All Episodes

February 12, 2025 • 107 mins

Episode 156. In this episode we discuss the Kendrick Lamar Halftime Show and all the drama surrounding it, xbox console sales being low, South Of Midnight First Impressions, New Battlefield Footage, Monster Hunter Wilds Performance Issues, State Of Play announced and much more.

Intro: 00:00

Kendrick Lamar Halftime Show: 21:10

Xbox Console Sales: 44:30

State Of Play - What To Expect?: 01:00:25

Monster Hunter Wilds: 01:39:44

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Let them come.

(00:03):
This is their fate.
Birdman hands in there.
All right.
All right.
Welcome back to the House of Wolves podcast.
I am your host Deontay here with my near and dear friends Jaylen and Josh.
Today we got quite a bit to talk about.
Obviously Kendrick Lamar put on a halftime show.

(00:26):
We're going to talk about that.
South of midnight got some early impressions and thoughts.
Let's hope you'll talk about that.
New battlefield footage with the battlefield laps.
Monster Hunter Wilds performance issues.
State of play just being announced.
So we got a lot to get to.
So stick around if you want to take hear us talk about that.

(00:47):
But before we get started per usual Jaylen, Josh, tell people how you been?
What you've been up to?
What you've been playing?
How's life going?
Talk to the people.
Shoot.
What I've been on.
Yeah.
What you been on?
I went on a whole adventure, a spontaneous trip.

(01:11):
Oh man.
It's always good to know what happened.
Was it a good trip at least?
No, it was cool.
I was like, I got my boy's location.
I was like, hey, you you're going to be at home this weekend.
I'm here till Sunday.
I was like, I'm going to pull up.
So I had just flew to Detroit real quick.

(01:32):
I ain't never flew to Detroit before from Chicago.
So that was like an interesting experience because they didn't give us no refreshments
on the plane.
They were like, bro, we going right up.
Soon we get the max altitude.
Y'all can take your seatbelt off, do what y'all need to because you're going to put
the light back on because we're going to be descending.
So I did that.
Like I said, it was interesting.

(01:52):
It was cool.
It was real spontaneous.
I was with random people and stuff like that in Detroit.
So I went to school with a lot of them.
So really last minute I was at work.
It was like 10 o'clock.
He said something.
I was like, I'm going to see about these flights.
And then I had flew there for the free ski.
You know what I'm saying?
So I came back and I was cool.

(02:15):
I actually ended up missing like the Super Bowl because I was like flying and then commuting
and all that type of stuff.
So I didn't see it.
I'm not seeing little clips about some of that type of stuff, but I'm in a symbolism.
But yeah, we didn't talk about that.
But other than that, I'm just trying to get ready for this run.
I think I'm going to start going back and running again.
It's been called outside, but I think I'm going to start hitting the treadmill.

(02:37):
So I might hit the treadmill a little bit after we finish the podcast.
Other than that, still trash that hoop in because I ain't been hoping for a little bit
of time.
I was like, I'm going to pick up a basketball pretty soon again.
That's that other I keep saying that.
But any aside from that, all the family and everybody cool.
I'm still trying to be metaphor.

(03:00):
I'm low key.
I know I'm not 100 percent that game because I don't think I got enough time.
I probably missed some stuff to 100 percent the game, but I'm still going through the
little guy thing and I'm still doing a lot of the pieces and stuff.
And I'm just looking like, man, what am I doing this for?
I'm a 95 percent of the game and they might put me up against one of the extra bosses.
I'm going to have to have the perfect setup and all this type of stuff.

(03:22):
And I really ain't got the patience to be doing all that because I feel like at this
point in time, I spent at least like a week or some change, not really getting no story
because I've been going through and doing all these things.
And it's like little chores and stuff like that.
So I don't really feel like I'm enjoying the game as much like I didn't even pick that
mug up yesterday.
I thought about what I had to do in the day.
I'm just like brownie.

(03:42):
It's like thinking about that stuff, bro, because they just they like tire some chores
and stuff at this point.
And I'm trying to really figure out why I'm trying to do it because I'm not 100 percent
the game.
I'm like 95, 98 percent the game.
And then so what about am I doing that for?
So I'm like, I should just go fight the final boss.
But I was like, he might scrape me because I seen somebody on the forum talking about
like, man, I did all this stuff and I still got wax.

(04:05):
So I'm like, I don't know what's going on.
So I was just like, man, hold on, bro, because I might skip through these days and then he
might have his way with me.
You feel me?
So the other and that that's what I'm on right now.
I'm going to try to get back to it.
Persevere.
I got like 10 days left and then we're going to see what's what.
But that's pretty much it.
Yeah.

(04:25):
OK.
OK.
What about you, Josh?
What you been up to?
Yeah.
So this week, it's Wednesday right now.
We had a holiday yesterday, so I just had some time off with the family, went out with
my daughter.
We got to hang out with some other families nearby who also got some kids.

(04:49):
So they got to play, enjoy their day off from school and stuff.
Other than that, I've been catching up on a lot of Super Bowl stuff.
I didn't watch it live because I was at work when it was happening because it was morning
here.
And also, I mean, I wasn't really going to watch it live because it's kind of a hassle

(05:09):
trying to stream the Super Bowl outside of the US.
But anyways, I only tune in for the halftime show, which we'll talk about later.
But yeah, I watched that.
I've been watching all the stuff after, you know, and a lot of interviews.
So overall, you know, I'd say the show was pretty good.
And then as far as game and media, my wife and I, we started watching the skeleton crew,

(05:36):
which is the Star Wars new new TV show.
I think it just wrapped up at the end of January.
It started in like December.
But that's a show with Jude.
Sorry, Jude Law.
He's a British actor, I believe.
He's been in a lot of other stuff.

(05:57):
But it's about him.
He's a pirate.
And then there's like five kids that kind of get like stranded on like a spaceship.
So it's actually like a kids TV show.
Oh, really?
Family TV show because it's still.
Yeah, like Star Wars.
Yeah, basically, they get stranded on the spaceship and they're hanging.

(06:19):
Is it more stranger things, kids, because that ain't really kids or is it like really
kids or so?
No, they're like eight years old.
Oh, so like the 19 they're they're they're like eight year olds.
Well, I guess what I'm saying is the concept of the show, because the stranger things was
like kids, but they were things that happened to them weren't kid like, you know what I'm

(06:43):
saying?
That's what I was saying.
Is it like that?
Oh, well, one, I haven't seen Stranger Things, but no, I don't think Stranger Things is a
family friendly show.
This is a friendly show or like a Pirates of the Caribbean, even though Pirates of the
Caribbean, they are still fighting and shooting at each other.
It's not ever meant to be like gruesome or anything like that.

(07:06):
Gotcha.
OK.
Or I guess Jurassic Park, but Jurassic Park still, you know, it's kind of like.
It's not horror, but it's still a family movie.
So yeah, the whole point is this like these kids, they're all like elementary school kids.
They're all can barely act, but they're they're funny, they're cute.

(07:27):
And it's a fun adventure.
They're just kind of stumbling around the galaxy.
Pirates are trying to chase them and like put them in jail or stuff like that, because
the pirates are real like pirates.
They're killing each other.
They're shooting each other and blowing up ships.
But the kids, they're just kids and they're trying to survive.
But so far, it's been fun.

(07:49):
We watched the first four episodes.
I guess it's inspired by like a Steven Spielberg type movie, like an E.T. or Goonies or stuff
like that.
But so far, it's pretty fun.
And like I said, it's a family friendly show.
One of the kids is like an elephant alien.
And so my daughter just loves to see him on the screen.

(08:10):
She just screamed elephant every time he on the screen.
But yeah, it's a pretty, pretty fun, fun show.
Other than that, I tried to play a few games.
There's one game that had a demo that I booted up.
Let me see if I can get the name.
I think it's called Eternal.
Once again, Eternal Strands.

