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September 24, 2025 • 49 mins

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The magical world of Dungeons & Dragons unfolds as we journey through character creation with expert guidance. What makes a character truly unique? It's the fusion of stats, abilities, and imagination that transforms numbers on a sheet into living, breathing personas in a fantasy realm.

Our guest meticulously crafted ten distinctive characters, complete with 3D models, to showcase the incredible depth and versatility of D&D character creation. From the formidable half-orc barbarian who tanks damage on the front lines to the brilliant clockwork wizard manipulating time with arcane precision, each character represents a different playstyle and fantasy. The homebrew undead blood hunter reveals how player creativity extends the game beyond official rules, creating characters that damage themselves to amplify their magic while their undead nature provides resistance to those very wounds.

We explore how stats directly shape character identity and capabilities. High wisdom makes druids exceptional at insight checks, while dexterity transforms rangers into masters of stealth and acrobatics. The mechanical foundation of each character creates natural strengths and vulnerabilities that drive storytelling moments during gameplay. A wizard's powerful spells come with the trade-off of low hit points and armor class, creating tension when enemies close in, while multi-classing offers versatility at the cost of specialized power.

Whether you're drawn to the strategic elements of character optimization, the creative expression of building a unique persona, or simply want to understand what makes D&D so captivating, this episode offers valuable insights into the game's remarkable flexibility. For newcomers, we highlight how digital tools have made character management more accessible than ever, allowing players to focus on the adventure rather than calculations.

Ready to roll the dice? Join us after Halloween for another episode where we'll put these characters into action and show you firsthand how combat works in the world's greatest roleplaying game!

Hosted by: Cottman, Crawford & The Jersey Guy
Contact us: CCandNJGuy@gmail.com
Links & socials: https://linktr.ee/ccandnjguy

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:08):
Hello, welcome to Copman Crawford and the Jersey
Guy podcast.
Yo Yo, what's going on.
What's going on my people?
What's going on my what's up?
What are you guys doing?

Speaker 3 (00:17):
I'm back.

Speaker 2 (00:17):
Justin, justin's back .

Speaker 3 (00:19):
Justin is back.
Justin's back, d&d.

Speaker 1 (00:21):
Yeah, we're going to geek out a little bit yo, A
little D&D.

Speaker 2 (00:25):
We're going.

Speaker 1 (00:25):
Geek out a little bit , yo A little D&D we're gonna
geek out.
Yeah, for sure Gonna be fun.
Laugh and bug out and we'redoing the Live Instagram as well
, so yeah, Instagram or TikTok,tiktok.
Oh.

Speaker 2 (00:33):
I'm sorry Live.

Speaker 1 (00:35):
Now we're gonna get Cut off now Already, already
starting Holy.

Speaker 2 (00:40):
They heard it.
It was like the Algorithm heardit.
It was like the algorithm heardit.
Yeah, yeah, yeah, fuck, thatguy Did you take him in.

Speaker 1 (00:45):
I took him in.
I took him in.
Did you take him in?
Yeah, I did that is too fun.
Remember when we had him herelast time.
He said he was going to makecharacters for us.
Oh right, for D&D.

Speaker 3 (00:55):
For D&D.
So now that's it we're at.
So um part of the yeah I, I did, I did my due diligence and I
slightly painstakingly made like10 characters and I also, just
for funsies, I also made 3dmodels of every single character

(01:18):
for you guys to check.
That's awesome.
So I I did also add a littlegame to this kind of.
So I'm going to show you guyseach character and a little bit
of what they're about, and thenI'm going to have you all pick a
character that you like themost and I'll show you what a
player character sheet lookslike for that character.

(01:39):
Oh sweet, so you can see, kindof like how their vibe and
aesthetic actually fits into thehard stats of the character
Gotcha, the other fun thing thatI added in there I'm sorry I
didn't bring a bonus prize forthis, but there are two
characters amongst thesecharacters, one of which is mine

(02:00):
and one of which is Aaron's.
If anybody figures that out,good on you, nice.
So I would start with a littlebit about character identity and
how your stats sort of emboldenthe type of character that

(02:23):
you're going for.
So you'll see that when we getto the character sheets.
But I also took my, I did mydue diligence to make all of
these characters as expressiveas possible, as far as like how
far you can go with charactercreation in dnd is actually

(02:45):
pretty awesome.
And, uh, there's also a littlebit of some homebrew stuff in
here, and homebrewing is whenpeople take the base mechanics
of dnd and they put a littletwist on it or alter something
or you.
sometimes even people willhomebrew entire like race

(03:06):
options or class options orbuild entire subclasses.
So there is a little bit ofthat in here.
There's actually yeah, there isa lot of it, and Wizards of the
Coast, the company that ownsD&D, has started a lot of green
lighting, of those likeoff-brand products that people

(03:28):
make Wow Okay, and have startedimplementing them into D&D
beyond, which is where most ofit gets done online.
So now there's like books thatcome from completely different
companies that are getting inputin here so that you can have
all of the stuff from thosegotcha.
So there is a little bit ofthat in here.
There's some stuff that is notin the base game that is present

(03:50):
here.
So now I'm gonna go throughevery single character and let
you guys kind of have a look ateach one, and then hopefully we
can get these for the audiencetoo at some point yeah and yeah,
so first, first character.
Let me see if I can't get mybrightness up a little bit,

(04:12):
sorry so, yeah, so watching.
We are talking about dungeonsand dragons yeah, um characters
right now yeah, we're about toget into the characters right
now.
The very first one that Ifigured I'd show you guys is one
of the sort of blendedcharacters with a little bit of
homebrew.
This is a half orc barbarian.

