Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.
Listen now (24 min) | Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.
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Listen now (23 min) | The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.
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Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (21 min) | Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.
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Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (19min) | Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.
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Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (19min) | Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.
Read the transcript.Support the show on Patreon!
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
Listen now (26min) | In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything. Read the transcript.
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Listen now (42min) | Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and em...
Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative inc...
Listen now (34 min) | John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in c...
Listen now (31 min) | Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research. Read the transcript.
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Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination. Read the transcript.
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Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player. Read the transcript.
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Listen now (34:50 min) | For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. Read the transcript.
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Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share. Read the transcript.
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Listen now (33 min) | There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage. Read the transcript.
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Listen now (21 min) | Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews. Read the transcript.
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Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.
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Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitte...
Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.
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Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.
Things discussed on this episode:
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch ...
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