Episode Transcript
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(00:00):
Welcome back to Gamify This, thepodcast game show featuring the
artist, Samuel the Gamer, Sean the Nerd Puzzle.
Join us as we compete to come upwith the best gamified solutions
(00:20):
to our daily experiences in Gamify This.
Hello there. Welcome back to Gamify this.
You've already been greeted I amPuzzle.
This is Samuel and Sean. I am the host because I won the
last one. The other two are competing to
win and host the next episode. I am trying to get them to
(00:41):
gamify a certain topic. We like to do a little talking
beforehand and make sure that wegot everything off of our chest.
It's called the chest unloading phase.
I don't have a chest. So Sean, you've had a lot of
updates the last few weeks. You started school, you lost
your job, you got your driver's.Permit and you killed a man.
He got fired. So tell us about all that.
(01:03):
So I gave. But I gave him.
He didn't show me his mug. That's his name, Dang it.
I gave my boss his best boss mugand he was real happy, like
talked with him a little bit andthen he went and showed
everybody his mug and he was really happy to give.
I haven't thought about telling him.
Hey, look, you see how I'm wearing a water shirt?
(01:25):
What? Then I got my permit at the DMV
today, actually, and Dad and I drove around the TCC parking lot
a little bit. I'm not ready for you to be wild
on the roads yet. He's like, I'm not ready for
this to maybe. Oh, yeah.
I'm not ready for Michael to be ready for me on the.
Ready for Michael. On the ready for me.
Ready for me. Ready for Michael?
Yeah, cuz that sounds really complicated.
(01:46):
Samuel, how's your art been going the last couple weeks?
It's been going good. Shut up.
Yes, I would love to hear from somebody else how my art has
been going lately, cuz that would tell me that I've actually
been doing something. You've started working on
comics, which is really cool, and we're gonna start working
more on the show pretty soon once I get the podcast thing
settled down and I can have freetime.
(02:08):
That isn't just podcast. It would really help if you
could teach me how to edit. You could teach yourself.
So cartooning lately for me has been.
Depressing because hitting roadblocks.
What I'm doing right now in my life is not cartoon centric and
(02:31):
most of my time and energy is going to completely non cartoon
related stuff. So by the time I get back to
cartoon I'm like wow, here's a bunch of stuff that I'm really
good at that I'd love to do. I have no muscles and no brain
and nothing and then I just sit and look at it and leave it.
It's like I have to do my art ona timer.
And I'm waiting for it to be done.
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Like, I want to look back on my life and be like, well, here's
somebody who thought about cartooning a lot and thought
about making and producing and putting out stuff to change the
world. But what he actually did was sit
around at home and wish he was doing that again.
There's so many roadblocks. I would think a lot more clearly
if my room was more organized and clean.
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But every time I think, even think about cleaning or
organizing, I realize the first thing I pick up is gonna bring a
whole trail of thought, a whole train of thought that's gonna
take me 1000 miles and 1000 years in a different direction.
Do you know what good thing thatmeans, though?
I haven't heard the whole story,so I don't know if you're like,
if you feel like you're not enjoying cartooning anymore, or
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if you just think you don't haveenough energy if you're just
hitting obstacles. What that means is you're sad
that you can't do cartooning, which means your passion is
still alive for it. I feel like I want to eat food,
but I have to buy all the ingredients, figure out how to
make it, get all the electrics working to heat it up, buy all
the dishes and stuff so that by the time I'm ready to eat, it'll
(03:59):
be time for something else. That's what it feels like.
I have an idea. What if I came over to your
house and helped you clean your room is extenuating
circumstances. Yeah.
Like there are things inhibitingyou right now, but I think that
if you can like get one of thosesmall inhibitors or inhibitors
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out of the way, you can like take that energy and invest it
into helping the next one. So like doing something like
cleaning your room a little bit.I mean that's where you sleep
and think and and live for a lotof your time.
Little changes do make a big difference, like there's 1000
things I'm upset about. But if I change one of them with
those thousands, be 1000 times smaller, you know?
(04:43):
Yeah, exactly. I was talking to a customer
about that the other day. I also just worry that my music
that my songs aren't good enough.
That's dumb. I know.
And you're an idiot. That's stupid.
You're very dumb and stupid. Thanks guys.
So welcome back. We are now realizing that we are
(05:04):
still speaking to you, the audience.
