Episode Transcript
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(00:03):
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(01:02):
What up everybody? It's Yamez from over here at
Decent DND 721 Podcasting Conglomerate.
Are we a conglomerate yet? We've got a lot of people
involved. Anyway, today we are bringing
you a dice discussions. You remember those?
We did those a lot in the beginning.
They are fun. It's a little podcast idea that
(01:23):
me and Mudd came up with where we at decent discuss not just
our project that, you know, our stuff that we're doing, but just
D&D general in general, D&D, youknow, rule checks or D&D, you
know, cool ideas this and that, just whatever topics D&D Today,
though, we've got kind of a special episode.
We've been doing several, several awesome and fun one
(01:47):
shots and arena battles with, you know, other members of the
community that we have for decent and decided to do kind of
a bulls and bears dice discussion.
Kind of, you know, get the company, take the company, the
community thermometer, put a thermometer in the community and
take the temperature, so to speak.
(02:07):
So today starting off, we've gota good amount of people in here
and we'll be chatting with them and a few people might be
popping in and and saying hello and giving us their thoughts
and, you know, kind of a casual,you know, old school Skype call
of a bunch of people hanging out, you know, shooting the
shit. So with that, I will go over who
(02:29):
is in the room with me. Today we've got let's start with
Bark Hoshi or Barkoshi. Sorry, no T Barkoshi.
How you doing? Hello everyone, how you guys
doing today? I am Barkoshi and I've played a
Rubrusian Moonshade and one of the arena battles recently,
Community arena battles. So glad to be here to talk about
(02:53):
my experience. Right on, right on, right on.
We also have well mud, but I'll get to him.
He's the he's my Co host mud at mud.
Everybody say mud. Hey, hey, hey, OK, hey, mud,
Hey, mud next to mud. We've got SF recent joiner for
the community. I believe your first ones were
(03:14):
the was the Serpentine Duke. But yeah, you know, say what up
SF. That's exactly right.
Hello, everybody. It's an honor and a privilege to
be able to be here with you today, Yamas.
Sir. Sir.
Yes, I was calling you Sir. I wasn't asking for a Sir.
Sir. Oh, that's right, Sir.
(03:35):
No, Sir. Sir, Yes.
Last but not least, a man of many names.
We've got Waldo. That's you know, you may know
him as Kilbore. Just trying to kill Couch.
What up Baldo? What's happening?
Weldon McCoy here playing I played the Kilbor.
He was Level 3 Paladin, Dragonborn and also a new
(04:00):
character, Einhorn I I'm sorry. Einhorn einhorn einhorn.
Einar Einar, He's a He's a level4 Goliath fighter, level 1 monk,
so been. Having fun with that.
Yeah, yeah. Got to got to play with
subclasses. Yeah.
(04:22):
Mud, Mud was like, Are you sure you want to make them above
level two or three before your your first one?
I'm like, I want them to experience subclasses if they
haven't yet. MUD I I got to ask what it was
that with that one, would you? Did you think it was going to go
horrible or something because I gave them subclasses?
No, absolutely not. We we talked about it in that
(04:45):
arena match. And hi everybody.
My name is Mudd. I'm the Co host.
Yeah, no, I, I, I just my only concern was just like players,
there's a lot of things to juggle from level 1 to level 2
level. By the time you naturally reach
Level 3, you get pretty comfortable with the game.
(05:06):
You start to have a better idea of where things are, how they
work. And so for you as a dungeon
master to jump into your first ever game, not only with the
players having subclasses, but having level 5 tiered spells and
double attacks and all of those things, it's a lot to juggle.
(05:27):
So I was only ever worried that you were making your first
experience harder than it might have had to be.
But you nailed it, You rocked it.
And we're going to find out in this dice discussion if everyone
else had fun doing it with you. Well, I mean, everybody has fun
(05:48):
doing it with me, but you know, more than just that, I really
don't want this discussion to befocused specifically on on the
you know, my first time D Ming. I really want to.
We've got a lot of first time players here from the community
that I haven't really had a chance to, you know, voice that
really on the podcast more than just their end intro.
So we can get to my stuff later.You know, I, I kind of want to
(06:12):
hear from those and this will bekind of an ongoing question to
like throughout the evening. If you think of something or if
somebody pops in, you know, I, Ireally want to hear y'all's
first impressions, not just of DND 721's format, but just of if
this was your first time in the D&D culture or playing the game,
you know, I want to, I want to hear from, you know, what it was
(06:34):
like from that point. Well I I will say this, it was a
good move. Allow on subclasses and go on to
level 5. I had a great time.
But OK, well we could talk aboutthat if you guys want to gush.
I was worrying y'all were going to make fun of me.
Well, no, I mean part. Of that right it's it was, you
(06:55):
know, building the character andand and and and just
strategizing. That's, that's kind of what I
like about, about the game is, you know, it's theater of the
mind, like mud says, but it's, it's also going through that
character and building it and creating it and then studying it
and then strategizing and figuring out how you're going to
(07:16):
use that character and try to, and actually try to beat the
dungeon master, you know, at their own game and, and, and,
and try to stump you a little bit.
You know what I'm saying? But no, I had fun.
Nice, we see. And mud.
Feel free to, you know, yell at me and tell me I'm hogging the
mic too. Well, I, I was going to say,
(07:36):
because we do have right now, Waldo and SF, who both took
play, took part. I mean, Waldo, you've been
involved in damn near every game, which is awesome.
Like I, I, I love seeing, you know, return players.
But let's also like talk about the Serpentine Duke.
That was kind of the first dungeon crawl that we did for
(08:00):
the community. SF, you were in it.
Waldo, you were in it. Barkoshi, I think the arena was
your first game, am I right? Yes, it was.
I was supposed to do another onewith you guys, but some personal
life things came up so I had to bow out.
Yeah, I think he was originally slated for Serpentine Duke but
had to bow out and Waldo jumped in for him.
(08:21):
Yeah, at the last minute. That's right.
And then also Waldo. Waldo jumped in.
So did. So did T Dog.
Bow Wow. Bow Wow and out.
Yeah, well, yeah. T Dog jumped in too that time.
That was fun. He did, so let's let's turn it
over to SFSF. You're a friend of mine.
(08:44):
We've known each other for a little bit of time now.
I had a blast having you join usand get to enjoy the Serpentine
Duke. In terms of AI, guess we
recalled it. A2 shot A2 seating, back-to-back
adventure two weeks in a row. Tell us a little bit about your
experience. You know, we, we call it the
bulls and the bears. The high points, the things that
(09:06):
you enjoyed the most and the bears just being the things that
like, oh man, that was awful. Like don't ever do that again.
I want to hear all of it. So don't don't spare my
feelings. Tell us about your experience.
SF Wait. I got a.
Question first for SF sure is this is this the first time
you've done this online or? I mean you sound like a very
(09:28):
experienced DND player. I assume you've played that
before, but doing it online, is that your first?
So yeah, doing it online is my first time.
It's interesting the dynamic that changes a little bit when
you get online. Thank you for thinking that.
I'm experienced. That makes me feel a little
cocky over here. But it was a it was a blast
playing with you, Waldo. Likewise, brother, thank you.
(09:51):
So it was my first time doing itonline and definitely my first
time having it be recorded. So I was a little nervous about
it, but it just kind of it went it went well.
Everyone made me feel very good about myself.
I would say that I think the twoshot, the two Fer was quite a
bit fun. I think pros I really enjoyed
(10:13):
some of the map elements that Mudd came up with to find the
Serpentine Duke. I thought it was very fun how
we're exploring and we're going through things.
I enjoyed particularly on the fly when I asked to go to the
restroom and, you know, that whole story played out.
In fact, I think a character that was supposed to be quite a
(10:33):
minor, not even a character at all, became someone that joined
us. Is that true?
