Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:01):
And welcome to a new episode of Digital Coffee Gaming Brew, and I'm your
host, Brett Deister. If you could please subscribe to this podcast and all your favorite
podcasting apps, leave a five star review. It really does help with the rankings. Let
me know how I'm doing. But this week, we're gonna be talking about
Grand Theft Auto six being delayed and the new trailer. It
was interesting, but I'm still not sold on
(00:23):
it. We're also gonna be talking about EA and Battlefield
because there's news about that. An interesting article about fallout and
fallout two, the originals, and how someone
found the actual source code for the original as well. We're talking
about expedition clear, obscure
(00:44):
expedition 33 and the sales. Also gonna be talking about kingdom
come deliverance two. Can we talking about star
breeze and payday three? We talking about
gears of war reloaded.
Also held divers two, new war bonds, Diablo
four Berserker, and why that's just a terrible waste of
(01:07):
money. Also and the main thing I'm gonna be talking about
is the new pricing scheme of gaming, and I'm kinda gonna,
this is gonna be me theorizing what may actually happen. Not really quite
sure about that one, but
let's get on with the show.
(01:37):
That's good. Alright. I hope you're
having a wonderful Friday and a
good weekend after that. But this the first thing we'll be
talking about is Grand Theft Auto six, and it has been delayed
until 05/26/2026. So we got
about a month or not a month, a year for
(02:00):
the new game to come out. And basically, everybody rejoiced for
this because all the other publishers and developers
were were, like, holding their breath, figuring out when this game was gonna come
out so they could move around their game release for
this. But it looks like it's not going to be coming
out. Now Rockstar Games has reportedly made changes to its corporate culture
(02:23):
to avoid previous issues of employee burnout, such as implementing
a flex time policy. GTA
six took three days to reach 1,000,000,000 in sales and the research
groups estimated that GTA six could make
1,000,000,000 from pre orders alone and
3,200,000,000.0 in its first
(02:43):
year. So it could make a
lot. I mean, there are issues with this maybe
a more woke. GTA six, not really so
set on that and not really so set on actually getting in the game either.
I think out of all the Grand Theft autos, I've beat
none. I don't know why I just gotta stop playing it. You're I mean,
(03:05):
you're supposed to get it, but I just never finished the game for whatever
reason. I know there's an online component, but I just never really cared about it
too much. But
should be interesting. I mean, they did release a new trailer. New trailer look
interesting. It's back in Vice City. It
looks like it's not in the eighties vibe anymore. It's gonna be more
(03:27):
towards current day, and there's a a guy
and a chick, kind of the main characters in
this game, I guess. I mean, there's a whole lot
going on. Supposedly, it was captured in the PlayStation
five, not the pro, but the PlayStation five. So
it looks good, but we'll see what they actually
(03:49):
bring to the table when it finally comes out
in a year. Alright. EA
has reportedly implemented layoffs at Codemaster
shortly after announcing the end of the development of World Rally Championship.
Codemaster has been in the fully owned property for over five years. The
studio has worked on f one franchise and also
(04:12):
developed EA racing titles including grid and
WRC. EA announced the cutting of hundreds of rules
and the cancellation of unannounced projects on April
29. The spokesperson stated that the company
is evolving and meeting players' needs and is reducing roles while
redeploying staff to align strategic priorities. He has
(04:34):
history of reef traveling development staff after completing projects.
There is uncertainty regarding the extent of changes to code
master in their internal setup. And, I
mean, just speaking from me, I think they're eventually just gonna get rid of
them because it seems like
the racing games aren't really their priority right
(04:57):
now. The priority is Battlefield right now, Apex
Legends, and really that's
the only two that I see. I mean, split faction really made a
lot of money for them, but they don't really care about that. Oh, mass effect
is the third one. They don't care about dragon age anymore.
Reportedly, they didn't really care about it because it just they just didn't
(05:19):
understand it. So the three main games,
actually, no, four main games right now is the Star Wars Jedi
series, but that's probably going to end after the third game is
released. So that's out after the third game is released.
