In this episode I unpack Kumar and Worsley’s (2023) publication titled “Scratch for sports: Athletic drills as a platform for experiencing, understanding, and developing AI-driven apps,” which summarizes explorations of the intersections of computer science and physical education.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Abstract
01:33 My single sentence summary
01:52 Paper introduction
02:33 Related work
03:21 Video Sensing: HomeCourt + Scratch
05:53 Wearables: Smartwatches + Micro:bits
07:35 Ball Sensors: Play Impossible & SIQ + Micro:bits
08:32 Discussion and Future Work
08:53 Lingering questions and thoughts
08:58 How do we incorporate physical computing in an individualized or rhizomatic way?
10:07 When do you use physical computing in your classroom?
12:10 Outro
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