Yeah, if you're referring to Penelope the dark Elf maze,
yeah, no, she, she, she was not included in any way, shape or
form in my notes. Oh yeah, she became a whole
(10:54):
thing. Yeah, that was I do got to say.
Stellar, stellar bathroom. Oh, by the way.
Yeah, yeah, I do. I do.
Got to say real quick, it's really cool how you can take
like a normal name and twist it to sound different.
You know, like you take Penelopeand pronounce it Penelope to
sound exotic. I love it.
(11:16):
Yeah, I I might have at some point in that recording, you
would know better than me. Emma is when you edited.
I might have called her like Panoply at some point.
You know, you guys haven't mispronounced the name cracking
a a joke as a reference to like,an old broken Lizard movie Club
dread, Yeah. The one dude can't.
Pronounce Penelope Yeah, most people will that that wasn't a
(11:39):
it's from the guys who did SuperTroopers and it's it it's like
it was just kind of a in betweenthat and beer fest, it's a.
Cult. It's a cult classic.
It's. Amazing.
It's a cult classic, Yeah, but from from being the first time
you recorded, would you think about the episode, the final
cuts? Have you not had a chance to
listen to them? I don't want.
(12:00):
To oh I have not listened to them yet so I need to go do that
right now. Not right now.
Right now you're recording this,you know.
Stay nice to hear. Yeah, I I think only the first
half out. At the time of this recording,
only Part 1 of the Serpentine Duke has been published.
Part 2 does come out this Wednesday, June the 11th.
(12:23):
Yes, I will be probably uploading that tonight and the
early access on Discord, the early access on Patreon will get
to hear it pretty much as soon as I upload it, which will be
later tonight or tomorrow. Sometimes.
Sometimes that happens. We can hear the first half now
(12:45):
and the whole thing on Wednesday.
For non early access, don't forget to like, comment and
describe down below. Yes, click the buttons.
How? Was that?
How was that? Things.
That's great. Yeah, Miss, make sure that you
grab that sound bite. We're just going to paste that
at the end of every episode fromnow on.
Yeah, I, yeah, I think we had, Ithink I got that and then I got
one from Wawa somewhere and I haven't, I haven't, I haven't
(13:08):
added them because we say it enough.
Somebody was telling me I need to say it more, but that's great
though. So you, you enjoyed the, the
story, the Serpentine dungeon crawl, the elements of the map.
Penelope was kind of fun to likejust throw in there like she, I,
I figured like, no, there's no way this dude is just going to
let you guys walk around the castle like you, you would be
(13:31):
escorted. And then it was really fun to
like give that opportunity for Tdog to sneak away and, you know,
check out the kitchen and do some of those things that he did
and then have that like lead to a betrayal.
And I was also fully prepared for Penelope to just die when he
pushed her into the pit. I I gave an opportunity for a
(13:54):
couple checks, but if those checks had failed, I I was ready
for Penelope to just fall. And that was just the end of the
the bathroom maid who likes art but doesn't know much about art.
Describes it very literally. Yeah, I, I loved how as like as
you guys came back to the from the, from the kitchen, she's
(14:17):
still standing there. Just you just cut into and it's
like with this with the brush strokes and it's like Penelope,
well, what I, I had, I played that a few times.
It's a good time. It's it's a lot of fun.
So I I will Cher, I don't know if this made it into the end cut
(14:40):
of Part 2, but you guys absolutely wamped my final
encounter for that one shot and the Serpentine Duke, the the
main bad guy. I almost did it anyway, but you
prevented him from quote UN quote powering up into his
second form, which was going to actually be a giant snake.
(15:01):
And you guys, I, I did not expect you to save as many
villagers as you did. I, I really didn't think it
would be possible. And you guys very strategically
moved across the map saving people.
And also his guards rolled very,very bad on their intelligence
checks, like they had a -2 to intelligence and or something
(15:22):
like that. And they were like, oh, he told
me to kill the villagers, but no, there's this person that
looks like a threat over here. I'm going to choose to attack
that instead. So there there was a good mix of
you guys did a good job, there were some bad roles and the the
big bad guy was stopped before he even reached his final fall.
(15:43):
Yeah, the chaotic side and Kilbore almost sacrificed one of
them villagers just to see. I thought it was it was quite an
exciting dynamic that you set upfor the final boss.
I thought it was totally like, you wanted us to save the
villagers. It seemed like it would be smart
to save the villagers. I I was it Kilbor who started
(16:06):
just like running up and saving people or who was it that just
like ran in? It was couch.
Couch. The barbarian charged forward
and like, shoulder checked a villager, pushing them out of
the sacrificial like, rune on the floor that they were in.
That's right. Yeah.
Like you guys were doing all kinds of things, like you were
using your movement and your actions and bonus actions.
(16:27):
It was great. It was a very dynamic scene.
Yeah, it was the first time I got to do a death saving throw.
Yeah, that's right. You got just like the. 1st.
The nothing to cry. As much as you.
Died, I got 1 shotted again. For as much as you die, Waldo,
do you this your first death saving throw?
(16:48):
Yeah, he's always been brought right back.
Up. Oh my God, they love you.
Barkoshi, I don't think that in your arena battle you, you never
quite went down to zero hit points, did you?
No, I did not. I got down to like I want to say
12 HP. But I was.
(17:09):
So close still. Standing.
Yeah. I, I was running support for
that arena Battle for Yamas and I'm trying to think back on it.
It's always different listening as opposed to like being in on
the action. Yeah, I'm, I'm trying to
remember. I don't think anybody went down.
You know. You also.
Kind of wopped. I, I Oh yeah.
(17:32):
Oh, it was, it was a beautiful blend in, you know, just from my
memory and it could be like the high of DM ING or whatever.
But to me, it was a beautiful blend of, you know, me wamping
on them and then wamping on me. You know my monsters, because I
do know that that Lindsay, you know, Wawa playing Bella Bella
(17:56):
Mira was on the verge of death. Like I know she was hurting as
she. Was close, yeah, for sure.
Yeah, I purposely was not looking at you guys character
sheets and they're your health or anything like that
specifically because it's like Iwas kind of, I'm kind of used to
that being a player, like not knowing the health of the enemy,
(18:17):
you know. So I kind of played it fair like
that. But I know she had to have been
close. I I really tried, yes, the the
questionable brown goo. I'll get to the sponsors here in
a second because I'm, I'm kind of proud of those.
Me and Mud are pretty proud of those, but yeah.
Yeah, I did that remind you of the sponsors, the.
(18:41):
Oh yeah. Well, so yeah, I can go into
that real quick. Yeah, the sponsors if you don't
know. Yeah, the sponsors, if, if, if
the listeners don't know, sponsors are something that the
community can purchase with our token to have added on top of
what's already been added to thecampaign.
So it's a special monster in addition to what was already
(19:03):
planned. And I, and I will say this,
those sponsors kind of made thatencounter less of a beat down on
that. Like those sponsors saved my
butt. They they definitely did.
And one example, SF, you had a couple sponsors in your game,
(19:23):
one of which was the not a beholder.
You guys ran into a observer or a spectator.
It's it's called something else.That was the creature down in
the fake treasure. Room more like a viewer.
Yeah, he was. He had a few eyeballs and he was
doing a few things with them. But yeah, that was a sponsor
that had come into the into the experience because someone had
(19:47):
purchased a sponsor. Yes, I will say, Marcoshi, you,
you fought my strongest sponsor,sponsor the the mud spider.
You and I know are up there, youand Waldo.
Yeah, and that was a blast. And so could just because I was
going to say this, one of my critiques of your DMN, you
(20:10):
probably should have warned me that we were all on the same
team because I was going after. Oh, were you?
Oh man. Oh, that would have been so.
Much time. That would have been nuts,
Barkoshi. Sorry, I disconnected.
