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November 26, 2025 163 mins

Just as the Rip of Chaos campaign has the Grand Oshfelean Arena. Shards of the Fallen Flame, has Echoes of the Front!

A new type of community event where players take their places on the battlefield!

In this episode we see Waldo, CmofoD, Yamez, Crypto Therapist, as they fight for the Roselith Veil to keep an important bridge crossing out of the hands of the Crimson Empire!


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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:03):
Welcome to another exciting adventure at DND 721.
My name is Mud, the Dungeon Master, and I'm here to talk
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(00:47):
you. Canine finance Dow the top
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That's K the number 9 finance.com.
Hello everybody, welcome back toD&D 721.

(01:09):
You're joining us for Echoes of the Front, our version, the
Shards of the Falling Flames version of the Arena battle,
where you, the community memberscan jump in and help dictate
where the main campaign will go in the future and how hard it

(01:31):
will be or easy. For our adventures today, we are
excited to bring you 4 players returning players to our
campaign and I will have them introduce themselves starting
with Simo fo D. Please introduce yourself and

(01:51):
your character. Hi, my name is Simo fo D Today
I'll be playing a Gnome Ranger and he will be mounted on a
deer. And then that's basically me.
Love it. Love it.
And the crypto therapist. You're an infection.

(02:13):
Please. Hey.
Hey, everybody. The therapist practice for
another one shot. Looking forward to it.
Tonight. I'll be playing actually one of
my NFTS that I built. The name is Kava Akra.
It's a Dragonborn fighter level 6.

(02:34):
And I got some nice little tricks up my sleeve with this
character that I'm sure the PM will love.
So yeah, looking forward to it. Oh, now you got my curiosity
peaked and I am looking forward to it as well.
And that will bring us to Waldo McCoy.
Please, Sir, introduce yourself and your character.

(02:57):
What's up? What's up?
All the McCoy hair. I am playing token ID #1471 from
the DND 721 collection. Oh sorry, but yeah, it's AT
Fling Paladin and it is his nameis Bartholomew Draftgar, so I'm

(03:19):
excited. It's a great looking MFT and
pretty powerful and I'm ready tokick some ass tonight with Bart
Koshi. I am not excited trying to say
that name, so I'm going to find ways to avoid it as much as
possible. It's Bart.

(03:39):
Bart No. Bart Simpson.
Bart. Bart.
Bart. Bart.
And with that, it will bring us to Yamas.
Hi. Hi everybody.
Yamas here. I'm playing Dink Dirklage, a
human fighter Eldritch Knight subclass level 6 and looking to

(04:06):
get it on for high crown Dink. The soldier of High Crown who
keeps telling everybody there's war on the way.
Will they listen? Yep.
I see, I see you read a little background I sent.
Yes, I did. Yes, I did.
I'm old interest in trying to weave it into the narrative

(04:27):
somehow. Yeah, this one's the one I did
for this guy's shorter. That's not the freaking 12 page
book I usually write. Oh no, but we can help fill that
out and make it 12 pages with all these wonderful one shots.
So yes, with that you are all the soldiers in the Rose Lit

(04:49):
Vale army or mercenaries attending the soldiers and you
are heading out because of rumors of war you are being sent
out to. It's pretty much the most
eastern part of the territory and it is a bridge that crosses

(05:14):
into the Sanctum Tower where, you know, it's the religious
sector of the world. And you were being told to go
there and head of the army to secure the bridge.
You guys have been there for about a week now.

(05:35):
Not much has been going on. So you guys were kind of running
low on supplies. So you guys are just on your way
back to camp from when the localcities getting, you know, food,
ale, it all. You know, the basic needs you
guys will need while you're waiting on the rest of the army

(05:56):
to show up. And with that, go ahead and
launch the mat. So we are going to go straight
to initiative and I will explainwhat you are seeing.
So you everybody please roll initiative while I explain this.

(06:17):
You guys are just coming back. And then where you see the rocks
on the river, we have to use ourimagination.
That is a full on bridge and then it connects to another
landmass and then that's where you guys have been camping out
for the week. And then there's another section

(06:38):
of the bridge that goes connectsto the other side from the
north. Where you guys are coming back
from is Rose Lift Vale, the sideof the bridge and down South
would be the Sanctum side of thebridge, which is close to, so it

(07:00):
goes Rose Lift Vale, the Sanctumand then the Crimson Empire.
So the sanctums kind of sandwichin between and that's kind of
why it's like religious aspect of the world.
Yeah. If that makes sense.
For the for the map is the you say it's between 2 land masses.

(07:25):
Is the bridge over a chasm or isit just over water?
OK, it's over water, yes. OK.
So that is accurate right there.I don't know if you can really
see that on the map until you get closer and then I care.
It may be more detailed. All right.

(07:46):
So then can you guys give me what you guys rolled for
initiatives? 15 and.
That is deke. Yes.
Barth Barth rolled a 14 perfect.Cava rolled a Knack 20 for 22
total. Wow, already rolling hot.

(08:06):
No kidding. Yep.
Snowflake rolled a 20 or 19. I'm sorry.
Let me just do that for my guys.All right, so that will bring us
to the top of the order to Cava.What would you like to do?

(08:28):
Well, we're in initiative, but Ican't really see anything, so I
assume we're heading back to ourcampsite.
Yep. You're heading back to the
campsite with your guys's supplies.
OK, I'll just walk as far as I can with my movement and if I
see anything along the way, yeah, I'll come to attack it.

(08:52):
OK, so you are. If.
I don't need anything specifically then I'll just hold
an action I guess. Give me a perception check.
20/30/20 OK well then you see hidden 3 Iron Seagull scouts, 2

(09:17):
to the southeast and one to the northwest of you.
Do they know that I see him? They do not know that you see
him. They think they have the
surprise. Yeah, let's see.
So you will attach with the Vantage if you attack.

(09:37):
OK. All right, I'm going to do
because. I don't really have.
They caught range weapon equipped at the moment, so I'm
going to go ahead and use my breath weapon.
I'm a Dragonborn and I'm going to shoot and add the guy at the

(09:58):
bottom here. Let me see paying him to hear
this guy yeah, the iron single scout.
I'm going to shoot that guy. Unfortunately, it's not a an
attack, a regular attack. It's going to be a dex savings
throw for him and it's fairly low.
So he might he might just save, but it's ADC 12 deck save.

(10:26):
Just don't roll in that one, the9:00.
So I failed. That works all right.
He is going to take 2D10 lightning damage, so that's
going to be 9 lightning damage. So I just kind of like, walk up

(10:48):
to the water's edge, look over, see this guy and just shoot a
lightning bolt out of my mouth at him.
All right. And she is not happy.
Is there anything else you wouldlike to do?
I don't think I can really do much else at the moment.

(11:10):
So, no, I'm done. OK.
And that brings us to Snowflake.So with my character, I will
take it up and move it up a couple of feet to see if I can't
see an Iron Sigil scout or I'm just kind of acting as a cover
for my friend who just went all the way forward.

(11:33):
Yeah, I was. Once he'd seen him, you know, he
shouted, alerted all you guys totheir presence.
So you guys see him without doing any checks?
This this Iron Sigil guy D I'm going to go ahead and shoot at
him with my bow all and roll a 13 + 7.

(11:56):
So that's a 20. Oh.
That is a hit. Yeah.
No problem. So it's free damage.
Yeah. All right.
OK Is there anything else you'd like to do?
No, that's just me standing at my ready.
And you guys understand that I am on a deer though, right?

(12:20):
I am on 100% familiar deer. OK, very good.
Just making sure. And that will bring us to the
scout. The first with his bonus action.
He's going to taunt you. He launches a barrage of insults
at a creature he can see within 60 feet of itself as the target

(12:42):
can hear the scout. The target must succeed on ADC
12 Wisdom savings row or have disadvantage on attack rolls
until the end of its next turn. So a snowflake, if you can do a
saving. The Wisdom savings row for me.
Yeah. I rolled the 23.

(13:02):
So you say. So that did nothing.
All right. And then it's going to make a
range attack on you. There's a ten hit.
No, no, I'm a 16. OK, so that will bring us to
Dink. What would you like to do, Sir?

(13:23):
I suppose I shout out, it's likewe can't let any of these guys
get away. And I assume Iron Sigil scouts
are the Crimson Empire scouts. As a soldier, would I know this
or are we attacking Sanctum scouts?
You would know that they the iron signal is a part of the
Crimson Empire. OK.
They are are known to be mostly made-up of lizard type people

(13:50):
and turtle people and reptilians, that sort of thing.
And you know that they enslave every magic user that comes out
of their nation to be a weapon of war.
Yes, OK, OK. I just wanted to make sure that
I knew that it was, you know, Crimson soldiers, not Sanctum

(14:15):
soldiers. OK, yes, I suppose.
D is 25 foot to the southeast ofme or southwest of me.
Sorry. I am going to run over to him.
I think I'm going to go ahead and hell, I'm going to hold off

(14:38):
on anything special just yet. I'm just going to attack.
Go ahead and attack with a greataxe.
All right, nice. Give me that attack rule.
That that is A10 does a 10 hit. I rolled poorly.
Does not. Do The thing is get 2 attacks if

(15:00):
I roll poorly on this one. I'm changing my dice guys.
Does a 12 hit. It does not.
I'm changing my dice I suppose. Dang Dang, is there you still
have your bonus action? Yeah, I don't have much to do on

(15:23):
a bonus action, so I suppose that will be my turn out.
I'm sneering at this guy. Oh.
You. And mind you, these scouts are
only like 3 feet tall so he's just so I'm staring.
Down at him. Around and weave and all right,

(15:47):
and that was that. It brings us up to farce.
Turned, which would be yes, all right.
I think Barth is going to walk over here about right in hair
between these two trees and I'm going to cast fire bolt on Scout

(16:09):
B chair all for having give me that attacks rolls does a 24
hit. I was a.
Two and an 8 for hands. Yes.
And he isn't that ambient about that.
Is there anything about the guitar?

(16:32):
Is there anything else you wouldlike to do?
I think that's that's for me this time.
And that will bring us iron sensual scout a that's too lazy
to put A and you just seen him shoot a fireball at or fire

(16:58):
bolt. There is a difference at his
companion over there. So he's going to run out and
pick a swing at you. There's a 24 hit a 24 hits.
All right, and you take a whopping floor damage.
OK, because I've got some hellish Rabia care.

(17:20):
I think I'm going to set them onfire.
Oh my goodness. OK, just so you know, I rolled
to Matt Lawns for damage. Oh, I get a chance to save.
Does the deck save? You get you get a chance to

(17:41):
knock off 1 damage. And it is 1313.
It doesn't matter. He failed.
He's pretty dexterous, too. It's with me.
All all right. So he takes this two damage and
that will end his turn, and thatwill bring us to the scout bees

(18:09):
turn. The King's going to run up and
do the same thing. I think I'm on the wrong side of
the field. There's a 16 hit.
That means it beats it. Oh, all right.
You take another whopping for damage, and this time for his

(18:31):
bonus actions. I forgot last time he's gonna
taunt you. I need you to give me wisdom
savings throw of VC 12 for you'll have disadvantage on your
attack rules. Well, Barth is pretty wise.
How do you say? Damn it, 18?

(18:52):
Yes, that is a sayings that willbring us to the top of the
order. Let's go see as a fear, you
know, taking his attack on think.
Bring it on. It's a 22 hit.

(19:14):
You know what? I'm going to.
Let you hit me for this one. OK.
For eight damage, No. OK, yeah, go ahead. 8 damage.
And then he's also gonna taunt you.
I need ADC or wisdom savings. Throw DC-12.

(19:38):
OK, does a Nat twenty save? Yes it does.
I can't be. Having none of that
disadvantage. Stuff.
I appreciate it. Yeah.
With that, it will bring us to Pablo's turn.

(19:58):
Probably doesn't like his friends being attacked, so he's
going to run up here, get right in between these two and take
his first attack. Who looks more hurt, B or B?
Yeah, Barth got BA little toastier.
No, actually, A is technically weaker, but not by much.

(20:23):
Oh, yeah, I'll go for A I'm going to go ahead and take a
swing with my Arab here, break here.
Oh, my gosh. OK, that's going to be a miss.
That is a miss. Oh do.
You like the? Long one would actually it's not
much further 11 that is the mythas well.