(04:34):
Wow, I did make the full 3drenders for these.
I obviously we all have an ideain our mind of what an orc
should look like, especially abarbarian orc.
What I did here is thischaracter is made off of a
homebrew that is half orc, halfaasimar, and aasimar is an

(04:56):
interesting race, that's they'repale and they're like adjacent
to angels, almost like ademi-angel.
Okay, so he's a half orc, halfaasimar barbarian.
These guys are typically veryhigh constitution stats for
their health and very highstrength stats.

(05:18):
Obviously, they want to be ableto hit as hard as possible and
they often will try and be atank or an aggressor.
So, very much a front line.
Take all the hits so that allof your less constitution heavy
people can do what they need todo without dying so that's the
work.

Speaker 1 (05:39):
Well, anybody who's watching too when we do, when we
play, put this up on youtube.
We're gonna have the charactersand stuff yeah, right, happily.

Speaker 3 (05:48):
Make this available so that you guys can see exactly
what's happening so yeah that'sour first guy and I'll, when we
go into whoever you guys decideto pick, I'll talk a little bit
more about exactly what theirclass is and what their subclass
is.
Next I have a dwarven cleric,as you, bro, dwarven cleric.

(06:12):
Now, clerics are interestingbecause they get a lot of really
nice benefits.
They are spell casters thathave the ability to use heavy
armor, which not every classgets.
Almost none of them do so.
They're heavy armor users.
They are weapon users, butthey're typically not very good

(06:36):
at it.
There are exceptions in cleric.
Some of the subclasses forcleric are actually really good
at weapons and it's more focusedon that aspect, but the the
takeaway there is that theyusually have less spells or less
effective spells.
Okay, so this is the cleric oneguy.
They are, again, heavy armorusers.

(06:56):
They are weapon users for.
For him, because he's a dwarf,I went with a big hammer, so
that's your guy.
Next up we have a.
This is an example of a fewthings.
This is a goblin, druid cleric.

(07:17):
Okay, so again, homebrew styleof goblin called Vrel, which are
like deep goblins.
They live in the Underdark,which is the.
There's a, basically a wholenother subterranean world In
Faerun, which is the mainsetting for D&D, and down in the

(07:39):
Underdark there is a bunch oflike deep versions of a couple
of races.
So for elves, you have havedrow, which are like dark elves
gnomes.
You have deep gnomes.
For dwarves you have I'mforgetting the name for them,
but there is.
There is a deep version ofdwarves too, and most of them

(08:01):
are like purple skin, white hair, like sort of alien in a way.

Speaker 1 (08:08):
What are their powers ?
I'm sorry, sorry, what was that?
What are their?

Speaker 3 (08:10):
powers.
This is a druid and a cleric,so it's multi-class, which is
also something that you can do.
Every time a character levelsup, you don't have to continue
to take levels in that class.
You can decide to just split itinto a multi-class so this
character is a I believe, circleof the moon druid and then, I

(08:36):
think, a twilight cleric.
Wow, yeah, lots of subclasses.
Every single one has a sort oftheme right, you can get to fit
really anything you want to be.
We could go into more of thesubclasses as we go on, but
that's that's it for thischaracter.
They are with multi-classing it.

(08:56):
The other takeaway is that itdoes get hard to balance your
stats because every class wantsto be really good at usually two
different stats right, and whenyou get, you know, two very
different classes multi-classing.
Now your stats are all over theboard and you you start to get
weaker at the things you want tobe good at because you can do

(09:19):
more things across the board.
So it is a trade-off between,like, being a jack-of-all-trades
or being a master of just acouple of things right.
So that's that.
This stuff, yeah, is anotherexample of some homebrew and
also some of the additionalcontent that has been made for

(09:41):
dnd.
This comes from the same peoplethat made critical role as far
as the class goes, the class isblood hunter.
Matt mercer made this class allon its own.
It has now become part of dnd'sip and is usable by everyone
and then for the race for thisguy.
He is a a take on a homebrewrace that was made online called

(10:04):
Undead, which is reallyinteresting and cool because you
can be any race that you wantto be, but all of the properties
and benefits that you would getfrom your race are stripped
away in this one because you aregetting the Undead sort of race
benefit.

Speaker 2 (10:20):
So yeah, so it could be any character, but they're
going to take the properties ofwhatever that is.

Speaker 3 (10:26):
so if you want to play an undead gnome or
something?
You're not going to get thebenefits of gnome at all you're
just going to be the benefits ofundead.
So yeah, this character was madeto just kind of show you how
crazy and like volatile it canget.
Yeah, it's crazy, he's.
He's undead, he's a blood Bloodhunters damage themselves to be

(10:46):
able to amplify their magic andbecause he's undead, one of the
properties for that is thatthey have resistance to necrotic
damage.
All of the damage that they doto themselves to boost their
spells is necrotic damage.
Now he's taking less necroticdamage in order to boost his

(11:06):
spells, guys and other abilitiesthat he can do right the
downside with and they alwaystry and add downsides when you
get something that strongdownside is, he takes increased
radiant damage.
So any kind of holy damage isgoing to be double for him, guy,
wherever it is.
So, yeah, it can.
You can have characters thatare well-rounded and like very

(11:30):
survivable, and you can alsohave characters that are like
super volatile, just like totalwild cards.
I'm now thinking of one type ofbarbarian that I should have
used called wild magicbarbarians.

Speaker 1 (11:43):
Like what mercenaries ?

Speaker 3 (11:44):
The wild magic barbarian does something very
interesting, which is every timehe uses his rage.
Which is the staple ability forbarbarians is that they go into
a rage and they takesignificantly less of every type
of weapon damage and they hitreally hard, but they have to
keep fighting to maintain it gotyou.

(12:04):
So the second that fighting'sover, they don't get any of
their benefits with the wildmagic barbarian.
Every time they rage, they haveto use I use a separate table
for this they roll a d100 andfrom a list of 100, random
things can happen every timethey're hit, and it can be

(12:25):
things that are awesome, likeyour speed is doubled Right, or
it can be things like a fireballis cast right on where you are
you know yeah, so or the tablethat I use is is a D 100 table
and it's great.
There's one where it's like youturn into a potted flower for

(12:45):
like five turns.

