Episode Transcript
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(00:00):
Come back to Game of Five this the podcast game show featuring
the artist Samuel the Gamer. Shan.
The nerd who's of Join us as we compete to come up with the best
game of fight solutions to our daily experiences in Gamify
(00:23):
This. Welcome back to gamify this
Michael is he's gone. He's not ready, but we're going
to do this anyway. OK, Welcome back to gamify This
Michael is here. We are the podcast game show
figuring out everything we have to do with all of this life.
(00:45):
Frick it, it's gone, but we're it's a game.
Hey, I got pink again. Yeah, yeah.
So do that. Do this, Samuel.
I wanted pink there. You go.
Well your skin looked green is all.
So just resetting the color. Hi.
Sean, Hi. Hey, Mr. Host, I'm doing good
(01:06):
today, Mr. whoever you are. Competitor.
I'm I'm competitor. You are the competitor.
I would like to start this off with 5 minutes of small talk
each. So Michael, I would like to know
(01:29):
in 5 minutes how you've been doing and if you've been able to
gamify anything so. I.
Oh. No.
I have as of recording today, I have one month and two days till
I graduate and we just started our final project and boy oh boy
was it a tumultuous time. I will try to recap.
(01:51):
We have a final project coming up.
In the days leading up to it, wehad to select four people to
have a five person groups of me and four people.
And during that time we were finishing up the final graded
project. Before the final project, 3 out
of those five people failed. That final project had to be
held back a trimester. Outside our solar system, in the
(02:13):
constellation. Disrespectful.
Another planet. Samuel, could you mute it?
Thank you. Bye.
I was left with just me and one other person.
We had an idea for a final project.
It was an app to help gamify mental health.
Like it was something that I've been wanting to do for a while
and I was really excited about it.
So it was either going to be me and that other person doing that
(02:35):
project all by ourselves or joinsomeone else's group.
And so we joined someone else's group, which is fine because I
like the project that they're doing, but I'm, I'm a little sad
about not being able to do my idea.
But also I am job searching and I'm in the middle of a bit of a
vetting time period with an employer who's like having me do
(02:57):
a bunch of projects for him to see if I'm a good fit.
It's a very small company of like 7 to 9 employees.
And so they're trying to figure out if I'm going to be a good
fit because they're going to payme well.
They just want to make sure thatthey don't have to lay me off
after a month of me being there.I have been, aside from the
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natural gamification that I kindof do in my life, you know, the
whole reason I came up with thispodcast ideas because I have
things that I naturally just compartmentalize or gamify or
reward system for myself, you know, things like that.
So I don't really, I can't really think of those things
because they're so natural to me.
Yeah. So I would be comfortable saying
(03:42):
I haven't really been gamifying things, at least not going out
of the ordinary. So no, not really.
It's mostly been survival, objective survive.
Man, OK, what is it going to take to get you some credit for
gamification? The game has been objective
survive the end of Halo Reach. OK, I'll give you another star.
I don't have my pink crayon hereright now, but now you have
(04:04):
three stars. The trophy is coming.
Yay, I'm getting a trophy too. Oh wait, this means I get a
trophy like Sean. Yeah, but you still have two
more. Stars.
If I said no, I have 5. Do you want to use that extra
minute for anything, or do you want to pass it to Samuel?
I want to use my extra minute totell you what a fair and
(04:26):
beautiful and awesome judge you are.
OK, we're passing it on to Samuel.
Why do you keep making him a woman?
Samuel, you get 5 minutes if youwant it.
I I OK, so I've been gamifying my life.
I have been gamifying my life. I have been gamifying my life.
(04:47):
I'm fighting the battle of depression, but it doesn't
really make sense either. I kind of have to build
perspective because it's really like, I'm here and I understand
that I'm here and everything else is out here.
And like, I know this is not allthat there is, but I got flea
shampoo in my eyes and it burns.That sounds like depression.
(05:12):
He was giving Scrappy a bath earlier this evening.
That's that's why. I am really working on myself
right now. I'm like, I'm reminding myself
why the things that affect me affect me is because I am a big
fan of me. I really care about me and the
outcome of my story. I was like, hey, all these
emotions you're feeling. You used to feel these emotions
(05:33):
after you watched an episode in a show you really liked or
listened to read a story and youwere really affected by the
characters. And you're like, I wish I was in
a story that could impact me like this.
Right now I am, I am really invested in my story right now
and I I'm having to redefine, reimagine this and like work on
the soundtrack for the same. This is so good.
(05:54):
Certain songs and feelings and themes and stuff are really
standing out to you right now. Heartbreak is really difficult
and so is flea shampoo. Yeah, yeah, this shampoo is
making him cry. But I have been listening
because I try not to watch video.
I'm trying not to watch videos when I'm driving, but I have
(06:16):
been listening to motivational speeches just on any topic that
I feel on prepped in. So I've been gamifying
heartbreak by listening to how to get through heartbreak,
trying practices based on it, such as make a list of the
things you liked about her that you are going to keep coming up.
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You're like, oh, I really, I really miss this.
I really miss that and have a counter one I like here's
something that I didn't like about her.
Here's something that she did that I didn't like.
Here's something bad here. You know, it's not making it
something that's not it's the opposite.
It's because I am making it something that's not.
I have to have the full perspective.
(06:57):
I have actually made not an exhaustive, but a long list of
pros and cons so that every timeI have one of those things, I
can pull out the list and go up,but remember up, but remember.
And that can also help me strengthen my relationship
ability. If you're ever counting
grievances for ever making pros and cons lists, or if you're
(07:19):
ever testing the other person, that is a very good sign that
you don't need to have a seriousconversation or break things
off. Because that is not.
