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October 28, 2024 40 mins

In episode 17 of "Gamify This," Sean steps into the host’s seat, challenging Puzzle and Samuel to turn one of his most intense emotions into engaging, creative games. Puzzle dives deep with strategies to channel anger productively, while Samuel presents a game that helps players blow off steam in unexpected ways. From therapeutic techniques to chaotic outlets, this episode explores how gaming can transform anger into something constructive (and maybe even a little fun). Who will create the ultimate game to tame or unleash rage? Tune in to find out!


Thumbnail art by: https://www.youtube.com/@MoserMeadowsRecords


Video Edited by: https://www.youtube.com/@PuzzleEmptyM


SOCIALS:

Puzzle:

YouTube: https://www.youtube.com/@PuzzleEmptyM

Instagram: https://www.instagram.com/puzzleemptym/

Twitch: https://www.twitch.tv/puzzleemptym

Sean:

YouTube: https://www.youtube.com/@tentinypotatos4851

Twitch: https://www.twitch.tv/tentinypotatos343

Samuel:

YouTube: https://www.youtube.com/@MoserMeadowsRecords

Instagram: https://www.instagram.com/samuelclaus2ner

Twitch: https://www.twitch.tv/baconsnack6

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Welcome back to Gamify This, thepodcast game show featuring the
artist Samuel the Gamer. Shan.
The Nerd course of Join us as wecompete to come up with the best
game of fight solutions to our daily experiences in gamify this

(00:27):
welcome back to game of five Samuel with Michael and puzzle.
And here we we do what we alwayshave done.
We find gaming situations that are very bad and we turn them
into real life tragedies, and we're getting going with that
pretty soon. But first we need to figure out
how we can make my Co host livesmiserable.

(00:49):
You've already made it miserable.
Thank you, I've been doing great.
No, it has to be bad. Well, there have been
challenges. Really though, I mean, we can
focus on like the good and the bad parts of this.
Dynamic. It's a game.
I I'm on my break, That's that'sexciting.
But you're going to say you're on your period.

(01:10):
I might be. Well, he is.
Oh, I will go get my. Phone charger Sean's gone.
You want to make a handshake deal?
Wait, what does that mean? Like a like a built in deal that
Sean doesn't know about that we agree on.
Oh OK, I was trying to see if I was confused or not.
What if I don't try at all and you can win and I'm OK?

(01:35):
With that puzzle wasn't feeling gamified this today.
Puzzle was feeling out of the gamified this today.
You need to listen to music buddy.
I'm listening to Synthwave Mix. I just see Joe Rogan.
That's just the recommended. Listen to Joe Rogan non-stop.
I was never interested in Joe Rogan.
I've been a bit interested. I mean, have you seen those

(01:56):
muscles? I mean, that's well, well, well,
not. He looks a little more like a
meatball. Don't you know that's a?
Thing that's an attractive thing, you know, attractive
meatballs. So host want to wrangle wrangle
this conversation back in. Joe Rogan knows how to be a
meatball, and so do we. Getting back into it.

(02:18):
We're going to barbecue ourselves on the grill of heck
to create for you Content we shall commence and henceforth,
so Amen. So I hear small talk, which we
have not done too hard, but talk.
Too much. We have done our duty to you so

(03:04):
far. Do you know what we are
gamifying today, gentlemen? Dude, are we there yet?
All right, well, have you been frustrated?
Yes, yeah, I have been a bit frustrated, I'm be honest about
that. All the bedrooms are upstairs,
the dogs are in the bedroom withme.
I have trouble getting up and down the stairs and Scrappy is
very fast. And you have to have him on a

(03:25):
leash right Sometimes so he can like, can he pull you down if
you're like taking him to the bathroom or something?
Pull me in ways I don't want to be pulled my my wrist goes out
of joint or my elbow goes out ofjoint while I'm walking him.
And he is in a rhythm now of pooping on the sidewalk right
next to the grass. I I've noticed it's a recent
development. It's an insecurity and it's

(03:46):
something that I'm going to haveto gently correct out of him.
I took him out the other day andhe did that.
Yeah. I was like what is this?
That's just weird. And now when cars are pulling
out of the driveway, the drag poop with them, I've been seeing
they're playing red light, don'trun it.
And one of their, one of their things they do is muddy the
windshields of the cars behind them so that they can go faster.

