Episode Transcript
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(03:05):
welcome to DND 721. I am Yamez, the Dungeon Master
tonight. Yes, yes.
Mudd has relinquished his Iron Grip control to let me finally
try my hand at this, and we are going to be doing an arena
tonight in the Grand Ashraelian Arena Community Battle.
(03:26):
We've got several, several wonderful players and yeah,
wonderful players who would liketo introduce themselves 1st.
What's up? What's up?
This is Waldo McCoy. I'm here playing INR.
He is a Goliath level 4 Fighter,level 1 monk, and he is ready to
(03:49):
smash some stuff tonight. I can't smash.
All right? Waldo.
Waldo. Anybody next?
Hello everyone, I am Bartoshi and I am playing Robusian Moon
Spade from a level 5 elf monk that kind of just goes to the
beat of his own drum. Travel in the world and stumbled
(04:11):
upon this arena and one to show everyone his might.
Right on, right on, right on, Rabrusian.
Is that how you say that? Rabrusian.
Rabrusian OK, OK. And who else do we have here?
Yeah. This is a cryptotherapist here
again. He'll be playing a character
(04:32):
that is a high half elf sorcererwhose name is Saul Nitrus.
His friends call him Saul. Better Call Saul, I suppose.
And yeah, he's going to be doingsome interesting moves tonight
and he's got a little bit of help with him.
All right, who else? I know there's another one in
(04:53):
there somewhere. There's somebody else in here.
Last but not least, we have. Awa Skittles I am playing Bella
Mira storm song from the Thorn and Thunder Circus.
Was raised on tight ropes, trained with blades and learned
to sing before I could breathe. Lightning used to fight lions by
(05:13):
noon and charm crowds by dusk. Now I fight for real.
Stage or battlefield doesn't matter out of the way.
The storm always gets a standingovation it.
Came from there, yes. But what are you?
Oh yeah, that's right. I'm a dragon, a dragonborn.
I'm a level 4 fighter and a level 1.
(05:34):
Barn. All right, wonderful, wonderful.
As as you guys know, this is a level 5 arena.
So some of you this is your first dips into subclasses and I
really wanted you guys to have fun with it.
So we are going to rock it out. The camera pans over this
gigantic Colosseum style arena in the middle of the city of
(06:00):
Ashfelian, the capital of Merkham, where as the camera
zooms in, it pans over the announcer's seat, the the
Caesar's seat, where Reliefri issitting in his chair waving to
the crowds. And, you know, this is an event
that he puts on, and he's alwaysvery proud of it.
(06:22):
But this time he's sitting in his chair and he says, well, I
suppose I can let Bonobo, my assistant, help out and run this
one for me. So up walks Bonobo, a really
scrawny dark elf with Coke bottle spectacles.
And he says, all right, everybody, we've got this all
(06:44):
set up for you. I hope you guys really enjoy
this. This is going to be a wonderful
show. Let's get ready to crumble.
Is that I say that right anyway and you 4 down in the hits of
the arena. The doors in front of you start
to open and the sunlight shines out.
(07:05):
You guys can launch the map in one second yes.
I believe you guys can launch the map now.
It should be right. The doors open yes it's working.
It's working. The doors open to the arena.
We have Rebusian and Inar on theWest side of the arena and we
(07:28):
have Saul and Bellamira down at the South gate of the arena.
As you guys step in, you don't quite see anybody.
I would like you guys to roll initiative.
OK. I guess.
I guess I got a oof 7. You got a. 7/20.
(07:50):
Whoa, really? I roll with advantage on
initiative. Yeah, that's right.
You got a 7 you. Got a 18 INR, got an 11.
We got an 18. I don't know, I got.
An That would be Saul. That would be Saul.
Alrighty, you guys step in. The arena is a sandy pit in the
(08:13):
middle of the Coliseum with several pillars dotted around
it, a raised sort of earthen bridge in the center, and a
couple of, you know, small little platforms and, and pits
and such making a rough square in the center of the arena, you
(08:34):
know, But yes. These towers, do they look like
like weapons of some kind, like fires going to shoot out and
Archers? You can roll me a perception
check or yeah a perception checkor a an investigation check if
you'd like, but they are about 40 foot away from you.
I rolled a 9 + 1 for a 10. Yep, you got a 10.
(08:58):
So you see some holes and you know some creases, little gaps
in it. You don't quite know what
they're for, but you know there could be some traps there.
There could be some secrets hidden beneath the surface of
the walls. Definitely keeping that in the
back of my mind as I venture. With that, as you guys look to
(09:19):
the north you see a group of dark owls wander out of the
northern gate and you also see to the Eastgate.
A large mechanical snake lookingcreature slithers out.
(09:39):
First up in the initiative is Bellamura.
You are first an initiative. What would you like to do as you
step out into the sunlight in the sand?
I am first. OK, well the one is so far away.
It's a big arena. Yes it is.
(10:01):
I want to move towards that mechanical snake thing.
So straightforward. Essentially all.
Right. So you.
You. Run towards.
You're not dashing, you're just.I'm just using my my.
Yep, just my movement. OK, so you you run.
Forward and right a little bit and.
A little bit to the east. Yep.
Standing kind of in the wide open as as you as you enter the
(10:25):
field. Oh yeah, the the crowd loses
their mind. They love seeing Dragonborn in
the arena. It's something about.
Dark Elves and Dragonborns. It's it's, it's the name.
It's the Storm song. You know what?
Pull a performance check to see if they know who you are to see
(10:48):
if the crowd recognizes. 10. You hear a lot of cheering and a
lot of people screaming your name.
Probably about half of the half of the audience is screaming
your name. You know they are here for you.
They heard you were here and they are here for it.
The other half never heard of you.
(11:08):
That's all right. They'll they'll Remember Me by
the end of the night. All right.
So you move forward. Is there anything you would like
to do from where you're at? I think that I will not.
You will not. No, I would like to hold my
(11:28):
action and I'm basically as the the crowd is cheering.
I'm just, I got my arms like up in the air and encouraging them
to cheer louder. All right, all right, all right.
They're loving it. The crowd is loving it.
All right Is is that your turn? Yeah, that.
That ends my turn. Wonderful, wonderful.
(11:49):
That brings us to the next initiative.
With an 18 we have Saul Nitrous entering the stage.
All righty. So I get the impression like
we're just kind of like live outhere, just free for all as far
as the monsters go. You know that you have entered,
standing next to being ushered in with Bella, and you see it.
(12:14):
You can see across each of the gates that somebody has come out
of it. You were told that you would be
in a group and this would be a three-way fight.
That is all you were told. OK, and there's that mechanical
snake looking thing in the middle.
The East, it isn't quite in the middle.
Oh. Oh, I see.
(12:35):
Yeah. OK, I'm going to move.
Do I have line of sight? I probably don't.
I probably don't have line of sight right now on that feature.
On the basilisk. Yeah.
You do not have line of sight ofit.
OK, so if I move up, let's say where the line of sight here is
(12:58):
here. OK, Yeah, I'd I'd say there you
have line of sight you were shooting through.
You know, I would, I would say that that Little Rock cluster
next to the tower, it's not really a wall.
It's more of like a bunch of boulders.
Like it's, you know about knee height, you know, so you can,
you can kind of shoot across that.
OK. Sounds good.
(13:19):
I'll move to there. Which is just a bit.
East of my entrance point and then I will go ahead and target
that creature Fire Bolt. A fire bolt.
OK. So I'll go ahead and roll to
hit. Yeah, roll to hit.
(13:40):
Not so good. 10 total. 10 to hityou miss, you shoot your fire
bolt and it launches clean away like just boom right over this
thing's head and and smacks the 20 foot wall behind it.
Well, it's about all I could do.The audience loves fire.
The audience starts cheering andlosing their mind.
(14:04):
Don't worry Saul, you'll get it next time.
Thank. You it's just a test shot, you
know next one will be. The warning shot?
Here you go. Exactly.
All right. A flare.
It was just a flare. Nobody.
Yes, yes, all right, Next up in the order we have one one of the
(14:25):
Wizards. It is apprentice wizard D is
next in the order. It is going to freak out.
You know he's he's like, oh shit, this is a lot worse than I
thought it was going to be and he runs straight ahead from well
straight down South and kind of tucks in right behind one of
(14:45):
these walls. This is these L-shaped walls in
the middle are about hip height,so you can duck behind them, but
you can also shoot over them. So, you know, and he is going to
go ahead and take a arcane firstat Yeah, I think the first thing
he saw was Bella. So he's going to take a shot at
(15:07):
Bella, does a 10 hit. No.
No, he goes oh shit his as his arcane burst goes flying way
over your head and smacks and effectively into the wall.
I spun it in a circle. The audience goes nuts.
(15:29):
OK, Next up is the basilisk. It slithers up it kind of
looking around, trying to find something, anything, and it
moves up towards the north side of the land bridge.
All right, Next up in the turn order, we have another one of
(15:50):
The Apprentice Wizards. Apprentice Wizard A also do the
same thing. He's going to run, run up and
hide by one of the towers and he's going to shoot at the
basilisk. He completely whiffs it, totally
whiffs it. Geez, these guys are Wieners.
(16:10):
Next up Next up is Einar Einar. Oh, Einar, is is is laughing at
all these whiffs and just kind of hollers at everybody and says
over here in in my corner, how we doing?
Looks like we got a three-way here.
I think I'm going to take a bonus action and I am going to
(16:34):
activate large form. OK.
And large form is basically I can change my size too large as
a bonus action if you're in a big enough space, the
transformation lasts for 10 minutes or until you end it.
No action required for that duration.
You have the have advantage on strength checks and your speed
(16:58):
increases by 10 feet. I want you to use this straight.
You can't use it again until youfinish a long rest.
OK, so with that I that increases my movement by by 10
feet. Oh yeah.
Do you do you think I can get close enough to The Apprentice?
A Wizard A. What was your remove speed again
45? Feet.
(17:20):
With with is that plus 10 or after the plus 10?
That's that's plus 10. That's with the plus 10.
You would not be able to get over to him.
You can get near him, but not tohim.
All right. Can I use an?
Action. Can I use an action for like a
bonus action for another bonus action?
(17:40):
Can I use my action? Is that?
No, like you'd sacrifice your action for a bonus action.
Tell me what you're trying to do.
I just kind of want to roll run over there and then use my bonus
action for my dancing long sword.
Oh, which, no, OK, that that is a bonus action.
No, I can't. I can't let the the dancing
forward come out come out like that Dancing sword.
(18:05):
All right? It's a bonus action all right.
I am going to take my. Guy right here.
Then I think that's probably going to be.
That'll be it for my turn. OK, you went right up into the
rat's nest, didn't you? All right.
That gives us to you apprentice wizard E we'll we'll call him
(18:31):
Chucky. You know Chucky E get it?
He sees you run up and well, he also sees the basilisk.
He is going to also take bit of a run over and take a shot at
you. OK, Arcane Burst does a 23 hit.
You can get a 19, yeah. Yeah, that one hit.
(18:56):
OK, you take 5 damage. I'm coming for you, Chucky.
Yeah, I think it'll be Chuck A Chuck B Chuck.
But yeah, he he says yeah. Well.
You can try you're. A tall man.
(19:17):
You're a tall man. He's kind of freaking out second
guessing himself. Which brings us to trying to
remember how to pronounce the name Rebrusian.
Rebrusian you can. Just call over call me rub.
Rub. The first floor.
Yeah. Gotcha, gotcha.
(19:38):
So the walls in the middle, can I see over those and actually
seeing? Those walls in the middle, that
is the land bridge. That's that's like the edge of
the land bridge. There is about a roughly 5 foot
at the top from in the middle. Like it's a little archway that
you can go under if you if you choose to.
(20:00):
Well do well do I have to rexiteof the ballast what the metal?
Yeah. I'd say no.
I'd say I'd say that the the rise is a bit too much and it
just the angle that you're at, you can almost see like it's
tail. You see where it it, but like
(20:21):
right as you look under the bridge, you kind of just see a
little glimmer of what might be it.
But you can't see over it because of the the hill that the
earth, Earth land bridge. Yeah, Yeah.
OK. Yeah.
So I want to just I have 40 feetthat I can walk so I want to run
(20:44):
up north to sphere. Yeah, with that right by the
land bridge, I'd say from there you can see him.
Yeah, I'd say from there you cansee him.
So I run up and then stop and then past miss misty step they
go right next to to him. Really how what is the the range
(21:09):
of your misty step? Oh, 30 feet you have, that's 30
foot. If you would like, since that
seemed to be your plan, I could,you are welcome to move within
40 foot range of where you were going to go.
So like if you wanted to adjust yourself a little bit, I'll
allow that. But yeah, the misty step is 30
foot. OK, so.
(21:30):
Is he about 70 feet from me thenyou're saying?
He is. He is 56 foot away from you.
OK, so if I were to run up to like this and then cast it.
