A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.
The fireworks have been loaded; the beans have been eaten, and the final countdown has begun. Many goblins have fallen along the way, but for the few brave survivors, it’s time to conquer their final task of rocketing to the moon. Will they beat the odds and realize their dream or will they screw it up as only goblins can and die predictably?
The goblins finally finish the construction of their fart rocket and move it into position, but not before several die due to extraordinary incompetence, and a devious misfortune throws them for a loop.
The goblins begin the incredibly lethal process of building their fart rocket on the Magical Explosion Testing Grounds, gathering additional tools and supplies from a nearby junk pile.
Venturing into the Dunn Inn, the goblins attempt to get past a bugbear guard and abscond with fireworks. Later, a misfortune involving orcs unexpectedly complicates their mission to steal a can opener from the barracks kitchen.
The goblins try their pathetic best to steal barrels of TNT from the Camp Defenses and transport them to the Magical Explosions Testing Grounds for eventual use in their fart rocket construction.
In this session zero episode, the players create their clutches – groups of five stupid, scrawny goblins spawned in the Green Pits beneath the Great Battle Camp. Next, they determine what their quest will be and how to go about achieving it. The plan is broken down into three tasks, each with three stages. With the setup complete, all that’s left now for the goblins is to fail in fantastic fashion probably.
After a chaotic maritime chase and deadly fight on board The Dreadyacht, the lifeguards are confronted by Keith and eventually square off with Chuck himself, attempting to end the monster’s reign of terror once and for all.
Investigating at the marina, the lifeguards meet a colorful local who provides them with valuable insights as well as a helpful tool of his own design. Afterwards, following a lead, the Floridians make a shocking discovery about a fellow team member.
Searching for a runaway dog, the lifeguards uncover a secret section of beach, and later, discover more clues hiding behind locks in Lifeguard Tower 1.
The lifeguards have an altercation with drug dealers on the beach and manage to get some key info about the supplier of sand. Unfortunately, something bad washes up on shore the next day.
Experienced lifeguards Tami Lee, Ivan “Van” Semenov, and Buzz Malibu are hired for nightshift positions at Coral Rock Resort, located on tiny San Paco Island off the southwest tip of Florida. After discovering a bite mark on one of the resort guests, they’re told of recent shark attacks and the disappearance of a trainee that may be connected. In addition to alleged drug trafficking, it seems that something suspicious is happening ...
Crossing the Triangular Sea, Rufus, Merrium, and Puck come upon marine creatures with desirous intent, but they strike a deal and are gifted a magical weapon, along with directions to a secret entrance into Lupercalis’ lair on the Island of Exiles. At last, the three bold heroes face off with the terrible dragon, the fate of the infant Poppy resting dubiously in their hands.
After agreeing to rescue the waterman held hostage by bandits in a nearby lighthouse, the party’s plan to split up goes awry, and they each find themselves engaged in losing battles. In the end, only cooperation and creativity allow them to prevail.
Having reached the city of Illyria, the party is devastated to discover that a tragedy has befallen Poppy’s clockmaker relatives. Taking the baby to the Temple of the Triacontagon, they are dealt yet another unexpected blow when it's revealed that there’s something terribly wrong with her. Now the heroes are forced to embark on a seemingly suicidal quest to makes things right.
Guided by the soft red glow of bioluminescent fungi, the adventurers traverse the goblin shortcut known as the Underdark Road. Confronted by such creatures as the Norker, Invisible Hobo, and Dire Geesemen, they nevertheless press on until they reach the Upside Down City.
While bivouacking along the way to Illyria, Puck, Merrium, and Rufus are attacked in the night, leaving one of them barely clinging to life. The next day, an encounter with a hill giant leads them to a cave and a potential shortcut.
At a tavern in the village of Varna, a cutpurse, bounty hunter, and fortuneteller learn of great riches to be found in the city of Illyria. After assisting a local with a romantic dilemma, the treasure seekers travel south on a rutted, dirt road, eventually stopping at a wayside shrine. What they find there is perhaps even more precious than treasure.
Once inside the late Erasmus De Rippe’s manor, Percival Skorbeck, Chadwick Southwark, and Orchid Calaver enter the basement and discover a possible means of defeating Firiel. Tracking the demon to a church, the team finally faces off with their foe.
The gathered devise a method of summoning the demon Firiel into the material world, but unforeseen circumstances result in evil being unleashed upon the streets of Sourshire.
Three strangers are brought together on a dark night to discuss and hopefully defeat a supernatural adversary that has affected each of them.
Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations.
If you can never get enough true crime... Congratulations, you’ve found your people.
NFL.com's "Around the NFL" crew (Gregg Rosenthal, Dan Hanzus and Marc Sessler) break down the latest football news, with a dash of mirth.
If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.
Listen to 'The Bobby Bones Show' by downloading the daily full replay.