Episode Transcript
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The Temple of Dender and works from the Arts of Oceania
Galleries have been transformed for virtual reality VR
experience and on the web. The Met S new features, created
in collaboration with the platform Adapia, introduce a new
way for cultural institutions around the world to build their
own VR and online exhibitions. The Metropolitan Museum of Art
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has launched 2 new virtual reality VR features, Dender
Decoded and Oceania. A new.
Horizon of space and time that explore the museum's beloved
Temple of Dender and monumental works from the Oceanic Art
Collection in the newly reopening Michael C Rockefeller
wings, such as the Ceremonial house sealing from the Kuma
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people of Papua New Guinea, the Azmat Bische Poles and Aidington
Khan slit gongs from Vanuatu in 3D.
The experiences will allow global audiences to view these
treasured galleries and works using a personal VR headset or
on the Met S website. Designed in collaboration with
Adapia, a platform for immersiveart and culture, The Met S
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virtual Experiences introduce a new way for art institutions to
create and publish their own VR and web features, providing more
digital access to VR innovationsacross the museum field.
The Met S 1st VR experiences, Dender Decoded and Oceania.
A new. Horizon of Space and Time were
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developed in close consultation with Met curators.
They feature original, innovative storytelling and high
resolution 3D scans created by the MET S imaging team.
This experience allows virtual visitors to delve into artworks
through movement, sound, interaction and play.
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From stepping inside the Temple of Dender to bringing the 17
foot Bis J poles to eye level, these virtual experiences offer
a singular opportunity to explore these iconic works.
The Met collection is enjoyed bymillions of visitors a year, and
by exploring the vast possibilities of virtual spaces,
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we can offer unparalleled cultural experiences to
audiences no matter where they are located, said Max Holland,
the Met S Marina Kellen French director and CEO.
These two new VR and web features foreground compelling
storytelling and curatorial scholarship, and they provide
immersive, participatory access to some of the Met S remarkable
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works of art. Annabelle Vacano, founder of
Adapia, said until now, immersive exhibitions were
bespoke and expensive. We created ADA PSO museums of
all sizes could design, publish and scale interactive
storytelling so their collections can be accessed from
anywhere in the world. The Met has been an incredible
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partner in designing ADA PSO storytelling tools and it's been
an honor to work with their world class teams.
Dender Decoded The Dender Decoded VR and Web experience is
organized as a vividly detailed adventure arranged in four acts
and includes over 150 newly presented pieces of content,
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including materials, images, andvideo from archives at the Met
and UNESCO. The content was created in
collaboration with Isabel Stunkel, Curator, Department of
Egyptian Art, and Aaron Peters, assistant professor, art history
and visual culture at Appalachian State University,
with support from Diana Craig Patch, Lila Akison Wallace,
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Curator in charge of Egyptian Art, and Janice Cameron, curator
in Egyptian Art at the Met. It begins with Act I Explore
Dender, which introduces the Temple and helps visitors learn
how to read aspects of the temple's decoration, and
continues with Act 2 Dender in Nubia, presenting a 3D and 360°
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film about the Temple of Dender S original location along the
West Bank of the Nile River and how it was dismantled as part of
the international UNESCO campaign to save the Monuments
of Nubia to protect it from being submerged beneath Lake
Nasser and then awarded to the United States in 1967.
Act 3 Reconstructing Dender invites visitors to virtually
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rebuild part of the temple and learn how the Met reassembled it
in New York in a new gallery that was open to the public on
September 27th, 1978. Act 4 Reflection showcases past
Metliv Arts performances and theways in which contemporary
artists have been inspired by the Temple.
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There is also an optional opportunity to leave a personal
contemplation or observation through a voice.
Note Oceania. A new.
Horizon of space and time. Oceania.
A new. Horizon of Space and Time
celebrates the dazzling oceanic works in the museum S newly
reopened Michael C Rockefeller Wing 15 objects are
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contextualized with sound, story, and a spatial design
inspired by an outdoor environment that evokes the
Pacific islands within the space.
These objects are accompanied byilluminating content such as
immersive original audio and Pacific storytelling archival
imagery 360° video and high resolution 3D models featuring
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works from across the Met collection of Oceanic art.
