Design Thinking Games is a User Experience and Game Design podcast that examines the player experience of different types of games.
Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.
Things discussed on this episode:
Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.
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Tim Broadwater is @uxbear on Twitte...
Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.
Things discussed on this episode:
Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.
Things discussed on this episode:
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Listen now (62 min) | On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript.
Things discussed on this episode:
Listen now (48 min) | Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. Read the transcript.
Things discussed on this episode:
Listen now (54 min) | As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript.
Things discussed on this episode:
Listen now (57 min) | With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. Read the transcript.
Things discussed on this episode:
Listen now (60 min) | As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the transcript.
Things discussed on this episode:
Listen now (45 min) | Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what they've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! Read the transcript.
Things discussed on this episode:
Listen now (2 min) | Our fantastic and new season 3 intro for the Design Thinking Games podcast! Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast.
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Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.
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Listen now (51 min) | The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! Read the transcript.
Things discussed on this episode:
Listen now (24 min) | Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. Read the transcript.
Games discussed on this episode:
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Listen now (34 min) | After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! Read the transcript.
Games discussed on this episode:
Listen now (33 min) | Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. Read the transcript.
Games discussed on this episode:
Listen now (34 min) | After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.
Games discussed on this episode:
Listen now (37 min) | After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. Read the transcript.
Games discussed on this episode:
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Listen now (36 min) | After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. Read the transcript.
Games discussed on this episode:
Listen now (32 min) | Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero. Patreon!
Listen now (32 min) | Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. Read the transcript.
Games discussed on this episode:
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