All Episodes

November 6, 2024 • 102 mins

Episode 145. In this episode we discuss Black Ops 6 First Impressions, Concord Studios being shutdown, Indiana Jones hands on preview, Monster Hunter Wilds bet and much more.

Intro: 00:00

Black ops 6: 12:55

Concord Studio: 30:06

Indiana jones: 46:48

Monster hunter wilds beta: 55:35

Nintendo Music: 01:08:32

Destiny Rising: 01:16: 50

Dragon age Veilgaurd: 01:26:49

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Let them come.

(00:03):
This is their fate.
Let me get my bird man hands in there.
All right.
All right.
Welcome back to the House of Wolves podcast.
I am your host Deontay here with my near and dear friends.
Josh, today we got quite a bit to cover because unfortunately we couldn't get to you guys

(00:26):
last week, but we're going to make up for that with a whole lot of topics and a whole
lot of pinpoint and focusing on some of these topics here because there's a lot to talk
about a lot of ground and cover and I'm glad you came back to listen.
So before we get started per usual, Jalen, Josh, tell the people how you been, what you've

(00:49):
been up to, what you've been doing, how's life going?
Talk to the people.
Yeah, I've been doing pretty good.
It's been what, like two weeks since we last talked.
It's like all three of us.
I mean, I wanted to like catch up with y'all, see if we can play Call of Duty or something,

(01:11):
but just I don't know the time.
It didn't really work out.
Y'all have been busy and me here with the family.
We have a longer weekend because I had Monday off this week.
So we spent a lot of time hanging out, went out to like different parks and cafes as well.

(01:32):
And I think we also Halloween was like a week and a half ago.
So we took the baby out to like a little kid's Halloween party, dressed her up.
She hated her costume, didn't want to wear it, and so she was crying.
But we brought a backup costume because we already knew she was going to do that.

(01:53):
We were just trying to get some pictures for the family.
But yeah, she dressed up, changed to the other costume.
The first one was like a cookie monster dress because she liked Sesame Street.
And then the other one was a gift.
It was like a Wonder Woman dress.
But yeah, it was fun.
Kids have fun.
Me and the wife didn't really didn't dress up or anything.

(02:15):
We just took her out and then came back home.
As far as video games or just other media, I haven't been up to much.
I've been trying to play metaphor.
I just wrapped up the content for the demo, like the prologue demo, which was about like
the first 10 hours.

(02:36):
So I'm finally getting like into the game, into the meat of it.
And I'm probably just going to buy it and keep playing it on my free time.
Really, I just get to play it like for like an hour or two before going to sleep.
When I have time.
Other than that, yeah, just trying out a bunch of old games I used to play as a kid, see

(03:01):
how they still how they run, if they still hit for what I remember.
But yeah, not much else.
I've been trying to, I guess, catch up on a few TV shows like on Disney Plus because
I'm playing paying for it.
So I might as well watch watch this stuff this year.
I'm going to try Agatha all along.

(03:22):
I think that's the only thing we're going to try out right now is that Agatha show.
So yeah, I watched the first two episodes of it.
I know it just wrapped up.
I don't know what people impressions of it overall was, but the first two episodes I
enjoy it's I would just say, expect what you got from Wandavision.

(03:44):
And it's more of that because it's like literally like we made Wandavision.
Now let's make Agatha like it from one to literally to the next.
Like this name team, same crew and everything.
So it was I enjoyed it and hopefully it stays like the same quality.
Cool, cool, cool.

(04:05):
Yeah, but as far as my week, that's about it.
Time to hear about y'all Call of Duty impressions.
Oh, not right now.
Jaylen, what you been up to?
What you been doing?
I still overall, I ain't really been doing too, too much.

(04:26):
I feel like I'm almost at 100 percent, but I'm over like, I don't know, man.
I feel like I'm going to get a little bit of a cough again.
Oh, I get me.
But other than that, I ain't really been doing too, too much.
But playing a fair amount of Call of Duty, probably the most Call of Duty I've played
in years, probably since Warzone.

(04:48):
I'm the movement.
I'm like, can you line me up?
I'm over here.
I'm like, I'm playing Warzone in a little sandbox area or not sandbox, you know, a little
small area.
But so I mean, I've been playing a little bit of Call of Duty.
I kind of laid off on a multiverse is a little bit because they've been people been on that
game.
Why are you like you told me you're like pretty high up there on the rankings, right?

(05:13):
These are making a ranking.
I was probably like top one or I was top 200 like in a fan zone to be too.
So I mean, you know, that's like a specific category like fans on to be too.
But I guess I top 200 in every guard.
I mean, I guess that's right.
I guess, but now, man, they started, I don't know, man, they be putting us against some

(05:34):
some people and they'd be causing atrocity.
But I'm going to turn this game off, bro.
See, he won't be getting mad, though.
He'd be raging at the game where he'd be he'd probably make his games or be out, bro.
We happen off after one match.
But so I mean, that's pretty much it.
I've been trying to play metaphor a little bit.
I mean, still doing like the YouTube so trying to stay consistent with that and trying to

(05:57):
do like videos and stuff like that, man.
But it's a lot to try to buy army post on army post on here.
Let me post all here.
And you know, I'm just doing what I can with it for and just making sure I'm enjoying doing
it.
So I'll be my home girl Taylor is up for a tour.
She's getting mad.
She's like, man, why you keep watching that video over and over?

(06:18):
I'm looking like man, this video funny, bro, because who made this audio?
Right, I'm like, bro, this video funny, man, she's like, you just literally watch that
video like 15 times and you bust out laughing every single time.
It's funny, bro.
What you want me to do?
Not like he's a man of small needs.
What do you wish you were for me?
I like this video 15 more times.
I know by here to start over correctly, I got to start over.

(06:53):
I got to hear it again.
Even though you are hungry, I don't even know why you like you.
Even though you was hungry.
But not.
I'm keeping it long winded, but that's pretty much it.
And then the biggest thing is I had did the 10k, the one that's trying to get the answer
to do.
I was trying to get everybody.

(07:13):
My people is bailing on me.
I'm like, stop, but be my personal record on there.
I was able to finish that.
I did under 48 minutes.
So last time I rate my time was 49 minutes and 58 seconds or no 49 minutes, 28 seconds.
And this time I was able to finish the 10k.

(07:35):
It was like a full game for me.
You know, Michael, during a full game, I didn't get to practice that much because I was sickly.
But I had to finish it in 47 minutes and 51 seconds.
So I mean, I cut off like almost like a minute and a half, which is like significant.
I was coming through a full game with that little hag say on dark.
So through what we times these are back, bro.

(07:58):
I'm back from the lowly times, bro.
But other than that, that's pretty much it.
But yeah.
Okay.
Well, I mean, that's good.
You got some game in the end, got some accomplishments done.
That's always good to hear.
Good to hear.
I did get quite a bit done and I had my family come up and we hung out after the after the

(08:23):
Halloween was over with.
So I took the kids trick or treating.
They really enjoyed it.
They were bluey and bingo.
So they really had a grand time.
First trick or treating a mirror knew immediately that we took some of his candy when we got
home.
So because we weren't going to eat it all.

(08:45):
We were going to eat most of it really only gave him like three pieces.
So he was like, where did it all go?
And he was kind of questioned our integrity.
I was like, man, I'm telling you, man, it was it's all there.
He was like, no, this ain't it.
This ain't this ain't everything.
So it was pretty funny playing games.
He said, no, this ain't this ain't this ain't everything I have.

(09:08):
I count all my pieces of all my pieces and see those pockets.
So we yeah, they had a great time doing that trick or treating stuff.
So we just walked around a little bit, a couple of houses and they had them last.
But then my mom came up here.

(09:30):
I finalized my nice little office studio space.
So I was able to kind of show them all of that and kind of get this all completed and
set up the way I wanted.
Got all my cable management stuff done.
Now I'm off to the races.
I'm trying to make some content and really shoot so you guys can see here shortly.

(09:54):
And I'm probably going to have it out in the next week or so of the room and everything.
So we can they came up.
We were hanging out, went out to eat and stuff like that.
But we had a pretty interesting in development over over the weekend.
They actually did get into a car accident.

(10:15):
Unfortunately, no one was hurt, hurt.
Technically, I did end up spending like the like six hours in the ER.
It was like five.
It was like it was like four hours in the ER room with my sister because we were just
trying to get her checked out and everything.
Make sure she was straight because she said she had a little back pain.

(10:36):
All the x-rays came back good.
But in order for them to get back home quickly, they had the car delivered here.
And they basically when they spent out, they wanted the tires bussed, so I had to go into
my get into my mechanical bag, take the take the tire off, right up to Firestone and do

(10:57):
that junk in like 20 minutes because they was going to close.
So I'm cranking it, just cranking it, trying to get them stupid things off, put the doughnut
on, take it up and head up there.
So I was able to get that done for them.
And they were able to get back on the road yesterday and get back home.
So overall, we still had a fun time.

(11:21):
Unfortunately, stuff happens.
We get it.
But we still had a good time.
I just had a really eventful, weird week end as I was kind of getting a lot of stuff accomplished
and having family over and all that good jazz.
As I was as all that was going on, I was able to play a few games.