(08:34):
So the only reason I heard about this is that it had some writers that used to work on Dragon
Age and old Bioware.
I like their writing a lot.
Not necessarily that it was like super crazy.
It's just when they write characters, it was very good.

(08:55):
So if you ever play a game like Mass Effect, it's all about character relationships and
then they're traveling across the galaxy, meeting other people.
And all the character dialogue is interesting because they make all the you know, they got
30 different NPCs, but they make them all feel unique and interesting.
And they're not just putting out like just lore for lore's sake.
They're saying something important.
It's not like a Final Fantasy writing.

(09:18):
So anyway, some of the writers worked on this game, Eternal Strands, and it looks cool from
the trailer.
So I booted it up and I was expecting more of like a Dragon Age type game because that's
what I've worked on before.
But it's actually more of a.
I guess you might not see it from the trailer.
It's more of a Tears of the Kingdom like game because it's a you have a character, they

(09:41):
got a sword and shield and they're fighting a lot of monsters and stuff.
Some of them you can climb up on them.
You can climb up any walls.
But all the abilities are kind of like Tears of the Kingdom because they're called strands
and you can use them to pick up rocks, sling them across the room or use ice to make bridges
or ice to freeze enemies on the ground.

(10:04):
There's like a gravity thing where you can.
The gravity one is like where you can throw rocks, but you can also use it as like platform.
You can put them on the ground and use them to jump on top of stuff.
So it's a game inspired by a lot of stuff that happens in Zelda.
Tears of the Kingdom.
And it was pretty cool.

(10:25):
Like I like the creativity of having all these different powers and using them in ways that
are not just like combat focused just to do damage.
Like in the demo, there's a dragon or is flying around the arena, right?
And you can use ice to like freeze it and its leg gets stuck to the ground or its wings

(10:45):
to get stuck and it can't flap its wings so it can't fly.
So it has a lot of, I say what they want is a emergent game player using your own creativity
to solve the issues instead of just hitting the boss with strong attacks.
So I think that's cool.
Unfortunately, I didn't buy the game for I guess three reasons.

(11:08):
One, I think it's $40 in the US.
In Japan it's like 60.
So it's a little too expensive than what I want to spend on a type of game right now.
Two is the gameplay is so even I like Zelda's gameplay, but Zelda can kind of be clunky
sometimes, but you get used to it because I say the interactions and stuff are tested

(11:34):
very well and so it doesn't seem glitchy even though like some of the stuff could be janky.
It doesn't feel like overall the game is unpolished.
Whereas this one, a lot of interactions like the ice and stuff like that, like I can freeze
enemies to the ground, but then maybe they might start glitching through rocks or stuff
like that or like jittering around and stuff like that.
So it's a little bit like janky for what it's trying to do, but I can kind of forgive it

(12:00):
because it's trying to be creative.
That's how I was feeling at least.
The sword and shield combat kind of is super basic.
I know we talked about South Midnight where you said like the combat didn't look like
it was satisfying.
That's kind of what this game was given where it's like the combat isn't all that great
when you're hitting enemies, but as far as using the abilities, it's kind of cool.

(12:24):
But the other thing is the art style.
I'm going to wrap it up after here.
So if you look at the trailer, it's Unreal Engine game, looks very bright and colorful
and the worlds look good.
And I actually like that part.
I think graphically it looks really good.
Two, it has character art, like 2D character art that you might see it on the Steam page
or something like that.
Looks high quality, somebody very painterly, very Western RPG inspired.

(12:53):
But in game, there are two different type of cut scenes.
One of them is just the character portraits and they're talking that looks good and I
don't have an issue with that.
The other is the animated intro.
Animated intro, you might look it up on YouTube or see some reviews.
It's awful in my opinion.

(13:14):
If you think of like invincible, like invincible's art style is very simple.
You know, invincible in itself, he's just the yellow and blue, not a whole lot of details
on his costume, not a whole lot of details on his face, but it's very simple.
That's the normal art style.
The issue is with this one, the animation is super, super cheap.

(13:34):
Like they're three frames a second type.
Well, it's not three frames a second.
It's animated on threes, which is everybody looks super jittery.
The faces look bad.
The movement looks bad.
They're fighting enemies in the intro.
The fighting looks bad.
And I would wish that they just didn't include the intro at all.
Like I understand they have a budget for like, you know, super expensive cut scenes, but

(13:58):
that one, I'd rather they just not included it in the game.
So overall, that made me feel like I'm enjoying the game, but I feel like I need to wait.
Maybe they do some updates over time.
Maybe the game drops in price, goes on a deep sale.
And I'll check it out later because what I did see, like I said, the world graphically
looks good.

(14:18):
I liked all the characters that they introduced when I got to town.
I got to talk to all of them.
The writing seemed very natural conversations between characters.
Yeah.
So that's how I felt about that game.
It was straight.
I'll check it out later in the future, I guess.
You do notice is on Game Pass, right?

(14:41):
I do, but I don't have Game Pass right now.
Oh, okay.
Plus I say I still rather wait.
Maybe they do some updates.
Maybe they make some changes because the game just came out.
But yeah, it is on Game Pass.
So that is a way for people to check it out.
And maybe, like I said, if the price is a sticking point for you, but you're enjoying
the game, Game Pass is right there for that.

(15:03):
What's the game called again?
Internal Strands.
So yeah, that's the entry point for me because that's how I downloaded on my Xbox.
So I didn't try it yet, but it's on my Xbox.
I was going to play it a little bit.
I don't know if I'm going to play it this weekend.
I was just playing on my PC to kind of get some footage of it.

(15:24):
Oh, you saw it already?
Yeah.
I was watching.
I was I watched a few reviews of it.
And I thought the mechanic of climbing on the enemies was cool.
So that was really the only thing that I saw that really piqued my interest.
I had some screenshots earlier just because I ain't got to look up the video.

(15:48):
But if you want to see the different art styles and see like how the animated cut scene looks
super like basic and cheap.
But the rest of the game looks like decent as far as the graphic.
OK.
OK.
Yeah.
I was always disappointed by that early on, but it was still interesting enough, like
I said, with the creativity and the combat and the gameplay that I do still want to check

(16:10):
it out.
And people say it's a pretty decent overall.
But I think that was the only new game that I play plays more Marvel.
But yet not much else.
Same with that.
Gotcha.
OK.
Well, for me, I went through and bought Kingdom Come Deliverance 2 for the PS5 Pro.

(16:40):
There's a few things that you should know about that.
The console version one, there's audio issue.
If you have like Adobe Atmos, which I do, you got to go into your PS5 and change your
settings because it will if it's on linear or PCM, it doesn't really understand how to
take that format and place it correctly.
So it's literally going to fall to something that it doesn't understand because even if

(17:03):
you put it on like the certain audio files, it still will try to do at most and it's going
to break.
So what you actually want to do is go and switch your stuff to Atmos and switch it off,
switch it back on and it should work properly.
I no longer had any drops on the audio.
So that was a quick fix in case you're running into that same issue.
But most people don't play it with surround sound, so it probably doesn't matter to most

(17:26):
of you.
But if you do, that is a fix.
The second thing was that there is still heavy on a pop in.
PS5 Pro isn't the, you know, end all be all.
It's the best thing, but it does have pop in.
It kind of is immersion breaking at some points.
But honestly, the game is it's is is fun enough that it doesn't really matter.

(17:47):
Like you're literally just playing a medieval times guy.
You don't want to be bad because it's very punishing to be bad.
I think the game itself really makes you role play what you're playing and it doesn't really
want you to deviate from that.
Because if you do try to be a thief, you do try to be that.
It's very punishing, like literally you steal from somebody if you wear that armor in front

(18:09):
of them, they will know and they will call you on people.
You can get branded.
You can get killed.
So there's a lot of punishment in the game that doesn't allow you to want to kind of
go and do stuff because these NPCs are much smarter than normal.
So it's fun because it's kind of like what risk reward.
It also slows down the pace a lot.