(04:12):
My job's been good. They're very disability
friendly. We've got a very supportive and
encouraging team that's that's been going really well.
Sean's going to give me a trophybecause I got out of my previous
job at last. It was time.
It was time for a new thing. And I just kept saying that, but
not do anything about it. Now I've done something about
it, I'm I'm happy for a change of scenery and happy for this

(04:32):
trophy that I have not received yet.
I'm I'm also happy for the trophy that I did receive yet.
Yeah. Do you have it there?
It's myself controller. I got fireworks.
What I can? Do that wait.

(04:53):
What happened? Do that again.
What happened? What?
The heck, I was gone. I did it.
I've cracked the magical. Spectrum.
Wait, wait. I'm better than you.
What are you doing? I have a little more of a vibe
going for me, I guess. How?
Is that what is going? On.

(05:16):
It's just something I can do. Don't spend the rest of the
podcast trying to figure out. Just be grateful that it
happened. I got a letter from the IRS
today. That doesn't sound good.
It was my quarterly payment for 2024.
I told them to do electric filing.
No paper, no mail please please IRS.
No, don't send. Don't send to me, please.

(05:37):
And they were like, yeah. And then I saw a letter in the
mail today and I thought it was going to be something about my
2023 return, but Nope. OK, I get it.
I get it. And it says $300.00 penalty on
it. And it's literally just, it's
just. Thank you for using our online
services. So how angry have you guys been?

(05:58):
I've not been angry, I've just been short fused.
Yeah, I he came over on Thursdayand I verbally abused him.
Dude, the first thing he said tome was shut up.
Do you guys still enjoy hanging out?
It's true. Your dad seemed like concerned.
Are you guys ready to gamify? You don't look ready.

(06:20):
We're waiting for you to say thetopic.
What? We're ready to gamify, yes.
Gamify anger, ah. I see where you were planning
out for make these goodbye. All right.
So we have the Q&A right now. Pop quiz okay it's not it's.

(06:49):
Not even the middle of anything.It's just right right now.
Okay, which country in 2021 had the most angry people at 2022?
That was the most recent study Icould find on this source.
All of these are brought from the Global Emotions report.
So option one is the USA, B Germany, C China and D Armenia.

(07:19):
OK, I'll go first. Armenia because I don't think
that you would just grab that randomly.
OK. And because they are meanie.
Yeah, I it's not China, because we're blaming COVID on them.
And so we just feel like, yeah, they're the bad guys.

(07:41):
Smokescreen Germany. We associate German people with
anger and just like, oh, that's my German coming out, that kind
of thing. So that's also a smokescreen.
America. We're like, yeah, I'm familiar
with a lot of stress and anger that we're having in America.
We must have been suffering morethan anybody.
We must have been letting it outin various ways.
Armenia is hiding right behind there and it's actually the one

(08:05):
that had the most anger because it's the one that we were
thinking about the least and they were actually angering the
most. Well, this is true.
This it is Armenia because I am not that creative.
We both get 10 points. Does that negate each other?
No, it means you're both fartherup.

(08:28):
The United States was not too bad.
Germany was a little less bad. China has no emotional data
whatsoever for nothing. Oh my goodness, that's racist.
No, it's just a problematic government thing.
Yeah, Armenia had 50% angry people in 2022, whatever that
means. I.
Want to look at space maps now? Can we look at space maps now?