That can't last. Yeah, I, I came to a point in my
relationship with my previous girlfriend that I was, you know,
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mom said make a list. And I was like, OK, like make a
list as if you were writing a letter to her because you can't
figure out what to say. And it's like on one side put
the positive things, on the other side put the negative
things. I came up with about 3 positive
things and I had a long list of negative things.
I'm like OK, this is actually a problem.
(08:02):
I know exactly what you mean andI don't want to spend too much
more time on this. In fact, I'm coming to realize
that I miss things I thought we had.
Yeah. Not, and to some extent we did.
And that's something that's helping me move on, is that I'm
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going to be able to find that somewhere else.
Yeah, somewhere better for me. The good one is coming.
You might actually come through a few that are not as good.
Yeah. Having kind of that mindset can
help you, even if the good thingisn't a girl, even if the good
thing is a job you take or an opportunity that you wouldn't
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have had with her. And for me, I'm just, you know,
I'm remembering all the positivethings she said about me.
And part of my depression is, well, I guess all those things
aren't true. It's like, no, no, it's still
one part that was true. She recognizes these things in
you. The problem is you're letting
those things go and you need to seek them out even more.
(09:05):
So my game right now that I've been playing was the point I was
trying to make Is the game of becoming a more interesting
version of myself, one that I'm interested in.
That's really, really good, Samuel, and it leads into the
main topic today we're. Going to play a game.
I am going to give you guys, I'mgoing to ask you a question.
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I'm going to give you 10 secondsand I'm only going to give you a
one sentence response. We only can give a one sentence
response in 10 seconds. The question is what comes to
your mind when you think of adventure?
I think about a guy with a backpack going up a mountain.
Hang on. Let me we need to write down no.
(09:52):
No, no, no, Samuel, 10 seconds prep time and then 12345678910.
Okay, Michael, go first. All right, So what do you say?
Adventure? I think of the Johnny Thunder.
(10:13):
Do you know what Johnny Thunder is?
No, it was an old Lego genre. Can I dream?
I was showing you that I know. Oh, yes, yes, you're right.
Johnny Thunder is an old Lego version of like, Indiana Jones,
sort of. And they're like these Lego sets
that we grew up with so long ago.
(10:33):
And like he had a professor sidekick like they were the
coolest Lego sets. There was a hot air balloon
escape one, there was a temple one.
There was like these cool vehicles you could build.
He was even one of the Lego island video games.
You like met him and had to likefind a a mummy in this like
tomb. You had to play this matching
game with sarcophaguses. That was with giant Thunder,
(10:55):
wasn't it? And I, I guess the, I, I don't
know why that's such an integralmemory because I don't really
think of it that often. But the image that came to my
mind when you said adventure wasthe face of Johnny Thunder.
Nice. I like that that brought up a
deep like memory from a long time ago.
(11:16):
OK, Samuel. Or building block.
What did Samuel? What did you think?
I thought about a guy going up amountain singing.
I just want to climb to the top of a mountain and he's got a
backpack on that has a hang glider inside of it.
And he's gonna jump and there's gonna be like purple clouds and
a lot of clear air around him. And he's just gonna go.
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And it's just gonna be so amazing because that is how it
feels. Nice, not a real.
Song. Or did it just come to your
head? Yeah, it's, it's it's, it's one
of my anthems. It doesn't matter, Michael.
Sorry you. Think it doesn't matter, Samuel?
Did you hear that? He thinks that your song does
not matter. All of my anthems matter to me,
(12:00):
but my soundtrack is my soundtrack.
I'm going to tell you what's wrong about your definition.
No, I'm. I'm just going to respond with
you. When I think of adventure, I
think of something new that gives life its flavor and that
that that can be like, you know,small things, big things.
Crap, I wasn't listening. What do you say?
(12:21):
Adventure is a small thing that gives life its flavor, OK.
An experience. An experience that gives life
its flavor. The thing that you would write
about in a storybook or something.
So in story, but adventure is like the turning point where you
go out of what is comfortable and familiar.
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Basically. So, and many times it's a result
of a tragedy, many times the result of an unexpected change.
You know, I, I changed the difficult part for me.
But adventure is what comes after.
That's why we're all scared of death.
It's because we've not been there yet.
So today we're going to gamify adventure.
(13:07):
To give you a little personal background, I've been going
through a phase recently where Ineed more adventure because my
life has been kind of mundane and I've been kind of not really
doing stuff I enjoy. I just told Michael tonight,
hey, if you want to go to skydiving, I'll go with you.
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And, and it means going out, finding new places, new
community, new stuff like that. He invited me to go skydiving
with him and I said no. No puzzle will go.
But Puzzle will go with you. And I told Puzzle, by the way, I
told Samir you're going skydiving with him.
For the first round, I'm going to give you guys 5 minutes to
come up with a a basic system for how to gamify adventure.
(13:55):
So do you mean like how to incorporate adventure into your
life or how to gamify an adventure?
Well, he was. Talking from the perspective of
he wants more adventure, so I think.
This is what I mean. This is Gamify Life improvement
Part 2. No, this is.
(14:22):
You are so messed up. This is create a game that
incentivizes new experiences, OK?
I got it. I got it now.
Puzzle you need to be quiet. Yeah, so the things I'm looking
for are clear goals, a way to combat common obstacles,
(14:45):
achievements, use of story. One way I like to do this is add
personal examples, like put you put an example from your life
into your game and the system needs to be practical.
I'm going to, I'm going to totally mess you guys up here in
(15:06):
a few minutes, OK? Let's present each other's game.
I'm going to give you guys 4 minutes to prepare this.
Or is that too much? Would three minutes be better?
It's hard to do anything becausey'all keep talking.
That's rich coming from you, Samuel.
