, the word 10.
So it went under T.

Chris (50:55):
That works for me All right.
So, like I said, 20 games, andI guess we'll start with the
first one.
So I think the best way for usto do it is just go down the
list.
And Now Angie and I have notdiscussed which games we want to
keep, which ones we want tocall, so that's what's going to

(51:17):
make this interesting, this isgoing to make this interesting,
so all right.

Angie (51:23):
So if we don't agree on it it's going to be put on the
side and then you know it'llcome back around to it.

Chris (51:31):
All right.
So how would I kick this oneoff?

Angie (51:34):
You kick it off All right .

Chris (51:38):
So the first game on our list keep or call is Seven
Wonders Duel Angie.
Seven Wonders Duel keep or call.

Angie (51:47):
Keep.

Chris (51:49):
Well, I said the exact same thing.
Keep the second game on ourlist is 51st State Angie keep or
call.

Angie (52:05):
This one is the difficult one because we have two 51st
States.
We're going to keep theultimate edition and call the
master set.

Chris (52:19):
Yeah, I put keep with an asterisk.
Yeah, keep the ultimate edition, yeah.

Angie (52:27):
We have two.
Yeah, because we got theKickstarter.
So obviously we're going tokeep the Kickstarter as your
favorite game ever.
And then we'll call the.
Yeah, we'll call the master set.

Chris (52:36):
All right, so far, this is not engaging content.
All right, five minute dungeonAngie, keep or call.

Angie (52:55):
It's installgic, we're keeping it.

Chris (52:58):
I do have keep on there on my list as well, for the same
reason.

Angie (53:03):
I mean it's also good.
We played it at Christmas withyour nephew.
It's fun, it's a, it's araucous time.

Chris (53:09):
Raucous.
Yes, yes, it is Okay.
All right, Angie.
Now we are moving out of thenumeric titles into the our
first title with an a and thattitle.

Angie (53:23):
Why don't I go?

Chris (53:24):
Sure, absolutely.

Angie (53:25):
I'm going to keep or call , keep or call.

Chris (53:28):
Oh, Angie, that's a call.

Angie (53:30):
You know, yeah, yeah, I was ahead of my maybe, but since
you're at the call, okay.

Chris (53:37):
Do you want to know my reasons for for the call?

Angie (53:39):
I mean I did spend a lot of time writing Sure.
It's a Ryan Lockett game.
Tell us why.

Chris (53:43):
Okay, so Ryan Lockett, right yeah, talented guy man,
that guy, he you know, he draws,he designs, he makes music.
I'm pretty sure he does otherthings, he probably does the
dishes too.
Oh, are you trying to say Idon't do the dishes Cause I
filled the dishwasher today?
Say, that.

(54:06):
Anyway, no one is denying howtalented that guy is, However,
so my initial attraction to thisgame was it was it was, it was
it's.
It's basically how can I put it?
It's a storytelling game withEuro game elements, which, to me

(54:35):
, that drew me in, Okay.
So I was like, oh, this has gotto be a good game.
I wanted to try it out,Although I think the problem
that the game has and you cantell me if you agree or not I
think the dual nature of aboveand below actually is its
downfall.

(54:55):
So it's, it's.
It's not a great Euro game,it's a basic, it's just a, it's
a plain Euro game and it's notlike the thing that should be,
the thing that should, the thingthat should shine about this
game is the storytelling side ofit, and even that is not that

(55:17):
good.

Angie (55:20):
It's okay game, okay storytelling.
It's not like a good game, badstorytelling, great storytelling
, bad game.
Both of them kind of fall flat.
If somebody wants to play it,I'll play it.
They're copy, you know.
I'd be happy to play it withsomebody, but I don't see

(55:41):
keeping it in our collection.

Chris (55:44):
You know, you think you think the game, that going out
and adventuring on quests shouldbe the selling point for that
game, should be the key point ofthat game.
But in actuality that that andthe storytelling side of it to
me is secondary of what's goingon on your board and your Euro
game, the Euro game, part of thegame.
Do you know what I'm saying?