You would have to take the dash action to run that much further.
OK, so that was the Max 40. You get Max 40 is where you
were, and then to run any further you'd have to take the
(21:53):
Dash action, which in which stepis a bonus action.
Yeah, but I don't want to do that.
I want to, yeah. So what I'll do is I'll miss the
step next to The Apprentice. D.
Apprentice deed behind. Yeah, that's behind the props.
(22:17):
Listen, then I oh. Hi, what's your name?
Are you here for the test too? I said I am here to win and then
I punch him. Punch him like unarmed strike.
Unarmed strike. All right, roll your roll to
attack. And then where's they see the
(22:38):
damage? On your sheet there should be a
in actions the unarmed strike +6.
Good Lord, monks are crazy. Oh so OK so I hit the .6.
Yeah, that's roll. There we go.
Yeah, does an 11 hit and yes, itdoes roll your damn.
(22:59):
Oh wow, I'm surprised that hit. All right, so then I hit or 8 +
3. And that was E Max.
Damn it, let me make sure I got the correct.
Yeah, I I will admit I forgot torule health.
(23:20):
So they are on their average health.
Oh. It's all right, there's enough
of them. I'll deal with him.
He is on death's door. Well I punch him again because I
get 2 attacks. Do you know?
Yeah, Yeah. All right.
Roll Roll your punch. 21. Oh, that was a flurry of blows.
(23:46):
A flurry of blows. OK, yeah, make sure I got one of
your key points. Yes.
Yeah, it's called focus key points.
You get an X amount per, you know you, so you can only do
that so many times. Right on, right on.
And. Then another seven day No, I
(24:08):
rolled the wrong one. Literally nothing.
He's dead. Yeah, he's dead.
You killed. Him.
And then, yeah, that is my turn.I just kind of scope out, you
know, people getting left and right, seeing what's going on in
(24:29):
the arena, seeing what people are doing.
Right, OK, yeah, it's well what they're doing.
After seeing a few rounds of people just doing nothing,
running around and shooting fireballs at the walls, finally
a warrior steps in, sprints deadfast across the sand, you know,
legs pumping, but it's right up.Misty steps at the last second
(24:55):
right in front of this apprentice wizard and just boom
boom, 2 snacks right there and the dude just drops all of his
companions. You're like what the fuck?
Oh my God. Chuck D what up?
What happened? He's gone.
You killed him. The crowd is going nuts.
The crowd is losing their mind. Is that your turn?
(25:17):
I just. I just put my arms back into my
sleeves. So I just stand there, you know,
as a fact you. Wow, wow, picturesque.
Right on. Very good turn.
All right. I will say though, them watching
their buddies go down, they weren't too proud or happy about
(25:39):
that. So apprentice Wizard B is up
next. Tears in his eyes.
That was his best friend. He he went through elementary
school with this wizard and he just watched you kill him.
He is going to fire and attack at you.
Does an 18 hit. It does.
(26:04):
All right, and his damage is going to be 8.
Well, I am going to use a reaction of deflect tact.
I roll A1 D 10 + 8 and oh wait, hold on.
That is that the the deflect missile or?
No, I do not have deflect missile, never mind.
(26:25):
So I take that. How much damage was that?
The deflect attack. OK, wait.
Yeah, bludgeoning, piercing and well is that, is that piercing
damage? Oh it's it's when an attack hits
you and it's damage includes bludgeoning, piercing, or
slashing damage, you can take a reaction to reduce the attacks
total damage against you. So that is, I am dealing force
(26:49):
damage, not bludgeoning, piercing or slashing.
Oh, right, right. If if it was an error or yeah,
no, it's his arcane burst, his arcane burst.
It's just like purple Oct octarine color, you know, just
of of bright fiery light. I know that that's I would have.
(27:10):
Tried it too. Yeah, I don't blame you.
I do not blame you, especially knowing that it is now
Apprentice Wizard C So Chuck C. Chuck C How much?
How much damage did I take? You took eight damage and OK all
(27:33):
righty So what did I say it is wizard Chuck C's turn Chuck C
also right there saw that you know he's going to fire an
arcane burst at you. You know, let's.
Go. Does a 13 hit.
It does not. Oh damn, you guys are beefy, let
(27:56):
me tell you. What?
All right, let's go run. You made us level 5.
Yeah, I know, I know. I still got tricks, dudes.
I still got tricks. All right, He is going to run
over here and kind of try to getaway from that psycho monk that
just one shot, two shot his friend.
(28:21):
You can run, but you cannot hide.
Back up to the top of the turn order with Bella Mira's Storm
song. Bella, what would you like to do
miss? I am going to continue to head
towards Basilisk as far as I canget.
(28:42):
The crowd just go right here. It's all right.
The crowds anticipation. Dang down.
Yeah, You know, some of them arelike she's going to do the
thing. She's going to do the thing and
it's like what? She's just she's just running
around. She ain't did nothing yet.
That guy at least killed somebody and these people are
throwing fireballs. You just hear a couple of boos
(29:03):
and a couple of. Shushes oh it.
It doesn't faze her. I mean from the circus.
Anything you'd like to do from here?
OK. Maybe.
Hear me out. I'm listening.
All right, so I used my moose speed.
(29:24):
OK, you did. I can bonus action dash to get
to the basilisk. Right.
You. Can.
Would you like to do the one? Going to swing a great sword at
it. Are you going to swing a great
sword at my basilisk? Yes.
(29:45):
OK, go ahead. I'm going to try.
Well, well, I failed. I got A7.
Yeah, that that's a miss. close,but no cigar.
Is that it? Is it like to say anything to
the crowd? They're they're starting to
cheer. You're getting some action.
Nope. You flip them off like I ain't
talking to you guys. No, no, I don't do nothing to
(30:06):
the crowd. Next up we have Saul Nitrous.
Yes, so, so I mean a cast a spell centered on a point right
here. OK.
And if my measurements right, itshould affect 123 these three
guys, uh. Oh, uh oh.
(30:26):
So they'll need to make, they'llneed to make a deck save of 15,
decks 15, and they're going to have a fireball coming at them,
DC-15 deck save. Or one of them saves with a Nat
20 and then two fails so. OK, but he still takes half half
(30:46):
damage. Yeah, yes, yes.
But the damage is going to be 27to.
Oh my. God half that to the other.
Woman whompin, whompin whompin and 27 cut in half.
He dies too. Even half damage.
They all die. Good Lord, I told you they were
(31:06):
weenies. That's impersonal, nothing
personal. No, I get you.
I get you is looking out. He all of his friends are dead.
He's like, Oh my God, Oh my God.This is too intense.
I don't know if I'm going to pass this test.
I think it's just it's safe to say he'll fail, but I'm rooting
(31:30):
for him. None.
The left. OK, Mr. Jam, is it?
My turn. OK, yeah, Bella, what?
What is? OK so even though I missed I
still deal damage I forgot. What'd you forget?
OK so I'm I since I have weapon mastery with the great sword I
have what's called Graze. So if you attack, your attack
(31:52):
roll with the great sword missesa creature, you can deal damage
to that creature equal to the ability modifier you use to make
the attack roll SO5 damage. OK, Yeah, yes, yes, 5 damage
all. Right.
Wonderful, Wonderful. It snorts at you.
It turns its attitude. What?
So yeah, we'll move on with that.
(32:12):
Good job. Saul.
Do you have anything else you want to do or say?
Like you just single? No, I just.
Wiped out? Yeah.
I just kind of waved to the crowd.
That's all all. Right, that's fine.
They are. You not entertained?
They lose their shit. They're they're just screaming
(32:32):
the like. I mean, you thought it was loud
when Bella walked out. They are shouting.
Saul. Saul, you have all of the arena
on your side. They love you.
All right, moving on. He's dead.
It is the basilisk's turn. Unfortunately, there's ain't
nobody around but this Dragonborn.
(32:55):
It is going to bite at you. It is going to launch a bite at
you. Does a nine hit for its action.
OK, well it's taking its bonus action, Petrifying Gaze.
You need to do a Constitution saving throw.
DC-12 each creature in a 30 footcone of the basilisk.
(33:17):
Or if the basilisk sees. Yeah, if the basilisk sees its
reflection in the cone, the basilisk must also make the
save. The first failure, the target
has the restrained condition andrepeats the save at the end of
its next turn if it is still restrained, ending the effect on
its self on its success. Second failure, petrified
condition instead of a restrained condition condition.
(33:39):
So if you could throw me a throwme ADC 12 saving throw for
constitution. 23. God damn I was hoping you guys
would get some bad roles and I'dbe able to get a few hits on
you. I'm going to.
(33:59):
Have to bust? Out and I missed and I still hit
OK. I know y'all are whomping this
mud, warned me. He goes.
You got some strong players likeI know.
Wow. Yeah, you saved the throw.
That's the basilisk turn. He's going to.
(34:22):
He's not going to do anything right now.
After that, then it's Einar. You're up.
Einar kind of shrugs. And kind of looking for somebody
to get close to your hair. So I think he's just going to
kind of step over that Little Rockwall there and he's going to
(34:45):
try to, and he's going to run over here as close as he can to
get to Wizard C. Chuck C Yeah.
Chuck C and let's see how far wegot here.
Oh, he's 80 feet away. What?
(35:05):
Let's see. Do I have a dash?
Can I do a dash with a bonus action?
How close would that give me? Dash with a bonus action
Apprentice seat is 80 foot away.What is your movement?
40 Right 45. 4545. With with a dash action dash
action you can get to him. OK, let's do it.
(35:27):
You're all there beating up the nerds, man.
Let's. Do it.
OK. All right, so I'm going to run
over here. I'm going to try to hit him with
my dancing long sword here. OK.
A 5 + 6 or an 11? Does that hit?
(35:50):
That hits, that hits. All right, old damage 8. +3 for
an 11. Good shot.
Yep. As well I am mastery, I've got
long sword mastery so that will put.
(36:10):
What do they call it? SAP.
So make them. They have to move.
What is it? They move half their speed.
Now if you if you hit, if you hit a creature with a long
sword, that creature has disadvantage on its next attack
roll before the start of your next turn.
There you go. I I I could feel mud laughing at
(36:35):
me. Yeah, I could feel mud laughing
at me. Yeah.
These nerds never stood a chance.
Anything else you'd like to? Anything else you would like to
do inar? Yeah, he wants to.
He'll spin his shiny, shiny sword up in the air and kind of
wave to the crowd. All right, all right, they they
(36:57):
cheer, you know they they love watching, you know, The
Apprentice Wizards test happen, you know, because I don't think
anybody's past it. All right, so with that, let me
say Bella and Inar, please make a perception check and also Rob,
(37:22):
you can see it too. 10 I got a 10.
OK, God damn. I I got a 26. 22 OK.
I and her got a 22. Yeah, I see that.
All right. So as you guys are watching, you
see, you know, the sand kind of shifts a bit.
(37:45):
You know, it's, it's, it's moving as if there's something
underneath it. Where do I?
See this at. It seemed to with with the 26th,
I'll tell you, it seemed like something had moved from on top
of the hill closer to Inar. You don't see what it was, you
just see the sand moving. OK.
(38:07):
Bella, you just, you see them looking at it, that's all you
really see. You know you, you don't.
You don't see really anything. You think you see the sand move,
but you think it's a trick of your eye.
Einar, you see it dead and clear.
The sand moves right up to you and stops, or the sand is moving
and then stops like right by you, about 10 foot away from
(38:29):
you. Oh shit.
OK, that brings it to Rob. So with being that I'm, I just
run. Sorry, I got to take off the
ruler I. Run.
East a little bit just past the tower.
(38:49):
And then I duel up that or I don't expedast that.
I go northeast to skier for my 40 seat of movement and just
stop and watch this area of the sand because it makes me very
nervous. OK.
OK. Anything else you would like to
(39:11):
do? Just kind of double checking.
No, that's no, that's all I wantto do.
I want to hold my actions. All right.
I know our looks at him and saysthis kind of reminds me of a
Beetlejuice movie. Those worms.
Right, it reminds. Me of the movie Tremors and I
(39:33):
don't. Like that.
All right, all right, all right.With that.
Yeah. The, the, the audience is
growing restless. They almost saw the last wizard
die. And, you know, the, you know,
the dude didn't fall and you hear it loud.
Then, you know, bit of somethinghappened and you know the monk,
(39:55):
you know, stopped being all poised in statuesque and just
booked it across the sand and then stopped and looked around.
They're wondering what's going on too.
Guys, Rob, that's your turn. We're going to Chuck C the the
the final wizard. He he he's freaking out.
He's please don't kill me, Please don't kill me and he is
(40:20):
going to pass burning hands on you.
DC-12 deck save please. EIN Art All.
Right. How about a dirty 20?
That saves all right, so you will take half the damage as
fire bursts from his hands and ignites right in your, well,
(40:44):
midsection. I would say your face, but
you're way up there. Let me see if this also hits.
