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February 3, 2025 • 51 mins

Doug, Matt and Mike individually check out some lost pieces of media they think are interesting!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 2 (00:17):
Don't look under the internet, daddy hello everybody.

Speaker 3 (00:35):
I hope you're having a good time today because you're
watching.
Don't look under the internetand by watching most of you
aren't doing that.

Speaker 2 (00:43):
You're listening on some sort of spot under the
internet why do you have to updome like that?

Speaker 3 (00:50):
you know the deal, I don't.
Um, yeah, welcome everybody.

Speaker 2 (00:55):
So green new deal.

Speaker 3 (00:56):
Huh, the green new deal no, you're not supposed to
do that.
We're gonna get in trouble by aguy.
Um yeah, uh, just don't lookunder the internet internet
comedy horror podcast place withyour boy, me mike, repping the
brand.
I got it on my shirt.
You can get this shirt at ourmerch site on diluticom hi, I'm
mike and I'm a consumer whore Iam.

(01:18):
I'm a slut dude.
Uh, that's matt making fun ofme hi, I'm making fun of mike
yeah, and that's doug who'ssilent, yet stoic hello.
Silent, but deadly hi that's,that's not.

Speaker 4 (01:31):
You're not wrong yeah right now.

Speaker 3 (01:33):
Um, you're probably wondering where's jason.
Moving on, he disappeared.
That's a fantastic question.
I'm glad you asked it.
Um, he's not here right now.
Please leave a message for himafter my understanding is he got
covered in shit, so that iskind of what it sounded like um

(01:53):
seems like a lot of shit for oneday yeah, I feel kind of bad
for him, um, but at the sametime he chose this profession,
he knew what he was getting into.
Doo-doo, that's a whole lot ofimprov, uh.
So I got some interesting onesfor you today.
Uh, first and foremost, alittle bit of diluty

(02:14):
housekeeping right into there,um.
So I have a couple.
I have a couple names.
I want to shout out by a couple, I mean really just one, but
that's okay, we got BigRed06.
What's up?
Bigred, how?
you doing BigRed?
How you living BigRed?
Yeah, the new patron.

(02:34):
So welcome to the, welcome tothe group, welcome to the page.
I don't fucking know you getshit, I guess.
Welcome, bigred06.

Speaker 2 (02:43):
Here's some stuff.
Let's play.
Yeah, let's play a game realquick, you get shit, I guess.
Welcome BigRed06.

Speaker 3 (02:48):
Here's some stuff.
Yeah, let's play a game.
Real quick, boys, if you shootBigRed.
Don't fuck you, let's play agame Name Good Bad, it's fine,
it's like right on the line,that's like a safe name.

Speaker 2 (02:59):
It's not your legally given name, I assume, but it's
also not, was it 15 tubs full ofmelted butter?

Speaker 3 (03:05):
yeah, so I mean bars set pretty high, I guess
unfortunately that's a showdownbetween 16 tubs of melted butter
and big jug hot cheese.
Big jug hot cheese, both fooditems melted in a container both
you know it's hot you know.

Speaker 4 (03:25):
It's good, though, when you can say it and laugh
every time you say it.
I know right.

Speaker 3 (03:30):
Yeah, no, jason's just not here today.
He's covered in poop.
That's his own words.
He's covered in poop, coveredin shit.

Speaker 2 (03:37):
So we're going to go on without him today.
He threatened to come to Mike'shouse covered in shit.

Speaker 3 (03:42):
And I didn't want that.
That didn't feel right, as ifmy daughter doesn't need another
reason to fear him, just thismud monster walking through my
door mud monster that's yeah, Idon't, I don't need that.
So, um, anyway, that's all Ireally had for housekeeping.
Uh, so housekeeping over Boys,girls Today, boys and girls

(04:07):
today we're going into adirection that we typically
don't go into.
It's almost like we got lost inthe woods and we're trying to
find our way back.
Sometimes things don't findtheir way back.
They're gone forever Deleted,one could say.
Sometimes some things do findtheir way out of those lost

(04:28):
woods.
Some of those things are mediaTransition.
We're talking about lost media.
It started good and I had noidea that was like a bird
scooter that you just rode off acliff.

Speaker 2 (04:44):
I had no embarrassment for you speaking.

Speaker 3 (04:45):
That was like a bird scooter that you just rode off a
cliff.
I had no idea I was buildingthat plane.
As it was taken off, I didn'tknow where it was going to go.

Speaker 2 (04:53):
Sometimes, we knew that.

Speaker 3 (04:55):
Sometimes I'll just.

Speaker 2 (04:56):
You were bowing and bowing in it.

Speaker 3 (04:58):
I'll just speak sometimes and the words will
find their own way, or whatever.
Michael Scott said that onetime.
How the turns out.
Yeah, we're all doing a lostmedia today.
Each of us have come to thetable with a little bit of fun
lost media that the othersaren't really didn't really do
any research on.
Each of us have our own littlething that we can talk about.

(05:20):
Yeah, we all fucking hate it,so I think this will be
interesting.
Uh, boys, which of us wants togo first?
you do yeah, you you volunteered, I heard it so if I'm going
first, I'm gonna take us back alittle bit.
I'm gonna take us back all theway.
What?
we do here is go back what we dohere is go back.

(05:42):
God, I I miss me some content,cop, anyway.
Uh, I'm taking us all the wayback to the year of our lord and
savior, 2011.
You know, things were goinggreat.
We had, like, the iphone 4,that was pretty cool.
We had obamna, louis ck I guessthat was canceled yet louis ck
hasn't been cancelled yet just awild, wild west of a world, you

(06:11):
know.
And now, in the year 2011, agame came out, a game that was,
I guess, infamous for being very, very bad and releasing very,
very late, late into its life.
Talking about a game calledDuke Nukem Forever.
Dick Kick'em, dick Kick'em.