Speaker 2 (12:47):
That sucks, that sucks.

Speaker 3 (12:50):
But it's that sort of volatility that roll the dice.
Next character is an example ofanother underdark character.
This is a drow, which is a darkelf, and he is a rogue.
The type of rogue that he ishas a specter like ability where
he can sort of take on somelike ghastly forms, and

(13:13):
obviously with the rogue, the,the theme is being this highly
dexterous, highly stealthy sortof character right, which,
boosted by this subclass, onlymakes him better, right, he's
going through walls now, on topof being an incredibly sneaky
guy.
Rogues are typically entirelymartial classes, so there's no

(13:38):
spell casting here, exceptionsbeing stuff like this subclass
where he's getting some sort ofghastly-like abilities and also,
I think, a couple of spells.
The next guy we have is a humanclockwork wizard.

(13:58):
So for wizards, obviously theirbiggest thing is going to be
intelligence, right, right, andthe intelligence stat is what
boosts all of their magicabilities.
That was you yeah wizards have alike typically the most spell
slots, so them and also the mostspells available to them okay

(14:20):
how is that one his man?

Speaker 1 (14:22):
He's the schoolcaster , he's the one.
He's the artic well, not thearticulist so much, but he's the
one who does the research.

Speaker 3 (14:29):
He's the one that does all that.
No, I think that's me.
Actually, I'm the intelligentguy.
Let's continue on.
So yeah, with wizards.
Obviously these guys are likesuper squishy in most cases.
I just want to see them allfirst before we decide what's oh
yeah, no, no, no this is me,just like you know, jumping out
like so yeah, I mean with, with,with wizards, it's uh, it's all

(14:53):
about intelligence and thankyou and it's.
It's not necessarily about anyof the other stats for them,
really, so they are going todump points into intelligence
and pretty much null and voidall the other guys With
Clockwork Wizards.
The actual subclass, I believe,is called Cronergy, so this guy

(15:17):
has a lot of spells that affecttime.
Oh, that's super cool, whetherit's giving someone like the
haste spell to double theirability to do everything per
turn, so they're basicallymoving at twice the speed of
everyone else, or things likecompletely halting people in
combat or slowing time in combator even reversing things from

(15:40):
happening, and right very.
Wizards are very swiss armyknife in a way, because they
have so many spell slotsavailable to them.
Not every single spell thatthey have to take is going to be
a combat spell.
Right, there's plenty ofutility spells for wizards that
often help the party in hugeways.
Yeah, yeah mean you got stufflike the ability to fly.

(16:03):
Dimension door is a huge onewhere it's just we're all
leaving, yeah, yeah, yeah, Ithink it goes like 500 feet away
.
Okay, make a portal Right,another portal goes 500 feet
away, you're gone.
Yeah, just like that.
Nice, so, and that's just kindof the utility of a wizard.

(16:24):
Obviously, the trade-off isthat in combat you have to
protect them because they'regoing to die.
Yeah, if anyone gets up in awizard's face, he's done.
You will watch normally a wholetable hold their breath because
if this guy dies, there goeshalf our damage.

Speaker 2 (16:39):
You know what I mean.

Speaker 3 (16:41):
So that wizard is a great example of just the
volatility that you can find ina base class, Even at its most
basic level.
Just the class alone is scaryto play.
Because, bad things can happento them quickly.
Alrighty, next one Duelistfighter.
So fighter class is obviouslyexactly what it sounds like,

(17:03):
right yeah, fully martial class.
These guys, in almost everysingle subclass for them, have
no spell casting, but they arealso, like, the most tactical as
far as some of their abilitiesgo.
So, whether it's whether you'replaying a champion fighter or a
battle master fighter right,whatever it may be they usually

(17:28):
have a bunch of stuff that theycan do in combat and they have a
little bit of tankiness withthings like.
They have a staple abilitycalled action surge and a staple
ability called second Surge anda staple ability called Second
Wind.
Action Surge allows them tobasically take two turns in one,
which is huge.
Nobody else really has to dothat.

(17:48):
The other thing, Second Wind, isthat I believe as a bonus
action each turn or not eachturn, but one turn per combat
they can just heal a good chunkof health to stay in the fight.
It's just them literallyrecuperating mid-fight to
continue to fight.
Depending on how you buildfighters, they're also some of

(18:09):
the best at making sure yourattacks hit, because you have to
roll to hit and there areclasses that are just okay at it
.
That'll get you know this knowas a marksman almost uh, right,
right, like a plus two or a plusthree to hit is just all right.
Fighters can get up to likeplus 10, where it's like you're

(18:31):
going to hit almost every singletime and it's going to be for a
really good amount of damage.
So, yeah, fighters, fightersare fun and interesting,
especially for people that likeenjoy there's a lot involved in
this game.

Speaker 1 (18:44):
Yeah, yeah.

Speaker 3 (18:46):
Seriously.
Yeah, the least things you cando.

Speaker 2 (18:49):
I never knew that.

Speaker 3 (18:51):
No, it's a great and that's why I wanted to do it,
just to show you guys, like, howextensive it gets and how
expressive it can be Right.
Expressive it can be right,like if there's a type of guy
that you've ever had in yourmind where you'd be like, oh,
that'd be so cool to see in likea movie or something.
I can almost guarantee there'ssome version of it in dnd that
you would be able to play andact right next.

(19:12):
We have you get like a like amatrix.

Speaker 2 (19:15):
I'm sure there's a neo.
There's gotta be a neo.
Oh yeah, there's there's a Neo.

Speaker 3 (19:18):
There's got to be a Neo.
Oh, yeah, there's somethinglike it.
This is the race is Aarakocra,which is typically eagle and
hawk folk.
That's cool.
Yeah, their big thing is that,while they don't get a lot of
racial benefits, they do haveflight, which is huge.
Yeah, it's like you don'treally.