OK, I'm going to do 3 minutes starting now.
(15:30):
OK, time is up. Who is ready?
I'm. Ready.
I'm ready. I'm going to give both of you
guys a point for that because you're both ready.
So we're at ground 0 still. Michael, how about you go first?
According to Can you hear that background noise?
Yeah, it is so bad. Hang on, I'll be right back.
You just need to tell her that we're recording in here.
(15:52):
Is that better? Does she have dental tools in
there or is she sucking air? No, it's a.
Steamer. It's a pressure steamer that
cleans like stains and stuff andwe have like paint in the sink
from when we dumped out like paint.
And you have 3 minutes to present.
OK, I'm probably not going to use up all that time.
So the main reason people aren'tadventurous is because of fear.
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And this fear can manifest itself in different ways.
It can be the fear of the adventure.
It could also be the fear that you aren't worthy of those
adventures. And the way to go about that is
to not think of these adventuresas adventures.
Think of them in different ways.So step one is setting quests
that earn exact points. There are daily quests that are
(16:37):
5 to 10 points and you can complete these in under 30
minutes. For example, trying a new cup of
coffee in the morning, walking adifferent route to work or
school, starting a conversation with someone you don't normally
talk to. Just little things that push you
out of your comfort zone. And these only earn you 5 to 10
points. But these are adventures.
These are not normal for you. They're adventures.
(17:00):
And then there are weekly questswhich earn you 20 to 50 points.
These are mid tier challenges that do require some planning
and a little bit of effort. A little bit of effort.
Examples of these are planning asolo outing like a museum trip
or going to a new club, going toa new bar by yourself and not
with any friends that you have in the hopes of meeting someone
(17:21):
new or having a new experience with yourself.
Also create completing a creative project like doing a
painting or finishing a short story or editing a video unless
that's something that you normally do but doing a creative
project you would not normally do and also organizing a little
get together with friends or family.
Not a huge party with a lot of planned activities but a little
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get together. I forgot to mention the solo
outing like a museum trip is 20 points.
The creative project is 30 points and a small low pressure
get together is 50 points. And then we have epic quests.
These range between 100 and 200 points.
These are big bold adventures that push you out of your
comfort zone. Some examples of these are
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planning a weekend trip to a place you've never visited or
doing something you've never done like skydiving, jet skiing,
ziplining, bungee jumping, dying.
Those are 100 points. OK, there's also committing to
learning a new school like cooking or dancing over the
course of a month, doing a solidmonth streak of learning a new
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skill. And this is 150 points.
I did this for drumming for, for, for three weeks.
Next, volunteer for a 'cause youcare about or join a community
event. And this is worth 200 points
because not only is this enriching to you, but this is
enriching to other people. And that's where adventures what
really matter is when you're notonly being adventurous for
(18:51):
yourself, but you're also bringing some positive into the
world. Nice.
You ended right on the on the onthe second mark.
Sweet. All of that was .1 out of four,
so. Oh, wow.
OK, Samuel, how about you? Neil Donald Walsh was attributed
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to have said life begins at the end of your comfort zone.
You hatch from your womb, which is the most comfortable place.
You've been the beginning of allcomfort.
Well, hopefully not my womb. Into a world of mystery,
challenges and difficulties. And so you knowing that
adventure is getting out of yourcomfort zone by nature, you need
(19:37):
to have a journal called the Tactical Practical Gabification
of Adventure. Tactical Practical Gamer.
Gamer's Guide. It was just falling apart.
It's OK. It's OK, Samuel.
Tactical the fact that you are putting actions carefully
(19:58):
planned into a gain of specific end, and practical that you're
concerned with the actual doing of the thing.
Sean, can you pause the timer? This is actually important.
OK, Pause. Samuel, I just had a
breakthrough for how to format your book.
Why aren't you? Why aren't?
Why don't you look excited? Because you interrupted my game.
(20:20):
What it is, it's just a journal that you're going to keep with
you. First thing you got to do is set
goals. What needs to change.
That's the part of your game is when you notice the things in
your life that need to change. You get up in the morning as
soon as you start to complain about something like I wish my
room were cleaner. I wish that I didn't always
order food out, or I just got inthe habit of saying I never cook
(20:41):
my own food. I haven't cooked my own food in
a year. There's a new challenge in front
of you. Are you still capable of cooking
and what would it take to be someone who does that?
I have just started putting to practice the ability to cook by
getting out ChatGPT, getting outingredients I have and just
saying can I do this? And forcing myself to make one
meal at least a week and see howhappy it makes me say yes when
(21:06):
it's difficult. This is the combat part of the
game today. I know there's something that
makes me uncomfortable at work is that I've never disassembled
a hot tub and I have never worked on the electrical side of
it. I have never worked with
anything electrical in that sense, especially around water.
And one of the one of the lead salespeople there asked if he
(21:31):
should do it. He won't have time to Does one
of us want to? I said yes, and it has to be me.
I need to learn. And so that was me uncomfortable
going into the situation and saying, yes, I'm going to do
this thing. I didn't do it because my other
Co worker steps in front of me and says I'll do it.
(21:53):
It'll be faster. So I'm never going to learn how
to do that. But I did learn how to drain the
hot tub, which I'm always telling the customers do.
And having the having the hands on experience helps me feel more
confident telling the customers what to do and a little bit more
confidence that I can one day sell a hot tub that I have seen
the inner workings a little bit more. 20 seconds important
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achievement. Have you have bad habits?
You recognize those bad habits. You go up to those bad habits by
replacing them with new habits. It's not enough to say I get on
my phone too much. I need to pull out a book and
read it instead. It is.
Oh, I noticed that instead of picking up my phone, I picked up
a book. I'm putting that in the tactical
practical guide. Use concrete.