The Star Wars Zero Company, but that game is probably
going to if it sells well, they'll make more, but if it doesn't sell well,
(05:42):
that will be done. Andrew Wilson does not
really care about the Star Wars collaboration anymore. He just basically
wants to its own its own IP. But Battlefield and Apex
Legends are certainly the two most
important franchises right now for EA. Then you
got the sports series, which is in their own thing, Then you
(06:04):
have mass effect because it seems like Bioware is only gonna be working on mass
effect. No more dragon age. So regardless of Ballou's Gate three
did really well, no more dragon age, which is really stupid.
If you had a really good team that wasn't all about
gender identity and gender dysphoria, it actually would have been a really
good game if you had competent writing.
(06:28):
I've played some of it in PlayStation five, but I I still
don't care to come back to it. That's the problem.
Is that I don't care. Before, when new Dragon
Age came out, I I come back to it because I actually care. But right
now, I do not care about it. It does nothing for me.
(06:48):
It is horrendously written. It's just it looks a little too
cartoony. The more gothic
darker, like, feel to it is gone
for a more upbeat, and it that's just not Dragon Age. I mean,
it does have some, but then your choices don't matter from the last three
games. It just they screwed
(07:11):
up terribly, and that's why it didn't sell well.
So maybe when the new CEO
if they ever get a new CEO, he'll come back in and be like, you're
refocusing on these. Technically, they should work on
command and conquer, but I don't think they ever will. So that's how I mean,
they have a lot of good IPs and properties that they probably should
(07:33):
look at again and work on, but they won't because they're focused on very
specific things. Luckily, they aren't gonna raise prices like Microsoft
did, but that's for now. Wait for a few years and
they may raise prices too if they see the other publishers
are getting away with it.
Alright. So in the battlefield or, yeah,
(07:56):
battlefield news, EA will invite more players to battlefield labs
playtest throughout May. Players from select regions of
Asia will now be included in imitations. Battlefield teams
have completed inertial server performance and stability
assessments. The development update highlights accomplishments,
including establishing a solid foundation for smooth, low
(08:18):
latency, and high performance gunplay, finding the right balance
and movement speed for functionalities, like
crouch, sprint, combat role, combat
role, and vaulting using
destruction to enhance tactical gameplay. So I mean, this is
all about it. I'm I you could consider me the
(08:40):
old school battlefield player I played since battlefield
1942. I've played every single one of them
even in 1943 and even modern combat. Modern combat's
not great. But I played all of them, even battlefield heroes.
They all had their interesting things. Battlefield heroes was
by far the most unique one they made. And then
(09:03):
once battlefield bad company and bad company two came out, destruction was
a primary thing. It kinda got lost in the shuffle after bad
company two. But they're
refocusing on it now, and they're using it as more as tactical,
but also allowing you to, like, run up buildings and
stuff through the destruction. So it should be interesting to see what they actually
(09:27):
do, if it will be good, if it will be bad. Combat
rules, I don't really know about that. Please don't
go towards battle black ops four and the
combat diving and the John Wick stuff. It just I played
it. The beta wasn't that fun. Didn't really wanna buy the
game, and rightfully so because,
(09:50):
man, those collaborations are just awful. I just don't understand
all of that. Now moving on
to the original fallout and fallout two. So the
original fallout and fallout two was more of a isometric or
boulder skate three type of gameplay style
because it was then made in the early nineties. You didn't really have that fall
(10:12):
three type of ability to make it like a three d world, so you had
to do more of a top down. But
the creator of fallout previously stated that the source code for fallout and fallout
two was lost and thought to be destroyed, but Rebecca
Hyman, cofounder of Interplay, because that was the original
publisher of the Fallout series. Black Isles was the original
(10:34):
developer, which they basically became
Obsidian, but revealed that the
source code for both games was actually saved. Her and
her team began archiving source codes for inner interplay's games
in 1993 after losing the code for wasteland.
Heinemann's recover recovered the code for Wasteland from a source at EA
(10:57):
and took on the task of preserving interplay's
gaming heritage. She stated that when she left
interplay in 1995, she had copies of every game the
company produced including fallout and fallout two, which is good because
it's good to actually have the archives and the source codes for all that stuff
to preserve the games because these games were really, really good
(11:19):
back when they were created. The story was really good, and I'm pretty sure if
you remade it in kinda like what was gay three, but re
basically remade the game and just into the standards
of what we have today, it still would be really good.