This also just barely. It's Robicon.
A rubbish. Rob.
Rob. Robicon.
Rubrusian. Rubrusian.
(41:05):
Yeah, Rubrusian. If I could have you do a deck
save of 12 as well, please. 3020good board.
And then I'll roll. Damn it.
Deck save. Yes, please. 21.
OK, you guys both take half damage doing another quick roll.
OK, right. So let me roll 3D6.
(41:28):
Ouch. Yeah, right.
Ow but you guys are taking half damage all?
Right. So wait, wait, wait, didn't
this, didn't it have disadvantage?
On an attack roll, this isn't anattack roll.
OK, yeah, this is not an attack roll.
(41:49):
So you guys each take 8 damage? It hurt.
It hurt, but still standing. OK, yeah, he's still standing.
It hurt. OK y'all OK Y'all good?
Little man's going to pay for that.
I will win. Yeah, that was The Apprentice
(42:09):
wizard's turn. He knows if he moves he's going
to die. So he's like, I'm sorry, I'm
sorry, I'm sorry. Please don't kill me, Please
don't kill me. Yeah, he's freaking out.
Yeah. And that brings it back to the
top of the turn order to Bella. It is your turn, Miss Bella all.
Right, well, I'm going to swing my sword again.
(42:35):
Swing away, Swing away, God. There's a 23.
Oh my God, you guys. Yeah, 23 hits.
Poor monsters like poor monsters, OK.
All right, let's roll some damage.
(42:55):
That's 11. Oh good Lord, at least you're
not. At least it's not fear with
wounding, fire and 11 damage. Good 11 damage blah blah blah if
OK so I also have a can trip that is like automatic with with
(43:17):
my mastery weapons. It's called true strike.
And you, I believe with that youwould state that you're doing a
true strike as a bonus action and then that no does the no.
OK. Then I was reading it wrong.
Yeah, it's not a bonus action, it's.
OK. I mean, 11 damage is still 11
damage, you know, So that's still good damage.
(43:41):
All right. With that, is there anything
else you'd like to do, say or or?
Nope. All right, let's.
Try. And.
Let's try and get Saul up here. Saul, let's go get in the game.
The crowd is like, you know, they were all gung ho about you,
but they're like, man, you know,wonder what he's going to do
next. He just did a badass turn last
time. They're ready to see you.
(44:04):
Been like 3 minutes. We're so bored.
Oh my gosh, I'm going to this. This crowd is a short attention
span. No, no, I meant I'll clarify
that. I meant that they, they were
waiting for your turn. They're waiting for you in
anticipation. You know, like you had a badass
girl last time. They're like, hell yeah.
It's back to Saul, you know there.
(44:24):
You go. They're called Saul.
All right, so I'm going to go ahead and shoot at this
mechanical snake creature. I'm going to.
Cast Sorcerer Burst. Just don't roll in that one. 27
Oh my. God, can you guys roll badly
please? I don't think any of you have
(44:46):
missed. Has any?
Has any of you missed? I missed the first one.
I didn't, I just got to deal damage still.
Jeezy, crazy. OK, sorceress blast.
All right. Yeah, Sorceress blast.
So it's going to be lightning damage and if I roll an 8, which
(45:06):
I didn't, then I would get to roll again but 6 total damage.
I just wanted to make sure. It wasn't.
Oh, there's something. 66 Lightning to the bass.
Let's lightning. Yes, I will move over here to
the right, just kind of between the tower and the pillar.
(45:28):
To the east and I'm done. All right, you're kind of
staying away. I don't have to do something
about that. No, I'm kidding.
Don't worry, I got, I got backward plans for that.
Too I know you're not playing plans all right it's all a good
turn good turn they see a nice solid hit you know it wasn't
(45:50):
quite a you know three man kill shot, but you know the crowd's
like man OK yeah he's still in there it is the.
Best I'm going to. I got to keep him guessing, you
know. All good.
It is the Basilisk's turn. Thea just put some hurting on
him. I'm sorry, Bella, just put some
(46:12):
hurting in him. So he is.
He is going to use his bonus action first this time, and you
are going to do a Constitution saving throw.
He's doing what? You are you are doing a
Constitution saving throw. Is he trying to do that same
(46:35):
thing? Yeah, that fine gaze.
What's the save? I have 14.
It's 12, you beat it, OK, all right, And it's just going to
take its bite attack. You guys are so armoured.
Oh. Please.
Roll. I'm technically unarmoured.
(46:59):
I, I know all of you guys are does an 18 hit.
Yes. Oh.
Finally, I know you guys are so high of armor.
All right, finally, 12 piercing damage and 11 poison damage.
12:00 and 11:00. Yes, 12 piercing and 11 poison.
(47:25):
OK. How are you holding up?
I know that. All right.
OK, yeah. And that is the Basilisk's turn.
He he he roars and shrieks afterhe hits you, finally hits you.
All right, moving in the turn order.
(47:46):
We've got Aynar. All right.
All right, After some payback, I'm going to go ahead and use my
bonus action. I think it's a bonus action.
OK, so for my dancing long sword, I can take a bonus action
(48:09):
to toss this magic weapon into the air, and when I do the
weapon, the weapon begins to hover.
It can fly up to 30 feet, and itattacks one creature of your
choice when within 5 feet of itself.
The weapon uses my attack role and adds my ability modifier to
damage roles. And then while the weapon hovers
(48:33):
I can take a bonus action to cause it to fly up to 30 feet
and to another spot within 30 feet of myself and have.
And as a part of the same bonus action I can cause the weapon to
attack one creature within 5 feet of the weapon.
And so after the weapon hovers for for the 4th time it flies
(48:55):
back to me and it tries to return to my hand.
And if I don't have any hands free, the weapon falls to the
ground in my spot. And then if the weapon has no
obstruction path to me it it it moves as close to you as it can
and then it falls to the ground.It also ceases to hover if you
(49:15):
grasp it or are more than 30 feet away from it.
Yes. OK, so I put a token on the map
for you. That is your flying sword, OK?
OK, that's cool. I'm just going to like pretty
much drop it on on what is that Chuck?
Chuck's head there, Chuck. C Chuck C Yeah.
(49:35):
Chuck C's head. Yes.
All right, all right, so here wego.
Oh. Geez, A4, it was a Nat 1 + 3.
In that one, wait a minute on that one, but that was damaged
and you don't swing to hit for that.
It's got to take. Tax roll.
Yeah, I think it's got to take. An attack I believe you got to
(49:58):
do attack roll. It's basically spiritual weapons
spell without. Yeah, it's spiritual weapon.
Yeah, OK, OK, OK, sorry. Yeah, so I rolled A9 A 3 + 6.
Surprisingly, that doesn't hit use.
OK, this so this sort of swinging itself, you threw it up
and it's swinging itself. You throw it, you throw it up,
(50:21):
it spins, it wobbles and you're it it turns its tip down right
above Chuck C and just drives down into the into him at the
last second. He like looks up and it skins it
shaves his beard as it as it goes down right in front of him
and lands at his feet for flavor.
(50:42):
It's stuck in the ground. It didn't really.
It's still floating there, you know.
And shrugs and he basically, he just, he's unarmed at this
point, so he's going to take hisaction and just just try to
pummel this this little. Roll me an unarmed strike.
(51:03):
OK, there's a 13 hit. Yes.
Roll something. Yeah, 5.
Describe this sequence. Describe how you kill him.
Describe this action events. So I raised my arms up in the
air like a Hulk smash and I justlike hit him on top of the head.
(51:27):
You hit him so hard his head runches down, his neck breaks
and his skull gets pushed into his chest through his clavicles
and he just stands there, not moving.
He doesn't fall, he doesn't say a word.
His head is in his chest. IR.
(51:51):
Is just kind of seeping out. INR raises his hands up in the
air and just kicks him over. The crowd loses their shit.
They love seeing destruction, but.
Brucine just nods and says yes through balance.
Rob, I'm going to have. To.
(52:14):
Have you roll me a perception check?
I can't tell if that's a nine ora six on my screen.
Either 6 it's you got 13 you rolled me 13 you feel you feel
the ground beneath you move suddenly and then stop and you
and you see the sand kind of moving away from you in which.
(52:37):
Direction. To the east.
OK. Yes.
To the South, then nothing else happens to the southeast.
Nothing else. OK, nothing else happens yet.
OK, now it is your turn. Robicron Rubrician Rubrici.
Well, I got some I got so I got I still got a little bit left
here. I got some movement.
(52:58):
So I basically I kind of want toturn around and look at Robin
and say, Hey, monk brother, whatwhat's what do you think down
here? What's going on down there?
And I kind. Of come definitely there.
I was going to say, and then I kicked the ground, yeah.
Dad, as you do that, I point to the South, out the east and say
(53:20):
that whatever it is, it's movingthat way.
Could I tell roughly, like how big this thing is?
Does it look like it's going to be huge?
Medium sized? You can do an investigation well
the the moment pass for an investigation check.
Could I do like a history check?Trying to remember, try to judge
it and my mind from the past twoexperiences I've seen on this
(53:46):
thing. Yeah, you can.
It's, it's a. You can tell that it is
something very large underground.
That is. That is what you can tell.
OK. So yeah, I, I definitely relay
that because. You had a.
Feel like you had a? 26 on the first one, Yeah, You
(54:07):
had a 26 on the first one, yeah,13.
So yeah, you just saw that it went towards the southeast and
that's about what you saw, OK. Like like how far away?
The way that pointing. With a 13 at that moment, all in
that moment, all you know is it headed towards the southeast as
(54:28):
you saw it move away. Can can I ask?
You don't know anything else other than that.
Can I can I ask him where he where it went?
Yeah, yeah, I think he told him.He said it moved that way.
Oh my God. I got a screen to go to that
point. Is it closer to me or is it by
the? You know what I know?
You do a perception check as well.
(54:50):
OK, 18 + 4 for a 22. After after Rob told you that,
you noticed a bit of a shufflingbehind you, towards between you
and the wall. Or, actually, they'll be in
front of you, because the wizard's right there.
Gotcha. I'm just going to move a little
closer to it and Mike stomp the ground when I get up there.
(55:14):
Are you? Yes.
OK. Oh, you can't move forward.
It's not your turn. You can't move up to it yet.
Oh yeah, well, I thought I had amovement left.
Oh, wait, yeah, you do. No, it's Robicon's turn, wasn't
it? No, no, it's no he he wanted to
do his movement before. Oh, OK.
Yeah. Yeah.
I just want to move a little closer to it.
(55:35):
I don't, I don't want to get. I want to get closer to it so I
can see it a little better, I guess.
Yeah. OK, Yeah.
I don't know where it is though on the map.
We'll move. Move where you think it may have
gone. I'm.
Going to move a little over herea little closer to Rob.
OK, That's all. That is it.
(55:56):
Thank you, Sir. OK, it is your turn, Rob.
Officially Rob. Then with that going on, I run
up to here as an eye kick to ground.
So. Monk, Monk Brothers playing in
the dirt. That's right.
(56:19):
It's nature. It's.
You know, nature, we've got to investigate it.
All right, all right. So anything else you'd like to
do you you want to investigate where you're standing?
Yeah, yeah, I want. Oh well, I wanted to see kicking
at the fainting cap. Roll roll, roll me an
investigation check. Hey.
(56:42):
Oh, it's so. Tiny OK, it it, it's sand.
You you kick it, you move it, you shuffle it.
It's sand, you know, mustard up piece of, you know, glass rock,
etcetera. It's silica sand, you know, You
see, give it a little blood, butlike, it's sand.
Yeah, I yeah, I have nothing else to do then.
(57:07):
Yes. I.
Failed that. I mean, there's.
On on guard, kind of walking thesand and seeing if I see it move
again. OK, waves, there's something to
pop out. OK, All right.
So you, so you're still holding an action.
You're going to hold an action another time?
Yes, Yes. Is that what you're saying?
OK, I am. OK, All right, that is the end
(57:31):
of your turn. Top of the turn order brings us
to Bella. Bella, what would you like to do
to my basilisk? Well.
As I pour my drink. That's just my.
Friday going to swing that swordagain.
You bitch come at me bro. Does the 17 hit but?
(57:58):
Yes, I do believe it does. OK, yeah, All right.
And damage it's. Just been it's just a big
mechanical snake. OK.
And damage. All right.
How? How is your mechanical snake
looking? He's.
Looking to hurt some of some of his cogs are, you know, slipping
and and and I think he snapped abelt, you know, like he's kind
(58:22):
of a steam punk robot, you know,like a cogs and and and brass
and and all that. You know, but only looking just
hurt, OK? Yeah, he's some steam spitting
out. You know, you're hearing some
weird metallic, metallic clanking, You know that wasn't
there before. OK, Yeah.
(58:44):
Yeah, well, yeah. I'm just, you know, I'm just
swinging my my sword. Sword.