I don't remember what you were saying about concrete.
(22:35):
So you have to collect cinder blocks and you stack those
cinder blocks up every time you you do one of these things and
you are building something out of them.
Practical. You take this journal at the end
of the day and you convert all these notes into a guy.
Don't worry, I I have. Puzzle just keeps interrupting
me. I have a system for a way for
(23:00):
you guys to get the rest of yourgame like.
This is the very last. Point.
OK, go ahead. Practical You take all those
notes from the journal and this is not even my learning style.
This is a very difficult environment for me and you turn
it into a guide, gamer's guide, that you can read back to your
(23:20):
roommate puzzle and challenge him to play the game.
OK did did I set this up? For family.
For you, Samuel, did I make you make a game that doesn't work
for you? I thought this was a great game
idea. I was really happy about it,
yeah. Tim was literally doing this.
He's making the Practical Tactical Game Game Guide
(23:42):
Journal. At the end of each day, you
convert your journal entries into a page in the Gaming Guide
for Practical Tactical Adventures Guide.
I'm trying to figure out what upset you.
Puzzle did. I was getting into a thought and
he needed to turn our attention to the thing on his thumb.
(24:03):
And then I was on point #2 and Ihad three left.
And you said I had 20 seconds. And Puzzle decided to be even
more distracting at that point. I did nothing at that point.
I'm challenged right now. I think we all have trouble
staying like on topic and and it's really hard to not be
(24:27):
distracting for one another because you guys have like
diagnosed ADHDI might have it and so like we were naturally
distracted. Diagnosed learning disabilities
like dyslexia. I think we have quite enough
blame to go around all three directions.
I am going to switcheroo this game and you guys now have each
(24:51):
other's games. I knew it.
I knew it I. Knew this is the importance of
you paying attention to all fiveof those points puzzle.
I need each of you to to teach the game to the other person in
one minute. All right, Puzzle, teach me your
game. Teach me the number of my days,
right, that I might gain a heartof wisdom.
(25:14):
So here here, let me just give you a quick brief overview of
the whole game. You do you do little quests to
push yourself out of your comfort zone to give you a tiny
bit of points. You put do medium quest, medium
points, big quest, big points, pretty simple.
Those points affect your life because they give you
confidence, they build resilience, they strengthen your
(25:35):
friendship for your relationships.
They improve your mental health.You know, like just that is real
world benefits of stepping out of your comfort zone.
You just become more person. You become more yourself, you,
you or you find out who you are not like that's the whole point
of adventuring and stepping out is you figure out who you are.
(25:57):
But those points can go toward milestones.
For example, at 100 points you hire Yeah boys.
Hire hire guard are you are a beginner. 10 seconds to.
Treat yourself to a small reward.
At 500 points, you can celebratea bigger treat like a day trip,
and that was in point. You're a season explorer of the
Seven seas. OK, that's time.
(26:18):
That's this is the game Samuel has so.
There are little challenges and big challenges to become a
sailor of the Seven Seas, and there's milestones along the
way. Yeah, sure.
Yeah. OK, my.
Same as one minute starts now all.
Right. Your goal is to change
(26:39):
something. You have the book.
The book is the main thing. You are creating a guide, but
you are journaling all day to create that guide.
You have to say yes when it's difficult to.
That's a good sign. If it's difficult, the combat is
to stop a bad habit and in that moment to replace it.
And when you replace it, you need to write down a name for
(26:59):
that achievement. The achievements are what you
give the names to, the things that you replace the bad habits
with. So the combat is stopping the
bad habit. The achievement is what you
replace the bad habit with, and the name that you give that
achievement. Use of concrete.
You're stacking up cinder blocksin your backyard.
And the practical part, those concrete blocks represent their
(27:22):
milestones. And then the practical part is
you do this at the end of each day.
You convert your journal entriesinto a page in the Gaming Guide
for Tactical Tactile for Puzzle 3.
It's a very solid game. I will be honest with you
Samuel, I think your game is better than mine.
It's the most solid game I've ever come up.
With it's a good game. OK, now you guys get one minute
(27:47):
to add stuff to the game that you have inherited.
You can't take anything away. You have one minute to add stuff
that you want. OK, so can I go first or saying
a minute preparation A? Minute of prep.
OK. OK, time's up.
(28:07):
All right, I'm ready. All right, go ahead, Samuel.
All right, so your small quests are the things you do at home or
at work, improving your space, that or environment that you
find yourself in. So like the kitchen, the just
how things are around the house,the work environment, what
you're selling, making sure the end of the day goes as smoothly
(28:27):
as expected and just maintaininga good environment.
The big quests are stepping out,stepping out of work, stepping
out of home, going out of home with puzzle, going out of work
with Samir. But it's not just to go have
fun, it's to go have fun with purposes and tensions.
For instance, I'm trying to stepup my game and dating.
(28:49):
I'm trying to step up my game inlife and what I'm doing big
goals and we're setting those goals together.
Every time I notice one of thosethings like wow, I had my first
kiss, or Wow, I had AI went to aplace I've never been to before.
Those milestones, they get bigger and bigger and you need
to notice those milestones getting bigger and they're up to
(29:09):
a big goal. The bigger person that you want
to be, the newer person that youwant to be, that's a development
thing and it is in you're doing it with this friend because you
also want to grow that friendship.
You want to improve that friendship or brothership,
whatever it is, stepping out of work, stepping out of home.
What I heard was doing it with aperson helps a lot and makes it
(29:32):
more worthwhile. And you're not just doing it to
have fun, you're doing it to have fun with the purpose and
like, grow. Yourself and you're not just
doing to have fun, but you're doing it with the purpose of
growth, yes. Yeah, okay.