They were fun games. It's just different way of playing than Fallout
(11:39):
three. And remember that Fallout two came back out in the nineties, and
Fallout three didn't get made until way into the early
two thousands. So there was, like, I
would say, over a decade span between there was fallout
tactics, which is kinda good, but the actual the main
line fallout didn't happen until fallout three, and fallout two
(12:01):
came out in the in the nineties. So
it was a long time, and so I could see where that plus interplay just
had really bad business, and they just didn't
really do it very well because they had a lot of great hits.
And they could've they should've been a company that lasted for a while, but they
just they didn't do very good in managing their business.
(12:23):
Alright. So there is sales numbers unlike Assassin's
Creed shadows, which we still don't have sales numbers. I always find that
funny. But Expedition 33 has surpassed
2,000,000 units just under two weeks after its release.
The game has launched on April 24 for
PlayStation five, Xbox series, PC via Steam, and Epic Game
(12:45):
Store. It's also available through game pass. The game features a quest
to destroy a character known as the painters who has the power
to erase people by painting their cursed
numbers,
which is funny because apparently the guy that created this basically was born to
Ubisoft and created this thing. Square
(13:07):
soft or Square Enix Square soft is actually the original name. Square Enix
has said that these types of
games were old, antiquated, and gamers didn't want it. And then
they did this, and it looks like it's not. The turn based type
style has room in the industry. It's it's weird that these big
publishers go. There's no room for it. They don't want it. And then it's like
(13:29):
some small publisher makes it, and it gets really popular.
And it's like there is room for it. Just like Baldur's Gate three
show that isometric type games like that, there's room for
it. There's room for the old style Final Fantasy with
the turn based system. There's room for it. So Sony dragons
legends of the dragoon two could be actually made or the
(13:52):
remake of the original could be made and successful.
It just stop following trends all the time. Trends do not
make you money. It's doing something different or that hasn't been
done in a while that will make you money because you're gonna have new players
coming up and they'll be like, oh, wow. This is actually a fun strategic way
of playing it. But you just go, nope. Nobody
(14:14):
wants this anymore. This is old. Doesn't work.
And this is where we're at. So I'm happy that they actually
made this. I'm excited that they sold it so
well, and it it wasn't made in a big budget like 300,000,000 or more. It
was more like a $50,000,000 budget, which goes to show
big budgets don't make good games. It just makes
(14:37):
big budgets, and that's it. You don't need a team
of 3,000 to make a good game. You need need a team of
really good competent people, but less of them to make a really good
game. Alright. So King
of Come Deliverance two, which launched in
February 2025, has reached over 3,000,000 players
(14:59):
within three months. Players have collectively killed
500,000,000 humans, and the
most popular weapon is long sword, accounting for 207,000,000
kills, followed by the normal sword, 2,000,000, and
dagger, 40,000,000. Ranged weapons have resulted in
just about over 55,000,000 enemy kills with
(15:20):
headshots accounting for one in seven of those kills. The crossbow is the most
popular range weapon with 29,100,000
kills. Players have sold
38,510,000,000 items valued
at 2,400,000,000,000.0 Russian and picked
up a 31,310,000 pockets.
(15:44):
Cubeling over
107,940,000,000.
Players have spent three hundred and eighty seven million hours in game
while drunk, while 3,120,000
choosing wine and 2,460,000 choosing
beer, over 4,000,000 enemies were killed while the character
(16:04):
was drunk. That's interesting. And the win rate for
Farkle Games is 67 and paid
expansion called Brushes with Death is playing for release later in
May 2025.
So, yeah, we all love Kingdom Come Deliverance
two. I still have not picked it up because I'm actually quite mad with what
(16:26):
they did because now there's been rumors that the actual creative
director of it, yes, did, I guess,
allow this stuff to happen because you don't want to offend anybody. And I'm
like, offend the gaming journalists.
