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July 25, 2025 31 mins

In this episode of Digital Coffee Gaming Brew, host Brett Deister discusses several key news items and trends in the gaming industry. Brett covers the unfortunate passing of Julian Lafe, the Chief Engineer of Elder Scrolls II: Daggerfall. He then transitions to the reveal of Battlefield 6's campaign trailer, expressing disappointment over its lack of gameplay footage. Obsidian’s price drop announcement for Outer Worlds 2 and the layoffs at GreedFall developer Spiders are discussed next. The episode also touches upon Ubisoft’s various controversial decisions, including their reliance on microtransactions, the appointment of two new co-CEOs, and the development of a new Ghost Recon game. In addition, Brett talks about a new Retro 95 Limited Edition PC and the relaunch of Split Gate 2 into beta. Finally, Brett shares his hopes for Battlefield 6, emphasizing the need for a return to what made previous Battlefield titles successful.

3 Fun Facts:

  1. MainGear announced a Retro 95 limited edition PC with modern specs but classic '90s design, appealing to nostalgia fans.
  2. The trailer for Clive Barker’s Hellraiser game included actual nudity—pretty rare for a video game trailer!
  3. There was drama around microtransactions, with the Ubisoft CEO claiming they make games "more fun," something Brett (and likely most gamers) strongly disagrees with.

Key Themes:

  1. Death of Elder Scrolls Daggerfall engineer
  2. Battlefield 6 trailer reveal and skepticism
  3. Game industry layoffs, including Greedfall developer
  4. Obsidian's Outer Worlds 2 price change
  5. Splitgate 2 issues, layoffs, and beta return
  6. Ubisoft controversies: server shutdowns, nepotism, microtransactions
  7. Hopes and concerns for Battlefield 6 multiplayer

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
And welcome to a new episode of Digital Coffee Gaming Brew and I'm your
host Brett Deister. If you please subscribe to this podcast and all your favorite podcasting
apps, leave a five star review. Really just help with the rankings and let me
know how I am doing. And sorry, it's been a little while.
I went on vacation and then I got sick. So it was kind
of an extended form of.

(00:23):
Well it just wasn't what I was expecting.
But anyways, going to be talking about the
unfortunate death of the chief engineer of the Elder Scrolls to
Daggerfall. We're Talking about Battlefield 6
and the reveal because it wasn't really quite what I was thinking it was
going to be. And then Obsidian and Outer

(00:45):
Worlds 2, Greedfall, developer Spider and more
layoffs. There's going to be a new Retro 95
desktop design, Splitgate 2 is going back to
beta and Ubisoft just
CEO can just really not be quiet about things. It's very
weird. Also going to talk about Clive Barker's new

(01:07):
Hellraiser revival and then really just
honing in on like what I'm hoping Battlefield 6 is going to be
because I'm not really quite sure if it's going to be good or not. But
anyways, let's get on with the show.

(01:33):
That's good. I hope you're having a fantastic start of
your weekend. But first off is going to be that
Julian Le Fay, the chief engineer of Elder Scrolls 2
Daggerfall has died at the age of 59. He
passed away from cancer. Unfortunately he was known as the father of
Elder Scrolls series and he recently stepped back from gaming development

(01:55):
because of the cancer diagnosis. It is very sad and unfortunate
that this actually happened. He was like one of the founding members
basically of Bethesda and he helped
obviously he helped create the Elder Scrolls or was the father of it. So he
created like one of the best RPG series we have out there in gaming. So
I mean it's just sad all around, especially from cancer. That's just rough. And

(02:17):
that he unfortunately had to step back just because of that, the cancer
diagnosis. So it's all around unfortunate.
All right, moving on to Battlefield six and
well the trailer reveal was just the campaign, which
I mean I guess is interesting. Apparently it's us against a

(02:38):
paramilitary outfit or a private military
outfit and there's planes crashing, there's
explosions everywhere. I mean it's just a normal
like almost Call of Duty like single player campaign
but really nothing new.
It was all scripted, it was all CGI script

(03:01):
basically just non gameplay trailer.
Very annoying Because I just don't care about it. I mean, it was all nice
and it was all like, explosions and.
And rah, rah, rah. This is the Battlefield campaign. But there was really
nothing new, unfortunately. The real thing we care about the
multiplayer reveal will be July 31, which