(56:05):
So you couldn't, I could go outand spend the entire game
adventuring, doing stories, butI'm not going to win.
You're going to win becauseyou're staying back and you're
building your buildings, andyou're building your area right
yeah.
And I think, I think you know,there was a lot of potential in

(56:27):
that game.
It almost feels like almostfeels like that game was a rough
, rough draft.

Angie (56:35):
Probably.

Chris (56:37):
Like a near and far.

Angie (56:38):
Yeah, above and below, yeah.

Chris (56:40):
No.
And it's far here and therelater, now or never.
Now or never.
I again, I'm not saying it's abad game, but I think it's not a
game for me, which is why Iwant to call her.

Angie (57:02):
I agree, all right, cool, okay.
The next game on the list isanacrony.
We've never played it.
Yeah, not just bought it.
We've never played it.
It's here because it's an A,but we're not getting rid of it,
not applicable.

Chris (57:16):
We haven't played it yet.
Not applicable, that's right,not Actually.
We're getting rid of above andbelow, so anacrony has a room on
our shelf.

Angie (57:25):
There you go.
So then we have agropolis,agropolis.

Chris (57:30):
So we're talking about the button shy game.
Yes, oh, that's definitely akeeper that keeps us entertained
.

Angie (57:35):
I keep, I take that with me when I go away, so that's
definitely not going anywhere.

Chris (57:40):
So there's a couple of games that go with us everywhere
Hive, pocket, agropolis oragropolis, and I'm blanking on
it.

Angie (57:54):
You're craft, you're crafty Orbecious, orbecious,
orbecious pocket, yep.

Chris (57:59):
And those games go with us everywhere.
Never know when you have atable and some time to kill Yep.

Angie (58:06):
Yep.
All right so what's your name,acropolis?

Chris (58:12):
Ooh, angie, I'm sorry, but that's a cull.

Angie (58:15):
No, that's a cull.
No, no, no, no.
That's a good game.
There are so many choices inthis game.
It is thanky, but you have likea dozen different ways to have
variants.

Chris (58:32):
Okay, I'm listening.
I'm listening and you, you makeyour case, you change my mind.
But I've come.
I knew this was going to be asore spot, so I came with
prepared statements.

Angie (58:47):
Okay, let's hear it, let's hear it.

Chris (58:50):
And it's very short.

Angie (58:51):
Okay, the statement.

Chris (58:52):
All right, angie.
This is the reason why I wouldlike to call Acropolis from our
game collection.
To me, this game lacksdistinctiveness.
What separates this game fromother games?

(59:12):
Why would I want to play thisgame when there's plenty other
games that we own that arebasically better at what it did,
what it does?
Let me finish my preparedstatement, please, and then you
will have time for a bottle.

(59:35):
The reason why why would I wantto play Acropolis when we've got
a game like Cascadia or KingDomino?
They present a simpler, quickerand, to me, better option.
Whenever I have the itch for aspeedy tile-placement game, I

(59:57):
will go towards those twooptions.
So, like you said, even thoughAcropolis has good things it's a
solid game, it's got an easyteach to it because you can get
off and running I do think thethree-dimensional stacking does
put something you know, doesseparate it a little bit, sets

(01:00:18):
it a little bit apart.
However, I think the scoring iswonky, and I think I do.
I think the scoring is crap.
I said it.
I think the scoring is crap andI think the fact that you have
to cover up you at some point intime have to cover up a good
scoring tile to sacrifice enoughthat's the game.

(01:00:40):
New.

Angie (01:00:42):
That's what makes it a game is having to make that
decision, chris.
Am I going to give up yellow inorder to expand my purple?
Am I going to, you know, coverup my red, which has to be at
the, you know, on the outside?
That is what that gives you thegame.
It is a simple entry-level game.

(01:01:06):
You are building a civilization.
It is a tile laid, simple tiledrafting, with a ton of rules.
You can choose which rules toplay with.