(20:47):
Not getting else paid here with my rules.
Yeah, that's about all I can do for right now.
So. You have a bonus action?
Not really that would do anything.
OK, and that brings us to Snowflake.

(21:08):
I am going to and I totally forgot that I had an extra
attack. So I'm going to look at these
two iron schedules that everybody is going to be an
attacking on. Both of them.
Need to make a intelligence savefor me please.
You're talking the ones to the southeast?

(21:31):
Yeah. The B and the lazy A, Yeah.
Lazy. A the first one rolled a three,
I'm assuming that is a fail. And then he rolled A10.
It's also a fail. All right, So what are you doing

(21:52):
to my guys? So the first guy, he got 10
points of damage. OK.
The second guy, he got 9 points of damage.
Explain to us how these guys die.
Well, Snowflake had seen all of his cohorts being enthralled by

(22:17):
this. And he speaks a dissonant word,
pain, and he hears it and then falls painfully.
Death. Death.
He died. He died himself.
He died himself, yes. All right, Yeah.
They both heard it, Yes, And they both took their own lives.

(22:43):
Yeah, that. What would you like to do with?
You have a new Would you like todo movement?
No, no, I'm all that. Idea before me.
I'm just riding. I'm just here for the ride.
All right, you have a bonus action you would like to use.
No, no, no. We're all good.
I think my turn is over. Thank you for all.

(23:06):
All right and that brings us to your dear.
If he's just going to do the dodge action all right, have a
there's a six hit. No.
All right. And as the two scouts take their
own lives out of the water, popsIron signal Soldier E and he

(23:31):
takes a swing and and misses. OK, And then he's going to make
his second attack. There's a nine hit, all right,
he's going to just cry in the corner.
Then that will be his turn. That brings us to Scout D.

(23:57):
He is going to make his attack and dink.
Okie, Dokie. There's a 24 hit.
I'm going to let you hit me thistime.
OK, that's two times you let me hit you and that will be 5.
It's a good pattern. Maybe I maybe I should have, you

(24:22):
know, stopped one of those, but you know, it's all right.
These guys, I mean, if I was going to take any of the damage,
it would be from these guys. And she is also going to taunt
you. So I need Wisdom savings throw
DC-12. OK, does a OK does another Nat

(24:46):
20 save. Wait, are we doing this again?
Because. The.
Last roll I rolled was a Nat 20 wasn't it?
Yes. 2 Mat. 20s in a row. You can't taunt me.
I've seen things you wouldn't believe, you Crimson.

(25:09):
Shit. And with that, it is your turn.
And with that, I suppose I'm going to give everybody a big
old surprise here and I am goingto cast Green Flame Blade.
I brandish my weapon used in thespells casting and make a melee

(25:29):
attack with it against a creature within 5 feet of me.
On hit, the target suffers the weapons.
That weapon attacks normal effects and you can cause green
fire from the target to a different creature of your
choice that you can see within 5feet of it.
The melee attack deals an extra 1D8 fire damage to the first

(25:49):
target on a hit, and the fire damage to the second creature
increases from just my spell casting ability modifier, which
is to to AD 8 plus my ability modifier.
So yeah, I'm going to swing withmy great axe.
Hacking with one. I'm going to attack Scout D.

(26:15):
OK, give me that attack role. OK, you got to be Nat 20.
This is my favorite dice. Nope, Nope, Nope, Nope.
Nat 20. OK, so interesting stuff.
No, no shit. 3 Nat 20s in a row.OK, so some really interesting

(26:38):
stuff happens here. OK, First off, Nat 20.
So I'm going to deal my slashingdamage, you know, quick damage.
I'm going to do that real quick.All right?
And that is 25 damage, OK. Tell me, how do you finish off

(26:59):
Scout D? All right, I take my great axe
and I'm, you know, I'm very efficient with it.
I just cock it back to my shoulder.
I'm a bit embarrassed by the previous misses.
Those dice suck Freaking tarasque set.
There's a short. Yeah.
So I do a golf swing with my axeand cut right right at his waist

(27:23):
spinning around. Now I I obviously he doesn't get
the the thing. Now I literally get to do this
exact same thing to scout C because I hit so and I have
cleaves which allows me to with the great X.
If I hit a creature with a meleeattack roll, I can make a red
melee attack roll with the weapon against a second creature

(27:45):
within 5 feet. So not only is the green flame
blade bouncing to him anyway. So that character will take AD 8
+ 2. I'm also taking an attack at
him, which is still part of my very first attack.
Wow that is wild. So I'm going to take my second
or my second swing. My first attack at Iron Scout C.

(28:11):
No. Why not?
So you you do get your cleaves attacked, but because you you're
technically using a magic spell it just gives you the benefit of
your weapon so you do not get your double attack.
No, it's not the double attack. The benefit of the weapon is the

(28:31):
cleave feature. That's what I'm saying, You do
get your cleave attacks, you canroll that one that you do not
get additional attack after thatI.
If I needed it, I've got action search.
So would Sir. I told you it was surrounding
me. OK, You are right.

(28:51):
I was. You are right, I was mistaken in
his actions per Yeah, yeah, you are right, I was mistaken.
So I'm going to get my cleave attacking.
We were. Getting that dopamine going.
Oh now now I'm getting, I'm getting that.
I'm getting that karma. I just rolled A9 for my cleave
attack. That is a mess.
So go let me the. Damage for the green flame.

(29:13):
Now the green flame blade though, or the green flame thing
was under the crib. So that is 2 D 8 + 2 yes.
OK, so let me do this simply. I'm just going to roll 2D8 and
add 2 or add 4. Technically, no, it's every dice

(29:33):
roll Yeah 2D8. All right, there's a one and an
8 def 9 damage 10/9 plus it's 11damage.
Yeah +2 so 11 damage. He is not looking.
Good. Is there anything else Dink

(29:55):
would like to do? Now it would be real dumb of me
to action search and do all thatagain.
Now. Good, I'm good.
It's. There.
OK, then that will burn us to farce, Marth.
Martha's going to, he's going to, he's going to hit this, this

(30:18):
other little soldier over here with his bonus attack.
Wait a minute, bonus action. I'm sorry, Hunter's Mark.
I am going to mark one creature that I see within range and
until the spell ends, this creature will take an extra 1D6
force damage whenever I hit it with an attack roll.

(30:40):
Also, I have advantage on any Wisdom perception or survival
check I I can make to find it. So and now I'm going to run up
on him and I'm going to hit him with my scimitar.
Set it right that time, right yes, yes, you did.

(31:02):
Does a 16 hit? Yes, yes it does.
And that's five damage low tank.All right, so I'm going to roll
another one D6 and that's an extra 6 damage.
So with that, is there anything else you would like to do?
I'm going to hit him again with my second attack if I can.

(31:24):
Yes, yes you can. There's a 23 hit.
Yes, yes it does. OK nice.
I got a 6 + 3 for 9 more damage.OK, he is getting very, very
upset at you. OK, so now basically because I

(31:47):
hit this creature with an attackusing this magic weapon, the
target takes an extra 2D6 necrotic damage and must succeed
on ADC 15 Constitution saving throw or be unable to regain hit
points for one hour. The target repeats this to save
at the end of each of its turns,ending the effect on its

(32:10):
success. So there's an 18 save.
Yes, it does. All right, finally, something
going my way. Yeah.
Yep. So give me that damage.
Give me the damage. All right, That will be two

(32:31):
fours for an eighth. OK, OG is very, very angry.
She is like in a blood like rage.
Focus on on you at this point, you are his main focus.
So I kind of scoot up next to the trunk of this tree here and

(32:52):
I yell at that and I say don't miss this time.
Oh, he's just do you speak a tranic?
I do not. Oh.
You do. So Walter, you do not understand
what he says, but he is Pava, you know he is just saying all

(33:17):
the worst things about Waldo's mother and tell him to go fuck
himself. Wow.
And you in short order, Sir. Is there anything else parts you
would like to do? He tips his horn.

(33:40):
All right, Snowflake does an 11 hit.
No, no, 11 does not hit. Oh no.
So 10 does not hit. No.
So from across the bridge 2 lightning bolts shoot across and

(34:04):
just missed Snowflake and his deer and sizzle out behind him.
Think does a 21. Hit.
You know what? I probably don't see it coming,
so I can't really react to it. Yeah, I'll let it hit.
OK, you take 9 damage, does an 18 hit.

(34:27):
No, an 18 does not hit. OK.
I'm very surprised you hit me the first three times you
attacked me. And again out of nowhere to this
time it's not lightning bolt, it's just an energy ray comes

(34:48):
shooting across the bridge, the first one hitting you dead in
your back and then the other onemissing flying over the scout
seas head. As the commander appears
standing on the bridge, he shouts this will be our bridge
Kava. There's a 22 hit.

(35:10):
OK, I'm going to say no, no. OK, using my reaction saying and
what is your reaction? Defensive duelist, which gives
me fairy, which reads if you're holding a finesse weapon, which
I am, and another creature shitsyou with immediate attack.

(35:34):
If we can take a reaction to addyour proficiency bonus to your
armor class, potentially causingthe attack to miss you, the game
is bonus your AC against Amelia attacks until the start of your
next turn. So yeah, now wait, that makes my
AC23. Do you do you also have the

(35:56):
alert feature? I don't have the alert sheet.
OK then you cannot take your reaction.
You were surprised because he was invisible and he did not
appear until he stabbed you. That's different.
Let's see, he was he was under the spell effect and visibility.

(36:22):
Oh, OK. That's why I'm not giving you
guys perception checks or anything like that and they are
just appearing. OK, fair enough.
He hits me neck attack that I'm going to do on.
Yeah. Oh, well, first I guess let's do
damage because that does hit without that, he said. 22,

(36:44):
right? Yeah.
Yeah, yeah, yeah. So you take 3 damage for that
ones? Oh my gosh, I'm halved.
Just kidding. The sixth hit his sixth.
Yeah, pretty sure it doesn't. Pretty sure, though.
All right, so out of nowhere another soldier just appears and

(37:09):
stabs you with his Trident, and then he tries to take another
swing at you and just misses completely ending his turn.
Now you piss me off. Waldo does A7, it does not does

(37:35):
SO2 sevens back-to-back and he and he misses both times that
role and soldier FS turn. Bartha is just kind of wondering
what what was in his tea for lunch with all these things just
appearing in front of him. And then D she will try to shoot

(38:05):
lightning at Snowflake. Snowflake does a six hit.
No it does not. How about an 1111?
Does not hit either. Absolutely.
Lightning bolts just keep whizzing by you and missing left
and right. Well, I may be small, but I'm

(38:25):
squirrely and that deer is moving quick.
So that will bring us to the Scout Sea and he will make his
attack on Dink Dink. This is a 13 hit.
No, it does not, Sir. All right, and with that, he is

(38:48):
going to try and taunt you, hoping to land one of these
taunts. He is just hurling even more
insults at you. Savings row of DC Quo.
I rolled A-15 good Sir. You keep getting lower but not

(39:09):
lower than you fat and then thisis that it will bring us to
Chava. Is your turns good Sir CF and
who was the other one? He is the only one that has
taken damage and he is not looking good.
He is in like a blood rage focuson bars.

(39:34):
Alright, Maybe I'll take us if he's like on death story.
Maybe I'll take a string him first then.
So I'm gonna swing this my Rep here again Come on.
Oh, there we go 26 then that 20 or is no close dirty 20 very
close. No, no.

(39:54):
Well, that is a hit. Roll me your damage.
OK, he will do nice 11 piercing damage.
Oh, so close. But he is he didn't die, you
know, but he is he is right there.
I will just tell you he has one hit point left.

(40:17):
Man OK because I hit him with the great great tear, he is now
vexed. It says if you hit a creature
with a raped tear and deal damage to the creature, which
I've done, you have advantage onyour next attack role against
that creature before the end of your next turn.
So the way this works is long asI hit once, you always have an

(40:43):
abandoned keeps keeps giving me advantage.
On the. Oh, I might as well just finish
this guy off since yeah, this will prevent him from taking
another swing at least so yeah, I'm just going to put another
string at him. I don't even probably need to
roll again. 25 No, you do not, fellas.