(03:23):
is next week. But we really didn't get anything new
or anything really relevant. Supposedly the
multiplayer open beta will be,
I think, August 1st, but we'll see if that actually
happens. But I really wasn't too impressed,
to be honest with you. I was like, oh, that's cool. Like the

(03:46):
campaign, you play once and you go to the
multiplayer, you may play again, but you mostly just play it once.
Maybe a few times if it's actually good, but most time it's.
It's not that good. All right.
Obsidian has finally announced that The
Outer Worlds 2 will be price dropped from

(04:09):
$80 to $70. Yes. Because everybody was just kind of like
scratching their head and like, why is this so expensive?
Why can't you just not always
raise prices? I understand the Nintendo did it, and I don't think it's a
good course of action, to be honest with you. They keep on saying, well,
production cost is getting higher. I'm like, well, then don't have so many people

(04:32):
because eventually when you get too big, you're gonna have some lazy people that don't
do as much work as the other ones. It happens in every group. We all
know this. But
we'll see what happens with this if it's actually gonna be good or as good
as the first one, or if it's just not really going to be
great. I mean, Obsidian created a vowed which

(04:54):
I didn't even touch because it's just something I just didn't want
to play because of just kind of the
inserting of ideologies that I don't agree with and usually is
pretty bad in general. So I was kind of like,
I'm just not going to even play with this game. I just
don't care. And it just didn't seem like it was a great game. It seemed

(05:17):
like it was missing a lot of features that a lot of modern
RPGs have that it didn't have. So it was a
really weird a game,
but it did okay. I think they made back their money, but
I don't think it was. It wasn't like, skyrocketing off the charts.
It probably was up there for a bit and then it fell down on the

(05:39):
Steam charts. So we'll see if they'll make a vow Too. Maybe,
maybe not. But it happens.
All right. So continuing the trend of just
terrible news, Spider, the developer of Greedfall, has laid
off most of its animation team. Lead animator
Erwin Perrin announced that the layoffs on LinkedIn,

(06:02):
stating the company is proceeding with layoffs plan affecting the
animation and rig team. Perrin mentioned that there is
a need for talented animators and rig artists based in
Paris. The layoffs at Spider are part of a broader trend in the industry
with other companies like Warner Brothers also experiencing layoffs, such
as the shutdown of Monolith. So, I mean,

(06:26):
it happens. It's not great. I don't like seeing people
being laid off. But it is also kind of a course correction
on what's been happening the past few years. Covid really just kind of
like pumped a lot of money into gaming companies because they were
doing so well. But Playtime has been down
this year. People are not really spending as much time

(06:48):
gaming just because the games aren't great. And if we're gonna play games, we'd rather
just play the old games anyways because at least we know that it's good.
But it's just, it's not going
very well. I mean,
the newest one I was actually mildly excited about was the RoboCop
DLC which, because the RoboCop game was actually good

(07:11):
and the next game I'm excited about is Metal Gear
Solid or Snake Eater, whatever, the remake of the old one
from the PS3 and Xbox 360
era. And
that's really about it. Really can't say anything else.
I mean, maybe Battlefield 6, but even then I'm very,

(07:36):
how do you say? I'm very cautious about it because of
2042. And a lot of Battlefield players are cautious about this one
because we're like, you guys have not done very well the past few
ones. Battlefield 5 did not do very well when it first launched.
The newest one did even worse than Battlefield 5.
Battlefield 1 was kind of the last like great, like Battlefield

(07:57):
launch and actually launched better than Battlefield 4, which was a
terrible launch and took about a year to fix
all the issues online. Now we have Battlefield six
with back and forth of like, oh, it's great. Oh, it's
not so great with this area. Oh, they're doing great thing with this, bringing it
back. Oh, they're not really doing it. They're kind of doing this one. Oh, it's

(08:19):
gonna Battle Royale, which I have do not care about, whatever. And then the
reports of EA wants like a hundred
million off of this one or 100 million players or something.
Like that it's. It's an astronomical. Where they've never
actually hit that. But EA wants that now
because of all the resources they put into it. They have like

(08:41):
five different developers in it. So
it's just not a good time in gaming. No matter what part of the
industry you're in.
It's just gonna be pain until y' all figure out what we
want in a game. And it's good fun gameplay, good design
and stop pushing the woke non

(09:04):
binary stuff because we, we don't want that at all. Like just stop in
general, full stop. Just don't do it anymore. Leave your weird
ideas to yourself. All right, moving
on to main gear and is announced the Retro 95
limited edition PC. It is basically
a design from the 90s era. The more blocky, the more