(06:33):
I'm here to chew ass.
So Duke Nukem for those of youthat don't know, personally I
never really played it.
I never had the console for it.
I was a PlayStation boy growingup it.
I was a playstation boy growingup.
It's a pc game though not tobrag, I didn't have a pc, um.
I mean, we got a pc pretty latein the game.
It was some shitty as dell thatcouldn't run shit, um, but wow

(06:57):
it was uh, basically jesus youknow, uh, basically for those
that never played duke newcomerdon't know what it is.
It's a very old, uh, basicallydoom style game, uh, where you
play as this hyper masculinemacho man basically think 80s

(07:17):
Arnold Schwarzenegger in anygame and you're playing as him
in this, in any movie you'replaying, it's there.

Speaker 2 (07:23):
He's like yeah, basically zap branigan oh my god
.

Speaker 3 (07:26):
Yeah, that's a perfect way of putting it.

Speaker 4 (07:27):
Yeah, it's a great way to describe it.

Speaker 3 (07:30):
Um, and he's this hyper masculine dude who is
saving the world from an alieninvasion, and again it plays
similar to doom.
Um, one of the things thatactually separated this game
from a lot of the other ones atthat time was it had a lot of,
um, like environmental activitythat you could do.
You could break toilets andyou'd see the water coming up.
Um, there was, I believe, twogames released, uh, maybe three

(07:54):
again.
I'm not super familiar, butduke nukem forever is the most
infamous of them all.
Now, the um, the last dukenukem, if I recall correctly,
came out.
I want to say it was 96, waswhen the last one came out, and
there was basically no chatteror no releases of any Duke Nukem

(08:17):
high-end quality video game upuntil 2011, when we got Duke
Nukem Forever, which was pannedas this horrible, horrible game.
Now, have any of you boysplayed this one?

Speaker 2 (08:32):
I remember playing a weird demo or something that I
downloaded at some point.

Speaker 3 (08:38):
Yeah.

Speaker 4 (08:40):
I may have played it.

Speaker 3 (08:43):
Honestly, I don't remember I never played it
personally, but I watched a longtime ago.
I may have played it Honestly,I don't remember.
I never played it personallybut a long time ago I watched a
playthrough of it because, notbeing a Duke Nukem fan, I was
like I don't know what this is.
So I was like let's just see aplaythrough Looked awful.
I had nothing to do with it,but the game came out in 2011

(09:03):
and it was basically just pannedby everybody.
Just a shit game came out by 2kgames and gearbox.

Speaker 2 (09:09):
Those are the two that, um uh, created it now I
remember there's been a thingfor a long time like yeah, um,
basically it was like thehalf-life 3 of that particular
time period.
It was like duke nukem foreveris going to come out and then
like two years later, it waslike when's duke nukem forever
coming out so that's the funpart of this.

Speaker 3 (09:30):
So back in uh, 1998 was when this game was, um,
basically starting off indevelopment.
It was using the quake 2 engineand there was a trailer that
released and it was called Ibelieve at this time it was
called Duke Nukem 3D andeveryone's like, oh my god, oh

(09:52):
my god, a Duke Nukem game.
And it was like, oh, it'scoming 1999, and it's like, oh
shit, this is when things get alittle fucking crazy, duke.

Speaker 2 (10:04):
Nukem 3D came out in 1996 on a lot of consoles like
the N64.
Just saying.

Speaker 4 (10:13):
I actually might have that on my N64.
That's the third one Thank you.

Speaker 2 (10:17):
It's Duke Nukem 3D and then Duke Nukem 3D.

Speaker 3 (10:20):
Yes, thank you.
See, I never play the game, soI'm like.

Speaker 4 (10:23):
And the D Wow, I never play the game, so I'm like
Just get it the three and the D.
Wow that's fucking wild.

Speaker 3 (10:28):
But I think it's not necessarily the game itself that
fascinated me.
It's just like the fact that avideo game can go on this hiatus
and then you get this last onethat people are like, oh, we've
been waiting for this foreverand it's shit.
Now there's a reason that DukeNukem Forever came out and it's

(10:53):
shit.
Now there's a reason that dukenukem forever came out and it
was poopy.
This thing was supposed to comeout in like 2001 and it was
basically stuck in developmenthell all the way up until until
2011.
So basically, what happenedwith this game, and why I'm
talking about this in the lostmedia, is there were always
rumors going around of a?
Um, there was a playable demothat people were able to um, uh,
to play way back in the early2000s I believe it was the year
2000 itself, if I remembercorrectly and, um, people love

(11:17):
the demo.
They're like, oh, my god, Ican't wait for the fucking game
to come out.
It never saw the light of dayuntil we got Duke Nukem Forever,
like 11 years later.
It was very, very recently thatsomeone on 4chan posted gameplay

(11:38):
footage of the 2001 version ofthe game.
This happened on May 8th 2022.
There is a leaker called X0Runderscore JMP and they played
footage of this alleged 2001version of Duke Nukem Forever.
And everyone was like wait aminute, this isn't the demo,

(11:59):
this is new shit.
And everyone was blown backbecause this hasn't been seen
before.
This is 2022.
There's only three years old atthis point.
You know this is 22 years afterthe original duke dugan forever
was supposed to come out andpeople are finally able to see
what that original game wassupposed to look like it.

(12:20):
It got so popular in this gameforum that one of the game's
original directors GeorgeBroussard, I think his last name
is he confirmed that thegameplay footage looked real and
legit.
He's like, oh, this is goodshit.
And so this group it was like aleaker group, the X0R jump they

(12:46):
revealed that they were goingto release this in June and they
were like ha, got your assesand they dropped a build of the
old 2001 game on May 10th.
So two days.
It took two days.
It was revealed that there wasthis available version of duke
nukem forever in uh, the 2001version.