(41:07):
How you finish him off? All right?
I just basically like, take my rapier, you know, like a classic
sensor, and just stab him in thegut and watch him fall.
OK? As you do that, his scales and
flesh immediately scribble away and then the bones explode.

(41:30):
Each creature within 10 feet of it must succeed on ADC. 10
Dexterity saving throw or take 9damage.
So Cava and Bart give me deck saving throws.
I got a 10 meets, it beats it. I got 15 meets, it beats it.

(41:51):
All right, so he is dead and youguys dodged the bloating, the
exploding bones. Did the soldiers that were
standing side by side to him take any damage?
No, it says each creature and they failed.
So this one ends up so he takes 9 damage and then saying he

(42:19):
saves with a 17 so one took damage out of that and he's not
time and everybody else is tesling far away.
All right, kind of a was there abonus action or any movement you
would like to do now? That's gonna be it.

(42:41):
I need both my attacks, though. That's it for me.
OK, Snowflake. Does there's a 14 head?
No, it does not. Damn.
It does a 20 head. Yeah.
Yeah, that'll just start anything.
Yeah. Yeah.

(43:02):
Well, some people know. Just.
About it's about you take you take 12 lightning damage.
One of these soldiers finally hits you with a lightning bolt
and that will Brenda your turn. Yay and.
So am I looking at the guy who just hit me?

(43:26):
It is the soldier. A Oh, that's the standard.
A Yeah, no, just a siege Iron Siegel soldier.
To the left of the commander. Yeah.
OK, on the cross soldier deed. So yeah, I'm going to, I'm not

(43:47):
going to feel too good about that guy to whomever just
attacked me, and I'm just going to make him all the pain.
But. Yeah, I am going to use my mini
sliver on him and have him do a Intelligence saving throw,
please. In Peloton saving throw, he
rolls a nine. That guy is not feeling too good

(44:09):
because he just took seven points of damage.
Oh, yeah. In addition to that, on any of
his next saving throws, he's going to have to -2 on any of
them. OK.
Is there anything else you wouldlike to do?
Yeah, yeah, I'm, I'm really mad at him.
So I'm going to hit him. I'm going to, I'm going to go

(44:32):
ahead and clear this hit him with my ray of frost.
Does a 21 hit you? Yes.
That, like you said, will hit the pretty much anything.
I know, right? So we're going to give them 12
points of damage and your speed is reduced by 10.

(44:58):
Oh, it's not like that at all. He is in a blood rage.
Focus on you now. It's fine.
I mean, he can't move fast and he's dumb as fuck now, so I'm
cool with it. Fair.
Anything else you'd like to do? No, Sir.
Then I will. I will end my turn.

(45:21):
And how about deer? Anything you'd like to do with
10s? Yeah, he's going to carry us on
over here. Can we see more of what's going
on over in this? Over to the eastern side of the
map? And then he's going to do the
dodge action. Perfect.

(45:41):
It will bring us to Dink. I would just.
Like to set the scene a little bit.
It is starting to turn it like the sun is starting to set.
So you have sunset going on, it's getting darker and you know

(46:02):
you have that red tent in the sky and with that dink, what
would you like to do? Red sky at morning, sailors take
warning. Red sky at night.
Sailor's Delight I you know, I'mright here with Iron Sergil
Scout C, so I suppose I'm not going to waste too much effort

(46:28):
on him. I'm just going to regular
standard attack. All right, give me your attack
role. All right, does a 12 hit.
It does not. I'm going to take my second
attack. OK.

(46:49):
And I'm swinging my great axe. I he's just so short.
I swung right over the top of his head and back to round.
Yeah. And, you know, back around and
swung again. 11 does not hit, you know, swung right over his
head to kick, kick, kick. But I might have to throw you
over this freaking bridge littleshit.

(47:10):
You know, you just said, hey, thanks for the haircut, looks
nice and even though thank you, thank you.
Oh. Yeah, bonus action you would
like to do. This guy's really pissing me
off. I don't want to waste an action
action surge on him, but I am going to second wind to roll a

(47:34):
dice and regain some hit points all.
Right. So one D 10 + 6 Damn, I wrote a
one on the one D 10. So 7 I get 7 HP G's, indeed G's
and. Crackers lower on that.

(47:57):
My goodness. Thanks for those three wrote in
that 20s. I am paying for those 3 Nat 20s.
Yes, yes. So keep this, keep this set.
Thank you. I was wrong.
You were right. Yeah, the dice are rolling.
Interesting, I will say that. Yeah, they.
They're not rolling good. They're rolling interesting.

(48:20):
I'm. Sorry, I'm trying to hold the
coffin with that. Is there anything else you'd
like to do? You still have your I've.
Moved now, Yeah. I feel bad being stuck up all
over by this, you know, at this guy.
So no, you know what? Yeah, I'm going to.

(48:43):
I'm going to say screw you, you little freaking worm, and I'm
going to run over to Commander Aand.
Doesn't for a teen hit girl. For the opportunity attack, yes,
it does not. Oh, all right.
OK. Basically, I'm plopping down on

(49:05):
this side of the rocks here. That's my movement.
OK. And then with that, it will
bring us to bars turn. OK, So Bartholomew is going to
sneak around the tree here, and he's going to get up in front of

(49:28):
Soldier F's face and he's going to go ahead and take spanning.
Gave me that attack roll. How about on that 20?
Does the 26 hit give me that crit damage?

(49:50):
And how about a nine? OK, OK, 43 damage 3 + 3.
Yeah. And then the necrotic damage.
See Right. I add 2D6 to that and three
extra damage for that swing and then I'm just going to tell you

(50:14):
I do not have any way to heal these guys.
So I'm not going to bother doingthe the saving throw each time
for that, OK? Because they can't get healed
anyways. Gotcha.
Let's see I got one more swing left.
I think. Yes, you do.

(50:37):
And I assume this one's going tomiss and there's an 8 hit.
No, it does not. Would you like to use any bonus
actions? I think I'm going to hold off on
my bonus action for now. OK, so that's the end of your
term. That's all I need.

(50:59):
And then that will bring us to the Commander A.
And with Dink running at him, hewas just going to step forward
and take him head on. With his first roll he rolls A10
and misses, rolls A7 and misses,and his third attack rolls 11

(51:26):
and misses. Not me on you.
All three attacks miss. You know it's just swinging this
Trident answers, trying to poke you with it and then just dodge
it. You know, knocking it left and

(51:46):
right and he just can't land an attack on you, right.
And that will bring us to Soldiers team, which is someone
by Cal. So she will take his attack at
you. There's a 14 hit.
Nope. And how about another 14

(52:09):
back-to-back 14? Oh, that one hits.
Just tipping. Nope, 4 misses.
First one didn't there. But a second one, well, that one
definitely hit. Dean, give me a Constitution
savings throw. DC-12.
OK, let's go with a 21 plus A122.

(52:35):
OK, nothing happens to you. OK.
That kind of suck. Hey Bars does a 21 head.
Ouch, yes. So you take 9 damage, flash in

(52:57):
and appears Commander B you guysare fighting 2 regiments that
were sent here to take and withhold this bridge as the salt
of high crown takes place. Sucks to be them.
Amanda you said I damaged Yes and of 14 no it does not OK and

(53:25):
for his third attack he messes with a nine and that will bring
us to earth and that is the one in front of you again Burst does
Oh Nat wanting her 7th family 10messes with his second attack

(53:49):
and then that will bring us to soldier Dean.
Oh, she is going to shoot his lightning at Dean.
But does a 19 hit and this is a spell.
Oh yeah, no, it is lightning discharge.
What I'm going to reaction silvery barbs?

(54:13):
Reroll the D20. Without the modifier.
Well, reroll. Your attack OK.
The 16 hit no. Then I can choose a different
creature I can see within range.I can choose myself.
I have advantage on the next attack, ability check or savings
row. Could I make so no, it does not

(54:36):
hit? His second lightning attack
misses as well, and that will bring us to the top of the
order. But first I need everyone to
make ADC 12 deck savings row. Bartholomew rolls a 14.

(55:01):
I got an 8. Wait, hold on.
I think, I think this goes underthe silvery barbs and I think I
can actually roll. That was advantage, yeah, at 19.
That is a save. Did anyone roll under a 13 or
17? Whenever I sell an ability

(55:22):
check, I can expend the use of second Wind and roll the one you
can and add that to the ability check.
Yes. So I'm going to do that.
OK. Yeah, I missed by 1.
You take 5 damage. OK, so at the top of the order,

(55:46):
all of a sudden in the sky, a big shooting ball of fire just
shoots across the sky, slamming into the sanctum tower,
exploding, shooting fireballs everywhere, and fire feathers
are falling everywhere on the battlefield.
And that will bring us to Scout C and he will take his range

(56:12):
attack at Snowflake. Does a 22 hit?
Yes, it does. Yes it does.
Then you take 4 damage. I know it's high, but I always
just see just to make sure you don't have a reaction or if you
want to do have anything you want to do to not make it hit.

(56:33):
So that's why I do ask. Well, I do have what kind of
damage was it? I'm sorry, It's just let me
check. I think it's budgeting.
Yeah, it's budgeting damage. Yeah.
If it's a new mental thing, thenall the reactions.
Yeah. No, it's just was the way he
does is he has a stick and when he's close to people, he hits

(56:55):
him with a stick. But it also has a leather pouch
on it and he puts rocks in it and swings in and throws rocks
from afar. So you just got hit with a rock.
That's fine. And how much was that damage
again? I think it was just four.
Yeah, 4 damage. OK, we'll apply that.

(57:17):
Thank you very much. No, you're welcome.
And that will bring us to Cala'sturn.
All right, Let's see here. I'm kind of in the middle of
East too, so you're seeing. I'll go ahead and try to hit him
with my ribs here. No.
Right. 15. Pizza, pizza.

(57:39):
OK so he looks like 6 damage well right still up.
Yes he is. I'm going to take another swing
with advantage 18 and 18 perks. What happened man?

(58:02):
7.7 inch. He is breathing heavily.
You can tell. Those texts definitely had an
effect on them. OK.
I don't think they have anythingelse that can do this.
So yeah. No.

(58:23):
Right. Then that brings us to Soldier
A. I'll fly, Chris, but I always
roll. Good on you.
So he rolls what? She said 22 for his lightning
discharge and unless you have a reaction, you take 13 damage.

(58:46):
OK, I'm going to take that and plus I'm going to absorb
elements. All right.
So a spell captures some of the incoming energy a lessening its
effects on you and storing it for your next mealy attack.
You have resistance on the triggering damage type until the
start of your next turn. Until the first time you hit

(59:09):
with Amelia attack your next turn, the target takes an extra
1D6 of the triggering type of spell and that will bring us to
your turn. OK.
And you, you hit me with the iron sigil sort or soldier
there? Yeah.

(59:29):
So the scout hit you with the rock, and then the soldier hit
you with the lightnings. So can you see my my distance
there? You can.
Are you measuring? Yeah.
So I'm going to go ahead and just jump off of this deer, run
my 40 on you. Oh, yeah.

(59:50):
No, I can't do. I can't do that because I have
to switch my weapons or whatnot.No, but I'm still going to take
my anger. Out on you, I'm still going to
be focused out on you, and instead of jumping off of my
deer, I'm just going to hit you with the mind sliver.
So if you could give me a, an intelligence check on that one.

(01:00:11):
Your saving throw will be a six.OK, so with that, you will take
7 points of damage. All right.
Then on your next saving throw, you will have to -4 on that one.
And he's still slowed. No, no, no, this is in your next

(01:00:34):
turns. So you're in when when you come
to a saving throw, you're going to have to -4 on that.
And I'm going to use my bonus action to cast a snaring strike
on myself. And OK, so that's my bonus

(01:00:56):
action. And then I'm going to hit you
with my Longbow with my snaring Strike and does a 23 hit.
Yes, yes, it does roll me that range.
So with with that one, we have the whole 4 points of damage.

(01:01:21):
OK, the caveat with the staring strike is I'm going to need you
to make a strength saving throw,but with the mind sliver, you
have to -4 on that throw 21 or A17-O by one, bro, you barely,

(01:01:42):
you got it. You, you saved my incident
strike. All right, cool.
And that'll be it for all my stuff there.
Nice turn. He is right?
I mean, he's very close, very close to death.
Yeah. I like seeing that.