(18:31):
So I'm literally just trying to run around this city right now and get some buy some
clothes, get some food in my belly and trying to like figure out how to get to my next objective.
And you know, obviously you got to kind of build yourself back up because there's another
situation where you fall down and you now have no stats.
You have nothing.

(18:52):
And now you got to kind of do that all over again.
So really cool game.
The funny thing is that the NPCs, all they want you to do is steal and get up to mischief.
So you really got to try to figure out, OK, do I do honest jobs and do stuff or do I just
go do the things that they say because I got a quest marker?
And sometimes they can put you in bad situations because regardless of if you turn it in or

(19:15):
not or you got away with it at some point, some people can like, like I said, the NPCs
are smart enough to kind of figure you out and like put two and two together, even like
you were in there and they didn't see you steal it.
But when you come back or you go back into that city, it could be a problem.
So I think the game is really dynamic, really cool in that way.

(19:35):
I'm reading a lot about it.
I haven't played too much of it because, again, I wanted to kind of see what's the most optimal
way to play it.
But honestly, I think I'm just going to play and I don't really care what happens because
that's kind of how it's meant to be done.
And I think that's what the type of game that they want to create, which is cool.
So I respect their vision and not look up guides and not look up stuff, because honestly,

(20:00):
I feel like it's a bunch of dynamic things that can happen that's going to make the game
either harder or fun or very interesting to see what occurs.
So that's what I've been doing.
That's what I've been playing outside of that.
Kids have been great.
Super Bowl was cool to watch and stuff like that.
I took the kids out to go take some pictures with Bluey.

(20:24):
They had a blast, but they had some plenty of meltdowns about lollipops and suckers and
dropping them on the ground and not being able to have them anymore.
So it's a lot of meltdowns in the middle of the library, but they had a blast.
I had a blast with hanging out with them and doing that stuff.

(20:46):
But outside of that, yeah, playing the game, playing deliverance and chilling.
Really, I really been doing much else, making videos and stuff like that.
But overall, chilling mostly.
But yeah, that's pretty much all I got for introductions.

(21:09):
Let's get into these games because they did go a little longer than anticipated.
Or let's get into these topics more so than anything.
Where we want to start.
Let's get the non-gaming topic out the way first.
I know it's top of mind for me and kind of want to get your guys' thoughts and opinions

(21:35):
on it.
So do we initial reactions to the halftime show from Kendrick Lamar?
Oh yeah, what was you saying, Jalen?
I heard you saying it was boring.
Yeah, you heard me, man.
Drake's standing right here, but not just mine.

(21:56):
No, I mean, I didn't watch it.
I seen like pieces.
I went back and watched the Kendrick Burt.
I didn't watch the full, full glimpse of everything and I went online and read about it.
Not really surprised by anything of it.

(22:17):
Based on how Kendrick always been, based on how he attacked the Drake vs. Kendrick situation,
I was expecting this to have a lot of symbolism and meaning behind it.
And I mean, he did just that.
I mean, I think it was super dope.
Okay, so you like the meaning behind it, essentially when you looked it up?
Yeah, I like the meaning behind it, yeah, definitely.

(22:40):
What about you, Josh?
Sorry, I didn't mean to cut you off.
No, no, I enjoyed it overall.
I end up watching, like just since I wasn't watching it live, I was just watching the
clips as they came out.
And then eventually when they dropped the full thing, I was able to watch it.
Yeah, song wise, mostly a lot of his newer stuff or stuff from last year had a couple

(23:04):
classics, but mostly in relations to last year or at least songs that could be interpreted
to be about Drake.
But like he said in the interview, I think overall he's, it's more about authenticity
and right now Drake is the target.
But I was happy with the set, although I was happy with the songs.

(23:25):
Overall, I like the, I say choreography the most.
Okay, I think the team between him and the camera work and what they decided to do was
good.
There's a lot of Super Bowl performances.
When you compare like the camera work and stuff like that is not that good.
It's mostly, you know, somebody in the middle of the stage trying to get all the dancers
on screen, but they were able to follow Kendrick pretty well in the frame.

(23:49):
And yeah, I can see why he said he did does his six miles a day.
The boy was moving, but still trying to keep up with all them dancers and being on cue.
Yeah, overall I think it was a good performance.
I thought that he would do not like us.

(24:10):
So I wasn't one of those people who didn't think he would do it.
But overall I was happy with how he approached it where, you know, he addressed some controversy,
but yeah, I'm still gonna do it.
Maybe we got to do a couple edits here or there, but they were tasteful edits.
So overall you still get the feel.

(24:31):
Okay.
So I guess since I'm the only one that had a live reaction and without hindsight, without
perspective, I can kind of talk to it from, okay, me watching this in the middle of eating
food in the middle of a bad game, talking literally, chiefs getting blown out in the

(24:54):
first half.
And it was very uninteresting and unmotivating.
And moving into that halftime show where I am essentially expecting to get hype and get,
and get, you know, energized.
I thought it did just that, but I have to put the caveat on there.

(25:22):
I am a huge G and X fan, like huge.
Like that's probably one of my favorite albums from Kendrick.
And that's not everybody because everybody didn't like G and X or at least didn't like
the newer music when that came out and they felt like, oh, he should play his old stuff.

(25:43):
But honestly, I was on the wave of nah, peekaboo, like play peekaboo there.
I want to see you actually do that.
And let me see how that, how that runs out.
And when he did that for me, I felt like, yeah, I was, it was very much so, there's

(26:04):
still the same vibe of what I was expecting from him.
I was up dancing, kids were up dancing.
I got videos on Tik Tok of the kids reaction to this stuff.
Because what I saw in his, in that, in that set list was his ability to just, you know,
provide valuable snippets for each of these songs that really did have impact.

(26:31):
And regardless of if they were successes in the market, they were successes as the, in
the rap culture.
At least in my opinion, they were squabble up, humble DNA, euphoria.
That's a big one.
You've been putting euphoria, a disc record in your lineup outside of obviously not like
us is adding a disc record at the super bowl.

(26:51):
You added another snippet from a disc record, man at the garden.
Like that is going acapella at these dudes in the back, just doing their little flute
thing.
Like those are songs that you're like, yeah, these, these cuts are.
I wouldn't call them deep cuts, but people wouldn't want, wouldn't expect this to be
your front run for your catalog and experience for everybody.

(27:16):
But for me, I was super excited about it.
I thought it was really, really cool.
First thing, somebody, first person that hit me is Terrence.
Terrence said, this is not it.
That makes sense.
Coming from exactly from the perspective of how everybody viewed it.
Because if you weren't a big G and X fan and you weren't interested in that and like being

(27:39):
taught something or seeing the symbolism and kind of understanding the message, maybe even
a hindsight of it.
Cause you, you start to appreciate something more as you get hindsight, you started to
get more understanding of what it was.
But in that moment, you're, you're drunk.
You're either not drunk.
I'm not, I don't drink, but if you're just chilling, you're excited, you having a bad
time because the chiefs are stinking up the place and you go to that halftime show, I

(28:04):
mean, you will expect in a ditch that are dancing a lot more and you're really getting
um, Samuel Jackson, you're getting a lot of, uh, euphoria, man at the garden.
You're getting slower songs like Luther and, um, and things like that.
It starts to feel like, okay, this is not enough energy.

(28:25):
But to me between the choreography, he was doing like the G and X snippet at the beginning,
um, what bodies, um, bodies, um, and all that stuff, it just, it just kind of felt like
it was the personification of what his way kind of always is about.
Like, I'm not going to play by our rules.