(11:44):
I played Call of Duty with Jalen.
I was playing a lot of Hades because I was sitting at that hospital for a long time.
So I took my steam deck and played a ton of Hades, pretty much made it go by super fast
as I waited.
And I was playing Alan Wake 2's DLC and a little bit of Horizon Remastered.

(12:10):
Oh, and Dragon Age.
So I did play a few different games.
Obviously, some of those games I barely touched like Horizon.
I just wanted to check out and see how graphically better it looked.
It does look graphically better.
I don't know if I'm going to play it through an entire game again.
But overall, I like the the changes that they created, at least to the overall cutscenes

(12:35):
in the world, because it does look a lot more full.
It looks a lot more just it always looks a good looking game.
It just looks better.
It's not like it's so significantly different that you're like, wow.
But you but if this is the only one you ever played, this is going to be the one that's
definitely the best one to play.

(12:55):
But yeah, we got ideal.
I talked a lot about my intro there, but we're going to get into our first topic.
Where do we want to start?
We want to start with Black Ops.
Jalen, you got your Omni movement impressions ready to go?
I ain't a vet with it and stuff like that.

(13:16):
Come on with it.
Come on with it then.
All right, Chieftain, let me know.
Hit me with the with a skull.
Give me just great in the multiplayer.
That's the only thing you play, which you get at a scale of one to what you give.
Oh, you play zombies.
How much are zombies that you play?

(13:38):
I played a couple hours of one of the maps and did Easter egg.
Oh, OK.
OK.
So then give me an overall impression of the multiplayer components of that cop six.
So the multiplayer as somebody who don't really like call.
I mean, I ain't even going to say I'm ex Call of Duty.

(14:01):
You feel me?
Yeah.
Now you was crazy.
No, you played a lot.
I remember you talking about your prestigious, your setups.
You played a lot, but I don't know if you was.
You know, you also told me you had an assumption with your obsession with your KD.
So you definitely were one of those ones at some point.

(14:21):
Maybe because on my heart, they said, because they're like, bro, they buy me.
Why are you OK?
I think they say like my KD is like twenty seven or like point six or something.
It's like, bro, that man, you'd be dying two times before you get one kill or something.
They're cooking me about it.
I was like, wait, y'all can check that.

(14:41):
So that's when I on Modern Warfare 3.
That's when I was like, I bought that good KD and I was like over two on there.
I was on I was camping and doing whatever it take to have a good KD, even if I had to
go thirty seven and no one game.
You know, I'm resistant.
Right.
But anywho, so I mean, my history with Call of Duty, I used to play it.
I fell off of it back on like Ghost.

(15:01):
That's not really getting detached from it.
And I just started playing at the Social Arts.
But I stopped playing it for an extended period of time.
Dabble in just a little bit, but for real, I had came back to play it with Warzone.
So like I told Deontay when Modern Warfare 3 came out and other ones, I was like, I'm
not playing them unless they got movement like Modern Warfare or like Warzone.

(15:22):
Granted, the games do kind of have some movement like Warzone, but like Warzone was way fast
paced.
So when I adjusted to playing a regular Call of Duty, like the old school team deathmatch
and maps and stuff, I couldn't really adjust to them.
They felt like it was much, much slower paced.
So what I'm getting at is the Omni direction and the movement also so far in a new Black

(15:43):
Ops 6.
I mean, I love it.
Like I ain't gonna lie to you.
I still got my grace about Call of Duty.
It's still a Call of Duty game, but the game feels real fluid.
And that biggest issue that I had about the game feeling slow and people can't, I mean,
you still got the same Call of Duty antics going on, but the Omni movement just lets

(16:04):
you turn, shoot.
You don't gotta worry about prone block.
You crouch in, like it's just, it's fast.
And I like to run over SMGs and stuff like that.
So I'm if people faces sliding past them, turning around, banging them when I'm, you
know what I'm saying?
They like, look at this guy, he's going crazy.
You know what I'm saying?
Running around and stuff like that when I'm in people face.

(16:25):
So I could really like, okie doke jug finesse, all that type of stuff.
So I really do appreciate that.
It don't make me feel like I'm like hopeless in a situation.
I feel like every situation I get in, I got like a, my movement might be able to save
me and it's, I ain't gonna say it happen all the time, maybe 50% of the time, maybe not

(16:46):
even that, but even if it's, I'm in a hopeless situation.
It works two out of the 10 times.
It's better than zero out of 10.
So that kind of gives me some empowerment.
So overall, the Omni movement, I ain't the max, the best with it when people be sniping
and doing all the crazy stuff.
I don't got the highest sensitivity.
I'm gonna get an Omni movement like a, I'm gonna have to get a junk like a nine out of
10, bro.

(17:06):
Like I really appreciate the Omni movement.
Like I ain't think I was gonna appreciate it.
I'm like, man, they just gas and this woo woo woo.
The idea of not having prone block been in situations where y'all feel hopeless and you
can really just jug in there and the way your camera angle and stuff be like when you prone,
like I'm like, I can really like, I really like this.
So I really like the Omni movement.

(17:26):
Of course it's still call of duty.
So overall multiplayer, I mean, the little bit I played and stuff, I mean, I give it
eight out of 10.
The Omni movement, the best part for sure.
For sure.
Okay.
That's a, that's a pretty solid number, especially based around, I know the Omni movement is
great, but how do you feel about the maps and like gunplay?

(17:48):
Do you feel like it's all really clicking?
I think I, so I used to be a stickler on Gilda death time.
Or I kill time or whatever you want to call it.
I kind of then adapted to, you know, however the game going to play it.
I think the, so I'm fine with all that.
I feel like the guns find the gunplay.

(18:11):
I mean, it's, it's solid, you know, it's not like apex or destiny or anything, but it's
solid for what it is.
The maps, I do appreciate that a good amount of the maps again, I haven't played the other
college duties for a while, so, but these maps that I've been seeing, they've been,
you can still say you had to play the most recent man.

(18:33):
I only remember playing three, bro.
I ain't gonna lie to you.
I remember we was playing together and I was literally talking to see when I was like,
I feel like I played a beta, but I don't remember what beta it must've been minor warfare and
three because I don't think I was playing a beta this recently.
And I was playing on one of the maps.
So like, what was it like meat market or meat grinder?
No, it was on high rise.

(18:54):
Yeah.
That was black ops six.
No, that wasn't black ops six.
No, minor warfare three was high rise and terminal.
Those was the beta maps.
What was that level?
What was it called?
I thought it was a level called meat something like meat market.
Oh, there is a meat.
It might be a meat grinder on minor warfare three.
That one is a very, very small map.

(19:17):
Yeah.
Okay.
Then we played a beta on that one, right?
We played the game on that one.
When it came out, we played it.
We played it.
You just don't remember it.
We was always snapping on lanes on high rise.
We was always in that.
I remember playing high rise.
I remember playing terminal.
I do remember playing high rise now that you mentioned it.
And I do remember playing.
Yeah.
Y'all right.

(19:37):
Y'all right.
I forgot about it.
I mean, but for y'all that's listening, y'all clearly understand how much impact that game
was.
I remember playing that one.
I clearly didn't have zero impact.
I'm like meat grinder.
I'm like that wasn't black ops.
I don't think it was.
But yeah, right.
High rise was on there.
But anywho, like I said, the call of duty to kill the time.

(19:58):
I was talking about the maps.
I appreciate how small the maps are because it makes the game feel like it's fast paced.
Like I don't feel like they need to just drag.
And obviously you got some maps that are bigger, but I prefer the smaller maps that I'm playing
this type of game.
Oh, but the only thing I will say is that I've seen certain people talk about spawns and

(20:20):
I witnessed some of these things with the spawns.
I think me and Deontay was playing on one map.
I mean, it was an atrocity, bro.
You know what I'm saying?
Yeah.
It was playing an apocalypse on us.
I'm just looking like, bro, we're cooked.
Just get us out of here.
There ain't nothing we can do.
And the way people were playing the map, you can tell they was partied up and they knew
how to spawn trap, especially on a game type like domination.

(20:42):
So it's easier to spawn trap on one of those objective game types than it is on, you know,
ATDM or like kill confirm.
Yep.
So I mean, for me, there was obviously I felt like immediately the IONI movement felt natural,
which is weird because I didn't think it would feel like natural immediately, but it just

(21:06):
felt natural to be able to have your momentum everywhere.
And I think I'm because I'm used to other games that allow that, that I'm just comfortable
with it now.
That is like easy and it makes sense.
The other portion of it for me, and I kind of review the campaign is what I mostly spent

(21:27):
most of my time in.
I did end up getting to the last mission.
I know it's the last mission simply because when I got back to my headquarters, they told
me better wrap up everything you can because once we start, this is going to be the yeah,
I know you mean I remind her so I can go out and do all my Easter eggs.
So that's what I'm doing now.