(01:02:03):
So that will bring us to your dear.
Are you doing anything with him?Yeah.
Yeah. I'm going to regroup.
We're going to do the dash action, whatever gets us over
here. I'm not skiing.
But yeah, I have 50 feet on him.So dash action is 100 feet, I
believe. We we made room and I'm done

(01:02:24):
with my turn. Thank you very much.
Well, it's only about 4045 feet if you get technical.
Yeah, but I was in a hurry. My asshole was puckered the
whole way. I'm telling you what?
Oh, that's fine. Get behind us.
I. Get with you, I get with you.

(01:02:44):
Yeah, yeah, I still have healing, but I don't want to use
it. All right, With that it will
bring us 2D. OK, I am going to start out and
use. Just a little.
Smudge of my movements to edge around to get kind of right here

(01:03:07):
on both of these guys. OK.
And I'm going to sneer in and belike haha now I'm on this side
of the river and I am going to start this turn with a green
flame blade so. It made that.

(01:03:28):
Worst attack? Oh, and are you doing the Are
you on the commander or the soldier?
I am doing it on the commander does a 21 hit.
Yes, yes it does. OK.
So with that hit nine damage forthat plus A1D8.

(01:03:53):
For the green flame. For the green flame, damn so 3
for that, so 911 for that hit. And that is with a that is an
attack with a melee weapon. So with the great axe.
So that's cleave I get to swing on the Iron soldier Bee, who is
also taking green flame blade damage.

(01:04:16):
Yeah, so. So the green flame damage will
happen first, so roll that for me.
OK, God damn, I'm rolling piss poor for that.
That's another three. All right, there we go.
That is a 10. That is a mess.
Damn, you know what I'm going todo though?

(01:04:38):
This is my action surge. I'm action action surging and
this time instead of green flameblade I am going to go right
ahead and regular attack. So 2 attacks all right,
attacking the commander first does a 12 hit.
It does not. Swinging at him again with the

(01:05:01):
great axe. Talk me in that one.
I am just the karma is real for those three that 20s.
I am rolling like pardon. Yeah, that's perfect.
You should dice again. Get you get.
Yourself on a good rule. Yeah, no, I'm switching.
I'm switching dice. I'm switching dice.

(01:05:22):
I'm going to, I'm going to my lucky melee fighter dice, the
uni, the Unicorn dice. Well, that's with the sword with
your lucky dice roll me damage. Or oh, I hit.
You rolled in that one. Oh yeah.

(01:05:46):
You hit yourself. Yeah, well I rolled 7 wall.
So take 7 damage as you are getting frustrated, use your
leg. Yeah, all right.

(01:06:07):
Damn, what a can you That'd be useful if somebody's got a
healing spell? I have healing word prepared.
OK, when it gets around to your turn, see if I need it, but I'm
going to take my bonus action todrink a potion.
Scream, help if you need anybody.

(01:06:28):
I'll, I'll, I'll do the healing word on you, Yeah.
And I'm not bad off, but like, I'm trying, not bad.
I know that there's a battle going on and shit falling from
the sky. I don't want to get caught up,
caught with a pants down, so to speak.
So I want to drink a potion of healing and I believe that is 2
D 4 + 2. So I'm going to go ahead and do

(01:06:49):
that. Seven.
I got my good twins back. There you go.
All right, and and and I guess that's my turn action, bonus
action. All I got left is a reaction.

(01:07:10):
Was that it was still a good firm even with that Nat one did
some good damage to both the creatures there so wasn't
horrible And with that it will bring us to bars.
Bars, he's going to go ahead andsummon A steed.

(01:07:33):
It's going to be a level 2 steedand it's going to be a camel.
Oh, OK, I liked it and it's so it's HP is going to be 25.
The AC is 10 + 1 per small slot,so that's 12.

(01:07:55):
We'll go ahead and make him a celestial for healing touch for
his bonus action, on which his bonus action won't be two D8 for
the healing touch and his actions.
An outer world Outer worldly slam basically is a melee
attack. Oh, what's a good name for the

(01:08:17):
camel? I'm sorry, I should have thought
about this. No for him.
How about Humpty? Camelot.
OK, Humpty's going to attack, socool.
Do the humpster hump the iron soldier?

(01:08:38):
F Did an 11 hit that guy? No it does not.
OK, it's here's your chance. Do the hump.
OK, so that was my action and his action.
So I've got a bonus action. Yes, you do, and he's got a

(01:09:02):
bonus action. So I'm going to reach over and
if I can touch Hava. OK, how?
How much do you need Hava? Oh, for healing.
Let's see eight. We took me back this one.
OK, I'll I'll take 8 out of my pool and thank you, Sir, and

(01:09:28):
shape that and then I'll do Humpty's going to going to do
his little bonus action. Snowflake, how are you doing on
health? I haven't 36 out of 52.
I can just go ahead and touch myself if I need to.
I'm I'm good. No wonder snowflakes like,
hiding in the corner. No.

(01:09:49):
Right, right. It's just what I do.
I mean, just over here in the cry closet with my white claws.
It's cool. I got it.
It's no problem. All right, so.
OK, so you're yelling yourself at Ben Waldo.
Yeah. I'm going to roll me 2D eights
here. Oh, that's a good roll. 604

(01:10:10):
minutes in. Nice.
I could use. That.
Honestly. I've been getting hit pretty
hard here. That is true.
Barthola Meow, Meow is getting alittle pissy here, I think.
All right, that does it for me, but thank you.

(01:10:32):
All right, so it's Commander A. He's right here with Dean.
You talking what mate? But it's kind of seeing what his
options. Oh, that would be mean.
Let's do it. I need Dean to give me wisdom,

(01:10:53):
saving thrill and that DC is 14.OK.
That will be a nine. Oh, so you failed.
You were no dominated when you were dominated.
And you have to do the commands told by the commander, such as

(01:11:17):
fetch the object or attack that creature.
You will be forced to do it. And then once you were finished
with that job, you then sit there defending yourself until
another command is given. Do.
I break that at the beginning orend of my turn.

(01:11:37):
Each time the target takes damage and makes a new wisdom,
saving through against the spellonly when you take damage, and
it is a duration of one minute. So you have to take damage to be
able to break early or last for 10 rounds.
I can't do anything unless somebody attacks me.

(01:11:59):
Yes. Gotcha.
Or or or we attack it, or we attack him and he doesn't say.
Yeah, if if I take damage no matter who sends it that way.
The other way I will be nice, itis the concentration spell.

(01:12:19):
So the other way would be if youguys attacked and attacked the
commander A because then he can break his concentration and that
will bring us to steam Kava. So we will attack you and he
rolls us 2 + 4 for six. That's a big old myth.

(01:12:45):
I'm allowed a Nat 20. Paddlehead.
You will take 6 piercing damage.Already.
And that will end its. Turn.
And then these I will do an intelligence roll, not a saving,

(01:13:10):
but just a flat roll. He has to get DC-12.
If he doesn't roll higher than that, he will take his attack on
deep. He failed so he will take his
attack on deep does a 17 hit. Can I wrap my armor?

(01:13:33):
Yes. No 17 doesn't hit.
So this is unique, would you want me to use my net one to do?
I will do reduced damage and sayone D 4 + 2 to you so you can

(01:13:55):
break the charm all right. Any chance I can get to try to
roll out of it? I knew that smell was mean.
I didn't realize you didn't havea chance to break out of it
every turn. Yeah, I know.
I'm pretty much stuck. It's.
Very. Mean, yeah, I'm pretty much
stuck until somebody damages me and I'm really hard to damage.

(01:14:19):
Yes, and I wanted to be mean butnot that mean.
And you can make. Doesn't matter, I rolled in that
one. Oh, no.
OK, so. I'm just not meant to.
Yeah, I made my guy too powerful.
I'm not meant to not meant to bea part of this panel.

(01:14:43):
Well, I guess not. Well, that will bring us to
Commander B. He will take one swing and wall
at bass and he rolls a 20. You have a reaction.

(01:15:04):
Me. No, Waldo.
Oh, I do, but it's not for me. OK, Yep, I'll take a hit.
All right. You take 6 damage and then Cava
does a 15 hit. Nope.

(01:15:25):
All right, then he's going to attack you again, and he rolls a
15 for another mast. Oh, the second one hits.
Just kidding. Well, of course the second one
hits. Yeah, whatever it is.
Decaying AC. Everybody knows that Home group.

(01:15:47):
That's right. And that will bring us to F
Soldier F took its first swing out of 14, which I'm assuming
missed. Yes and missed.
Then the second attack was for anet 20 for 24 verse 7 damage, 7
damage. OK I am so sorry unless you had

(01:16:10):
anything you would do to preventthat.
Nope. Nope.
I've got some others, but not for me.
OK, well that will bring us to Soldier D He will do the same.
Intelligence check. DC-12 he fails.

(01:16:31):
So he will shoot as lightning atdink with the seven that misses
13 that misses. I believe he only has two
attacks yes and that brings us back to the top of the order.

(01:16:58):
I can't believe this scout is still alive.
That's. It everyone's working.
On. It I couldn't hit him, he's too
short. You're right.
He just, he's very wiring and then he is going to take his
tack at Snowflake. You sure?

(01:17:25):
Dukes roll against me. Yeah, that'll hit.
I was going to say, I can't hit the guy.
I can't see that these rolls with the guy with the 19 AC.
Well, they don't call me snowflake for nothing.
That's that is true. So you get hit with another rock
for seven damage and that will bring us to Kava.

(01:17:51):
All right. Start.
Taking some of these guys out here, I'm going to go after
don't worry about scout seed. That's my guy.
I'm going to let you have them. OK, I'm going to go after the
the commander here and I still have advantage because it lasts
at the end of my next turn. So we got we take every tier

(01:18:15):
swing with advantage. I got a 3020 and 3026 that does
hit and mean you're damning it. OK, that'll be 8 damage
Commission commander. I'm going to swing at him again.

(01:18:38):
All right, let's. Go.
I got I got a 19 and a 22 that does hurt or another nice 11
damage. That was a nice uncle 2 Oops,
oops. I have advantage.

(01:18:58):
Yeah, that's all I got in me allright.
Oh then that will bring us to the soldier that has the ping
and he will shoot his lightning and snowflake does it.

(01:19:19):
I'm assuming 11 is a mess but how about it is it's also a
miss? Full disclosure, I'm already
testing myself, getting ready toheal.
Oh well. And that is brings us to your
turn and tell us how you were touching yourself.

(01:19:44):
Please go into yourself. I don't.
Want to go into? Great detail, but I will anyway.
I'm just going to go ahead and touch myself.
I'm going to diddle myself. Not like in a ditty way.
I'm not going to be anyways. I'm going to get into detail,
but I'm going to go ahead and give myself the healing touch or

(01:20:07):
the healing. Word, the healing rub down.
Yeah, myself. Some good, good inspiration
here. All of a sudden you start
hearing very white study out of nowhere.
My my body. My body is telling me yes.

(01:20:32):
I know that's not Berry White, but it fit better.
I know, right? Yeah.
OK, here's my spells. Here's my spell.
And then I'm going to actually, I'm going to cure my wounds or
cure my wounds and then grant myself 11 points.
I hit damage there and then I'm going to turn my focus on to

(01:20:59):
that guy that I am really focused on Sigil 6 or 8 or C I'm
sorry. We're doing letters now.
Sigil C I'm going to go ahead and hit him with the old mind
sliver, all right, and have havehim give me a intelligence check

(01:21:22):
or saving through. I'm sorry.
Me. Please.
So that was not going to save. We're just going to go ahead and
give you our seven points, a hitdamage there.
Tell me how you finish off the last stout.
Somebody died. So there I was feeling all the

(01:21:46):
rage of this guy just singling me out and I just put into his
mind and man, you really hurt. I'm using all my bad words right
now. And then he just keeled over.
I gave an aneurysm. This is what I did is I gave him
an aneurysm. He just keeled over.