And as you do that, you get bigger and bigger possible
milestones. Yeah, the milestones, I
literally draw them getting taller.
(29:52):
Nice. OK, Michael, what what you have?
You'll never believe it. It's awful.
Multiplayer DLC for only 2599. You can invite your friends to
join in your document and share valuable insights and gamifying
their lives, adding more robust strategies to your daily
adventures. OK, nice.
(30:16):
Your solution was shorter than mine.
He looks so sad. What happened?
If only I could have gone first,it would have been novel.
Well, it will be a novel, sort of.
Oh true, now it's a game guy table.
Do you see the screenshots I'm sending?
Yes, I am. I'm I was actually looking those
instead of you. Now it's time for a pop quiz.
(30:42):
Like how Puzzle finds music thatsyncs up what the tunes we're
doing, It's always. Fun.
We're being sarcastic because. That's no, it's actually
something I really liked in the last episode.
I was like so impressed with. Dang it, I'm.
Like wow, did he really make this?
Oh, Ouch. All right, this one is kind of
related. It is how much time does the
(31:04):
average Gen. Z person spend on screens?
5.3 hours, 6.5 hours, 7.2 hours or 8.6 hours.
OK. Can you do a countdown so we
don't like? Oh yeah, 2019.
(31:24):
OK, you guys have your answers, right?
Yeah. We sent what you say 3.
Option. Three number three, yeah.
Oh, OK, You guys are both right,according according to national
Google statistics. My butt.
(31:45):
Hops. 7.2 hours is the amount ofGen.
Z time to screen spend on them. Samuel, do you know what this
means? Aside from the point allotment
for our games, we are still even.
Yeah, this happened. This is exactly what happened
last time. We both went through the same
thought process. I think it's Sean picks
something with a high number, but then he I came up with an
(32:08):
even higher number so that. It's always option three with
Sean. No, it's.
Not I really like something. It's not always option three,
sometimes it's option 2. I don't know, I was making a
generalization. All right, each of you get 100
points for that. Just give you show us a billion
points like it don't even matter.
(32:30):
We never know what system we're working with.
It could be in 10s, it could be in hundreds.
It doesn't necessarily mean. No, you guys.
Wow. This is so much.
No, no, no. You guys, you guys are working
in once. On Thursday evening, when Sean
and I were playing video games, I perfected my voice of a woman
doing a child. Like a voice acting for a child
boy. Oh yeah, I had it, like,
(32:50):
perfect. But I can't read it.
I can't recreate it. The more I see I've grown up,
the more I like being a little kid.
Actually, I don't know that I did that.
I don't remember how it was, butit was.
It was. It was disgusting.
And then and then a week ago Thursday, I perfected my anime
girl voice and he was like, oh, I hated that you could make
money off of this. Yeah, it was.
(33:12):
It was horrible. It it was amazing, but it was
horrible. It was.
I was trying to talk but. You have words, so I just
Captain. Is shaming me, Captain?
Why do you? Shame me, I was going to be
(33:34):
like, oh, you think it was horrible in in that voice, but I
just went. That was like a violent oowoo.
You see this? I do, I do.
I see your veins. Maybe it's a male anatomy thing.
(33:55):
That's what you don't have it. I do have a lot of male anatomy
in certain areas of my face. Most of us do all right, so this
round is no prep time. You have each other's games and
you get to they're. Actively being held hostage, we
(34:17):
must figure out the ransom in order to save our game from the
other opponent and figure out a way to negotiate with the
terrorists as holding our game hostage.
We must communicate with the police at the FBI and figure out
how to get our game back into our own position.
OK, no, but here's what we're doing.
(34:40):
The way I've written this down is if someone were to play in
the play this game with blank inmind, how would that work?
And basically, I want you to do a playthrough or like show how a
playthrough would work if somebody were to play it with
(35:01):
creating a community in mind, with career options in mind, and
you'll know, apply those games to that specific concept.
We're doing the other person's game right.
Yeah. OK, and we're going to pick one
adventure and apply the game to it.
One goal, not necessarily 1 adventure.
(35:23):
Well I'm trying to keep the tidethe like top.
One adventure. They are a goal, but the what
we're calling goals adventures today.
Good point. Good .0 No, I shrunk.
I accidentally lowered my chair.So I want you to run through a
(35:47):
playthrough if somebody was trying to build a community
around them. I'll go first.
Here's the thing. We're gonna we're gonna do a
story. I am you and you are Sameer.
And it's a day at work, so I'm. I'm OK.
The. Customer came in this.
Is for my game or your game? Yeah, but.
I'm presenting your game. I'm trying to represent your
(36:07):
game. So a new customer comes in.
Hey, this person we need to do something about, they're oh boy.
Oh no, I'm Samuel and I'm cowering in the corner.
But that's not who I want to be anymore.
(36:29):
You come out from the corner, you walk up Samir.
Today I am disassembling that hot tub because I'm a practical
Tactical Gamifier Journal user. And then you put this entry in.
I at least said that I'm going to do it.
I forgot that I was saying that.You're Samir now.
(36:49):
Now say something. Oh no, I think it will be faster
if I do it. It's really a lot of work and I
have. A bad kind of thing, Samir.
I'm an adventurer. You're someone who's done this
before. I, I can't do it fast because
I've never done it before. I must have this in my notch in
my belt. You know what a notch in the
(37:10):
belt is like, right? You know, like you have a lot of
notches in your belt. Know what I mean?
But I need to do this so that I know that I can do this for
other people. Yeah, but what you're saying
proves my point all the more. See, what you're saying is you
need. No, we don't get I'm taking, I'm
taking the part right now. Do you see that?
I'm literally I'm doing it rightnow as we talk like look at
(37:30):
this, you can't stopping. It wrong.