(21:48):
But for me, as of now, the black ops campaign is by far one of the best campaigns I've played
in a long time that I can remember.
And definitely one of those ones that has some memorable moments, but it really, really
cool that they had different scenarios and each activity and there was different ways

(22:09):
to tackle certain things.
So it was just really cool to have that much variety and that much fleshed out in a Call
of Duty game because you normally don't get that type of like puzzle solving and things
like that in a Call of Duty game.
So all that espionage, all that sneaking around being a spy, all that stuff I thought was

(22:30):
objectively cool and they had it in that game.
So if you have it, I would highly recommend trying the campaign.
It ties into the zombies mode, I believe, as well because of what we're talking with
the with a lot of the stuff is going on in there is cool, too.
So and that's not a spoiler.
I think you should already know that.

(22:51):
But if you like good campaigns, I think this is probably one of the better ones.
Anyone those big blockbuster types and I'm just enjoying it thoroughly.
I think I put like 16 hours in it or something like that.
My maybe less, but I've definitely had more than more than enough of my share of the campaign

(23:15):
and it did not feel like it overstayed its welcome.
So really, really cool.
I thought that was cool.
So I was given that nine out of 10 just because of the level of detail, the level of Easter
eggs, the level of hints and clues that you have to deal with and just overall feel of
what you're doing on it on that mission to mission basis.

(23:38):
So I thought it was great.
Overall, hopefully I'm seeing the sentiment online at that to be very similar with the
campaign.
And I'm also seeing that for the multiplayer.
So I'm definitely interested in trying some zombies.
I might just hop on that and try to get some zombie matches and definitely interested in

(24:00):
playing the multiplayer.
And, you know, because you got it on game pass, I might end up just paying 30 for the
upgrade if I want to down the line.
If I ever think I need it, I don't think I need it.
I don't really think I need the season pass, but I want to give it a shot.
If I really, really like it, I might because I did last time.

(24:21):
And at least this time I don't have to pay the full 100.
But overall, yeah, I am thoroughly enjoying Black Ops 6 campaign.
Once I get more in time into the Omni movement, more time into them doing their trickery online
and what the zombie mode feels like, I can get my full final impressions.

(24:43):
But right now I'm really enjoying it.
I think if I'm just great enough, the campaign, it would be a solid nine out of 10 for me.
But yeah, I know that Josh, you said you haven't touched it.
You haven't even I don't know if you downloaded it yet.
Any thoughts or in regards to Black Ops 6 as of now?

(25:05):
No, I guess I have more questions because like I liked Metal Warfare 3 last year, but
I feel like I was the only one.
And this year, both of you all are more into it.
And I guess I'm just trying to hear what the difference is.

(25:29):
I guess the Omni movement is a big deal.
And that one is something I'm interested in.
But other than that, like, is it just the Black Ops 6 aesthetic or what is it that makes
this one better than the one last year for you?
For Jalen?

(25:49):
OK, for Jalen.
Like the speed of the game overall is just like the movement and like the maps.
Like the few maps that I played, mainly the movement.
Yeah, see how I was playing Warzone.
I feel like I got a lot of that.
I'm just over here.
I'm moving, bro.
I'm like, I'm constantly moving.
I'm like, man, I feel like I'm through that game.

(26:12):
Yeah, I think once you play the Omni movement, you could tell the difference immediately.
Yeah, I can tell it's faster, but I didn't have any problem with Metal Warfare 3 movement.
But if it's just better, then that's fine.
Yeah, I fell off of Call of Duty.

(26:33):
And I like Call of Duty a little bit back when I was playing Warzone.
I liked it.
Obviously, the Warzone things in it, like, you know, the drop pack or whatever they call
it.
Yeah, the loadouts.
You know, a lot of different things going on with that.
But with this one, they at least took the movement and they don't feel like it's a slow

(26:53):
pace game where I got to like camp and just kind of run.
So I feel real quick and I'm like, I enjoy running and gunning.
And I can effectively do that in the game.
Yeah.
Nothing's changed for me outside of a better campaign.
So I don't think I'm fine with the Modern Warfare 3.

(27:14):
I think what you're doing in Black Ops 6 is a lot more interesting because it is kind
of like that, you know, spy uncovering the truth type situations versus, you know, Modern
Warfare 3 was kind of just being betrayed.
And it was kind of one dimensional.

(27:34):
Right.
This one feels a lot different.
So campaign wise is why I'm more intrigued in it.
I wouldn't say that I'm more interested in that I was in Modern Warfare 3 than I am in
this one because Modern Warfare 3 had the better maps to me because of just the maps
that we played before.
But yeah, they're all classic maps.

(27:55):
Yeah.
So it's not like this one gets the nod over it.
It's just more so what I've played was 10 times better than what I play in Modern Warfare
3's campaign right now.
So that's all I got.
Omni movement is great, but that doesn't mean I'm going to stay for the long haul.
It's just more so that.
Yeah.
Omni movement is decent.

(28:17):
So.
Outside of that.
Okay.
So Black Ops will remove all.
Nope.
I mean, I think it is doing well.
I guess a lot of people playing it and it's on game pass.
So another good year for Call of Duty.

(28:40):
Yeah, I didn't expect it to be bad.
Honestly, I knew Black Ops is a very strong installment within the Call of Duty space
anyway.
I think they are selling a lot of $30 upgrades right now, just like Starfield did.
I think there are both in those numbers basically by saying this is the most played launched

(29:03):
game period because obviously there's more people getting to get entry with the cheaper
pricing and everybody wants to, you know, get into that Black Ops today.
So I think there is a ton of great press to be had from this.
And hopefully by with this, this showcases a different avenue for Call of Duty moving

(29:26):
forward.
I'm not saying that they want to do this for every time, but I mean, I guess this helps
their case in saying that it doesn't impact the Call of Duty brand as long as you make
in a good game.
They're not making a good game.
That might change the aspect of it.
But as long as you're making a good game, people are going to be clamoring for it.

(29:48):
Regardless if they buy it right or if they get on Game Pass, that is still bodes well
for the overall health of Call of Duty.
So I think that story is being told well right now.
I'm hoping that that's that is true by the end of it, you know.
But let's move on.
So Concord, Sony closes Concord Studio permanently and shuts down the game.

(30:17):
I was kind of expecting that, honestly.
I think when we talked about it last time, Josh, you stated that it might be better for
them to just write it off because there is a difficulty in kind of getting people to
I don't know if you were saying or just agreeing to it.
I don't remember.
But all I know is that this conversation around closing it came up and the thoughts around

(30:38):
saving them some money on that side versus trying to relaunch it as a free to play that
people may not gravitate to anyway.
I felt like it was an uphill battle regardless because it felt so bad at the beginning that
there was not much they can do.

(31:01):
Now this shutdown itself will put 210 people out of jobs, but I'm hoping that they have
a way for these people to be absorbed in something else because it just seems like a huge waste
and I think if Concord was under the Microsoft banner, I think it still came out.

(31:26):
They did it with Bleeding Edge.
They did it with Halo Infinite and they did it with other games that had less of a known
brand to it.
I don't know why Sony decided that it's just it's time to cut our losses.
Probably so the player count was extremely low, but pivoting to something else could

(31:46):
have saved, in my opinion, something.
I don't know if they people would have gravitated to it completely, but they had to rework.
Like I said, rework the characters and how they look, how they present.
And that's just a whole lot of work.
Nobody cares for the world and it's hard to sell free to play when nobody cares about
the world.
So let's react.

(32:10):
But what was your initial thoughts when you heard that news for Firewalk Studios is shutting
down completely?
So I think what I was mentioning earlier is last time we talked about this is that I think

(32:31):
that there are financial incentives to like just close the studio.
Like I don't know what it is, if it's like a tax write off or things like that.
But it does impact their books at the end of the year.
And that's why I thought that if they do shut it down, not that I thought that they should,

(32:52):
but if they do shut it down, there might be a stronger incentive to do that, to just like
wipe their hands clean of it.
And that's what they did.
And honestly, I think stepping away from the business aspect of it is like saving money.
I think it's really stupid.
I think so one, yeah, they spent too much money on the game.

(33:12):
They bought a studio, they hired a bunch of people, they made the game and people didn't
like it.
And so now they erase all of that.
And that's kind of makes the last eight years they were working, I guess, on this game pointless.
Because I've been looking it up and those 200 people are not being transferred or relocated.

(33:38):
They are laid off.
And so they're gone from Sony.
So that's a lot of talent because I mean, even if you didn't like the game, you can
say that the game didn't look good on like a technical level.
So that is a lot of talented people that could have just gone to something else, smaller
projects.
Like, I always say, like, these AAA companies need to make smaller games, like you don't

(34:03):
need a 200 person studio to make a free to play game.
Like just take 20 of them and have them make whatever Crash Bandicoot 6, you know, like,
those are still talented people who could do good stuff at the studio.
But Sony, I don't really understand the direction that they're going in as a whole.

(34:26):
Like they're really pushing Horizon and Spider-Man and obviously their free to play games are
not working.
But yeah, it's a I would just say overall, my initial reaction was like it was overall
like questionable decision to me, even though like it's a failure to just wipe it all clean.
It's like unexpected from I guess, a the number one company in the industry.

(34:54):
Yeah, yeah.
I didn't I did.
I honestly I thought it could go either way.
I obviously was hoping for them to be able to make a comeback because you don't want
to see that type of situation occur where someone tries a new thing with a big budget

(35:15):
and it fails miserably.
Their new thing was it being a card based kind of style mixed with FPS shooting and
to for all intents and purposes, they hit the mark on what they conceptually wanted
to create.
It just wasn't play test well enough.
It was not something that the masses was interested in.