(01:22:06):
Love it. Yeah.
Jesus topples over with the brain aneurysm and blood starts
pouring out his ears. I like the creative into it.
Yeah. After he finished touching
himself, then he finished the other guy off.
Yeah. I was looking at you the whole
time I was doing it, though, andthey gave it an aneurysm.

(01:22:29):
I appreciate it. Yeah.
Yeah. No Diddy.
No, Diddy. Is there anything else you would
like to do for your turns? No, no, that's that's all about
it. Because healing.
Yeah. I healed myself.
I'm good. Thank you very much.
You're welcome. And then would you like to do

(01:22:50):
anything with deer? I think we're going to trot off
towards this direction to try toget away from any melee or
whatever, just kind of. And then she'll do the dodge
action also. So that brings us to our
dominated being. And then in your mind, you just

(01:23:10):
hear this lizard voice telling you that you know that
Dragonborn over there, he's one of us.
He's the one who brought us here.
You need to go kill him. I look right at Iron Sigil
Soldier B, who seems to be a Dragonborn.

(01:23:33):
No, no. And you're a Dragonian.
Are you talking about Kavra? I am.
So I got to go attack Kava. Yes, all.
Right. You know what?
By any means necessary. Yes.
Kava, how's your health? Do it.
Just do it. OK, I know what I'm going to do.

(01:23:55):
I'm going to run up to be within15 foot of Cava.
All right. So basically I am running over,
using my movement to run, as youknow, as far as I can, gets me
to 15 feet from Cava. The dragon board I'm assuming
you're talking about and I'm going to cast a lightning lure
that is a strength save of you got to pass 13 strength save or

(01:24:20):
you get pulled 15 foot of me andtake lightning damage to D8
lightning damage. I've got.
OK. And that and that adds plus one
to his saving role. Yeah, so he's got to beat a 13.
Plus one, yeah, I'll give him a plus one on his role for that.
Yeah. With me me you're trying to.

(01:24:42):
Yes, Kava. OK.
And you're shooting lightning. Doing a lightning lure, if you
fail you get pulled 10 feet straight to me, so you'll be
right next to me and I'm switching and I'm switching to
my power of the Unicorn. Unlucky die because I'm no

(01:25:05):
longer on you guys team apparently.
Would you roll? 12 Did you say I got a + 1
somewhere? Man, oh me to beat you.
Dang Dang. So Oh no.
Oh no. Oh, no, I guess I'll just, I

(01:25:27):
guess I'll just sit here and defend.
Yeah, All right. I I.
Have to take the defend action or sit here and take it because
OK, I was going to say, was thatlike adding my adding to my
freaking AC or something? Because God damn, I'll never
forget it. No, no.

(01:25:48):
So what happens is once I don't have to keep telling you what to
do, you are just to keep attacking Cava until you're
either uncharmed or he is dead. Once he is dead, do you just
stop and don't do anything unless someone attacks you?
Then you would just defend yourself, all right?

(01:26:09):
Until you get get another command all.
Righty. And that is 9 more turns.
Yep. And that brings us to bars.
Well, unless you get attacked, yeah, or a get attacked, right?

(01:26:30):
Or a gets attacked. Yes, I'm going to fireball a OK,
does a 21 hit or does of all thedamage about a nine?
I mean, it's not good. I don't like that that hurts.
Is he is he wearing any flammables?

(01:26:52):
He is not. He saves with a 23.
So he holds concentration. That was 9.
Damn it, let me take that off ofhim.
It was a good attempt, but he holds concentration.
Is there anything else you'd like to do?

(01:27:16):
I am going. To.
Well, actually, Humpty is going to.
We're going to run. Over and we're going to bite
there. OK, so Soldier F does get a

(01:27:36):
opportunity attack on you. 21 for 8:00 PM.
And I'm going to react to that one with a college rebuke.
Oh, we'll do a level 1, which isduty 10 fire.

(01:28:02):
How about 12 back at you? She is right there on death's
door and you're So go ahead and finish your turn.
You're attacking Dink. I'm fighting.
Fighting at Dink. All right.

(01:28:24):
You you can try. Dang it, what did you get?
Plus you got a 10. No, that does not hit.
That does not have. Dink just backs up a little bit.
Can I I can heal him right? You can heal me, yeah.
But the bonus action that'll fettle, will that knock him out
of it? No.

(01:28:45):
No. OK, I'm.
Going to heal myself. I'm going to heal myself, but
that was 2D8 OK for the bonus action, and I've still got my
bonus action as well. I'm kind of scared I might have

(01:29:07):
done a bad thing there by attacking Dink.
Only by messing. Right.
I mean, he he can't attack you. His main goal is to attack Cavo.
OK, OK. So he won't switch focus until
that is completed you. You see this pleading in my

(01:29:32):
eyes? Kill.
Me. But you know what's funny is one
of you guys have an AC of 19 andthe other has an AC of 20.
Yeah. Now I'm going to save.
I'm going to save my pool. I'll leave my other bonus

(01:29:53):
action. I'm done.
Right now. I'm just going to like, I'm like
trying to smack at Dean. Be like come on dude, wake up.
Oh God, I kill the lizard. I can't believe I said that.
And with that, that brings us tobe He's going to ignore.

(01:30:18):
He sees Bart running away tryingto get away, so he's going to
run to here. I get an opportunity chair.
Yes, you do still have an advantage.
Oh oh, I don't even need it. That's funny, baby.
All right, roll that damage or 17.

(01:30:44):
They don't have Sentinel or anything, right?
No. I wish that would have been
helpful. So then he is going to use
noxious breath. The draconian excludes a 15 foot
cone of noxious gas. Each creature in that area must

(01:31:05):
make ADC 14 Constitution savingsthrough.
On a failed save, the creature takes 21 or takes 66 place and
damage. On a successful save, the
creature takes half that. So I need Dink and Mark to give

(01:31:26):
me a Constitution and saving throw DC-14. 24 is good Sir, 20.
20 Twin fans. Yo-yo Tang.
So you guys take half damage, I roll 24.
So you both take 12 damage, and now you guys are immune to

(01:31:49):
noxious breath for the next 24 hours.
She's a 12. Yeah, you.
Damn. They rolling a wisdom?
I got a bit of Wisdom 14. That Wisdom 14 I know.
I think it's my worst stat. I know these numbers well.

(01:32:10):
I've only got a + 2. So go ahead and give it to me,
let's see what you got. 21. I'm free.
You. Still, did it save?
Incredible. Well, I can't hit him.
It's amazing it saves. Yeah.

(01:32:33):
All right, I'm back, babies. I'm.
Hurting. But I'm back.
That is all the commander has, so that will bring us to sea and
he will attack. Have.
He's gonna do it with his lightning and he rolls an 8 and

(01:32:58):
A7 with goals miss. And that brings us to B.
He's going to shoot lightning dink and misses bolt attacks 14
and a 16 and that brings us backto command A.

(01:33:25):
And he is going to, He is mad that Bars took away his attack
thing. So he's going to attack with his
energy rate. Does a 16 hit a 16 does hit all

(01:33:46):
right, for 13 damage. Yeah, that one hurt.
OK, so I think I'm going to use one of them reactions that can.
And which reaction is that? That's going to be the hellish
rebuke. Oh, all right.
Level 1-2 D 10 fire and 14 back at right back at some green

(01:34:14):
flame over brings us to F his focus on those two up top.
So he runs down to Tava and thenmisses with the 13.
And. He critically misses and kills
himself so desire soldier runs up, attacks Kava, misses and

(01:34:49):
just yells out no I dishonor myself and sticks his Trident
right through his gut and he falls dead right in front of
Kava. Barth gives Dirk a heart a high
5. Why do you do that?

(01:35:10):
It was a dishonor. With that it's soldier D rules.
Another gnat one trying to hit have A at his lightning and he
takes 4 gammons. Does not kill himself I'm.

(01:35:31):
Going to say. It's not certain killing
themselves is that just like 2 net ones in a row that was?
Man, this. Those guys.
This session. Start off strong and then kind

(01:35:51):
of bad and a 14 also misses so then that brings us to the top,
which is now cava. But yeah this we're we're
rolling high and then all roll roll flow rolls right self

(01:36:13):
advantage. I'm going to move up here just
slightly and see if I can take Cout and 21.
Yeah, I'll take the 21. Well, right.
That does have 5 damage. OK, He's still standing.

(01:36:39):
Not too happy, but I mean, he's still still holding on.
Well, let's see if he's still holding on.
Now I'm going to attack him again at 21 and yeah, I'll take
the 21 and that's going to be, oh, not so bad.
Five damage. Like he is still standing, but

(01:37:04):
he is that way, breathing heavier.
You can tell each breath is giving him pain.
He will not last much longer. And it's all.
Yeah, all right. And that brings us to Soldier A,

(01:37:27):
who will go 123 and take his shot at No play.
I stare to you. No, miss.
How about 18? Well, that one will hit, but I
have resistance to Thunder, so it's half the damage.

(01:37:49):
So you take 5 gammons. OK, I forgot about that.
You're a little magic absorb. Yes, that's exactly what it is.
OK, well that's all he can do and that will bring us to your.

(01:38:10):
Well, now I'm conflicted becauseI had a plan, but then you hit
me. So now I don't know what to do.
So I guess I'm going to have to hit you.
That's normally how those thingsgo.
Well, I want to stay true to form, so I'm going to go ahead.
He's just successful. What is what?

(01:38:31):
I was saying the key to a successful battle is the ability
to improvise. Yeah, yeah, I understand that.
But I'm pretty much just focusedon whoever's hitting me.
So I'm more of AI don't want to say we're burying, but I'm
really raging on these people. So the Iron Signal soldier, I'm

(01:38:51):
going to go ahead and shoot you with my Longbow for my burst
attack. Does a 26 hit you?
Oh no. Oh.
Come on. Buddy, I know, right?
So we're going to go ahead and give you 9 points of damage on
that one. Hey, oh, how are you feeling?

(01:39:12):
Can I see that you're a little bit woozy?
He's very woozy. He, he can't see anything but
you. You can tell he's, you know, he,
he does not know there is a world.
He just thinks there is you and him fighting and he is slowly

(01:39:34):
losing that light in his eyes. Well, I'm glad you said all
those things because I'm feelingthat you're kind of feeling all
that stuff. And since you can't see or and
you're feeling slow, I'm going to go ahead and hit you with the
ray of frost. All right, there's a 19 hit you.
Yes, and you don't have to roll damage.

(01:39:57):
Just tell me what how you finishhim off.
I looked at you with an icy glare and I froze you to bits
and pieces and then you shattered and crumbles to the
ground now and I'm like. That's why they call me.
Snowflake what? And he turns and the his skin,

(01:40:28):
no, because he's frozen, so the skin doesn't even have time to
come apart. He just shoots and shatters bone
and ice in all different directions.
But nobody is in range to get hit by it, so there's no checks
there. Success.
Oh yeah. I was going to finish him off,
fellas. And with the engine, with that

(01:40:53):
you did, is there anything else you would like to do for
Snowflake? His turn is done.
And then the the the deer will take us right about here into
range for the next assault. I'm sorry.
I'm sorry. I'm like this.

(01:41:14):
This doesn't happen every time, I promise.
But yeah. Here we are.
All right, then I'm going to move.
Over to here see what I can do my next round of assault to
these you're running off to the West back to circling back to
the trail and kind of in the open field positions looking out

(01:41:36):
on to the bridge S where all theaction is and with I figured
since I was killing all these people you would give you an
opportunity to shoot me. So I was feeling I put myself
out there in the open for you. Yeah, I appreciate that.
You know, I love a player that thinks about the DM.

(01:41:58):
You know what I'm really thinking about?
If you're concentrating your time on me, you ain't hitting my
boys down there. And then hopefully they'll rush
in and just kill y'all. But I'm the distraction way to
ruin the moment. All right?
Now I'm going to have the sky fall down on you.
Bring it. I love it.
Bring it. And with that, it is now Dink's

(01:42:23):
turn who can freely decide what he would like to do.
I am going to go back to where Iwas before runner up and get
right there by the commander andA Commander A and Soldier V and
be like I'm back bitches and I am going to great axe attack for

(01:42:52):
this one. For you attacking.
I'm going to start with Iron Sigil Soldier B.
All. Right, all right, give.
Me that attack role. Does a 19 hit.
Yes, yes it does. OK, so then the cleave rule

(01:43:16):
attacks, so I'll do the damage and then swing again at the
commander. All right, give me that, damn
it. That is A10 damage on that and
then swinging again for the cleave on the sigil commander

(01:43:36):
and it does an 11 hit. It does not.
Missed on the cleave, taking my second attack and doing the same
thing. Iron Soldier B, there's a 14
hit. And that is no, it does not.
OK, well, I guess, yeah, I guessthat's just about it.