(09:29):
gray beige time. So if you're like
really wanting to do that, I guess
more power to you. It just. I'm
all for nostalgia, but sometimes I'm like really that nostalgia? I mean
the cases nowadays look a lot more clean, a lot more
pretty to me than the actual retro stuff. But I guess for those that either

(09:53):
want to relieve that or never experience it, maybe something
for you, but I mean it was kind of harken back to the
old days of LAN parties, floppy disks and dial up, which
not all of it was great. I mean floppy disks were fine, but there,
there's like three different versions of floppy disk. This version of floppy disk

(10:14):
is really more the. The. Basically the floppy disk was
inside the plastic housing that
most people remember. But there were bigger floppy disks that were actually
floppy and then there was another bigger one that was bigger than the other
floppy disk. So that's where we're at right now.
But if you're looking for it, it does have

(10:37):
CPU options of AMD or Intel up to a Ryzen
7 9800X3D. The
Nvidia GeForce RTX 5080 graphics
card, up to 96 gigs of DDR5 memory,
8.8Tb of Gen 4 NVMe storage,
Noctua fans and an 850 watt PSU.

(10:58):
The retro design with modern thermals and whisper quiet air
cooling. So it's not quite the nostalgia you're thinking of
because those nostalgia days were very loud fans. They were. They
got loud. Anyways, moving
on to Split Gate two. It is back
in beta after less than two months of its official launch. And also

(11:20):
the studio is taking the original splitgate offline and laying
off all, all the staff members which, which
is 45 people affected. According to IGN, the studio
admitted to having exited the sequel initial beta too early,
citing rushed features and mistakes. The rebuilding phase of Splitgate 2
will last until early next year, during which the game will

(11:42):
remain playable. The studio plans to rework areas including progression,
add more portals to maps and and simplify monetization.
Splitgate 2 has a current 24 hour player base of
1,706 on Steam with an all time peak of
25,785. But player numbers have been declining.
Yeah, and then they also had an issue with their

(12:04):
microtransaction where it was originally really priced at like basically
$80 and they brought it back down to 40. I think it was even above
$100. Everybody's like what are you doing? But
it's funny because there's a lot of missteps. He didn't make FPS
games great again at the game awards. People got mad and he
apologized and I was like never apologize for this. Which I'm pretty sure

(12:26):
pissed people off. And then the game kind of wasn't where it was
supposed to be. So that has an issue. They also
launched a battle royale because that's the popular thing to do
now is to launch a battle royale with your other
more inventive game.
So what we have here is

(12:48):
well yeah, they should have just left it in
beta for a while. They, they knew better but I think they just wanted to
get it out and have it in players hands and then fix it along
the way. Which unfortunately is a lot of problems with a lot of developers. It's
oh, it's good enough, let's just fix it along the way. And people and players
will just, well, gamers will just continue to be part

(13:09):
of our process. And I'm like no they won't. If you
give a bad experience, players will move on and they'll move on
quickly and then they'll forget about you. Because why would I want to
spend time or wait for you to fix your game when
it's until next year when it will
finally be rebuilt? That's

(13:32):
not a good thing to do and there's no reason why I should
stay on that whatsoever. I got
the finals. That's still a really great game. And they've done a
great job of updating that game. Man. They just have a new like destruction
system where the buildings actually topple over. Well, most of them for the most
part. I don't think all of them do, but they have new maps, new

(13:54):
destruction and they're going to be adding more destruction to this because
it's old battlefield devs, so they don't talk about when it comes
to destruction, which you should never let them go.
Bad mistake, EA. So you have that one, you have Marvel
Rivals, you have Overwatch 2 with its stadium. I mean, you have a lot
of options and you're going to get lost

(14:16):
in the mix if you cannot figure this out. And I don't think you're going
to last very long, unfortunately. I'm not saying that they shouldn't, but
that's where we're at. All right, moving on to
Ubisoft because they really just cannot
shut up. Really need to sometimes.
Okay. Ubisoft is facing a lawsuit related to the shutdown of the servers

(14:38):
for the game. The crew. Last year, during the shareholder meeting, the
Ubisoft CEO was asked about the Stop Gaming, Stop
Killing Games movement. He said that games are not meant to last forever.
Uh huh. And acknowledge that support for all games cannot continue
indefinitely. Well, you could add a multiplayer, I mean a single player mode
that will make it last, quote unquote, forever. Or give it to