We have gotten lost in our conversation with each other.
I just want to remind you beforethis episode starts, that here
on Spotify where you're probablywatching us.
The special Spotify crew can do votes and polls and Q&A's down
in the episode description. You can swipe down here.
I'll show you when you're listening to the beautiful
episodes. If you swipe down, you can see
(05:26):
our polls and our Q&A's and you can send in your opinions.
Wow, look at that. You're a part of the show now.
Sean's doing the demon singing Spotify.
We are 32 minutes into the recording.
Are you guys ready to hear the topic?
This is going to be a pretty easy one, but I will be keeping
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track of points. OK, it isn't like school or
running or anything like that that is hard to become creative.
Gamify this a weekend getaway. This is going to be comprised in
three rounds. The first round is preparing for
that getaway and this is going to be traditional gamify this
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format. You guys are going to take 3
minutes to prepare your game andthen you're going to present to
me the titles and I'll choose depending on the title.
All right, your time is up. Whoever's got a title first ring
the bell. Ring, I got it.
Oh, wait, I don't have a title. OK.
(06:30):
OK, Shawn gets the title point. Shawn, let's hear it.
Assemble OK Starting to get a little less inspired?
Samuel, you'll get to go. First weekend trips.
Think about the people that you go with.
Think about the activities you do.
Think about what a break it is from the monotony of work, the
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challenges, all those sorts of things.
I give you trip with three P's. This consists of planning,
packing, permission to be happy,planning.
So leading up to the trip. This could be the week leading
up to the trip. Talk to your two buddies who are
going on the trip with you, puzzle and Shawn, and don't just
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wait till a certain point in theday to okay, brainstorm.
Let's talk about the trip and try to pull all the pieces
together, but throughout the dayat work, while you're eating,
While you're hanging out with other friends that exist.
Pull out your phone and say, hey, I just thought of
something. Wouldn't it be cool if we hit
this place on the way There Wouldn't be cool if all were
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there. We had cards just in case it
rains. So we can play card game.
You know, planning. Have the planning being an
ongoing thing and packing that part can be a bit stressful.
That could be integrated into the planning.
Relevant items are the key ingredient, so if we're going to
a lake, we would probably want to make sure that we had late
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gear. If we want to go fishing and
they didn't have fishing utensils there, we would
probably want to get a fishing license.
Pack a budget. Don't let money be a problem.
Don't bring any money with you except for the money that you're
going to bring on the trip and have that money set aside and
know what that budget is and sayokay cool guys, This is the
infinite amount of money that we're allowed to spend and that
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bleeds into the next element. Permission.
Permission to be happy. We are all consumed with
overwhelming aspects of dread inour daily life.
We worry a lot just all the time, about the future.
And that many times falls into the the Sunday Scary's which we
all have some experience with. It falls into the, you know,
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it's movie night, you're hangingout with your girlfriend, or
you're hanging out with your parents or whoever you're
watching a movie with. And you just have something
hanging over your heads. Like I need to make sure I get
home by such and such a time, sobe in the moment.
That's where you need to give yourself permission to be happy
in each level. It's what's most emphasized.
(09:02):
But you always need to be packing.
You always need to be planning, but you also always need to be
giving yourself permission. Because the packing, the
planning are to help you have permission not to be stressed,
not to be anxious, not to be worried about the future, but
enjoying the actual. Outing itself.
The vacation. Let it be what it's intended to
be. I'm not going to tell you your
(09:24):
point summary. All right, Sean, crack it.
All right, this. Is Assemble.
This phase of the game, called Assemble, is a multiplayer level
of the game where you plan activities, snacks, places, and
work around the dynamics of eachplayer.
This is going to be an MMO. When you get to your location,
(09:47):
you get to interact with whoeveryou want it it it.
Hang on, this always happens. It's maximized for replayability
and content. With each investment phase
granting you unique buffs and dynamics giving you varying
(10:07):
percent gains, You know what I mean, right?
Where you have, all right. So basically if you plan to go
fishing. Really well.
And you do go fishing. You get 15% more XP from going
fishing because you prepared forit and you're enjoying it and
stuff like that. So apply that concept to
(10:28):
whatever activity you want. You get to choose a base of
operations for your planning. And it's awesome because it's
like a puzzle game, fitting dynamics together, combining
experimenting with different stuff, activities, time frames,
locations. Climates.
