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October 16, 2025 7 mins
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Oh, ladies and gentlemen, welcome back to iMedia TV. I'm
your host and from my Media TV, and welcome back,
ladies and gentlemen, to high media headlines for today October sixteenth,
twenty twenty five. We got a quick show for you today.
Let's get you right into it now, shall we. So
this is from the Minecraft Deads devs, and this is

(00:25):
some commentary on the creeper, specifically the fact that the
Minecraft devs would not add to the creeper if they
were following their design philosophies for the game today. And
you know what, I don't necessarily disagree. I'm gonna read

(00:49):
the dev's word and then I'm gonna waffle on for
a bit, so bear with me. Present day Minecraft development
has a few core principles. The relevant ones to the
creeper are be fair to players. Bad things can happen,
but they're technically the player's fault. And find the right
level of destruction, and don't add features that wreck players builds.

(01:20):
If they had to come up with the creeper today,
it wouldn't exist. And you know what, and this might
be a counturable statement, I just want to preface this
by saying I think that the Creeper is iconic. I
think it's design is wholly unique, and I think that
it is a deep and core part of Minecraft's identity.

(01:43):
That being said, I do think that the design philosophy
of the Creeper is in fact inherently counterintuitive to Minecraft
goals as a video game. What do I mean by this?

(02:04):
To their point being, you know, bad things can happen,
but they're technically your fault the right level of destruction,
and don't add features that rec players builds. Specifically, don't
add features that rec players builds. And bad things can happen,
but they're technically the player's fault. Are our aspects that
I think are more in line with what Minecraft is, right, Like,

(02:32):
the fun that you create in Minecraft is you know, multifaceted,
but a big aspect of said fun in a part
of that is building things. Even someone who is just
enjoys mining or exploring is still going to build, whether
it's little mining out posts or you know, temporary camps

(02:54):
and stuff and things of that nature. You know, fundamentally,
at the end of the day, what we're what we
are kind of looking at here is we are looking
at the fact that the creeper can lead to explicit negativity.

(03:18):
And when I say explicit negativity, I mean it can
lead to genuine removal of progress because if it destroys
something holistically, that is that is a kind of a
hard block to acquire. If it destroys a chest with
a lot of your resources in it, If hell, it

(03:40):
destroys you and Britain and destroy some of the armor
that you or weapons that you were wearing when you died,
you know, that can lead to, you know, a kind
of rage quit moment. Like we all are, we all
have the tendency to do a two week Minecraft phase
for those that do not play the game religiously. And

(04:02):
I will say my two week Minecraft phase usually will
will end when I have a pretty frustrating death, and so,
you know, a teacher, creepers can be the thing that
costs that. Now, granted, I've been playing Minecraft for years
and I've gotten pretty good at managing both light levels
in and around my bases and you know, you know,

(04:26):
fighting creepers in a particular way to prevent them from exploding.
But even so, you know, I think that you know,
even when I was a boy, like I thought that
the creepers felt for a level of irritating and frustrating
that I felt like made me enjoy the game less.

(04:47):
So not to say that the creepers aren't iconic, and
not to say that the creepers aren't aren't so tied
into Minecraft's core identity as a game. But yeah, I
don't think. I think the creeper is a counter intuitive

(05:07):
obstacle in the game. Now. Granted, if if building things
wasn't wasn't you know there's a bell curve right there
is you know, at the beginning of the bell curve
is like building is so unimportant that if ship blows up,
who gives a fuck? And then you're at the middle,
which is like building is like one of the most

(05:28):
important things, and you know, having ship blows up it
will lead to like the complete and utter, you know,
loss of your ability to like enjoy the game, or
like you'll make you feel like you want to reach Quintin.
Then at the other end, it's like getting building materials
and getting in. The ability to build is so you know,

(05:48):
as even like even the great large structures is so
easy that even if there's this a little blow up,
like it's easily fixed and not a problem it's a
bell curve. Frankly and fundamentally, at the end of the day,
I think that, like I said, creeper is counterintuitive to that.

(06:10):
Moving on, ladies and gentlemen, to the MB and E Index.
The MB and E indexes how we hear at High
Media TV gauge the health of the American economy by
looking at the store brand price of milk, bread and
eggs from megat your American retailers to current NB and
E index stands at nine dollars and eighty six cents,
with all these at seven twenty seven, Shop Right at
eleven eighty eight, and Walmart at seven zero two. Ladies
and gentlemen, thank you so much for listening to this

(06:32):
episode of High Media Headlines for today, October sixteen, twenty
twenty five. We appreciate you your time and your listenership. If
you enjoyed this show, you'll enjoy our other shows, not
just of High Media Headlines, but many of our other podcasts,
all found at Himedia Dot, gg slash Podcasts or wherever
you get your pods. Then if and only if you
have the financial wherewithal to do so, please consider subscribing

(06:54):
to are becoming a monthly subscriber for three dollars a
month via co Fi. Doing so will get you a
slew of amazing perks, all service through a discord which
you can find at the link down below, and you
absolutely should join. Ladies and gentlemen, this has been High
Media TV. I have been your host, Evan from High

(07:16):
Media TV and I will see you guys next time.
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