(08:50):
Yeah. We should get back to our
podcast. Wait, why does American United
States have little dots outside of it?
That's where islands. This is an American island have.
You ever heard of the Bahamas and Hawaii?
It doesn't say what it is, it's just a little dot.
Hover your mouse over it. So I thought the United States

(09:10):
were all States and I thought that Hawaii was a country.
Wait a minute, I did not know that.
That Quebec. No, that's not Quebec.
What is that up there? Alaska.
That's Alaska. Did you fail geography?
Are you OK? Wait, why is Alaska connected to

(09:31):
Canada like that? Oh my gosh, I'm going to need
some chips if I'm going to survive.
Which is. Insane puzzle.
Why are you? Being so mean to me.
Right now I'm being funny and when you're.
Funny, everybody's laughing whenyou say horrified.
It makes me feel bad about myself.
Where did you think Alaska was? Somewhere above America.
It is. Should we cancel this episode

(09:53):
and just make it education Education time with Samuel?
I think we should round one is to gamify petty anger.
Notice I'm not saying that you have to gamify managing anger.
I may change points based on if you do a healthy solution or

(10:15):
not, but I'm not preventing you from gamifying.
Just how to become angry? Rampaging, yeah, otherwise
you're. Providing a solution when we
could come up with actually something else.
OK, here's the thing. Either try to get a solution to
anger or just completely run with it and make it so
ridiculous that it's good. So petty anger usually services

(10:38):
when someone does a little thinglike somebody takes your soda on
accident, somebody doesn't hold the door open for you or makes a
comment that is like, oh, that kind of hurt.
And it's it's a pretty mild anger, but if you don't control
it, it can. Create.
Hell, I will give you guys 5 minutes.

(10:59):
Does that sound good? 4 minutes.
I'm almost done. I will give you guys 3 minutes,
time is up. Who is ready?
All righty, I dinged first. You did Ding first, you got.
I Dang so good you. Have one delivery point for

(11:19):
being ready. And guess what, ma'am?
I have a title for you. Well, I do.
Too, and I'm also ready. Go ahead, Michael.
Why did? Why did puzzle just now?
Why did you just give puzzle special attention?
I dinged for. Dinged first.
I didn't know we were supposed to Ding.
Well, I was hoping that that wasthe case, so I just threw.
I went all in. No puzzle, you made that rule up

(11:40):
yourself. I said Ding right after he said
OK time. But you never established that.
I never heard him establish that.
Did you guys complain that? He can complain, he can
complain, but we we it's not. I think you should dispute the
rules, right, Sean? Did you ever make that a rule?
I didn't make it. Didn't.
Make it a rule. He was just cool.
With it, Puzzle quit overriding what Sean's trying to say.

(12:02):
He didn't make that rule. Here, Sean.
I have never required a Ding. You're you are you are putting
words into the mouth of your host.
All right, guys, you guys each get exactly.
Just 5. Points exactly 2 points.
For being angry. No, that's encouraged or
discouraged anyway. We're on topic.

(12:24):
I know right That is it is even doubt now you guys are both
ahead farther than you were so. I am not tracking.
I I said one thing, but I did say a lot of things.
Basically, Samuel and Michael are now equally dumb.
I would like Samuel to. I would like Samuel to go first.

(12:48):
Why he's the one who? Is moaning guys I'm I'm going to
change it up. Whoever goes last gets a point.
This episode is going to be 9 days long.
I guess so I just created a situation.
I just created like a last person to the finish line like.
Was it petty of me to do that just now?
Actually, you know, I'm just going to give Michael the
original point and I'll go back to the original ruling.

(13:10):
So nothing has changed except everything that changed.
So why? Are you all being so mean to me
right now? It's not.
What's going? On right now.
I took a gamble, I said. There are.
Literally tears in my eyes rightnow.
I took a gamble, Sean said time's up.
I said Ding and you went oh, I am ready.