Speaker 2 (19:38):
So how does that transfer into, like when you're
like battling or when you'replaying?

Speaker 3 (19:42):
So, depending on, obviously, what you, what you.
If you're doing it in physicalform, you're going to have to
get those little podiums thatshow like how high up someone is
.

Speaker 2 (19:52):
Oh right.
But you know but I mean, likewhat?

Speaker 3 (20:06):
like does that give them an attack power at the
flight, or does that do or canyou move over characters?
Is that like how it goes?
It's mostly just a positioningthing, okay, it's just like the
freedom of, and then alsoobviously a huge thing we're in
a fantasy setting and mostpeople got a bow as well.
Most people are going to beattacking with melee weapons,
right?
Not everyone has a musket and abow and arrow or something like
that right, right, you'reflying and suddenly I'm on.

Speaker 1 (20:18):
All right, yeah, now you're not hitting me and I'm
sniping.

Speaker 2 (20:21):
You know what.

Speaker 3 (20:22):
I mean, so yeah, he's a ranger.
The ranger class is sort ofyour traditional bow and sword
type guy.
It's like a drone basically.
Yeah, it's a littleprotagonist-y in that way where
it's like oh, he's just kind ofthe jack-of-all-trades guy and

(20:44):
they are another utility class.
So they are considered halfcasters because they have some
spells, but they're actuallyconsidered like the least half
caster, so they have a super,super limited amount of spells
and most of them are not likemega impactful, it's like
utility stuff, right.
For instance, good berry it'sthe ability to magically make a

(21:08):
bunch of these little berriesthat will, I think, have you fed
for like 24 hours, like youwill not have any longer
problems for 24 hours, and italso does heal you when you eat
one.
So that's just an example ofwhat they can do.
And I think, like entanglementor grasping vines is another one

(21:29):
where it's just I'm gonna holdyou in place, right, some vines.
So he would be the healer, thisguy not necessarily, but he's a
really good utility.
Okay, for if it's a travelheavy story, you want a ranger,
right, because they're reallygood at like the survival stat
navigation and uh, what's that?

Speaker 2 (21:51):
perception yeah gotcha, just I'll give us.

Speaker 3 (21:54):
I'm not I'm just thanking people she better and
so, yeah, so, and with rangerstat block, but it they're
typically dexterity, verydexterous, so it also makes them
really good at stuff likeacrobatics, right, and like
scaling buildings and whatnotgotcha, and they can be sneaky
like, uh, like a rogue.

(22:15):
If, if you're ever gonna pair arogue to go and sneak into
something instead of doing italone, have them go with the
ranger.
It's kind of that deal.
Next, next, next.
It's just the last one Iactually do have one more that I
need to pull up.
This is a full-on half elfdruid.
Now he's only a druid.

(22:36):
The halfelf racial featuresactually boost some of what
druids are about.
Druids' biggest stat is wisdom,which, as far as the skills go,
wisdom is pretty useful.
Every single base stat that'sin the game boosts all of the

(22:58):
skills that are used to dothings.
Got it.
With wisdom, you get thingslike really high insight and
really high, I think, animalhandling, because the skill sets
gets really thorough, becauseyou need to be able to roll for
the things you want to do, andthat has to be reflected in what

(23:19):
the character is supposed to be.
So for them, insight druidssupposed to be your sort of like
sage, seer, wise, somebody'slying and I want to roll an
insight check and I'm reallygood at it, probably going to be
able to tell if they're lyingor not.
Okay, and there's also reallyfun things that happen Betwixt
players.
Yes, if let's say I was aplayer and you were a player and

(23:44):
you were playing a Druid andyou're really, really wise, so
and I had something that Ineeded to lie to you about, for
some reason I could choose toroll either my persuasion or my
deception.
But we, for my table personally, you, the player, does not have

(24:04):
to say which one they'rerolling so that the other player
doesn't know if they're lying.
Just I need you to roll eitherpersuasion or deception.
You make your role, don't saywhich one it is versus his
insight, oh so it's there's funstuff like that, that can happen
and that's why I like the waythat stats affect skills is

(24:24):
super fun as far as thestorytelling and roleplay part
of it goes, because that's wherethe character identity really
shines right.
So like if we're in a murdermystery, I'm sending the ranger
into the house because hisinvestigation's probably really
high.
I'm going to send him in alonga wizard because their

(24:45):
investigation's really now.
There's one more in here didwant to get for you guys where
on earth did it go?
I might have not saved it.
It was probably my favorite onetoo.
It was a, it's a.

(25:06):
It's called a Githyanki andyeah, so Gith got brought into
D&D in, I think, like thirdedition or fourth edition Years
back.
There is multiple planes ofexistence.
I know we talked about thislast time.
One of those planes is calledthe astral plane and it is like

(25:27):
a space-like plane.
I believe the air is breathableeverywhere, but it is a plane
that is like the void of space.
They come from there.
They are like a really funblend of if a goblin and an elf
were to be clashed together, sothey look like elves.

(25:51):
They're typically supposed tobe like really lanky and have a
lot of goblin features likegreen skin, some partial scaling
right, forked ears, stuff, likelike that.
And they're also like there'sdescriptions for every race.
They're supposed to be likereally straightforward and
aggressive.
You know what I mean?