(13:07):
It was revealed may 8th, 2022and then they launched a build
of it on may 10th two days andit included the source code code
and a press kit in it as well.
So why am I talking about thisright now?
that's a great question firstand foremost, I'm talking about
it because a this is lost media.
This version of the game thatleaked never saw the light of

(13:29):
day up until you know, 2022.
No one knew it existed.
Everyone just thought thateverything from that original
trailer build was scrapped.
Everyone thought it was gone.
Uh, but this person, this X0Rjump leaker, they were able to
find a runnable copy and theylaunched it.
There were some portions of thegame that they had to remake

(13:53):
and rebuild in their own.
What's the word I'm looking for?
Engine, but a lot of this camefrom the original source code of
what this game was supposed tobe.
So I found that veryfascinating and I wanted to know
why.
What happened to this originalDuke Nukem forever?
Why did it say it was supposedto be launched in 2001 and we

(14:16):
didn't see anything until 2011.
And the one we saw was vastlydifferent from that original
trailer and um um demo thateveryone saw.
Basically, duke nukem foreveris a is it's used as an example
now of how a?
Um a company can fuck up afranchise.

(14:39):
Uh, I saw I I didn't look toointo it, but I saw that this is
used as an example in a lot ofcollege courses on what not to
do with a franchise.
Basically, what happened withthis game was back in 1998 is
when, like I mentioned before,this game started development.

(15:00):
It was using the Quake 2 engine, 3d Realms who was manning the
ship that was creating DukeNukem Forever.
They decided they wanted toswitch to Unreal Engine and they
said that this was going to bea process that would take a
month to six weeks to do so.
In 1999, that's when theyreleased screenshots and a demo

(15:21):
of what can be done insideUnreal engine and that's when
they're like this game's comingout in 2000.
It's like awesome.
So in 2001, 2000, nothinghappened.
In 2001.
They got another trailer, um,and this one was very, very
vague.
It ended by just saying it'scoming out when it's done.
So they were just like we don'teven know, dude, just just wait

(15:46):
for us why do you announce it?
I know right.
I think it's because dukenukem's, like popularity, is
tart and fall.
I mean, the last game was 1996,so we're already like five
years deep into the popularityof this game and there's been
nothing.
So I think it's just like anybit of news.
Just give them some sort ofcontent.
That way, duke nuke, I'm stillon the brain.

Speaker 2 (16:05):
I don't know.
I feel like if you just leaveit alone for like 10 years and
then come out with something,that's bigger news at that point
yeah, well it would be betterthan what they ended up doing,
but yeah, but it keeps going on.

Speaker 3 (16:19):
Here's where the problem keeps going in, and this
is where this is why thisbecomes a staple, and one not to
do with game design.
So in 2002, the game wasreworked again, using another
engine, and this caused a lot ofthe original designs and coding
to have to be completelyreworked or scrapped.
At this point, the game wasannounced that it would be

(16:40):
released in 2004, but then itwas reworked again, and this
time they wanted to use the Doom3 engine, because Doom 3 was
coming out at this time and theysaw the advancements in
technology with that and insteadwe got Duke Nukem mobile yeah.
So that's one of the thingswhere they're like.
Again, I think they're justlike fuck it, we gotta throw out
some Duke Nukem shit just tokeep it on everyone's eyes.

(17:01):
I don don't know.
That's just my go-to there.

Speaker 2 (17:03):
What the fuck is Tapwave Zodiac?
The hell is this.
I was just about to ask thesame question but instead Duke
Nukem Mobile 2 Bikini Project.
Hell yeah, dude In 2004,.
We got Duke Nukem Mobile and itcame out on mobile phone and
Tapwave Zodiac which issomething I've never heard heard

(17:25):
of in my the game's coming outon mobile phone interesting so
in 2008, um, we got screenshots,and this is where it gets weird
.

Speaker 3 (17:35):
In 2008, several screenshots were, uh, bundled as
unlockable extras in the XBLArelease of Duke Nukem 3D.
So they re-released Duke Nukem3D and was like here's some
screenshots of the new game.
This is in 2008.
This is fucking like sevenyears after they said the game

(17:57):
was supposed to come out.
So then what happened?
In 2009, 3d Realms downsizeddrastically.
Um, this resulted in a lot ofthe development team being laid
off and a lot of the developmentfor duke nukem just going into
the fucking toilet.
Um, finally, uh, the game wasremade once again from scratch

(18:20):
by 2k games and gearbox.
This is what we found.
This is what we ended up within 2011.
The duke nukem forever that wegot in 2011 was basically a
complete re-overhaul of dukenukem, just built from the
ground up, and they did not havea lot of time to build it.
I think they were given adeadline.
It was.
It was like a couple months.
They had to create this entiregame.
So, yeah, it's a shit game, butthey had like, no, this entire

(18:41):
game.
So, yeah, it's a shit game, butthey had like, no time to make
it and no money either.
So they were working withscraps on this.
What their downfall was withDuke Nukem Forever was they kept
trying, instead of just makingthe game and releasing the game.
They kept wanting to upgradetheir game as they were making

(19:05):
it.
They wanted the game to be onthe most advanced, uh, graphical
technologies.
They wanted the most advanced,uh, um, like, they wanted
everything to be peak for DukeNukem.
And you can't do that.
Yeah, they want to be bleedingedge and you can't do that in a
game, because, as you're makingyour game, technology is just
advancing all the fucking time.
You you have to just pick anengine and stick with it, and

(19:27):
they just didn't want to do that.
They're like, oh hey, quake 2engine, this is perfect.
And they're like, hey, wait aminute, unreal looks awesome.
How about we shift over tounreal?
Wait, a minute, doom 3 looksgreat, let's shift everything
over to doom 3.
And they just kept fuckingdoing that and that's where
their problem came into play andthat's why duke nukem forever

(19:47):
is like used in like collegecourses as to why you just you
just pick your shit and youbuild.