(13:31):
Right. I didn't know this was a
gambling game. Anyway, I think we're ready to
for Michael to continue. So I believe I do love him and
I. Have a game, Yeah.
And I have a name for the game. The name of the game is Petty
Peace. One more delivery point for
having a title. The main gameplay loop of this

(13:56):
is there's a point system that is also your currency.
The way to get points is you get5 points for identifying a petty
annoyance without reacting to it.
You get 10 points for then usinga calming technique such as deep
breathing, counting to 10, thinking of a happy place,
something like that. You get 15 points for finding a

(14:19):
humorous perspective in that situation and laughing it off.
One point for applicability for having applicability.
You get you get 5 points if you can just ignore the petty
annoyance. You get an additional 10 points
if you use a calming technique, and you get an additional 15

(14:39):
points if you find a way to spinit humorously and laugh about
it. Now this isn't to discredit
things because this is just petty.
If it's something more serious this wouldn't apply.
Next, there's challenges that can give you points like
streaks, going 24 hours, going afew days without complaining.

(15:01):
If you have a streak of days where you've able to laugh at
the annoying situation or find something humorous in it, those
are worth an additional 20 points if you get a week long
streak. So after the first week is 20
points. After the second week, that's
another 20 points. That said, there's no scaling up
or scaling down anything like that.

(15:22):
And then there's a reward system.
So you should establish tangibleor symbolic rewards for reaching
point milestones. One point for.
Structure and one point for diversity, for being diverse and
structured. You can use these points to do a
relaxing activity like a spa dayor a movie night or working out

(15:44):
whatever you might find relaxing, or a time for
indulgence like fast food or your favorite dessert because
you are learning self-disciplineand holding in your indulgence
for being reactive. And then you can pay that
forward by planning something where you can indulge your
senses in a constructive, maybe slightly unhealthy but still

(16:07):
constructive and planned out way.
And that's pretty much it. You said indulgence right when I
had my chip in my mouth and I just completely lost it.
So he's judging the judge, huh? And another point for heart, for
being not deadpan. For being hot.
So the standings on Michael is ahead, but he has done.

(16:30):
But. The standing is on Michael.
'S head, but I. I do believe that is the case of
ruts and your heart or you. What is the game you've got?
So my game, wait. 1.4 delivery for Michael because he was.
I. Love getting points after I'm

(16:52):
done talking. OK, Samuel's in the middle of
giving his game and you're just like wait, shut up.
Plus five points to Michael for being amazing.
OK so my game takes place in a pet store.
It is called No Biggie Kitty. One point for diversity for
having a unique scenario. The game opens up, the store

(17:13):
opens up while the store is about to open up.
And these little hamsters who are in the pet store with you,
the Kitty, you're like this little cat named, well, I think
your name is Jeff. And these little hamsters, they
take your ball of yarn from you.You have these balls of yarn,
they're called, they're called no biggies.

(17:35):
And the the hamsters take them from you.
Your responsibility in the pet store is to not be angry, but
your objective is so you can't be aggressive towards the other
animals in the pet store or else.
Wait, are you an animal? You're the Kitty.
Oh, OK. Your name is Jeff and you're a
Kitty and the hamsters are taking your balls of yarn.

(18:00):
And. You're you're going around
casually throughout the pet store, not trying to bring
disruption to the other people in the pet store or anger the
hamsters in such a way that you'll be put in your crate for
the duration of the time that the pet store is open.
No. But you have a timer called.

(18:21):
The pet store will close, you will go home, and you will not
have your balls of yarn. 1.4 Originality for going home
without your balls. These balls of yarn, these no
biggies, you want to have them all collected before the store
closes. There is a clock, it shows you
when the store will close and the day goes by very fast.

(18:43):
So you have to be very careful that you do not anger the
customers, that you do not appear ballistic or threatening
in any way. And you have to get all your
barrels of yarn back. How will you do this?
You will be very, very careful. And if you get all your balls of
yarn at the end of the game day,well, you have that.

(19:04):
I don't know if you're going to be able to get all of them, but
the more you have, the more points you have accrued at the
end of the day because you get to take your balls a yarn home
with you. And you have not heard any
hamsters in the making of this game.
No biggie, Kitty. Oh my gosh, that was great.
So the standings are indeterminate because I am not
counting yet. I wasn't following Samuel's

(19:24):
game. I'm going to be honest.
I. Kept as brief and repetitive as
I could. I didn't pay attention to any
element of puzzles game because it was so rambly for me.
Gentlemen, I appreciate your styles of conduct and weaponry,
however. Thank you.
I I knew you would. I knew you would appreciate this
one. I do believe we have not come at
an impasse yet because because you're.