Chris (01:01:21):
Excuse me, it is my time.
It is my time.
I've never been beat before.
That is enough of that.
You will have your case when Iam.
You have simply-.

Angie (01:01:35):
I'm going to sit over here and think the ball moves.
I will just be right over herewhen you need me.

Chris (01:01:43):
Alright, although let me finish and then you can have
your rebuttal.
It's obvious that we do notagree on this one.
So, basically, this game doesnot simply pack and have punched
a secured spot in my collection, angie.
Instead, I would choose to playa game like Cascadia instead of

(01:02:04):
this game.

Angie (01:02:07):
They are not the same games at all.
Just because something hastiles, let's say, a carcassone
doesn't pack a punch.
I mean, carcassone is just anice relaxing.
Hey, let's play a game, let'sget our mind, you know, smoking
a little bit, but it's a tilelaying game and you're worrying

(01:02:30):
about adjacencies.
It is not Cascadia, it is.
That is a different game.
I don't know why you evencompare the two.
These are different games.
I'd rather play Cascadia.
Why Everything with tiles?

Chris (01:02:45):
I would rather play Cascadia.

Angie (01:02:46):
So you're going to have one tile game in your collection
?
No, so we're going to have oneworker placement, one tile lane,
one roller right, one enginebuilder, one deck builder, one
dice placement, one game with arundown.

Chris (01:03:03):
Ladies and gentlemen, I just want to say this I am not
suicidal.

Angie (01:03:07):
If we use the tiles, the tiles still being played.

Speaker 4 (01:03:12):
One can game game.

Angie (01:03:20):
One game with negative points, one abstract game, one
game with zombies, one game withthe apocalypse.
We're going to table it.

(01:03:50):
We have to come back.
So we're going to go okay, keepor call, and if there it's a
discussion, one have adiscussion.
Okay, we'll call the ones thatwe agree on and then maybe, if
we need to come or come back, no, I'm hot, I'm hot, I'm hot, I'm

(01:04:13):
fired up, I need a drink.
One dexterity game, one dungeoncrawl.

Chris (01:04:29):
One game of all birds, one game about racing.

Angie (01:04:34):
One game with wrestlers.

Chris (01:04:36):
I got it.
I see your point.
Still, it's not.
You're not making a validargument here, You're just
literally saying it's a tilelaying game.

Angie (01:04:45):
No, you're comparing it to any random tile laying game.
I'm comparing it to.
I mean, we just talked aboutthree games right here.
That just had tiles.

Chris (01:04:55):
You're seeing so red, so much I am comparing it to
Cascadia and King Domino.

Angie (01:05:02):
They're not the they're okay.

Chris (01:05:04):
Excuse me, I would.
I'm going to come back to thatat a later date.
I will give you my I.
You know what I'm going to giveyou, not right now.
I'm going to work on all thereasons why Cascadia and King
Domino are a far superior gameto Acropolis.

(01:05:25):
All right, what's next?
Oh, that's a keep.

Speaker 4 (01:05:45):
Yep, it's a call.

Chris (01:06:18):
Yeah, yeah, why yeah, and that's initially why we bought
the game.

Angie (01:06:37):
The best part of that game is when you create a
character.
I can't create a character withwith a darn, but you so funny
Rufus.
Yeah, that was a lot of laughswhen you created that character.

Chris (01:06:54):
So that was good, like there's an emphasis on humor on
that game.
But how often do we play astorytelling game?
Like, like storytelling games,you have to be in a certain
movie, you need to have acertain, a certain group of
people, and to me I think that's, you know, that's another

(01:07:14):
reason why it can go.
I'm not saying it has to go,but it sounds like you're on the
same page, you know.
I think by all means it's not ahorrible game, but yeah, okay,
we're on the same page.

(01:07:35):
I almost feel bad saying that.
I feel more bad saying thatthan I do for Acropolis.

Angie (01:07:43):
All right, All right what's next?
Arianne.
You've never played Arianne.

Chris (01:07:51):
Yeah, I'm not going to.
I don't have.