(28:47):
I'm not going to do the things I think I'm going to do.
And y'all will never make me put me in a box because that ain't me anyway.
So I just felt like, yeah, this is basically my artist being himself on this stage, but
I can also a hundred percent get why someone that is not his, a fan of Kendrick feeling
like it was slow and it felt like it was, um, a bad performance.

(29:10):
You know what I'm saying?
Like hindsight for both of y'all, maybe that's better to see it in that way.
And like, cool, you know, it's, it's actually a lot of symbolism here.
There's a lot of stuff going on.
There's a lot of stuff you shouldn't pay attention to.
Um, and then there's people that was at the bar.
They were just trying to dance and vibe out and they felt like all you was doing was teasing

(29:32):
us about not like us.
So I can get their take.
I'm not saying it's the right take.
I'm not saying that there is a right or wrong here.
I'm just saying that, um, there is a duality and message and entertaining.
And I think that Kendrick is probably the best one to ever do it to, to, to bring artistry

(29:55):
into the entertainment world in a way that's very fused to the point where you don't really
even, you can't just dissect it once to get his messaging and understanding because it
ain't entertainment.
It's art and it's moving art.
It's, it's, it's visceral is dirty.
It's not like clean cut.
So I love it.

(30:16):
I say all that to say I loved it, but I can also get why other people would have a different
opinion.
Um, I know y'all was online.
What did y'all see out there that was kind of like, uh, or what did y'all, or did y'all
even see anything that people weren't liking it?
Uh, honestly, no.

(30:37):
Uh, when I was watching it live, um, the only, well, certain demographics, uh, were saying
it was boring.
I didn't see a couple of those, but those are not the people I normally follow anyway.
So I didn't, that wasn't my impression.
Um, I don't, I didn't feel like, um, it was boring or see any of the, you know, uh, content

(30:57):
creators say it was boring until much later.
Uh, for me, uh, yeah, I, I was enjoying it.
People in my office were talking about it because like, yeah, it's GNX is mostly new
stuff.
And if you think of it as, as like usher performer or Rihanna or Michael Jackson, yeah, when
you go, they go up on stage, you want Michael Jackson to do his classics.

(31:19):
However, most artists are going to do the songs that they want to do.
They're going to have some newer work that maybe, yeah, you might not be as familiar
with, um, you know, nineties, two thousands, Michael Jackson.
You might know him from the seventies, but it's not about that.
It's about them playing the songs that they want to do because they plan the whole performance.
So I'm okay with that is because it's not just, um, you go into a concert, you're going

(31:44):
there to see a show.
So I'm okay with it being a variety or a newer stuff focus.
Um, and plus I don't think GNX is, is not, um, Ms. Morales.
He can't say it's all slow tracks of boring.
It's all yeah.

(32:04):
Dance stuff or party stuff, or at least, um, energetic.
Yeah.
Yeah.
It's West coast sounding, but it's all energetic music.
And like, if you're in a party situation, there's no reason that you can't just have
fun to peek a boo because it's a, it's a fun song.
Right.
Um, and even man at the garden, you know, they slowed it down kind of like a spoken
word type by, um, yeah.

(32:26):
And that was the only one then Luther.
So yeah, overall, I think it was a fun performance, but yeah, like I said, I am biased cause I'm
a Kendrick fan.
I enjoy his music.
I know the song that he's playing, but yeah, if you, if it's a artist that you there and
you're not that familiar with, I don't think he did anything that's too unfun because even
the message stuff was like super, um, passive.

(32:49):
Like it's, it's not like they didn't take a knee.
They, he didn't, he didn't do black of the berry.
He didn't do, we going to be all right.
He only mostly did stuff in regards to, um, you know, beef with Drake or just in general
songs and image that he wants to put forward right now, which is all like energetic or

(33:11):
aggressive.
Um, so yeah, I can see like, yeah, some people want it something else, but again, I don't,
yeah, I never expected him to get up there and be like, if you know, if all the bloods
and Crips all got along in the middle of the, uh, so I don't, I don't really see what the

(33:33):
other side expected, but I can understand if you weren't familiar with the stuff, maybe
you weren't vibing as much, but I don't know what the alternative was for a lot of people.
No, I mean, there is a difficulty in, um, the, the, the performance in itself and him
and they would have having to be able to censor all of this stuff and snippets.

(33:53):
He was breaking his songs in the midway points and we're not really doing like the beginning.
He was like doing so much with so little of that time that it's kind of insane.
And that's why we, as you know, can be like, dang, this is real art and this is real,
this is really, really good.

(34:14):
But someone, um, I'm not saying like, um, that, that does not, and I'm saying Terrence
isn't cause he does like, doesn't really care for that artistry of it.
It's kind of like, why am I, what, what is he talking about?
Why is, what is there, why is there so many different mashups going on here?

(34:35):
And is this one song, is this, you know, like multiple songs, but it just felt like it was
so, um, it was like, it was like a flow of conscious to me to felt like that's why he
has salmon there kind of doing like the whole back and forth and trying to say that this
is what happens when you conform.

(34:56):
This is what happens when you don't very simple stuff to follow, but it does, it does lean
more into who Kendrick is as an artist.
If you're just viewing it as a, a entertainment time and, oh, this is to have fun.
You're really not like not really getting that whole thing.
And I think that that is the barrier there.

(35:17):
And it's not, it's cool to not get it.
It's just also, it's definitely not cool to be informed and then to say that it was still
bad because that is the problem.
I guess I'm getting with it.
A lot of people online are still saying like, we don't want the meaning.
We don't care.
Once we got the meaning, we still think it's bad.
I'm like, well, that's kind of different take then I was not expecting a lecture or I was

(35:41):
not expecting a, a more conscious flow of thought during the Superbowl halftime performance.
But to me again, hit all hit all hit everything that I was looking for.
Um, and it definitely made me feel proud to kind of see it in that way.
And um, I already kind of stated that a long time ago, I think when G and X drops that

(36:05):
Kendrick Lamar is not my favorite rapper.
Um, and probably will be number one rapper for me for a long time to come.
So it was kind of one of those things where, um, it's proud to see that like his, he, he
didn't conform.
It was just his vision.
His vision was clear.
His vision was, was, was, was, was, was received.

(36:28):
Um, I thought he did a great job.
I just thought he, I thought the whole thing was great.
The set design, the whole game over with the PlayStation like, um, view and like plan on
like Americans great game and, um, conform into it, the separation of the flag and obviously
seeing both two different sides, like art of symbolism, suicide, two different sides

(36:51):
of America, the whole, um, Sam as uncle Sam, it was all just rooted in message, message,
message.
And, um, yeah, unfortunately it's at the, at the, at the, it's at the, uh, fall of
not the fault, but it's kind of like it's all due to Drake and his inability to just

(37:17):
take an L because I've really felt like if he would just took the L a while ago, I don't
think it would have got this big, but, um, is that, is that the expense of him where
we kind of get the a minor and all that stuff, um, blasting off at the, at the Grammys and
all this, I think if he would have just took his L as a normal man, I don't think I'm not

(37:39):
saying that men and women are different, I guess, and taking L's, but this guy definitely
seemed like he just couldn't take his L and go home.
Um, that it does become this thing now, right?
Can he play now like us?
Is he going to do it?
Like, I don't even think that would have been a conversation if he wasn't throwing lawsuits
around.
So it is one of the lawsuits and stuff like that.
And it just made it bigger than what it, what it, what it had to be.

(38:03):
And don't get me wrong.
The song is a bop talking about a certified bop every time it come on, you just, you get
the two step thing.
Cause that's what it is.
But I think, I think Drake definitely caused it to be more impactful than it could have,
it should have been.
It's already trending again.
Number one, uh, due to the fact that it was played and, um, he obviously beat the world

(38:28):
record or the record for, um, most viewers on there as well.
I think he's at 133.5 million ushers.
Um, Superbowl re video was at 33 million over 11 months.
He has got at 35 million and it's one day.
So it's kind of one of those things where his impact and everything he was saying, you

(38:51):
can't fake it.
You can't fake influence.
You just can't fake numbers.
Like that's just not it.
It's just as impactful to he's, he's literally the top.
Um, I guess he's, I, he also just did that whole top, um, Spotify rapper, most, most
monthly listeners right now as well.
He just beat the record off Drake.