Highlights in the VR and web experience include the Met S
impressive ceremonial house ceiling which evokes the
polychrome interior of a men S ceremonial house in the Sepic
River region of Papua New Guinea. 5 soaring upright spirit
poles Bische from the Izmat people of western New Guinea and
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the 14 foot tall aiding Ting Kong slit gong from Vanuatu.
In this exploratory environment there is a lush virtual gallery
populated by the 3D scanned objects and immersive
soundscapes. Examples include the Suwo
ancestor figure, which invites close looking through a
compelling audio story about a battle in which the ancestral
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figure came to life, paired withan interactive 3D model.
The ceremonial house ceiling includes a game where visitors
discover motifs across the 270 Pongal painted panels, including
crocodiles, insects and cassowaries.
The body mask created by an Azmat artist includes
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contemporary photography by Joshua Iwandi, a documentary
photographer based in Jakarta, Indonesia, showing how these
masks are made and worn by the Azmat people of southwest New
Guinea. Developed along with Mayan Luku,
the Met S Evelyn AJ Hall and John A Freed, curator for Arts
of Oceania, and Sylvia Coburn, senior research associate for
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Arts of Oceania, the experience will be animated with voices
from across the Pacific Islands,including a greeting by Michael
Mel, PhD, performance artist, lecturer, curator and teacher,
and currently senior lecturer and head of expressive Arts
department at the University of Gorica, and a concluding sunset
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ceremony by Che Wilson and GottiRangi, Huang Ganui Toreto Mokai
Peyda and Gotti APA Narorua, A Maori leader with a career that
spans cultural advocacy, governance and leadership, VR,
and online innovations for the cultural sector.
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For the Met S virtual experiences, the museum S
emerging Technology and Digital department work collaboratively
with Adapia to develop a featurethat will enable museums of all
sizes to design and publish similar immersive exhibitions in
house. Through a no code editor
available on the platform, museum curators and designers
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can drag and drop images, 3D scans and didactic information
from their collections into virtual spaces.
These can then be launched on the platform, becoming instantly
available on the web and in VR. Access and availability The two
immersive exhibitions are available now for free on the
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Met S website and on Meta Quest 233's.
Audio across the experience is closed.
Caption Adapia is compatible with both standard web browsers
on a desktop and laptop and on personal VR headsets.
It also supports both individualand invite only multiplayer
visits related programs. These VR and web features will
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also be activated through several events including Met
Expert Talks. These talks include the
opportunity for museum visitors to interact with the virtual
experiences on headsets providedby the Met for a deeper and more
contextualized viewing. There will also be VR pop ups at
Teens Take the Met on May 15th, 2026, as well as during an
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upcoming Teen Friday Career Labswhere teens can hear directly
from the VR creative team. For homebound audiences unable
to visit the new Arts of Oceaniagalleries in person, special
collection tours will be offeredfor Oceania.
A new. Horizon of Space and Time via
headsets provided by the museum.More details and VR events at
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the Met will be announced. Credits Dender Decoded and
Oceania. A new.
Horizon of Space and Time were created with a cross
disciplinary team from across the Met led by Brett Renfer,
Senior Project Manager of Emerging Technologies along with
curatorial, education, Imaging and Digital.
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This project is made possible bythe Director S Fund about the
Metropolitan Museum of Art The Met presents art from around the
world and across time for everyone to experience and
enjoy. The museum lives in two iconic
sites in New York City, the Met 5th Ave. and the Met Cloisters.
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Millions of people also take part in the Met experience
online. Since it was founded in 1870,
the Met has always aspired to bemore than a treasury of rare and
beautiful objects. Every day, art comes alive in
the Museum's galleries and through its exhibitions and
events, revealing both new ideasand unexpected connections
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across time and across cultures.Discover more at metmuseum.org.
About Adapia Adapia is a new wayto experience culture online.
From any web browser or VR headset.
Audiences can step inside immersive exhibitions designed
by leading museums worldwide. Our No Code platform empowers
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cultural institutions to create and share virtual experiences at
scale, bringing exhibitions to global audiences beyond physical
walls. Our mission to Open Access to
culture everywhere. Discover more at
https://adapia.space.