Angie (01:07:53):
It is an omniverse game, so it is a solo game.
It is probably, of all theomniverse games, the one I like
the most, but truthfully I havea lot of other games I could
play solo, so it's kind of justtaking up space.
So I would call that game.

Chris (01:08:15):
Okay, next.

Angie (01:08:19):
Architects of the West Kingdom Keep, keep, nefset.

Chris (01:08:24):
Next.

Angie (01:08:25):
Agricola.

Chris (01:08:27):
Not applicable for me.
What would you?

Angie (01:08:31):
say Not going to be applicable.
Okay, yeah, we have to play it.

Chris (01:08:38):
And Agricola, too, player is also.
I guess I would keep that inthere.
So we got that as a gift.
Have not had a chance to getthat to the table yet, so we're
going to have to withholdjudgment on that.

Angie (01:08:49):
Arc Nova.

Chris (01:08:51):
Oh, that's a keep.

Angie (01:08:52):
That's a keep.
Yep, Welcome to our LCG.

Chris (01:08:57):
That's a call.
I'm over it.

Angie (01:08:58):
Yeah, me too.
So my next on the list isAquatica.

Chris (01:09:04):
All right, aquatica is a call.
What?

Angie (01:09:07):
What you liked when we played it.
We even have an expansion to it.
What are you talking about?

Chris (01:09:27):
It's a call until we get it to the table with the
expansion.
So here's my problem.
Okay, so it was too fast.
Yes, so that's exactly what Igot here.
So here's the reasons why itwas it was.
It felt like the game was shortand not in a like nail biting

(01:09:50):
like oh God, I got to, I got todo this, otherwise the game's
going to end.
It just felt like it just endedbefore I had a chance to
accomplish anything I wanted todo.
It was it was it was less aboutalmost there, I'm almost there,
I'm almost there.
And at the end of the game Ijust felt well, I barely started

(01:10:10):
.

Angie (01:10:12):
It doesn't have a giant arc.
You're playing because youenjoy playing, you enjoy
building.
It's like building.
You're building an engine.
You want to.
You know, bring cards and youwant to be able to.
You slip them up and down toget bonuses and stuff like that.
You try to.
You have to buy I don't knowwhat they're called, they're

(01:10:35):
fish people.
So you're buying differentcharacters, but there it ends.
When there's only so manycharacters left in the deck, you
run out of this deck.
If you buy too many people andput them in your hand, the game
ends.
So it's like they don't haveenough people to.

(01:10:59):
I don't know.
You know, sometimes they seeyou know games and they say
sometimes engine builder saidsomething to you once about
engine builder.
It was.
I don't remember what game itwas.

Chris (01:11:12):
I'm thinking it might have been.
It's a wonderful world.

Angie (01:11:15):
Wonderful, I said.
You just got your enginestarted and you go.

Chris (01:11:18):
Well, that's an engine builder.

Angie (01:11:21):
You build it that's the point and not to keep it running
, and so I think that's thetheory behind this, although I
would have liked to played moreof it.
So in my mind, it should have abigger, a bigger jack.
There should be more to it.

Chris (01:11:42):
So this is where you know our listeners can call us
hypocrites, because we just saidthat.
You know, as we add more piecesto wingspan, it becomes a
better game for us, and that'swhat I hear about Aquatica.
I hear that that expansionmakes it a better game.
What I am saying, and what youare saying about the game
feeling too short is what a lotof other people say on BGG.

(01:12:06):
So my problem is my problemwith that is is the game should
be able to stand on its ownmerits, and it does.
But to add, to be able to makea game better, oh, that's
wingspan Right.

Angie (01:12:23):
That would have been.
We would have been cullingwingspan.

Chris (01:12:25):
We would have.

Angie (01:12:26):
We would have culling wingspan.

Chris (01:12:27):
And that's why I'm saying I'm really reserving my total
final call for cull until we getit played with the expansion.

Angie (01:12:33):
Okay, that's what I said you didn't hear that part.
I did, but you're like callAfter we play the expansion,
maybe not.