(19:45):
Impasio to. Us an impartial judge.
He does not care about the affairs of man.
Doesn't care that his wife is having an affair.
Puzzle Why can't you keep this Grated?
So so. Why can't you keep this G rated?
Why can't my wife keep this G rated?

(20:07):
Yeah, you want this to be a gamethat you feel good about your
family enjoying. Are we ready for Round 2?
I'm ready for you to do what youdo.
I'm ready for round two. I have to poo.

(20:30):
We should gamify pooping, no? We should not figure.
Out how to make it come out smoothly.
I didn't want to stop that. That was a.
Masterpiece. Are you going to give some extra
points for that? Yeah.
Round 2 begins now. This is stagnant anger when
you're wrestling with something and holding in hot fury.

(20:54):
This is basically what happens to me when I come over there.
I kind of I feel like I made this topic for me.
Yeah, how are you reacting to it, huh?
I think you're trying to bait meat the moment, so I'm ignoring
you. So this angle lingers inside
you. It prevents you from enjoying
your life. It won't let you let go of

(21:14):
grudges or let you feel peace because it outbursts and poisons
and you get 3 minutes from 27 seconds.
Time's up. Who's ready?
I am. Yay, Tammy gets one delivery
point for being ready. Do you have?

(21:35):
I'll let you have it. Let me set the scene for you.
So you like to hang out with your friends.
They're ordinary, kind, happy golucky people, a little clumsy
now and then, sometimes a littlecareless.
Sometimes they can get on your nerves a bit.
One point in diversity for setting the scene.
You go to your friend's house and it could be and, and anytime

(21:58):
you play the game it could be a different house setting
depending on the House you clickon and scenarios what kind of
stuff could happen there. They could be bumping into
things, they could be dropping banana peels on the floor.
They could be accidentally eating too many of your bananas.
You are trying to seem normal inthese experiences.

(22:19):
I mean, the objective is to enjoy your time with your
friends. Go along this.
Imagine this green line across the screen, right?
And it goes from one end to another slowly of enjoyment.
But you've got a squiggly line above it of anger, and you've
got another squiggly line below it of holding back or retention.

(22:41):
You are not a normal person. You are a bombastic, bombastic
ballistic gorilla. Gosh, you like to wear nice
clothes and you like to enjoy good times with your friends.
I can casual, I would say nice clothes like fun Hawaiian
T-shirt, shorts, flip flops, whatever people who are having a
good time wear and just have funwith your friends.

(23:04):
So on the squiggly line on the top, someone could drop a banana
peel on the floor, make you really angry.
Somebody could be eating your banana, make you extremely
angry. You could slip and fall and try
not to say a bad word. I could kind of let that
squiggly line get into the greenline and make it turn yellow or
red line. On the bottom, you've got the
squiggly retention line. You you notice your friends are

(23:26):
eating those bananas. You should say something to them
about that, or else you will have pent up rage that will let
the bottom line squiggle into the green line in the middle,
which is trying to make its way from one end of your time with
your friends to the other. If that squiggles into there,
the retention at the bottom, thestuff deep within can affect

(23:49):
your enjoyment of your time withyour friends as well, and they
could be offended and you could affect your enjoyment of time
with them. And if you really go ballistic,
if the line on the top and the line on the bottom are hitting
the green line and it is turningred, you will start tearing the
house apart. You will start murdering your
friends. You will start throwing stuff
around and breaking things. Oh no.

(24:10):
So you've got to be who you are,this gorilla named Troy, and
you've got to really keep it together in this game that I
call retention Ammonium. Oh, nice.
That was good. I liked it.
OK. Michael, Are you ready?
My game is called Weed. And the whole game.