(01:44:02):
Bonus action. I've got to, I've got to heal.
I'm going to drink out of my flask of healing that's ate
health. Yeah, not that one.
Not bad getting you back up there.
Yeah, all right. And I believe that is it for my

(01:44:22):
turn. All I have left is my reaction.
All right, well then that will bring us 2 barths.
Barth, Barth. Barth is a little beat up.
Look, don't lie, he's a little beat up.
He'd be down now if he hasn't healed already and he's going to

(01:44:42):
have to heal a little bit more. So I guess First off, I'm just
going to take my bonus action and take the rest of my pool for
my lay on hands and like snowflake, touch myself a little
bit here. Oh, that's, you know, the little

(01:45:03):
nipple rub. Yeah.
You can do it. Snowflake.
That's not Snowflake. Everybody's in on the action.
Actually, he's going to. He's going to grab his horns.
Bertha's going to grab his hornsand rub them, and then he's

(01:45:25):
going to take his camera scimitar, sorry, from the top of
his camel humpty, and he is going to swing down on the
commander in front of him there and do.

(01:45:46):
And his action, all right, does a 10 hit.
It does not. OK.
All right, we're going to blow on these dice real quick for the
second to attack her. Oh, my.

(01:46:07):
Does an 8 hit. It does not.
OK, man, that's bad rolls. OK, that does it for Barth here.
Oh. Oh, I forgot about Humpty.
Oh, yeah. Gets Humpty, gets.
Take a bite or heal and heal andheal.

(01:46:32):
Oh, yeah, because that's a bonusaction.
Help. Oh, my.
Does a 16 hit? You're attacking the commander,
right? Yes, Sir.
That does not help. Humpty, you need to sharpen your
teeth. I'm patting blows.

(01:46:54):
Yeah, I'm patting him on the back of the head while he gives
me a little heel here for two D 80.
That's nice. Well, the more.
Oh, yeah, old Barth is getting alittle recharge here, so he's

(01:47:18):
getting in a better mood, but he's he's still pretty pissed
off at this commander in front of him.
Well, the commander is not too happy with you either.
And what's that? Do you have anything else you'd
like to do? Just going to rub my horns.
All right, Well, that will bringus to Commander C or no?

(01:47:46):
Commander A. There is no Commander C.
Was going to say Jesus. They just keep coming. 50 more
commanders come out. Do we really want this bridge?
Oh no, don't care about. It they must want it more than
us. It's been, it's been like 14

(01:48:07):
verse 4 the whole time or most of the time.
The I think more than that, I just tend to they died off as
they were popping up we. Must not want this bridge.
From Bay, where this bridge is an important bridge, I told you

(01:48:28):
I would. You know, to be honest, I didn't
even bring them all out because I knew I had to scale it back a
little bit so you guys have the chance at winning, Barth says.
I get dibs on that bed on the other side of that bridge, so he
is going to use his energy attack on Dean.

(01:48:53):
He rolls a 16 for the first. Oh, here we go.
The second one's a 21. OK, that second one, I'm going
to use my shield spell on reaction, all that.
Booster ATF +5. +5 until the endof my or till my next turn
basically. Last now I need a 20. 4 to head.

(01:49:18):
And I rolled at 17 for the thirdone.
OK. All right, so that brings us to
C, which I believe is on Tava. I just can't do any damage to,
so let's see if we can change that.

(01:49:38):
We're going to do our lightning attack.
First one's A 12. Second one's A7 Bull's miss,
which will bring us to B who is on D and they will do the same

(01:49:59):
thing, do a lightning attack 23,which is now a miss because his
AC is still at 24. The second one is a 17 for
another miss, which will bring us to Commander B and he will

(01:50:29):
let his attacks. He will do one attack on Bart
does a 13 hit. No, Sir, it does.
No, Sir. Oh, no Sir.
I thought you said yes, Sir. I was like wait, hold on,
alright. Oh, Cava does a 26 hit swing.

(01:50:55):
It's not a swing. It is an energy ray attacked
from the commander B. Oh, OK.
What's the damage? Time Force.
Yeah, that definitely hits with the 26.
All right, that is for 13 damage.

(01:51:15):
OK, then he will take another shot at you and misses with an
11 and that will bring us to D and he will also split his
attacks. He will do one at Dinks which he

(01:51:41):
misses with a six and then one on Cava with a 24.
I don't hit and that's 13 damage.
Wow. That is the soldier that is
lightning damage. OK, I'm resistant, so I take

(01:52:03):
half. Oh.
OK, so round down or up. So it'd be 7th 7 over.
Yeah, alrighty. Alright.
And that will bring us to the top of the order to cab.
All right? This guy's got to go down now.
Come on. Gonna swing at sea yet again.

(01:52:28):
All right. Still with advantage.
I got a 14 and A13-O. That's.
That is a mess. All right, I'm going to do a
superiority dice. That precision attack is called
when you miss an attack roll. You can expend one security dice
and add the dice to the attack roll.

(01:52:50):
So I get an extra D8 to roll towards that.
Which would be, well you don't even have to roll because it'll
go to that 14. His AC is 15, so you will hit no
matter what. OK, that works.
Yeah. Cool.

(01:53:11):
OK, so he will take 7 points of damage.
Oh, right. Yeah, he yo, his breaths are
much sharper. You can tell.
You know, he's losing focus in his eyes.
He he is right there. She's still up.

(01:53:35):
Wow. But he is still up.
Yeah. All right.
Well, I does that actually. Remember.
Did I, was that my second attack?
No, that was OK. So go ahead and attack him
again. Goodness.
Oh wow, 12 and 19 the 19 that's it there we go 10 damage.

(01:53:57):
Tell me, how do you finish off soldier scene?
Alright? I just keep like swinging in the
sky and he just keeps dodging, dodging.
And then he finally gets cocky and like picks his head up and
like sticks his tongue out at meand I just pop him right through
the mouth. My right there through his
mouth. He just falls over dead.

(01:54:21):
And as he's falling over dead, explode, Yes.
And the scales and flesh immediately shivel away.
And when the bones explode, eachcreature within 10 feet of it
must succeed on ADC 10 Dexteritysaving throw.
And that will just be Cava and the commander.

(01:54:44):
So we're trying nothing. Oh, meets it.
Meets it. Let me get to the commander.
Oh, he does not. Damn.
It means so he takes 10 damage. Nice.
Damn it, Larry. Hold.

(01:55:05):
You don't have to explode all over me.
Exploding. Is there anything else you would
like to do? Bonus action.
Movement. Yeah, I'll just move up into
immediately with this guy, all right?
And I think that's all. Well, hold on.

(01:55:25):
You know what? It's time.
It's time. It's time.
It is time. I'm going to use my accent
surge. All right?
Yeah. So I get two more fresh attack,
both with advantage. Let's go.
That one didn't do good. 11 thatis a mess. 20 dirty 20 that is

(01:55:50):
the hit this five damage. Totally forgetting about this
once for sure. I have.
I have Savage attacker. Once returned when you hit a
target with a weapon, you can roll the damage dice twice.
Use either rule against the target.
So I'm going to roll the damage again.

(01:56:11):
I can't believe I totally forgotabout that.
Oh, there we go. There we go.
How about 12 damage? All right, that one's better.
That's better. Went from A118 and then.
All right, You still now my now my second attack.
I'm just hacking away at this guy.

(01:56:33):
There you are. I'm going to miss.
Oh, and both those miss. Yeah.
And, and unless I do, unless I did precision attack again,
yeah, I don't know. That's a pretty big disparity
though. So now I'm going to be nice.

(01:56:54):
Eight, it would go to the 10. You would have to roll A7 or an
8. Yeah, which is, which is rough
on AD 8. So yeah, I've done basically
everything I can do. Actually, I'm going to use
Second Wind real nice. OK, 7 + 6 is 13 P like, and I'm

(01:57:20):
done. All right, that will bring us to
Snowflake. I am ready.
So what I'm going to do is I'm going to go ahead and continue.
I'm a Iron Sigil commander rightnext to to Dink.
What's that guy right there? I'm going to go ahead and

(01:57:40):
attack. All right, give me an attack
roll, hombre. Number one with the long with
the Longbow does a 18 hit. Yes, it does only some damage
that's going to hit you for for 10.
All right then. And then we're going to do a

(01:58:03):
strength saving. Throw for.
The sneering strikes, I was at 13.
You know that's going to fail Sir.
So on your next turn you're going to take a 1D6 hit from the
vines and you are restrained. No, and if you are attacked by a
melee hit they will unrestrainedyou.

(01:58:27):
Just saying they're dirty. Hood.
So yeah, he is restrained and will be taking damage every turn
until he breaks out and then he has to take every turn to try do
a saving throw of 16 to get out of said in restraints.
Well, right, I'm going to do thesame thing to Iron Sigil Soldier

(01:58:51):
DE OK D. Yeah.
So I'm going. To.
As a 25 hit. But yes it does give me some.
Where do you go for for seven damage?
And please give me a strength saving throw for the ensnaring

(01:59:14):
strike. And he failed with the fan
failed. So the both of those guys will
take an extra 1D6 when they start their turn.
OK Sir. And my turn is over, and so is
the deer. All right?
And that will bring us to dig. All right.

(01:59:36):
I have to be careful here because if I hit, I do cleave.
It's not an option. So now they're.
A bit close, aren't you? Yeah.
Yeah, now what? I am 17 foot away from Iron
Sigil Commander B as the crow flies, so to speak, and right up

(01:59:57):
on these guys. Can I Step 2 foot towards Iron
Commander B without supposing anopportunity attack?
Well, he's ensnared anyway, so whatever.
But. Yeah, better be from B and you
would not. It would he would have from the

(02:00:18):
commander, but he's ensnared B. But I'm yeah, I'm staying within
that 5 foot of him so that I'm not leaving his attack space.
So I would shouldn't Anyway, I'mgoing to how deep is this water
and how fast is this waterfall current?
That area that is a 45° angle, the water there probably at its

(02:00:45):
deepest point is 20 feet and thecurrent is probably going.
The bottom of the waterfall. So dangerous.
I mean, it would be hard. I mean, you would have, you
would have to a no swimming and then how you swim across.

(02:01:09):
Oh, no, no. No, no, no, no, no, no, no, no,
no. I'm not, I'm not swimming
across. I'm going to lightning lure
across to Commander B. Yeah.
He needs to make a strength saving throw.
OK. OK, it does not beat it.

(02:01:30):
You needed to get a 13 or higher.
He gets pulled 10 feet towards me in a straight line, which
should drop him right at the topof the waterfall, dropping him
down the 20 feet into that pool.Good way, Sir.
Well, it doesn't, you know, it doesn't drop in 20 feet.

(02:01:54):
OK, Well the depth of the depth of the water goes out into 20
feet. So he he's in now, inside the
water. OK.
And it's not necessarily dangerous, but it's hard to
cross. OK, but.

(02:02:14):
Well, he got an 18 strength saving checks because he's
fighting the current. If he doesn't, he's going to get
pushed down into the water. Now, if he is a lizard person,
so he can breathe underwater. If he were to fail this, he
would have, you know, been forced underwater and then has

(02:02:38):
to hold his breath. And if he stays under too long,
you know, then he starts to drown.
If a human happens, you know, itcould be, you know, you could
end up drowning, but the worst thing that's going to happen is
he to get pushed out into the sea or you guys can if you guys
go this route. Yeah, my main point was he

(02:02:59):
couldn't climb back out. He couldn't climb back out was
my main thing. Yeah, yeah, he had.
Like he. Yeah, he had to fight that.
He has to fight that or swim to a safe area to climb out, right?
So with that, he takes 2 to 8 lightning damage, he takes 10
damage, and he's stuck in the water.