(26:12):
Like what you would expect in amovie from like an orc or a
dwarf is kind of how these guysare supposed to operate.
But what I did with this one,just for fun and for flavor, is
it was a gith monk.
Are supposed to operate, gotcha.
But what I did with this one,just for fun and for flavor, is
it was a gith monk.
The monk class is a superinteresting one.
It's another one of thoseclasses that has to sort of dip

(26:33):
into two stats at the same time,which is dexterity, because
they need to be able to, youknow, fight well.
And also, I believe, wisdom,wisdom, wisdom is the other one
for monks, and the cool thingabout monks is that the more you
dip into one stat or the other,the better or worse you're

(26:54):
going to be at one half of themonk or the other of course so
for him he was a way of theastral self monk.
A lot of super interestingabilities for them as they get
higher levels.
But they do have like a sort oflike soul rejection type vibe

(27:15):
going on.
Okay, yeah, and they can dolike a lot of transcendent type
magic.
So for right, for that subclass, obviously better bet is
probably to go wisdom, becauseit's more magic based than some
of the other monks, right, butthere's also monks that are like
there's like a drunken fist one, it's like that.

(27:36):
You want that one's actuallykind of hard because you want
strength, you want decks and youwant constitution because they
are drunk.
So they have to kind of likefight with themselves to be good
at combat, so it's not theeasiest thing to do, and they

(27:56):
make it so that all of thesedifferent classes and subclasses
that you can play are more orless player choice as far as how
hard you want correct.
Some people argue like oh, like, this is way overpowered, like
if an experienced player picksup this type of character,
they're gonna.

(28:16):
they're just gonna annihilateeverything right, and it's gonna
be a problem and this is knowsort of the discourse that
happens around some types ofcharacters that you can play
Like.
People say that playing a humanis kind of like cheatsy.
Yeah, it's kind of cheapbecause they well one, it's
boring.
You're already a human.

(28:38):
Right Be something else.
But also part of the racialfeature for humans is that they
get a free feat, and the featsare these full-on extra
abilities that can get put onany class or character, but they
don't come up very often as faras leveling up goes.
So I think you can most of thetime.

(29:01):
As you level up up, youactually get a choice between
putting points in the stats ortaking a feat from the list of
feats.
There's all kinds of stuff andthe feats really can alter the
way a character works.
For instance, wizards can'teven use medium armor.
But if I was a wizard anddidn't want to boost stats

(29:25):
anymore, I could take the heavyarmor feat.
Got it.
Now I'm a wizard and heavy armor, so you know what I mean like
there's ways to balance out theflaws right that are in the
characters, because they aresort of built to not be good at
everything you know they'rebuilt to be good at some things
and really bad at others right,yeah, yeah so yeah
yeah, so we go into the pictureyeah so now, if you want me to

(29:47):
pull up another guy specificallythat you want to pick, I'll go
into sort of what their statblock looks like and how good
they are at certain things.
So do you want to start withdown there?
Yeah, sure, which guy was?

Speaker 2 (30:01):
sort of?
Which was the one that you saidthat I was like the wizard?
The yeah sure, which guy wassort of-.
Which was the one that you saidthat I was like the wizard?
The wizard, I want to say thewizard.

Speaker 3 (30:05):
All right, so the clockwork wizard, let me get him
Clockwork wizard.

Speaker 1 (30:11):
That was a good movie too Clockwork, orange,
clockwork, orange, clockwork.

Speaker 3 (30:14):
Okay, so for the stat block for the clockwork wizard,
we have minus one in strength.

Speaker 1 (30:24):
Is that right, that's just strength Minus one in
strength.

Speaker 3 (30:26):
He's like a Palpatine , you know we have.

Speaker 2 (30:28):
No, actually technically he was a good Anyway
we're going, I'm going.

Speaker 3 (30:33):
Sorry, I always go Star Wars, it's okay.

Speaker 1 (30:34):
It's okay.

Speaker 3 (30:36):
Plus two dexterity, okay, not bad.
Plus two constitution, to sortof make up for how bad their hit
points are.

Speaker 2 (30:44):
Right.

Speaker 3 (30:45):
Plus four to intelligence, see.
Plus zero in wisdom.
So just neutral, right, justneutral, which is better than
having a minus yes, and pluszero in charisma, so just
neutral.
As far as his armor class goes,it's only 12.
Okay, because that's lightarmor.
Right, it's only 12.

(31:06):
Okay, because that's lightarmor, right, right, right.
So he again and this is theproblem with wizards right is,
if someone gets in their face,not only are they super likely
to hit them, they also don'thave a lot of hit points, right.
So, like, they're going to gethit a lot if someone's in their
face and it's going to hurt themreally bad if they do, yeah,
they better have someone strong.
You've got to have someone nearthem, or they have to have a way

(31:27):
to escape.
That's why so many people takewith wizards Misty Step.
It's a bonus action.
I just get to 60 feet away.
Right, just get out of here.
Yeah, super, super helpful.
Really really sucks when theenemies have a caster and they
counterspell it no, you're stuckthere I do that a lot I like to

(31:48):
I love to stop spellcasting.
It's really bad and I probablyshouldn't I.
I debated one timecounterspelling revivify
somebody died.
Yeah, they had the ability touse the revive spell and I held
my tongue instead ofcounterspelling it, because
that's really really evil.

Speaker 1 (32:09):
Yeah like no, you're dead.
Yeah, that just sucks so didn'tdo that.

Speaker 3 (32:14):
As far as speed goes for them normal speed, 30 feet a
turn he this, this characterspecifically has very high
initiative.
Initiative is how combat starts.
Everyone rolls initiative,including all of the bad guys.
I would roll the initiative forthem, and that determines the

(32:35):
order of the turn.
Got it.
Dexterity is kind of the onlything that affects initiative,
so the more dexterous youusually, the better you are at
going first, which makes sense.
Quarter staff is obviously themelee weapon.
Because we have dex, we have aplus two to hit with the quarter
staff.

(32:55):
But, the quarter staff does 1d6of damage and because our
strength is minus one, that'sactually going to be 1d6 minus
one.
The most damage you can do withthe quarterstaff is five damage
so now, how long before hestarts to level up?
so leveling is case by casebasis and it's mostly dependent
on the dm right.