That's it. So with that, that is end of
your turn. That brings us to Saul.
Saul, would you like to move closer?
(59:07):
No, you're so you're. So.
Far away. That's the point.
I do better. I do better when I'm in the
background. So yeah, I'm gonna, I'm gonna do
another sorceress first on that same.
Creature. 20. 20 does it's. Total lightning damage.
(59:31):
Seven more damage to it. OK, so at that is this is going
to be interesting here now because I've reached what was it
called a little ticker. I need to roll something real
quick is oh, would you like to do anything else for your turn?
No, but question, how high up isthis tower?
Like the top of it? Probably about 50 foot or so.
(59:58):
Oh, OK. It's it's way up there.
Yeah, there's, you know, it's it's way up there are the take.
The smaller ones. Find it.
Are the sort of smaller ones notas high?
Or no, Are they all? Those are about 20 foot high.
They're they're about in line with the walls.
OK, OK, cool. All right.
(01:00:19):
Yeah, that's it for me. OK.
That is the end of your turn. You roll something real quick.
You're not going to like me. All right.
You are standing about 3 feet from this wall here, from this,
from this pillar. OK, I need you to do a con save
(01:00:40):
of 15 please. Uh, 02121 That's a, that's a
good save. You take five points of damage
as a spike comes out the wall. It's like this 10 foot spike
just well, kind of a wall of spikes shoots out the wall and
(01:01:01):
several of them snag you. Not all of them.
You, you kind of, you're standing far enough away and you
hear it coming. So you sort of dot, you know,
twist your body and you take five points of damage is several
spike traps. Spikes slice right by you.
Lovely. Do I?
Do I get the impression like somebody's shooting at me or
these are just kind of like built in?
(01:01:23):
As as soon as it happens, they get sucked back into the wall
and you look at the wall and it looks just like it's got a
couple holes in it. You know, is was there after
that? Was there anything that you
wanted to do? Now you're good.
I think I'm good. Do I?
If I see the hole where it came from, do I see?
Do I notice the directionality of the hole and did it come kind
(01:01:46):
of straight out? Give me a give me an
investigation check and I'll tell you a bit more about this
depending on your role. Favorite thing?
Intelligence. It's 11.
Invest. You know what?
That's not, that's not too bad for this very simple thing.
You see these, the holes where the spikes came from and you
(01:02:08):
almost see a sort of mechanism in there, like through the holes
you're peeking and you know thatit is a controlled thing.
You know, each, you know, the, the wall that you're standing
right by has several, you know, holes and, and lines on it, you
know, so that things can happen from that wall.
That's what you can tell with an11, you know.
(01:02:30):
OK. And do I kind of see whether or
not it can like shoot in different directions or is it
just kind of straight? You can only see the wall that
you're. You can only see the wall that
you're looking at. You can't see from what you from
what you gleaned with the spikes.
They were basically 10 foot iron, sharpened spikes like
Spears, but solid iron that are seemingly stored in the wall.
(01:02:54):
You know they're not a projectile.
OK. They they shot out and then pull
back in things like a wall trap.Got you.
Yeah. You guys look up and see Bonobo
over there in the in the announcer's booth, like clapping
and grinning and, you know, jumping up and down all excited.
(01:03:14):
OK, Yeah, that's the end of your.
Turn I can't fire ball of Bonobo.
No, I'm just kidding. Oh yeah.
Next is a basilisk. He's kind of getting tired of
getting beat on, so actually he's going to bonus action
attempt to petrify Bella. Throw me a constitutional saving
(01:03:35):
throw, please. OK, 18 let me hit you with
something. Good Lord, lady all.
Right. I do have a + 4 to my con saves.
Yeah, yeah, I know. I'm just waiting for, like,
somebody. Nobody's rolled in that one.
Like, I mean, I even said the thing and nobody rolled in that
one. Mud.
(01:03:56):
Mud's got this trick where he says just don't roll in that
one. And what happens?
You roll in that one, All right,He's going to bite you.
That's an advanced tactic, Yamasyou'll you'll get there.
Yeah, does it 15 doesn't hit no.OK, so he's he's going to book
it. He's he's going to use his
(01:04:19):
movement. Let me just real quick check.
You can go ahead and move. I'm going to opportunity that
hoe. Oh, he ain't worried about your
opportunities? OK.
OK, pushing past you to go under.
OK, well I'm still gonna opportunity attack him.
Yeah, yeah, absolutely. Unless you have Sentinel that
(01:04:41):
can stop him from moving. He's still moving.
No, I don't have Sentinel. Yeah, throw an opportunity
attack. That's only 14 and.
That does not hit. I'm sorry, I'm very sorry.
I mean, I'm I, I can't stop smiling.
I'm. Sorry, it's OK, I can still, I
still do a little 5 damage so. Yeah, as five damage.
It's right because of your your goofy thing.
(01:05:04):
Hang on, let me. Just just the tip gets it.
Just just the tip, all right? Oh, so yeah, you did 5 damage.
He as you as you as he, you see him start to to move.
You swing your sword at him and you slice right into, you know,
one of the segments and you hit one of the cogs.
(01:05:26):
And as he's moving, you know, you hear this like, just like
crazy mechanical grinding and you know, your sword pops out
and he continues moving and slides himself nice and clean
under the under the hill here. Where you going, little robot
snake? He just kisses at you.
(01:05:49):
I'm going to play you out. Yeah, with that, this is going
to be interesting and how I rollthis with that, Rob and Inar, I
would like you guys to you don'thave to make a perception check.
Suddenly the ground all around you and I'm going to say, you
(01:06:14):
know, little home brewish, but the ground around you, the sand
around you all suddenly starts to just shift and move kind of
trying to like quicksand like, but not king.
It's it's it just becomes all ofa sudden really hard to stand
up. And in that moment burst,
(01:06:39):
bursting out from under the sand.
We have our first sponsor of theevening.
This one is a mud spider broughtto you by mud.
No. Yeah.
Look, as it comes out it, it reaches out and grabs The
Apprentice wizard's body and just snatches it down into its
(01:07:01):
den underground and then unearths itself.
And you guys are face to face with a very large spider.
This is a trapdoor type spider loves being underground in lieu
of web. It's it creates the sand to act
like web, you know, for for mechanic's sake.
(01:07:22):
So yes, it is going to take its attack on INAR.
Does a 22 hit INAR? Yes it does.
OK, so you are going to take eight points of piercing bike
(01:07:45):
damage and eight points of poison damage. 17.
Yeah, 17 damage. I thought I could bonus action
go back under, but you guys are in difficult terrain instead.
Instead of treating it as web where you guys would be
restrained, I'm it's, I'm going to do it as difficult terrain.
(01:08:06):
It just makes more sense narratively.
So that means we have half movement.
Yes, half movement. Does it affect me since I'm like
14 foot tall? Yes, I would.
I would think, personally that it doubly effects you because
you're so tall that you'd toppleover easier, you big tall
bastard. But that's just my opinion.
(01:08:29):
Not it's not mechanics. That's good.
All right. Yeah.
So it it it snatches at you. How you guys looking by the way?
I'm still standing. So I know, so you guys are.
Taking some. I'm there.
I know some of you guys are taking some good hits.
(01:08:49):
Not all of you, but some of you.Yeah.
So that is the sponsored mud spider.
It's a trapdoor spider that loves to run around underground.
Brought to you by our wonderful listener.
He's actually here listening right now.
Our wonderful community member slash DM slash owner slash.
(01:09:10):
Awesome person that wears every hat in the book.
Mud. My name is Mud Sponsored A
something to make you guys have fun and we sort of half home
brewed this. It's a really fun monster.
Thank you bud. Thanks.
Mode happy I get to hit you guysat least once.
Yeah, you do. Well, it could sure try.
(01:09:33):
It sure can try. I think he's in trouble.
Yeah, INR just it's your toe. Yeah, we're about.
To mess them up. OK, I'm going to I'm going to
use a second land here and as a bonus action try to get oh, why?
(01:09:54):
Try to get some health back here.
So basically a second land is a limited well of physical and
mental stamina that I can draw from and as a bonus action I can
use it to regain hit points equal to 1D10 plus my fighter
level. It's level 4, so it's D 10 + 4.
(01:10:16):
OK, so 3 + 4 is 7 quick. 77 damage. 7.
Health 07 Health. Sorry.
Yeah, it's something my bad. Seven health right?
Good. Get some.
Yes. Sir.
All right, OK, so for my action,yeah, I am going to, I'm going
(01:10:39):
to unarmstract this spider here.I'm going to.
All right, throw an attack roll.All right.
Please, if you will. 16. Yeah, you hit it.
OK, all right. How about?
8. Damage and I'm going to do a
fire burn on top. Of it as a bonus as a bonus
(01:11:01):
action it. Says when I hit a target with an
attack and deal damage to it, I can also deal 110 or 1 deep
damage to that target. Fire giant trait.
Nice. Yeah, Fire Giant.
All right, so, so that was a so I'm going to do another 10 D 10
(01:11:24):
here. 1717 right back to you, Spidey.
Jeezy, crazy, you slash into this thing, all right?
Yeah, they're handed. Yeah.
You, you chop off one of its mandibles, It's pissed.
It hates you. And.
It's just like, RIP it off. Yeah, you, you RIP it off.
(01:11:47):
You tell me how you RIP it off. You know you ripped off one of
the little side things that it uses to taste its food.
Yeah, as it's burning in my hand, I RIP it off.
Not not the mandible, that's, I don't know, spider anatomy on
the top of my head. It's the little side jingly, you
know 2 little mini legs that uses to put food in its mouth.
(01:12:11):
RIP one of those off. Yeah, as I grab it, my hand just
burns through it and rips it off.
Nice. All right, all right.
Is that your turn? Yeah, that is my turn.
All right, All right, Rob Rebrusian.
Rebrusian said it correct. It is your turn, good Sir.
(01:12:36):
All right, well I am. After seeing Iron Hard just RIP
apart one of these arms of this spider, I'm going to move in and
start santing an elvish. He tried to still touch it.
She'll touch all right. Yes, if it's a pain, she'll.
(01:12:57):
Touch for the audience. Yes, let me bring it up.
Handling the chill of the Grave.Make a mealy spell attack
against the target within reach.On a hit, the target makes 1D10
narcotic damage and it can't regain it.
Hit points until the end of yournext turn.
(01:13:17):
Necrotic. Damage is a.
Bitch, yes it is. And and what was that hit?
I did not see it. I missed it while I was reading.
Let me bring up the logs. No problem 24. 24 hits, go ahead
and deal your necro damage. And that will be two D and I
(01:13:40):
think. Or two D8.
Let me move to this bar. 2D10 OK10 points of damage.
Geez, you guys are jerks. Stop hitting me.
Well, I also get a second accident.
I get 2 attacks per accident. So now I'm going to do an
(01:14:02):
unarmed strike and punch it. Hold on for a month.
Oh, I do believe you get a second attack if you use a melee
attack. Well kill touch is a melee.
Attack. Yeah, it's a spell attack.
(01:14:22):
OK, OK. Well.
It's a melee rhames. Back my bonus action Flurry of
Blows. I expend one.
Folks point to make 2 unarmed strikes as a bonus action.
Hit me baby two more times, Nat.1.
(01:14:42):
Nat 10. Yes.
Oh, that was a Nat 1 + 6. Yeah, that's a Nat one, baby.
1st that one. As you're swinging this this
hit. Everybody take a shot.
Yeah, take a shot. Oh, it's.
Nice. To meet I got it but I'll I'll
(01:15:03):
take a hit off my vape. I'm on it.
You're you're standing next to this pillar.
Wink wink. As you take this first first
swing your fist goes wide and smashes against the corner of
the pillar and you take 4 damage.
(01:15:25):
I I did AD 4 of damage and it rolled A4 so.
Yeah, yeah. OK so then I'm going to do my
second swing with my unarmed or with my.
I get blurry of just. Just don't roll a net one.
I did not does a 13. It does not almost, but it does
(01:15:50):
not. You swing in your, your hand is
still kind of stinging from that, you know, smacking that
pillar and it throws you off just a little bit between the
ground being uneven and, and soft and, and throbbing in your
hand and, and you just swing just just missing them.
All right, well then that ends my turn.
(01:16:11):
That was a good turn. That was fun.
It was good for you. Yeah, I mean, I'm prevented from
healing, so overall I'm happy, but that not.
One, Yeah, OK. Is that all?
All for your turn, right? Yeah, that's it.
OK, All right. Oh, this is this is going to
(01:16:33):
sought. Yeah.
The two of you are both in rangeof this.
I need you guys both to roll a strength save DC-15.
Sorry. Inor and Rob, please.
You got a 17, a 15 plus. Two.
OK, yeah, Bella, you're, you're actually one of the ones staying
(01:16:53):
away from the pillars. So you're.