(20:33):
It's all right. Yeah, we, we did one player
versus player arena battle. And I, I did it with the
campaign players just because I wanted to test it with a group
where I could tell them all before we started.
You all tell each other you loveeach other.
And then at the end of the arenawhen there was a winner that
(20:54):
came out of it, I made them all tell each other they love each
other again. And you know, because they're
all in a campaign, they all haveto get along with each other.
But that, that was kind of my test in doing player versus
player. And I I want to bring it to the
community, but I'm I'm still a little on the fence.
Yeah, it it turned out pretty good And, and I don't want to
(21:15):
say it's no negatives out there.It turned out pretty good, but
that's because the narrative at the end of it just really tied
the entire thing together and made it make sense.
Aside from that, it was just there was a lot of like, why
didn't you do this? I need you to do this.
(21:36):
Well, it's PVPI, you know, like I'm, and it's to save myself,
you know, like, so yeah, it's, yeah, PvP can be rough.
There's a very selfish element to it.
And I I even threw monsters intothe ring for everyone to fight.
But yeah, Bharkoshi to to bring it back to your experience, that
is good feedback. We should make sure as Dungeon
(21:58):
Masters that we are specifying both in the announcement message
as well as at the start of the session that you're going to be
working as a team. I think that's, that's great
feedback because I might have thought that was clear, but if
it wasn't, we, we need to know that.
So thank you for that feedback. Yeah, no, I mean it.
(22:19):
It came clear when he said the three groups and so I figured it
was the players. But yeah, you know, so I.
Was positioned myself at the endjust in case.
I I, I kind of want to explain that encounter because I'm, I
thought it was kind of clever the way I had set it up.
(22:39):
It was three groups. It was the basilisk, the wizard
apprentices and then the players.
Yes. I, I should have made that
clear. I did honestly think you were
asking, you know, for the narrative like ha ha, are we
going to fight each other? You know, I, I didn't know you
were legit asking like off the record, are we fighting each
other or I would have answered no, no, no, no, this is and then
(23:02):
I would have cut it out. As I said, this is PV.
You know, this is you guys versus the the monsters and and
then I would have cut that out for us.
But yeah, I I thought you were kind of asking to ham it up for
the crowd. But in that in that encounter,
the way I had it planned was a group of kind of weenie, easy to
(23:22):
kill, easy to kill, but can hit hard long range casters, five of
them versus you guys and the bass list.
Their test was to kill the basilisk and anything else in
the arena and survive so they could become full Wizards.
They can't become full Wizards until they pass the test.
And as we know from the grand Australian arena, when you die,
(23:46):
you're brought back and put right back into the into the the
roster. So they're kind of stuck until
they kill a basilisk and and andwin an arena fight.
So either there's going to be a really horrible rolling night
where 55 Wizards kill the entirefield, or they're going to be
(24:06):
perpetually testing. Now I will, I, I, yeah, Miss,
I'm going to challenge you a little bit because what you've
essentially done is you have created NPCS and I think you
even named them like Bill and Phil.
And like you, you kind of like were like some fake names.
Yeah. I would challenge you that if
(24:27):
you do another arena battle and those wizard apprentices come
back for another round, that arguably they should be a little
stronger than they were before. Yeah.
And you could do stuff like bumping up their HPA little bit
or bumping up their ACA little bit.
Maybe they come back to the arena and another group of
(24:48):
community members like SF and Barkoshi and Waldo and whoever
else. If they want to do another arena
battle, they might get a repeat visit from those familiar
characters that they have to deal with.
And that's the glorious thing about them.
And and. That yeah, Waldo and I.
It's just as just damning. Sounds just as fun as I plan.
(25:10):
Oh, it is. Waldo and I are ready to take on
Bilium from Wizard accounting. Bill Bilium from Wizard
Accounting. Yeah, let's go.
Yeah, Barkoshi, I might have to get with you on the names
because me and you were. Well, I could.
I did the I'm going to do the edit.
So I I said the names anyway, I was going to say because you
were the 1 attacking them, you and Waldo.
(25:31):
So you guys know who I was telling you were attacking?
Yeah. Yeah.
I think, I think D&D were the ones me and Waldo got, and then
I think I forget who it was thatgot the fireball that got most
of them. I'm completely forgetting my
players. Crypto therapist.
Yeah. Yeah, it was.
Therapist. Named.
(25:52):
Paul the Sorcerer. Yeah, he just like destroyed
three of them in one shot. I thought I had them.
That's my fault. I I, I thought I had them spread
out enough. But he happened to throw a a
fireball and catch just all three of them on the edge, you
know? Which that was, that was really
(26:12):
my only critique there, but that's why by sponsors of.
Yeah, I know. I I legit had thought that I had
had them spread out enough but he busted out a ruler.
And that's what happened, like laughing so hard as Adm and also
like I, I kept my mic muted but I was legit laughing out loud
(26:34):
because when you and I Yamas didour little test round for me to
show you a few things, I fireballed like 6 of your guys
that. Is true.
You had. Literally just gone through this
lesson and I was watching it andat the beginning of the session
I told you, watch out. One of them does have fireball.
And then right out and you were like, OK, yeah, I'm going to
(26:54):
spread them out at the gate. And then right off the bat he
fireballs and kills. Three of them shot.
I was, I was laughing so hard. I was like, yeah, mez, I I tried
so hard to prepare you for this.Yeah, but no, I it worked.
It did and it was it was a lot of it's it's always fun when you
get to just wreck shit right when you just get to womp on
(27:16):
some weenies, you know, destroy the bridge that the dragon is
standing on, like whatever it may be, it's fun to just break
stuff. And crypto therapist, I think
was feeling real good about himself with that one.
Yeah, yeah, that yeah, that was fun.
I I I enjoyed it the some of theOP items I enjoy.
(27:41):
Oh. I actually have a differing
opinion on that one. Go ahead, SF, this I, I, I am, I
am prepared for this bear. So go ahead, let me have it.
All right, So what a bear this is.
So I do like, you know, people being able to, you know, join up
(28:03):
and have like magical weapons, magical items, things like that.
I think that's intriguing. I, I feel like, and you know,
obviously it's like a first run,so it wasn't quite ready in that
state. But the magical item, the I
think it's called the Ring of the shooting stars specifically.
It's a very rare item and I forgot what list it was in it.
(28:26):
I think it was C or D or something like that.
The item it was in the F tier list, which is the highest.
Oh, the last one. Yeah.
And it's supposed to be very rare.
And also we do charge a little bit more for those because they
are a permanent item you get to carry between sessions.
Well, that character gets to carry.
(28:47):
The character does, yes. See, you got to know me.
I like to get into the details and test things really hard and.
And hey, that's that's kind of what we're doing here.
Yeah, I read every item on that list and I and I compared it to
my character stats and and I've and I tried to find, you know,
(29:11):
the one that was really complimentary or Opie.
Yeah, it was. It was fun actually.
Yeah, that one, that one was quite Opie.
I think that's that's like it basically comparable to what you
can do as a level 11 character. And the rules book also
recommends very rare item classification to typically be
(29:34):
given around levels 8:00 to 11:00, depending on the power of
it as level, I believe 2 characters.
It definitely was like, yeah, this is like this took over the
whole game during a combat encounter.
So I think scaling it so that, you know, someone who gets it is
able to experience it and enjoy it, but having it scale like
(29:56):
going forward so that it gets stronger can add an element of
enjoyment where it's like, yeah,there's a scaling and power with
me and it's still useful becausethere's typically a lot of
utility that happens with these magical items all at the same
time. You know, not making it so that,
well, I have to put out, you know, a certain CR difficulty
rating for a monster that if accidentally like it does
(30:20):
encounter anyone else in the party would just one shot it or
could not get killed by anyone else.