Oh, no, Oh no. I think I listened.
There was a spark. Should we run?
There's gas pouring out. Yeah, this is a chemical store,
so we better run. No.
And scene. OK.
But that was a lot more assertive than I usually am,
That version of me, the puzzles,acting.
(37:52):
All right, see I. Don't see that I am
disassembling it right now even though I don't know where the
panels are or how to take them off.
I'm just. Taking bites out of the hot.
OK, see OK Michael, I gave you 4points because that was a really
good representation of the game and it was funny and it was
presentable and you were doing improv very well.
(38:13):
The only problem is I said that you were going to do a, you were
going to do a play through wheresomebody was focused on building
like community. You said a goal, you said we
could choose a goal, and the goal was Samuel wanted to do
something new in his job. He built community.
I thought you were giving an example.
(38:34):
I thought I was saying communitywas an example of a goal.
Crap. OK, I'm going to take that -2
away because of a misunderstood.You.
I will say my example was hyperbolic and comedic and a
little less serious, but being more assertive and communicating
(38:57):
that you are trying to be someone who's stepping out of
the comfort zone may lead to more opportunities.
That's what I was trying to comeacross with my exaggerated
little story there. This isn't anything like Seek
and Destroy where it was literally just me trying to lose
the episode and you letting me win.
It was not that. No, I I trust you.
(39:17):
I know what you're doing. OK, Samuel, you are going to run
through a playthrough of Michael's game where here the
adventure you're seeking is adrenaline.
You are an adrenaline junkie or whoever is playing is an
adrenaline junkie. Chuckie junkie.
(39:40):
Adrenaline, Chuckie. Yeah.
I don't even know who Chucky is or what he says.
What the Frick? Okay, Samuel, it's your turn.
Let's play puzzles game So but but the level is going to start,
(40:00):
but you're waiting for the otherplayers to join.
And so there's a countdown. It shows the players getting
ready. And while you're waiting,
there's stuff you can do. You can do dishes, you can clean
the house. And as you do that, you get a
few more points added to your overall points.
Clean the house, taking care of stuff around the house.
But then eventually the collaborative version of the
game begins, timer ends, you're in the game, so you're going on
(40:24):
your big adventure. You are.
Well, let's say. Again, this is a lot of
different players. So you're running around and
you're helping each other collect achievements.
It's like, oh guys, quick together we can hit this place
right here. It is Impossible Pie.
It is Impossible Pie. It is our favorite restaurant
(40:44):
slash arcade place. Let's go.
So we go into Impossible Pie andplay some games and then I'm
like, man, this is going to change my life a little bit.
Guys, there is a gold mine underneath this building.
We need the gold and the gold isownership.
They need a new owner and that we could be those owners
together. And then Mel says, I think we
(41:04):
should make a video here. We could make a really good
video on the family that's just going to make it or break it.
Yo, what do you say? I say, I say I'm hungry.
Let's eat some pizza. So I have some pizza.
And as I'm eating it, I am becoming more confident because
I am full and not empty. And I say, guys, we are going to
own this place. I go over there and say I want
to apply for a job as owner. I want to buy Impossible Pie and
(41:29):
I'm going to own it and then I can own a farm as well and
invest in cattle. And together we work together
and we invest in cattle because it is like $300.00 a pound dude,
for a calf, 303 hundred a pound for to, to, to buy a calf.
(41:52):
And so invest in that business too.
So we're finding other businesses to invest.
And I'm like, wow, I have becomethe person I want to be.
But man, am I, am I attractive enough?
And so these people, we work together and we point out things
that'll make us more attractive.And as we're doing this, stones
made out of cinder blocks are piling up.
Sorry, wait, no, that was my game.
(42:12):
Stones are getting taller, OK? We're not just stepping out to
do fun, we're stepping out to become better people together,
OK? OK, that was beautiful.
My favorite part was the fact that while we're waiting in the
lobby and the game's counting down for the other player while
the other players join, that wasfor your small quests.
(42:38):
Did you get it though? Did you understand that?
I I think I understood what was happening.
I I like, I felt it because I'vegot so many games.
You scared me with the whole. Buying a a store I think that
was supposed. To be his like big adventure
like he was trying. To yeah, there's a small
adventure and there's the big adventure.
(42:58):
Yeah, the small adventures of the things you do and then the
big adventure of the things thatyou do collaboratively.
I will say one thing you misunderstood about the game is
you don't get small points for doing chores and stuff.
You do small points for like having a different kind of
coffee, talking to someone, no. No, OK, It is very different for
me to do the dishes because a week goes by, two weeks go by,
(43:19):
I'm like, why haven't anyone do the dish?
Oh, shoot. And so I took out the trash.
When I got home, like immediately, automatically, I
was like, you know what, I'm going to be a person who takes
out the trash. Did I put a new trash bag in?
I don't think I did shoot, but Iam getting better.
Are you guys ready for total chaos?
(43:39):
Wait, but you said that that wasthe last round Mr. This is the
last round, but it's getting crazier.
We're going to start out with, for example, Michael trying to
do a a run through of Samuel's game with a specific goal in
mind, and then Samuel is going to interject and try and run the
game too. Wait what?
(44:00):
Like like change? 30 seconds each and then it's
whip hops. Michael starts doing a
playthrough using Samuel's game and then Samuel gets 30 seconds
to take over Michael's run through of that play, that of of
(44:22):
your game, yeah. This will take a while.
This is going to have a 2 minutetimer.
We're going to do this twice. If we keep on task, it'll be
about like 5 minutes. OK, let's go.
Remind me to go what? What?