Offend away. We don't care about them. They are useless to
us. Offend away. You should have taken
(16:50):
out the gay scene, and you should have taken out the black guy. Didn't need
to be in the game. You would have actually sold a lot more. You
probably would have been to, like, 4 or 5,000,000,
but I just don't understand why you did
these weird things. It just didn't make any sense,
and I'm still upset about that. Hopefully, there's mods where I can just take it
(17:12):
out unless Nexus mod bans
it. So dumb.
Alright. So Starbreeze has agreed to acquire the publishing
rights for payday three. The acquisition aims to pursue
broader strategic opportunities for the payday franchise. Pay
sales fell from from
(17:34):
44,500,000.0 in year of 2023 to
7,700,000.0 in 2024. And it's because it just
it wasn't ready to be launched. They launched it too early.
Sarmbrisk acknowledged the payday three was underperforming shortly after its
September 2023 launch and initiated a rehabilitation
program. The company appointed well, that's
(17:57):
unfortunate. Adolf Christian Johnson as the new
CEO in March after ousting former CEO, Tobias.
I don't know how to say the last name. Star Breeze agreement with
the well, it oh, it's it's basically
it's basically the publisher allows it to take full publishing responsibilities
(18:19):
for payday investors, updates that states that the deal was
enable Starbreeze to accelerate content development and pursue broader
business opportunities for the franchise. Agreement concludes the current publishing
agreement, but establishes a foundation for long term partnership between
Starbreeze and the publisher for future payday projects.
Starbreeze issued new shares representing 10% of its outstanding
(18:41):
share capital to finance acquisition, totaling
approximately $3.03 or $33,450,000.00
before transaction costs. So this is this is
actually pretty good because
is it beta three wasn't great when it launched. It was okay, but it wasn't
great. And then they should have waited
(19:04):
probably a year or so and kind of, like, really gotten it into it.
There really was no single player mode. You still had to be online, which I
don't really understand why you always have to be online when you don't play single
player. And so people went to other games
that were similar to it, or they just went back to payday two until they
fixed the issue, which it seems like they fixed a lot of the issues, but
(19:25):
I think it still has a way to go. But I'm I'm hoping that they
will continue to update this and make us a better game. Do
what no man's sky did and I mean, they turned their
game around, and it's probably one of the best games you can get right now
because it's got so much content in there.
Alright. So Microsoft has it down. Gears of War Reloaded.
(19:47):
This game will be available on Xbox series x and s,
PC, and PlayStation five. It's one of the first times on
August 26 for the price of $40.
Subscribers to the game pass ultimate and PC pass will have access to
this game on day one. The remaster includes all content
from Gears of War ultimate edition and all post launch downloadable
(20:09):
content such as a bonus campaign act, multiplayer maps, modes,
characters, and cosmetics. The game features two player local and
online co op for the campaign and supports multiplayer matches with up to eight
players. Bonus the original Gears of War
ultimate edition purchased before May 5,
so it's already passed, at 11AM Eastern will receive a free
(20:31):
upgrade to the remastered edition. Gears of war was really
launched by Microsoft in 02/2006 and
since spawn sequel spin off in books, Microsoft has
previously announced plans to bring other games to different platforms
including Forza Horizon five
to PlayStation and various titles to Nintendo switch in
(20:53):
more likely than Nintendo switch two. So this is great.
I mean, can't hate him
for that. I mean, Gears of War is a great title. It was
originally made by Epic and kind of a partnership with
Microsoft, and then Epic eventually after Gears of War three handed it
off to Microsoft and Coalition Studios is now working on
(21:15):
this specifically. I really haven't cared since Gears of War
three kinda ended. There's a new story and everything, but
it is. I think this is gonna bring back a lot of nostalgia and new
players the from the PlayStation side to see how well this actually
will do. And if it's any indicator what Oblivion did remastered
did, this is a good sign for it. Not bad price, but it's still an
(21:39):
old games from 02/2006, so it's almost 10 years old.