(33:16):
So there are people that forsome reason, like to use the
experience points version.
That's a lot of math.
That's a lot of math, andeveryone has to remember what's
going on.
Right?
Every single enemy in the gameactually has an experience point
worth, so if you kill that guy,you're gonna get the experience

(33:36):
points right.
Nobody else's right.
I don't like using experiencepoints because then that's and
it also dictates when they lovethat.
I don't like using experiencepoints because then that's and
it also dictates when they levelup.
I don't like using that.
I like using the milestoneroute, which is whenever you
guys do something profoundlygood or complete an objective,
I'm going to decide whether ornot it's time for you guys to
level up.
Okay, and I depending on howlong I think the campaign is

(34:00):
going to go that might beseveral sessions, right, we
might only level up every 10 or12 sessions right or if it's a
shorter form one and you wantthem to experience, yeah, like
experience leveling up, yeah,you do.
You know every other session orsomething.
If it's only going to be a 10session story, right, you got to
try and fit the leveling up inthere somewhere.

(34:21):
So, obviously, yeah, plus twoto hit with the quarter stuff
not very good.
Minus one on the damage alsonot very good for his magic,
though.

Speaker 1 (34:30):
Plus seven to hit see , yeah, really good, yeah,
really really good.

Speaker 3 (34:34):
He's gonna hit with magic almost all the time?

Speaker 2 (34:37):
yep, and as far as spells go, yeah, he's got like a
two men, like an arsenal, right, yeah, an arsenal of Right.

Speaker 3 (34:43):
You have an arsenal of spells that are in here.

Speaker 2 (34:45):
Do you have any healing ones for other
characters, or not really,because there's healers right.
There's different Lyrics.
Yeah.

Speaker 3 (34:50):
Lyrics are your.
They have a lot of supportspells.

Speaker 2 (34:53):
So wizards really don't usually do no it's mostly
combat and utility for wizards.
Yeah, yeah, and also a littlemean utility, like like giving a
guy like extra, like like extraarmor or something for like a
set, or is it?

Speaker 3 (35:06):
or does not work like that no, no, I'm thinking like
rpgs no, no, I have a greatexample.
Yeah, we just fought our way upin evil wizard's tower.
Yeah, now there's a bunch oforcs at the bottom of the tower
trying to level the tower,because they know we're at the
top.
So, peoples, we have a wizardwho has feather fall.
Oh, I'm gonna cast feather fall, because they know we're at the
top.
What's up?

(35:26):
Peoples, we have a wizard whohas feather fall.
Oh I'm going to cast featherfall on everyone and we're just
going to glide out of here.
See, what I mean, well, got it.
Or even if it's a moreknee-jerk moment, let's say
there's a bunch of orcs at thebottom of the tower and they
just use bombs.
We'll all have one turn tofigure out what you're doing.
Wizard, dimension Door, we'reout.
Got it, should we?

Speaker 1 (35:47):
go to?
Yeah, I was trying to figureout the utility.

Speaker 2 (35:50):
Yeah, yeah yeah, I should have just asked that what
are these utilities?

Speaker 3 (35:56):
Stuff like that.
But they also do have a littlebit of support.
So Wizard has shield.
It's a reaction.

Speaker 2 (36:03):
I'm going to add plus five to your armor class yeah
so now, anything that might havehit you maybe isn't, and it's
good for a certain amount ofturns, uh it's well, I believe
until that person's next turn,they have plus five to their
class.

Speaker 3 (36:17):
so just for one turn, right, right, one, one round,
one round.
All kinds of fun stuff likethat.
And then on top of that youhave obviously some huge spells
here, like for example yeah,what's he got?

Speaker 1 (36:29):
Well, hey, listen, we got a 40, 50-minute podcast
here.

Speaker 2 (36:37):
We need to get to the next one.

Speaker 3 (36:40):
The key thing for you .
What's his good one?
Just tell me.
Whatever his best one is VortexWarp.
Okay, there you go, and itsucks.
Key takeaway here for you isyou have a plus 10 to Arcana, so
you're going to be really goodat figuring out what kind of
magic is happening to things.
Oh, and also a plus seven inhistory.

Speaker 1 (36:59):
Nice, very cool.
That's that.
On that, it is See Ogre, firstone, you want the orc?

Speaker 3 (37:04):
Orc, orc barbarian yeah, let's take a look.
Take a look at the orcbarbarian your orc barbarian is.
I set these all to level five,okay, so kind of it's low, right
and semi-simple, but this iswhere characters really start to
get their identity Right.
For the orc plus four tostrength Okay At 19.

(37:25):
There you go.
Plus one to dexterity, plusthree to constitution Pretty
high.
Minus one intelligence, Plus onewisdom, though 18?
And minus one charisma.
Okay yeah, pretty fitting foran orc.
This is what most orc stat orsorry, not orc barbarian stat
blocks are going to look likeArmor class 14.

(37:45):
Also, you know, not super high.
They're typically unarmored.
Plus one to initiative, Notquick to the fight.

Speaker 1 (37:54):
Right.

Speaker 3 (37:54):
Typically going somewhere in the middle or even
towards the back end.
Gotcha Great axe plus seven tohit.
Okay, almost always going tohit.
Yep, great axe is due.
One d12 x plus seven to hitokay, almost always gonna hit.
Yeah, great axes, do 1d12because you have a plus four
strength.
Right, it's 1d12 plus four, gotit.
They hit hard, yeah, andthere's other things that orcs
can do, you could do.

(38:15):
I forget what it's calledreckless attack.
When you reckless attack, it'smore likely to hit and it's even
harder.
But everyone's going to getadvantage on attacking you until
your next turn, got it?
So, like everyone's about tohit you, it's, it's, it's a full
on.
I'm rushing you and I'm goingto try and hit you.
Yeah, yeah, but they have thoseresistances to most melee

(38:37):
attacks, so it's not going to beas much damage as you'd think.
Roger, that 55 hit points Okay,that's, that's pretty high up
there.
Biggest ones for him are youhave a plus four in animal
handling.
You have a plus seven inathletics.
There you go.
Plus two.
Intimidation plus two nature.
And for this specific type ofbarbarian which is path of the

(39:00):
zealot, plus four in survival,because they, uh, they do get to
dip into some of the wisdomskills.