Good. Do I get, I get advantage on
that you do? You get an advantage on strength
saves 17 Yeah you you both pass.You both pass, however still the
the entire corner the bottom like 10 foot of this pillar
shuts out with a loud instinct and it pushes you with your
(01:17:17):
save. It only pushes you half the
distance. You guys each get pushed away
from the pillar from the direction 5 foot and let's see
if this initiate a opportunity attack do that yeah he's just
doing a quick bite at you. You know, ain't nothing crazy
(01:17:37):
does a 25 hit because it's a net20.
I'm sorry, Yamas. Because that's a Nat 20.
I I found what I found it the rules here.
Oh, perhaps don't do it. So the I I would, you know, OK,
so I would say that it is up to DM discretion always on how you
(01:18:00):
want to read it because it it does say that when a creature
moves out of melee range, you may use your reaction to make an
opportunity attack. However, the RAW rules say that
you can avoid provoking opportunity attacks by
disengaging, and you also don't provoke opportunity attacks when
(01:18:20):
you teleport or when someone or something moves you without
using. Your that is very a.
Reaction. I will be 100% on that.
That is very clear cut. OK, something moved.
Version hurls you out of a foe'sreach or if gravity causes you
to fall. That saved your ass Inar.
(01:18:43):
Because that's better than golden eye.
Just just remember who your favorite DM is buddy.
I owe you 1 brother. I'm going I'm going I'm going to
keep this in the recording as well so audience you guys you
guys get to hear that yes. I am still in DM training.
This is my first official match.So it's I think going well, but
(01:19:06):
I I am relying on mud to help out because he is a boss
professional. You just saved his ass with a
rule check mud wonderful wonderful turn, you guys,
because that that was a Nat 20 on a massive attack.
So good deal. All right, he's not doing
anything. OK, You guys are just pushed
(01:19:27):
away a bit. All right, Next up is Yeah,
that's right. Top of the.
That was going to the top of theturn order and I turned it back
for that trap. Yes.
OK, Bella, it is your turn. Please go after one of my
monsters. Well.
I did take a shot at that, that net one.
(01:19:48):
It was great. Yep, that Basilis is.
It's running away and I'm going after it, but.
You're going to crawl into the tunnel.
Get it, Bella? Yeah, yeah.
All right. OK, as you crawl up to as you
crawl up to it, the ground is, you know, in this tunnel is very
(01:20:11):
slick and slimy. Please roll me a perception
check. Perception.
Yeah, I got a four. It's it's slimy, kind of burny
feeling, you know, goop, OK, this is brown slick that's all
over your hands and. Unless the metal snake took a
(01:20:31):
shit. OK.
OK. OK.
All right, go ahead, do do your thing.
OK, I've got to swing myself. Swing yourself.
(01:20:53):
OK, something. 'S going to happen.
I don't know, I got a 8. I'm distracting everybody.
An eighth doesn't. Do it, but he still takes 5
damage. Oh my goodness.
Honestly, look, please tell me. War of attrition.
Here please tell me he. Is looking.
(01:21:14):
He's looking pretty fucked up. He's looking pretty.
He's looking like pretty fucked up.
Yeah, he he's not he's he's not near death story.
He, he's he's he's equal parts looking good, ready to go out
and out of the town and equal. Parts.
Like end of the night like fucked up, you know?
(01:21:34):
Well, fuck. Yeah.
Well, I'm not going to use it yet.
You're not going to use it yet. Am I going to use it yet?
I have an accent action surge, but I'm not going to use it yet.
I want to use it if he's not at that store.
OK, waste. All right.
(01:21:55):
Well, just the tip gets him again.
Just the tip gets him again. He he wasn't hiding from you, he
was hiding from Saul, right? Yeah.
So Speaking of Saul, Saul good buddy, come on up and join the
fight. What is your?
(01:22:17):
Turn. Oh yeah, that's right.
All right. So OK is you said this is a like
an underground tunnel. Yeah, it's they're in.
They're under that hill. In like so.
So technically I can't see them from where I'm at, right?
Technically, you can't see them.Yeah, OK.
So. If I move my 30, I'll move my 30
(01:22:41):
and then I'll see. Yeah, you can.
You can run north and look inside the tunnel.
Yeah, like here. Can I see them?
Yeah, you absolutely can see underneath there.
Yeah, it's, it's, it's about 5 foot.
Think of like an overpass, but smaller.
The like gets narrower at the edges but like really tall 5
foot approximately OK at the middle.
(01:23:03):
OK, if I can see the creature I'll go ahead and do the
sorceress burst. Just don't roll in that one.
Don't curse me. Might, might hit me.
How about a four? Oh.
Yeah, yeah. Is that a natural?
Honey. No, it's not. 3027 points of
(01:23:24):
lightning damage. Seven points of lightning
damage. It wouldn't have mattered if it
hit me anyways. Yeah.
Oh, that's right. You're resistant.
Yeah. Yeah. 7.
Yeah, seven. Yeah.
And I think that's all I can do.I'm trying to make sure I stay
away from these friggin towers now.
(01:23:45):
Yeah. It looked like she was a bomb
maybe. Thank you.
It makes her. She looked like she was about 5
to 10 feet away from it. So it seems like if you're a
little bit away from the actual tower, maybe it won't mess with
you. Unless there's another.
It's coming, but that's what I've gleaned so far.
(01:24:06):
Yes, yeah. Very, very astute, very astute.
OK. So, Saul, is there anything else
you would like to do that's a good turn, move up and get into
the action? Yeah, we got to keep protecting
Marina Compadres here. Yeah, that's all I can do,
unfortunately. OK.
Y'all are doing great. I'm just going to say that y'all
(01:24:28):
are doing great. Saul, with the end of your turn,
it brings it to the basilisk. The basilisk kind of pissed off
that y'all are following it. What's it going to do shit
again? You be careful there, Bella.
(01:24:51):
It is going to. It's going to bite attack you.
OK. Does a 20 hit dirty not Nat?
Yes. Yes, OK, you are going to take a
total of 13 damage, 13 or 7 piercing, 6 poison.
(01:25:13):
OK. So yeah, 13 total.
OK. 13 total. All right.
You. You good?
I'm. Still standing all right all
right I told you I get I wanted y'all to have Max help because I
wanted y'all to take some hits. You know, I didn't I didn't want
somebody to go down it with a with one hit again.
(01:25:38):
That that is what the baseless was going to do his he's tried
his gaze a couple times. He's got to recharge it next
turn. Next up in the turnover is the
mud spider. It is kind of mentally laughing
there at Robert Sean and it it'sit's it goes.
I saw that hit you stuck and it's going to take a bite
(01:25:59):
attacking to you. Robicon Rob Rabrusian, Robusian,
Robusian Robicon. I'm horrible with his names.
OK, Love the name and he's goingto take a bite.
Attack at you. He's just an auto generated
name. Yeah.
(01:26:20):
Oh jeez my guy sucked as a nine hit.
It does not. Oh, all right, so with that I
laughed back and said that's allyou got.
Yeah, right. No, it's not.
It is going to. This is sort of the Ohmbru
(01:26:40):
switch. Instead of instead of shooting
web or throwing web down, it is going to sink underground.
It, it it lays flat and starts throwing sand all over itself.
And it is going to just to be fair, going to roll something,
see if any of you can see it. Yeah, all right.
(01:27:05):
It is in the sand right now. So yeah, he he disappears and
the sand settles. It is no longer uneven terrain,
difficult terrain. It's the end of the mudspiders
turn. OK, Einar, it is your turn.
What just happened? Where'd he go?
He's like. Soward and he's running from us.
(01:27:29):
So Iron Horn's sword, kind of it's it's floating in the air
and then it comes and snaps backinto his hands.
So he's got his sword back. Yeah, I think he's going to he's
going to do his second wind again and try to get some more
health. So let's see here.
(01:27:50):
Should I just roll this guy? I'm going to get him 8 so I'm
going to add 8 real quick. Good deal.
All right, that feels a little better.
All right. That was your action or that was
bonus action? That's right.
That was bonus action, I guess. You know, I'm just going to take
(01:28:10):
my sword and like kind of where the spider was.
I'm going to like jump up in the.
Air over to it. You're not.
You're not OK. Yeah, I'm going to run over to
it where where I last seen it. I'm going to jump up in the air
and we're going to try to stabbed the ground where it was
(01:28:30):
at last place I seen it. OK, so I can do athletics or
something like? That I'm going to, I'm going to
ask you to do a couple things tosee how effective this is.
Firstly, if you can give me a investigation check because you
know where it's at. I got a six.
(01:28:52):
OK, So with that, if you had rolled above the Yeah with that,
I would like you to roll your attack with disadvantage, OK.
Roll roll an attack. OK.
What? You said you were going to
attack it, right? Yes, yes, yes, yes.
Yeah, yeah, yeah. Roll your attack.
It's disadvantage 18. And a 20 + 6.
(01:29:13):
Not 20. Oh my God, you guys are rolling.
King. Hell yeah.
Oh my God, Becky, look at that butt.
OK, so you've got quick damage now.
Yeah, as it it it was with disadvantage, so it goes with
the 18. Oh shit, my bad.
I just saw the net 20 and got excited.
(01:29:34):
All right, let me redo that. You got a net 20, but
unfortunately it's with disadvantage, but an 18 still
does hit. OK, go ahead and roll your
damage. You did hit it, but you weren't
quite able to get it right in a sensitive spot.
You know, I was so close becauseI think I get I got AI get to
(01:29:55):
cut damage at 19 or at 20. Yeah, yeah.
Wow. OK. 9 + 3 for 12.
Oh, damn it, you guys are kicking out all my stuff, all
right? He's looking right fucked up.
I mean, he is a big he's a big spider, but he's still just a
spider, you know, poor Bella over there, you know, fighting a
(01:30:19):
big old metal monster. Wonderful turn.
OK, wonderful turn there. Anything else you'd like to use
your bonus action? You still have your.
Well no. You used your movement to get
closer. Yeah, well, I'm done.
I used the bonus action to heal.OK, OK, OK with that.
Then it is Rob's turn. Rob Rusian.
(01:30:40):
Robusian pleased. What?
Would you like with that attack?Does it make it reappear or is
it still kind of hidden? It's, it's still hidden, it's
still under the sand. I will say with I'm going to
have you do the same thing, the attack like you're going to do
kind of you're going to see if you can, if you can pinpoint
(01:31:02):
where the body is, like the where the parts are.
So the same thing if you roll aninvestigation check and that
will determine whether you hit it with disadvantage, regular or
with advantage. OK, OK, so I go.
Ahead and run up and then I am going to hit down at it though
(01:31:22):
you said investigation. Investigation check.
Yep. Yeah, let me find that.
There it goes. I got a nine.
You know what? That's right there in the
middle. I'm going to say you're rolling.
Flat, there's a 12 hit. It does not.
OK, so then since I made an unarmed attack, I am going to
(01:31:47):
make another unarmed attack. As your bonus action.
No, it's like I get to attack. Oh, oh, right, right, Yes, yes.
Right 7 does. Not hit.
Yeah, that's a Nat one. That's a Nat one.
Yeah, that's no one. So.
(01:32:07):
As you as you punch into the ground, your knuckle hits right
on the jaw, right on on the OR not the jaw, right on like one
of the spikes, like one of the like chitin.
Chitin, however you pronounce itTitan, spikes in its carapace
and you take two damage. Now, is that piercing damage?
(01:32:32):
You know what I did say it's a spike.
Yeah, I'll, I'll call it piercing damage.
It was just going to be general damage as a punishment for
rolling The Dirty dirty matte ones that you keep rolling you
dirty. Yeah, it's a Nat 1.
So I can't even, I can't react to that.
It's just a Nat one. Yeah, it's just a it's not an
(01:32:53):
attack to you, it's just a Nat one.
If you had something, if you hadsomething where it was like you
take, you know, half damage frompiercing, I I'd allow that
because barbarian, same thing. Well, I have a reaction where I
could redirect the attack, but. Oh, yeah, yeah, no, this is
yeah, this was. You hit it and hurt yourself on
(01:33:13):
its body. And that was for four damage,
22. All right, there we go.
All right. And then for my bonus action,
I'm just going to do an unarmed strike.
OK. Does a 15 hit. 15 hits.
Right. I'm going to extend one of my
(01:33:37):
focus and that was a stunning attack.
Once per turn, when you hit a creature with a monk weapon or
an unarmed strike, you can expand one focus point.
To attempt a stunning strike, the target must make a
Constitution savings throw. On a failed save, the target has
the stunned condition until the start of your your next turn.
(01:33:59):
On a successful save, the target's feed is hacked until
the start of your next turn, andthe next attack roll made
against the target before then has a vantage.
OK, and and what was it on a fail?
Oh, let. Me read that on a failed save
the target has the stun condition until the start of
(01:34:21):
your next turn. OK, it did not pass it save.