OK, I'm I'm getting to that. OK so I'm going to start a 30
second timer when we start this,do a playthrough with Samuel's
(44:46):
game. Looking for career options. 30
seconds. Starts now Puzzles live episode
7. He tries to find a job.
Well, today's not going to be like the other days because I
have journal and today's entry Iam going to adventure in my
(45:15):
career search. I didn't think about it before
today, but today I want to do this.
So I'm going to get on LinkedIn and I'm not just going to look
for jobs in the food industry. Samuel take over.
All right, I'm going to do something cooler like an event
industry, a place where people play games and eat pizza and eat
(45:35):
Thai and watch movies and hang out as families and friends and
play laser tag and stuff and it's got a roller coaster.
Is that. So I will make sure that I am
able to maintain this. I'm going to do research on
these event centers and figure out how to make sure I know how
this Event Center stands out. I'm going to learn about the
heart of this Event Center and present myself as someone who
(45:55):
really cares about the core values of this event, say, when
people come into. Impossible.
But really, I want to think about why people go there.
I want to think about what people want to enjoy when they
get there. But realistically, I don't have
any past experience owning any businesses.
They won't take my application seriously.
So I must start by building my own my own ventures.
(46:18):
I couldn't remember. I couldn't.
Remember that word you literallyfroze?
I must build my own ventures. I must continue creating things
of my own, doing merch, doing art, creating things of my own
and showing that I can manage finances I can manage, employees
I can manage. Samuel.
I just want to make sure that I do this in such a way that I can
maintain this because I don't want to completely throw a
(46:39):
business that I start away in order to start working on
someone else's business. I want to be able to work on
this in the background. So I need to set up management.
I need to set up marketing. I need to make sure that I have
a team backing me up and I'm going to invest this business
that I'm buying into the business that I own.
And then I'm going to become somebody who really cares about
my cartoons but cares enough about Impossible Pie.
(47:00):
I'm going to talk to the former owner and say what was the
original owner goal? What do the car about?
What do customers think about when they come into this place?
And scene. What?
It's over. Have I said Etsy?
No Etsy. No, no.
We hit the two-minute time limit.
Oh my gosh. All right.
(47:21):
What? What puzzle turn my game into
his game? Because his game is the one
where I'm by Impossible pie. I didn't you did.
You started that. I was just.
Trying to I. Was trying to, I'm not going to
own a business 'cause I never owned a business before.
But that was part of your game. Past is in the past.
(47:41):
Nobody knows what happened. That's the point.
We'll play this back when the podcast comes out.
What happened to ghost combat Achievements and use of concrete
and practical. Sean, a couple a few episodes
ago, you talked about how we in our youth 300 years ago used to
chop down trees and throw cinderblocks.
And that was. Coming back?
(48:02):
Yeah, it is. It is.
Cinder blocks. This is the last thing we're
going to do. This is simultaneously the most
and least serious thing ever. We actually have cinder blocks
in our back. Oh yeah, we do.
Oh yeah, we do. Samuel, I want you to start game
of. I want you to do a playthrough
(48:25):
of finding meaning in life with.Are we not playing puzzles game?
Puzzles game. Your 32nd starts now.
OK, so I have a philosophy mindset.
I've realized that I'm having sort of an awakening.
I am having it within myself, within my own home, within my
own environment, and I'm just trying to do some meditation and
stuff. But then I need to step out.
(48:46):
I need to step out with my friends and community and try to
get them to have these conversations and say, guys, why
are we here? What should we really care
about? What are our big goals?
What are what is it we really want in life?
Is it money? Is it fame?
Is it glory? Is it success?
Is it survival? And then I so get them thinking,
they get me thinking. We have these discussions and as
we go, we mark down. Wow, I really unlocked something
(49:08):
about life. I understand this a little
better. OK, Michael Stone, what were
those last few words you just said?
Next milestone. Next milestone?
We. Talk.
Oh no. So we are going to focus on the
little things. We're going to focus on trying
new things in our day-to-day. We're also going to build up and
(49:28):
try to. No, no, no, that's that's your
game. So we're gonna, we're gonna step
out. We're gonna next thing.
So as he said, as Samuel said next, what was it you said?
Big next milestone. Next milestone, as he said, Next
(49:50):
milestone. So what we're gonna do next?
The next. Time.
Samuel. His whole time repeating me my
last two words. What do you?
Say, Samuel, 20 seconds. All right.
Next milestone, it's got to be bigger than the other one.
So it's like, do we have religions?
(50:13):
Are we seeking our religions? Do we have purpose?
Are we seeking our purpose? Do we care?
What do we care about? Are we, are we helping each
other pursue those things that they care about?
I might have a friend who's agnostic.
I might have a friend who doesn't believe that love is
important. But I do want to help them
reiterate those things that theyhave told me are important.
And I want to celebrate the moment that they unlock
(50:34):
something about that and become more of that person that they're
hoping to be in their heart. OK, Michael.
And so in doing that, when I do that when?
So here's the thing, the reason that this game is important is
it levels up your confidence, ability, resilience.
(50:55):
It strengthens your friend shops, friend shop.
It strengthens your relationships and improves your
mental health. And it unlocks opportunities for
bigger adventures like travelling, volunteering,
introducing yourself to new cultures, ideas and networks.
That's why this game is. Samuel.
And as important as this game is, it's important to be
(51:17):
tactical as well, relating to the constituting actions
carefully planned to gain a specific military end.
Also, if it's practical of or concealed with the actual doing
of or the something, rather thanwith the theory and ideas.
So we have theories, we have ideas, we need to implement
them. We need to make sure we see each
other using those theories and ideas.
It has to be practical. We have to have methods an idea,
(51:40):
plan or method likely to succeedor be effective in real
circumstances and says feasible.Neither does this.
So the thing about this game, you need to take life by the
reins. You need to uproot yourself.