Chris (01:12:46):
No, and and but.
Here's the other thing, too,that makes me feel like two.
Two more things I want to sayabout this right when, when we
go through our AP, moments of AP, when we're staring at our game
shelf.

Angie (01:13:01):
Yeah.

Chris (01:13:02):
And we're trying to figure out what game we want to
play.
Oftentimes my eyes will go onaquatica and then I'll just go
internally and move to the next.
So to me that's kind of like eheh, not saying there's other
games, that that's the only gamethat I have that does that.
But here's the.
Here's the last thing that Ifeel I'm going to say.

(01:13:22):
I think if we get a bis to thetable, aquatica goes away for
both of us.

Angie (01:13:28):
I don't.
Is there?
Are they similar?
I think we've never played abis.

Chris (01:13:32):
We have no idea if they are or if it's the underwater
theme, I don't think a bis is isalmost the same thing as
aquatica, and I could be wrong.
I could be wrong, but I feellike aquatica is like a bis
light and a bis just doesn'tbetter.
Okay, so I could be wrong, soagain we have two games.

Angie (01:13:50):
We have the boys.

Chris (01:13:51):
This is a call with an asterisk.

Angie (01:13:54):
We'll see about that.
Next Autumn Harvest, a TeaDragon Society.
I agree, I agree it's a nicelittle quick card game.
Um, simple.
We know it is not something wehave to really have to.

(01:14:15):
We never have to refresh ourmemory on it how to play it.
We've played it in restaurantsbefore, so it's a definitely
keep for me.
The last games here are a trioof games.
It is the Azul games.
We have the standard basic Azul, we have Azul stained glass, a

(01:14:36):
Cintra and Azul summer pavilion.
Yep, how do you feel?

Chris (01:14:46):
Do you want me to go?

Angie (01:14:50):
There's.
Yeah, I want you to go you wantme to go first?

Chris (01:14:52):
What if I want you to go first?

Angie (01:14:54):
Oh, I'll go first.
You want me to go first.
We keep Azul stained glass ofCintra and get rid of the other
two.

Chris (01:15:03):
All right, that is exactly what I was going to say.
Out of those three games,stained glass of Cintra is one.

Angie (01:15:11):
That's the one we always go back to, yeah.

Chris (01:15:15):
You know the first Azul base Azul.
Now I again I'm going to put anasterisk on this there's that
travel Azul that came out.
I would potentially get that sowe could bring that out with us
.
But as far as base Azul, when Ilook at the three Azuls, base
Azul.

Angie (01:15:33):
I can't remember the last time we played base Azul it's
beautiful it's, you know it's, Idon't know.

Chris (01:15:45):
It's a good game, it's just I don't know.
It's not the better of thethree.
And then when you look at solike summer pavilion, feels like
it is.
I don't want to say Azulwatered down, but it feels like
it's.
They even took regular Azul sothey went up to stained glass of

(01:16:08):
Cintra.
They made it more of like agame or e game.

Angie (01:16:13):
Yeah.

Chris (01:16:14):
So they found a to summer pavilion and it just feels to
be to me like a step back.
Right, I do have somestatements, but we're in
agreement.
So, but yeah, I agree, get ridof the other two.
Keeps, keeps, stained glass ofCintra, okay.

Angie (01:16:40):
So then we have call, call, it's two, astrix, call
three.
What do I have there?
Keep, keep, keep, call.
So that's four, five, six, areaon adventure zone six, seven

(01:17:00):
above and below, eight, thefifth, the 51st date the master
set so then 20 games we're goingto call 20 games yes.

Chris (01:17:12):
So are you counting the?
Are you counting Acropolis and?

Angie (01:17:16):
No.

Chris (01:17:17):
So it's technically 10.

Angie (01:17:20):
No, I didn't count them.

Chris (01:17:21):
You didn't count a, so out of the because those are
like maybes.

Speaker 4 (01:17:25):
Okay, those are think about, so those are in a think
about.