(15:01):
Gog to have it do a better job of that. The Stop
Killing Game movement was initiated by YouTube host Ross
Scott in response to Ubisoft decision to sunset the crew. The movement
questions the legality of ethics of publishers shutting down games that have
been sold to customers. Video Games Europe, a
lobbying association, responded to the movement arguing that this, its

(15:23):
proposal could make developing video games prohibitively
expensive. That's why you add a single player mode or an
offline mode. An offline mode will not allow you to have
servers where you can just have the game there and they could play
with AI. It doesn't always have to be
multiplayer features. I understand that that gets expensive

(15:46):
when you sunset games, but when you sunset games, you're saying burn
all your copies or destroy all your copies. That's just
stupid. That's incredibly stupid. And
that's what Ubisoft wants to do. Because they're like, oh, not making us money.
I guess we'll just shut down the game. Less than a year into it,
everybody's like, well it's a free to play, no one cares. But if you're actually

(16:08):
spending money to play this game, you should have a right to play
it as long as you want. Not, oh, sorry, we're gonna end the server
so you can't play this game anymore. It's like, well then have an offline mode.
It's not. I'm pretty sure that won't. It's not that expensive to do an
Offline mode, Ubisoft. Since you spend

(16:28):
100 million on Assassin's Creed Shadows, which is arguably not
a great game, or you spend a lot of money on Star Wars
Outlaws and then you sunset it pretty quickly because it didn't make you
any money and it's not that good of a game. It finally got good
when they. The last update, they finally added where you could actually shoot
your blaster on your speeder. And I'm like, that should have been added in the

(16:50):
beginning of the. When the game released.
It didn't make any sense. All right.
Speaking of Star Wars Outlaws, he also talked about.
Well, he blamed Lucasfilms and Disney on
it, which is kind of funny because yes, in part it is their
fault. But he said Star Wars Outlaws did not meet sales targets

(17:13):
despite being described as a decent game with post launch support.
Yeah, no one really liked it that much. If it was a
decent game, you would have had a decent profit. You didn't even have a
decent profit. You had an abysmal profit. You
cut that game so quickly on sales. It was really
funny. He also mentioned the game was released at a time when Star wars

(17:35):
brand was facing challenges, citing the cancellation of the Alkali
series and the release of multiple shows in 2024.
He acknowledged that Outlaws had some issues at launch that affected its sales, but
improvements were made shortly after release. Huh. Ubisoft
decided to delay the recent Assassin's Creed Shadows due to
lessons learned from Outlaws. Article notes that Disney has any

(17:57):
exclusive looks, exclusive deals over
Star wars license leading to increased competition in the market.
So here's the thing. Yes, Star wars
is not of a shining example of a good brand.
No, it was not solely the fault that that happened.
You have a lot to blame for that as well. Which is funny that

(18:20):
you don't mention how terrible and how toxic Ubisoft
is as a brand. First of all, you
create a character that arguably looked more masculine than
feminine, but it was a female. So it was a very confusing thing for me.
It. The story was okay. I mean it was nothing to

(18:41):
write home about. It was decent enough. The
DLCs were okay. I mean it will get you to play
if you really, really, really want to play. The only
interesting thing was kind of like the learning of your
abilities was the only interesting part about the game. The
AI was abysmal when it launched. You could not fire

(19:02):
your blaster on a speeder unless you got that stupid like
unlock thing where it was almost deadeye on your
speeder. And it got pretty
repetitive after a while.
So I mean why
would you care? Yeah, the, the

(19:24):
DLC update was okay and, and it added more missions
for you, but I mean, the missions are eventually going to get repetitive at the
same time too. So what you did is you sunset it, but you,
when it first initially launched, like the stealth part was basically
forced upon you, which was weird that you couldn't actually like not
do not stealth, but you had to do stealth or it would

(19:48):
basically you would fail. I kind of liked the,
I guess the cartels like vying for their
reputation, but it was easy to like get bad reputation and then get
up to good. I mean, backstabbing was just. It didn't really
matter. There was no consequences. So why not backstab every once in a while and
then get it up to an excellent again? And then it just,

(20:11):
it was too easy. I mean, it should have been more of like choose
one type of a thing or backstab and choose the other one.
But you could just be an excellent
rating with all of them. And why not? Because
then you could walk around the bases, do things you need to and not worry
about. Was half thought out,