(35:35):
And then you had on top of that, a very, very bad showing, especially when people were thinking
that this was going to be another big single player hit that, you know, Sony is known for.
So out the gate had a lot, a lot to deal with.
And unfortunately, it was the it was the falling of their studio.

(36:02):
But to me, I felt like when situations like this occur, you kind of can tell who's really
for the innovation and the creation of new games and then who's just really looking for
that turnaround.
And I think Sony here showcased a lot about what they really are about.

(36:22):
And that's just money when they kind of depleted all of their multiplayer games to the point
where they don't even know how to operate it.
But they feel like they should be in that space because there is a lot of money there.
Bungie was always a failure in regards to not always a failure, was always failing.
And I thought that Bungie in hindsight, I'm glad that that that that was something that

(36:50):
I could get more perspective on.
I did not expect Bungie to be fudging the numbers.
I didn't expect I didn't expect them to be creating and building without necessarily
having true vision.
And I wasn't definitely expecting them because they like both of these companies on a technical

(37:10):
level have really great, great talent.
It's just when it comes to running that talent and it falls apart.
What do you really want to use that talent on?
Do you really want to use it on micro transactions and trying to create gimmicky ways to get
people to stay in the game?
Or are you wanting to full fledged push out in a different direction?

(37:33):
I felt like Concord was going to would have been one of those games that could have changed
or shifted the way we think about, you know, large first person shooters, multiplayer online,
because technically it wasn't supposed to be a live service.
You're supposed to pay for the game.
You were supposed to get the game and you were supposed to have updates, but you're

(37:56):
supposed to pay for everything upfront.
That tells me, yeah, they might have updates, but live service is totally different.
I feel like free live service and live service and then pay for games are just in totally
different ways of how they manage that.
And I just felt like if this hit, this could have been a different defining moment for

(38:19):
how Sony approaches game development.
Now I don't think that anyone is really going to take a chance like this anymore.
I feel like this is a big statement for how we think of games and how we decide on what
is, what is going to catch our eye and what's not and the risk factor of it all.

(38:41):
It just feels like there was probably ways to mitigate risk throughout this entirety
of Concord's development.
There is a lot of ways people try to get people on board, better tests.
And just like steam is doing steam has nowhere near done with deadlock, but they wanted that
game out in the open for people to feel like, Hey, do we have an audience that's looking

(39:06):
for something like this?
That makes more sense to me versus what they did where they created something on this vision
and everybody was going to love and it failed miserably.
I feel like we have to get back to a format where we're actually speaking to the audience
as we're developing these things, because there is no way for those live service games

(39:31):
to be like apex and drop one day and then have a boom, have an audience.
There is no, there's no more time for that.
You have to do the work to create and build an audience that's truly interested in the
game you're presenting.
And they get feedback from people who, you know, early previews, they get to see the

(39:55):
fill the water to see how people are reacting to it.
And also, yeah, it builds excitement because the game is not even, the Marvel Rivals game
is not even out yet, but they've been showing that game off for the whole year and they
also have a new creator.
Yeah, Concord had like two months.
Yeah, and so at least the conversation can continue to happen over the year.

(40:17):
And in that two months, like they, for Concord, like they showed it off, the impressions were
lukewarm, but it's too late.
The game is up for preorder.
We started our open beta and the game is about to come out.
And so it's like, if, even if they just give themselves a year, I think that would have
been a much better situation.
It's just showing the game over a year to show like, okay, you like the characters looks,

(40:41):
all right.
But here's our other skins that they have.
Here's some alternative costumes or our season one battle pass, or it's not a battle pass,
whatever.
It's stuff you can unlock to combat those negative opinions.
Like you can show what else you have, but instead the game is out and people are playing
it and it's lukewarm and it's too late to like change their mind because they're already

(41:06):
asking for refunds.
Yeah.
So I think that this was just a misstep in management.
I don't think that this game itself would have been horrible if they had the time to
really build and create.
I think they gave them way too much upfront.
Somebody at the studio at Sony gave them way too much upfront money on the concept and

(41:27):
not really having the due diligence.
Did you see the, well, I'll see if I can find an article, but the, y'all see what they were
saying with the total cost for it?
I don't know if it's proven, but yeah, I think I seen like 600 or something, a million or
something like that.
I don't know if it's proven.
I don't know where it came from.

(41:49):
But what I would say is, is that from what I was seeing, I don't think that is that much,
honestly, it could be.
So no, I don't, I don't think 600 billion, but the whole point is that it was a lot of
money floating around.
Yeah.
And according to your gamer, the initial development just for the game was 200 million, but that

(42:16):
doesn't include other stuff as like Sony buying the studio because they originally were independent
and Sony bought them.
So that's another investment and other stuff that they had to invest in as well.
So it's at least upwards of $400 million in which I think that's like, I mean, nowadays

(42:39):
like inflation and stuff like that.
So it's not comparable to Destiny, but Destiny back when Destiny started, that was the same
level of investment that they were getting when they started out.
So they were hoping or expecting like a really big, like, like you said, platform.
Well that's different.
Bungie had a history of making great games.

(43:00):
Like Firewalks had should have approached this totally, even, even if you have that
type of money for this.
Yeah.
Like Valve even like Valve has a history of making great shooters.
You see what they're like at ain't spending no money on advertisement.
They're literally putting that game out in a way that it's like getting back to the form

(43:20):
factor of betas and like alphas and really fine tuning.
Like I think that that is a key example for me at least on even if you had that reputation
now this map, this market is so different that you have to be comfortable adapting.
Like, like that is, that is the key to me.

(43:42):
Like I think Bungie is going to have an issue when Marathon comes out and another one of
those Sunday Sony blunders because they don't even know if people want this game like Marathon.
Nobody they don't know if people want this game.
It's hard to judge it based off of what people are saying because nobody is, nobody does
what they say.

(44:02):
They only do what they want and it's hard to get any feedback from the audience in regards
to that.
So it just is a tough time right now to be developing these big large live service games
because they can scream what they want until they blew in the face, but what you got to
actually pay for.
And that's the problem.

(44:23):
So I think that with Concord and itself in the studio being put down, shut down, I think
this is a big blow for the gaming community in a lot of different ways, but hopefully
they can weather the storm and something comes out differently on the next go around.
But honestly I think this is a, this is one of those situations where you have a partner

(44:50):
that may not know what's best for your company.
So I think this is what occurred.
I guess we can move on, but I'll say, I think it does it for me, it negatively impacts Sony's
like future, like online or light live service prospects.
Because I know that they were talking about a horizon zero Dawn online game and stuff

(45:13):
like that.
And just this situation just makes me not want anything else like this from Sony for
a while.
And so they can actually like figure something else out instead of just taking something
and make it live service, build it small from the ground up and then let, let's see where
we go from there.
But that's, that's not how they probably going to do it.

(45:37):
No they have like, yeah, it's just not the way they do things.
And I think the biggest surefire hit was the tried and true already tested last of us multiplayer.
But they decided that that was not the work of the investment because it probably wouldn't
have generated as much money as they would have expected.

(45:58):
So it's just one of those things where you can tell they're moving in a way that they're
looking for the big fish.
And it shows, but it's going to just bite them in the butt to be honest.
So I'm really looking forward to that transition and seeing how they pivot from here because

(46:21):
honestly yeah, I'm not looking to check up on nothing multiplayer from Sony right now
at all.
But yeah, let's move on anything to add to that Jaylen before we move on to the next
topic.
No, I ain't got nothing to add man again.

(46:44):
Cook city, huh?
BBQ chicken.
Alright, well, let's move on here to our next topic.
So I did want to cover off on some of the Indiana Jones hands on just to kind of give
you guys a little bit more of a detail about this game and some of the actual stuff you'll

(47:10):
be doing in it.
It's a lot more Deus Ex than I imagined to be honest.
There's more to tricking people to get around stuff, not having to get into combat all the
time.
It's not as straightforward as it is.
You can do both.
It does work in both in tangent of each other so you can go in guns of blazing.

(47:35):
But there is a lot more to puzzle solving, which I guess I expected, but I didn't expect
it on like that level because you know, uncharted has their set pieces and I'm thinking of it
from that standpoint of the set pieces they have, you know, going through.
Sorry, play area after play area.

(47:57):
And then you get to the next thing and it's just bombastic fun.
But whatever this must be changed is how they wanted to approach the storytelling.
So there's a lot of more puzzles, a lot more moving slowly, a lot more intricate gameplay,
I guess, to it than I was expecting.

(48:19):
And that's what a lot of people are coming away with.
It's not that it's too much off the off the norm, but it's trying to give you that full
fledged sense of being Indiana Jones.
So some of the key impressions that I saw was from Ryan McCaffrey and then I read the

(48:40):
Xbox dot com first hands on impressions.
So they basically gave them two hours and you had like multiple different areas you
were going to be at.
One was the Marshall College, the Vatican, and then there was the pyramids of Geyser.
So these were some of the set pieces or set locations.