(02:03:19):
Yes, the very good turn. And yeah, he is.
He is in very big trouble. All right, now bring us to
Barth. Yeah, Martha's going to.
He's going to run over here and he's going to smack Soldier B on

(02:03:41):
top of the head with a scimitar.No.
Then give me and the tax roll. It does an 8 hit.
No, no it does not. Oh man, I'm going to switch my
my loud dice. Oh.

(02:04:04):
Oh. Man did not do any good.
Does that hit a mess? OK, let's see.
Bonus action. Let's see, I'm a lot of heels
there. I guess we're going to do a bite
attack from Humpty on Soldier B.Well, OK.

(02:04:31):
And he sharpened his teeth a bit.
Yeah, yes, he did, and got his aim down roaming some damage and
does a 21 hit. I guess it does.
Yes, it does. 9, he's Humpty. All right, 7 + 2 for 9.

(02:04:53):
All right, Larry got the box. OK, He's, he's probably the
healthiest looking one on the field, so Humpty's going to give
me a little bit of a heel real quick.
All right, A little. How about 12 on top of that?

(02:05:19):
Man, I am feeling real good right now.
Right back up there. Anything else you'd like to do?
Just rubbing my horns, Taunting,taunting, taunting this guy in
front of me, kind of calling himnames.

(02:05:39):
That will bring us to DX5 damage.
And then was there a way I couldbreak that or had that work
again? So you can expend your turn to
try and break the the 16 saving throw or you just sit there, but

(02:06:04):
you can only take that action asto try and get out of your
restraint and it's 16. OK.
And that was constitutional strength.
Strength. Strength.
Strength, yeah. And it fails ready.
So that will bring us to B. And he is not happy with Barth,

(02:06:32):
so she will take his swing at him.
Misses with a six, does a 15 hitclose but does not.
Does not. All right, And then that brings
us to Commander B. That side looks very dangerous

(02:06:56):
to him. I will do a savings throw.
He is just going to shoot his energy ray at Dean for pulling
him in the water. His first one's a 12, which
misses. He rolls a 19 for his second

(02:07:19):
one. I am I still on shield?
You are not. OK, well then I cast shield and
24 that Oh my God, yeah, that that hits it.
All right, and you take 11 damage.

(02:07:42):
That will bring us to Chris. Tell me how you finish off
Commander A with snare. So the the crippling vines that
come from my arrow had restrained him so much with a
with a thorny blazer and he bledout with all the cuts together.

(02:08:06):
Kind of a my version of death of1000 cuts and you got 99 and
900. I kind of like to think of it as
the something like that as the barbed wire scene from the
original Hellraiser movie. Right where you kind of twist
them together and kind of. Yeah.
Triangulation. Yeah.

(02:08:28):
Feels that that could be a thing.
Yeah, I always loved Ensnaring Strike.
It's my favorite. It is.
And what's that? When the Draconian is reduced to
zero hit points, it's magical essence lashes out as a ball of
lightning at the closest creature within 30 feet of it

(02:08:52):
before arching out to up to two other creatures within 15 feet
of the 1st. Each creature must make ADC 14
Dexterity savings row. On a failed save, the creature
takes the 2D8 lightning damage and is stunned until the end of

(02:09:13):
the turn. On a successful save, the
creature takes half as much damage and isn't stunned, and
the closest is bars. The first Bart give me ADC 14
Dexterity savings row. Trim roll 21 and you take 3

(02:09:38):
damage. Now, Dean, give me Dexterity
Savings row DC-14. And 12 lap so I'm assuming the
other ones Soldier B. 55. Five damage and you are stunned.

(02:10:01):
Soldier B and that as a fail. Yes.
So he takes 5 damage and is stunned.
Did he get that? Did he take the plus one for my
aura? Me, yeah.
It wouldn't have helped. It was a 14.
I got a roll of 12. And then I just rolled one

(02:10:23):
damage for the snare on Soldier D Soldier D will roll his
Strength savings throw to try tobreak it.
He rolls at 13. No bueno.
Oh, and that will bring us to the top of the order with

(02:10:47):
Cavanaugh. All right, I miss it.
Did this guy climb back out of the water?
He did. He's standing in front of you.
OK, cool. I'm going to go to this side of
him. And.
Shoveling. Hit him, hit him.

(02:11:08):
I'll see if I can hit him. 19 and 19 is the best 19 head.
All right, three. Well, let me roll.
It's one thing that kills them. Tell me how you finish him off.

(02:11:29):
Nice. So I am on the other side of
him, obviously run past him, kind of just smack him in the
ear a little bit on the way by and come around the front of him
and just jab him right in the mouse.
Oh, and I'm assuming he explodes.
He does. So give me a saving throw.

(02:11:51):
The Dexter it is. OK.
And running. Oh, good job.
Don't matter honey baby, you still take damage if you save.
Yeah, you take 7 damage. You only take half damage and
you are not stunned now. It's.

(02:12:14):
A poor damage seven well, because I'm also resistant if
it's lately Oh yeah so for more like being can't give me deck
saving throw. OK, that'd be a 22.
You take 7 damage and Barth you are closer.

(02:12:40):
So give me a deck saving throw making a swing.
No, no, no, no. I need you to give me a debt
saving. Sorry, thanks.
Sorry. No problem.
Taking a swing. Calm down.
Holmes didn't even return. Shrift.

(02:13:04):
Shane. That is a train.
So you take 7 dams. I'm sorry.
Well, Cab, is there anything youwould like to do?
Yeah, I want to react to that one.
I want to do the hellish rebuke.Well, he's already dead.
Yeah, he's. Wrong.

(02:13:25):
It's no good you didn't. Even have to use it.
That's right. I thought it was the other guy.
No, that was since Hellish Rebbe, pretty much.
He blew up baby. Yeah, the opposite of all that
out. No, we're keeping that in.
I love it. Yeah, this is going to be a

(02:13:48):
rough one. I don't therapist since
everything else you'd like to do.
Yes. So I moved 10 to get where I
was. So I saw another 20 feet.
So I should be able to get up toSoldier B.

(02:14:09):
So I'm going to make my second attack on Soldier B still with
advantage. I get a 19 and a 19 is 31.
All right, roll your damage. All right, let me roll again
with the Savage attack. Oh, I'll take the first one.

(02:14:30):
So 6 damage. I'm done.
And that will bring us to Snowflake.
So we're down to how many Iron sigils B&D so far?
Yep. So Iron Sigil Soldier BI would

(02:14:54):
like to cast Mindsliver on him. And please give me a intelligent
save, please. Alright, how does the 10 match
up? Sounds like you're going to take
a nine points of damage is what it matches up.
But and with that, any saving throws you make it to your next

(02:15:16):
turn is -4 Yeah. And that doesn't matter to see
it's dead. But I need but I just want, I
just want to go through this thing, saving throws, cava bars
thing. Yeah.
I'm not done yet. That was only one attack.

(02:15:38):
I have another attack, So yeah. But they got to do their decks.
Oh yeah, he's exploded. His bones exploded into
everybody. So should I not kill these guys?
Should I give the guys run? I'm I.
Feel. I rolled a 20 but I'm stunned so

(02:15:59):
I can't run anyway so I'm take I'm taking 1/2.
This one is OK. Yeah, it's the same.
Oh, but DC 10 Yeah, So that until I rolled hard one off.
All right, so D takes 9 damage, everybody else takes 9 damage

(02:16:24):
except for think he takes his half damage and that is still
snowflake Stern yes. So seeing all this, Snowflake is
kind of weary about making another attack.
He doesn't know what to do with his hands.

(02:16:45):
So I'm just going to give him the old ray of frost, which is
going to just I'm going to attack you for yay 15.
There's a 15 hit, I think that meets a pizza.
Yeah, I mean the damn right. So 15 damage or I'm sorry.

(02:17:10):
This is going to give you say 3 damage.
I'm worried about killing you because I I don't want to kill
you guys. I want to hurt my boys, but I
want you to be wounded, and that'll end my turn also with
deer. All right, Well, then with that
was a good turn. And that will bring us to Dink,

(02:17:33):
who is stunned. And then now he is unstunned,
and that brings us to burst. OK, now I'm going to take a
swing. All right, you got this.
I I really want to hit him this time.

(02:17:53):
I really don't want you to. I want to go 13.
There's a 13 hit. No, that's a mess.
No, that's a mess. You're so happy.
You're so lucky. I'm going to do it one more.
Time. I'm going to one more time.
Yes, yes, there's a 25 hit. Let's go.

(02:18:17):
Definitely. Yes, it does.
I'll give you your damage rolls.OK, I'm going to add some bonus
action divine Smite to this as well, which is an extra 2D8.
OK so let's see here we got somegreen flames coming at you.

(02:18:39):
OK 7 for that role and then it says plus 2D6 for necrotic 7 + 4
plus some of this 2D8 divine smite.
So that would be 11 plus all new.
Finish soldier D off So finally kind of right, I just finally

(02:19:08):
I'm going to get you and I I kind of rubbed my horns a little
bit and then my my scimitar starts growing glowing this
green flame and I I'm just like burned through his skull.

(02:19:29):
Nice. Give him a divine quote and his
again, his flesh and skin melt away, his bones explode, and all
of a sudden in the sky, there's a bright light.
That fireball that hit the toweris back in the sky.

(02:19:50):
And then all of a sudden you seeone magic missile. 2 Magic
missile, three magic missiles, 5magic missile, 10 Magic missile,
20 Magic missile, 100 magic missiles, 1000 magic missiles,
1,000,000 magic missiles. Just going off all over the

(02:20:10):
place, hitting different parts across the confident continents.
And as that is going off, a messenger arrives.
War has begun. The capital is in ruins,
destruction is going off everywhere.
We must hold the bridge. Stay here.

(02:20:31):
Reinforcements will be here in the morning.
And adventures. That was our one shot.
Echoes of the fronts. Thank you for joining us.
Please. I mean, I know.
I know powerfulness, I know 12 was powerful, but a million

(02:20:52):
magic missiles across the continent man that smells smelt
grass. That'll sniper really helped.
Very, very powerful, very fun. That was tough.
That was tough. That Blizzards.

(02:21:16):
Yeah, I don't. Know, I really think we kind of
meld together as a group. I think we really did do a good
job of of just fashion in this group, but still fun
nonetheless. Really what what made it, I
don't want to say made it take forever.
It is a bad thing. But like what what really drew
it out a was the amount of them and then some really horror

(02:21:40):
roles, like I built my guy to besurrounded, you know, and to do
cleave and and the great flair, green flame and all that stuff.
And it's like I got a couple good turns with that.
But like, it wasn't nearly as predominant as I thought it
would be, you know, And it's just because of the roles.

(02:22:03):
You know, that's, that's where the the dice guys just come into
play and allow you to bring realism to it, right?
Or in Jesus dice Christ. All that well, the dice tell the
story. Yep.
As much as we would like to try to force it, at the end of the

(02:22:25):
day they will tell us what the story is.
Yeah. Will be defined by the dice.
Yep, that that shows right with my three nap ponies in a row
followed by can't hit shit, you know, two turns.
Yes that was so epic dope. It was like 3 net 20s and three

(02:22:47):
natural ones is like Oh my God we just got balance right there.
Damn near. Damn near Why, yeah.
I'm kind of glad if the DM hadn't have been rolling all
them that ones I think I think Iwould have went down.
Well, I know that the odds for three net 20s in a row is .0125%

(02:23:16):
of a chance. And then they do.
What's the percentage of three net ones?
Three, it's the same in a row. Scratchers, bro, you're a
millionaire. No kidding.
And I don't know what the odds of three net 20s followed by
three net ones. I, I don't think I hit three net

(02:23:40):
20s followed by three net ones. I just hit three net 20s and
then I just started missing. Yeah, yeah.
So that's what made the snow did.
Yeah, fun fun. But I didn't get to kill a
single one of you. I thought I would.
I thought I was going to get oneof you to go down.

(02:24:01):
Dominate person like mud charmedPebble in in the one of the last
episodes and I don't know if I if I edited that or not.
I think I did, yeah, I think I did.
The bank. I.
Remember, here and now, then youdominate, you know, dominate
person, you know Dink. And it's like everybody knows
how to just Get Me Out of a fight.

