Fine Blueprints

Fine Blueprints

A TTRPG talk show in the Fiction First network, where indie designers talk about their new and in-development games! We discuss designing more generally, with a focus on Forged in the Dark and fiction-driven games. Based out of the official Blades in the Dark discord, but not with Blades in the Dark, Evil Hat, or One Seven Design. Join the community!


October 2, 2023 35 mins

 Today we bring you another episode of DICE EXPLODER, the show where host Sam Dunnewold breaks down one ttrpg mechanic with a friend.
On this episode, Sam talks with Thomas Manuel of the Yes Indie’d podcast and the Indie RPG Newsletter about Secondary Missions, a mechanic from Band of Blades by Off Guard Games.
This mechanic has a deceptively big impact on the mouthfeel of Band of Blades. It’s just a masterpiece of design. ...

Mark as Played

Today we've got sneak peak of the first episode of DICE EXPLODER, a new show on the fiction first network.
Each week on Dice Exploder, Sam will have on a new cohost, and they'll bring one RPG mechanic that we'll break down as far as we can. It's gonna be a real nuts and bolts show about design and getting the most out of games. The first season premieres on May 25th.
Subscribe to Dice Exploder on your fa...

Mark as Played

We're back with another episode before Sam takes over for a bit. Today, Ted joins us to talk about his upcoming game, The Last Caravan, kickstarting very soon! Ted and Ray discuss travel mechanics and converting the phase structure of Blades while running away from aliens.

Bookmark the kickstarter here!
And dow...

Mark as Played
April 4, 2023 42 mins

We're finally back with a hilarious episode! Long-time Fiction First Network contributor Sam hosts Healed and Skelpie to talk about their games, Most Trusted Advisors and That's Right, I Did It!

We talk about how to allow the players to create humor in their games, what goes into a humorous setting, and what purpose mechanics serve in comedic games, with plenty of laughs along the way!

You can find Most ...

Mark as Played

Today, we talk with members of the Desperate Attune actual play podcast about their adaptation of the U'Dudasha setting, an aspect of the Special Edition of Blades in the Dark. Tree and Prince talk about setting aspects they've added, excitement and critiques of the setting as written, and so on, as well as how they develop the limited setting into greater detail for their show.

You can find the show's twitt...

Mark as Played

We're joined today by Jex to talk about their game, Bump in the Dark, and how using the cinematic techniques of film and TV can help add vibrancy to your game and bring players into the writer's room of story telling. We talk about some of the tools and terms of this style of story telling, including some of the downsides as well.

You can find Bump in the Dark here:

Mark as Played

Today we're joined by Ray of Mythopoeia to talk about TTRPG publishing, including the risks brought about by the pandemic and economy. Ray also talks about how he teamed up with TTRPG author Fenix to publish The Wildsea, and where he's going next with Mythopoeia.

You can find Mythopoeia's games and comics at
Ray's Tiktok is @mythopoeians: https://www.tik...

Mark as Played

Continuing off last episode's discussion of Blades modules, we invite some of our most experienced Blades in the Dark GMs for a roundtable discussion about GMing and creating community content.

We're trying out a new way to do an intro, so let us know what you think!

Mark as Played

Today, Sam joins us to talk about his Blades in the Dark supplement, Doskvol Breaths, a series of vignettes to replace downtime actions. We also talk about designing Downtime in your game, even if your game doesn't formalize it like Blades does, as well as how to incorporate Firebrands-style vignettes into your game (for downtime or otherwise). Sam also turns the tables on hosts Justin and Adam to ask how Adam's game, Ent...

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We are joined today by none other than one of the Fiction First network's members, Riley, to talk about their game, As The Sun Forever Sets, a game of survival against Martian invaders in Victorian England, inspired by War of the Worlds. We also talk about the themes of Survival and how Riley's changes to the rules emphasize the tone. It's a game with a lot of hype on the discord, so give it a look!

Also, Ri...

Mark as Played

Today, Justin and Nychelle are joined by Danielle to talk about their Animorphs game, Idiot Teenagers With A Deathwish. She talks about what inspired her to make a game based on the Animorphs series, and how she shapes the core themes and powers into the Forged in the Dark system. We also discuss adapting your favorite media property to RPGs with some great tips and anecdotes.

You can find the game on itch here: https://re...

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Today, Oliver joins us to discuss his games Minutes to Midnight and Intergalactic Kammerjager. We talk about the mechanics that make IGK a comedy TV-show game, and the spy-thriller side of Minutes to Midnight. We also talk about games of alternate history with some very helpful advice for designing them!

You can find Oliver's games at
And on Twitter at

Mark as Played
August 14, 2022 4 mins

We're back, with a new name and a new network!

Welcome to Fine Blueprints, a part of the Fiction First network. We all wanted to re-introduce ourselves!

Follow our new Twitter!

Nychelle: |
Adam: |
Justin: | http...

Mark as Played

In the first episode of Fine Blueprints, we change things up already!

Today, host Justin is joined by two designers: Cass of Undead Awakening and Yuri of Glamour of our Youth. Both are very different games about the similar themes of monstrous and chaotic protagonists: Zombies and Teens. We talk about how similar inspirations and goals can cause two unique games.

Undead Awakening is kickstarting now! Check them ou...

Mark as Played

We're back! Today, we talk with Em Acosta about the stretch goals rapidly approaching for Exiles, a new dark fantasy TTRPG, funded in 48 hours and live now on Kickstarter!

The Kickstarter ends in under 24 hours, so swing by right now:
You can find Crescent Moon here:
You can find Em at @spookymeals on twitter!

Mark as Played

Today, Mark and  new host Erik are joined by Karl, author of Mountain Home, a forged in the dark game about dwarves establishing a new home in the mountains. We talk about how emergent narrative in the inspiration, Dwarf Fortress, evokes the narrative EXPLORATION of TTRPGs, and what it means to get into character as a dwarf. We also DELVE into how entanglements drive the narrative tone and challenges, and DIG deep into a number of ...

Mark as Played

Today, Nychelle is joined by Michael Low from Luck of Legends, an educational creative writing and story game camp, about the first chapters of his new game project, Stories RPG. We talk about running and designing games for kids, and how they can be amazing educational tools for topics ranging from conflict resolution to science! Michael describes some of the game design aspects inspired by his students, as well as his methods for...

Mark as Played

Today, Justin returns as a guest to talk about his current project, CHEW, an official spinoff forged in the dark game based on the best-selling CHEW comics by Image. Justin and Mark talk about incorporating humor into the typically more gritty forged in the dark system, as well as how he has incorporated the established world and, especially, the tone of the comics into a game.

The CHEW Kickstarter is ending in 3 days! Che...

Mark as Played

Today, Mark is joined by Cohan and Garrett of Poor Students to talk about their one-page  game Subconscious_Routine, submitted as part of the Applied Hope game jam. They discuss how they limit both the overall rules and the players' available actions to convey the tone and setting of robots searching for free will, as well as their use of other media to convey the hopeful post-post-apocalyptic setting.

Stick around to the ...

Mark as Played

Today, Umbra joins hosts Jacob and Nychelle to talk about his game Future.Shock, as well as how resolution mechanics (dice, cards, etc.) affect the tone and fantasy of your game. He describes his transhumanist game, but also discusses how to tell if your dice mechanics will work out, and gives examples of when the dice mechanics accidentally told a different story than what the designer intended.

You can follow Umbra on tw...

Mark as Played

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