(20:33):
most of it, except for the skills. That was probably the best thing about it.
And the rest of it was okay. So
no, it wasn't just Disney's fault. It was your fault too,
because Disney did not make the game Ubisoft. You did.
I don't understand. Also another fun thing that Ubisoft CEO

(20:54):
said. He said that microtransaction make games experience more
fun. No, they don't. Not anybody,
any gamer has ever said, oh man, this microtransaction makes this
game more fun. Who in their right mind has actually
ever said that stupid thing? I've never
heard anybody going, man, I hope they put microtransaction

(21:16):
into a premium game. It's going to be so much fun. No,
nobody has ever said that. Not once. Stop it.
I've never heard anybody ever, ever, ever, ever
say that, mention that it is not true.
But you know you like it because it helps you bring in more

(21:36):
money. That's why you like it. Let's be clear. You
like it. CEO of Ubisoft. The players do not.
Because if it's a premium game, you're adding microtransaction. Then it's like, what's the point
of the premium price? You might as well just make it free.
And then we will understand that.
But you can't even do free to play, right? Look at X Defiant

(22:02):
pulled that plug too early.
All right? And the next thing, because Ubisoft cannot stop
with its brain dead decisions. So we
have appointed two people
as co CEOs for the new subsidiary and one of it, one of it's the
CEO's kid. So there's no nepotism here

(22:25):
whatsoever. These are just the people that are the best and
brightest to lead Ubisoft into oblivion.
So his son has began his career in Owland
in 2014 a studio acquired by Ubisoft and
returned to Ubisoft in 2025 to join its transformation
committee and then the other CO CEO

(22:48):
founded CO founded Ubisoft Montreal Studio in 1997 was
previously the managing director for North America. The new subsidiary is
intended to foster an environment that allows teams to to take creative and
technical risks. Yeah sure,
Ubisoft, you're not known for taking any risks for a while.
Your last risk was Assassin's Creed, the original and that was the last

(23:11):
risk you ever took.
Even even Origins was a ripoff
from the Witcher 3. You
took a lot of liberties on that. You took mostly what made the
Witcher 3 good and you just basically put it into
Assassin's Creed origins. Because when I first played it I'm like why am I

(23:33):
playing Witcher 3 again? Might as well just go play Witcher 3. It took
me forever to be cause I'm like why am I playing the Witcher 3?
But I mean. The Ubisoft CEO said
that it's not about nepotism, but emphasized that
his appointment is based on his experience and the needs of Ubisoft

(23:55):
about his son. Yeah, yeah,
nobody believes that one. That's just you going, look,
I'm saving my butt. I'm saying things that really don't
exist or make sense. All right. And it's
also been confirmed by Ubisoft the new Ghost Recon game is in development,
making the first entry since 2019. Ghost Recon

(24:17):
Breakpoint. The CEO of Ubisoft discussed the company's strategy
regarding live service games during a Shelter holders meeting, highlighting
6 success of Rainbow Six Siege. Oh dear God, please do not make
it a Rainbow Six Siege knockoff. We don't need another one of
the he stated the goal is to enhance current experience and capitalize on
upcoming launches, including Ghost Recon

(24:41):
The CFO of Ubisoft mentioned the investment from 10 cent will will
support the development of major brands including Ghost Recon. Rumors about new
Ghost Recon game have been circulating since at least 2021,
with development purportedly under the code name Over.
Because it's over. The previous Ghost Recon game, Wild
Lines of Breakpoint were primary Third person shooters and this one

(25:04):
looks like it's going to be a first person shooter maybe, but we'll see.
We'll see. So, all in all, Ubisoft,
I don't what like half of the things you said, which
is made no sense and even less if it was
true. Yes, you did. Nepotism. Let's just
be perfectly clear. It's family and it's your kid and you want your kid to

(25:28):
be successful and everything and so you help them out all the time. Second of
all, no one cares about microtransaction and doesn't quote
unquote make it more fun. It makes it more fun for you because you get
more money. And third, Star wars
lol was your fault. Yes, the brand is somewhat
toxic and or helped it a little bit more making it less. But man,

(25:50):
you guys were not any better. So yeah, cut the
crap. All right, moving on to
Clive Barker's Hellraiser revival, which I saw the trailer of and I was like,
oh, this is a very mature game. So yes, it is very, very
horror. Very, very gory and very, very mature. There was actually
nudity in the trailer, which was interesting and just