Anything you want. You can put it in this mixer of
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the planning process and then itcomes out with a different
starting condition for each MMO round.
Cool. You want to stop it?
There, while you're ahead right now.
I was like, you're writing rightnow.
Why? Just present what you have,
dude. Actually, I wasn't writing.
(11:11):
I was just looking at what I wrote.
Are you guys ready for round two?
Oh, on the 12th I have to at least Don't bring a goat's heart
on vinyl record. How many days do I have till the
12th? Today.
That's the day. Happy vinyl record day.
He didn't even tell me about this.
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Is there betrayal? We don't have a record player.
We don't have a way to make records.
You're just gonna suddenly do it?
I just looked up at the calendarand saw a vinyl record.
Dan. Like, yeah.
Well, you guys don't know what the rest of that conversation
was. It sure was weird.
(11:55):
Are you guys ready for round two?
Yes, I am. Do you guys even remember what
the topic is? We are 58 minutes into the
recording. Round 2 The Getaway.
Going to gamify how you're goingto enjoy your time on your
getaway. It's definitely going to take
stuff from round one, so depending on how good a
foundation you set in, round onewill go into round two.
(12:16):
Any obstacles or challenges thathappen during your getaway, like
messages from your boss or someone gets sick, Someone goes
to prison for killing a child? You know the normal stuff that
might happen on a vacation? Give you guys a few minutes and
go. Hello, this is your evening ASMR
(12:38):
meditation moment. Today we are going to talk about
whales. The Great Blue Whale is the
largest creature on this planet.Just so you know, I have you on
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mute. OK, Samuel, let's hear your
title. Title.
The Getaway. The Getaway.
Hey, it's a title. No, no, no, no.
The Great Getaway. Sean, can I hear your title?
Nope. OK, Samuel, here's five points.
Having No title is actually negative points.
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Can I change my mind then tell it to me right now?
Awesome. Yeah, I'm just not.
I'm not gonna count that. I'm sorry.
You can at least give me no negative points since I had a
title. If you can prove to me during
your round that awesome has to do specifically with your
specific game, then I will take away than -2.
(13:44):
All right, Samuel, we've. Talked about how these trips are
not bound by the money outside of the trip.
You're not bound mentally to thetime of when you have to get
home, what you have to do when you get home.
You exist in a different space. There's a whole aspect to this
getaway. You are getting away.
(14:06):
What you're going to worry aboutisn't what you're going to worry
about is what you're going to do.
You are going to do being an aspect of this place.
So it's not level by level in the same way that a lot of these
games have been. It's aspect to aspect.
(14:27):
And there's three aspects. There's do every planned
activity, don't think about the time and delete your phone.
So you've been those games whereit's like you're in a room and
there's different booths and youcan go from booth to booth
however you like. It's not really time to
experience or like you're, you know, free world exploration and
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you go from place to place and play gamut.
So it's like that, these different aspects of what you're
doing the whole time. So, game one.
Do every planned activity. This level consists of unpacking
your planning. List all the stuff that you said
you were going to do, the stuff you packed, the places that are
at this place. Whether it's like fishing or an
(15:09):
amusement park, there's certain rides you all determined.
Whether you felt like it or not you were going to do these
things, the shows you were goingto watch or whatever.
You'll know you're doing it right if you do all those
planned activities. Level 2 Don't think about the
time. This game is a challenge.
And it's like the opposite of one of those timed games where
you're on a real time crunch. What you got to do is not think
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about the time every time. You think, oh boy, we're
constrained to this. We need to be here by this time.
We got to do this or that. You actually lose points for
that. Game wise.
This would be really interestingto try to figure out how to make
it work. And so that that that kind of
feeds into the whole being present thing.
You know, maybe other distractions will pop into this
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game. We're inside this ride.
Had this carnival. It's an alien themed ride and
then suddenly a cowboy comes by and he has two bilateral eyes,
normal face and all that stuff. Like whoops almost shot him, but
he wasn't an alien. He had nothing to do with this
game. And now a cowboy comes by with
two eyes, consecutive nose, regular mouth, all that stuff.
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But he's green. Shoot him, He's an alien.
And you do that on purpose, but there will be things that you
might accidentally shoot becausethey they seem like they have to
do with that. So that is.