It is stunned. It's laying there in the sand.
Roll the damage for 8:00. Damage.
This thing's, you know, pretty fucked up it's laying there.
You can see the, you can just slightly see the breathing, the
(01:34:42):
the sand kind of moving up and down as it's breathing heavier
and heavier. All right, Is that it?
That is it. OK, proper monk style.
Proper mug style moving we have.Oh, I am so sorry, Bella.
(01:35:05):
We have the next Sponster and you fell right into my trap.
I knew somebody would. You know all that brown goo
that's in the sewer with you? That brown slime, you see it
start to move and coalesce and it becomes a questionable brown
(01:35:29):
goo. Mechanically, it's a it's an
ooze. OK, a grey ooze.
Yummy. This is this is a sponsor
brought to you by Waldo of Shit Token, and he decided to sponsor
sponsor a questionable brown goo.
(01:35:51):
You're not quite sure what it isand it's my whole lesson.
What's that? It's the shit from the monster.
It's the shit. Yeah, it's in shit.
Oh, lessons, he goes. Why did you wake me up?
What's your? Name.
(01:36:12):
Hi, I'm the shit. Who are you?
And he is going to Oh, he's got man.
Do you remember the black puddings?
We're not going to talk about the black puddings.
He is not here. He.
He is. He is going to take a pseudopod
(01:36:35):
attack at you. Oh, does a 19 hit.
Yeah. Oh no, that is 12 damage acid.
And is your armor magical? I already know what happens,
Sir. You take one penalty to your AC,
you said. 12. Damage, 12 damage and then you
(01:36:58):
know -1 to your AC OK, that is the questionable brown goose
turn, and that is your turn there.
That is top of the order. Oh, OK, well.
Well. Hi, I'm going to swing my sword
(01:37:20):
at the basilisk because he's a shit.
Yes, he's still right running me.
Yeah, he. He's still a little shit.
He's. He's a shit out of shit.
Hit that basilisk. Go to hit me.
Why are you? Guys picking on me.
Hit him. Kill him.
Why are you picking on me? All right, yeah.
(01:37:44):
Go ahead, swing the hit. Yeah, now. 1.
Oh. My God.
All right, hang on a SEC. Three shots good for the night.
What were what were you? Swinging with migraine Swinging
with. Oh good Lord, you say your fist.
(01:38:05):
No, I was using my sword. What's that damage?
That's AD 10. What just the tear the.
Damage. Or what my sword is, it's AD 6.
It's AD 6. OK, Uh huh.
Oof, as you swing your sword it bounces off the roof of the of
(01:38:26):
the tunnel and then bounces backand hits you in the shoulder as
you're swinging forward and it tears into your shoulder and
does 6 points of damage and thenyou strike.
Just the tip to the basilisk. So.
You still take time damage. How are you doing?
(01:38:51):
You're just getting the. Shit fuck out of you.
I'm I'm kind. OK.
OK. All right.
Yeah. OK, so well, I guess I guess
I'll use my bonus action. Oh no.
And and second wind so I can getsome house back.
(01:39:15):
Oh, oh, I thought you were goingto ask you, Sir.
Oh look, I rolled his hand so I get 14 house back.
There you go. There you go.
How's that basilisk looking? He's he's looking.
I mean, just these little Nicks and cuts, he's looking fucked
up, you know, OK, I mean, he's he's looking.
(01:39:38):
Hi, editor slash DM Yamas here. And we did lose audio for about
20 seconds. Right in the thick of it, Bella
decided to Instead of using her second win, she action surged,
swung, and rolled another Gnat 1back to it.
(01:39:58):
Sorry about that. She's going to.
I I mean, I haven't I. Just OK.
You know. So same thing you didn't learn
from the first time you swing your sword, you go.
You shit. Miss the ceiling bounce off next
to the goo and it like bounces back and and you're like you're
(01:40:20):
you're sword not the blade but the the cross guard just bashes
you in the nose and you take twopoints of damage.
OK. Just don't roll in that one.
Well, apparently I really wantedto get fucked up.
OK, I'm covered in shit, I'm hitting some shit and Yep.
(01:40:40):
I got to see if OK, you haven't done damage to him yet, so OK,
you're good. What?
All right. Nothing.
I mean, technically I did. Oh yeah, +50 you.
If it works for, yeah, still still an attack.
You you are get a -, 1 penalty to attack roles with that.
(01:41:05):
So if you're corrosive form, corrosive form, same thing it
does to your armor, it does yourweapons.
Well, he's a Dick. He's a shit all right, but that
fucking hurt him. That that just the tip, just
just the IT hurt him. He's just a little goo
questionable. All right, all right.
(01:41:26):
I got a plan then for the next time.
OK. You said -1 for hit, is that
just on him or like? So if you're +5, it would be
plus 4 instead. Or for hitting anybody.
That's what I'm asking. No, but yeah, with anybody your
sword is. But just that sword.
OK, I got it. Yeah.
Just that sword. Just that sword.
(01:41:48):
I do have other stuff. OK, I'm done.
Like, yeah, All right, so Saul, that brings us to you, buddy.
You with your freaking magic blasts.
I see that the crowd is getting a little bored so I'm going to
start waving my arms so I get them pumped up again.
Oh, they're pumped. You, you got them wondering
(01:42:08):
about the, the spider above you,like half the actions going on
underneath the thing. They just see you standing out
there staring into the into the tunnel, you know, And yeah,
you're, you're hyping them up. Yeah, I'm hyping them up and I'm
going to expend 1 sorcery point.Oh so, so I'm going to spend 1
(01:42:30):
sorcery point and I'm going to attempt to hit both these
creatures with a Sorcerer's Fullof Burst.
I got a 17 total. Does that hit one or both
creatures? A 17 hits both let's.
Go. One is just a questionable shit.
All right, here's the damage forthe Snakey snake and oh, good
(01:42:55):
roll only four damage. Lightning damage.
OK. Still.
Here is the damage for the ooze and.
Whoa. Gosh, wait wait, wait, wait,
wait. This is amazing because with
this spell, any. Hu Roll.
(01:43:17):
Any Hu roll you get to roll again.
So I get to roll two more D 8. So tell me how you?
Finish him, you can't survive it.
Tell. Them how?
+8 so 16 + 8 damage. Yeah, Tell.
Us how you finishing? So this massive burst of
(01:43:37):
lightning just rips through The Cave and just shreds through
every ounce of this oozes body and it basically just explodes
with a with a bunch of ooze coming out just the tip.
All right, so this burst hits, it explodes the goo bloats, this
(01:44:00):
questionable brown goo Bella is just.
Hovered. In in.
Hovered. I wish the crowd could see this.
So I will, I will say. This at the end of the tunnel.
(01:44:21):
I will say this Bonobo, Yeah, that that's dead and gone.
Bonobo. He he fiddles with some levers
and like this giant holographic screen shows and it's almost
like a camera from above, a final hit, like a kill Cam, you
know, up in the sky. And the audience just loses
(01:44:41):
their They're screaming. Saul, Saul, Saul.
You know. Saul will murder us all.
Saul will murder us. All.
You know. They love it.
Shit, you know, Yeah, I had. I had to bust.
I had to bust that out. Are you not entertained?
I had to bust that out. All right, good turn.
Is there anything else you wouldlike to or can do?
(01:45:06):
No, that would be it. That's all I can do, OK.
The I mean Bella enough with thegnat ones because Next up is the
basilisk and. OK.
And he has regained his petrifying gaze.
So before he attacks you, he's he's looking at you like he's
(01:45:28):
scared of you, but he's staring you right in the eyes and.
If my eyes are covered in shit. Constitution saving throat.
Oh I got A2 and A4 for a sit. You failed, You haven't.
What's? This safe though?
(01:45:48):
12. It's a 12.
Can I use my tactical mind? You can.
I cannot not let you use it. Oh.
Want me to read it for the class?
Yes, read it for the class. OK, you have a mind for tactics
on and off the battlefield. When you fail an ability check,
you can expend the use of your second wind to push yourself
(01:46:10):
towards success. Rather than regaining hit
points, you roll 1D10 and add the number rolled to the ability
check, potentially turning it into a success.
It's a check still fails. The use of Second Wind isn't
expended. Now this is a saving throw, not
an ability check. But oh, you're right.
(01:46:31):
OK, never mind. OK, OK, you're cool with not
doing it. That's fine, I don't care.
I would let you do it in these search.
Nope, it's all good. You know, OK, keeping me honest.
I just don't remember what happens.
You you are. You have the restrained
condition. You must repeat the save at the
end of your next turn if you're still restrained if nobody
(01:46:54):
unrestrains you. What is the restrained?
Condition. When you have the restrained
condition, you experience the following effects.
Your speed is 0 and can't increase.
Attack rules against. You have advantage and your
attack rules have disadvantage. You have disadvantage on
Dexterity savings rows. That's the restrained condition.
(01:47:16):
If it happens again, you go petrified, OK?
OK. All right, so with that, I'm
sorry this guy's trying to freaking, you know, not die.
He is going to take his attack role at you.
Hey. With advantage does a 14 hit.
(01:47:37):
No what? What?
I spit his shit back at him. OK, he, he can't do much else,
all right. You know, he doesn't.
He doesn't want to run and take a hit.
So it is moving on. Next up we have the Mud spider,
(01:48:01):
which is stunned. But for his next turn, since I
hit him with my long sword, he does have disadvantage on his
attack role, yes. Yeah.
Well, he's skipping this turn. He's stunned.
So yeah, I should probably, yeah, Yeah, he's stunned.
So moving on, it is your turn INR.
(01:48:21):
OK, boy, I guess I'm just going to try to finish this guy off
and do the same move this time, but yeah.
Yeah, you guys got my guys scared.
You guys are womping on these fuckers.
Yeah. So you said an investigation?
One running. Yeah.
(01:48:45):
Yeah, the the, yeah, the shit monster.
That was amazing. I I wish it would have lasted
longer. I wish you could have fought it.
Oh my God, I was dying. I'm just trying to recover from
it. That's OK.
Yeah. Did you say perception or
investigation? You know what, Yeah, go to go
with an investigation again. Try to get away from your
(01:49:07):
disadvantage. Like he hasn't moved.
It hasn't been his turn yet. He he's stunned.
He's still identical spot. OK, I got an. 11:00 I'm going to
let you roll flat on that, OK? You don't roll with the
disadvantage. You can see the outline of the
sand so you know where the body's at.
All right, so I threw an 18 at you.
(01:49:31):
Oh my goodness, I made these guys too weak.
All right, go ahead and roll your damage there.
Good Sir, how about 10? And damage that does some damage
to him. Yeah, he's.
With some flames, he jumps up inthe air and like his sword turns
(01:49:53):
into fire and he just like. Warf with some.
Some fire burn, fire giant damage on top, so we're going to
throw another one of each hand if you allow it.
I will allow it. I'm going to add another three.
Yeah, I allowed it. The new work going to make a
difference. I'm just playing.
(01:50:16):
God. Damn, dude.
Good job. Good turn.
All right. You guys are whompers.
All right. Is there anything else you'd
like to do? You did an action.
Bonus action? Do you have your movement still?
OK, let's see. Did I do my bonus action?
Wasn't the flame your bonus action or No?
No, that's not no. That's part of it.
(01:50:37):
Yeah, OK. Yeah, that's part of a hit.
Let's I'll do a bonus action. I'm going to use my last second
wind and try to get some more health here.
And I got a 10 + 4 for 14. Just y'all are just healing
maniacs. Y'all are just healing maniacs.
(01:50:58):
You don't even, you don't even have a Nokomis.
You know, like I thought. I thought Nokomis whispering was
the healing maniac. Oh my goodness.
All right. Oh, definitely.
Is. Yeah, very good turn.
I know that it. I know that it's all for you,
Rebrusian. Rebrusian, let us.
(01:51:18):
Let us fight us. My mind is looking right right
fucked up. OK, I'm just going to go ahead
and unarmed strike it. Roll your, roll your attack,
roll your initiative. I want to see if you get if you
can get a little better grasp ofit and that initiative
investigation not bad. We'll we'll use your unarmed
(01:51:42):
strike roll. Or, well, yeah, and eight.
I'll let you roll flat with that.
And you did. And you missed.
OK, just barely. Yeah.
Take my second attack then. This one is a dirty 20. 3020
(01:52:02):
that hits. That really hits all right.
OK, I am going to extend my .0. Well, let's do damage and see if
it's still breathing for six damage. 6 damage hurts it.
All right, I am going to extend.This thing is in like, that's
(01:52:22):
driveway. Well, I'm just going to make
sure it's, well, no, then I'm not.
I will just take my bonus action.
And arm strike it again. It's walking up to the stoop.
It's it's walking up to the stoop.
Go ahead, swing pulling you guys.
That is a 20. Two whomping me.
(01:52:45):
Go ahead and roll your damage. Oh, Max damage for 11?