Speaker 2 (19:54):
You don't keep building and try to keep up with
technology, because you'renever going to I remember that
being like discussion at thetime that basically what
happened at the developmentstudio was that they had made so
much money off of theirprevious titles that they just
had like an insane budget andthey just gave a bunch of
developers an insane budget toessentially do whatever they
wanted to and then, like a bunchof them started doing drugs.

(20:16):
Yeah, I know.
They would just come to workevery day and just get
absolutely blitzed.

Speaker 3 (20:23):
I wouldn't be surprised if that happened.
Sick business model.
Here's money, do drugs, getDuke Nukem, do drug about it.
But yeah, I just thought thiswas very fascinating.
I'm not at all like a big DukeNukem fan, but I heard about
this and I just thought it wasfascinating that it took all

(20:43):
this time for this game to comeout, because the studio is just
stupid and was like nah let'sbuild it again.

Speaker 4 (20:50):
Let's rebuild it again, rebuild it again.

Speaker 3 (20:52):
The lost media part of this that the 2001 like is
nowhere to be found no, the lostmedia portion is that that X0R
jump leaker leaked the sourcecode and the playable 2001 game,
so someone at the studio keptthe original game on a hard

(21:14):
drive and never fucking touchedit and somehow it got in the
hands of this X0R Jump person.
Who released it online.
Who released it online?
So the Lost Media part is,since everyone hated the 2011
Duke Nukem Forever, theyreleased what Duke Nukem Forever
was supposed to be back in 2001.
And it's a vastly superior game.
This was a game that everyonewished that they had and never

(21:35):
saw up until 2022 when thisleaker was able to give it to
the world.
And that is the Lost Mediaportion of it this old version
of found media.
Yeah, I guess you can call itfound media it was lost at one
time I was found.
Uh, technically it was lost atone point, so I'm kind of right

(21:57):
um, yeah, no, I don't know, Ijust I like that kind of that
concept because that same thinghappened with Toy Story 2.
I'm sure you guys heard that aswell, where the people working
on Toy Story 2 over at Pixarthey're just doing work on it
and all of a sudden someone atthe studio accidentally deleted
the entire movie and they'relike fuck yeah, and the whole

(22:18):
movie was lost until one of theanimators was like actually I
kept a spare copy of the movieat home on my laptop, so I'll go
bring it in.
The only reason toy story 2exists is because some, some uh,
some very hard worker yeah,some copy exactly.
That's the only reason we gottoy story 2, other than that
they're about to scrap thefucking thing.

Speaker 2 (22:39):
I want to see one day where something like that
happens, where somebody likehacks a company and steals a
bunch of shit off their serversand then they accidentally
delete their own shit and theyredownload their own software
from like a torrent or somethingonline, they have to pirate.

Speaker 3 (22:55):
It's had to software, it's had to have happened at
one point, and I'm here for it,definitely, definitely.

Speaker 4 (23:00):
It's happened.

Speaker 3 (23:01):
That's mine, though.
That's just a little little funthing of dick kick him all
right, kick dick him kick dick.
What do you, boys got?

Speaker 2 (23:12):
I have something similar, kind of in a way not
really so I.
We were given this assignmentby mike to find some lost media
and, as has become tradition now, I decided to bend the rules
slightly, um hell yeah, and justtalk about something I'm
interested in.
So that thing that I'minterested in is old versions of

(23:33):
runescape, so this is kind ofin a similar vein to old
versions of duke nukem, butbasically, um, there is
something that I've recentlydiscovered that um is just like
it's connected to something thatis a passion of mine, which is
preserving old video games, and,uh, like, not runescape.

(23:57):
Most people well, it is too, Iguess most people know about old
school runescape, which is like, basically, back in the day,
there's this game calledrunescape, um, and it was like
an online mmo that you played inyour browser.
That was like a medieval fantasygame and, um, it was super
duper popular when I was in,like, middle school and high

(24:19):
school and in sometime aroundlike 2007, the developers
changed the game a bunch to makeit not anything like it was
originally, which led a bunch ofpeople to quit the game.
And then, like probably five orsix years after that happened,
somebody started setting up aprivate server which was

(24:41):
basically a complete recreationof the game as it was in 2007,
and the developer of the game,jag x, didn't like that very
much, so they had that projectshut down and then started their
own project, which is now whatwe know as old school runescape,
which is basically they tookthey took runescape from 2007
and they've added some things toit later.

(25:02):
Now and now it's basically justa different game.

Speaker 3 (25:05):
So they said fuck you for making this server, shut it
down, and then, behind closeddoors, it was like actually
that's.

Speaker 2 (25:11):
How do we cash in on this?
That's not a bad idea, actually.
They were like how do we make abunch of money off of this?

Speaker 3 (25:18):
They pulled a.
You made this, I made this.

Speaker 2 (25:31):
But that's not.
That's not the lost media partof what I'm talking about.
What I recently became aware ofis something called the
runescape archive project.
So the runescape archiveproject is a project that is
essentially um finding oldversions of runescape and
cataloging basically everyversion of runescape from 2001
to like 2011, and so what youcan do is you can go to this

(25:53):
website and join this discord,and if you go, look in their
discord, you'll find spreadsheet, and the spreadsheet has
basically every time over thecourse of 10 years that a
version of RuneScape wasreleased, and every time a

(26:13):
version of RuneScape wasreleased, everybody that played
the game, whenever they wouldlog in it, would essentially
download the entire game, likeall of the assets all the
textures, all the 3D models andeverything like that.
So you played runescape at somepoint over this 10 years.
You've basically got the entiregame saved on your hard drive,

(26:34):
if you haven't deleted it, andthis this uh website has a
write-up of.
If you have an old computer thatyou haven't deleted, um like
anything off of, it shows youwhere to go to find the files
and then shows you how totimestamp, what build of the
game it is and stuff like that,and then you can go into the

(26:55):
spreadsheet and look and seewhich ones are missing.
So there's a bunch of stufffrom, say, like um 2000 and uh,
um.
I was hoping, I was hoping 2000day without actually having to
go to the discord.

