Goonie’s World is an actual play TTRPG podcast with rotating GMs using a wide range of systems, including original homebrews.
A Marine, an Android, and a Scientist are hired by an anarchist group to infiltrate an orbital broadcasting facility and play a cassette tape. Even before their stolen shuttle docks, the team realizes something is amiss.
Northwest England, 1880s: the eminent Dr. Otto Von Hammer, his right-hand man, Captain Jem Lockwood, and his grandniece, Miss Lacey Devereaux, are recruited to track down a young woman who vanished after visiting the remote manor of a reclusive nobleman, Lord Alistair Netherwick. The mystery deepens when the team discovers she isn’t the only young woman to have disappeared from the estate, and unsettling rumors circulate about what...
Taking the shortcut from Kisvalu, the party finally reaches Zipser and quickly discovers something is indeed off about the unwholesome city. After dealing with a villainous man named Valek, they sneak into the castle, intent on rescuing Percival’s sweetheart. On the way out, they give the city something to remember them by.
Fleeing from janissaries, the party leaves Menedék a final time and sets off in the general direction of Zipser. Along the way, they come across an old witch in a hut who offers them what they desire most in life. Afterwards, they find a ruined cottage and rest for a week. Eventually, the party arrives in a semi-abandoned village, where they’re given news of the Habsburg soldiers and learn of a shortcut to Zipser.
After growing weary of Menedék, the party leaves the village, taking Péker with them, but they don’t get far. Before they return, they encounter a strange well and mysterious blind man. Back in the village, they discover the truth about the Bódogasszony statue in the chapel.
Travelling with the rescued widow, Ilona, the party heads to the village of Menedék. During the journey, they come across a wayside shrine and a delirious young boy. At Menedék, the travelers are given the choice of receiving hospitality, but an unsettling suspicion about the seemingly wholesome village nags at each of them, especially Dobrogost.
After having found a bizarre bell and a captured peasant woman next to a burned-out chapel in a clearing, the party’s interactions with the Habsburg soldiers encamped there turns violent. The situation gets even darker when everyone discovers for whom the bell tolls.
Dobrogost the Foundling, Mama Zabagushka the Half Witch, and Barbi the Bonekeeper continue their travels through the ancient forest of Öreg Erdő in 1520s Hungary. Accompanying them this time is Percival Fenix, a Hexenbane. Trouble begins after the party hears a dreadful bell ring out through the trees and are compelled to investigate.
Captain Sinsayshun, Handy Dan Dee, Nova Voltbreaker, and Legolas “Leg” Bowne go toe-to-toe with Mika of the Wizards of Filth. Afterwards, the heroes overcome even more treacherous traps and musical monstrosities. Finally, the Necrodancers square off against the rest of their rivals, desperately fighting and sacrificing to stop the looming Filthocalypse.
Hunting down the Wizards of Filth, the Necrodancers continue their exploration of the Brighton Street Theater while navigating traps and battling monsters.
In the Glorious Empire — a semi-industrial fantasy realm of magic and music — the touring performance troupe known as the Necrodancers meets the man who is to become their new frontman. Together, they learn of a vile plot by a hated rival troupe called the Wizards of Filth that could alter the entire world. With several hours remaining before they’re scheduled to perform, the intrepid entertainers set off to put a stop to it.
The party speaks with the mayor, Otto, and then interrogates Ilsa in her cage. After checking in with Father Vosgard, the team treks into the woods, hunting the pig that may or may not be Konrad. A muddy melee occurs, and in the grisly aftermath, all secrets and schemes are exposed.
Rosalin, Ludmilla, and Oswald arrive in the small, decrepit village of Krote and meet with Vosgard, a priest who has summoned them. Inside the Fettered Fox tavern, Vosgard asks them to investigate the disappearance of a man named Konrad who locals suspect has been transformed into a pig by his lover, Ilsa, currently imprisoned for witchcraft. The team accepts and starts by questioning a witness and snooping around houses. Puzzling ...
After lying in wait for an assassin, the moment eventually arrives, but it doesn’t quite go as planned. A rooftop chase ensues, and a dramatic confrontation caps off the party’s rough night at the Three Feathers. With everything wrapped up, Rosalin, Ludmilla, and Oswald resume their journey to Krote for their next grim adventure.
Bursting into a room occupied by initiates of Morr, the party is finally able to examine the content of the crate they’d been searching for. Later, the gravin herself gets involved, another dead body turns up, and the adventurers are potentially facing serious legal trouble unless they can make things right.
The party attempts to deal with a violent horsewhipping, and later, explores the inn, searching for a mysterious crate. When one of the character’s items goes missing, a devious scheme begins to reveal itself.
After struggling to make sense of the curious goings-on at the inn, the party heads upstairs and discovers a whole new level of suspicious activity, including the presence of more than one dead body. Things get even more interesting with the raucous arrival of a man and his thuggish entourage.
A Noble, a Hunter, and a Rat Catcher are on a mission from Baron Falkenheim to deal with a disappearance in the village of Krote, but along the way, the party is forced to spend the night at a busy inn called the Three Feathers. Conspiracy and death await.
A young girl goes missing, but the police say she’s just a runaway. The parents disagree, and now it’s up to four ordinary citizens to find her. Set in a modern-day version of Jupiter Springs, the investigators are reminded of the disappearance of another girl back in the 1980s. Both were last seen at a superstore called Sprawl-Mart, now abandoned and moldering. It sits dark and ominous, beckoning the searchers to uncover its secre...
After having penetrated the defenses of Simon the Peg and his Buccaneer Bards, Elric Von Dazzle, Les Brocknar, and Jubba Hogwad gather clues at Mufu’s Muffinry. Later, the Tunnel Goons pay a visit to a nearby crepe shop, continuing their investigation. Eventually, the cause of the muffin disruption is revealed, and a heated battle erupts.
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