(49:05):
But what's cool about it is that Marshall's College was kind of court like corridor to
corridor.
So you're kind of in the puzzle and pyramids of Geyser was where it kind of gave you this
more open world type feel where you can go.
You have multiple objectives and you can tackle them in whatever order you like.

(49:27):
So totally different than what I expected.
I thought it was going to be a linear approach.
I thought it was going to be more so you had to kind of go this, do this, do this.
I do think that they're going to incorporate a lot of, like I said, that Deus Ex mindset
and main framing.

(49:48):
You know, I feel like I'm here for that.
I'm here for both.
Honestly, I think I'll be more here for a just a really, really well done solid from
front to finish kind of Sony banger.
I would call them.
They usually have no real open world esque motion to them.
They're very on the rails, but they're on the rails.

(50:11):
The on the rails moments are so good you don't mind.
Maybe that was what I was looking for in a first person experience, but I'm totally OK
with that other portion of it kind of giving that Tomb Raider vibe and where you have an
open world space to explore.
You kind of tackle different objectives in different tombs essentially as you're going

(50:35):
through the storyline.
So OK, well, I kind of set my piece on the new.
I think they said Trowbaker is doing a great job and all that good jazz, which is great.
I said my piece on Indiana Jones.
What are you guys' thoughts?
Does it change anything for you?

(50:56):
Did you guys see any of the press releases on the hands on?
But overall, I just want to kind of get your guys' thoughts on what we what I was just
talking about in regards to the different formatting of the game.
Yeah, I haven't personally seen much about Indiana Jones.

(51:19):
OK, yeah, I'm not saying.
Yeah, no, I'm personally not checking for this game, but I do think the smaller, more
focused level design is is more interesting for it.
Because a lot of games just like do too much with like being fully open world or stuff

(51:41):
like that.
But I think that's a strong point.
And plus with machine games is like past games like Wolfenstein, they kind of had like smaller
levels, but like different routes you can take.
But taking that same approach just in like a more like jungle or like like temple environment

(52:01):
could be interesting as well.
So you get that exploration, but it's not overly bloated.
Yeah.
Yeah, definitely.
Definitely don't want another Star Wars outlaw situation.
Like I like Star Wars, but I felt like, yeah, they could have just probably given me a linear

(52:21):
story where I go point to point and I probably would have had a much better time than having
the additional things, because what that did for me is distract, but also it loses its
focus, especially if you're not super, super into the world.
If you're not really, really like enthralled in it, it does.

(52:44):
It's either you're going to do it really well, like a cyberpunk, or you're going to do it
really poorly.
And if you do it poorly, it really does take away from what you did good.
And I did think that Star Wars outlaws main missions were good.
So it's a little bit different.
And I think that, yes, as we consolidate the scope, but still give that freedom of choice.

(53:08):
I think that's really cool.
I'm not saying that I guess the jury is still out on whether or not I would want it just
to be completely linear versus like these little extra open area spaces.
But definitely has me more intrigued because it does feel like a totally different depiction

(53:30):
of what a that adventure will be like.
So I am I'm still excited.
And I'm looking forward to seeing more about the game definitely was one of the highlights
of people just saying that the graphics does look really good.

(53:53):
And I've seen a little information on digital foundry as well.
In this, like I said, this game is coming out December 6 early access, but December
9 for everybody else.
So it's just one of those things where.
I'm mad about that early access coming back because people are really trying to incentivize

(54:14):
people to kind of pay.
Like this is what this is a game pass.
This is I feel like it's birth from game pass simply because now you want to sell me a premium
upgrade to be able to play a little bit earlier or things like that, that pretty much all
these games are going to have that same situation occurring, kind of like sparking zero and

(54:36):
stuff like that, too.
But overall, though, I think it graphically looks good.
People are saying that the graphics are great.
People are saying that it's well polished.
People are saying that it feels like an adventure.
It feels like you're you're you're actually.
Shoot, what's his name?

(54:56):
What?
Why can't I remember his name?
It's not Harrison Ford.
What is the end?
Jesus Christ.
Indiana Jones.
I mean, you feel like Indiana Jones.
And I just feel like that is what is the.
What's great about that first person view?

(55:17):
I'm just hoping that they do it really well.
So overall, I'm excited to put the first hands.
It got me more excited, but I totally get that.
Y'all ain't checking for this.
Anything else before I move on from Indiana?
No.

(55:38):
OK.
Um.
Monster Hunter Wilds Beta.
I'm hoping somebody else played it.
I played it graphically.
It does not look super, super impressive, but when I maxed out, it looks better.
It's just unfortunately that it doesn't run that well on my system.

(56:00):
It does run OK on my system.
I will.
I will say that it runs pretty well.
I can definitely stay above 60 the entire time, except for when I go into the towns.
But it just feels as if it should be running better.
Hopefully this is just an older build.
But kind of want to put that out there that, yeah, this game does have its fair share of

(56:24):
technical issues right now.
But that aside, did anybody play the beta?
No, I did not play the beta.
I've looked at the coverage of it.
I was going to download it, but seeing the performance, I didn't.

(56:48):
I didn't want to bother with any bad performance stuff, just as my first impression of it.
Because I feel like the game is still impressive and I'm still going to play it.
And I know what they do with RE Engine is always good, but the technical drawbacks of
it are just something that we're going to have to deal with.

(57:10):
I think, of course, the game will run better.
It's not going to have my weird glitches when it comes out.
But I think 30 FPS for most players is what's going to be expected because it's a big open
world game.
They have a lot of complex AI systems going on, like with the monsters and how the monsters

(57:32):
animate and these tiny monsters that can attack each other and stuff like that.
So all of that is going to make it where the game mostly is CPU bound.
And so when you lower your graphics and things like that, one, the beta is not really set
up or optimized to respond correctly to it.
But when the full game comes out, yeah, you can lower your graphics to get a more stable

(57:54):
FPS.
But I think it's time, it's showing that they are pushing for higher hardware for most people.
And that's what it's just going to end up to be like, I think, personally.
But from your impressions, you played a little bit of Monster Hunter in the past.
Was there anything that you liked about the beta or thought was done well?

(58:22):
I know you kind of when I said it the first time, you kind of didn't I didn't feel it.
But I still felt the fact that they jazzed up their presentation of the game and how
they present their monsters, how they present the world, the the cut scenes, you know, that

(58:47):
on rails feeling of like an adventure and having to chase down a monster.
But then once you get there, you have the freedom to fight it how you like.
So for me, it just felt more focused, but at the same time, it's because they are I'm

(59:08):
in the tutorial area, more likely, and they're trying to get me to get accustomed to fighting
and all that stuff.
But overall, I just felt like there was a little bit more to the presentation of it.
Now that falls off a cliff after like four hours or something like that, then this is

(59:29):
back to normal for me.
But if they continue to keep that high and they have actual solid cut scenes and they
actually trying to tell a story behind why this mysterious area has been locked away
for so long and why people couldn't get to them, this civilization or whatever.
And it's actually intriguing.

(59:50):
Then I will stick around and finish it.
But honestly, if it's just going around killing more monsters, I'm good off of it.
So it really has to it has to it has to sell me on the other on the story in the world.
It's not like the bat by itself is just enough.

(01:00:11):
It's never it's never going to be enough for me.
So yeah, I think that's that's fine.
And I want to comment on yours because I think in the past I was just like saying it's not
important and I think it is, especially for new players, because like a big problem with
Monster Hunter is like getting people into this franchise that's been around for like
15 years and like how to one teach you how to play the game and to how to keep people

(01:00:36):
interested in it.
And I think with World what they did, they streamlined it.
They took out a lot of the annoying mechanics.
They added more story and cut scenes and more story tutorials so that you're learning while
also getting the story.
And I think that is is still valuable.

(01:00:56):
It's just for me, who somebody's been playing Monster Hunter for a long time, like I know
what the the goal for most players is.
And it's kind of like destiny.
It's like, OK, we get the new expansion and we get new cut scenes with the expansion.
But also we get a whole bunch of story related stuff that you have to do before you can get

(01:01:20):
to the real meat, which is the end game, the Ray, the dungeons and stuff like that, or like
a Diablo game where you're kind of you want to get to the end.
Everybody's playing so we can rush to the end.
But now we got all the story stuff in the way that's like literally preventing me from
getting to what I want.

(01:01:41):
And that's kind of what I was feeling with world was like, OK, I want to get through
the story or the cut scenes.
The story is not really telling me anything interesting.
So I will agree with what you said there was like if wild as something worthwhile in the
story, that's worth seeing, then that makes that journey a whole lot better, because otherwise,

(01:02:02):
if the story is not good, then we're in a situation where it's like, wish you didn't
include the story because you're wasting my time.
I just want to get to the end.
So that's kind of where I'm at.
It's like, if the story is good, I'm happy.
If it's not good, I'm annoyed.
So it's up in the air for me to see if the story is actually good, because I personally

(01:02:23):
haven't seen the Monster Hunter team ever tell a good story in any other games.
But something might have changed.
But I do agree that better presentation overall is better for new players, because it creates
a new experience that you can have an attachment to.