(27:15):
But there's the stuff that'smissing from like 2001 and later
, um up to like 2006 and 2007.
2006 and 2007 are pretty wellcovered it's like 70 covered but
really they're missing stufffrom like 2001 to 2004 and it's
actually so sparse in that timeperiod that if you can find a

(27:39):
complete build of the game from2001 to 2004, they'll give you
500 bucks if you can prove itcool, um, so you can go to the
website, you can submit thatform and you can um help
basically contribute toarchiving every single version
of runescape from 2001 to 2011,and they take builds of not only

(28:01):
like modern runescape duringthat time but in like 2000,
whenever runescape for runescape2 came out, which is like the
version that we know is oldschool runescape they took the
original RuneScape and made itRuneScape Classic.
So if you have RuneScapeClassic, they take those builds
too.

Speaker 3 (28:21):
New RuneScape and RuneScape Classic, they win the
Co-Craft.
I appreciate that.
Yeah, I have a weird questionthat maybe you can answer.
You're a smart computer man.
Um, so how, how do they getthese games to like function
like, for example, like if I hadan old, if I had an old

(28:44):
computer with an old version ofrunescape on and I just opened
it up and tried to turn it on,it's probably going to say no
server connect.
there's like no server yeah,connected so how do they connect
, like, how do they get theirserver to function with that?

Speaker 2 (28:57):
I don't know how that works so, um, there's lots of
developers that work on buildingprivate server software for
runescape.
So, like you said, if you justhave the files on your computer,
it's not enough to actuallyplay the game, because how that
works is you have all the fileson your computer and then when
you log into a server, theserver tells you how to load

(29:20):
things, like it tells you thatthis monster is over here, so
put this monster here.
This tree is here, so put thistree here.
So it needs that serversoftware to tell it where things
are.
So there are a bunch of reallydedicated developers who reverse
engineer how that worksessentially, and there's a bunch
of private servers that you canfind.
If you just look up old orrunescape private servers,

(29:42):
there's a subreddit that's rspsrunescape private server, where
you can find a bunch of privateservers to join.
There's versions of the game,basically from classic runescape
all the way up to, like, thebeginnings of runescape 3, which
is where it started getting badthat people have reverse
engineered the software and haveset up servers that you can log

(30:03):
into question real quick.

Speaker 4 (30:07):
So I I used to play runescape like way back in the
day, like um, and it was like aweb browser based game.
You know what I'm saying.
Were they taking the snapshotsfrom the cache in your computer,
or like how, how was that?

Speaker 2 (30:22):
yeah, because when you log in with a browser, it
runs in your browser, but itruns through java and so it
downloads.
When you ever, whenever you run, run a Java program through
your browser, it downloads thatentire program and then it saves
it in a folder that basicallyonly your browser accesses.

Speaker 3 (30:42):
So just use the browser just to get the
information from that file thebrowser basically helps render
the window and stuff.

Speaker 2 (30:50):
But all those files are still stored on your
computer, on the hard, on thehard drive.
They're just being loadedthrough the browser family
computer.

Speaker 4 (31:02):
But I know right, I really wish I still had that
thing I had.

Speaker 3 (31:05):
Uh, I had.
Old words came down on thewhole family computer too.
I kind of wish god, I wish Istill had that thing.
There's so much shit on thatcomputer that'd be cool, cool to
have.

Speaker 2 (31:13):
Yeah, so if you've got an old family computer
that's still at your parents'house, or maybe one that's at
your grandparents' house thatyou played RuneScape on, even if
you played RuneScape one time,it's saved on there, if it
hasn't been deleted, probably.
So yeah, go do that.
Yeah, go do that.
Help archive versions of a gamethat are currently lost to time

(31:35):
.

Speaker 3 (31:35):
I'd say that's lost media.
I know you said you kind oftook a turn, but that counts.
That counts yeah.

Speaker 2 (31:41):
There's a bunch of versions of the game that are
missing from the early 2000s.

Speaker 3 (31:45):
So if you were like an OG.

Speaker 2 (31:46):
RuneScape person.

Speaker 3 (31:48):
What is like the difference between each version?
Is it just like small littleupdates here and there?
Is that what the big differenceis?

Speaker 2 (31:56):
It's updates that added areas of the game, or
updates that added skills, orupdates that changed certain
things about how stuff works,like changed different skills to
be effective or cost differentrunes or whatever, or added
items.

Speaker 4 (32:13):
They took out the ability to scam people with a
bit of string in your inventory,oh, yeah, I got, I got one time
go ahead.
Long story short, you couldessentially put a bit of string,
like you could open a tradewith someone and you could like
put in a certain amount of moneythat you would like be paying

(32:34):
someone for something.
So like I like a party hatwhich was like super expensive
and everybody wanted party hatsand you could like put a bit of
string into your thing and itwould make it look like you were
paying a lot more.
I don't remember exactly how itworked, but it made it made the
number of like money you weregiving look different than what
it was, and it was just scampeople.

Speaker 2 (32:55):
I fell for something even simpler than that when I
was young, where I was trying tosell a hat and it was something
I was selling for like 200k andin RuneScape, if you go over
10,000, it abbreviates it aswhatever K.
And so somebody put 200K astheir offer for my item in the

(33:19):
trade window and then at thelast second they changed it to
2004 and I didn't notice and Itotally sold my hat for
basically nothing.

