Episode Transcript
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Speaker 1 (00:01):
Hello, ladies and gentlemen, Welcome back to High Media TV.
I'm your host. I'm from High Media TV, and welcome
back to High media Headlines for today October eighteenth, twenty
twenty five. We got a quick show for you today.
Let's get right into it. Gez doom, you know, the
fucking platform in which a huge part of doom modding
(00:24):
is built is has been pronounced basically dead by contributors
as the team's been involved with it split from the
most the source port after it's the creator original creator
of it added AI generated code. Apparently the project is
(00:45):
now completely bricked and everyone is abandoning shift quote. Numerous
contributors for gz doom dunes was popular source port on
the basis for countless mods and several entire games has
split from the project and revealed plans to build their
own version. After long running tensions the gz Doom's creator
came to a head earlier this week, as reported by
tech Spot. The schism within gz Doom's community arose through
(01:06):
a thread on the project's GitHub page, beginning with gz
doom contributor the Fenet real name Marcus Minhost listing several
issues regarding recent updates posted to the project by its creator,
Christoph grafsal Ochers, among multiple complaints. Maherst's complained ulcers had
pushed untested code and made use of an LLM to
(01:27):
write your code for you, which Men pointed out likely
violated Gethub's licensing agreement. These grievances arrived on top of
other longer standing complaints from gz doom contributors and regarding
other updates of the source sports, such as controversial texture
filter that blooms dooms pixels. Changes highlighted by Minhurst appear
(01:48):
to have come as an unpleasant surprise to gz's contributor
gz Doom's conscributors, with Alekkurs having seemingly taken a backseat
to the project over the previous year. From Minhurst, understand
that this is your project and you can do whatever
you like. Please instead of pushing directly open prs and
wait for a maintainer to acknowledge, and this would set
a good example, allowing time for maintainers and other developers
(02:10):
to review your work. Electors issued a short response to
me hers post, stating simply that he should feel free
to fork the project for my folks who don't know
what forking means it's basically a thing that you do
with these kinds of systems where you fork, where you
basically create a separate code or positive from the original
(02:33):
using the basis of that code, like going forward. It's
allowing users to make changes independent of the base version.
Gz doom itself is itself a fork of z doom.
By the way, this seems to be the last straw
for the gz doom community writing several more, prompting several
more contributors to use electors of poor management and not
(02:55):
working in the interest of the source port quote from
contributor named Kaitlin Evans, what the hell is your problem,
grap You disappear for a year, come back to send
a bunch of work to the curb, use GENERATEDI bullshit
to solve an easily searchable problem, and then tell people
to kick rocks when they raise a vowel concerned for
it fella. Community member Boondorol meanwhile point out that so
(03:17):
much was getting done on gez doom that we decided
to upgrade to a five point zero version. Ay move
you agreed to because so many amazing features had managed
to get in days after you decided to come back
out of nowhere. The project is now completely bricked and
everyone as abandoning shipped. Indeed, the scenms of community has
taken Elektra's advice to heart, creating a new fork called
(03:38):
uz Doom where they can work without electors, acting as
de facto head of the project. As a source port.
Use Doom's attend aims to be a straight continuation of
the plans made for gz doom five point zero, which
included better net code and support for ray tracing. Other
than rebranding, nothing has changed roadmap wise. Road uz Doom
contributor Ricardo Louis fodel See of the in response to
(04:02):
your questions regarding Jesus using Doom's plans, no drastic changes
will be done. The next release will continue as planned
with the net code update. Cool. At least I know
which version of Doom to be going to go get
for modern purposes. That being said, this is uh one
of the potential risks you have with open source software.
(04:23):
It's still preferable to like everything comparatively. Even so, I
think that ultimately, uh, what we have here in regards
to you know, the the unfortunates is I'm happy. I'm happy.
(04:50):
That like the project is continuing in some capacity, it
is super critical, like for it is super critical for
so many different mods for the video game Doom that
you know. This is just I'm just not going to
say no to that. But I'm hopeful that this is
(05:15):
kind of the last hiccup to a degree. Thankfully, everything
is smooth sailing from here ideally, and I was worried
that the entire project was put Thank god it's not.
Ladies and gentlemen, thank you so much for listening to
this episode of High Media Headlines for today, October the eighteenth,
twenty twenty five. We appreciate you your time in your listenership,
(05:36):
and if you like this show, go listen to the
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(06:00):
link down below. Ladies and gentlemen, thank you so much
for listening to High Media TV. I have been your host,
Evan from High Media TV and I will see you
guys next time.