Speaker 1 (39:09):
Okay, nice, yeah, it's that's pretty sick.

Speaker 3 (39:10):
They're the backbone yeah, man it's the backbone.
You, you're gonna sit up frontand get smacked around yeah,
ranger ranger the eric okra ohnice I was like I was like I'm
make an eagle guy and he's goingto Aarakocra Ranger.
All right, Okay, give me twoseconds here For the Aarakocra

(39:34):
Ranger.
I believe he's really good athitting with the bow, but I have
to check if it loads.
Here we go.

Speaker 2 (39:45):
All right.

Speaker 1 (39:46):
Nobody out there has got any questions.
Nothing, I think they are, it'sjust we're not listening to
watch it.

Speaker 2 (39:51):
Every time someone joins or pops up it's like cool,
awesome All right.

Speaker 3 (39:54):
So Aarakocra Ranger, 30 feet of walking speed, but
also 30 feet fly speed.
That's the huge takeaway, right, he has the ability to fly.
If he wants to go 30 feetstraight upwards for a turn, he
can armor class 15 because ofthe dexterity right, dexterity
also affects armor class becauseobviously if you're faster and

(40:15):
more dexterous you have aslightly better likelihood of
trying to dodge out of the way,so it boosts your armor class,
okay.
That's another fun way thatthey sort of character identity
again right.
Plus two to strength, okay.
Plus three to dexterity, plusthree to constitution really
good.
Uh, what is constitution?
Again, constitution is your theamount of health points that

(40:35):
you have, okay, and it alsoaffects your sort of hardiness.
So it doesn't really.
Constitution is the leastexpressed right stat.
As far as skills go, there'snot really any skill that uses
constitution.
It's made.
It's mainly just your healthand there's also a lot of spells
that require constitutionsaving throws.

(40:56):
So having a high constitutionis going to make you really good
at saving against those things.

Speaker 2 (41:02):
They're spelled like sickness.
We're like I'm gonna make youthrow up for a turn and all of
your attacks are going to makeyou really good at saving
against those things.

Speaker 3 (41:04):
Gotcha, they're spelled like sickness, mm-hmm.
Where, like, I'm going to makeyou throw up for a turn and all
of your attacks are going to bewith disadvantage.
If you fail this constitution,save Right, having a high
constitution, you're probablygoing to save against it.
Mm-hmm.
For him.
Plus eight on the long bell.
Okay, right, even more likelyto hit Yep, they only do a 1d8
of damage, but he has plus threeattacked onto him and that's

(41:29):
because of, I believe, dexterity.
We have the longbow, we havealso a shortbow here.
And another Aarakocra feature istalons.
They can make a melee attackwith talons.
He specifically, and becausethe talon is an unarmed strike,
it uses your bonuses fromstrength and dex.
Oh nice.

(41:50):
So he has a plus five to hitwith the Talons, which is also
super high for an unarmed strike, and it does 1d6 plus two
slashing damage.
Plus two is coming from,specifically, your strength stat
.

Speaker 1 (42:04):
Okay.

Speaker 3 (42:06):
Obviously that's, and that makes sense.
That's how hard you're gonnahit for this guy.
We have a plus three toinitiative.
That's from dex, and yourbiggest skills are gonna be
athletics with a plus five,perception with a plus seven.
Ooh, nice, really good atseeing stuff, yeah, especially

(42:26):
like if it's outside of whatshould be visible range.
Right, yeah, I'll allow, likeall right, make a perception
check, like I think.
I think visibility is supposedto go out to 200 feet.
Oh see, cause you're the bird,if you're, if something's 400
feet out and you're like can Iperception check to try and see
what the hell's going on overthere?
I would allow that, yeah, andif you roll really high it just

(42:47):
makes sense.
But the other thing with Rangeris that amongst all these
skills there's a lot of pluseshere.
With the other classes it's allmostly like zeros and minus
ones or plus ones.
Plus three acrobatics Plus oneanimal handling Plus two
intimidation plus twoinvestigation plus two nature

(43:09):
plus three sleight of hand plusthree stealth.
Yeah, sneaky, going back tothat sort of Sneaky thief Right.
Going back to that sort of likeif you're ever going to pair
anyone with the rogue, it shouldprobably be a ranger.
Right Because they have thedexterity to be stealthy got you
and also only medium armor.
Yeah, heavy armor takes adisadvantage on stealth okay, so

(43:31):
.

Speaker 1 (43:32):
So now, the next time you come up, though, we go to
50 now, but no, I'm just saying,though I'm saying the apple's
gonna say that we gotta play one.
You know what I mean I could do.

Speaker 3 (43:40):
I could do a nice simple little combat where you
guys play these characters.
Yeah, yeah, where I mean Icould do.
I could do a nice simple littlecombat where you guys play
these characters.
Yeah, yeah, where I and I willdo my own off-screen time.
Show you guys exactly how to docombat.
Yeah, yeah, and we could easilyrun combat like that would only
take 30 minutes nice maybe Ithink, I think, uh, I think I'm
gonna have to start getting intothis and it's online too.

(44:02):
Right, like you, I'm doing allof this, right, yeah?

Speaker 2 (44:04):
so like, so like.
Could I do they have mobileversions or no like?
Android based has an app orchromebook, because I have a
chromebook, so chromebook workstoo uh, some people like to play
on.

Speaker 3 (44:15):
If you have an ipad, it's like a really good system
for this yeah, ipad is just likereally good because it's
obviously.

