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October 20, 2023 • 72 mins

Ironic, isn't it? A month after their previous episode, the intrepid hosts, Samuel, Sean, and Puzzle, gather again to gamify solutions to every day challenges. Today, they will unveil imaginative and inventive methods to turn those seemingly dull moments of waiting into thrilling and engaging experiences.

From inventing quirky waiting games to sharing tales of the oddest things done while waiting, we'll fuel your imagination and motivation to make the most of your time. Whether you're waiting in line, anticipating a reply, or at the doctor's office, our creative insights and fun ideas will transform those idle minutes into exciting opportunities for entertainment and personal growth.

Tune in to "Gamify This" and discover how to turn waiting into an adventure filled with laughter, surprises, and personal development. Get ready to unlock the hidden potential of the moments you spend waiting!

Thumbnail art by: https://www.youtube.com/@MoserMeadowsRecordsPuzzle: YouTube: https://www.youtube.com/@PuzzleEmptyM Instagram: https://www.instagram.com/puzzleemptym/ Twitch: https://www.twitch.tv/puzzleemptymSean: YouTube: https://www.youtube.com/@tentinypotatos4851 Twitch: https://www.twitch.tv/tentinypotatos343Samuel: YouTube: https://www.youtube.com/@MoserMeadowsRecords Instagram: https://www.instagram.com/samuelclaus2ner/ Twitch: https://www.twitch.tv/baconsnack6

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Welcome back to Gamify This, thepodcast game show featuring the
artist Samuel the Gamer, Sean the Nerd Puzzle.
Join us as we compete to come upwith the best gamified solutions

(00:20):
to our daily experiences. In Gamify This, Welcome to
episode 11 of Gamify This. I'm puzzled.
This is Sean and Samuel and you have been greeted back to the
podcast Gamify This. I won the last episode, so I'm
hosting this episode. He won with this honor.

(00:43):
I won with this honor. I don't remember why I won with
what? What was dishonorable about my
win? Sean, you hosted last episode.
Please explain. It was the episode about
dividing your demons. Yeah, you didn't really come up
with a game. I I feel like it was.
I honestly didn't feel like I should have won.

(01:04):
I did, but you also didn't feel like I should have won.
You kind of tore my game apart. Mine was like a really good
story, and yours was a really good thought.
Mine was more of an allegory. Than mine was an allegory.
I based mine on the pilgrims progress.
Yours was yes, but yours was more applicable and mine was
more complaining. Well, I think to do mine you

(01:24):
would have to become a stuffed animal or just imagine these
different. Well, that that is part of the
point of that is part of. Gamifying.
OK. Change what you're looking at
and think about it as something.OK, I remember what happened.
Samuel went too long and that really.
That really. Cut into my points.
Yeah, that really hurt him lateron because points.

(01:45):
I sit on tracking of points. Compound You did.
I try to make sure you always knew what I was talking about,
but. If you dropped it off, I mean,
you know what it takes to drift off for you.
As the one judging, I just realized I probably shaved most
of my mustache off this evening.It looks like I only have half a
mustache. I noticed that but I didn't want
to. Bring you that.
So then I could shove the other one.

(02:06):
Now, Sean, in episode 9, which is the most recent one that's
gone up in our time period, you mentioned that you had a
gamified approach to school. How's that been going for you?
Are you still keeping up with it?
Have you done any patch, bug updates, anything like that?
Well, you didn't even let me finish my question.
It wasn't a real question. I I've.
Nope. Yeah.

(02:28):
Yeah. OK.
So you've just kind of been pulling yourself through school
and not looking at it in a different perspective?
Yeah, although I did finish a history paper and that felt
really satisfying, because that's good.
I did it the day before, but it was my first draft and it was

(02:48):
actually really good and I stayed up working on it till 10.
But I finished it and it felt nice to do something productive
on time. So that for you, for me it
didn't make any sense, but for you did it help?

(03:08):
Yes. Wait, was it timely?
What you did, did you do it timely?
I completed a research paper on time.
What did it take to complete it?Was that different than your
usual way of doing it? Our usual my usual way of doing
it is like putting it off till next week.

(03:29):
You just stayed focused and determined this time that's
that's definitely better. Awesome.
Yeah, as you feel like you had agood start.
Which was encouragement from my mom.
It both is difficult for us and it feels so much better for us
when we can stay on task and stay focused and get something
done in the same like. Time anyway.

(03:53):
That's enough from you, Sean. I'm glad that life's been going
well. I expect you to gamify more so
that next week you can report. Back with more gameplay
solutions. Yeah, Samuel, how about you?
I We had a little bit of a talk before we started recording and
things are kind of stressing youout right now, so hopefully that
doesn't lead into the episode. But don't be stressed, Samuel.

(04:18):
You've made progress at least starting your new resume, right?
Like, compared to last week and this week, you've at least
gotten that started. Yeah, right.
No, it's like there's just a little bit that I could add on
there and I'm trying to figure out what I should.
Focus my resume towards because I'm trying to figure out what

(04:40):
kind of a job or opportunities Iwant to open myself up to.
Because it is like a full resume, almost anything that you
could want to see is on there. Being too much of A wild card
might be brushed aside rather than having a focus.
Well, the things that look like real job stuff though, like real

(05:00):
job skills and things. Like PJ, shorts can make rubber
noises, Sean. Sorry, Yeah, I'm trying to
figure out what it's time for right now because I could move
up and see what that's like, butI just, I like change of scenery
every move they make to move me up in my job, like from senior

(05:26):
retail associate to manager is. Is an educational opportunity
for me, but there's a whole lot of you need to pay attention to
everything I'm doing for my boss.
It's like you need to pay attention to everything I'm
doing because you're going to have to be able to do all this.
I mean, just kind of going like this is valuable stuff for me to

(05:47):
learn, but I don't want to stay here very long.
Because I want, because it improves how I do as a
cartoonist and as like it's going to take a lot of
aggression stuff. But I.
There's not really any opportunities down there like
you'd have to search even harderdown, like much harder down
there to find cartooning opportunities from a few people

(06:09):
who might or might not pay you up here.
There's a big emphasis on the arts, and if I have to stay in
Tulsa, I might as well be in thepart of Tulsa where art is
happening. Like it just makes sense because
I really take myself seriously if in anything, as an artist and
so. Looking for more opportunities

(06:32):
and stuff where we can, where wecan do that.
I I just pay attention to the way that we do things at work
and like what kind of focus and stuff my boss has and I try to
apply that to my cartooning career.
So like if it's really importantthat we take every call that
comes in and talk to every customer that comes in and sell

(06:53):
something to everybody who comesin.
Maybe every time that there is the potential possibility for me
making a cartooning job, that I get my foot in the door quickly
and that I upsell it, and that Imake as much money out of that
opportunity as I can doing my best work there, because that's
what I want to do. That's ideally where I'd like to

(07:13):
go in life, and that's been my focus from the beginning.
OK, well, Sean and Samuel, there's been a consistent theme
of what you've been talking about this week, which is kind
of good because it it it does have to do with my title, not
title, my topic for this week. And if you guys are ready do, is

(07:35):
there anything more you guys need to talk about?
I had an existential crisis. That was fun today, yeah.
No, not today. Meaning and.
Not today, but I talked to this about you guys.
Earlier talked about this to youguys on Monday.
I mean, wow, it's been a whole week and it's still affecting

(07:55):
you. Uh huh.
But it felt weird. It's been crazy.
Yeah, I don't care. So let's move.
On No, no. I didn't have anything else
planned to say what. Was the existential crisis like?