(02:24:26):
Well, to be fair, I also got your back in.
Yeah, yeah, yeah. But you added, Oh, go ahead.
You were trying to get me back in mode, was trying to not let
me. Like we even came up with a fun
plan and, and all that stuff and, and was like, no.

(02:24:52):
Well, that one I if it allowed you to roll every turn and maybe
that's somehow like rescan it asis, allow you to try to break it
every turn. I'm going to try to break it
myself, but I felt like I, I kind of had to also be that

(02:25:13):
person to try to also break it. Yeah, give me a chance.
Give me a chance to break it. Yeah.
Yeah. No, I I felt that right away.
Like as soon as soon as we read it and you're like, oh, like
this literally takes you out of the fight unless somebody does
damage to you. And why would I do damage to you
if you're on my side? Like I, I realized literally
that as you read it, you're like, oh shit, this is more

(02:25:36):
powerful than I thought. So yeah, yeah, good.
Good on your role in the intelligence checks for your
creatures to to see if they would think about that first,
you know? Yeah, you know, I felt that was
a fairway of handling. It wasn't like I'm just going
out my way to be nice, but I'm also not going out my way to be

(02:25:56):
mean. It's just the dice.
The dice will decide for us. Yeah, it was a good turn handle
it. It was.
It was a great way to handle that.
I don't want to say it wasn't a mistake to use that spell it at
all. Great use of it, but a great way
to kind of like pull back a yeah, pull back a little bit and

(02:26:19):
make it fun instead of like, oh,no, no, don't get me wrong, as a
Slayer, I would have had a blast.
You know, like you saying, OK, now, now that you've killed that
person, go and kill that person.And like, me being a Terminator,
going after these guys, you know, like, I'm sorry, whack,
whack, whack. It would have been great.

(02:26:40):
You know, and it would have beenmore fun if I didn't stack it
with so many people. Yeah.
Yeah, and you guys already only had, see, I was expecting like 5
people and I've taken one out attacking you guys.
It might have been a balance wise, but it was only three.

(02:27:04):
I felt like it was. It's through the balance off,
but I wasn't hitting you and that was pissing me off, so I
had to do something, damn it. Yeah, no, no, I mean, I, I told
you, I even told you ahead of itand I said I'm building my guy
to be a fighter like you can, you know, I had fun and like it

(02:27:26):
was it was. I don't want to go in and womp
you every single time, you know,And when I saw when I saw the
stats of some of our heroes, I'mlike, we're going to kick your
ass. And then like you bust out not
only exploding enemies, but likelong range triple attacks and
dominate persons are like, Oh yeah, this is going to be a

(02:27:48):
close one. Yeah, I was trying to find that
balance because it's not fun when you don't feel like you're,
you're not going to lose, you know, if you don't steal that,
it's just like, oh, it's just, no, I'm just playing a story,

(02:28:09):
which is fun, don't get me wrong, but like the arena
battles and like this kind of thing, I I wanted to be more
challenging of a fight. Oh, for sure.
No, I thought it was. It was.
It was good. It was good.
It was really good. Yeah, well, I'm pledge you guys
like for sure. I I really appreciate the the

(02:28:31):
the surprise of a exploding creature.
I mean, like defeat doesn't meansuccess every time, right?
Right. That was a good twist.
I like that. I appreciate that.
Yeah, that's all. Yeah, you made a game.
It was well balanced. I thought, yeah, them, them guys
just kind of like a parent. I don't know where I like that.

(02:28:53):
And Waldo was like Envy team andjust kept chilling, Yeah,
helping me heal and like Dick Camel awesome Dick Cam.
I I hope that my lure into the into the water didn't screw up
y'all's game plan on that guy, but I had to use it.
I saw like, I'm like, I could pull that guy into the water.

(02:29:15):
No, no. I really liked how the lure is
and especially with the exploding whatevers you maybe we
can next time navigate to the point to where you can lure them
or pull them away from us where the explosion was not so severe
or into another person. I've been.
It pulls it. It pulls the person 10 feet

(02:29:36):
straight into a lion or in a straight line towards me.
And if they receive. Yeah, up to 10 feet.
So you can do it like 3 feet or five feet.
So it's not. Yeah, you know it.
Only it only does damage. Yeah, I don't.
It only does damage if they comewithin 5 foot of me, Right.

(02:29:56):
Right. So it's like, I mean pulling
them 5 foot away from somebody else.
It's it's not really that massive of a move item, you
know, but like delving them intothe water where like if they
explode, like if they take fall damage or whatever and explode
like in the water, that would befar enough away from everybody,

(02:30:18):
I think. Or the water would dampen some
of the whatever. But ultimately, yeah, I just
want to pull somebody off the bridge.
Magically effective too. You know they show up in there
and explode like Rambo. Well.
You know what I you know what? I really liked about it was
there was a shit ton of monsters.

(02:30:40):
They were all up in everybody's business and they had some
pretty killer attacks and it was, it was very challenging and
like everybody, everybody got some and.
Yeah. Yeah, it was fun.
Everybody had an equal part of share.
That was that was like everybodywas part of it.

(02:31:00):
That was great. Very dynamic.
I had fun I had fun Marco she man you know it's been a crazy
week couple weeks for me and neither that glad to hear you
guys had fun. You guys survived the first of
many battles going forward in this campaign and as much as I

(02:31:27):
will, you guys will find out in the coming main campaigns how
much you truly affected, you know, the outcome of the world.
And I think with that little quiz, it will bring a little
more fun to these side campaignsand hopefully draw more
community members like Chris and.

(02:31:48):
Yes. Start loud.
I'm I'm sitting here typing and doing other things, forgetting I
should probably move on to outros as I'm keeping everybody
up late tonight. Yeah, we just did the bulls and
the bears there, didn't we? Yeah.
So, Chris, let's hear your outro, Sir.

(02:32:08):
Yeah, my name is Simo fo D That's my Internet handle.
Pleasure to be here. Glad to be here.
I'm glad that you guys let me experiment with these creatures
in DND because they're running in my head, but they don't get a
lot of time on the playing field, which is great for me to
see how they are exercised. And I love how you guys are so

(02:32:31):
receptive to what we're doing, and I want to be applicable to
that. And that's me.
I just want to be fun time. Fun time, Chris, man, it's
always a great time when you're enjoying, and you're always
welcome to join any of these oneshots whenever you can.
Man, it's great having your back.
Yeah. Appreciate that fine character.

(02:32:51):
Yeah. Pro therapist to give us your
outro, Sir. Yeah.
Appreciate you joining us in first.
And I was awesome playing with everybody again.
That was definitely, I think, your most violence one shot so
far. I like the dynamics of it and

(02:33:11):
like we said earlier, like the kind of cool little additions
and, you know, extra things. You think she's dead, but Nope.
He's got a little parting gift for you.
So yeah, it was definitely cool.You did great.
And yeah, appreciate playing with everybody.
As far as its logs, my usual stuff, check out what I'm doing

(02:33:32):
on the Olivia blockchain over atdesotomusic.com.
And also check out what the Shiba Square Force is up to on
X. And we're planting trees and
doing music and and if you don'tlike trees and you don't like
music, then we can't be friends.And what's that?

(02:33:55):
Go. Ahead, I'm saying Amen.
And was that well though, give us your outro, Sir.
Yeah man, Paul the McCoy here, just wanted to give a shout out
to the new NFT set from DND 721.That's pretty cool.

(02:34:17):
My bye bot is popping them suckers out and Telegram.
Everybody should check it out. And yeah, peace out.
Thank you Barkoshi for hosting. You're always welcome man.
And yeah, your bots awesome, butlove that you got it up and
worked in and seeing you doing something you enjoy man.

(02:34:40):
And again, it's always a pleasure having you.
With that, we will bring us to Yamas.
Please give us your outro Sir. Yeah, man, everybody, I'm, I'm
Yamas, one of the founders here at D&D 721.
And yeah, thank you for the the appreciation for the NFTS.
MUD and I and several others worked very hard on them for a

(02:35:03):
very long time. And we are super, super psyched
that you can go to d&d721.com and, you know, navigate to the
mint page and mint your own for .0045 ETH cross chain.
We are on base, but you can it'scross chain minting.
You can get it from, you know, Echain.

(02:35:23):
You can get it from Solana, B&B,Suey.
I don't know all the chains, butlike a lot of them, you know.
I don't think Stewie or Solana, I think it's only EMV base.
So it'll be the BM, BS, E, the Cosmos, and.

(02:35:43):
Yes, yes. The the if I were to tattoo the
list on my arm, it would it would like I'd have to go to
both arms, I guess, yeah. It's a lot of things.
Yeah. Dude, that's a good idea to it.
Right. But yeah, no, everybody check
out our website. Jim from Chewy, big shout out.
He he really work hard on that one.

(02:36:05):
And it's got a lot of cool stuffto it.
And I look forward to plenty more stuff from D&D 721 decent
here. We've got the D&D platform in
the works thanks to Mr. Barkoshi.
And we're always looking for more people to play with and
more fun stuff to do. You know, it's we're, we're a

(02:36:27):
gaming community. Let's, let's game, let's play,
you know, real people, real games, real podcast.
Join like and subscribe. Join, like and subscribe,
follow, follow the podcast, you know, get them, follow accounts
off. And if you don't want to, yeah,
like share. I mean, if you listen to this,

(02:36:49):
you listen to the podcast. So jump in the telegram, don't
pay high. But yes, tell your friends, tell
your family. Get them on the podcast
listening. Let's get these numbers up.
Let's go. Yeah.
And with that, thank you everyone for playing.
Please come back and join more of these one shots.

(02:37:12):
Going to make them a little moreinteresting with a little more
features here and there, a little more objectives like
capture the hill, sabotage, things like that.
So it's going to be real fun. And if you listen to this and
say, hey, that sounds cool, jointhe Telegraph and come join and
be a part of the community. Once again.

(02:37:34):
Thank you guys. Glad you guys had fun.
And it really makes me happy to hear you guys say how well
balanced it was. I'm trying to get better at
that. Yeah.
I mean, guys saying how close itwas makes me feel better.
So thank you guys and have a good night.
Thank you, Sir. Everybody.

(02:38:19):
I've stood there longer than your memory of caring lovers,
soldiers, merchants, refugees. The river forgets what it washes
away. But I remember.

(02:38:40):
But I remember. This on my spine in the early

(02:39:00):
light builders home and songs asthey let me write.
Lanterns on the water in a gentle line.
Trade carts rolling with the force of time.
Love is called the names in my weathered rail.
Whispered vows drifting on the evening Gale.
Peace walks off across my aging bones and I hail every heart be

(02:39:22):
like a sacred storm. Peace so warm.
They're the same on me. Footsteps fail but the ghosts
don't leave. River wash it clean.
But I still see it. Every soul that ever cross me.

(02:39:49):
Me. Then came the Thunder of 1000,
boots still like lightning and war taking root.

(02:40:10):
Blood in the cracks where the water flows, rain mixing red
with the river below. Arrows screamed across the smoke
stained sky. Soldiers prayed to gods that
would not reply. I could not move.
I could cannot cry, only bear the wid.
As the wounded died and stealingstone I felt the tremor run

(02:40:32):
deep. Kings made their stand.
That kings fell asleep. They fought for me, They bled on
me. But I carry their names through
eternity. Peace or walk, it weighs the
same on me. Footsteps fade, but the ghosts

(02:40:54):
don't leave. River wash it clean, but I still
see it. Every soul that ever crossed me.

(02:41:21):
I cannot walk, I cannot flee, yet every Rd. still runs through
me. Empires arise, empires fall.
When all is done, I remember allnow.

(02:41:49):
New banners March where the old ones lay.
Different colors, but the same decay.
Voices shouting promises they'llnever keep while the river hums
us lullaby, pulling them to sleep.
I feel the weight of choices menrepeat history grinding like a
drum beat. I've seen this war 100 times

(02:42:11):
before, and I'll see 100 more. Peace or war, it weighs the same
on me. River takes the blood, but leave
the memory. Yeah, kings forget the cause,

(02:42:32):
but I still see it. Ever life that cross, never life
that bleeds. Never life that bleeds.

(02:42:52):
The river flows on, you will allbe carried away.
But I remain. I remember.
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