Don't think about the times outside of the time you're in
right now. Level 3, Delete your phone.
Do as much as you can without using 2.
Others as you would have. Now, if you're to be thinking in
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a negative space, you're thinking about one specific
thing that you're not doing. Am I seen that way?
But in reality, that one specific thing.
Has in your life outside of thistrip, consumed so much of your
life that so much of what you are is that.
And so you're detached and you're noticing these different
things that have made you a partof your phone that your your
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goals in this level are taking those things off.
It's like, oh, that was another phone related thing, wasn't it?
I didn't realize that I was thinking about this thing that
I've been doing every day. It's but the moment I feel
myself reaching for my pocket, I'm like, oh shoot.
I didn't know that that was sucha thing.
And every time that you recognize those moments, you
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have a little celebration. You start to win when you start
to notice a lot more relief and a lot less stress, and it's
like, wow, all of this only camefrom this thing I didn't even
have to be using. And that's deleting your phone
Level 3. That seems to be a pretty
important one. Yeah, the great getaway.
Do every planned activity. Don't think about the time and
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delete your phone, OK? I'm not gonna reveal my points
system yet, but you got a lot ofpoints in one category and you
didn't get many points in another category.
Sean, Are you ready? I am ready.
He is SpongeBob. This part of the game is called
awesome. You have built a foundation with
your friends, your parties load out the dynamics and your plans
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and your places you're going andthe things you're using.
Travel is important. Missions are another thing, but
those aren't really the important things.
The important foundation of thispart of the game is you are in
the moment. And give your moment as your
vehicle and you're driving by these activities.
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What you are trying to do is look in some awe at the things
that you're passing by your activities.
It's like, Oh my goodness, this is actually fun.
And just as driving is an activeactivity, if you're not a
passive observer either, now your main focus is going to be
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enjoyment points. And those come.
From being in the moment and having fun.
Being awesome. Being awesome.
Every obstacle you overcome makes you awesome.
As you overcome obstacles, you gain strength points that there
are multiple strength categorieslike resilience, Agility,
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charisma, intelligence with power and physical strength and
these things. Make it easier for you to
overcome bigger and obstacles inthe future, or more obstacles at
a time. Ignoring obstacles on a trip is
not good. It decreases your enjoyment of
everything because it takes up real estate in your mind and you
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can't be in the moment because you're thinking everywhere else.
It's a brain fog that is puttinga damper dampener.
Putting a dampener damper on your experience overcoming
obstacles on the other hand increases your enjoyment points
because you feel accomplished inyourself and also gives you
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strength points. So it's like you're you feel
accomplished and you can focus on the things you're enjoying
more. Now strength points carry.
You have an enjoyment point, high score for your trip round.
And the strength points on your character carry over to the next
run of your game no matter what people you have.
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So you guys, if we all went on atrip together and we all
overcame a certain amount of obstacles and then came back and
wanted to do another trip again,we would all have those
resilience points. And that would help us plan and
it would help us be more prepared for obstacles that are
going to come in the trip. There are different areas of the
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game like missions like going tothe fair, exploring something,
going to the museum, or depending on the dynamics you
set up relaxing and playing video games.
Whatever the dynamics and plans you set up, those are your
missions and your travel is the journey to those missions.
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In each of these areas are different obstacles, but also
areas where you can find enjoyment.
When you're traveling, you're going to get a certain kind of
enjoyment from sitting around and reading or talking with
people or listening to music. Again, depending on the dynamic
you chose for missions, you're it's going to be active or
(21:23):
relaxed, but whatever the activity, there is going to be
different ways you can enjoy it.And on your lobby or your
inhabitants, the place you are at when you're in between tasks
of travel or missions, there areareas of enjoyment you can find
in there, kind of like if you'rewaiting in a lobby.
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Oh my gosh. That's probably why it's called
the lobby. You can find areas of enjoyment
even in your lobby, going from task to to hobby and overcome
different obstacles there. And that's a good place to rest
and do nothing. Is this like a hotel or
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something? It's a hotel, an RV, a resort.
Under a bridge or under a bridge?
Either one. You set up a base of operations
there, and that is awesome because everything is awesome
and your job is to find awesome in everything.
(22:26):
And that is awesome, because everything is awesome.
And this is not excluded from everything.
What was that one about, like buffing up, becoming a stronger
something, something like in fewer words?