(08:15):
It was. Really overwhelming, like when
you're in the middle of something and stuff is just
happening all around you. And sometimes when I think about
where I am, I go out of focus and go into like a a third

(08:37):
person view of the situation around me you derealized.
What derealization? That's a dereal.
That's a derealization episode. Yeah, I didn't have a word for
it growing up, but I dealt with a lot of it.
I used to have it every day. I used to get it without warning

(08:58):
on a frequent basis. It'd just like be episodes.
Oh, weird. Yeah, well, where you just where
you just have a disassociation. My only existence, my only
existence is in my head. I don't know what this body is.
I don't know what's happening. Where did I come from?
What is existence? It's like you suddenly wake up
in the middle of someone else's life.

(09:24):
The Art Crawl, one of the one ofthe craziest parts of the Art
Crawl was like we were looking for a parking space.
So anyway, we found a parallel parking space and I couldn't
quite believe that it actually was a parking space for me, but
Puzzle insisted it is. So I'm like, OK, there's a car
right behind me. He probably wants to take in
puzzles like just just just pullup next to the car and back into

(09:44):
the one behind it. Anyway, I was able to parallel
park. Nothing was hit and anything.
So we got out of the car and andwe're like, OK, are we going to
be fine then? And the moment Puzzle steps out
of the car, he drops his phone in the sewer.
Dang it, you lost your phone again.
Attention the second. Yeah, we could not.

(10:05):
We couldn't even read it. We could.
The worst part of it, I wished this wasn't true, but we could
see it. So we looked down and it's just
right there and it's like and there's no way to get to it.
But parked right in front of us was, well, you can tell this
part of the story puzzle. Parked right in front of us was
some lovely people from Tulsa Community Services of some kind.

(10:28):
I don't remember what. It was called They're called,
They're Called Beauty Crete. Beauty Crete.
Yeah, they're they're a Department of Public Works of
some kind. They happen to be lugging around
a bunch of equipment. And I was like, maybe they can
help. But the moment it fell in the
sewer, I was like, this is OK. I'll live without a phone for
about a week and I'll buy a new phone.

(10:50):
I'm OK with this. I'm not going to be able to
afford paying off my TV, but I'll have a phone.
I'm going to be OK for a few days without a phone.
It's in the sewer. We're not getting it.
I'm not going to look at it. But once we saw the people that
we saw the vehicle in front of us, and I was like, maybe
they'll be around. They just came out of the
building next to us and I was like, maybe they can help out.

(11:11):
And I was just kind of unloadingthe car of the art supplies,
getting ready for our caricaturebooth.
And I was like, maybe they'll help.
I don't know. I don't feel like talking to
them. Samuel walked up.
I felt responsible because I insisted on you coming to Art
Com, like we're going to get your phone out of the sewer.
Samuel walked up to one of them.I don't think any of them spoke

(11:33):
English. They knew some English words,
but they didn't speak English. Oh, OK.
There's probably five of them intotal.
There are probably five of them in total.
Walking in and out of the building to the car.
We always saw two at a time. And the English word for
telephone are about the same. Yeah.
Oh, OK Same one kind of pointed at the sewer and was like, can
you help? And so one of them walked over,

(11:54):
looked down and went and there, as I said, there was five people
in total and only, like, we'd only see like two of them at a
time. Every single one of them did
that where they looked down, they look up and just kind of go
like, man, this is a predicament.
But immediately the person that Samuel asked grabbed a a long

(12:18):
wooden pole out of their truck and got duct tape and started
rolling the end of it with duct tape and then going backwards
and making a sticky side. And he like this is one of those
sewers that has the vents slanted like this.
Yeah, So he went at in at just the right angle and then pushed

(12:41):
it down all the way down, stuck his arm through it and it
touched the phone and he pushed really hard.
He was like, there's going to beone try.
I I heard, I heard, I don't know, Spanish very well, but he
was like, we're going to try this once and if it works, he
pushed really hard on it to makesure it stuck to the phone and
pulled so slowly. It was like so slow, but I knew

(13:06):
that if it went fast, it could, it could fall further down the
sewer. But he went so slowly, and once
it was within arm's reach, I pulled down, got my phone out.
Nice out of that sewer. And I was.
Like you wash it. Brush it off I I washed it
today. OK, that's good.
I didn't wash it yesterday because do you know how unclean

(13:26):
your phone is on a daily basis? Well, it's pretty bad anyway.
It's more unsanitary than the bottom of your feet.
Yeah, every day. You know the the blow your nose
out anyway. And I immediately texted Jesse
and was like, you'd never guess what happened today.
Dropped my phone into the sewer and she was like, hang on where

(13:48):
is it? I said I dropped my phone in a
sewer. They ended up using a long stick
with duct tape to fish it out. And Jesse was like, what's up
with dropping your phone to liquid?
First the pool, then the river, then the sewer.
What's next? The ocean.
So yeah, I am going to be a voting the ocean for the rest of
my life because I have dropped my phone into every watery.

(14:10):
I've even dropped my phone into a poopy toilet.
Oh, nice. I I I haven't done that yet.
Going for the bingo phone got a little dirtier.
Yeah. Oh no.
Now I want to wash my phone. OK, well, Sean and Samuel, going
back a little bit, the things that you have talked about, Sean

(14:32):
with your schooling and Samuel with your resume stuff, we've
had a common theme, which is very coincidental because the
topic I want to bring this week is waiting, gamify, waiting.
This episode, I'm going to bringup certain scenarios that are a

(14:54):
lot easier because it's a very broad topic we're going to have.
We're going to have 4 rounds andeach one is going to be a
specific scenario. And I want you to come up with a
separate game for each scenario.Not create a game and then mold
it to the scenarios, but come upwith a very specific game for
those specific scenarios. Because this is something that

(15:15):
all three of us really struggle with, especially probably all of
Gen. Z.
With how immediate everything isin our life, Waiting is almost
not even a thing that we have todeal with anymore because of our
ability to distract ourselves constantly.
So I want us to gameify waiting.And so we're going to have 4

(15:37):
rounds, and the first round I'm going to say gamify waiting at
specifically waiting at a regular doctor's office like
dentist checkup, Dr. checkup. One of those regular things
where you might have some anxiety building up.
You might be worried about that appointment.