(26:12):
a lot of grotesque, horrific things. So if you're into that,
this is the game for you.
All right, moving on to my hopes for Battlefield
6. It the trailer was released and it was basically just the
campaign trailer, which is a letdown because it was all
scripted. There was no gameplay trailer whatsoever, or at least what

(26:35):
I saw. It was all just about the story, which is fine, but even then
the story was not really showcased. Apparently it's going to be
the US against the private military or
paramilitary, so we'll see where that actually lands us and
what that actually does. Looks like there was no quote unquote
heroes in it, but like I said, there really

(26:57):
wasn't much shown, so I can't really say much on both. But my hope
is when reveal of the multiplayer
trailer for Battlefield 6 on July 31st. My
hope is the return to what made Battlefield great.
Destruction class, system and objectives.
That's really the main thing about it. Yes, there's all out,

(27:19):
all Out Warfare120 players can still work, but you
have to actually make good maps for it to work. It can still
work, but like I said, maps have to be really, really good.
A lot of times they're not and that's what made Battlefield 2042
not so good. But they're not going to do that anymore, which is
fine. Looks like the destruction is back in the forefront because

(27:41):
2042 did not have really that much destruction.
Yeah, you could blow up the spaceship on whatever
that map was called. I don't remember. I don't even remember the names of the
maps about in 2042 because it. It doesn't really matter.
So destruction's back. You can actually
like create your own pathing, which I think is very cool and

(28:03):
something that is needed in this to kind of push it
forward. Now what are we going
to see in classes? I hope at least four. Support,
engineer, sniper and assault.
Maybe five. Medic. Four to five is pretty good. You can go more if you

(28:24):
wanted to, but 4 to 5 is
a pretty good balance for that.
No weapon swapping between them would be helpful.
And no real gears or like equipment should
be very class specific because we had an issue with
2042 when it's just. It was just crazy to

(28:47):
do a vehicle just because a lot. Just any.
Anybody could have a rocket launcher and it got crazy.
So I'm hoping for the return of class specific
teamwork oriented type of game. It doesn't
always happen with teamwork a lot of times, but at least
knowing what class you need to to be

(29:11):
successful will be very beneficial.
No more operators or
heroes. We don't need that. Just do it. As
a faceless, nameless soldier, we're. We're fine with that.
And my big, big hope, do not go down the Call
of Duty route of all these weird

(29:33):
collaborations with companies like Teenage Mutant Ninja
Turtles. Weird like I don't know one
the Family Guy. Like all the weird ones where I'm like, this doesn't make
any sense whatsoever. Just don't go down that route. If
you want to go down that route with collaborations, do
collaborations with like war movies or like war dramas or

(29:55):
something to that matter where it makes sense. Because a lot
of times they don't make sense and it's weird. Don't be
Fortnite. And if you're gonna make a battle royale,
fine. I don't like them very much. They're.
They played out just like extraction shooters are
about played out. Now. It probably would have worked a little bit better with this

(30:16):
one, but you actually have to make something interesting out of this traction shooter.
It just can't be your run of the mill. But I have a feeling even
the battle royale is going to be leaning more towards Warzone than
it probably should be. But make a new
multiplayer mode and stop chasing trends for the love of God.
Like you used to be good. Like Rush was kind of a new thing.

(30:39):
Like break point. Like this all made more sense. Yeah, you tried
Battle Royale once, Firestorm on Battlefield 5 and it didn't go anywhere.
It wasn't free to play, so that didn't help it. But it didn't go anywhere
because Battlefield players just want to play Battlefield. Give us all out
warfare. Give us like
tools to be better equipped to handle

(31:02):
the things that are happening on the battlefield. Give us better like
proximity chat, give us that type of thing. Just
stop adding features that just make no sense.
But anyways, what do you think? Do you think I'm completely crazy or do
you think that I agree with you? Agree with me on what needs to be

(31:23):
happening in Battlefield 6. Let me know in the comments below. But thank you for
listening to Digital Coffee Gaming Brew. Really do appreciate it
and please subscribe to this podcast and all your favorite podcasting apps of a five
star review really does help with the rankings. Me know how I'm doing and join
me next week. Let's talk about what's going on in the PC
gaming industry. All right guys, stay safe. Get to playing the games that you want

(31:44):
to play with and find joy in microtransactions.
No, just don't do that at all. The CEO of Ubisoft's
crazy and see you next week. Later.
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