And this is a this is an angle the podcast has never seen of
(52:02):
me. I'm looking down on you because
I know more about life than you.You are inferior to me.
I am superior. The thing about this is, it's my
time because I didn't have anything.
I didn't. I didn't.
Have anything? I had nothing.
Time, Samuel. And so you are stepping out.
(52:24):
You are what? What was it trying to do?
Purpose meaning value. Finding meaning in life.
Finding meaning in life, it's like don't just go about your
life doing it. You want to have deep
conversations with your friends and the more deep conversations
with your friends, check it off.Be like, wow, I did journal
about it. Be like, wow, I had a deep
conversation. I'm going to refer to this next
(52:45):
time I talk with my friend, they'll say, hey, we had this
conversation this one time, we're going to turn back to
these people and say, hey, we had this specific conversation.
Let's talk more about that. Let's explore that.
Let's explore at least that thought, that feeling where we
were when that happened. Talk refer to the environment we
were in and then say like. Michael, the last 30 seconds of
(53:09):
the thing those. Conversations will bring to
light the adventure in the meaning of life and at a greater
cosmic scale and at a personal scale, and it'll all intertwine
and become this beautiful thing that we call life.
(53:30):
And that's time. A cosmic related to the universe
or cosmos, especially as distinct from the Earth.
Samuel, the game is over. COSMIC is an online database of
something acquired mutations. Found in human.
Cancer Cymatic mutations are those that occur in non germile
germline cells that are not inherited by children.
(53:53):
First of all, I didn't understand the prompt.
I didn't understand what we wereeven going for.
Second of all, I do not have thesame train of thought as Samuel
do and he always ended every single segment with and then or
leading up to and I'm like that just threw me off every single
time. I don't know how this.
(54:15):
Game can do what you were wanting.
This game is more about experiences and less about like
deeper meaning whatever blah blah blah blah.
So I'm just having a complete mental disconnect.
In your experiences, you can't be passive about them.
You can't climb that mountain and be thinking about stuff back
at home. Samuel, you can't get any more
(54:35):
points. I'm sorry, I'm just OK.
Do you guys hit the threshold? He's done in activity maximum
too many you can't get you anymore.
You cannot get in this kind of system.
There are no more points to get.So the conversation I'm having
(54:56):
right now is look, puzzle, it isimportant that we do that.
It's important that we don't just passively go into our
adventures, but we let those adventures help us become more
of who we need to be. We need to let those adventures
speak to us, teach us what they need to teach us.
We need to let those adventures help us so that we don't just go
on adventure, come home and be the same person.
(55:18):
That adventure needs to change us so that our life is more of
that. You come home with the
souvenirs. You come back from the adventure
with an adventure in your heart.And that adventure is wow.
I do have a deeper sense of whatlife is and of who I am, and I
wish I had thought about this before, but I'm glad that I'm
(55:40):
thinking about it now. Did he get more points for that?
He can't get more points. But it's life points, right?
It's if this experience, this gamification is helping us,
whether we win this round or not, is this putting more points
into what the way we think aboutour life?
Are you guys ready for me to just dump the?
(56:04):
Yeah, vomit them points. Vomit them points.
That is what I was doing. Oh, OK, Yeah, that makes sense.
It doesn't make sense. Do you need help counting them?
I already counted you. Oh, OK.
Can you count Samuel? Round two to no, round three to
four and I'll do 1:00 to 2:00. Puzzle got 133 and Samuel got
(56:28):
137. Same old one by four points.
Is that correct? I know that you got 133, I did
calculate that. All right, so same.
We got 11 in the first round, 105 in the second round, six in
the third round of 15 in the fourth round.
I think despite and for the record, Michael, I had no idea
(56:49):
what was going to happen with that meaning of life thing at
the end. Yeah, what the heck, dude?
Why drop that bomb? I just wanted to see what would
happen. Yeah, well, you saw what
happened. And you got you guys both got
equal points. Round 4 we did both get exactly
15 points. I'm proud of you guys.
I think we have had insights. I don't remember exactly what
(57:11):
they were because good, but. You're looking forward to
listening to this episode. I'm looking forward to listening
to this episode. And I think you guys, you know,
did OK with the curveballs I threw at you, like take each
other's games and then, you know, do a run through.
And it was like that. That doesn't exactly make sense.
But you guys did a good job anyway.
(57:32):
I think we actually did have good ideas.
I like the system of small adventures, daily adventures
with specific points, weeklies and then epic adventures like
skydiving or owning a business or whatever, or going on a
wilderness trip. And I love the idea of having a
book to keep track of that and, you know, identifying the
problem, identifying where you need to improve and go get out
(57:55):
and do stuff and then go do it. I'm really proud of you guys.
I'm going to be trying to use this, you know, this, the
synthesis of your games because I think you both had good ideas.
But thank you guys for watching.We will see you later.
Samuel has one today's episode and he will be hosting the next
(58:17):
one on a topic of his choice with methods of his choice.
He will be the Lord of all for acouple hours and we were are
going to die. Come back for next episode of
Gamify. This makes.
Make sure you follow 10 Tiny Potatoes on 10 tinypotatoes.com
(58:40):
Follow Puzzle on. Puzzle and.
Poop. You follow time Tiny Potatoes
and 10 Tiny Potatoes on YouTube.You can follow Sean on 10 Tiny
Potatoes on YouTube and Twitch streaming.
You can follow Puzzle at Puzzle MTM everywhere that Puzzle MTM
has found. I'm following me on Moser
Meadows Records. I'm Samuel and on YouTube and on
TikTok and Samuel Claus Tuner onInstagram.
(59:04):
And and as we always look at theend of these episodes, game.
Over.