(15:57):
And please don't rely too heavily on your phone being the
solution, all right? Are you guys about ready?
Yep. OK, which of you has the title
123? Ring the bell?
All right, Samuel, let's hear it.
No place like the waiting room. The perfect game name.

(16:23):
That's kind of boring, I know, but I'll give it to you that you
had one ready. All right, get started.
All right, so you are given. Random scenarios.
Every time the game opens, you don't know which kind of waiting
room you'll be in. You might choose which kind of
doctor you're going to, whether it's a dentist, whether it's an

(16:44):
eye doctor, whether this you said it's regular doctor's
office, but this could be like alife or death situation, or
maybe a not quite sure life death situation.
So it could be like urgent care,but without like panic or pain.
Just, you know, you're there andyou're curious what's going to
happen next. But the game is not focused on

(17:05):
you thinking about what's next. The game is focused on being in
the waiting room and how to be there.
So there's a robot who is the receptionist in any of these
doctor office scenarios. Just wear something different
for each of them. And she's narrating at the
start. We aren't waiting to die.

(17:25):
This moment is what it's all about.
Something to that effect, anyway.
It's not about going through thedoor at the end of your time in
the waiting room. It's what you do in the time
that you're in the waiting room.So being present, Yeah.
So depending on the waiting room, you will have something
else with you. It could be a crowded waiting
room where I've told you there are three different kinds.

(17:48):
A crowded waiting room where there's a loud TV going on.
There are a bunch of people in there and you know, there's a
baby crying. There are people sitting near
you, people you don't want to. Talk to people you might want to
talk to. Second option is it's it's you,
a few other people, and a book you have.

(18:12):
You'll either read or you'll write in a book that like that
you're working on. Like in my case, it would
usually be an educational book that I'm trying to read through,
or an adventure book. Or it would be a book that I'm
just drawing in. Like a comic book.
Like a comic I'm working on. The third option would be just

(18:35):
you and your journal and. Or just you.
Yeah, just you and your journal.You're either going to write in
your journal or you're going to read past parts of your journal
and try to figure out where you are in life right now.
But this is a moment that existsin this space.
So for the first option you have, it's more relationship

(19:00):
focused, whether it's your relationship with the room
you're in or building a relationship with someone else
in the room, like striking up a conversation with them.
If they're open to it, you can read the signs and figure out if
they want to have a conversationand just learn about them and.
Share a little bit about yourself while you're there.
What brings you here without, like, prying in their private

(19:22):
business, but what it is that you guys choose to share with
each other? And it doesn't have to be about
the appointment. It just be you have different
conversation options and you canfigure out a little ways in
whether the conversation is going to go well and whether
this is the right person to talkto if you manage to have a good
conversation and keep the good conversation going until you're

(19:44):
called into the other room. You've accomplished relationship
game. The second option is the
progress game, where there's a book you're either working on or
working through, working on being.
It's a book that you're drawing in or writing in a project
you're doing, or a book you're working through, An adventure
book or educational book that you're reading and making

(20:05):
progress. And they're like, take this
situation and figure out like there might be distractions in
there, but try to figure out howmuch progress you can make
through the book. To get through it, you only have
a few seconds left, by the way, and then the last one is
reconnecting with yourself. So this is like the relationship
one, and it's like the book one,but it's you and a journal and
you're just writing your thoughts or you're reading past

(20:27):
thoughts and figuring out who you are and where you are.
Nice. OK, I feel like there's some not
fully fleshed out ideas like. The receptionist being a robot,
I don't see what that had to do with anything or how that helped
the situation at all. In a video game, it's always a

(20:48):
robot. Yeah, but that didn't help the
overall setting. That seemed like a red herring.
The rest of your solution didn'thave anything to do with that,
so that seemed like more of a distraction than a solution.
Overall, pretty basic stuff. Decent.
Yeah. All right.
Sean, what do you have? I have the road.

(21:11):
OK. This game is like a road trip,
and for all of you have been on a road trip, you know that it is
about the destination and the journey.
And in every road trip you usually have a vehicle and that
is what this waiting room is going to be like.
Your situation is going to be your vehicle and you have to

(21:34):
prepare your vehicle before the road trip.
So the game actually starts the day before when you are getting
ready for this doctor's visit ordeath or pregnancy.
Whatever happens in the doctor'soffice, you have to prepare
yourself mentally and physically.

(21:55):
So physically involves getting alot of rest and sleep and eating
well and mentally just. Make sure you know where you are
and are aware of your inhibitorsand obstacles that can bring you
down and you also have to do projects or you don't have to do
projects but stupid phone it canoften help you if you have

(22:20):
projects with you and part of preparing is to bring things you
want to do, and this varies depending on what you like to do
if you can. Go to the doctor's office and
say I enjoyed that waiting room experience.
That's that's a good thing. That's what we're looking for.

(22:41):
And it doesn't have to be like it was an awesome time, but if
it's just some a time to chill out, that's good too.
It's also story centric in the sense that since it's about the
journey and the destination, you're.

(23:02):
Traveling through this whole experience of being at the
doctor's office, and that does change with how well you
prepared, what you have with you, what kind of waiting room
it is, and what kind of destination you're going to.
It affects things in the in a similar way to how all of these
things affect a road trip. If you have a family with you,

(23:25):
that is a way different experience from if you're just
traveling with a spouse or by yourself or with a friend.
Those are all different dynamicsand will change your prep and
your situation and obstacles entirely.
Enjoy driving, metaphorically, bring activities, prepare your
car, and there aren't. There isn't a point system

(23:51):
because the reward is the enjoyment you get out of it, and
if you choose to, you can followside quests, especially in.
Self improvement. In my game, Samuel's journal
example would follow fall under self improvement, which can
really boost in not necessarily enjoyment, but fulfillment if

(24:13):
you're doing something to improve yourself because you
have extra time fulfillment XP. Right.
Yeah. Uh huh.
So that is the road. OK, I learned through doing
gamify this with you guys that XP doesn't mean a certain number
of like points that you're spending to play a certain game.