Chris (01:17:28):
Eight for sure.

Angie (01:17:29):
Yes, okay, so they may be .
We'll go in when we go throughletter B, when we get through
the alphabet, and now we have torevisit.
We cut down our shelves, okay,so we cut them down
significantly and now we'regoing to get.
Okay, now we're going to goanother round, what do we need
to get rid of?
And then we can do a battleroyal.

(01:17:51):
We'll have charts and graphsand stuff.

Chris (01:17:54):
All right, now you're speaking my language.

Angie (01:17:56):
But Just a little battle dice or something.
But no, we'll right now firstround.
It stays in.

Chris (01:18:06):
Sounds good.
Well, Angie, I think that aboutwraps up this episode.
What a battle royal we are.
I can see coming in the futurewhen we start getting a little
bit deeper into our games list.

Angie (01:18:23):
I don't be interesting.
I think eventually we startgetting a little bit more.
We were, we were good.
There was only like two gameson here.

Chris (01:18:33):
Yeah, we're really just the yeah, the games that we have
a.
And what both of them eliciteda very, very passionate response
from.

Angie (01:18:47):
I know there's going to be a couple other ones that I'm
going to end up trying to fightfor, but and that's okay.

Chris (01:18:53):
That's why we're doing this right.

Angie (01:18:55):
I think, I think, yeah, I think, eventually there might
be a few that you will have todo some, yeah.

Chris (01:19:01):
There's going to be some fighting.
Some fighting.
Fighting, all right.
Well, we're going to continuethis culling fun in the next
couple of episodes, so hang ontight.
And I know everybody's on theedge of their seat, but, angie,
it is getting late and we haveto eat some supper.

(01:19:23):
We got to, we got to do allthat stuff and I got to get
ready to go to bed because I gotto get ready for work.
So one last thing for you,meeple chasers please like,
subscribe, comment, share allthat fun stuff on our, on every
podcast provider of choice thatyou can think of on our YouTube,

(01:19:46):
on our Facebook, on ourInstagram.
I know what sounds like.
Oh, I'm getting a thing fromAngie.
What am I missing?

Angie (01:19:55):
Twitter and thread.

Chris (01:19:56):
Twitter and thread.
I forgot about those and but Iknow, I know I feel like I'm
begging, I feel like I'mpleading.
If you guys like what we do,please share it with people that
you think are going to like itas well.
It would mean a lot to us.
Check us out at our Etsy store.

Angie (01:20:15):
Chasing Meeple Co.

Chris (01:20:16):
You can find some Chasing Meeple's merch.
It would be really awesome tosee other people out in the
world wearing Chasing Meeple'sshirts.
But it's not just ChasingMeeple's merchandise that we
have.
We also have some prequel boardgame related merchandise as
well, and there is some othercool stuff in the pipeline.
And bias a coffee.

(01:20:37):
We got a bias a coffee page.
The link is in the descriptionof this podcast.
Please, if you enjoy what we'redoing, bias a coffee All right,
I'm up early every morning.
I need a cup of coffee.
So thank you for listeningeverybody.
We will be back with anotherepisode before you even know it.
Take it easy, have a greatnight.

(01:20:58):
Keep chasing those Meeple's.

Angie (01:21:00):
Bye.

Speaker 4 (01:21:05):
There we go.
We should be able to listen tothe podcast now.

Chris (01:21:21):
Sorry, I'm not sure what you're saying.

Speaker 4 (01:21:25):
I think it's time, so I happen to make a robot which
I so cleverly named Toasty, andI think Toasty's an ant.
Ha, ha, ha, ha, very pampers.

Speaker 5 (01:21:34):
Pompers.
Is that what she thinks of me?
Zork, ease off Toasty.
Humans have a differentperspective, one we may not
always understand you, but itwas Angie who called me pompous,

(01:21:54):
not Chris.
We're heading back to Earth.

Angie (01:22:06):
That was all that was important.
Right, he was a cop for that.

Speaker 4 (01:22:38):
Star.
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