Speaker 2 (44:23):
This is the character shia, this is how you play the
character.
My son's tablet, yeah I got aset of stats in front of you and
everything.

Speaker 3 (44:32):
Yeah, you have all your stats in front of you.
You know when we're going to doinitiative.
I just click initiative andit's gonna roll a dice 16
initiative there you go wow,okay, and this is, and it's for
every little button here.
You know I want to hit with thelongbow and I'm sure if I were
to get it.

Speaker 2 (44:48):
There's like tutorial modes and stuff like that
that's not counting becauseyou're not playing a game.

Speaker 1 (44:52):
Alright, I gotta try.
No, no, no, he's fucking hard.
No, it's back to the game,that's the tower is that'd be so
bad.

Speaker 3 (45:00):
Before you fucking go ahead, before doing a game,
you're just gonna tell me whatyou want.
Come over here, you know what Imean.
Like, oh, I'm gonna attack withmy longbow, I hit this button.
Attack with the longbow, that'sgarbage.
Only 11 to hit.
And then me, as the DM, I'mgonna tell you, if you beat
their armor class right, youknow which?
For most enemies is pretty low.
Yeah, enemies is pretty low.

(45:21):
Yeah, unless it's specificallysupposed to be a challenge.
Like, oh, this thing has an 18armor class, we're not hitting
this, we should run.

Speaker 1 (45:31):
It's freaking great.
I love it.

Speaker 3 (45:33):
So yeah, that's pretty cool, man oh and then,
obviously, final thing, amongstall of those characters, if you
had to guess which one was mine,and if you had to guess which
one was mine, and if you had toguess which one was Aaron's, so
I'm going to say yours was the,not the.
I think the dwarf was mine.
Yeah, that's interesting.

Speaker 1 (45:51):
Yeah.

Speaker 3 (45:52):
No, no, it was not.
Mine was the undead bloodhunter.

Speaker 1 (45:57):
Really Super volatile character.

Speaker 3 (46:00):
Yeah, super volatile.

Speaker 1 (46:02):
We were hoping you were going to calm down in the
game.

Speaker 3 (46:04):
So I rarely get to play, but my friend Matt decided
to start DMing one.
We're doing it supersporadically, right?

Speaker 2 (46:11):
now Right.

Speaker 3 (46:12):
Because for me, I don't ever get to play a
character.
I want it to be really volatile.
You know, I want it to be themost insane that it can.
So I went with something that'sa major dice roll.

Speaker 1 (46:21):
Yeah, I didn't think you were going to go that crazy,
you know, as I said, yeah, veryfun character and then for
Aaron, if you had to guess whichone she might have been.
I'm trying to remember all ofthem now.
Yeah, I didn't get to pull anyof them up again.

Speaker 3 (46:34):
I was learning again.

Speaker 1 (46:34):
Yeah.

Speaker 2 (46:36):
Let's see here how about we just go through?

Speaker 1 (46:45):
I'll type that there was yeah, you had the orc
barbarian, the dwarven cleric,the which one is that on the
goblin druid cleric.
Right, that one.
Yep, that would be one.

Speaker 3 (46:50):
Yeah, that's hers she's a goblin druid cleric.
Yeah, well, specifically the,the deep goblin that's great.

Speaker 1 (46:58):
Which one is you?
I was the, the blood hunter theblood hunter, the undead blood,
sorry, yeah, undead bloodhunter, sorry, undead.
Yes, you did say that.
Yeah, dude, that's crazy man.
Yeah, it's funny that you saidcleric.

Speaker 3 (47:07):
I have.
I have, I think, 20 characters.

Speaker 2 (47:11):
Yeah, and I'm just waiting.

Speaker 3 (47:13):
All at different levels, right, depending on what
someone might want to do so.

Speaker 1 (47:16):
that's the cool thing about it, too, that you can at
more than one character yeah,you play any, any character at
any level for instance in inmatt's campaign.

Speaker 3 (47:26):
We're starting chess, almost in a sense.
Yeah, as far as it goes on thebattlefield, a little bit right
a little bit, and then becauseof the abilities that certain
because you're gonna have theones that do certain things to
help you get to where verysimilar but yeah, for instance
matt's is uh, we started atlevel 10 okay so.
So, that's just something youcan do.

Speaker 1 (47:45):
Well, because you guys play, though, so you know
what you're doing.
Yeah right, higher level, it'smade for more experience.

Speaker 3 (47:50):
Right, exactly Because it gets ridiculous.
Yeah, the higher the levels go.

Speaker 1 (47:55):
That is freaking awesome.
Yeah, thank you, sir, forcoming back.
Of course, definitely see youagain after Halloween, yeah.

Speaker 2 (48:05):
We could do a little.
I think it'd be fun.
So stay tuned, folks, becausethe next five episodes are gonna
be Halloween based.

Speaker 3 (48:11):
We got five.

Speaker 2 (48:13):
Wednesdays and for October.
So October is gonna we're doing.

Speaker 3 (48:18):
We're doing Shocktober anybody from the New?

Speaker 1 (48:21):
York City area knows PIX used to do the Shocktober so
yeah, from the New York Cityarea, knows PIX used to do the
Shocktober.
So yeah, we're going to diveinto pretty much everything
Movies and any of that stuff.
So hit us up, let us know whatyou're thinking.
Everybody's following us onlive.

Speaker 2 (48:35):
Yeah, we're popping right off.

Speaker 1 (48:39):
Yes, so come, let us know, hit us up right there for
live.
We'll be back.
We're gonna do one more.
We'll be back in a while.
So yeah, we'll leave the liverunning For a little bit.

Speaker 2 (48:48):
I'm gonna, we'll sign off here.

Speaker 1 (48:50):
So that's.
That's it, people, cool beans.
So Thank y'all for watching.
Love, peace and hair grease.
Live long and prosper and stayweird, holler.
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