(24:34):
Just weed. Just chill out, just calm down.
We do have to be able to hear you.
Canopy Anyway, that's not the game.
My game is called the Myer. OK, The mire, the bog, the swamp
in the mire. You don't want to be in the
mire. You don't want to be the mire.

(24:55):
You don't want the. Merry Christmas.
I think the ambulance is here. Wow, was that an ambulatory?
The logo just finished updating,that's all.
Oh, weird. OK.
So in the mire, you don't want to be the mire, you don't want
to be in the mire, you don't want the mire to consume you.
You don't want to step in it. In order to stay out of the

(25:15):
mire, you need to keep up with meditative challenges,
encouraging mindfulness and relaxation, active relaxation,
not sitting down, playing a video game, not stuff like that,
but actively sitting or lying down or standing in peace with

(25:36):
no outside forces. Because often times what happens
is there's inner dialogue in theback of your head that keeps
going and going and going, and you're constantly shutting it
out by shoving other stuff in its place.
And sometimes you need to let itroll around by itself in order
for it to be addressed. This encourages mindfulness and

(25:56):
relaxation, helping to dissipatethe build up of the anger.
This could involve meditation apps, doing breathing exercises,
being more active with your church community, but especially
things they do by yourself so you can address them by
yourself, and then also you progress through expression

(26:17):
levels by finding healthy outlets for your anger.
This could involve writing letters that aren't necessarily
sent to the sources of your anger, whether that's a person,
a thing, a situation, a thought,a concept, writing a letter to
it, personifying it, putting everything on paper, horrible

(26:38):
things, or whatever. Just out there.
So it's not in your head. This is a healthy way of
expressing it. It doesn't make it any more bad
being on writing because it's itwas already in your head.
Yeah, you're already dealing with it.
And each active expression will earn you more points as well. 10
points for an expression. The previous one is five points

(26:58):
per day in your streak of your meditating and relaxing.
And then third, joining a community or community forums
online, some form of community where you share your
experiences, challenges, and successes with other people who
are dealing with the same thing.Maybe sharing your letters with
each other if it's appropriate, seeing how your guys's
experiences line up and that will also enhance your social

(27:22):
support. Realize that you're not alone in
it, same as what happened to your camera.
Sorry this is going on so long because I interrupted social
support so that you know that you're not alone.
There are other people who are dealing with this and it could
be friends that you know, it could be online forum, it could
be something that you find with other people who are dealing
with it. And then the the rewards that

(27:44):
you can do are you can do creative expressions where you
do photography or art that will help you focus on the beauty of
life. And just that could be a part of
your relaxation, meditation time, also physical activity,
working out, going on walks outside.

(28:05):
And then also community and social rewards, making badges
and ranks and trying to compete with people on this, you know,
cultivating of yourself. And then also participating in
Group challenges and teamwork activities where you realize
you're part of a greater community.
That's it. That's that's the mire that you

(28:25):
want to stay out of. I'm really I'm really liking
these games we're going to go a little faster on this one, but
I'll give you guys like an assessment at the end and stuff
all right round 3. This is passive anger and this

(28:46):
is the kind of anger, it's very similar to the stagnant anger
where it, it's inside you and itkeeps you from being happy and
stuff and it holds grudges. But, but this is the phase of it
where you've let go of hope and passion and you're just
simmering. You've given up on a situation
and every time you think of it, it's just like, I'm, I'm so done

(29:09):
with that. It's it's similar to disgust and
it's got a lot of disgust in it.How is this different from
lingering? Basically, lingering anger and
passive anger are both sitting inside of you, but the passive
anger is when you've given up everything but the anger.

(29:32):
I think, OK, OK, I think I got it.
I think I got it. So you guys get 3 minutes for
this one too? Oh, time's up.
I didn't know Time's up. I'm ready.
I'm ready too. Since you guys are both ready at
the start and you get points forthis kind of thing, I have a
massive $1.00 coin that I'm going to flip.

