Game Design Unboxed: Inspiration to Publication

Game Design Unboxed: Inspiration to Publication

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.

Episodes

September 9, 2025 34 mins

In episode 123 of Game Design Unboxed, we chat with game designer Mitch Wallace about how a wide range of hobbies and a YouTube rabbit hole led him into game design. He shares how his curiosity sparked idea after idea, and how the original concept for Art Society evolved through rounds of feedback to find a balance that’s not too much or too little, but justtttt right. We explore the power of the two-sentence “elevator” pitch when...

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In episode 122 of Game Design Unboxed: Inspiration to Publication, we talk with owner of MaKa Games and designer of License to Krill, Matthew Kambic, about how a pun inspired his debut game — and how he brought it to life with a custom plushie component. Matthew shares how his engineering background, early love of games, and deep dive into research (contrary to popular belief, he’s not a marine biologist!) helped shape the project...

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August 12, 2025 30 mins

In episode 121 of Game Design Unboxed: Inspiration to Publication, J. Evan Raitt shares how an infamously frustrating game first sparked his interest in design, which eventually led to a make-your-own-game elective in college and most recently to the creation of Shifting Stones. We talk about the theme being inspired by his fascination with traditional Mayan glyphs, how other types of designers or artists can fill creative gaps, t...

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July 29, 2025 50 mins

In episode 120 of Game Design Unboxed: Inspiration to Publication we talk with Pete Petrusha of Imagining Games about adapting the Eisner award-winning Image comic series, CHEW, into a Forged in the Dark foodie crime drama TTRPG!

 

They discuss several delicious topics including the concept of meeting needs and answering questions with your game designs (what’s something I can play in the hallway with my friends at PAX right now?),...

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July 15, 2025 30 mins

In episode 119 of Game Design Unboxed: Inspiration to Publication we talk with Ann Journey about what inspired her to create a game about going back in time to see the dinosaurs, rather than bringing them here to the modern day and age. (Because that never goes well!)

 

They talk about revisiting and combining concepts and mechanics from previous game designs to make something new, the value of friendly local game stores and in-pe...

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In episode 118 of Game Design Unboxed: Inspiration to Publication we talk with Pat Marino, game developer and Director of Hobby Games for The Op about capturing the excitement of the Cuphead video game in a unique tabletop experience that resonated with existing fans and the board game community. They explore what it takes to work with licensed IPs including navigating the approval process, scouting at licensing expos, and creatin...

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In episode 117 of Game Design Unboxed: Inspiration to Publication we talk with game designer Simon Weinberg about his journey from reviewing terrible games to realizing just how tough it is to make good ones. He shares lessons from navigating the publishing world like understanding a company's catalog before pitching, being patient during the long evaluation process, and the importance of building friendly, professional relationshi...

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June 3, 2025 41 mins
In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome.  They discuss how inspiration can come from the worst places - like being laid off from a tech startup and catching COVID - how binge-playing Wingspan sparked the idea for the game, and tough design questions like: Should games aim for perfect balance, or can a f...
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May 20, 2025 26 mins

In episode 115 of Game Design Unboxed: Inspiration to Publication we talk with game designer and co-founder of Lost Boy Entertainment, Cameron Ring, covering everything from the value of short form video and social media marketing in the tabletop industry, to the importance of making games you find fun.

 

Danielle and Cameron talk about Lost Boy Entertainment's roots as a family business, leaning into the ...

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In episode 114 of Game Design Unboxed: Inspiration to Publication we talk with Ace Ellett, half of Bluefish Games - the company he and his wife Anna founded as a result of their love for escape rooms and puzzles.

 

Danielle and Ace talk about what went into the fictional world of Hincksville and the character Bluefish created as a mechanism to drive their puzzle/mystery series. They discuss ho...

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April 22, 2025 49 mins

In episode 113 of Game Design Unboxed: Inspiration to Publication we talk with Nicole Amato about transitioning into tabletop design after starting out as a video game journalist, small local game jams leading to big opportunities and how people choosing to use your innovative game mechanic in their prototype is flattering!

 

They also chat about the "politics" of popular (and extinct) video game conventions and the industry cros...

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April 8, 2025 32 mins

In episode 112 of Game Design Unboxed: Inspiration to Publication we talk with Bug Boll about their first published solo design in the RPG space, Sentai & Sensibility!  A new, niche-themed adventure from 9th Level Games where the unique - but surprisingly similar - worlds of Super Sentai and Jane Austen collide! They talk about the process of writing an RPG, adapting an existing rule system for a new theme, the imp...

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March 25, 2025 41 mins

In episode 111 of Game Design Unboxed: Inspiration to Publication we talk with TAM about his game, Floristry, which is the first release by UP Games - a new publishing company in the tabletop space that he is a co-founder of!

 

Danielle and TAM talk about how game design has always been a passion (growing up without easy access to games led to inventing games to share with family and friends), the rise of 2-player date/cafe games, ...

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March 11, 2025 66 mins

In episode 110 of Game Design Unboxed: Inspiration to Publication, your friendly neighborhood editor, Amanda Rivera, takes over as host once again as we recap the fifth season and catch up with Danielle! They talk about this season’s guests, their games, and reflect on some of the amazing advice they shared for new and aspiring game designers.

 

Danielle talks about her upcoming games, the many prototypes she is working on, several...

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February 25, 2025 42 mins

In episode 109 of Game Design Unboxed: Inspiration to Publication we talk with Ian Clayman about collaborating with the game design team at Exploding Kittens - and an awesome surprise guest - to create a new game based on the longest running reality TV show, Survivor.

Ian dives into his unique approach for working on this well-known IP, the Exploding Kittens game development process, and how he got his ...

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February 11, 2025 45 mins

In episode 108 of Game Design Unboxed: Inspiration to Publication, we chat with Connie Vogelmann about her design Apiary. What started as her journey as a playtester for Stonemaier Games, quickly dominoed into an invitation to a designer day where she showcased Apiary and ultimately led to it being signed. Connie shares the lessons she learned along the way, including the tools she used for prototyping and how tweaking...

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January 28, 2025 41 mins

Episode 107: Monkey Palace

 

In episode 107 of Game Design Unboxed: Inspiration to Publication we talk with David Gordon about his co-design Monkey Palace, the new LEGO game! Learn about how he and TAM took a design brief given to them and designed an engine building game about building temples to upgrade your engine to earn banana points. Also, hear about the constraints that come with designing under NDAs on this and other games....

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January 14, 2025 42 mins

In episode 106 of Game Design Unboxed: Inspiration to Publication we talk with Jason Slingerland about his co-design Tír na nÓg. When Jason started designing in 2012 there weren’t many resources for designers so he started the Building the Game podcast with a friend. He used the podcast to help himself and other designers learn more about games, the industry and design. Through the years Jason gained experience and had his 9th game...

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December 30, 2024 43 mins

In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Bernie Lin and Brendan Kendrick about their first design Omicron Protocol, a skirmish miniatures game designed to help bring more people to the love of miniatures. They were inspired by a convention panel to self-publish knowing they wanted to create an “intra-apocalyptic”, cyberpunk-themed world for 1-4 players. Through designing they added a co-operati...

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December 17, 2024 49 mins

In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Mads Fløe about their co-design Shake that City. The draw of the game was a device that randomized how to drop out 9 different cubes in a 3x3 grid. These cubes worked to help you decide what tiles you could draft and place into your city. Figuring out how to make the machine out of cardboard and rubber bands made manufacturing so much easier to get the g...

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