POE2 0.2.0 頭幾日更新原來好過份
不過好矛盾就係
嫌POE2 太難同時又希望最後紀元可以更難
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00:00 0.2.0進度
04:25 0.2.0 Day 1 召喚體驗
09:18 對PN一d喜悅感都無
14:42 從業員角度睇更新
20:43 唔知GGG想玩家有乜野遊戲體驗
22:49 特效喧染同精準微操有衝突
24:29 魂系怪物分層
27:57 預警線 & 傷害路障
32:05 好多遊戲第一章都係打磨得最好
33:13 最後紀元難度下降幅度太大
34:51 最後紀元易左既原因
37:55 測試成本低, 裝備夠直觀, 就會期待新掉落試新玩法
40:14 POE2好多傳奇好少想像空間
42:16 直觀代表無深度?
47:28 後期太農?
53:09 最後紀元知識差
55:41 後期進度可以好快
59:07 好Game 爛Game
01:09:44 創作為左理解更多玩家心態
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