Speaker 3 (33:32):
You got it at a loss.

Speaker 2 (33:34):
That was pretty rough .

Speaker 3 (33:35):
See, I was more of a Gaia Online fella than.

Speaker 4 (33:38):
RuneScape?
No, I was, so I playedRuneScape quite a bit, but it
was always the hard question wasdo I get on RuneScape with my
hour of computer time or do Iget on neopets?
Hell yeah, you had to choose,you know.
Do I let my animals, my my pets, die or do?

(34:01):
I go do one damage to the, thespider in the zone.

Speaker 2 (34:06):
That's gonna kill me.
You let the pet die.

Speaker 4 (34:08):
I think that's the answer um also actually this is
super off top.
This might be.
This is like personal lostmedia.
But do you remember like awindow-based mafia game where
you would like go in and likeclick, you would, I don't know.
You'd be able to come into thegame like every day and you'd
have it would be like Neopets,where you had like a limited

(34:30):
number of actions you could doat certain locations, but it was
like some mafia game where youwould like go in and be like ah,
like you attack some thugs andyou get some money for attacking
thugs and you'd like go in likedifferent.
You have no idea what I'mtalking about you're gonna have
to find that if somebodylistening to this knows what the
fuck I'm talking about.
Um, this was like early, earlylike well, actually, no, not

(34:53):
early, it'd be late 1990s shit.

Speaker 2 (34:57):
So I don't have everything pulled up right now,
but there's this really coolproject also for archiving flash
games from like way back in theday, and one of my personal
lost media that I've finallyfound within the last couple of
years was a Lego Mindscapes game.
It was a flash game on the Legowebsite where you would drive

(35:18):
around the car and you were like, you were like a noir secret
agent and you had to, like, spyon people and get Intel using
your little Lego mindscapes carSuper cool game.
I played it.
I downloaded it and played itagain.
I was like, well, this is superfucking lame.

Speaker 4 (35:34):
But as a kid that was the dopest shit ever.
Hey, I mean Zoombinis is makinga comeback, and so is the
jumpstart games.
I don't know what's going on,but all of a sudden, people that
are younger than us arediscovering these old fucking
Windows games.

Speaker 2 (35:50):
Yeah, because it really was better to be a kid in
, like the early 2000s.

Speaker 3 (35:53):
I'm sorry people, it just was yeah new grounds is
gonna make a comeback yeah ifyou, if you were born after
november 11 2001 you suck.

Speaker 2 (36:01):
It says something that kids that are like 15 years
old or younger than us arestill like man.
All this shit from when we werekids is super fucking cool.
Yeah, because it fucking wascool it's not.

Speaker 1 (36:13):
It's not just nostalgia, it was just better it
was just better.

Speaker 3 (36:17):
Cool, yeah, we had think back then had the riz or
whatever you fucking say, withskibbity playstation, I don't
know capitalism hit its peak ata certain point, and then it all
started going downhill yeah,yeah, the 90s was peak.
Everything in my opinion, itwas great.

Speaker 2 (36:35):
You suffered because we lived.
I'm sorry.
It just is what it is.
There's nothing I can do aboutit now.
One last thing I'll say aboutRuneScape is going back to
private servers, like Mike wastalking about.
There are versions of privateservers that are open source.
If you want to run your ownprivate server, you can download

(36:56):
the source code and run it onyour own computer so you can
have, like your own privateversion of runescape.

Speaker 3 (37:00):
Some of them are super fucking janky um do they
make people pay for these or no?

Speaker 2 (37:04):
it depends.
So, like the open source ones,you can run by yourself.
Obviously you don't have to payfor that.
But a lot of the privateservers like the larger private
servers you have to pay to getin-game items and stuff.
They're kind of like pay-to-win, so they kind of suck.

Speaker 4 (37:20):
Did you ever play World of Warcraft, Matt?

Speaker 2 (37:22):
Yeah, sure, fucking did.

Speaker 4 (37:25):
I used to run on World of.

Speaker 2 (37:26):
Warcraft private server back in the day.

Speaker 4 (37:28):
That's literally the story that I'm about to tell my
buddies.
We had a private server for awhile and every time the game
would update, we would just giveourselves a max-level character
and a bunch of cool gear andjust do runs and shit.
It was fun as fuck, but it justmade me kind of think of that.

Speaker 2 (37:44):
Yeah, that's still a pretty active scene too.
There's fully functional like100% functional World of
Warcraft private server softwareyou can download off of GitHub.

Speaker 3 (37:53):
functional like 100 functional or to warcraft
private server software you candownload off of github.
So, nerds, I wasn't playingworld of warcraft in fucking
high school.

Speaker 2 (37:59):
I was too busy not getting being poor we've
established that, it's justimportant though, like a lot,
companies like nintendo androckstar and stuff work really
hard to try to use every legalweapon they can to keep stuff
like this from existing.
It's super important that wedon't let that happen, because

(38:22):
media will be lost to time if welet that happen.

Speaker 3 (38:27):
The government's trying to get rid of the
internet archives and it's likeif that goes down we lose a lot
of information.
If that goes down, we're superfucked yeah, we lose a lot of
information if that happens yeah, fucked up hey, something to be
aware of, hey yep, doug, whatwhat you got?
Well you're.

(38:47):
What's your last meeting?

Speaker 4 (38:49):
I'm glad we all kind of went a different direction
with this and I kind of I'm kindof here for it.
So you know I'm here for you.
Uh, you know, moot went withthe a video game route.
You went with a, a found mediabut it was also a video game.
Well, shut up.
Um damn it, mike, you made melose my train of thought.
I went with the actual lostmedia just full-blown.