But we'll see. Alright. So
early access of Titan Quest two has been delayed from
winter twenty four twenty five to summer twenty twenty
five, which is weird because, well,
(21:59):
it is almost this summer. But, anyways, the decision
delay was made by publisher THQ Nordic and developer
Grim Lord games due to crowded action or we achieve release
window. Yeah. There's a lot. Before we
use of Titan quest two will fall for PlayStation five Xbox series and
PS and PC. Thousands of players
(22:21):
participated in a recent demo test with over 92% rating their experience
pos positively, which is pretty good. Players
pay praise the game for capturing the spirit of the original Titan quest while
incorporating modernized systems. The game features new
masteries includes a boss named Apollo
Paulina the Terrible. Visuals and audio
(22:43):
receive average scores of 5.25 out of six and
five point one six out of six respectively. Developer
acknowledge areas needing refinement, including combat fluidity, ability
aiming, and balance, performance optimization, and new improvements such
as customizable controller schemes and enhanced UI indicators are in
progress. Grimlore Games is committed to delivering a true successor to
(23:05):
Titan Quest, and it wasn't the original developer either. Ironside Games was the
original developer of the original Titan Quest, but I
think they went under because they really didn't make anything after Titan
Quest. And then THQ, when they went under and
was bought out, decided to update the original Titan
Quest and announced the new Titan Quest two. And I'm glad that that they
(23:28):
decided to let because it is a very crowded action RPG. You got no rest
for the wicked. You got Diablo four. You got path of exile
two. I mean, it is very crowded right now in action
RPGs and you don't need to actually add another one. So it's
good delay. Plus they can actually implement more of these
features and make early access smoother than what it
(23:49):
was. So I'm excited to see
what what happens with it, but kudos to them to actually make a
really positive ranking on there. Alright.
So Helldivers two is coming with a new war bonnet on
May 15, which includes a sword specifically a curved
saber named the q c q dash two saber.
(24:12):
So original in the naming. This saber is the second melee
weapon added to the game following a previous melee weapon, a stun baton.
The war bond also contains the following items,
the re dash eighteen sixty one parade commander and
the r e twenty three ten honorary guard sets, the r
dash two amendment, a new bayonet rifle, the c q c
(24:34):
dash one, a true flag stratogram, which includes
a spear, a sample scanner booster, g
dash one four two, pyrotechn grenade, new banners,
capes, titles, and lockstep emote. The community has expressed
mixed reaction to the expectation set by
Airhead CEO, James Joran, previously joked
(24:57):
joking comment that players would, well, crap
their pants. The last war bond prior to this one was
released on March 20, meaning players have been waiting fifty six
days for for a new one. So it's
good. I mean, Helldivers is still a great game. It's still
it's it's the closest we get to, I guess, Starship Troopers eve
(25:20):
I know there's a Starship Trooper one, but no one really plays that one. Helldivers
two really took it over because of how bombastic it was.
And it'd be great to see a collaboration with those two to
get help just make a Starship Trooper games out of what
Helldivers two has done. Would be fun. It'd be fun to see other
games into the into that type of, like, game mode,
(25:43):
but Helldivers two is is still a great game.
Alright. So Diablo four has launched collaboration with
Kento Miras Berserk. The total cost to
obtain all Berserk sets in Diablo four
is about a hundred and $50. Real money because you have to
(26:03):
have a certain amount of platinum. I'm gonna go through all their stupid little currencies,
but the vessel of hatred price was $70. So it's more
expensive than getting the actual expansion for
Diablo four. Now the cosmetic
comes in barbarian rogue and necromancer. Apparently, the barbarian is the
best one of those set. It's just expensive.
(26:26):
I mean, I don't think anybody's really gonna get the whole complete
set because it's a hundred and $50 for the whole complete one. And seriously, it's
a cosmetic. It doesn't take you guys that long to make this type of a
thing. It's all like making a game. So I understand how cosmetics
cost more than the game is ridiculous.
It's it's stupid ridiculous.