(24:34):
Whenever it says earn XP is talking about experience points.
Experience points, which I didn't know.
So I was playing all these games, I didn't know what they
were talking about like XP. I'm like, man, that's really
technical for me, but. Yeah, It's something that you
earn and then can spend, but it's focusing on earning it.
Well, I think that's the earningbecause that brings you in

(24:57):
another way along the journey. Like you could be going down the
path, but then this is also giving you flowers.
It's like filling like going through the coloring book, but
filling in more details in the coloring book you're thinking
about. It as a coloring book, Sean.
You had a good solid analogy. You didn't really have many
solutions. You seem to be very focused on

(25:19):
the frame of mind you should have, but you didn't give much.
To do like physically. You gave a good mental picture,
OK, but you didn't really show how it would help past time.
You explained really well why itwould and why you should.
We didn't really give much of a solution.
OK, so that might be something to take into the next round.

(25:43):
Round two, another specific example waiting for a reply.
This could be business. This could be personal.
This could be even to yourself, To God.
To the world, to philosophy. Waiting for a reply.
Wow. And I'll give you that's
extremely what I was talking about.

(26:05):
Yeah, I hold this. I had this whole thing written
out so I just gave several examples.
I want your solution to be able to hit all of them.
I want this to be a generic solution to the specific ish.
Prompt waiting for a reply. All right.
And you guys have 3 minutes to prepare time start.

(26:26):
Now I got it. Just give me a, give me a
second. Nice, Samuel.
You get the +5 for being ready. Go ahead, let's start.
In this game you Do you have a title?
Yeah. The game is called Rain.

(26:47):
Check. OK, in this game you are a Borg.
There are a lot of borgs in thistechnical world.
There are certain there's these certain kinds of robots.
They basically look like people,but they're made of metal and
they're more box shaped, a big on 10 and stuff like that.
Anyway, they're borgs, they're the people of this world.

(27:09):
Everything exists on kind of a mat, you know, squares, graphs,
that sort of thing. But it's a lot like our world.
You are out in a field and you have a big backpack and the
backpack is being constantly filled with more things.
Your name is Psy, you are Cyborg, and it's spelled SIGH

(27:30):
because you are sad and confusedand perplexed.
They're different things weighing you down.
And those things, they pop up and they land inside your
backpack. And what you got to do is you go
out to the middle of the field, you're about to have a battle.
But before the battle begins, you send up some of those things
from your backpack up into this big cloud.

(27:52):
There's a big face that shows upin the cloud.
He's the rain check guy. And that's the concept covers
anything. But you upload your problem to
the cloud from the backpack. It stays in the backpack, but
the concept of it goes up like in a speech bubble goes up from

(28:12):
your backpack and then you go onyour mission you start having to
fight these mushroom. These robot mushrooms are
running around you and they willbe many different problems
associated with the problems in your backpack.
It could be different questions such as that girl I was talking

(28:32):
to yesterday, was she interestedin me, that other Borg that
restaurant I was at yesterday? Are they looking for a hiring?
Should I get a job there? This Why am I called a Borg?
And like what the kind of is theis the is the factory going to
stop distributing robots? Are we going to are we going to

(28:54):
have a robot apocalypse? Are they going to, Are we going
to be overthrown by rustic butterflies and all those kind
of issues anyway? The mushrooms, the frogs, the
the other things representing the issues in your backpack are
running around and you're havingto keep fighting them until an
answer comes down in the form ofa check.

(29:16):
It's a certain amount of money and you put the check in your
backpack and the problem goes back up into the cloud.
And then your backpack is lighter and you don't have to
fight the mushrooms, or you don't like one of those
problems. You stop having to fight and
they have to keep fighting thoseother ones as it's going and
they'll keep coming. But you continue to fight them.
The frogs, the the Badgers, theykeep, they keep running around

(29:40):
you. The snake, they they they keep
running around you. Now eventually there will be
this other issue called pop up sads.
They're these pathetic little Bush like things that make kind
of sound, but they come in the form of answers and you might
accidentally click on one in your attempt to fight the other

(30:03):
guys and it'll explode and make more of them appear.
So that's like a counter answer from what you were supposed to
get from the cloud where you originally sent, submitted your,
or uploaded your question to. And so if it comes from if you
accidentally click on one of thepop ups ads, your problem
becomes bigger and instead of solving the problem, you got

(30:25):
more of the problem. But anyway, eventually each of
several of your problems will goback up to the cloud, like in
the form of answers, and some ofthem you'll still be fighting
until the time for the battle ends and then you go whether you
have the answers all solved or not and and that's the end of

(30:45):
the battle. For each of the levels though
though increase in problems and types and locations and things
like that. But it always begins where you
offload several questions for the hope of having some of those
battles minimized a bit. OK, could you explain your game?

(31:11):
Because none of it made sense, and I don't see how any of it
could be a solution. So the questions are the things
in your backpack that are weighing you down.
You don't get to get the things out of your backpack.
They're on your back and they represent the kind of battles
you're going to be facing out inthe field.
You upload several questions based on the items in your

(31:33):
backpack and they go up into thecloud and you have a maybe a
certain number of the ones. You just submit as many
questions as you can before the battle begins.
So several of them go up and then you go out and you're
battling all those things. But as the battles going, like
with the mushrooms and frogs andstuff, an answer is going to
come back and response to one ofthose questions you had.

(31:54):
And then one of those things you're fighting is going to
disappear from the battle. So for Sean, if it's a question
about life, he sends the question.
But he still has to battle this problem with life out on the
field. He he has to face it along with
a whole bunch of others. And the important thing is to
keep fighting. Not just sitting and waiting for

(32:15):
the answer to come, but to keep fighting with the questions.
But also not just taking any answer that pops up which come
in the form of the pop up sads which are like little gremlin
bushes that pop out of the ground for a little bit and kind
of block your way is in the fight like make the fight
difficult until they sink back down.
OK. That makes more sense now.

(32:36):
Yeah. It's an.
It's an. Ecology of dealing with
questions and everyday life conflicts at the same time.
And the cloud can represent a lot of things too.
Like it could be a question you ask your friend, it could be the
girl that you asked whether she was interested in you, it could
be a text message that you sent and you're waiting for it to
come through, and you have all kinds.

(32:57):
But eventually the answer comes in the middle of the fight.
One of the answers comes in the middle of the fight and makes
the fight a little lighter. OK, nice.
Yeah. Cool.
You you you have points down. Yeah, you have points down and
the game was called rain check because the.
Oh, nice. Because the rain, the checks.
That you do, it's just a rain down, are coming down from the

(33:17):
cloud. All right, Sean, let's hear it.
All right, My game is called pressure because whenever you
send out a question, there's conflict immediately.
Right away it starts and. It can be stress, regret,

(33:37):
existential in some way, can take your energy, or it can make
you excited and happy or in love.
But there's a conflict. There's something you're waiting
on. And as time goes on, that
pressure can mount and the conflict can get bigger.
So there are four steps to dealing with this.