(39:13):
It's like, this isn't, this isn't made up.
This isn't fake.
People resonated with his message, not only with his message, but with he, what he was
stating because one, he's a great rapper to he knows how to perform and three Drake made
it easy.
That was it.
That was it.

(39:33):
It's not like it was hard.
It's not hard to understand here.
So I just did.
I do think that, um, that the, the performance was really great.
Any thoughts around the performance or anything y'all want to add?
No.
And I say it's the first solo rapper we had, um, the, the Superbowl, not the first rapper

(39:54):
to be on the stage with first solo act.
And I think there's always going to be a challenge is when you have like solo rappers.
Cause like, honestly, I was trying to think like, what would it be like if Lil Wayne was
up there?
Not Lil Wayne specifically, but he was in the conversation for a while.
We're like, yeah, he probably played lollipop, but if he mostly focused on newer stuff, people

(40:15):
are probably also have issue with that because like, you know, a little Wayne, people want
to hear 2008 Lil Wayne.
They don't want to hear 2024, but Wayne, most people, right?
You know, he got his core fans, they'll like the newer stuff.
Um, but yeah, it overall, it was good.
Um, and it's rap.

(40:37):
So some people just don't like rap in general and that those voices are going to be on the
internet.
Uh, so yeah, I think overall it was a, it was a solid performance.
It was interesting.
Like I was thinking, even like if I, I was there with somebody like in my family who
don't really listen to rap, like maybe it's a grandma or auntie or uncle or something
like that.
I think visually the show was just still interesting.

(40:58):
Yes.
Trying to figure out what, what all the dancers are doing, what everybody going, uh, going
about.
So yeah, overall, I think it was a solid show.
Yeah.
No, it was the first time I realized that it was not meant for the people in the stadium.
It's meant for me and the people at home.
That's the first time I realized that I was like, this is really not for them.
This is for the people here and like all these different, like everything else felt like

(41:22):
a stage that felt like a show is different.
So, um, it's different.
That's all I was, that's all I, that's all I can say on it.
They bought tickets to the ship, to the game, not the show.
Even though it was there.
Um, yeah, for sure.
Um, but yeah, that, that was pretty cool to see pretty awesome.

(41:44):
And I'm looking forward to seeing what, uh, Kendrick do next, to be honest.
Um, oh, I guess I, I spoke like where, you know, there's a lot of rumors that he got
more music.
Were you expecting anything new after the Superbowl?
Um, maybe, maybe a B side of GNX.
I think 12 is a little short of songs.

(42:06):
Um, I think that he's got plenty more in a tuck that he could probably, uh, drop a deluxe
or maybe even a B side of it that, um, you know, people will resonate with as well.
I don't think it has to do, um, nearly as good as a DNX did.
I just think it's more of a catalog to kind of put out there and, um, allow, I think stamping

(42:33):
GNX at the, at the Superbowl is as big as it's going to get.
I think it might be, um, time to cause it just came out, it wasn't like that long ago.
Anyway, it was November 22nd, but you know, maybe, uh, providing a little bit more music
on that end.
I would hope so, but he doesn't really have to right now.

(42:53):
He's got so much out and so much going for him.
Momentum wise, he just got to finish his tour.
And then if he decides to do something else, he can really, I think he can, it's crazy
that he's done so much in such a short period of time that it feel like he can go away for
another two years and not do nothing and be okay.
But, um, and that's not, and I don't want him to be dictated by, um, Drake doing something

(43:19):
either.
So I don't think Drake is prepared or even willing to go back into that, um, arena.
But if he did, um, I think that will escalate our timeline time timeline.
Um, it would basically, uh, accelerate it versus, um, what are you going to do now?

(43:40):
I think he's going to be in two years.
Will we get something from that's what I think.
Yeah, it could be, I know, like you said, I think he's, he's got music and he could
capitalize on the just momentum, just have more going into the tour.
But, uh, I think we might hear more singles or like more one-off songs, but if not a whole
album, uh, yeah, maybe it could be too soon.

(44:03):
Yeah.
Like he didn't even drop that snippet.
It's still not out.
Like that snippet of bodies.
He didn't drop that song yet.
So, um, he played it at the super bowl, but you never, it's not, it's not out.
So it's just a snippet on, um, on YouTube, the full song is not out.

(44:25):
Yeah.
Yeah.
So, okay.
Uh, all right.
Well, let's move on to our net normal gaming topics.
Uh, I know you guys been waiting for it, but let's, let's talk about this first.
Cause I want to, um, I guess I kind of want to get your perspective on, on, on the council

(44:47):
sales at this point now.
Uh, 30 million sold, um, for Xbox lifetime Xbox series, and then 60, like 65, 66 million,
um, as of November, 2024, this is information I think they got from, um, uh, rock star publishing
our rock star, but who is the parent company is take two.

(45:08):
Let's take two, right?
Yeah.
Take two publishing.
Yeah.
I think that's what they got this information from.
They were talking about how many council are out there and how they feel that they're going
to do.
So this is one of those things where, um, information got, got out basically.
Um, I mean, I guess let's talk about one, the, the, the difference between how many

(45:31):
you were sold on Xbox, how many you sold on PlayStation, and then let's talk about, um,
currently in year, almost year five, this is the numbers.
Um, how long did it take?
Because it didn't take that long for Nintendo to get to like a hundred million.

(45:54):
What's the hell did it take?
I guess I gotta look it up.
I gotta look it up like a hundred million coats.
So cause I is, is 65 million a lot to y'all is 30 million.
I think 30 million is low.
What is a good number of council sold?
I don't even know in, in four or five years.

(46:17):
Yeah, four or five years.
Um, I think maybe, maybe 60 is, is the number.
Um, I would say between 16 and 80 because, uh, the PS3, uh, and Xbox generation, they

(46:38):
all got close to like 90 to a hundred million and the PS4 in its lifetime.
And that, you know, that was extra long generation.
They did like 120 or something like that, I think.
So if the PS4 did 120 in like seven, eight years in about four to five, 60 is okay.

(46:59):
It could be a little bit slow.
Um, but I, you know, I personally think this generation is kind of winding down.
So it might be low overall, like never reaching 100 before the next stuff is out.
Um, but yeah, 30 is, is, is really low because I think the Wii U only did maybe 25, 30 max

(47:24):
in its whole lifetime.
So yeah, it's a, it's still a low number overall, especially when the competitors, you know,
one double.
Oh, did they really sell that much?
Yeah, they sold 16.
Oh, the Wii U actually, uh, 50, 14.
I think the game queue might've hit 30.

(47:48):
I wonder how much is, how much the PS4?
Yes, four was pretty, pretty big, right?
Yeah.
20, 117 million.
Yep.
Just about 120.
Yeah.
Um, do y'all think it's going to, I mean, cause this, like the biggest time that they

(48:10):
sold a lot was, was when GTA was coming out, um, 2016.
And that was, I think that was a GTA, like that was just the, the, um, no, 2016 was,
um, I'm trying to remember what game came on in 2016.

(48:31):
I guess my question to y'all is, do y'all think that their GTA will shift more councils
basically as I'm trying to get to, um, is as they believe that's what Take Two believes.
If Take Two believes that it's going to shift a ton of new councils on the market, what
do y'all think?
So just to confirm GTA 6 is not coming to PS4, right?

(48:53):
Correct.
It's only coming to PS5 and Xbox Series X and S.
Um, yeah, I think it will, it will sell.
I think because of, um, inflation and high prices, personally, I don't think it will
maybe, um, I'll put it, reach all of their target numbers.