(26:48):
And the problem is that Blizzard has been doing this
since I mean, mostly since acquired by Activision, but
also since Overwatch too. I mean, they over overinflate their prices too. I
know gamers were mad about it too because it's a joke saying that Overwatch two
was basically they just made it just so they could have a cosmetic
shop and do overpriced cosmetics. But they still
(27:10):
make money because some gamers are dumb
enough to buy them anyways. Alright. Moving
on to my main thing. And so we've been hearing about the,
like, the raising of prices on games. Nintendo basically said it's
gonna be $89. Take 2 CEO has said that
you could see games up to a hundred dollars. Microsoft just basically
(27:33):
announced that in winter of this year, it's gonna be raising their games
to $80. EA has said no for now. I haven't
really heard anybody else saying it. Ubisoft probably could because that's all
they care about, and they're actually making good games. And
so I think there's gonna be a new, like, pricing scheme,
and they're gonna be making different types of games for the different types of
(27:55):
prices because the issue with
raising your prices that less and less gamers are gonna be buying your games,
they're gonna be very discernible about which game they're
going to buy. And so what really needs to happen if
they're smart is that there's gonna be new pricing scheme. So
remasters are gonna be 30 to $40. Remakes are gonna
(28:18):
be 50 to $60, and the new games are gonna be 80 to
$90, probably more towards the hundred because we
live in a crazy world right now. And so here's my thing,
is that the old games will be bought because it's nostalgia. And if
it's a really good game, then we wanna replay it and see what it's gonna
be like. If it's a remaster, there's it's not gonna take as much time because
(28:40):
you're just updating the visuals, but you're not redoing the whole
game. And then remakes are going to basically
be redoing the whole game like Oblivion into
a modern engine. And so that takes more time because you
actually have to go in and kinda redo the assets and make
it look good, look better than what it
(29:01):
did ten, twenty years ago.
So we're at this cross order right now where these big
publishers are not really gonna risk making new
games, like new worlds, new franchises. It's not
gonna be that way. It's gonna be basically Excel
sheets and, like, is this game going to sell? Yes? No?
(29:25):
Was it targeted to the the quote unquote modern
audience, which doesn't exist because it's just the old audience.
Just, hey. We're just going to alienate men.
And so what really is gonna happen is
that one one is gonna be a marketing thing to
basically nostalgia, oblivion,
(29:47):
and then there's gonna be new stuff. But it's gonna be new stuff from the
franchises that are already established, halo, gears of
war, battlefield, mass effect. I
would say dragon nature. That's never gonna happen. Command and conquer,
never gonna happen. But you you understand the rate and the name recognition
of these games are going to be what there is going to allow them to
(30:10):
green light new ones. And then
old ones may get a remaster, more likely not
get a remake unless it's sold really well in the first place. And
so it's gonna be up to double a studios who
have smaller budgets, but will take more risks because they got to
differentiate themselves from everybody else to show
(30:32):
off what the actual
industry and what gamers want. Because they have a
better understanding of that than the big publishers because the big
publishers have too many people working there, and all they care
about is making money, which all of them do, but all they really, really care
about is how to maximize the
(30:54):
profit of it. So maximizing it would be name
recognition. If it already has a name recognition, if it was already
successful, more likely it's going to make a new game. If
it was successful ten, twenty years ago, remake. It was
moderately successful, but doesn't really need a new
remake remaster. And then the pricing will be
(31:16):
according, and then you can decide. But the new
games are unless unless
these big publishers figure out how to not do how to not make a budget
of 300 to 500,000,000 and hope that it's gonna sell,
like, bonkers, you need to stop having
four or five developer studios making one
(31:39):
game. It needs to be one or two, and that's about it.
Is it gonna happen? Probably not. Because look at EA, they got four
studios making battlefield now instead of one.
And so there needs to be a cultural
shift in the developer studios and
publishers. There needs to be more accountability with more
(32:01):
people with less. I'm not
saying overwork. I'm just saying it needs to be more accountability,
but, like, you do this, this, and this. You do this, this, and this, and
we'll figure out how to make this work. Because that's how the double eight
studios are doing, and they're doing a really good job of being loud. So
what do you think? Do you think I'm crazy about all of this? Do
(32:24):
you think there's something there with their mastery? Do you think
it's just too expensive to buy games now? The game is just way too expensive,
which you're probably right. Let me know in the comments below, but
thank you for listening to Digital Coffee Gaming. We really do
appreciate it. Please subscribe to this podcast. If you're not your favorite podcast, you can
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(32:46):
know how I'm doing. And join me next week as I talk about what's
going on in the gaming industry. All right, guys. Stay safe. Get to play in
the games you wanna play. Don't blow your budget on gaming,
even if it's the new ones. And see you next week. Later.