(34:02):
You have to acknowledge the situation.
This is the first level and thiscan be hard because if I if
somebody says hey, do you like me and it takes a long time to
get back, that's you have to acknowledge that hey, I am

(34:24):
making myself vulnerable and youhave to realize your life
situation at the time and ask questions like.
What's involved here? Who am I talking to?
Who am I at this time? When is this happening and how
am I putting it myself out there?
How am I asking this question? And this can bring up some

(34:46):
problems, because a lot of the times we don't know why we're
asking these questions and asking these things can really
help us understand what's going on.
And then? You have to think on the
situation, because once you've uncovered these answers to your

(35:09):
questions about what's going on,he's like, wait, why do I like
her? Whoa.
What? Well, not necessarily.
Not necessarily that other questions come up and you start
to have a battle of mental. Capacity and spiritual and

(35:31):
emotional capacity. And it's hard to deal with these
things, but you have to, in a way.
In a way, this is the same as acknowledging the situation.
But this is this is more acknowledging what's happening
inside of you. And this is important because
everybody's got something going on inside them at all times, and

(35:53):
especially in a tense situation of whatever nature it can
become, really. Necessary to take care of
yourself and the third step is to become content with the
situation. Once you've acknowledged what
the situation is and what's happening inside of you, do what

(36:14):
you can if there's any way to improve the situation.
If you're really stressed, try and take care of your stress.
But at some point, there's goingto be a time where you have to
be content waiting for the answer, and this comes in the
form of whatever relaxes you, breathing exercises, taking a

(36:39):
nap, praying, doing something. But you're doing something with
the focus of contenting yourselfand.
Finally, once you've done all ofthis self-care and
acknowledgement, now you can distract yourself.
Now comes the time where worriesgoing to creep in you.

(37:04):
You can't do much now except forget about it for a little
bit. Remember that you have a life
outside of this question and this can come in working in
playing, in hobbies and stuff like that.
The results of your health afteryou've done all this depends on
how well you do in these levels.So it lessens the pressure for

(37:27):
you even though you're waiting for those answers like finding
outlets and stuff, so. Yeah, that was really good,
Sean. That was really good.
That was really solid. It was slightly less gamey and
more advice, which is good conceptual.

(37:47):
Yeah. Yeah, it was good concepts.
It was good results. Maybe in the next couple rounds
focus on making it a little morelike point based achievement
base. It's really that to make it, it
really is a challenge in the time crunch to come up with both
a good basis, something very sturdy and a good shell to put
around that. Right, that's true.

(38:09):
So many times I feel like we endup coming up with one of the
other. I know of our goals to be able
to do both in a time crunch. You can't build off of your
previous games though for ideas.That's true, and we can steal
from each other. That's true.
We get laser focus. I feel like because it's like,
oh, I got a good idea. I got to chase this down before

(38:31):
I forget. Yeah, cuz in a time crunch, you
kind of have to go with your first instinct on everything,
yeah? Because if you don't, you don't
have a game. I think the three concepts ahead
of the start of that previous one were the Cyborg with the
backpack, the cloud, and the name of the game being rain
check. Oh and some sort of pop up ad or
something. But and then as I was giving, I

(38:52):
had to quickly, like just go with it whenever I started to
say mushroom or start to say badger.
Yeah, like our snake. I had the same thing.
I mean my first, my first impression of last round was
just. Draw three boxes.
And then I went off of that and I made some things from that.
So I'm covering up my ideas for the next one, but here's how.

(39:14):
Yeah, for the previous ones. Nice.
Those were good. Two first rounds.
Good job, guys. There's.
Let's see how we can wreck them.There's a clear winner right
now, but I want to give one of you the opportunity to get 15.
Bonus points, this is a new segment that will be in the show

(39:37):
every episode from now on. This is episode 11 as every
episode direct so. That means no everyone.
This is going to be homework foryou guys.
We are going to have a pop quiz related to the current topic.
This is a chance for you to gainan extra 10 points and might
pull one. You just said 15 points.

(39:57):
I meant 10 as I was looking at points over on the side.
There's still going to be two more rounds.
We've had two rounds. There's going to be two more
rounds, but this is going to be an opportunity for one of you
guys to get an extra 10 points and possibly pull one of you
into the lead. So audience you can also.
Vote in the polls and I'm going to give you an opportunity right

(40:18):
now to interact with the polls and in the Q&A box or whatever
the box is, send in questions orideas for gamified things.
And in the future, we might. Do a pop moment here in the
middle of the episode that answers some of your questions.
Who knows? We'll see.

(40:39):
This is the first time we've done this segment.
What? We're talking like trivia here,
Yeah, you'll see. So Samuel and Sean, an average
spent person, spends How much oftheir time cueing is it?
A 20 days B2 years, C 52 days orD 10 years.

(41:06):
Give me. So I need.
What does queuing mean? Yeah.
What does that mean? Queue like a queue line waiting
in line queuing? Like how much time does the
average person spend queuing? Is it A 20 days B2 years, C 52
days or D 10 years? 52 days I was going to give you

(41:30):
guys an opportunity. Sorry to submit your answers.
Oh, but it's OK, Sean says. 52 days.
What do you say, Samuel? I say, I say, I say 20 days.
OK, and hurry. Put your answers in the polls

(41:52):
right now on Spotify and the answer is C 52 days.
The average person spends 52 days waiting in line.
Sean gets the extra 10 points. I'm sorry, Samuel.
Always. Now.
It's OK. It doesn't always have to be
trivia, but I want there to be apoint in the episode in the

(42:12):
middle of the. Are we talking about in a whole
lifetime? Like that was such a strange
question. First I was thinking a year, but
then you said two years and I'm thinking, OK, but it's like not
just ours, not just miss. This is like.
All of your life, your average life, how much time you spend
chewing? I didn't want to say two years

(42:34):
because that's so many days of. It yeah.
So 52. No, it was 52 days.
That makes sense. There's some people who spend
more time and there's some people who spend less time.
The average is 52. All right, that was a fun
prototype. We'll see how that goes in the
future. But there we go.
New segment of the show. Woohoo.