I think balancing is definitely a great labor of love for the DM
for the magical items, if they're released in full power.
That that was my opinion on the magical items.
I agree with. You. 100% I do think it would
improve gameplay. And I will say this, we this is
(30:43):
actually a very good lesson to learn this early in our system,
you know, because when we were when Mud and I were creating the
items for my one shot or my arena battle, we thought about
that. And it's like, OK, we don't want
to pick something that is going to be way too overpowered, you
know, so, and I do believe that Mud and Waldo had kind of
(31:08):
homebrewed, like Retcon homebrewed the shoot at Ring of
Shooting Stars to do that. Yeah, and SFU, you hit the nail
on the head. I thought scaling it was the
most fair to Waldo, who did buy a night and I wanted to honor
that he had bought something andnot just take it away.
But I did agree that it trivialized a little bit of
(31:31):
combat and that it was overpowered for the level and
Waldo is a champ. He and I had a very great sit
down candid conversation and we did exactly that.
Where it has a lot less charges,so he can bust it out as kind of
a cool item, but he's probably only going to be able to use it
(31:54):
once at his current level. And so while though that means
for you, if you choose to break it out early, it's probably
going to be gone for the rest ofthe session or if you save it
for the boss fight, you know, it's a it's a cool, like I've
been saving this, you know, final thing until the end.
But it is just for our listenersat home.
It has been nerfed a little bit to make it more acceptable for
(32:20):
the level that they're playing at.
I believe the I believe the staff of Adder or this the the
giant constrictor summoning staff thing also showing the
treatment like maybe until at level X it summons a regular,
you know, as opposed to a giant,you know, and like, yeah, the
(32:43):
snake upgrades with their levelsup with the player, you know.
I, I may end up talking to crypto therapist about that as
well, because it, it did have a bit of an impact on the final
fight with the Duke. It was a lot of fun, but it, it,
it did it, it was pretty darn strong.
It took out the gate guard in pretty short.
(33:04):
I will say had, I will say had you guys had to go into a second
round with the Duke, you know, like if he reached his second
form, that would have had to have been a third episode
because at that point you guys were pushing 4 hours that.
Also that also weighed into my choice to like not just
(33:26):
automatically have him go into his snake phase that that
weighed into my decision, but italso just playing it fair to the
the setup of the one shot. He just didn't get there.
He did not sacrifice enough villagers so.
Yeah, I wish you got it. Yeah, it would have been great
(33:50):
to see. You know what, maybe we can, if
we can get the gang together again, I would be willing to do
this. I've got everything prepared for
the serpent version of the Duke.We could do a alternate universe
retcon one shot where it is all of you entering that scene with
(34:12):
the Duke and I could we we couldstart where you have saved the
villagers or it's an alternate reality where no, all the
villagers died this time and nowthe Duke is transforming and
this one shot is just one big boss battle fight of all of you
verse the Duke. That would be awesome.
(34:36):
That would be sick. You know, one of the characters
I believe ate oysters and I don't, I don't think that was
one of the magical food items that were like enchanted to help
him. You know how like, the wine got
sucked out of my stomach and then I had to like, roll a save
for it? Yes, your your hand was starting
to turn a little snake like and you you've passed your save to
(34:59):
prevent it. That's right.
What if? What if the oyster did that to
someone else? The food was not altered it it
was it was a little bit of a red.
Herring I will say, Speaking of continuity on the Serpentine
Duke, when you guys reached the end and Sarah's like, you know,
(35:21):
Oh yeah, I got this necklace youlook at.
It Sarah is dead, you're talkingabout Penelope.
Sorry. You're talking about Penelope.
She's still in. She's still in my heart.
So yes, when? Penelope is dead.
Yes, I'm going to cry now. Oh, when?
Penelope or when Kilbour handed Penelo the necklace, you're
(35:45):
like, Oh yeah, and and nobody, you know, this didn't even come
into play because nobody was wearing it and whatnot.
I here is a big secret that onlythe listeners of this episode
are going to know because because you said that at the end
and it was such a beautiful end scene.
I had to go back and edit out the part where Kilbor like waves
(36:08):
it at the door and you say nothing happens and Kilbor goes
Oh well I put it on. Oh, he did.
Yes. I did.
I thought I cut out or somethingso I wasn't going to say
nothing. Yeah, you did.
And and mud. You even acknowledged it.
I and and there was a whole bit about it that I removed.
(36:29):
Oh my God. I had it for some reason, I had
it in my head that he like pocketed it like that.
He. No, no, he, he put it, he put it
on. So I but you guys talked about
it in a way that I was able to cut that part out and it just
works, you know? Bad DM ING bad mud bad DM.
(36:50):
Yeah, it's, it's 1D, right? Yeah, he, he, you know, he goes,
Kilbor goes. Well, I guess I put it on.
Oh, well, I just pushed the doorand you said, yeah, the door
opens. And that was and then so I was
able to cut it there to where itgoes, you know?
Yeah, it does nothing. And he goes, oh, well, I just
pushed the door. So I got you guys with your
(37:11):
continuity errors. Lucky, lucky me.
See, this is what I talk about. Barkoshi, we talked a little bit
about this at the start of your arena battle.
Yamas makes us sound better thanwe sometimes do ourselves.
I do try Barkoshi. Why?
Why it makes it good? To have a good editor.
(37:31):
Absolutely. I can't.
I can't wait for like SF to hearthe Serpentine Duke recording,
and Barkoshi, I can't wait for you to hear the recording for
the Grand Australian Arena Rocco's test.
I'm just open right now. I can't help it.
I am. I do have a bit of pride in in
(37:52):
in this. It's, it's, it's something that
allows me to do things, even stuff that I may not be the best
at or new at. Like I, I'm in construction.
So anything that I do, I, you know, it's, it's not for the
money, it's not for the glory. It's not for, it's, it's for the
Badonkadonk. No, it's, it's for that pride,
(38:13):
the end of the job. I could I, you know, I drive
down the street with somebody. I could point the house that I
worked in, that one, I built that one, that, that one there.
Oh yeah, I repaired their panel or that one.
That one was a pain in the ass. You know, same thing with this.
Is this like the music that I make for it, the the editing?
It's like I, I have a sense of pride in that.
So I try to do the best that I can, you know, and, and I'm
(38:33):
excited when people hear it, especially in this situation
where you guys are a part of thepodcast, you know, you guys can,
you guys can then take pride in it too, a shared pride.
Send it to your friends and family.
Like check this out. You may not like, you know, D&D,
but this is me. This is your, your brother,
sister, uncle, whatever, you know, check this out, you know,
(38:56):
and, and people would hear it. And that's that's why I like
what I do. That's awesome.
Be honest. Thank you for doing what you do.
Yeah, yeah, it's, it's and you could ask Matt, I'm not I don't,
I don't take praise very well, but like I have to kind of
explain I feel to the you know, so that it's like y'all know,
like that it means a lot when you guys like like what I do,
(39:19):
like Prakoshi, I know you're youlisten to the podcast, right?
Yes I do, and I just actually fanned with the Circuit King
dude Part 1 right before I jump on here.
Awesome. I love it when people are up to
date. It's it's like my biggest hurdle
of like imposter syndrome. It's like I put a bunch of time
(39:41):
into this and like, I'm going tobuild this like cool thing and
then I like think about it afterthe fact.
I'm like, man, no one's going tohave fun listening to that.
You know what? I don't care.
I have fun making it. I'm working on it.
I have fun making it and I'm I'mto we're going to do everything
we can to get this stuff pushed out there.
(40:01):
You know, we, we consistently grow slow organic, right guys?
That's, you know, that's how it needs to be done.
If you look at all these fast projects, man, where are they
today? Most of them are gone.