(49:13):
I think, uh, money-wise, monetary-wise, it will break records, but I don't think it will
like, you know, double the PS5 sales or something like that.
Crazy.
Um, just cause systems are a lot more expensive now and I think people will buy it, but they're
going to maybe not need it day one, um, personally.
Gotcha.

(49:34):
Um, yeah, I guess I wanted to bring this up.
One to kind of say, yeah, um, Xbox has always been doing poorly in console sales.
That's probably more so why they want to get, you know, their games on everything because
they haven't really been selling that well.
And they, they only, you only have leverage in the gaming and publishing developer community
if you actually have a base that people want to play their account on your console.

(49:57):
And it has always been aggressively hard for them to even get people to want to develop
for their console.
Now that you're, you know, your player base is dwindling, it's even worse, but they can't
throw a lot of money around and they can boast on the PC metrics using their Xbox app.
That's why game pass is so important for their, their, their strategy because that is their

(50:22):
true metric for how many people are playing their games.
They don't really care about the council anymore.
Like in a way where you would think, oh, this is how many people actually are, we're, we're
touching this amount of people that we can get in front of.
No, it's how many people on game pass is really what they're, what they're, what they're trying

(50:43):
to get in front of.
Um, of course they'll still prefer hardware and their cloud gaming metrics and all that,
blah, blah, blah, blah.
But I think game pass is the downright, um, metric that, uh, and above all else is the
one that they're looking at.
And they obviously need those subscriptions to grow.

(51:06):
So for me, um, the 30 million wasn't a shocker, obviously it's always been a problem for them.
Um, but what it, what it told me is that 65 million is not a lot on a PlayStation side
either.
It does feel like, um, because I'm talking when you're, when you're, when you're like

(51:31):
five years in, I would expect you to be around at 80 Mark 70, 80 as you stated versus lower
than that at that 65 million.
Um, yeah, cause I think, um, so sorry to interrupt.
So Nintendo with the new switch, like they're giving their projections, like they're hoping

(51:53):
to move like 15 to 20 a year.
And I think when your console has like a lot of momentum, that's the expectation that you
can move 15 million, um, to 20 every year.
And I think with the PS5, yeah, 60 million is, is definitely shy of that number.
I don't know if it's because of at the beginning, they couldn't do 20 million in the first year

(52:16):
or if demand has fallen off now that they're more available, but yeah, it's, it's looking
more like 10 to 15 a year, which is still, you know, good.
And it's still a lot better than its competitor.
But yeah, I think that's why they came out with the PS5 pro so soon because they're not
going to be able to stretch the console generation out as long as the demand might not be that

(52:41):
high.
Yeah.
Um, and, and, and I felt like that does tell me a lot about console gaming in general.
Um, a lot of people are just finding alternatives.
A lot of people are looking elsewhere and they're not seeking the consoles per se as
their main gaming platform anymore.

(53:02):
I do know that the PC is getting bigger and being more accessible.
And it does a lot more in a lot of these companies and streamers are influencing people to, you
know, you know, get OBS, do these certain things.
Like the kids are looking at these people and they're not necessarily playing all their
games on consoles.
Um, but I do want to still say that at least the impact at least 65 is, is, is better off

(53:29):
than 2 million to 3 million consoles sold a year.
And that's where we're sitting at with Xbox.
Like it's not great.
It's not great.
Um, so what I can say at least is that for the time being exclusives do sell consoles
and I'm expecting for this big GTA six one to push both up and kind of boast their numbers.

(53:59):
Um, determining how much that'll be is kind of up to people's ability to wait and not
really care performance at the beginning of the game's life cycle.
And then where that looks like, so some people just aren't going to be, um, interested.
It's not going to be a lot.
Everybody's interested in GTA.
It's just that some people can wait and were willing to wait in a spec, um, there to be

(54:24):
a PC release because that is abundantly clear that they do release on PC now.
Um, and with those different amounts of, you know, for them leveraging that, that's the
biggest mainstay are truly interested in seeing like the impact of that, because that will
tell me where the market is in regards to the exclusivity and where it's because we

(54:50):
have a lack of, I guess, must have console exclusives.
Like yes.
For yeah, we had destiny, which, you know, was a console seller on its own and then a
bunch of other games that come out every year.
So that were console exclusives that everybody had to have, uh, at that time.

(55:10):
Whereas like this generation definitely, especially because of like the ports to PC.
So maybe God of War is your console seller, but the vibe is I can wait and save $500.
Yeah.
Yeah.
It's, it's, it's kind of like, um, definitely one of those things where you're, you're looking

(55:33):
at that and you're looking at, um, the consistency of the Nintendo switch and how their exclusives
are can consistently keeping them high on that list of console sold and that exclusivity
seems to work, right?
Um, obviously they're playing a different game, Microsoft and S and, um, and Sony, because

(55:57):
they have to spend so much more to satisfy the consumer for their games.
But Nintendo doesn't, Nintendo just has to continue to do what they do best.
And that's make games that are interesting and engaging in the gameplay.
Um, and stuff like that.
They don't really need to care about story or that other stuff.
It's not, it's not a point for them.

(56:17):
The point is to have great music, good gameplay.
Like they, they, they got that in the bag.
Plenty of them.
Um, so when I look at, okay, what, when did these have spikes?
It does fall around times when they have good exclusives.
Um, and it tells me, okay, well, great.

(56:42):
This market is still looking for those exclusives.
How impactful does the drop off on the amount of consoles being sold really impact a big
game like GTA?
Um, because I, like I said, I do think it's going to be interesting to see the numbers

(57:04):
at the end of the day for what GTA sells.
I'm buying a day one.
I don't know if you guys are buying a day one, but there's like, there's a difference
in like when and how these games are now being shifted or, um, are moved.
And in, in people's, you know, people's ability to wait has, has become better and it's increased.

(57:30):
There's not like this fear of missing out anymore.
There's just level of, um, of feeling that these games are either being underperforming
anyway and that it's better to wait because our council market is becoming more like the
PC market where you probably want to have a better experience if you wait, then actually
buying it day one.

(57:52):
Then that, like I said, that the, the, the, the, the level of FOMO is starting to decrease,
you know?
So I'm very interested in that.
Um, Xbox, yeah, just do better.
I don't know.
I don't know what you really can do to sell more councils, but those types of numbers
will definitely get you overlooked.
It will definitely get you to be less of a priority.

(58:15):
And that's probably why most of this sweet, cool tech things that they do aren't being
truly, um, taken advantage of because nobody cares.
Like the bro, he only going to sell like 2 million on your council.
Anyway, that's, that is a problem.
They need to fix that.
They need to solve for that.
And they need to, um, definitely cause 30 million is a lot.

(58:36):
I'm not saying this will not a lot.
I'm just saying that it ain't 65 and for sure isn't what they normally should have be, should
be projecting in the year five.
So I'm hoping that it looks better in the future.
Any thoughts on that?
Um, anything that didn't cover on that one?

(58:57):
Um, no, but yeah, they, they're going to need more GTA is more Zelda's to, to get those
numbers up.
Uh, cause yeah, Nintendo that's how they've been doing it.
Um, you know, but is it number one, the switch?
I think it's either number two or number one is far as total lifetimes for consoles.

(59:19):
I think it's number two.
I think it's still behind the, I think it just passed the PlayStation X too.
I don't know.
Yeah.
I think it passed the PSS.
Yeah.
So it's definitely up there and that's all I've been off exclusives because I ain't playing
nothing else.
So I bought it, I bought Zelda and Zelda again, and then about Mario Odyssey.
And only reason I bought it is because I wanted to play those games.

(59:42):
Um, and yeah, it is the dust here and collect dust most of the time, but they got my money
at the beginning.
And I think it was basically due to the fact of, you know, having a valuable, um, uh, proposition,
which is I want to play that game and that's the only way I can play it.
So I think there's value there still.