Oh, you've got it at death's door.
Well then I am going to go aheadand expand my tie point and.
How many of those do you have left?
After this, 11 left. OK, OK, OK, Roll that hit.
(01:53:10):
No, I already hit. Oh, so you got to roll that?
Save. Yeah, well, you got to try to
save. That was a con save if I recall
right. Yeah, I think 15.
I was just marking my. He does not save.
All right. He rolled a 13.
(01:53:31):
He does not save. Oh, right.
We are keeping him wild unlocked.
No shit. He can't do anything.
He can't even wiggle to make theground shake.
You know to to make the sand uneven for you guys.
Good turn, good round you guys up there in the northeast corner
that fans that are watching you guys just like seemingly stab
(01:53:54):
every time you stab into the dirt or punch the dirt.
You know a bit of this green innards of the of the spider
come like oozing through the sand.
It's just it's becoming like this like wet spider shaped, you
know, sand, you know, and and y'all are beating the shit out
of it. Is that your turn?
Is that all you got? Is that all you've got?
(01:54:16):
Yeah, that's all. You.
Got. Is that all you've got?
I will be. Back.
I'll be back, Jeezy. Crazy.
All right, Bella, it is your turn.
OK, I have a question. No, not ones.
(01:54:37):
That's your question. OK so I looked up the the
restraint effect and like how someone else could help because
I didn't know and there's an option that says providing
providing escape forced movementspells or abilities that cause
forced movement like Thunder wave or Gus can potentially free
(01:54:58):
a restraint player, especially if the restraint is tied to a
specific area or creature. Would that work?
If you were to cast Thunder Waveon you, would it unrestrain?
You. So is that what you're asking?
I that's, I mean, that's essentially what that thing was
(01:55:18):
saying. So Thunder Wave, when it's cast,
it's I, it's cast like on myselfand it spreads in a 15 foot
cube. You know what?
You know what rule of cool. I like that you are.
You have Thunder wave I'm assuming?
I do have Thunder wave now. The only the only I'm just not
(01:55:40):
sure because basically when I doit any anyone that like any
other creature that's in that 5 foot cube has to make a
constitution saving throw. On the failed save it takes 2D8
Thunder damage and it's pushed 10 feet away.
On a successful save it takes half as much damage only and
(01:56:01):
then it doesn't get pushed away.So that's where I'm unsure if it
would even. Yeah, for your, for, for what
you're trying to do is because it is a cast on self and it's a
cube originating from you. What I will say is that when you
cast this, what? Because like, I'll cast it, it's
(01:56:23):
going to do damage regardless, it's just a matter of if it does
half or not and then if he saveshe doesn't get pushed back.
You know what, I really like where you're going with this and
I'm going to allow it. I don't know if this is bending
the rules or or or not, but I will allow it.
When you cast, when you cast this, it will remove your
(01:56:47):
restrained condition. OK, you can cast it.
It'll remove your rate restrained condition and then
the fight can continue on as normal.
OK whether you hit or not. There's no hit DC for.
No, it's just a con save, so you'd have to roll constitution
save to see if it takes full or half damage.
In my head cannon with a basilisk with the restrained you
(01:57:10):
are starting to stone over. OK, and I'm going to say doing
this would shatter the stone that's forming around you.
OK, cool shit. So yes, yeah, I love where your
head's at with that, you know? Cool.
All right, well. Go go ahead and get.
I'm going to do that. Roll it.
Cool. Cool, I'm going to roll my
(01:57:32):
damage. You just got to roll the
Constitution save. OK, let me pull the it's.
A can't save of 11. He's got a not. 1.
He takes 13 damage. 13 damage and.
He gets pushed back 10 feet. Oh my, good.
(01:57:52):
And the thunderous boom is audible within 300 feet.
The crowd, just like they all clap their ears and and you
know, like a few people go down to their knees.
Saul, Rob and Inar, how do you guys react to that noise?
A loud thunderous clap comes from underneath the sewer.
You guys all hear it. But I I looked over my shoulder.
(01:58:18):
I'm scanning the ground and panic that something even bigger
than the spiders about to come jumping out.
Yeah, y'all are a bit jumping and pushing 10 foot away.
In the Thunder, you can just hear a storm.
Song. I love it.
(01:58:40):
I love. It I'm going to use my bonus
action and do my second wind again to get the health back.
Smart. I was only one.
But I got 5. Any of you down?
I got down to four OK. I hadn't gotten down to four
house. Wonderful.
That was a very good move then. Very good.
(01:59:01):
Four dudes on is pulling up to Death's house.
Death's house and quite the driveway.
You know what with some of the hits, you guys, dude, he's on.
He's freaking death's driveway. Not right now.
He's, you know. He's he's knocking at Death's
door. He's like, let me in.
Let me in. They're trying to kill me.
Like, what? Are you guys always picking on
me? OK.
(01:59:25):
Oh, that's anything else you're going to do?
No. No.
So yeah, Saul, what you got for us, buddy?
All right, let's see. I think the crowd is still
pumped up, so I'm going to go ahead and let's see.
Does this, you said it looks pretty hurt.
(01:59:46):
Yeah, he is pretty hurt. OK, I'll do mute just in case.
I'm going to do 2 sorcery pointsto convert this spell into a
bonus action. So I'm going to cast Sorcerer's
Burst as a bonus action. OK.
And 14. 14 does not hit, it misses.
(02:00:10):
OK and then I will use my actionto cast it again.
OK. And this time I got. 18 and 18
hits. All right, And I rolled 6
lightning damage. Yeah, 6 lights.
So. So close.
He's he's, he's walking up Death's walkway.
(02:00:32):
He's like looking at all the allof Death's lawn ornaments.
You know, he's got like this, you know, them jockeys that hold
the little lanterns, you know, couple of garden rooms, but
they're all like skeletons. You know, he's, he's walking up
Death's. Walkway.
Yeah, so, so yeah. Yeah, I was attempting to just
kill it, but my I missed, but yeah, that's all I can do.
(02:00:56):
So that's it I. Mean OK, it is now the
basilisk's turn. Saul, great.
Great job. By the way, Belamira over here
is just like, you know, I'm totally going to kill this
thing. But in all reality, this is
Saul's show, OK? Yeah.
(02:01:17):
I'm just doing what I can. All right, the basilisk is it's
like a cornered animal. It knows it can't escape from
these psychopaths that are coming after it like he he he
doesn't really want to be here. He was he was built and and made
and and and found what life was like.
(02:01:38):
And then they shoved him in these pits.
So he's going to run forward andbite at Bella does a seven hit?
No, oh shit, he doesn't have his.
He has not recharged his gaze yet, so that is thanks.
For coming back, buddy. Oh my God.
(02:01:59):
No. All right, bud, Spider is
stunned. INR.
That brings it up to you. All right, sorry about that.
Yeah, let's I do a perception. Just check on how much life the
spiders got left. Any.
You. You absolutely can.
(02:02:22):
I, I yes, you absolutely can. Oh, A7.
Even with A7, the amount of oozeand goop that is like seeping
out of the sand and and the factthat this spider hasn't moved,
whether it's because of the stunor not, you know that this
spider is very hurt. This spider is on Death's door.
(02:02:48):
What would you like to do? I'm going to use my.
Bonus match I'm assuming? I'm assuming you'd like to heal
it and and like take it out of tank.
Or something Right, right now, I'm actually going to I'm, I'm
going to use my bonus action andI'm going to throw my my sword
up in the air and OK, we're we're going to try to, we're
(02:03:09):
going to try to hit it like that.
It's OK, All right. That dancing sword.
That dancing sword is fun, isn'tit?
Yeah, it is. OK, there's a 13 it.
Does not. You don't have.
You don't have a just. A party teacher do.
You, you, you. Are I want?
(02:03:33):
You to, but you you are. By too far away.
And under you're under the. Ground, I wasn't looking at the
matter. I can't.
I can't allow that. That's OK.
I I can't, as much as I want to,I can't because you did take
Barden, didn't do Bardix. I I still got thank you, I got
(02:03:53):
well, I got another. Shot.
I'll show you, Bella. Yeah.
All right, let's do. Let's just do a straight up
unarmed strike here. I'm going to punch, punch, punch
like my brother. My brother.
Monk, just start. Rolling that one.
I just done it. OK, great.
He said it. Oh.
(02:04:16):
I thought it was a one. It was a seven.
It was a 7 + 6 and another 13. 13 does not hit.
Oh my God, so close. Oh, OK.
All right. Finish this.
Finish this Rob. OK.
Yeah, Rob, it's your turn. I nod, and I make my unarmed
(02:04:40):
attack. Do I have to do my
investigation? No, no, you guys, no.
With all the goop, you see the body.
You know it's OK. Let me.
Let me. Let me.
Actually, I forgot to do it earlier.
Yeah. With all the goop, you see the
body. You guys have been standing on
top of it this whole time. We were not letting them get
away. No, you were not.
(02:05:02):
Go ahead and roll your attack 1515.
Roll your roll your damage. I'm I'm sorry. 4.
OK Rob, tell me how you kill this giant mud trapdoor monster
spider. I just do it nice and simple.
(02:05:23):
I put my arms back into my sleeves.
I nod to Aaron and Aaron Harr and said I will and just stomp
on its skull. You nice stomp on its skull with
a little jaunty like flip kick like the monks do, you know just
and it just more goo comes out and and like one last twitch you
(02:05:46):
see the legs start raising up out of the sand and then it
slumps down. You have killed Mud's sponsor
that is dead. Anything else you would like to
do? You guys still have movement?
Yeah, I guess I would let me seethe.
(02:06:08):
Crowd is losing their mind. The crowd is going nuts.
So let's see, OK, Just with my arms still in my sleeves, I just
casually walk towards the middleof the arena, looking around at
the crowd. Nod in in approval and that will
(02:06:30):
be the end of my turn. All right, all right, next.
As Elaine Horn claps. His I.
Yes. Fantastic stuff, you guys.
Bella, it is your turn again. Whatever you do, don't roll with
that one. OK, I am OK all right, I'm going
(02:06:57):
to cast Dissonant Whispers. Oh Jesus.
OK, uh huh. What do I got to do?
OK. It's a Wisdom save of 11.
If it fails, it takes 3D6. If it passes, it takes half the
amount of damage. OK.
(02:07:20):
I'm also going to be moving around him, but not not moving
away from him. I'm moving around him.
Yep, moving over here. OK, OK.
I'll roll my damage. You gotta roll that wisdom safe.
Let me know. I rolled A-17 OK save.
(02:07:40):
Oh yeah, it was a wisdom save of11.
I only rolled 8 so it takes 4 damage.
OK. And.
It only takes. A damage.
Yeah, it only takes the damage. If it had failed, it would have
had to use its reaction and moveaway from.
Me 8 or half of that. It takes 4.
Damn. Yeah, it takes 4 because the
total was 8. It only takes half, so it takes
(02:08:01):
4. This dude is looking right
fucked. You've got like steam hoses that
are burst. You've got, you know, gears are
falling off. It is it's making this like
mechanical constant whirring andclicking like it can't.
It's all of its movements are very erratic.
Like it turns and looks at you and says I can't, but why did
(02:08:25):
you? Do.
Bitch. And and yeah, yeah, that that
hurts this. Anything else you would like to
do? Yes, I'm I'm going to use my
last second one to give myself some more heals.
Smart although Saul. Saul's turn next, and Saul's
(02:08:47):
being very mean to my my poor little mechanical lizard.
The the hope was if he had failed and he still didn't die
is that he would have ran out and so I would have been able to
get it anyways. Yeah.
Hit him. With as soon as he turned
around, I'm like. Hit him with a tear.
Saul for an object the crowds lose.
(02:09:09):
It's still going up on the screen too.
So nice. The crowd.
Watching OK Anything else? Nope.
OK. Saul.
I can think. Of Saul Bardic.
You can give Saul bardic. You can see him, he can hear
you. Saul, you have a bardic
(02:09:30):
inspiration. What do you say to him to give
him bardic inspiration? Kill this little shit.
That's inspiring you. Got this.
Indeed. That's good.
Like I said, this is your show. Alrighty, I'll do it again.
Sorceress burst. Yeah, let's see.
Oh. Night 18 total. 18 hits.
(02:09:53):
See what kind of damage I can dohere?
Oh, ten damage lightning. All right, OK, Saul, buddy, you
and I have been through a lot, right?
Like, you know, we've had our UPS, we've had our downs.
You know, there's that one time in Tijuana with the.
Yeah, I I can't bring that up, but hell me good Sir.
(02:10:16):
How you kill this basilisk? Yeah, I look him right in his
mechanical eye. And I say, do you?
Do you? No.
Plus, I'm just kidding. You have breathed your last
mechanical breasts and I raise my hand.