Could you describe that to me? Because I'm not entirely sure I
understood it. So as obstacles come at you from
your trip. Oh yeah, and you're working on
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not be not letting the brain fogset in.
Yeah, and you're like getting itout and addressing it.
Uh huh. So if you can solve a problem,
you gain strength points in the area that the problem showed up
in, so. Obviously come back from the
trip a lot stronger, yeah, and the just regular enjoyment and
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fun of the trip is increased as well because you don't have that
obstacle there. And I think that's the best kind
of reward, too, because better in the moment and better in the
future, like rewarded in the moment and rewarding the future
at the same time I find more rewarding in the moment.
If the prize was chocolate, I either wouldn't eat the
chocolate and I'll let it go stale, or I would eat it right
away. I'd be like well.
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I feel good about that. And later I'm gonna forget and
I'm not gonna improve because ofthis.
The greatest rewards are the ones that give and give again.
Yeah, they. Give and keep giving.
I miss being younger and I guessenjoying gaming to a different
degree. Yeah, because.
I'd invest all my time into a singular game because.
(23:52):
I didn't have so many games to choose from.
I would pick a game and then like for the next few months,
you really invested in it and know everything about it and try
to get all the achievements but now being able to buy
practically whatever game I want.
It's harder to even find time togame because now I have too many
options. One nice thing though, Michael,
is that we did find a good game that we're playing together.
(24:14):
That's true. The summer themed party that I
threw. You got a sprinkler system and
targets and water balloons. Remind me what you're talking
about? Oh, the party you didn't have
time to come to? Oh, the Phineas.
And for her dumb stuff. Oh, I can't believe I have a
girlfriend. I can't believe I do either.
(24:37):
It's sort of like how I can't believe tomorrow's Monday
already. Oh no, no.
Exactly because it's not. True.
Wait, is she your girlfriend? No, you're just dating.
I don't have a girlfriend. OK.
That was like. That was the point I was making
is like, I can't believe I have a girlfriend.
Oh, like you can't Because it isn't.
I just. Yes, that was the just.
(24:59):
Not true. Everything, I believe, is
verifiable and true beyond the limit of a doubt.
I'm sorry Samuel, but pink elephants are not real.
How do we even have a concept ofpink elephants if they're not
real? Why do we have a concept of
anything if it isn't reality? The thing we can't have the
(25:20):
concept if it doesn't exist somewhere.
A lot of reality is shaped by our imaginations.
Like people thought of a jet andthen they made a jet.
That's not how simple, but sure,yes.
It is. Archipelago's Flying Machine
from Michelangelo's Flying Machine from the Ancient Days
Archipelago. I'm going to bring things back
(25:43):
around. We're a minute, 30 hours into
the recording. Round three is going to be
quicker and it's going to be collaborative.
I want both of you guys input onthis and I'm not giving you guys
preparation time. Round 3.
I forgot this. Readjusting to regular life,
This is the post trip depression.
Return to monotony, realizing that the game is now over and
(26:07):
you're back to real life. Oh no.
So you remember that gift that keeps given we were talking
about a second ago. And how the things that you were
in the trip that make the trip more enjoyable, but you're also
enjoying the fact that it will last into when you go home.
I think that's a part of it, right?
Like, I get excited during a trip sometimes as I collect
(26:27):
souvenirs. Like, Oh my goodness, this is
gonna be back at my house with me.
Now I think you're starting to understand how gamified this
works. And then Samuel, you know what?
We can use those strength points, bring them back into
regular everyday life and take this point system through our
daily monotoni. You take the strength points and
then apply that to every obstacle you meet, and then you
(26:48):
just get stronger. You keep, you keep building the
machine. There's some things where I'm
like, I'm not just getting this for a specific event in the
future, I'm getting this to makemy everyday life more fun.
I like buying tshirts because I think it's exciting to have
another kind of tshirt I can wear that brings up
conversations and I just look socool in it.
(27:08):
And it's like, this is somethingthat I'm gonna wear.
You know what I think would be really important for coming back
to regular life? I think a really beneficial
idea. You know, like getaways.
I mean, it's in the name you're supposed to get away from, you
know, your stuff. I think it would be really
interesting if coming back into regular everyday life, you can
(27:31):
gamify focusing on your story, recognizing your story.