(42:54):
We up, we leveled up out of. The podcast.
Yeah, yeah, yeah, yeah, yeah. Yeah.
So going off that note, round three is waiting in line,
specifically the thing that setsthis apart differently.
And I don't know if you guys arecatching on to this, but not
only are these all different scenarios, these are all

(43:14):
different kinds of waiting. Round one waiting at the
doctor's office is you know whenthe appointment is and you see
it approaching and you have to find the way to fill the time
in. Round two was waiting for a
reply. You don't know when that
resolution is going to come and you have to fill in the time
from there. And round three waiting in line

(43:35):
you are seeing. It progressing slowly and
getting increasingly more impatient.
So game FI waiting in line and I'll give you guys 5 minutes.
How's that? You guys said you want more
time. You made sure not to get too
much of the coffee and not to drink it too fast, right,

(43:57):
Samuel? Because I brewed it extra
strong. All right, Samuel, you seem to
be more ready. Let's hear it about waiting in
line. My game is called Assembly and

(44:20):
yet takes place inside a factory.
You, as you may have guessed, are a robot because that's the
theme I decided to go with tonight.
However, you are not an entire robot.
You are nothing but an idea. What at the beginning of the

(44:43):
game? So this whole game is a
self-made man sort of game. You are on a conveyor belt and
you are being assembled on the conveyor belt.
There is a beginning, there's a beginning and there are
different working pieces that are put on there level by level.
It's 345 levels. The levels are called nuts and

(45:06):
bolts, wheels of fortune, wheelsof fortune.
Asphalt and batteries, polishingpain and final product.
Hang on, I don't like how that sounded like a salt and battery.
It's just, it's just asphalt andbatteries.

(45:28):
Now here's the here's the thing,as Robot, your name is Segment
Droid. You are going to be bringing a
different segment Droid. You are going to be putting
putting these different segmentsof yourself together to create
who you're going to be. Starting out.

(45:49):
The materials you have in the first level are nuts and bolts,
and you can arrange the nuts andbolts however you like to put
yourself together. But whatever you start out with
in this level, whatever you comeout with in the first level with
the nuts and bolts is going to affect every other level going
forward. Four as the great and slightly

(46:09):
odd. Sigmund Freud Sigmund Freud
would postulate every piece of your future and present has to
do with your past. He believed that you know
anything. Every problem you deal with as
an adult has to do with something having to do with your
family, your parents, those sortof things.

(46:29):
So as segment Droid, everything that you put what you come up
with in the nuts and bolts levelof the assembly line.
Is going to affect the rest of your assembly going forward.
So when you get done with that, you have a thing that you like,
You go on to the next level, which is wheels of fortune.

(46:51):
This is where you've got lots ofwheels to work with.
You can use them to help different parts of your body
move better. They can become your feet so you
can move around. They can become how you pick
things up, how you move things, how you control yourself really.
This is the mobility part of thegame, wheels of fortune, and

(47:13):
that will affect your fortune, your life.
You're going forward and once you have what you like, you're
ready to move on to the third level.
Asphalt and batteries. The asphalt sort of creates A
glaze over you to kind of make you take form.
It sort of uses like tar. You can kind of be thinking

(47:34):
because remember, you're a robot, doesn't really matter.
It's what you're kind of being built out of.
And the batteries are what's going to make you really move.
I mean, right now you're just being manipulated, moved around
on the assembly line, but when you become autonomous, you're
going to need those batteries inside of you.
So that's where you are at that level of the game is figuring

(47:57):
out your autonomy and your basic.
Form You have the bones, you have the pieces of what you are,
but your form, how you stand outat the end, the the nearing the
end. The most crucial part before the
boss level is polishing pain. I say pain because while

(48:21):
polishing is the most important part, how good you look, how
well you present yourself, this is where you're the most rushed,
because you're coming to the endof the assembly line, you see
the light at the end. You are rushed to do the very
most crucial, most good looking part before presentation.
The final level final product ispresentation.

(48:42):
It is how you would advertise yourself as a robot, how you
would advertise yourself as a human.
You would present your autonomy,your goals, your drives,
everything in that vein. But this is Assembly, the game
about the self-made man segment.Freud Droid table to make it you

(49:05):
weren't. I got a few negative points on
that because of whatever time, so I think I figured it out.
The nuts and bolts is you packing to prepare for the
waiting, like you need somethingto do when you're waiting.
The second round was making sureyou have comfortable shoes.
Your your situation is comfortable while you're waiting

(49:25):
so that standing isn't painful and stuff like that.
The third round I didn't quite understand, so would you like to
flush out? And I can.
I'll still be able to hear you, but I need to go blow my nose.
But I still have my headphones on.
Yeah, Asphalt and batteries, it's very similar.

(49:46):
To polishing pain, but not quitethere.
It's sort of you taking, it's about autonomy, so it's about
what you do yourself waiting in line.
So it's about the kinds of conversations you're going to
strike up with the people aroundyou, the kind of ways you're

(50:08):
going to present yourself as a human being, 'cause you're
another head in the crowd, right.
So you're going to have to be like, OK.
This is how Sean is, This is howSean Amen is, this is how Davis
is, this is how all these different people in the group
are. How is puzzle going to be, How
am I going to present myself? What kind of topics am I going

(50:31):
to bring up as an individual? That's the whole, that's the
whole asphalt batteries, the whole.
Like, this is my autonomy. Me as a person, as an
individual, how I stand out. That one was pretty good,
Samuel. That one was pretty good.
You almost got full points on it.

(50:51):
You did go overtime, but you hada full.
You had a. Hey, every battery has a plus
and A minus. Also, I really liked how you
incorporated Sigmund Freud, and I just said that out of nowhere.
Thank you. Well, he said segment Droid.
So, yeah, segment. Droid, it was supposed to say
like that. Oh, you were already figuring

(51:12):
that. I wasn't entirely sure about the
meaning of it till I started writing this stuff out though.
Uh huh. Yep, that's ADHD for you.
Heck and dudes. All right, Sean, 4 minutes
starting. All right now.
This game is called Thrive because whenever you're in a
line, you're thinking of something else and that can be

(51:36):
good, that can be OK or that canbe really bad if.
You are going to a really stressful thing.
That can be hard. If you're going to a nice thing
like a roller coaster, which canalso be really stressful, then
that can be nice. It depends on that situation and

(51:57):
you are going to need to preparefor the situation and for the
line. Now, what this means is that you
need to make sure if you're. Doing a political speech.
And there's 300 politicians in line for some reason.
You have to have your speech ready, and you have to be ready

(52:20):
for your mind to be practically assaulted by all of these things
in line. And if it's a nice thing, you
have to be. If it's a roller coaster, you
have to be ready for the roller coaster.
Don't eat a lot. Don't drink soda.
Right before you go on it and beprepared for such mental

(52:47):
problems to come into your head,as I don't want to be on this
roller coaster and I need to getout of here.
So the things you can do to prepare for such situations give
you your points. Wait, no.
These things which you can do toprepare for such situations
increase the amounts of points you can get.