Bring the lightning down. Oh no lightning, just the
(02:10:42):
clouds. Just fork all around the arena
and a single strong bolt with noweakening arcs shoots straight
through the the earth the the bridge, and then just right down
right into the head of this mechanical monstrosity and it
(02:11:03):
twitches, screams and stops moving.
Hell yeah the. Crowd is on their feet, Ralifi
is on his feet. You guys have piqued his
interest. Bonobo is happy he has been able
to entertain his master. You guys have defeated all of
(02:11:26):
the monsters in the pit, including some, you know, weenie
little wizard testing guys and all of these suits of armor that
are surrounding the arena. They've been standing up on the
walls, motionless empty suits ofarmor all move forward and grab
you guys and bring you back intothe underground into the, the
(02:11:51):
through the gates. As you're doing this, do you
guys have anything that you wantto say to the crowds?
And, and, and you know, they're not like dragging you.
They're not being violent. They're just escorting you, you
know, like as you guys are walking off the stage with these
guards, tell me what you say to the crowds.
I have something to say. I bet you do.
(02:12:12):
Well, since I was only fighting this thing and got shit on.
Actually, by this basilisk Alamira is is shouting to the
crowd and her booming singing voice.
Tears will grind and steal will break.
I am the storm, I am the quake. Saalsage stood strong.
(02:12:36):
You had no chance. Now even metal learns to dance.
Wow, the the crowd is on their feet.
They're loving it. They're loving it.
Saul, can you add to that please?
I just scream. Are you not entertained?
I think we. Are so so so so I love keep.
(02:12:58):
Waving my I just keep waving my arms, like pumping them up,
yeah. Yes, they, they ask you guys out
as, as as they're getting to thegate, Inar and Robushian, you
guys are also bringing being brought to the gates to be
brought back down. Do you all have anything you
want to say to the crowds? I just still walking with my
(02:13:19):
arms folded in my sleeves to sayI am a sick old monk and I said
I would win then bull monk. Very stoic.
I love it. The the crowds, like they, they
almost don't want to disturb you, but they're they're they're
like just paying attention, likethis guy.
We want to watch this guy. We like this guy, all right, And
(02:13:43):
take take us home there. I know what you got to say is
your gigantic body is walking off.
Oh yeah, he kind of he he he says something to he says good
job and Elvish to to to rub there and kind of kind of does a
(02:14:03):
points over there at at saw nodsat him and then just kind of
jumped up in the air and lands on the ground and meditative
state and looks over it his monkbuddy and gives him the nod.
Right on. You know, if I figured somebody
would say like rub a dub or something, but no, yeah, that's
(02:14:25):
at the the crowds are going rub a dub, rub a dub, Yeah.
And I'm just fancy nodding on approval.
Fantastic, guys. All right, that that is, you
know, they, they bring you down and they patch you up, they heal
you. You got to give you some food
and drink and you know, you know, take your weapons, put
them on some racks and then put you all back in your cells, you
(02:14:48):
know? Those.
They being revivified. Yes, those those wizard, the one
of the suits of armor, you know,walks up to each one, grabs just
like grabs them by their ankles and just like dragging a whole
bunch of branches as it passes another one, it grabs it and you
know like a whole pile of bodiesdragging them all.
And he brings them down to be revivified.
(02:15:09):
They have failed their test and they must try again later.
This was their test to see if they can become a full wizard.
They had to defeat you guys and the monsters.
So that is the end of this eventat the Grand Australian Arena.
The ground is being magically cleaned, You guys are magically
(02:15:31):
healed and good job you guys. That is where we're.
Hell yeah. That is, that is amazing.
Yeah. Bravo Yamas, bravo Yamas.
You guys had me thank you. You guys had me scared.
I know I didn't do perfect, but you guys had me scared that like
(02:15:51):
like see you, Bella Wawa, You had me scared that I was going
to just tank your ass, like takeyou down.
I'm like those roles were so pissed poor and then it's like
I'm like, oh God. And then I was thinking.
I wasn't worried. You guys legit had me wondering
like did I make this too strong?Did I make this too weak?
No, I guess it's good enough, you know, like blah blah, blah.
(02:16:13):
I I didn't have to do very much tweaking, you know, like the D
Ms. do. I didn't have to add any
monsters. I had those suits of armor in
case the shit was too easy. I could send them in.
But you know, like you guys weregreat.
You guys did fantastic. How'd you all, how'd you all
feel? You all like that?
That was a lot of fun. Yeah.
(02:16:34):
Yeah. That.
Was a lot of fun. I pulled a NAR NAR and did 2 net
ones in a row. I know.
I was just with all those shots that Saul was doing, like right
across your face. I'm like, Oh my God, Oh my God,
I wasn't. I wasn't really worried about
that. I wasn't really worried about
anything. I had fun.
(02:16:54):
Yeah, there you go. There you go.
The. The the shit monster, I swear it
had me crying. I was dying to.
That was so funny that. One that one.
Wonderful guys. Yeah, Barkoshi, this was your
first event with us. What do you think?
(02:17:15):
Oh, it's a great time. Had a lot of fun.
This story, you know, in in the arena, they had the limited
story, but it's still still there.
You painted the good picture. You're good DM man.
It was a lot of lot of fun and everybody else made this really
a great time. It's like for having me.
Right on. We do.
We do this, we try to do this weekly, you know, as as weekly
(02:17:38):
as we can for a community event,a worst case scenario, we skip a
week, but you know, you guys arealways welcome to join and and
to the listeners, if any of you guys want to get in on this, you
can join our socials and question it.
You can join our telegram at decent right.
Our telegram is DND 721. Yeah, so, but yeah, Waldo.
(02:18:01):
Website is live. They can access all.
Of our. Socials and everything else at
dnd721.com. Yes, mud is much more used to
the same. All the ending stuff.
I'm I'm scrambling here. I'm tired.
I'm sorry. He's also sorry.
He's also very proud of that website.
I. Am yeah, but that webcnb721.com.
(02:18:26):
Amazing job man, for your first time DM ING you jumped in the
deep end and you you tread waterpretty good.
Oh. Yeah, all.
Right. Yeah, I, I, I felt like a duck,
you know, calm above. And then my legs were just
kicking. Yeah, good job in minds.
Thank you, crypto therapist. Yeah, I I hope you guys had fun.
(02:18:49):
Yeah, yeah. So let's let's kind of kind of
good. Nights in those.
Plugs, outros. Tell us, tell us some plugs.
What y'all got the plug what y'all got to say.
Good night to the to the listeners at all.
Yes as well, though shit coin Shiberium dev, shit coin
Shiberium telegram, shit coin shib X.
That was probably one of the best sponsors I've ever bought.
(02:19:10):
It was a great time. Yamez.
You did an awesome job, Barkoshi.
Fun playing with you brother. Hope you come back crypto
therapist. You did a great job too,
brother. And voila, it's honor playing
with you. But yeah, awesome, fun time.
Thank you. Oh yeah.
(02:19:32):
Oh yeah, Wawa Skittles. That was a lot of fun.
I'm so happy. I miss you're now a part of the
group. Yes, yes, yes, so much fun.
Can't can't wait to do more community games as you and DM or
myself. Or maybe but if if he keeps the
job. But yeah, I'd like to plug my
(02:19:57):
twitch. Like you had said earlier, it's
just Wawa Skittles. I think it's dot TV.
Just look me up and twitch. It's just one team for Skittles.
Yes, and then also I have published my first official
song. It's called Still with Me.
It's on Spotify, Amazon Music, Apple Music, basically any other
(02:20:20):
music site that you could find if you could check it out and
and spread the love. Yeah, tons of fun playing with
all of you guys. Waldo Bark and Crypto therapist.
Lots of fun. And that reminds me, Bellamira,
(02:20:40):
I put down a religion. It's Bark.
Awesome. Prince Bark.
Yes. OK, hold on now.
Hold. On.
Thanks guys. This is a whole other.
Comment. From the main story.
But you don't know I have the. Questions.
(02:21:04):
Oh yeah, I'm sure you. Do oh.
I'm sure you. Do.
Oh, you're going to have to findout, just like me, Mud.
Remember that? Never mind.
You. Know she's as tricky as you are.
All right, let's, Let's go, Bart.
Bart Koshi let you know you got anything to plug, anything to
(02:21:24):
say? Oh.
Yeah, thanks, Waldo. It was fun taking on that spider
by your side and everybody else.And I am Bark OC, the founder of
Liquid Foundry. It's going to be a Web 3
crowdfunding platform. Hoping to transition everything
over to the Move language because I was building in the
(02:21:46):
EMV, but now I'm building in theMove language.
So I'm moving a little slower, but hopefully here in the next
month I'll have it out on beta. So come check us out really just
on X right now and Liquid Foundry for our handle.
Thank you guys. That's badass.
Make sure make sure to share some links as you as you need
some beta testers, feel free to share some links and whatnot in
(02:22:09):
our in our DND 721 chat, the decent chat.
You know you've been a supporterof us, and as you move forward,
we'll be a supporter of you. Awesome man.
Thank you. That, I mean, it's a lot.
OG. Yep, crypto therapist.
Last but not least from the players.
What do you got for us? Any plugs?
(02:22:30):
Any last words? Any last words?
Yeah, appreciate that man. Definitely fun.
Great, great job on your first time D Ming and and thanks Mud
to Mud for the sponsor and also riding shotgun with us as well.
Great to play with everybody tonight.
It was definitely a lot of fun. As far as plugs, yeah, you can
(02:22:54):
check me out the Shiba Sequoia Forest, what we got going on
over there. It's all about saving trees and
doing some music. I will be playing at Shiba Fest
this year. That's in September in Muskegon,
MI, So if you're in the area, feel free to come by.
Should be a good time. And you can check out what I'm
(02:23:14):
doing on a more personal level over on Alluvio, which is the
Alluvio blockchain. And the easiest way to find me
over there is just go to desotomusic.com.
All right, we'll have some linksin the description for all of
you guys. I I wolf, I want to personally
thank all of you guys mud and the four players.
(02:23:37):
This was my first DMII was admittedly nervous a couple
times. I did lean on mud.
Mud I thank you for being there for me.
I had a blast. It is as much fun DM ING as it
is playing, I tell you. You know some of the home brew
stuff that we did for this was ablast.
But with that mud, do you have anything you want to take us
(02:23:59):
out? Oh, I get to say something.
You do. Yeah, thank you to the
listeners, Thank you to all of the players, especially Bart
Ghoshi. Thank you so much for giving us
a chance coming and playing for the first time.
You were awesome and all the players, you all did a fantastic
job. It was fun to listen to.
(02:24:19):
I'm excited that we're getting to do more and more of these,
especially now with Yamas takingthe reins and running more of
these games. That's just going to be more
games that we can provide to thecommunity, more content we can
provide to the podcast, and justmore entertainment for us to
send out to all those nerdy people listening who are like,
(02:24:42):
Dang, I just listened to two monks punching the ground,
killing A. Giant.
Spider. That's hella cool.
We think so too. So we want to reach more and
more people. We want this to be fun.
We want them to come and join us.
So like I said before, check outour website, www.d&d721.com and
(02:25:05):
you can join any of our socials.You can follow us on Twitter.
You can get involved as well as get involved with our event
calendar where you can see the day and time of the next
community game just like this one.
And you can say, yeah, I want toplay in that.
And you can reach out to us in Telegram or Discord and get
involved with that. Yamez Brava, chef's kiss man,
(02:25:29):
you, you rocked this session. You, like I said, you, you
jumped off the deep end and you,you held your own.
So my hat's off to you, buddy. Right on, right on, you gentle
rock. All right.
Thank you, everybody. Say goodnight.
Have a goodnight. Everybody say goodnight.
(02:25:51):
Saturdays by the lakes so wide casting lines side by side,
bowling nights. We laugh and cheer, saying next
time you're getting there, climbing tank so tall and steep,
making memories I still keep. I still hear you in the wind,
(02:26:12):
see you when the stars shine, feel loving the little things
like an old song or a fishing line.
Though you're gone, you're not, for you're still with me in my
heart. You were the steady hand on my
(02:26:33):
shoulder. The voices said, keep standing
tall. You'd be the grandpa full of
pride, telling stories, arms open wide.
We miss you more with every year.
Oh how we wish you were still here.
I still hear you in the wind. See you when the stars are
(02:26:54):
shine. Feel loving the little things
like an old song off fishing line.
Though you're gone, you're not for you're still with me in my
heart I still hear you in the wind.
See you when the stars are shine.
(02:27:18):
Feel loving the little things like an old song.
Go off fishing line Though you're gone, You're not far.
You're still with me in my heart.
No empty check take your place. No silence could erase the way
(02:27:43):
your love still angers on. It's forever and ever gone.
As to hear you when the wind seeyou when the stars shine.
Feel loving the little things. Like an old song of our fishing
line. Though you're gone, You're not
(02:28:04):
far. You're still with me.
In my heart. Yeah, you're still with me.
You're still with me.