(01:00:05):
Um, and I, I really hope that they, I understand that it's probably going to be better for
the market, especially with the higher cost of all these games, but, um, they got to survive
the whole transition.
You know, I don't know.
I don't know about that.
Um, so the halftime, oh, we talked about the halftime.

(01:00:29):
We talked about Xbox.
Now let's move into something, um, a little bit more, um, PlayStation, uh, state of play.
Um, as you all know, there's going to be a state of play tomorrow.
So the same day that this goes out, there's going to actually be the state of play.

(01:00:52):
So basically everything I say here, it will either be right or wrong, um, in a very quick
fashion.
So whatever.
I'm still going to make these, um, crazy, uh, predictions that I might not be right
on, but let's talk about it.
State of play.
They got 40 minutes on the board.

(01:01:13):
It's going to be talking about PS five games.
What do y'all think they open with?
What they open with?
Um, I say, so personally, I think that this state of play will be.
The biggest that they want half of this year was like looking at the past state of plays.

(01:01:34):
January is usually the biggest one as far as like, uh, first and third party games that
they announced.
Yeah.
Um, I don't know what they're open with exactly, but I think it will be, uh, either first party
or something third party from somebody big like last year, I think the first thing they
show was a death stranding.
And so I think this year, uh, they will open up with something big.

(01:01:59):
Uh, I don't think go see your table be first.
I think that's the game that they will show last.
Um, but yeah, I would say a big third party.
Exclusive.
Do you think it's a L to show more death stranding?
No, I think that's, it's a big game as far as technology and they want to show it off

(01:02:21):
because they got that partnership with Kojima.
And if you got him making exclusive by well use that, uh, boost.
Um, but I think we need gameplay personally for, for it, even though I guess we know what
the gameplay is like, uh, from the first game, he needs to show improvements.
I think Kojima is, we tired of seeing trailers.

(01:02:44):
Uh, but you don't want to see the photo booth.
The photo booth was going crazy.
Um, yeah.
Yeah, yeah, yeah.
It was technically cool, but I think that it was pretty silly to be sitting there taking
pictures and like that's the demo.
How the game, how you pushing the gameplay, uh, tech wise.

(01:03:05):
I know that they said they're doing a lot of stuff as far as the weather system and
like water flowing through the environment and stuff like that.
So if he could show that off while doing his crazy story trailers, that'd be good.
If it's anything less than showing gameplay, I think it will personally be a L.
Okay.
Yeah.
I, I, I, I'm really don't want to see death training.

(01:03:27):
I ain't gonna hold you.
I'm, I'm, I'm cool on buying it because I liked the first one crazy as that sounds.
Um, but I did like, yeah, I liked just running around, um, being a delivery man.
It was really cool.
And like the journey of just getting somewhere is really the main game.
It's not really about anything else.
And I thought the cut scenes were really done well to the point where I didn't follow the

(01:03:50):
story, but I thought it was cool to watch, um, unfold.
And then I watched some deep dives and then I understood a little bit more, but I was
like, this is still silly.
So, um, but I'm interested in seeing what happens next.
I think he has a great eye for production and just making cool stuff.
So I like it.
Um, but I would think that it'd be a L because I've seen it so much now.

(01:04:13):
And like, I'm, I'm kind of over as another 40 minutes and they probably know they don't
give them, they don't give them less than five.
That's 35 minutes now.
You know, they ain't gonna give them less than five.
Um, so I just, yeah, I'm not interested.
Um, I think they're going to start off with, um, Wolverine to be honest.

(01:04:33):
I think Wolverine has leaked insomniac is not making anything for Spiderman two and
they need a win right now.
But honestly, I think it's going to be an L I'm not gonna lie.
You know why I think it's going to be an L because Marvel and the, and the eyes of the
people right now isn't doing so hot.

(01:04:55):
Even if it is Wolverine, if it's totally different, it's not even Disney related.
I think people have come to the conclusion that Sony is making bad deals with these Wolverine
and Marvel games to the point where they don't even want to see them no more.
They, they, I legit think that insomniacs next game being anything Marvel related would

(01:05:18):
be a bad idea.
I genuinely believe that.
Um, I'm not saying that because I just played Spiderman two and then I didn't hate it, but
I definitely didn't love it.
I'm just saying that because I think this formula is stale and Spiderman obviously is

(01:05:39):
a totally different game and how it's been done.
But I think insomniac is still insomniac.
You're going to carry over some of that stuff because you're trying to a one save on budget
to you can't reuse the assets.
Ain't nobody that ain't shot upon everybody.

(01:06:02):
Do it.
And three, it's already expensive enough.
So I think that they're going to be forced into by into doing another insomniac game
and another, another Marvel game.
And I think it's going to feel too samey and that's going to be the unfortunate part.
I think that insomniac is a great developer that they're amazing.

(01:06:23):
Honestly, they, they're one of the best.
Um, but it's just, it's going to, it's going to put a lot of people off of what the true
experience of what insomniac are trying to put forward because they don't feel like one
is just another superhero game.
And two, people are tired of the superheroes.

(01:06:43):
Like if, if you're not doing some time piece like fantastic four in the movie theaters,
like I'm almost certain the new Captain America is going to bomb.
Um, and I'm not trying to be mean.
I just, I just, I can see the writing on the wall that even if it is exploring something

(01:07:04):
different in a different way, um, that it's going to, it's problematic because people
have lost interest in that type of superheroes story.
Um, and maybe Wolverine is a time piece, but it didn't seem like that from the gameplay
that leaked.
So I don't know.
What do y'all think about that?

(01:07:25):
Um, what do y'all think they, well, I guess I said my piece about Wolverine.
Um, if you're not even seen the rubber, bottle that sure.
But I also wanted to get Jaylen with his thought was on the first game they go show.
Oh, I'm not even sure.

(01:07:49):
Man, they got plenty in the catalog.
What you thinking?
Oh man.
I don't know.
What?
All right, so just, I know you said a lot for, for which showing is it for specifically?
Uh, it's for the, um, it's there.

(01:08:10):
It's their state of play.
Basically it's like a 40 minute, um, uh, 40 minute video or 40 minute.
Yeah.
40 minute video, um, where they talk through some third party stuff.
It didn't say it focused on third party.
It didn't set the expectations like we're going to be focusing mostly on third parties.

(01:08:30):
It literally didn't say any of that stuff.
So that gives me the impression that they're, they're going to try to give out, get, get
out some new games upcoming on the PS5 that they haven't talked about recently and, um,
games that they have either shown off or have announced, but haven't provided any further
details and you know, games like ghost of Yotai, Wolverine, um, maybe something new

(01:08:54):
from, um, um, Santa Monica, Intergalactic, um, which is the new Naughty Dog.
And then we got, you know, some multiplayer games, so they could be talking about Marathon
here.
Yeah.
I mean, I would, I don't really know what they would try to show.

(01:09:15):
Like what would be the first game that they show off?
I mean, like you said, I feel like they hit a lot on the Marvel stuff.
I mean, people tired of it.
I would, I'm curious to see if they would throw Forza in there to some capacity.
Um, but yeah, just to be like, Hey, we got this too now, you know what I mean?

(01:09:35):
But, um, I wouldn't be surprised if they actually did that, but, um, I don't, I don't really
have like a specific game that they would, would probably show first.
Um, I would think that they would just say like the bigger ones, like the ghost of Yotai.
I feel like that one probably be like somewhere in the middle to recapture people attention
or somewhere like horse to hand where they went away.
Hey, like, you know, we still going out with a bang.