(01:02:44):
Yeah.
Yeah.
And I guess that's really a good way to kind of sum up that and like the differences in
viewpoints, too.
So I absolutely think that when I go to play this game, that if there isn't, if there is,
the I understand that feeling because it's like immediately they want you to get with

(01:03:10):
your friends.
They want your friends to kind of be the person that kind of continues that journey with you
and make it enjoyable.
But honestly, that is really tough for me because it's like, yeah, that's cool.
But I don't like your gameplay at like not to the point where I hate it.
But it's just not like I don't know.

(01:03:32):
Maybe the end game is better, but every time I play one of those types of games, I just
felt like it was slow.
I felt like it wasn't that cool.
Monster Hunter Rise did a lot to help with that with the amount and being able to chase
them down and being able to have a grappling device.
I thought that that was such a better approach to the monotony of chasing down a monster.

(01:03:58):
Really the fun of it was, you know, killing the monster, getting good hits in.
And it just I know it got a lot of strategy to it.
I just never felt like I needed to use it.
And that's really where my problem lied.
I was like, this is the scene like I'm just smacking a fat dinosaur.
When am I going to actually start to be required to do anything different?

(01:04:23):
I mean, I understand it speeds it up, but there is nothing here that's stopping me from
just smacking him till he runs away and smack him some more.
So I really needed that to feel or feel that void of what I'm missing.
And maybe the story being so good allows me to see more mechanics, get to understand the

(01:04:47):
world better and provide a better approach to how I defeat monsters regardless.
Like there is a good way to show a tutorial and then there is the way they have it now.
I don't feel like that way they have it now is good.
So to me, revamping that might actually help really get to the understanding of why this

(01:05:09):
game is cool.
Why is it in?
Why is the combat meaningful and what makes it special?
And I do on a conceptual level from high up, see it.
It's just when I'm in it, it doesn't feel it that way.
So make me feel it.

(01:05:29):
And that's what I'm looking for.
And I think that that would help me kind of keep going with the game.
I think Monster Hunter Rise is a lot of cool stuff though.
I think they had a really good way of showing it.
And I think that that's why I gravitated towards that other game that allowed you to build
stuff as you were playing it.

(01:05:49):
I'm trying to remember the name of the game now, but it was one of those games that ran
really poorly, but it was fun and it was in that vein.
No, it was one where it was on.
I have the game now.
I just can't remember it.
Wild Hearts by EA.

(01:06:10):
That game had the box mechanics and being able to make them run into it.
It had this different flow of combat and it was exciting for me to try to change the mimics
to make stuff happen and play the field versus like I said, Monster Hunter has always felt

(01:06:32):
one dimensional and I had to get better with my sword swings than anything.
And I just didn't.
I was in Detroit, so I just have to, like I said, see the growth and the difference
in why that is meaningful gameplay.
Maybe I just need to go look up some cool gameplay of it and maybe I can understand

(01:06:53):
it better.
But right now for me, I want them to show me that because I know I had the time to invest
in it anyway.
So hopefully, as I play it, I see it and I continue on.
Overall, impressions for me, debate wise, I enjoyed the little parts that I enjoyed
the characters they introduced.

(01:07:13):
It wasn't that many yet and I'm off to kind of fight another.
I'm in pursuit of another monster that just did something to.
Basically, I'm in pursuit.
I forget what happened totally.
I know that we were trying to get across the sand desert.

(01:07:34):
This is a place that nobody usually goes trying to get this kid back to his home and we got
attacked.
So as of now, I'm still invested in the story.
I'm still invested in what they're trying to set up here.
So overall, good things.
Anything else on Monster Hunter before we move on?

(01:07:57):
No, no, I'm I'm.
Yeah, I hope they have another beta to show it off with better performance and I give
it a try.
Otherwise, I'll still get it when it comes out, because I think that even I mean, this
is way better than that XO Primal game.

(01:08:17):
But most of the time, Capcom is always putting up hits.
So I think they can do it is just I'm a little hesitant just because I didn't like.
World that much.
That's all.
OK.
All right.
Well, then let's move on to the next here.

(01:08:41):
Nintendo music.
So Nintendo being Nintendo, I conceptually, I can get I can understand it.
So Nintendo music is basically an app you can download on your app store or Google Play.
And it basically stream soundtracks or Nintendo soundtracks on your phone.

(01:09:05):
You have to have a Switch online membership.
Fundamentally, I am super cool with that.
I feel like they do have some cool scores that I like, some cool music that I enjoy.
I'm always in my head.
And regardless of whether or not I know the title or not, I know that it's a song that
was iconic in this part of a game or this part of a game or or something of that nature.

(01:09:28):
So I do think having the ability to play certain music and compose music would be cool to to
to put it on a inconvenient additional app, not your even your Switch online app like
like even embedding it in that online app, you force everybody to download for Party

(01:09:53):
Chat.
You make another app separate from that to create this Nintendo music.
So I just feel like they do a lot of things to inconvenience people.
I'm not even sure if this is allowed to be utilized on the Switch itself.
Does anybody know if that's the case?

(01:10:15):
I have no idea.
Well, overall, what I'm trying to get at here is that Nintendo does Nintendo things pretty
often and that this is a pretty much a big, big, big side of slap in the face.

(01:10:36):
It just kind of feels like they don't really understand their their audience.
And maybe they do.
Maybe they like being.
Maybe this is cool.
Like for me, having the music available and have an additional service that I'm given

(01:10:57):
without having to pay for more, I think is cool.
I think that they make sense.
I just think that technically that if I'm if I if I need to have two apps on my phone
to work in conjunction with my Switch, does that really make sense?
And I think that that is kind of how they build stuff sometimes where they take it and

(01:11:21):
they do their own thing.
And it's just a hinderance to everyone involved.
But conceptually, I like the idea.
I just don't.
I wish it was either on Spotify or I wish that it was embedded in their Switch online
app.
Like if they were going to do it, do it on a stupid app that you make everybody download
already.

(01:11:42):
I don't think that having an additional app for no reason on your phone is just kind of
silly.
But you know, to each his own.
Anybody going to be checking out the Nintendo music app?
Does anybody here have Switch online?
No, I don't think any of us have it.

(01:12:02):
And even if I did, I probably wouldn't use it.
Just, I mean, we'll see for how long.
Because I would just rather listen to this stuff on the platform that I prefer to use.
Right now for Nintendo music, that would just be YouTube.
Just go to YouTube, boot up some Nintendo music and listen to it.
But knowing Nintendo, they probably going to take down all that music now that they

(01:12:25):
got their app.
Yeah, it's just a business move.
You got an extra bullet point for your Nintendo Switch online.
And it probably doesn't, won't cost them anything extra to just have people download in the
app and listen to it.
But it is really inconvenient and not the way that any other company does the music.

(01:12:48):
Like I like listening to what, Final Fantasy or Castlevania or even like Horizon Zero Dawn
has good music.
And I have that music on my phone because it's available on Spotify.
It's on Apple Music.
It's on regular apps for music.
So I'm not going to subscribe to Nintendo Switch online for, I'm not going to subscribe

(01:13:13):
to it to play online because I don't need it.
And then two, I'm definitely not going to do it just for your music.
So it is kind of pointless.
It's just to try to boost numbers and get points for the investors.
The only thing I would say is that I think if it was any other company like Ubisoft, they'll

(01:13:33):
do that for like a year.
Then they'll close down the app and then they'll put their stuff on Spotify.
But this is Nintendo.
So they're going to leave it up for a year.
They're going to shut down the app and then not put the music anywhere else because they
would rather just you not have it than put it on a service that they don't own.

(01:13:54):
Yep.
Yeah.
I think that that is kind of their go-to.
But like I said, I think that the idea of it is cool.
I think that they just have implemented it poorly and regardless of how, if they wanted
to generate some revenue from it, putting on Spotify would be there or Apple Music would

(01:14:17):
probably be their best bet versus letting YouTubers run wild and just earn all the revenue
and then trying to doing this proprietary application just cause it to go back to that
whole thing of why do we support you again?
I don't know at this point.
I really don't.
So yeah, overall I see this as a stupid idea, but what about you Jaylen?

(01:14:44):
Anything to add to here?
I really got much else on our Nintendo fam because when we in a club, we're all fam.
No, I mean, I feel like most Nintendo things we got Josh giving a little bit of context,
a little bit of understanding.
Me and you just like, nah man, that's stupid.

(01:15:06):
We appreciate the context and stuff.
I mean, I don't feel like it's that difficult.
Just, you know, you don't have to go through and do this app.
I don't know.
I ain't got much shit about it, bro.
I'm about to just start ranting about it.
You ain't got nothing to say.
You ain't trying to listen to Mario 64 music?

(01:15:27):
You're about to do Nintendo.
I just feel like they missed the mark a lot.
So that's whatever.
When they go, we have anything to give us a switch to.

(01:15:50):
I could have sworn it would come out this year or at least going to be announced this
year.
That's what that Nintendo music guy, bro, that's going to make a superman.
So I mean, it's a lot of rumors and stuff like that, but the fiscal year for Japan ends
in March so they can still make it this year if they want to release in March.

(01:16:11):
Otherwise, I think they're just trying to ride those sales as long as they can.
And then as soon as the switch starts to drop off on sales, they're going to drop the new
one.
Yeah.
Okay.
We'll be around.
That's the right.
And next time we'll talk about Nintendo.
I ain't got nothing good to say about them.
I don't know if there's any.