(29:55):
This thing is pretty big. Like I like it.
Heads. Michael is a head, Samuel is a
tail behind. Samuel is a.
Yes, Tails. So Samuel gets to go first.
So I have this idea for this gaming format.
It's like you get to make your own cities, build your own

(30:19):
environments and stuff, and you get to be control a person
living in that environment. You live as like a normal
person. I want to call this whole gaming
environment simmers. And it's about these people that
are a lot like normal people. You know, they get jobs, you can
build an economy, you can monopolize on each other.

(30:41):
You can. Raise kids.
Simmers, Simmers simmers the simmers.
Yes, a thing about these people is they have all the normal
human features, except they havea cauldron for a head.
A cauldron full of. Simmering soup.

(31:04):
Are you fall? Are you?
Tracking. All right, so how do you go
about life? Well, you get to go about life
just like normal. The soup is simmering at a
normal level. You get to walk around, do
stuff, but beware, the floor is lava.
Well, it's not exactly lava, it's the normal ground, but
there's lava underneath it that can cause your soup to reach

(31:27):
boiling point. So you have to keep moving at a
steady pace. Just pace yourself, go about
life and don't stay in one spot for a long time.
And when you reach a really hot spot, find a cool point and rest
for a bit. But then you got to get back to
simmering, you know, Don't completely let it go.
Flat. Keep the soup simmering.

(31:48):
So go back to life. So what does that life look
like? What is this floor of lava or
floor with lava underneath it that can heat you up?
What does it look like? Well, it can look like going to
town. It can look like shopping.
It can look like going to the fair, visiting friends, going to

(32:09):
school if you're a kid, going tocollege, if you're an older
person who is in his college years or an old man in the
retirement center because those are the only or or someone with
a job. Those are the places where the
ground is lava. There's conflict, there's

(32:31):
adversity, There's things to overcome and you've got to let
yourself simmer but not reach boiling point.
That simmer is a good thing. It's what keeps you going.
It's what keeps you. It's what fuels you.
It's what makes you soup headed cauldron.
So these Colton people in this game need that adrenaline.

(32:52):
That's what we call it to be active and activated adrenaline
and the name of these game I call it called adrenaline.
Oh. I like that.
All right, Michael, wait, Hang on.
The pole is snow. What are you doing?
What are you doing right now? The pole or the Q&A?

(33:13):
All right. Michael, will you get out your
phone and show these kind peoplewhat it's like to look at AQA?
He always does this. He always puts on this really
sad face and says, I don't want to show you Spotify QA, which is
only on Spotify, not Apple podcasts or any other podcasts
where you listen to podcasts. We listen to gamify this on
Spotify. You have this option to Scroll

(33:35):
down below the episode that you listen to and check out the QA
where we have multiple choices. I'm doing puzzles voice pretty.
Well look how happy our guy is. That is what AQ and A is.
Oh my goodness. I got to the point in the
episode where I was showing the Q&A.
Oh my gosh, I just went to a random spot.

(33:56):
So anyway, that's metaphysics for your heck and dudes.
The way this works is if you watch on Spotify, you're just
going to Scroll down right here.This is where we'll ask the
question that Sean's about to ask right now.
Then there is a, there's read along, which is like a script of
the whole episode and it's not very accurate, so I wouldn't

(34:16):
look at that. And underneath that is the pole.
The Q&A is what is the time thatyou expressed your anger and did
it go well? And I'm leaving that vague on
purpose because you can express your anger, very chill, or you
can just let it all out and punch somebody.
But that's for you to decide. Those are the questions, polls,

(34:39):
Q&A's and answers. And welcome back to reality.
We are. Going back to Gamified this the
podcast game show. Do I, do I ever get to do my
third third game? Yeah, I was just getting to
that. It's your turn.
OK, the name of my game is Pacifism.
It's a portmanteau of passive and pessimism.