So just slowly building. Everybody keeps saying it, but
it, it, it is true. We are early, we start putting
(40:24):
these ideas out there. We start working on ideas no
matter what it is, you know, you'll get there eventually.
There's no need to rush it and try to spend thousands and
hundreds of thousands of dollarsto, you know, try to rush a
product out there. When you take your time, I mean,
go slow, you work out the inks like you know, this is great.
(40:45):
What you guys doing with like this podcast, getting feedback
from the members in my life. I'm Black Belt in Six Sigma,
which is just like processing improvement and whole bunch of
manufacturing ideas and we call that the voice of the customer.
It doesn't matter if they're truly a customer or not.
It you just kind of got to take their feedback and adapt to it.
(41:09):
And so it's great to see you guys doing that.
Yeah, you talk to your demographic, you know, and being
a podcast, you're right, it makes it easy, you know, like we
can do something like this wherewe have our demographic join us
and discuss it. What do you guys want to hear?
What do you guys want to you know, you know, what do you,
what do you guys want to do? Like how, how do you like this
(41:30):
way? Like hearing you guys talk about
Barcosa, you hearing you talk about PvP, You know, if you'd
like at some point to try it PvP, we can get a handful of
people together and, and do one.It would be with Mud's
disclaimer, you guys all like hug and say I love you before we
start, you know, but you know, we could do it.
It's it's like I keep telling people who go like, Hey, this
(41:52):
would be a good idea and say absolutely we, you know, like
nothing happens instantly, but we could, we got a, a log of
ideas that we can use and the community helps build it.
Which? We don't have.
Some I have a question for you MUD, because one of your one of
(42:13):
your players is now lawfully evil.
Yes, Sir. One of your players throats
while they sleep. I'll kill them.
I know, I know, I know where. He lives.
No, this is a this is a great question and and this is diving
(42:36):
into some of the latest stuff happening in the campaign.
I have had a private and very productive conversation with
Tolton, who plays Braggrenier, who is now, as you said, lawful
evil. You know what?
And, and I'm going to go ahead with spoilers because this
episode's been released. And if you're listening to this
(42:56):
Dice description, you've probably listened to the
podcast, unless you're Waldo so.I'm going to leave so I don't
get spoiler. Yeah, he actually left.
OK, yeah, I guess Waldo, you candeafen yourself if you want, if
you don't want to hear it, but I.
(43:18):
Well, there we go. Yeah, he I'll tag you in.
OK, so Bhargoshi to answer your.Question.
I'm sorry. No, you're good.
You're good. We had a great conversation and
we, we talked about how disruptful it would be for him
to try to just straight up PvP one of the characters.
(43:39):
And we, we talked about how his lawful evil nature could be
something that develops kind of gradually over time, that he
becomes more and more aware thathe's thinking this way or that
he's having urges to behave thisway.
And we came up with kind of whathis lawful evil goal is, what
(44:05):
his agenda is and the means thathe is willing to achieve it
with. So he and I had that private
conversation. I can't talk too much more about
it because I don't want to give it away for the campaign.
I can't have Yamas hearing it. So we had a great.
All I'll say is if if he wants to try APVP moment with one of
(44:26):
the campaigners, Bragg and Pebble have a special
relationship, that would be, youknow, I'm just going to throw it
out there. Would be narratively epic if
they had a fight scene. You know, like, think how much
she looks up to brag to brag. Oh, yeah, no, I, I was thinking
that there's so many different ways that that major change
(44:49):
could really play out. So I was, you know, really
interested once that happened onhow you guys were really going
to handle. That it's going to be fun to
play out. I I will leave it at that.
Yeah, that's going to be fun. I don't.
Know how you just making my evenmore I'm not I'm going through
(45:11):
withdrawals when when when when?So the perfect, perfect question
too, because for those who are up to this point, who, you know,
maybe maybe they leave when Mud says or they turn it off when
Mud says, you know, like, oh, and and that's the end of the
session or whatever. Yeah.
(45:32):
So how we're going to kind of run with the main campaign right
now is we are going to do what'sa between arcs.
We're calling it a, what did youcall it?
Downtime? You know, it's it's going to be
a series of downtime episodes. It's probably going to be 1
episode of Downtime with the Silver Moon Ark coming to its
(45:55):
conclusion. I, I have set it up in such a
way that it's going to allow allof the characters to do a little
bit of exploring, introspection.How do they spend their time
when it's not like one crisis after another?
Kind of like how the Silver MoonArk was.
It just gives them a chance to kind of flesh out their
characters a little bit. And I'm going to have some broad
(46:17):
stroke things that come up and I've already got my list
written. I'm adding to it pretty
regularly. But it it's things like some
some things are some some aftermath is going to come up,
some consequences of their actions, some consequences of
(46:38):
the decisions and some differentthings that have happened.
Some of it that the players caused, some of it that the
Duchess caused, some of it that the grin caused.
And there will be kind of these like I'll, I'll give a really
easy example that just just to kind of like throw it out there.
Like the something happened. And the characters might be at a
(47:00):
Tavern and they overhear a number of people in the Tavern
talking about what happened. And maybe they're angry about
it, or maybe they're telling lies.
And maybe they're like embellishing in a negative way
or in a different way. And I might say, OK, Pebble and
Narloeen are in this Tavern together.
How do the two of you respond tothis incident?
(47:22):
And they all get a chance to say, like, oh, this is how we
react to this. They're going to do like a it
like if they say like, oh, we fight them, I'm not going to
have them roll initiative and doa whole fight there in the
Tavern with the other members ofthe Tavern.
It'll be like a, OK, give me an attack roll.
Let's see how well you do. And asking some clarifying
questions like is it a fist fight?
(47:43):
Do you pull out weapons? Are you out for blood?
Do you try to kill people? Or are you just beating them up
for maybe talking bad about you,whatever it may be.
And so they're all kind of be like the single roll with the
broad stroke scenario, your broad stroke response, and then
a single outcome that comes fromthe role.
(48:05):
And then that leads into the next event and the next thing.
And it kind of builds a picture of of what has happened in the
aftermath of this story arc. And the ultimate goal of it is
that by the end of this downtimesession, it leads all the
characters into the next call for adventure, the next quest,
(48:27):
as it were. OK.
So yeah, that sounds. Go ahead, Barkoshi.
No, go ahead, go ahead. I was, I was going to say like
I, I had thought we would. We, you know, I, I didn't quite
know where we landed on it, but I, I was under the impression
that we were going to be doing like a quick aftermath episode
with everybody in it. And then like small, short, you
(48:51):
know, one or two player like, oh, you guys split up for, you
know, a month or whatever. And this is what you know, Thea
and so and so gets into. This is what Pebble gets into.
This is what you know, like havelike a couple little one shot
things to kind of fill some gap.We we did talk about that and I
(49:13):
that that's on me. I thought I had mentioned in the
player. Channel.
That I, I was kind of rejecting that idea just because I didn't
want us to go weeks and weeks where it's like, OK, this week,
you know, Pebble and Braggrenier, the two of you have
a little one shot just the two of you and it excludes all the
rest of the players. And then the next week it's OK,
(49:35):
Thea and Nokomis, it's the two of you doing this.
And I I wanted to avoid having like full on one shots that only
involved one or two or three characters just to prevent it
from stretching out for like a whole month of only some people
getting to play. Yeah, OK.
Yeah. No, it is I Yeah, no problem.
(49:56):
You are correct. I did consider it.
I just at the end I rejected it.So and there the other element
to that too was, you know, let'ssay, you know, Pebble is Waldo's
favorite character. So like in the first week, if
Pebble and Braggany are gone andadventure Waldo might be like,
hell yeah, this is my favorite character or my favorite like
character combo. But then the next episode, if
(50:19):
it's only Nokoma Cynthia, then that might kind of be a bummer
for Waldo where his favorite character is not even in the
episode. You know what, that brings up a
good question that I have for and and I apologize, I'm getting
messages from somebody. Hold on.
