This is a podcast where one veteran game master and one green game master discuss the ins and outs of GM-ing. We give tips on how to be a better GM, or at least how to avoid some pitfalls. The focus isn't on one system of rules but rather general ideas.We are an inclusive podcast. Is means we're very LGBTQ+ friendly, have a feminist approach, speak out on issues such as racism, ableism, and more. If you're not on board with this, don't be an ass and move on to a more suitable podcast.
This episode we discuss how to balance different kinds of encounters to suit your players. And Åsa has some questions about her new campaign.
Vincent's "The Inked" subclass for Warlocks in 5e: https://www.dndbeyond.com/subclasses/64911-the-inked
A long while ago we went to a convention and played a lot of roleplaying games!
The complete notes for the mystery scenario, expanded to make sense to non-Vincent people:
Lady A — Murdered, along with a faked vampire bite. Secretly a Mummy and heavily controlled by her husband.
Lord A — Husband of Lady A. Secretly a Mummy who kept his wife and their daughter, AD, gaslit about his control. Suspects Mr B.
In this episode Åsa tries to know things on the subject about how stuff gets older.
Tiny topics: How different systems handles character death.
We talk about making maps for all your possible needs. From tolls to needs, from single locations to whole cities and regions. And Johan gets passionate about rivers.
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There are times when the game is interrupted for long periods of time. Maybe you needed a break, everyone was away for the summer, or there was a global pandemic preventing you from seeing each other in person. Whatever it was, you are now excited to get back to it... but how? We'll give you some tools and tricks that can help you back on track!
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We are finally back! Pardon the long wait, and the sound quality of this episode, and the fact that we are a bit rusty. :P
We always say, "talk to your players", but sometimes that is easier said than done. In this episode we give you advice on how to do this without putting unnecesary strain on you or the player in question.
We are having a bit of a summer break, but we'll soon be back!
CW: death (big surprise)
In this episode we discuss how to deal with player character death, and how to use death as a storytelling tool.
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This episode we answer a few episodes from our listeners.
The book mentioned in the episode epiphany is "Les dîners de Gala" by Salvador Dalí". More examples of amazing/disturbing dishes are: frog creme, snail ragu and pheasant in port (sounds fairly tasty actually).
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This episode we reach out to our beloved players with a collection of advice to make your and your GM's gaming experience even better!
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Roleplaying is a fundamentally social endeavour, but speaking up can sometimes be difficult. As the GM you can help your players feel comfortable taking an active part. We give a few tips and tricks. Please share yours with us on our various platforms!
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Introducing a group of only new players is exciting but comes with its own challenges. We explore some of the things to keep in mind to make it fun rather than overwhelming. Tell us how you were introduced to the hobby at any of our social media!
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In this episode we discuss how we approach learning a new roleplay system. We also get a visit from a very special guest.
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The protagonists your players portray usually need an antagonist to create the conflict and story. But what should you think about when trying to come up with one? We talk about what makes a villain believable and what you might want to include or avoid when creating them!
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Face...
Describing an NPC can tell your players so much about them. Their status, their personality, the culture they live in, and even the resources available in the area. But what are those clues that will bring all of this together? Åsa gives us some basics that will help with everything from worldbuilding to introductions.
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The first of our Lore Dump episodes where we do a deep dive into a nerdy topic with a few ideas for how you can use it in a game or a game world. First up is occultism and astrology. Much history and a bunch of theory!
Please let us know if this is something you'd like more or if you want us to focus completely on gameplay. And Johan will be eager to answer any additional questions. Possibly too eager. You have been w...
We talk about having strangers at your table as you start a campaign or for a one-shot. We include some improvising of our own as well!
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We relied on experience more than preparation for this episode. But how to do that? We talk about various strategies that might help you be more confident when you haven't prepared.
Remember to join our Discord to talk about ideas: https://discord.gg/HpJchvk
A good way to support us is through a small donation to our Ko-fi to help pay for the podcast hoasting: https://ko-fi.com/gmbox
Running a mystery game requires a balance of challenging for your players and their characters, but also make them able to figure it out. We go through ten different ways to make this work in your roleplaying game.
Join the Discord and get mystery ideas amongst much else: https://discord.gg/HpJchvk
The Three Clue Rule mentioned: https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule
Today's episode (a bit late up, sorry about that) we have a guest from all the way from the other side of the apartment - Delphine!
We talk about what it's light to be very new to being a GM as well as how she handles playing online.
We'd love some insights into your experiences or questions over at https://discord.gg/HpJchvk
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