Speaker 2 (39:16):
Just a DVD that Doug happened to lose in his couch,
yeah.

Speaker 4 (39:20):
Is it Jason's keys that were lost for like a?

Speaker 3 (39:23):
year, and then I found them in a tub here.

Speaker 4 (39:27):
Yep, yep exactly.
All right, so I wanted to share.
Is it?
The PO Box key Shut up.
I don't even want to talk aboutthat.
The PO Box key Shut up.
I don't even want to talk aboutthat.
It's so frustrating.
Alright, anyways, I should havejust kept it and then mailed it
to one of y'all so we knewwhere it was.

Speaker 2 (39:41):
This is absolutely whoever gave him that key's
fault.

Speaker 4 (39:46):
I put that key on the table.

Speaker 3 (39:48):
It was in here.
It is not anymore.

Speaker 4 (39:51):
Yeah, well, I blame you mostly so alright, anyways,
moving along.
Okay, so I brought to the tabletoday the Mythbusters highly
obtainable, explosive lost mediaepisode.
This is what I wanted to talkabout.

Speaker 2 (40:08):
This is where we get demonetized and banned from the
internet.
Yeah, this is where we getdemonetized and banned from the
internet.

Speaker 4 (40:13):
Yeah, so basically this bit of lost media is an
episode of Mythbusters that theyfully researched and recorded
and shot and filmed the wholenine yards, but then they ended
up scrapping.
So essentially they weretesting myths related to
creating explosives using commonhousehold materials with, like

(40:34):
widely you know, accessibleitems breeze applesauce yep you,
that's it.
Holy shit.
Um, no, but uh, yeah, so it'sthe.
The whole exact content of thisepisode is kind of unclear, but
this segment was one of thethings that they were doing in
the episode and basically it wasjust, you know, they were

(40:55):
discussing practical methods forassembling an explosive.
Um.
So, due to public safetyconcerns, the discovery channel
and myth butler wow, that's atongue twister, myth butler's
production team the tonguetwister, yeah basically decided
that they're not going to air orshare the full details, or
possibly even they like redid anepisode, maybe, um, to keep

(41:20):
this specific segment out of thepublic's eyes.
Um, and I guess, like, due tolike network policies, um, they
like can't do that in somesenses, but there's a whole lot
of speculation on that um, butbasically this incident became
an internet lost mediadiscussion, uh, like within like
, with people searching for anysort of footage that might like

(41:44):
say, hey, it was probably thisepisode, or it may have been
these items or something alongthat line.
But the reason we know aboutthis is because adam savage
actually addressed this um to acomic-con panel at silicon
valley and basically juststraight up said, like someone
had asked um like, oh, like, youknow what's like the like the
worst thing that's ever happenedbehind you know behind the

(42:07):
scenes.
And uh, he just kind of wentinto saying like, oh, yeah, like
we did this, this episode, withexplosives, and the results
were so unexpectedly hazardousthat the footage was destroyed
and we never aired the episode.
And yeah, he's actuallymentioned this like a handful of
times in like a few differentinterviews and like on panels,

(42:30):
like I mentioned before.
But yeah, I mean again, this waskind of a shorter one for me
different interviews and like onpanels, like I mentioned before
, um, but yeah, I mean, again,this was kind of a shorter one
for me.
I just thought it was a littleinteresting because, like I
would love to know like whatshit they stumbled upon.
Um, some of the common theoriesare like ammonium nitrate and
fuel mixtures, like probablymixing some sort of householding
cleaners together.
Apparently sugar is likeextremely flammable and when put

(42:54):
in the right combination cancause like full on explosions
and then aluminum powder andrust.
So basically like a thermitereaction was the other one, but
I don't think it's giving peopleideas.

Speaker 3 (43:09):
There you go.

Speaker 2 (43:10):
So you're right, these are just lists off all the
ways that you can make bombs athome, please.

Speaker 4 (43:15):
These are easily and more known, well-known anyways.
So like, if you know, I don'tthink they'd be trying to keep
this.

Speaker 2 (43:20):
I mean you can just go on Temple of the Screaming
Electron and find all theserecipes probably.

Speaker 4 (43:24):
Right, oh yeah, that's absolutely true.

Speaker 3 (43:27):
I feel like those are as common as saying like, like,
mixing, like bleach and Windexgives you mustard gas.
You know, like everyone knowsthat that's why you don't
fucking do it or it turns allthe water in your house.

Speaker 4 (43:35):
Blue or it does that, and then you just take a nap
like I just realized what youwere playing on the twitch for
this and it made me laugh whatwere you doing?

Speaker 2 (43:47):
explosions but so basically the idea here is they
didn't air the episode butbecause they were concerned at
like the amount of destructionyou could cause with something
that's relatively easy to obtain.
Is that what you're saying?

Speaker 4 (43:59):
yeah, essentially the way he like he made it sound
was that, uh, it's two reallyreally common things that will
produce a very, very intenseenergy reaction.
Um, and the reason I don'tthink it's any of those ones
that I listed off is because,like I mean, yeah, a lot of
people have household, but that,and like it, just the way that
he describes it, is like it'salmost stupid how readily

(44:23):
available you could probably dothis right now in your home the
way you describe it makes itsound like you could
accidentally do it, which isalso kind of really funny yeah,
just like I'm sure you couldlike also.

Speaker 3 (44:33):
I don't know how they didn't like think that this
would be a problem from theget-go, like if you just hear
someone out loud say I want tofilm and put into a public for
our millions of audience, how tocreate an explosive out of two
things that you have in yourhands right now yeah, I it would
have just made like a smallexplosion and like been like, oh

(44:56):
, like, okay, like that explodeda thing, they probably would
have aired it.

Speaker 4 (45:00):
It was the magnitude of the explosion that they
weren't.
I have to exactly like it hadto have been like off the chart,
like kind of like oh, I justmade a nuke would be.