(53:08):
While you are in line, while youare in line is when you're going
to get your points. It's like driving the range of
points up. Once you are in line, you are
going to be doing things and you're going to be checking the

(53:31):
time after each activity, and each activity can give you
points. Such things as relaxing your
mental state as well as talking to people and observing the
environment around you, or reading a book while you're in

(53:55):
line. Although make sure you're
watching where you're walking. All of these things can give you
points at different numbers and.Check your patience every now
and then because you're not going to be content where you
are no matter what kind of line.You're either going to want to

(54:15):
be out of the line or up at the front.
And checking your patience and your contentment increases the
the point value of the activities you can do because
you're getting more out of thoseactivities and.

(54:36):
Finally, you distract yourself because you want to get a you
read a book or. That is.
Caught people and observe thingsgood.

(55:01):
I mean, if you're done, good jobbecause you're finished 10
seconds before the time over, soyou didn't get the penalty for
going overtime. I think I am done.
This is thrive. Perfect game I yeah it's well
you can't you can't state it being perfect to no no I like he
did. He did.
What I did at the very start where I was like.

(55:23):
I was like no place like the waiting room, the perfect name
for the perfect game. Yeah.
I didn't even say it that good. I think one thing that you kind
of fell into, Sean, was mentioning all of the things
that I said give you points, butnot necessarily.
Doing that, doing anything aboutit.

(55:43):
You mentioned you mentioned focusing on the time passing.
You mentioned physical distraction.
You mentioned mental distraction.
You gave. I gave you points for mental
distraction because you you talked about some things you can
do. I gave you points for time
passing because you're like you're checking the time, making
sure you aren't focused on how much time you have left, but
you're focusing on where you areat in the moment.

(56:07):
Give you points for the pre level expedience.
Being prepared, make sure you didn't eat in front of the
roller coaster. Make sure you have your
questions and information lined up for a speech.
Something like that. I didn't give any points on
physical distraction because youdidn't mention how your feet get
tired, how you get sweaty, how you have to go to the bathroom.
You know, stuff like that. Fidget spinners.

(56:27):
It's too late, Sean. Your time zone.
No more points. You did get the plus 10.
Remember that you did get the plus 10 from The Pop Quiz.
Samuel's distraught, Samuel's indistress, Samuel's about to
murder someone. Samuel's about to cry.
His feet are tired and he needs to poop and he's crying.

(56:47):
His feet probably are tired. OK, guys, Are you ready for the
final round? Yeah.
So as a brief summary, you have gamified a situation where
you're waiting and you know whenthe appointment is.
You know when the resolution is.You've gamified a situation.
Yeah, that was the doctor's office.
That was the first one. So you've gamified waiting when

(57:11):
you know when the resolution comes when the appointment is.
You've gamified when you don't know when the resolution is,
knowing that there will be one, but you don't know when that
reply will come. You've gamified waiting when you
see slight progress and it keepsgetting closer, but you get more
impatient. Round four, waiting for a

(57:33):
miracle. You don't know if there will be
a resolution. You don't know if there will be
a an answer, but you're still waiting for it.
Sean, don't cry. You can do it.
You don't need a miracle to be agood person waiting for a

(57:58):
miracle. You don't know if there will be
an answer. You don't know if there will be
a resolution, but you still can't help but wait.
So game of I waiting for a miracle and I'll give you 6
minutes for this one are. You are you.

(58:22):
Yeah. Are you guys ready?
All right, this game is called Easter Eggs and it is about a
farmer robot named. AI Jut AI Jut is an optimistic
and hopeful farming robot who works on a chicken farm.

(58:47):
He's got to grow tomatoes. He's got to grow vegetables.
It is a very arid farm, meaning there is no grass of any kind.
The soil is dry. It's practically sandstone that
he's working in anyway. He is a frequent praying robot.
Meaning he submits problems up to the cloud and waits for

(59:11):
answers. Other robots come by.
They like to do trading with him.
They laugh at him a lot, but they still do.
Trading with him is this job. No, it's AIJ and and so anyway,
he keeps saying his request is up to the cloud anyway.
The cloud. Sends those requests on.

(59:33):
You don't know what directions they go.
They can go to the waiting room,they can go to the factory in
which he was built. But the outcomes he doesn't know
when he just does his work. He waits patiently that by the
end of the game, in some way water is going to appear and
start taking care of everything.The grass is going to grow and a

(59:53):
whole bunch of people are going to come.
It's going to be the end of the game.
But in the meantime, he's got todo everything he can before he
gets in the red to keep things maintained on the farm and keep
sending up those requests. So little aids come in now, the
aids that come in some of them, sometimes it'll come from the
factory and he'll get new nuts and bolts that'll change

(01:00:16):
something that he thought was determined in the beginning, the
nuts and the bolts for his chickens.
They'll start producing eggs. To the tomato garden, he'll
suddenly have seeds that he didn't have before.
To him, he'll suddenly have strength that he didn't have
before. He'll suddenly have features
about himself that he didn't have before and skills that he

(01:00:38):
can do that he didn't think weredetermined in the beginning from
the waiting room. Somebody that he met that he
wasn't going to see again. It was just a one time encounter
Suddenly shows up to help him orthe the robot receptionist comes
to him and says something about his appointment that he didn't
know. Like oh it turns out your eyes

(01:00:59):
actually do work and then suddenly he can see or something
like that. But these come from the cloud
where he's sending his request to.
He doesn't really know in what way the answer is going to come.
By the end of the game though, he gets his sprinkler system
working and it starts watering the gardens.
Sometimes what happens is he gets he gets a hose turned on,
he starts watering the gardens and three out of 10 times the

(01:01:23):
cloud itself will come over the Rain Man and just start raining
down and everything will start growing and but at the end of
the game there's water and people come in and everything's
taken care of. But Easter eggs?
He's taking care of his egg farmand little surprises come up
here and there as he's patientlywaiting and working.

(01:01:48):
Sean. My game is begin.
This is a very long ranging, story centric survival game
'cause if you're waiting for a miracle, there's probably
something wrong in your life. How this starts out as you wake

(01:02:12):
up and you're in this snowy wilderness.
You don't know exactly where youare or what's going on, but you
know you're waiting on something.
And you, you remember your life and you have to be prepared for

(01:02:33):
either your request to be answered or a different path to
show up. What happens 'cause this is a
survival game, so you have to dothe physical, but you also have
to do the mental, because a lot of the battle is up here, and

(01:02:53):
for the mental, what happens throughout the entire game is
grieving. This doesn't necessarily mean
you're grieving a a death or a loss, but there's some conflict
if you're waiting for a miracle,and you have to.
Grapple with that because it's going to be a problem in your
life, and grieving in this game comes and goes and waves.