It's all our fans saying, what are you thinking?
(50:41):
It's. Bad idea.
Bad idea. Yamas tell mud to stop.
It's Jim. What?
Was I saying yeah, I can, I can edit all out?
Oh, yeah. Go ahead, ask you a question.
I'll, I'll ask. I remember what I was going.
To say so, the next one is for MUD.
(51:03):
Again, it's more request than a question.
If Bark ever becomes an NPC, I would like to play them.
Praise bark. Oh man.
And then I'll what when we goingto get into another arena
(51:23):
battle? Yeah, I know, know.
Me, I'm always ready. I I'll say Barkoshi hard maybe
if if we get to a place where where no hard maybe on Bark
becoming an NPC. No, no, I can do it.
(51:44):
Like, OK, 'cause cause 'cause Barkoshi, as you, as you know,
we don't know when Bark is goingto show up.
Like Bark essentially he he's there.
But like what I can do from hereon out is anytime we have Bark
show up and talk and have, have a speaking role, I can take and,
(52:06):
and and transcript what I can. I can get up, get with you on
the editing and have you do the voice like here.
Read these lines and then put. It in.
Yeah, that is a good idea, but Iwas hoping one day you guys
manifest bark, he got enough followers and he becomes an
(52:26):
actual NPC fighting with you guys.
Oh oh. No.
So bud here was my thought this was this was my thought was
having a guest player in the campaign who is playing Bark as
an NPC. Mark Koshi, you and I would just
need to do some work ahead of time where the the story is
(52:49):
pretty open, but some things I do have very specific plans for.
And so for something like Bark, if there was some kind of
catalyst or something that made sense, I might tell you, Hey,
I'd love for you to come and guest star as the
personification of Bark in this episode.
(53:10):
But there there might be some restrictions around you can
share this or you can do this oryou know, Bart can't just, you
know, show up and be like, I hate all of you and I'm going to
kill you now, right like that. That wouldn't make sense of the
story. So there there would be some
guidance that you and I would talk about beforehand.
(53:30):
Yeah, that would that would because Bark is a God.
A big, strong, super powered God.
Definitely not. Take on the crippled God,
definitely like, you know, rightnow making sure the crippled God
is not, you know, extending his power any further than he had.
And I'm going to keep talking toprevent MUD from denying this
reality that I still want to be true praise.
Bark, praise, bark. OK, I have muted Yamas, so let's
(53:57):
talk about the Crippled God a little bit because Waldo, this
is this is kind of a fun opportunity.
Waldo, you had played in the oneshot nothing to cry over and you
had a very, very Easter egg heavy experience and reference
to the main campaign where you ran into Sarah the oyster
(54:21):
shucker. I I wanted to just hear from you
like in, in terms of having one shots in these community games
and having them in some way be in the same world and in the
same universe as the rest of thestory.
How was that experience for you?Oh, I mean, it's very
surprising. I mean, again, I love the
(54:44):
surprises that you guys throw. You are very quiet, Waldo.
Can you hear me now? Much better.
Yeah. I'm sorry, what were you saying?
I was going to say I love the surprises, you know, so having
the surprises, you know, you those prizes you guys throw in
there, they're they're awesome. So keep doing that.
(55:05):
You know, it's also kind of an honor to be part of the main
storyline after, you know, beingsuch a fan for sure.
Cool. And Bhargoshi, that also extends
to you because even in just the slightly more contained arena
battle, that still exists in thesame universe as the rest of the
(55:26):
campaign. And I know you've listened to
the episodes, I think during thefair episode before the jousting
started, either the Duchess or someone else made a reference at
that time saying, well, it's no Grand Australian arena, but we
do have our tournament area where the jousting will take
place. So there there are some
(55:47):
references in the between the campaign and the arena that you
participated in. Oh, yeah, And they'd.
So ever since the arena battle, I've been trying to figure out
who Rebrusian is. And he's just a simple monk, but
(56:09):
he has grand ambitions. He wants to become the mortal
that becomes a God that controlsall the gods.
So. Oh yeah, hold on, let me grab
(56:30):
my. New Oh you sweet summer, Oh you
sweet summer child. I mean, hey, that's.
If the Buddha can do it, it that's Rubroustian can do it.
That that is a very fun ambitionthat that can lead to a lot of
interesting experiences on the journey along the way.
(56:53):
You and I might be having a different candid conversation at
some other point about what yourcharacter receiving that amount
of power, what that might do to him, and that might open up a
whole different path of one shots or other things that could
(57:14):
come about. So yeah, you and I might end up
talking more about that. Secondary campaigns are all like
content I want to make, so I have to order or hire another
editor to help me out with theseand hopefully Boo boost our
release dates to like twice a week, you know but.
(57:34):
As a listener, I would appreciate that.
I I know more, more content, more better, you know?
As a player I have fun down for helping with the content.
Well we have three dungeon masters now, so between me,
Yamas and Wawa, I do want to getWawa doing another one shot.
(57:57):
Of some variety. And letting her do that with the
community to some degree because, yeah, her one shot also
exists in the same world. It's it's part of the same
universe. So there there's these like
really fun ways to kind of interweave these stories and
referencing places and events and all kinds of fun things in
(58:19):
that way. So yeah, I I I have so much fun
with this. Like you, you were talking about
like, man, it must be fun to be Adm.
It really is. And you know, when I was a kid,
like my whole thing was I told my parents like, I'm going to
grow up to be an actor and an author, and I'm going to write
books like Stephen King and I'm going to then act in my own
(58:41):
books. And my parents kind of patted me
on the head and said, sure you will, buddy.
And the conversation I got to have with my mother when I said,
hey, guess what? I'm making a living out of
writing stories that other people are participating in.
And yeah, it's being done on a podcast, but I am still doing a
lot of writing. And it is being listened to by
(59:03):
an audience. Her her tune changed and she
said, well, of course you are. And I never doubted you a second
along the way. Like I always knew this is what
you would do So oh. You know parents do that, you
know? No, no, no, no, no, no.
They, they, they thrash at your dreams when you're a kid to make
you fight to make them come true.
Yeah. Is that what?
(59:24):
It is is that is that. Yeah, like I, Yeah, like when I
was. Yeah, like when I got my first
bed at 23, I was so freaking happy.
Like, no more cages, you know? I dreamed I'd be able to get out
(59:45):
the cage. My parents were like, no, you're
not going to get out the cage. It took me a second.
Yeah. I I was.
I I was prepared for you to say hammock and.
No, no, I'd never leave a hammock.
No, I I joke. I kid.
I love my mom. Well.
We. But.
(01:00:06):
Go ahead Yamez, finish your thought.
No, I you were about to end it and I was about to say, no, we
didn't actually do any bulls andbears from Well, I, I, I want to
hear how bad I did. I, I was just going to say we,
we have crossed the one hour mark.
We're at 65 minutes. So I, I did want to open it up
to all the players. I, I do want to hear your high
(01:00:28):
points and your low points of your experience with Yamas and
then any other high points or low points of your experience in
any of the community games. But I wanted Yamas to hear some
feedback, and I also wanted to hear just this is what I'm
liking best and this is what I'mliking least.
Really, I don't have any complaints on how the game was
(01:00:50):
ran. I thought you did a really good
job. Most of my bearish moments was
just me. You know, I created my character
literally an hour before the arena battle, and I never played
D&D on D&D Beyond like that. To me, D&D Beyond was you went
there, create your character, printed it out, and then we had
(01:01:12):
to go to Steam and run a tabletop games to be able to
play on the Internet. So it was just a little bit of a
learning curve. I could just because I didn't
know D&D Beyond was that sophisticated.
I thought you guys were doing ithow I just described.