Speaker 2 (45:11):
Yeah, that's what I was gonna say.
It'd be really funny if theyjust like figured out how to
casually split atoms oops, wemade a nuclear core on accident
we're gonna just using a weedgrinder and like copper wire ice
cube yeah, I have become deathdestroyer of buster fucking.

Speaker 4 (45:32):
I don't know the way you were saying that.
Matt reminds me of fucking.
I think it's Billy Madisonwhere he's like I'm going to
need some ice cubes, a puttingwedge and a Buffalo.
Um yeah, no, that's really allI got.
It's not.
It's really a very short littlething, but I thought it was

(45:53):
interesting because I was likedamn Adam Savage, who is really
really smart as it is and isactually really interesting.
I don't know if you watch anyof the stuff he does on YouTube
or whatever.

Speaker 2 (46:03):
Yeah, he does Twitch streams every once in a while, I
think.

Speaker 4 (46:06):
Yeah, he's really cool.
Actually I like listening tohim talk about stuff.
But yeah, I thought it was neat, it was fucking crazy, because
he probably is being superhumble.
He's like, yeah, we destroyedit, we're not going to put that
out there in the public.
We just made a fucking littleatom bomb, it's fine.

Speaker 3 (46:25):
Yeah, that's terrifying End episode one.
Yeah, that's terrifying.
And also this is still on topof it off a little bit.
Adam savage, uh, did a videothat gave me an idea of
something I want to do with us.
That's really stupid.
He just took a roll of aluminumfoil and just pounded it into a
ball, like I just want us to dothat for some reason he like

(46:51):
basically turns it into an ingot.
Yeah, and it just becomes thislike very shiny, very like
metallic looking ball.
It's just aluminum foil and Ireally want to do that for some
reason.
Yeah, we planned on havinganother one, jason's, but he's
not here so that's not happening.

(47:12):
I guess maybe I could take apeek at his maybe, I don't know.

Speaker 2 (47:17):
That seems like that's going to destroy the flow
of the episode as it is, itprobably is.

Speaker 4 (47:22):
You're right.
I think we're going to end thison a good note.
You're right, it's not eventhat short.

Speaker 3 (47:28):
It's like 50 minutes still.
So be what it do.
Yeah, we'll kick it off therethen.
Um, I hope you guys, you peopleappreciated.
Um, uh, that came off a littlethreading.

Speaker 2 (47:37):
Hope you people appreciated this episode we gave
I hope you enjoy what we giveyou, because it's what, yeah, I?

Speaker 3 (47:45):
I just I, I like these little ones just because
they're they're they're not tooheavy, they're more relaxed, and
it's kind of fun just coming upwith an idea and seeing what
you guys come up with.
I enjoy that a lot.

Speaker 2 (47:57):
I like seeing everybody's different
interpretation of what thecriteria were.
I enjoy that.

Speaker 4 (48:04):
It's been fun.
Hopefully you, the listeners,are enjoying a heavier topic
with some littler topicssprinkled in through the month.
So we're really trying to giveyou guys better quality content
as opposed to just like morecontent pushed out quickly.

Speaker 3 (48:23):
So you know, enjoy it while it lasts on that note, I
will say um, you know, catch uson whatever social media you're
probably on we probably are too.
Just look up at DilutyPod, ordon't look on the internet,
you'll probably see us.
Check out our Instagram.
We have all our updates foreverything, especially because
we are doing such a big changestill with how we record.

(48:46):
We're recording on Twitch nowtwitchtv slash dilutypod, so
there's a lot of changes goingon.
If you want all the updates,instagram is the best way to get
all those updates.
Other than that, again, you canfind us everywhere.
Just look us up.
Our gmail is dilutypod atgmailcom.
Send us shit, go crazy.
We have a discord.

(49:07):
Come check out our discord aswell.

Speaker 4 (49:08):
Hop on in there we have a PO box that we can't
attain.
Don't send anything to the PObox at the moment.

Speaker 2 (49:14):
Don't send anything right now.

Speaker 3 (49:15):
If you have already and I mean we love to show stuff
on here we haven't showedanything on because we haven't
had access to the PO box forlike four months.
So sorry, we're figuring it out, but don't send us anything
right now.
If you already have be patient,already have be patient, we'll
show it when we get it.
But we'll let you guys knowwhen we get that key and we can
open up that box.
Um, yeah, uh, and then pleasejust give us like a rating of

(49:37):
any type, wherever you are, ifit's on spotify, if it's on
apple podcast, wherever give usfive stars yeah, we're getting
there.
Give us.
Give us a five star if youthink we're worth it.
Give us a one star if you thinkwe suck whatever, I don't care,
do that though it'd be what itdo?

Speaker 2 (49:52):
you know some people be, doing that because our
rating keeps going down.

Speaker 3 (49:55):
So yeah, fucking whatever.
I want to be the first podcastto have a 0.01 rating no, I
don't want to do that don't dothat.
They'll crush our, our algorithm, um.
But yeah, just thank you foreverybody for putting up with us
, um and again, live streams allthe time, uh, not all the time.
Live streams some tuesdays at,uh, twitchtv slash diluty pod.
Find us there, um, love you.

(50:17):
Thank you, um, for coming tolisten to us, and the best lost
media is the found media friendsthat you made along the way
mike, are you okay?
No.
What do you want to say to thepeople, matt?

Speaker 4 (50:32):
He's busted right now .

Speaker 3 (50:36):
Matt say something Quick.
Great Doug, what do you got?

Speaker 4 (50:48):
If you were to lose your peen or your bean um uh
alright, we're gonna end itthere.

Speaker 3 (51:01):
Goodbye everybody.

Speaker 2 (51:19):
Don't look under the internet you.
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