(35:01):
Pacifism. It sounds like pacifism, but
it's passive ISM like passive aggressive but pessimistic.
Mark Jensen, a soft spoken graphic designer, spends his
days at Apex Designs in the heart of bustling Greystone
City. It's a grey, dark grey city.
Mark's daily frustrations at work go unvoiced, leading to a
build up of passive anger that he masks with humor and silence.

(35:24):
This is why the The Petty game does not work here. 1 evening
scrolling through his phone, he discovers Passivism, a game
designed to help users express and manage their anger in
constructive ways. The game intrigues him with his
virtual world world Serenithus, where residents face a
mysterious affliction called theAggro that suppresses a

(35:46):
mysterious affliction called theAggro that suppresses emotions
and communication. Players earn points by
confronting the Aggro using tools of expression and
emotional courage. As Mark engages with the game,
he learns to identify triggers of his passive anger and
experiments with assertive communication techniques and
virtual scenarios that mirror his real life challenges.

(36:07):
Each level he completes in Serenethis Serenethis gives him
insights and tools that he be bravely begins to apply at work,
asking directly for what he needs, addressing
misunderstandings promptly, and expressing discontent
constructively. Gradually, Mark finds that he's
that the skills honed in the virtual world of pacifism
empower him to reshape his real world, leading to a happier,

(36:29):
more fulfilled life. So there's three main points to
this game. The first one is the emotion
map. Players begin by creating an
emotion map that charts their feelings throughout the day by
identifying moments of passive anger, such as sarcasm, silent
treatment, or procrastination. Players can earn clarity points,
which help illuminate the darkened areas of their map,

(36:51):
symbolizing increased self-awareness and emotional
understanding and the number twoin the game.
Players face scenarios involvingconflicts or frustrating
situations where they typically might react with passive anger.
They must choose from dialogue options that range from passive
aggressive to assertive. Choosing assertive responses

(37:11):
earns them Expression Gems that can be used to unlock personal
growth tools or enhance their communication skills.
And then last, players carry an Emotional Inventory backpack
that collects the tools and insights and artifacts that you
gather on your journey. Each item in the backpack can be
applied in game scenarios to handle conflicts, unlock new

(37:32):
areas, or create alliances with other characters, symbolizing
the players growing tool kit formanaging anger and improving
relationships. You've got your emotion map,
your dialogue options, and your emotional inventory.
Backpack OK, All right guys, I'mtiling up the points, but those
were all really good. Samuel's first round was better

(37:56):
in points. Michael's second round was
better in points. Samuel was ever so slightly
ahead in points on the third round, but Michael still had
more total points at that point,so.
I'm red, yeah. Michael won by one point.

(38:19):
Hey. Michael, you did really well at
synthesizing creativity with practicality.
And Samuel, you did very good with originality and
imagination. I would say that both of you
might want to come towards the middle a little bit.
Michael, you could maybe introduce a little more story

(38:45):
and Samuel, you could work a little more on a little bit
clearer objectives and stuff like that.
But that was that was really good all around.
Between like the three rounds, where would you say like ranking
and understood the assignment would go?
I felt like in many ways for me,I made the 2nd and the 3rd sound

(39:06):
very similar rather than differentiating them a bit more
and making you know. Passive.
Anger a little more like what doyou do with something bad inside
of you? I think overall, Michael
understood the assignments a little better, or if that's not
accurate, he said things that made a little bit more sense to

(39:31):
me. So I think a lot of your
insights might not have been getting to me, which is
frustrating to think about. Like because I understood a lot
of it, I was getting the analogies, but then there would
be an analogy that I like. Actually.
I don't know what that is. Thank you all for joining and

(39:52):
pointing and flying in and ruining puzzles.
Hosting you in the next episode.And then he does the handles.
Follow me on puzzle MTM everywhere.
I do stuff everywhere. Follow me on 10 tiny potatoes,
10 tiny potatoes including his channel.
I am him and I will take. His stuff and Samuel is Moser

(40:13):
Meadows records or same applausetuner.
Yep. I hope we made you.
Angry and I guess I have passive.
Anger, and as we always see. At the end of each episode game.
Over.
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