And then there's a couple times I messed up, like I shouldn't
(01:01:34):
have missed the step because I realized that I actually had a
step of the wind, which I could have used as a bonus action to
dash. Yes, I didn't need to use my
misty step. So a lot of my parents moments
were just more me not knowing mycharacter that well.
Right. And you know, with that move
(01:01:56):
right there, had you used Step of the Wind, you wouldn't have
been able to use or you would have used one less of your
Flurry of Blows. So.
Well no, technically that's the other thing where we both messed
up but it hurt me more than it hurt you so I just let it go it.
As a monk I get 2 attacks with my fist as a main action and I
just missed lick on furry of blows.
(01:02:20):
But since I use Misty step, thatwas actually my bonus action, so
I shouldn't have. Like a.
Flurry of blows. But you know, it didn't.
It wasn't a big deal and I didn't realize until halfway
through, but I still had one charge left by the end of the
campaign, so it wasn't like big deal to me.
So I'll take that charge away and say you used it, there's no
(01:02:42):
big deal. You know, you, you've
identified, though, a ongoing, agood ongoing point.
None of us are perfect, you know, we miss things, we mishear
things, we miss details. You know, we we pointed out at
the beginning of this episode, Ihugely messed up.
(01:03:03):
I'm on putting on the necklace in the Serpentine Duke and I had
a whole continuity issue at the end of the story that Yamas had
to fix. No, you didn't know.
What? What are you talking about?
Exactly. So these things happen and it's
I I always tell the players in the campaign whenever they're
like, oh man, I really like messed this up.
I should have done this or that it don't.
Don't stress it because it's allpart of the process of becoming
(01:03:26):
perfect and you will never be perfect.
You will only ever strive to do better.
And if you made. A mistake.
Yeah, go ahead. Oh sorry, I was just going to
say in hindsight's 2020, so after it's done you.
Replay it like. 10 times in yourhead.
Yeah. Yeah, it's easy to think of 2345
(01:03:49):
different ways you could have handled it.
And and ask me like as Adm I fall asleep at night going damn
it, why didn't I do this? Or Dang it, like I had such a
great opportunity to hit them with that and I didn't.
Barkoshi, you, you up there fighting the mud Mud spider.
You guys, you you did exactly what I was hoping somebody would
(01:04:12):
do with that thing. You know, it was like focus on
the ground, punching the ground.You know, that's one of the
that's one of the sponsors that me and mud kind of worked
together on building and and, you know, home brewing.
Basically it's a it's a giant spider, but in replace of web
it, it burrowed into the sand, you know, and and it like
(01:04:34):
effect. Yeah, yeah, that was.
Had to do something with the sand pits.
Yeah, yeah, it like, like we said in the in the battle, it
literally remind me of Tremors. I was expecting some big giant
worm to jump out and eat me. Yep, Yep, Yep.
Mud. Mud was like, release it now.
(01:04:55):
And I'm like, Nah, let me, let me move it around a little bit.
Let me scare him. You know, I did.
I did intend for that creature to be a creature that I could,
you know, move across the map and have him attack at different
spots. But after seeing how you guys
split up, I think that was the best move is having you to fight
(01:05:17):
the spider and the other two fight the the basilisk and the
goo actually, you know, ended upbeing almost one shot.
But yeah, no, I, I, I definitelyappreciate the feedback with
that too. We've got a page on our website
for building your hero and, and kind of like a quick how to for
D&D beyond. But it brings up the point mud.
(01:05:39):
You know, you and I have talked about making a how to D&D beyond
video of like how to fight, how to roll initiative, you know,
the simple basics, you know, quick tutorial that we can have
people watch before they, you know, join us so that they know
what the buttons are and what they do as.
Soon as I finish pretending being a coder I got I got a long
(01:06:02):
laundry list of different thingsthat I I hope to get done.
Yep, we both wear many hats and Yep, it all of that will be
added. But really, you know, good
feedback. Waldo, you were up there
fighting that snake. What you know, bulls and bears,
Final Bulls and bears of that. My attempt at Deming.
(01:06:27):
Yamas, you did a, you did a fantastic job.
You know, we've had our conversations about overpowered
characters versus overpowered equipment.
You know, I like to, I like to smash.
I like to, I like that challenge.
I like those long hard battles. And you know, it's, it's not
(01:06:48):
going to make me upset if if I get knocked down or I have to do
a death saving throw, you know what I'm saying?
I think, I think it makes for a good storyline.
You know, I don't, you don't have to feel bad about about
killing, killing a character. You know what I'm saying?
It's I think it's, I think it makes it to thumb right well.
(01:07:12):
And, and I had told Mudd at the beginning and I think I even
mentioned it to you guys at somepoint during the the whole
event. What I my plan for that and why
I told you guys set up with Max health is I wanted you guys to
take some big hits. I wanted you guys be like, whoa,
I just took 32 damage and whoa, I just felt 32 damage.
(01:07:35):
You know, I wanted the hits in that to be big for for for what
you guys have experienced so far.
I wanted it to, you know, the hits to be big and kind of bare
knuckle brawl kind of thing. And you guys punched in the
ground and gave me what I wantedyou guys to have, you know,
like. Yeah, I it was, it was a great
battle. I mean, like having another monk
(01:07:57):
in there, you know, with fighting with Barkoshi, you
know, that was that was a blast.And it's and it's, it's it's
great that you guys can bring the community in on this
because, you know, it does form new relationships and you get to
know people. And, and but and I love it.
(01:08:18):
And and SF, you did say, you know, it's like you get a little
nervous whenever somebody tells you you're being recorded.
You know, I'll tell you Mud and Yamas, they're real good about
getting people talking. So they make it real easy on the
players. Yeah, I love it.
And if you, you know, if you make a, if you make a, if you
feel like you make a fool out ofyourself, you know, just know
(01:08:41):
that you got me back in the behind the scenes, cleaning it
up and making sure it sounds right.
You know, like if you go, I, I, I, I, I, I, I, I, I do this, I
think, do I do this? No, I think I'm going to do
this. No, that doesn't quite work.
I'll fuck it. I'm going to do this.
I take the I'll fuck it all the way up to the I'll fuck it and
cut that. So, you know, like as if it's
(01:09:02):
your turn, I'm going to do this,you know, instead of any, any
faltering that happens while youguys are thinking, you know, so
I got y'all's back. Oh yes, you did.
I've I've listened to a couple of my recordings so far.
I appreciate it. No problem.
But yeah, that's, I mean, other than the other things that I've
already said, I think I've covered all my things.
(01:09:23):
I like I said, it's I really do enjoy the whole process from
start to finish building a character.
You know, when you said you weregoing to say build a new
character, I was kind of like, oh man, you know, But then I got
into it, you know, and I was like, this is this is awesome.
I love it. You know, I kind of want to make
(01:09:46):
four more you. Know it gets addicting.
Oh yeah. It gets addicting.
Who? Who?
I think it was. Crypto therapist had like 6
characters like in the sidelinesready to bring in.
Yeah, I, I recommend you, I recommend if you know a, a
Waldo, if you're going to be playing, if you're going to be
playing a lot and, and going to be trying out different
(01:10:07):
characters in the different arenas and whatnot, grab that
D&D subscription to give you unlimited character creation.
It it is so much you can have copies of characters and
experiment with like different paths, you know, like it's so
much fun. I love creating characters.
I've deleted more characters that I've created that I have on
(01:10:29):
my lists right now. Like it's, I just have fun
making them. You and me both, Waldo, really
appreciate your feedback In today's session.
I that's it's great for Yamas and it's also great for me.
And again, I appreciate you being so easy to work with on
that critique about the item andus.
(01:10:50):
I was finding a good solution tothat that felt good for
everybody with that. Yeah, you, you know me, buddy.
I'm a I'm a tester. I like to, I like to play with
pigs. So it's there's definitely no
hard feelings. I love it.