(01:16:32):
It's no new games coming out that I'm interested in.
Mario Bros and Luigi isn't doing so hot, at least review wise, but I don't know if it's
still a good game or not.
But okay.
Cool.
Cool.
Cool.
You want.
You mentioned anything about this, but doesn't Destiny Rising Josh, because I have no notes.

(01:16:57):
Yeah.
So I haven't followed it a whole lot, but I was seeing some stuff because I think the
beta just started this week.
But Destiny Rising is a free to play mobile game made by a Chinese or like a made by a
non bungee studio.
Okay.
I said Chinese, but I want to be fair, I don't actually know where it comes from, but it

(01:17:21):
looks like a Asian inspired game.
But the stuff that I saw of it is that graphically is a mobile game, of course, but it looks
like destiny.
Like it looks like the armor and the levels and stuff like that, which you expect from
destiny.
The characters have like a huge like super model glow up.

(01:17:43):
So instead of looking like, you know, destiny characters, they look like stellar blade people.
Are you serious?
Their faces, not their bodies, their faces.
Okay.
And but the game has a bunch of actual destiny features.
Like it will have sparrow racing as its own mode.

(01:18:05):
That was the thing that had my attention because I even destiny doesn't have like it doesn't
keep like some seasonal content as like dedicated modes.
So from what I've seen of it, of like the gameplay, like it's kind of like, well, the
beta didn't have like good FPS performance, but at least the game looked like a mobile

(01:18:30):
destiny experience.
So I might check it out just to see like, if it does scratch that, you know, I'm gonna
play strikes with my friends type feeling that we got from destiny.
I don't think it's gonna have PVP.
I have to double check.

(01:18:52):
But I don't know.
Yeah, you still play destiny, but Jalen been out of destiny for a while.
Do y'all miss the regular quest in destiny, like playing strikes, playing the nightfall,
or is it just the PVP that you miss?
PVP.

(01:19:13):
PVE sometimes, but PVP is probably the most.
PVP is probably the biggest draw for me always.
It always will be, but the PVE at its moments.
Dungeons were really great, dungeons were really great, but it's in like doses.

(01:19:38):
I love going through new experiences like that, but honestly, I don't have the time
to deal with three other people, let alone if you all two even want to play.
So it's just not interesting to me anymore.
It was at some point, but today and today's time, it just doesn't make sense for me to

(01:19:59):
be coordinating with anybody, anything that fundamentally makes me have to use my brain,
unless it's like some weird borderland something or whatever where four people playing and
it's just kill something.
So honestly, it's different now, but PVP for show.

(01:20:21):
For show.
Okay.
Yeah.
I mean, I think the PVP was his strongest point.
But Destiny was fun enough that we played it so much.
So I guess I'm interested on that point.
And it's a third person shooter instead of a first person shooter, since it's a mobile

(01:20:41):
game.
So I think it does give that aspect where Destiny never fully gave us a third person
experience.
Obviously when you use your super, you can see that or they give the swords, but being
able to fully play Destiny and third person might be fun.
So I'll say I can see the appeal, but obviously it's a mobile game and it's a knockoff of

(01:21:02):
like the main series.
So I don't think I don't expect y'all to actually play it, but I might give it a try to see
if it's fun or not.
Okay.
What anything to add there, Jalen about Destiny rising the mobile game.

(01:21:27):
I ain't playing mobile games forever.
You got to know space.
You got a new iPhone.
You got enough battery.
Yeah.
He got eight hours and still have a 50% to two.
I got it.
He got to.
I literally just ran out of space on my other phone.

(01:21:50):
And then this farm right here, my videos and stuff I've been, I've been, I got to take
some of that.
I didn't clear stuff.
Yeah.
So that, that one got all the videos and stuff.
And then when I go to this farm and make this real quick, it's talking about my battery
health on this iPhone 15 at 87% after about a year.
I'm cooked.
Yeah.

(01:22:10):
And no, my, my phone, I actually be playing games at work on my phone and my battery would
be good.
So, but I ain't got a whole bunch of videos.
So yeah, if you got 4k videos or even just like long videos, yeah, that'll eat up your
space quick.
Yeah.
Okay.

(01:22:32):
Well, well, I mean, good thing that,
I yeah, I guess so I don't know anything about the studio.
I don't know.
It's probably me full of microtransactions.
I'm interested in destiny doing something else in that universe to allow people to still

(01:22:55):
enjoy it, but you don't gotta play destiny too.
So if they want to do different like spin-offs, I think we're, we kind of need that to make
people get excited about destiny.
Yeah, they should do the, I mean, it's they probably need to kill off destiny too in itself
and start to create its own games anyway.

(01:23:18):
Like they should definitely already had a crucible mode so that because they don't care
about PvP anyway, like why do they still have it in their PvE game?
They don't care about it.
And that way they, I think they want to keep everything in this shared experience that
it's cool and gives people value, but honestly, I feel like they would have much more of a,

(01:23:42):
I mean, I mean, even if they want the game to stay in Destiny's two ecosystem, but have
a different launcher or a different like branch, that's fine too.
I feel like there has to be some way to keep people invested in, in your game and still

(01:24:03):
be able to transition that PvP stuff to the main PvE game and vice versa, and not have
to necessarily deal with the PvE stuff at all.
Like they can do something like that to make it creative, to make it like a different log
and different Guardian starting from scratch, getting into a mode and showcasing what they

(01:24:27):
truly can do in a arena based game, arena based shooter.
Like they used to, so I just feel like they have that in their bag.
They got a bunch of unused assets from Concord that just don't do it.
Right.
And they can definitely.
A bunch of maps that nobody ever sees.
Exactly.
And they can keep that experience where you're like, okay, you now have your Crucible team

(01:24:52):
and they can give it back to your Guardians.
And it's just different.
I just feel like they have, there's plenty of ways to go about it.
And I think that they are smart enough to come up with something really cool, but they
just don't.
And I'm over tying myself to that game in itself because the PvP itself, it feels lackluster
and they need to figure out a way to make it more enjoyable again.

(01:25:16):
So overall for me, like they could never go back and say for this year, for this time
period, we're going to change all the mechanics and everything back to OG destiny.
Like they should have the ability to do that, like, and, and have people get excited about
their game again and have it just be the Crucible forefront.

(01:25:40):
And that would get people back in their game.
Like you can just capitalize on nostalgia.
It's just that, it's just that they just haven't come up with an idea that was smart in almost
10 years, in my opinion.
Like nothing.
Dungeons, maybe.
But at the same time, that's just a small team rate.

(01:26:01):
So I don't really see them coming up with any grand ideas that will help their game
be long standing like Fortnite.
It just doesn't seem that way.
So if you're going to be a platform and you want to build out yourself as a platform,
make yourself be able to be nimble, flexible and capable of doing that.

(01:26:24):
I know Apex just launched a OG map or OG characters and how they all worked at the
beginning of the, um, uh, at the beginning with lifeline, getting her shield back and
all that stuff.
So they can do it and they can do it.
You should be able to do it too.
So that's the problem with how they have it set up now.

(01:26:48):
It's just functionally not correct.
So until they do that, yeah, I'm just not touching that game.
Uh, but yeah, okay.
That's pretty much all I had on rising.
And let's move on here.
So Dragon Age, this is where I talk a little bit for a while.

(01:27:11):
But we also want to talk through some of the controversy.
Unfortunately, everything has controversy in it.
Um, overall for me, I like the demo that we watched when they went through the game play
initially.
I like the feel of the game.

(01:27:31):
I like how it's playing.
Um, overall, I like what I'm seeing and I like what I'm playing.
Um, but let's talk about not the game.
Let's not talk about what actually makes the game beneficial and fun and enjoyable.
Let's talk about snippets.
Let's talk about choices and let's talk about social justice warriors.

(01:27:54):
I don't know.
I don't even know what social justice warriors.
I would call them, um, I don't know, internet, internet, uh, gang, gang gang bangers.
I don't know what they call, I don't know what they call it.
Twitter.
They're just people that think that their opinion is significant and significant enough

(01:28:17):
to get other people to, uh, have that same sentiment.
And then it becomes as everlasting ball of nothing.
So for me, Dragon Age itself took, um, hit a lot of bright tunes.
It became action packed.
It became linear and focused.
It became, um, to me, it, they, they graphically increased the graphics and I kind of like

(01:28:44):
the aesthetic of it and how it looks, not going to lie.
I think a lot of the graphical, um, frostbite stuff has come a long way with avatar, uh,
banter, Pandora and all those games.
I feel like they have graphically went on, have been going and increasing their graphical

(01:29:05):
fidelity over time.
And I think that this is no different.
I think I do like the way the world looks.
Um, I played about four hours or four, like three to four hours.
Um, and what can I say?
I like it.
I don't think that is a bad game.
I haven't found anything that I'm like, Oh, I don't like this yet, or this is making me

(01:29:26):
annoyed.
I feel like the characters are intriguing.
I feel like they are setting it up pretty well.
Um, the first main, you know, mission in kind of going through and fighting the big boss
in, in, um, why can't I remember the bar dude's name?
The one, the big villain.
I can't remember his name.
Um, you know, it's funny that, um, one of the knocks on one of the blog, right?

