Let's talk about Player Umwelt. It;s what I call the idea that the world we live in shapes the way we see everything else—including our games. I'll explain how our own umwelt makes it hard to truly embrace a different reality and how that affects everything from medieval towns to sci-fi space maps. I'll also share a few examples and a final takeaway about managing your campaign's "special effects budget" so that players have fun without being bogged down by a world that's too alien.
XKCD Strip: https://xkcd.com/1037/
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