Yeah, it's it's me trying to tell myself I also am not
perfect yet. So we are in beta and that's why
(01:11:13):
some of the feedback that we getfrom our players is so
important. And with that SF, any final you
were not in Yamez's arena battle, but for your experience
the two shot in the Serpentine Duke, I'd love to hear any final
thoughts on your high point bowls or low point bears.
I feel like I shared a lot of what was on my mind on it.
(01:11:34):
I think it went really well and I thought it was a lot of fun.
You did a great job. Yamez on the other hand, Nah, I
can't speak to that. Don't don't know how that went
at all. So.
Yeah, not yet. I haven't released the episode
yet. That's right.
He he did a very good job. For a first time player I was, I
was very proud of Yamez coming out of that arena.
(01:11:57):
I I did a very passable job. Like, like how I created,
instead of using refilling reliefy relief free, I created
his assistant Bonobo, which is amonkey.
Like a Bonobo monkey, right? But he's a dark elf.
Yeah, sorry. Well guys, with that feedback,
(01:12:22):
we will bring this DICE discussion to a close.
Thank you so much, all three of you for showing up.
Thank you for being here with uson this kind of impromptu, very
casual, sit back and chat almostkind of short rest style.
Tell us what's on your mind. It's very helpful to us as not
only Dungeon Masters, but also as the founders and creators of
(01:12:44):
this project, D&D 721. We want to make sure that we are
building stuff that people are going to enjoy and finding what
works and what doesn't. So all of this is immensely
helpful to us. So I thank all three of you with
that. Just like what we do for any of
our other games, if anybody has anything that they would like to
(01:13:07):
plug or shout out, now's your chance.
Go ahead, shout out anything that you are bullish about
working on your personal projects or your favorite book
or movie, whatever it might. Be hey, I'll get going.
I'll keep it short, you know, orKoshi SF.
It was amazing playing with you guys and I can't wait to play
(01:13:29):
another round. Yamez, you did a great job for
your first time. I I can't wait to go for the
second round. So yeah, and mud it.
It sounds like you've reached your dreams and you've made your
Mama proud, brother. That that's what she tells me.
(01:13:49):
Thank you. Yeah, it's Akoshi.
Anything you'd like to shout out, buddy?
Yeah, just want to, you know, say the same thing Waldo did.
Good job, Yamas on your first time D Yemen.
Great job with the spider and handling the whole battle.
And it was a great job narratingand it's fun playing with Waldo
(01:14:14):
and Mud. Good job of sitting in the
background laughing at Yamas D Yemen for the first time.
And then for the plug, I just want to actually plug a book
because it's AD and D crowd. If you're into D&D, definitely
check out the Dragon Land series.
It's a it's a very good series that got me into D&D, Yeah.
(01:14:36):
Dragon Land series? I'm going to have to have to
give that a look. I don't know if I've heard about
that one in particular. Well, I've, I've heard of it.
I it's, it's on my 2 read list, but that 2 read list is crazy
long. But yeah, no, I've heard of it.
Yeah, Hell yeah. Awesome.
I was good to promote reading. Yeah, and it doesn't parallel
(01:14:57):
your guys's campaign much, except for God's destroying the
world 1000 years before and adventures have to save it.
Well, I'm going to have to send them a cease and desist letter.
I think it was. Don't tempt me, I'll do it.
(01:15:18):
SF buddy. Anything that you'd like to
shout out or give a call to? Hello everybody, I would like to
say please do good by yourself. Do be good to to the ones in
your life that you love and do good in your community.
As you can tell, I wasn't prepared right there, but don't
forget to like, comment and subscribe down below.
If you like the podcast and things like that.
(01:15:39):
They pay me one cent for every time I say this.
So you're going to hear me say it a lot.
One cent, yeah. That's that's SF there raking in
four cents a month. That's right, don't forget the
like comment. Subscribe if you like jokes like
that. I'll send you an oh you.
Guys are wonderful. Thank you for for being so sweet
(01:16:00):
and thank you for having me. Well, we appreciate.
You coming, man? Thanks man, and you'll have to
like, comment and subscribe. He's up to a nickel.
Yeah, I was going to say I. Don't I don't $0.05 now.
Geez. OK, well before you can tell
everybody to like, subscribe andfollow.
Again. I am going to say thank you so
much again everybody. Yamas any any parting thoughts
(01:16:22):
as we close out this episode? Yes, Speaking of like share and
subscribe do that to this. And also I guess I never really
officially announced that we do have a YouTube channel
youtube.com slash at D Dash sentgamers so decent gamers.
You can go to YouTube and searchDND 721 and it pops up.
(01:16:44):
I am uploading some of the non campaign specific songs at the
end to YouTube. You know, currently we've got
always be raging Artifice and Dark Pact.
Dark Pact is the song at the endof Part 1 Serpentine Duke.
So if you like that music, we are trying to get it out there
(01:17:07):
for people. So, you know, go subscribe and
grow that that Channel so that Ifeel it's worth putting things
out to it. That was some other feedback I
received and that and that was finding some more platforms for
us to upload to as well as doingexactly what you did with the
music and getting more of the episodes uploaded to YouTube
(01:17:31):
videos for us to add to that Channel.
So lot lots, always. More ways to grow and more ways
to try and reach our audience. Yes, I will say at this point
I'm limited on what I can uploadto this decent account.
It is weird having a limited YouTube account have you know,
with my main account having you know what it is, but but yeah,
(01:17:54):
I'll get try to get that thing running so I can actually upload
more than a 10 minute video. Otherwise it'll be 110 minute
clips for these app, for these sessions, for these episodes.
Awesome. Yeah, well, Yamas, you're the
you're the newly crowned DungeonMaster.
Why don't you go ahead and give us our outro and we'll bring
(01:18:17):
this to a wrap. All right, yeah, I not prepared.
I don't have any of the links set up yet.
Check. Check in the description for
links. Join us.
And you know, in the conversation on Telegram.
That's, well, Telegram just. Visit the website.
Visit the website. Yeah, visit the website, visit
the website. The website's got all sorts of
(01:18:38):
links, you know, in it. The website will be also in the
description here. But thank you all for listening.
Thank, you know, thank you all audience members for keeping
keep listening because we appreciate it.
And and like SF says on the state so he doesn't have to
don't forget. To like, comment and subscribe
(01:18:59):
down below if you like the content.
That's exactly what it is, but thank you all for for for
supporting us and to the playersthat the community members that
join us on these, you know, likereally y'all are what we're here
doing it for. You know, we love that you guys
are loving it. If you got friends that you want
(01:19:19):
that, that want to join or, or that you think would have fun,
even if it's just for a quick one, you know, one off, bring
them in the audience members. If you would like to join, go to
the website, get on our telegramor, or, or, you know, find the
discord coming into the into thediscord and ask and we can let
you know how we can get you in there.
You know, it's, it's that simple.
Just being an active member of the community and saying, Hey,
(01:19:41):
you know, I want to get in on this once we release the NFTS,
which they are very close, very,very close.
I know it's like in crypto, it'slike soon is trademarked, but
like very close very soon we will be switching to the
characters will be created basedon the NFTS that people own.
So the NFTS will be your key to play in our events and we will
(01:20:08):
of course have ways to we we're discussing ways to acquire the
NFT without going through cryptofor those who.
Absolutely have no clue of crypto.
We can try to get you in on it or we could you buy it from us
and we buy it and send it to youand and and help you out with
(01:20:28):
that. You know, we're very beginner
friendly over here both in D&D and in crypto.
So if any of this is interestingto you, don't forget to like,
share and subscribe. And you know, join us for the
adventures ahead. Adventure ahead.
Raise bark. That was a really good sound
bite right there. You did that really good.
(01:20:49):
Thank you.