(01:03:18):
It's kind of like driving in a car.
You're going somewhere and you can't just do the same with the
pedals all the time. There's going to be hills and
there's going to be curves and there's going to be speed limits
and there's going to be. A lot of stuff.

(01:03:39):
And so the the intensity of yourgrief, so-called, varies and
that happens throughout the entire game.
And being aware of this during your survival situation, it's
going to be like, OK, I shouldn't engage with that fight
right now because at this time I'm focusing a lot on grieving.
And grieving happens without your input.

(01:04:07):
It just. Comes and goes like an obstacle,
and the focus of this game is tobegin from that place you are
where you're you're not content,and there's something wrong in
your life. You you are going to begin
whether the miracle comes or not, and so your job is to

(01:04:31):
prepare for it to not come so that if it doesn't.
You still have a good life. So in this game it it can be
building a cabin and inviting a bunch of people that you find
out in the wilderness to live with you in a town, starting
anew in a way. Or it can be exploring and

(01:04:54):
finding an already established community, finding ways to
fulfill yourself and things you enjoy and stuff that gives you
purpose. And you also have to do
self-care within this game. Mentally.

(01:05:14):
It's partly dealing with grief 'cause that's always going to be
a blanket thing, but you also have to deal with temporary
stresses and excitement and stuff, and you can't let your
emotions undercut you. You can experience them, that's

(01:05:37):
fine, that's encouraged. But you can't let them take over
you or they're going to they're going to undercut you.
And physically, your daily self-care is the same as it has
been eating, resting, making sure your body is well taken
care of because the mind and thebody are interconnected on a

(01:06:00):
deep level. Begin.
Survive until you thrive. OK, those are both good all
around. Probably your strongest ones.
It's hard to say. I really liked actually.
You're riding it right. Well, looking at the points

(01:06:20):
round three, was both of your guys strongest ones?
Oh really? Yeah, they're waiting in line.
I think both of you had some pretty solid stuff on those.
This one I. Admit, I admit this one was
pretty. Big in scope to try to, yeah.
We had to really come up with a way to, to make something out of

(01:06:41):
that, to pull it. Pull an abstract idea to
something tangible. I was extremely proud when I
It's probably not that bad. I thought of a survival game
because I I I was going nowhere.And then I was like, wait,
survival games are like this in a way?
Yeah. OK.

(01:07:02):
So I'm going to spend some time getting points together and we
will be back in one second. Samuel, your games seem very
poetic to me. Yeah, that's kind of what I'm
stuck with. Yeah, I like them.

(01:07:25):
They're good and they're insightful.
But it's it's really interestingbecause I'm over here thinking
in, in terms of a little bit more of reality.
And then it's like, now there's robots and Easter eggs and
farmers and assembly lines, and I have to be like, wait, yeah,
this is, this is Samuel's game. So I have to adjust.

(01:07:45):
I have to use an adapter to my mind to understand.
Uh huh. To figure out what you're trying
to get at, Because that's kind of what poetry does.
Poetry and song. OK, we just got a results back
from the lab. I'm just hearing word.
Yes, we have final points tallied up.

(01:08:06):
So for round one, the doctor's office, Samuel got 12 points and
Sean got 13 points. Round of applause.
Well, that was close. The applause, that.
Was round two. Samuel got 17 points and Sean
got 12 points. Round of applause.
Stop the applause. Round 3, Cloud one waiting for a
reply from God or from round three?
Waiting in line. Samuel got 19 points.

(01:08:28):
Sean got 23. Round of applause.
Stop the applause. Round four.
Samuel got 17 points. Sean got 23 points.
Round of applause. Stop the applause and.
Sean got an additional 10 pointsin the bonus round.
The total points are Samuel at 65 points and Sean at 81.

(01:08:51):
Congratulations, Sean is this week's winner.
Justice for Samuel. Sean is better at waiting and
Samuel needs some more improvement.
I guess actually, I do feel thatway.
I feel, yeah, honestly, that way.
Honestly, I really feel like I threw you guys a bunch of
curveballs with this one. First of all, having rushed
rounds. Second of all, having each round

(01:09:13):
be something completely different.
I really think we should have called this lightning round
because this was a lot like the like the food at 1:00 because we
had several, several levels on this one.
You guys did really well and I think that we covered a lot.
That is to be covered with the topic of waiting, and I will.

(01:09:34):
Apply mine. I hope you guys.
I hope you guys felt like I gaveenough scenarios and I'm kind of
proud of them having those different aspects of waiting.
I'm glad that I was able to incorporate that which each of
them not only being a different scenario, but them also being a
different flavor of waiting. You know, I think I am also kind

(01:09:56):
of learning a little bit about how we think about learnt
waiting because there's things that seem to be common
throughout all of the games. Like, self-care is a big one,
you know, in all of our games tonight, yeah, being present,
doing self-care. And being aware are and and

(01:10:18):
struggle are all. Big parts of three level
expedience. Yeah, that's I kind of, I kind
of alluded to that with my Sigmund Freud saying every piece
has to do with your past. I hope that this episode has
been. Some help to you, the listeners
and viewers of this podcast? Oh yeah.

(01:10:39):
Do keep in mind that we aren't qualified to give actual advice.
We aren't certified for any reason, but this is to get the
ideas running. This is to give.
You something to build off of. The advice is worth what you
paid for it and you did not pay any free.
Please spread the word of the podcast around.
Spotify just now changed its monetary system, and we have to.

(01:11:02):
Get 1000 monthly viewers insteadof 100.
We were very close and then theychanged it.
So keep sharing this podcast around.
Make sure to interact with it because interactions boost it in
the algorithm. Make sure to do the polls, the Q
and as everything really helps alot, share it with people.
Listen to it in the car and makepeople ask hey, what are you
listening to? I want to have this applied to

(01:11:23):
my life because this is good advice and the moment the
T-shirts come out, wear them so that people ask what in the heck
is up and ready? What is?
Look around. You apply what you want to apply
in your life. Make sure to come back to this
podcast. Follow us all on our social
medias. We often post videos of this

(01:11:44):
podcast on them except for Sean.Follow Samuel at Moser Meadows
Records pretty much everywhere except on Instagram.
He's Sam Applause Tuner. Follow Sean at 10 Tiny Potatoes
for a variation of that and follow me puzzle MTM everywhere.
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