Kind of like what Samuel is doing with his book, where he's
recognizing and reminding us that we're all part of a story.
And it's not that the story is entirely ours because we
interact with other people and their own stories.
(27:53):
I think it would be really cool if you could gamify finding ways
to improve your story, like focusing on character
development, becoming a better person, and I'm running out of
juice. This is really good.
What you need to do when you come back from vacation is
listen to gamify this during your work days.
(28:15):
The epilogue is you have a storythat you're coming back to.
The story isn't over. The story didn't just exist
during your vacation. The game we just created, its
focus is enjoyment and being in the moment and getting away, and
the game that you transition to when you come back is focusing
on the future. Not in a bad way, not like
(28:35):
worrying and not over planning, but just trying to take in
what's good and create more goodout of it for yourself and
others. Before the trip and after the
trip, you're thinking about the trip as a retreat.
It's not to get away from the work and stuff.
The work and stuff is to supportthe you part of you.
(28:57):
The friendship that you have, the people that you want to go
on this trip with. And so when you go on this
getaway, it's not getting away from your life, it's getting
away to your life. And so as you go back into work
and stuff, I guess you sort of change your perspective because
you're realizing you have a story and you still have life
even though you're. Working you do in that, you get
(29:20):
a new perspective on what that life is, I think, yeah.
And something that people take with them.
So you go on a retreat sometimesbecause you're struggling with a
cycle in your life. Maybe it's an unhealthy cycle,
or maybe it's just an undesired cycle.
It's like, I'd actually rather not always be eating potato
(29:41):
chips every day. This week we're going to focus
on a completely healthy diet together, the three of us.
And then when the week's over and you leave it, you're like.
Well, I guess now I got to go home to potato chips or do I?
You know, that's the OR do I part.
You don't have to completely leave it when you come from it.
Sort of like that near death experience I just thought of a
(30:04):
really good pun for that conceptof bringing stuff with you and
it giving again, retreat. High five, thanks.
Boom. OK, guys.
That was really good round. I feel like you guys done with
that. Yeah.
(30:24):
Overall, OK. Very good, Very good.
All right. I'm going to tell you up your
points. I'll let you guys know your
final scores in just a second. You guys can.
Converge. Regardless of who won or how we
did, I was pretty happy with. I was happy with all of that.
The overall play, how, how the game went.
The kind of stuff we ended up thinking about and talking about
that we weren't thinking about and talking about before this
(30:46):
podcast episode. Before before.
OK, reeling and screeching into the finish line with a whopping
112 points. Sean won this game and will be
hosting the next episode. So the scoring system I had was
(31:08):
pretty simple. That way I didn't have to think
too hard about the points each round.
There was 12344 categories #1 creativity. #2 practicality and
fun #3 presentation. Like the cadence and the clarity
of how you presented your game to me.
(31:31):
And then for once again, an overall quality.
So creativity is worth up to 15 points, practicality and fun up
to 10 points, presentation up to10 points, and then overall
quality of that round up to fivepoints.
In the round three, I split the points between you 2.
Thank you Sean and Samuel for participating in today's
(31:52):
episode. Thank you you guys, for
listening to this episode or watching on Spotify.
If you are on Spotify, please interact with the polls.
The questions downstairs below this video.
If you're on the video, swipe upand we'll be there.
It's only available on mobile right now by the way, so if
you're not listening on mobile or on a tablet.
It's not available on TV's, consoles or.
(32:15):
Computers only available on oh the.
Pole Itself Devices. Please interact with the
podcast, make sure to rate us, give us five star review, share
us with your friends, force themto listen, stick headphones on
their heads, and play these episodes nonstop, honored in
their sleep and chloroform them.Follow us on their phones.
(32:35):
Follow us on their computers. Sign into their accounts.
Steal their passwords. It helps a lot.
You're helping a worthy cause. We give all proceeds to charity.
We have no proceeds at the time.We give all proceeds to charity.
So know that we are a very worthy cause.
Make sure to follow Sean 10 tinypotatoes on most platforms.
If you if you if you look up 10 tiny potatoes you'll you'll find
(32:57):
his stuff. Follow Samuel at Moser Meadows
records on YouTube and TikTok and follow him at Samuel Claus
Tuner on Instagram. And follow me Puzzle MTM
everywhere. Yes, everywhere.
And as we always say at the end of these episodes, game over.