(01:29:51):
Yeah.
It's the bar here, guys.
The one that was from the old game is Silas.
Yes.
I believe his name is Silas.
Um, but basically the person that you have to stop from going into the veil and opening
up the veil.
But yeah, I'm liking it.
I'm enjoying it.
I like my character creator that the character creation, I like how my character looks, how

(01:30:15):
he feels, how he talks.
Um, I don't like the fact that they tell me to pick something and then he says something
totally different than what I depict.
But I guess it's like in, in, in lieu of type situations, like I say, no, you stupid.
And it says something like, why do you want it?

(01:30:35):
Why do we need to do this?
Or why do I don't even, why are you pushing it?
Like, that's not what I asked you to say, but I don't like that.
But that's the only thing I've been annoyed with.
Um, but outside of that, I really don't have any problems with how it's been written right
now.
Um, I'm not that far in.
Um, I like the presentation of the game.

(01:30:55):
I like the mechanics of the game.
I feel like it does get more in depth because the reviews showed me that it gets more in
depth on like the combos and all that good jazz.
Get me a good combo system.
I'm happy.
I don't really need much else, but on top of that, it has a great, um, character fidelity,
great, um, world building.
It has, um, a pretty decent, um, at least set up for the story and it got some nice

(01:31:22):
characters.
I really don't see the problem with the game.
Now when I go online, I can see where people are picking out things that may be an irritant
down the line.
Um, some things being, uh, the repetitiveness and trying in, in, in the game, not feeling
as if it's testing your might.

(01:31:43):
Um, I don't know if raising the difficulty will solve that.
I know I had to raise the difficulty on a few other games like list of protocol for
it to feel impactful.
So that may be another one of those things where I just raise the difficulty.
If I feel like I'm not engaging with all the mechanics and I don't need to do that, I'm
raising the difficulty to see if it becomes a more better experience.

(01:32:05):
Um, I know a lot of people were saying that the enemies can be sometimes be sponges on
damage sponges, but overall it's what you make out of the game.
And I feel like a lot of people are getting upset and mad about choices decided by the
developer versus the actual game in its entirety.

(01:32:27):
Most of these people haven't played the game.
They don't know what the game is like.
So, um, there's such a divide online.
I feel like the journalists are doing a great with their divide.
They're pointing out why they're mad at something and why it doesn't make sense.
And then there are people online just attaching themselves to that, to justify their reasoning,

(01:32:51):
which is more so based around these, uh, uh, false political views.
They believe gender is a political thing.
They believe that diversity and inclusion is a political thing.
They believe that these certain things that they're ticking off on these boxes are political

(01:33:12):
and their agendas and they don't like it in their games.
And in reality, it's just a makeup of what our reality is, which is diverse, which is
not just male and female anymore.
And there's a lot of things that we have to come, become accustomed to seeing in our games
that people just hate to see.

(01:33:34):
Um, and it's just like one of those things.
It's just, it's just, it just feels like it's not actually talking about the game being
good or bad.
It's tying themselves to an agenda that they feel is being pushed and claiming the rest
of the game is garbage.
That's what I feel like it's happening.

(01:33:54):
There are some stark differences on like people reviewing it.
Like I said, I watched skill up and I watched more to small gaming.
Um, the one that does reviews at a hundred percent, he called it his game of the year
best game he ever played skill upset.
Don't avoid this high garbage.
It's bad.
He pointed out his reasons of why pretty, pretty, pretty well.

(01:34:18):
Honestly, I felt like he went in with the expectations of a different type of dragon
age, but also kind of read on his background and history of dragon age games that he did
not like the previous ones either.
So I don't think he's as invested as maybe there's more to small gaming guy that has
a history with all the games really loves all of them and the mechanics and the changes

(01:34:39):
to them.
So it's kind of like taking their opinions and making my own justification.
That's why I went with head with not purchase, but rent for a month or part of EA play pros
prescription subscription and just play it and see how I feel after 10, 20 hours.
And if I feel like I'm good, I'll wait for it to go on sale by and beat the game fully

(01:35:04):
or just continue to play it through the subscription.
So it did, it didn't, it changed my, my, my approach to the game, but it's still, I mean,
what I like about the subscriptions is still gave me an opportunity to try it for myself
without committing completely, you know?
So nobody does demos that well or that often anymore.

(01:35:28):
I'll sell for the people that know that they are actually worthwhile.
People still haven't caught up yet to realize that there's just too much saturation to the
point where we don't want to gamble on your game anymore.
We want to make sure we like it before we buy.
So as people continue to, you know, get up to speed on that, the subscriptions is cool

(01:35:51):
to have to be able to try something for a little bit.
Yeah, it's a fee, but at least you don't have to pay the fool upfront for trying.
Maybe you play it down online, that's still revenue coming into the business.
That's still your opportunity to try it.
So however you want to put it, however you want to spend it, you still spending money
on the game, but it is depending on what you want, you can get into it in different entry

(01:36:16):
levels.
Um, but overall for me, Dragon Age, Velgar seems like a feel good, really, really good,
um, such, uh, experience so far.
And, um, I'm not saying it's blowing me away, but it's definitely not deterring me.
None of the characters feel annoying yet.
And none of the people that I'm meeting is, it feels like I'm just having, I'm going through

(01:36:41):
the motions and I'm having a good time with it.
So I'm going to stop there.
Stop speaking.
Um, any thoughts on Dragon Age, Velgar from either of you?
Have you seen any of the nonsense?
Talk to me.
Yeah, I think that the, um, with a lot of this discourse, well, of course, like with

(01:37:04):
Twitter being the way that it is, there is incentive or monetary incentive for people
to just cause controversy.
So they're going to make their voice as loud as possible.
Uh, but also, like you said, there are a lot of people who are just want to play identity
politics and position themselves in a way where it's like they're, they're trying to

(01:37:26):
erase men.
They're trying to erase white men.
They're trying to erase straight people and stuff like that.
And realistically there, I don't think there is any sort of big agenda like that going
on in video games.
And even if there is, it's not like you have to engage in that video game if you don't
like it.
Like I don't, if you don't like that game, just don't buy it.

(01:37:47):
Well with Dragon Age and every other game that comes out, they're going to make a big
deal out of it and make up a lot of stuff that some of it is true, but a lot of it is
not true just to start hate campaigns.
But what I can say about Dragon Age that's unique is that it's still selling well.

(01:38:08):
It's still doing well.
People are playing it.
People are enjoying it.
So regardless of what the online discourse is giving you, like the online discourse is
very loud.
So it will make you think that this game is going to do terribly, but it's very loud,
but the game is doing well.
So they're, those two things are not in direct correlation with each other at least.

(01:38:32):
So hopefully in the future we can get away from like this loud discourse when games come
out and just enjoy the games or not enjoy the game if it's good or bad.
But yeah, I think it's just crazy with how loud stuff has become.
And like you were mentioning earlier, it's kind of hard nowadays to know where all this

(01:38:53):
discourse is coming from because some of it is against a game is too not progressive enough
or it's against gay people or stuff like that.
And then on the other side, it's too pro gay and stuff like that.
So there are just so many people online who are yelling that kind of just ruins the conversation

(01:39:14):
around video games.
So that's partly why I like to do the podcast, so y'all to talk with y'all about it, but
also try to have conversations about games because I've always liked games like watching
trailers or playing games or just discussing them with friends, but online like YouTube
and Twitter and stuff like that is kind of terrible for that nowadays.

(01:39:38):
So yeah, I don't know what's going to happen.
I feel like it's just a side effect with like since Elan bought Twitter and just people
are just yelling and spouting anything to get ad revenue.
But even still, yeah, there are a lot of I don't know what they call them.
These grifters or just whatever, but people online just want to stir controversy and have

(01:40:06):
no moral values about doing it for money.
So, yeah.
So yeah, I mean, anything to add to the Dragon Age?
Well, Gar, Jalen, I know that Inquisition put you off this campaign for a very long
time, but anything to add?

(01:40:28):
No, I ain't got nothing.
Okay.
Okay.
Well, outside of that, there was not much else that I wanted to speak on.
Is there anything that I'm missing that you guys wanted to talk about?
No, I'm struggling to think of anything right off hand.

(01:40:51):
I think that was all the stuff we have put on our list for this week.
So yeah, I think we had a good podcast in.
For sure.
For sure.
Per usual.
Per usual.
We're going to finally hopefully play some Black Ops at some point together.

(01:41:11):
And yeah, come back.
We have to get Jalen to play domination so we can no play ground war so we can lose his
KD.
I don't think he care about that right now.
I think that's over with.
That's over with and done so, but he was definitely...
Yeah, he had a pretty decent KD when we played the last time.

(01:41:35):
He'd be working on there.
But like I said, we'll try to get some time set aside.
Got to schedule it now like some adults.
Like we like being like freaking at work or something, put on a calendar.
But overall, good topics.

(01:41:56):
Appreciate you guys sliding through.
If you got to this point, you're the real OG.
I want to thank you guys for listening.
As always, we are being back next week with more topics, more things to discuss.
So as always, I want to thank you and we will see you all on the next one.

(01:42:18):
Peace.
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