(01:09:57):
Um, but as far as like the first game that they gonna show, I mean, I don't even.
Yeah.
Well, I think a key thing that I'm going to, I'm looking for here is if they're showing
like Monster Hunter Wilds, I already know what type it's going to be.
It ain't going to be interesting.
If they showing like anything that's like we've seen a bunch on or seen a bunch on,

(01:10:18):
uh, or seen a lot of footage on, it tells me that they really don't have much to show.
But if we're seeing brand new games mostly, and there's nothing like, or at least new
footage of those games, um, that are clearly first party, not third party.
I think that that is the showcase I'm looking for.

(01:10:39):
So, um, I do expect Wolverine or intergalactic to be the first game in the show.
I do expect art art could be the last, but I think they're going to start that way because
they won't go so you'll try to probably have a longer time to kind of be explained and
like be the final thing people are thinking about because they might want to have pre-order

(01:11:00):
start or whatever at the end.
Um, and I do think that Santa Monica might have something to share.
I'm not saying that it's going to be something big, but I think they're going to have something
to share.
Um, and then finally, uh, I don't, I don't think there's any more studios out there that
we are not aware of what they're working on.

(01:11:21):
Um, but any other studios that may not have like marathon would be a big one to have there
because that's what they're looking for a multiplayer win and, uh, bungee needs more,
but he just needs help.
They need help with, um, their ability to produce money for the business.

(01:11:42):
They haven't done so.
So I think that that being a bigger showcase or a bigger, bigger, um, viewpoint or lens,
I think that's the good thing to go about it.
I just think that that's what's going to happen.
Um, but if we're seeing a bunch of third party stuff, we're seeing a bunch of things that
we probably, you know, um, they need to be on that stage.

(01:12:04):
It does tell me where it's going to be leaning.
Um, and unfortunately that's not going to be a good state, um, of play, but we'll see,
like honestly, they have plenty of stuff to show at this point.
It's rather or not, they're going to willing to show it in the timeframe of all this stuff
because most of those games are going to be seen for another couple of years.

(01:12:26):
Um, so it's really tough there.
Um, I don't think they want to sit much time on trying to sell the PS five pro.
I think they have plenty of time to do that.
So I don't really expect them to be doing that.
But again, it's Sony, they do a lot of weird stuff.
Um, so it could be that, but, um, the people that wanted to buy a PS five pro bought a

(01:12:49):
PS five bro.
It's really now the people trying to get, trying to use this time to make everybody
mad again, because they already are mad about the price and not having a disc, um, having
to buy a disc tray, uh, or a disc drive separately.
I wouldn't bring that up.
Um, but yeah, that's my thoughts on the state of play.

(01:13:12):
I really don't have any thoughts around the games.
Um, and maybe I'll open that up to you guys.
Like which one are you guys more, most are anticipating or what do you even think, um,
it's going to be the what's what game do they have right now that intrigue you all because
there's plenty for me, but I feel like Sony hasn't made a game for you guys in a while.

(01:13:37):
So is there a game on this list that y'all interested in seeing?
Uh, I mean, I guess the, the ghosts of your, I mean, I would, I would give that game a
try to go stay your time.
Um, just cause I have, I still need to be ghosted.
So she is we ever gonna beat that.
The world may never know.
I mean, you know, but I am at least interested in that game.

(01:14:01):
Cause I'm hoping that they can build on some of the things that, you know, you are criticized
ghosts of Sushima about, but in all honesty, man, I felt like a lot of the PlayStation
games, you're going to get that cinematic experience.
And it gets to the point where you feel like you kind of watching a movie.
And if you kind of know what they expect, then it just makes it a little bit harder

(01:14:22):
to buy.
I just, I never felt like I ain't going to say never.
I just felt like I played enough of the PlayStation games between a PS three, four and five.
I'm like, Hey, I'm not super compelled to get those games and how you feel in stores.
Like the new Spider-Man game you play, I feel like I'm a feel like that in a lot of the
PlayStation games that I do play.
So, um, that's kind of how I've been feeling lately.

(01:14:45):
And that's why I'm not like, you know, I ain't bought no PlayStation game for it.
So
would they put that budget into a turn based RPG with that entry?
I mean, it would.
I just felt like I need a game that's going to make me use my brain at some capacity.
Otherwise, I don't do that.
Don't be talked over disrespect to PlayStation.

(01:15:07):
The ponies man, they say, what?
You are right.
I use my brain on in circles, circles, circles, circles, circles, circles, circles, circles,
hit the reaction button.
I was so bad about that.
Spider-Man, I was like, bro, I don't know.
Brain deck.
But that's why I like horizon, though, you have to take into consideration weaknesses,

(01:15:31):
terrible armor, certain things work on certain enemies like those RPG aspects.
You buy.
I wonder if I do this or to make it a little bit better.
Dang, I'm really stuck here.
Let me try potentially doing this only time when I felt like that or games, I felt like
I was stuck.
I'm uncharted, right?
All right.
I'm playing on a harder difficulty.
I'm stuck.
Well, instead of going to this barricade right here, let me try to hide behind this barricade

(01:15:55):
because the armored dude like to come out this side.
Maybe it give me more time to take them.
You know what I'm saying?
Like, oh, it's just it's just nuances like versus like I'm playing metaphor.
All right.
Why use my turn to attack this dude?
OK, so maybe if I do this instead, I can do a little bit more damage.
And then, you know, I'm saying you start thinking about those things that make it a little bit

(01:16:15):
more engaging versus like, I mean, you like even you, you like to play the game on a harder
difficulty sometimes.
Like, I don't need artificial difficulty where you're just doing stupid stuff to make the
game hard.
So that's on a tangent.
But to answer your PlayStation question, I need more than an action adventure game with
cinematic cut scenes that were good graphics and stuff.
I need something that's going to make me use my brain because, you know, we all got problems

(01:16:38):
with falling asleep on games at this point.
So we speak in that meaning we really fall asleep on games.
Yeah, yeah, yeah.
I was definitely sleepy, sleepy, sleepy souls on that.
Spider man a few times.
I was like, hey, like I said, I'm not trying to say Spider Man is a bad game.
It's just not for me anymore.
I felt like, you know, you played a game similar to that.

(01:17:01):
Yeah.
The gameplay was too similar to the stuff I played before.
And at that point, I just felt like, yeah, they need to kind of revamp this.
This is not this ain't it no more.
So you only got so much time, bro.
That's true.
What about you, Josh?
Anything on the list that you're looking forward to or would like to get more information on?

(01:17:21):
Flow is yours.
No, not really.
Ghost of Yelta is unfortunately the only game that from a Sony first party studio that I
will possibly care about just because I think what the team did the first time was great
as far as the world and I want to see what they can do with the new console.

(01:17:47):
I don't know if I will finish it because I, you know, the first game I might get tired
of the open world stuff unless they can innovate on it somehow.
But other than that, no, not really.
I liked God of War 2018.
I want to play Rock and Rock at some point, but I'm in no rush to see the end of the story
right now.
Same thing with all the other Sony franchises.

(01:18:08):
They are all different games, but they have a similar vibe and a similar similar pacing
that I'm personally just not into right now.
So yeah, I don't.
Yeah, Wolverine could be cool, but they got to wow me because right now I don't care about
Wolverine.
I don't care about any of their other stuff, unfortunately.

(01:18:30):
And yeah, it's they they're successful.
They have a formula that works and it can work in different type of games, but it is
still a formula and it's starting to.
For me, I'm tired.
That being said, they do still do partnerships with third party studios.

(01:18:52):
They might be exclusive or they publish it like Wolverine or something like that.
They might surprise me with a game that's outside of their formula that I could be interested
in.
But if it's the if it's just Sony, Santa Monica, work out of war.
I really care.
Yeah.
OK.
All right.

(01:19:12):
Well, cool.
I mean, that's all I had on that.
So let's go ahead and keep chugging along here and let's move into the new battlefield
footage.
I'm going to let you talk about this, Josh.
Hopefully you have more to add than I because really.
All I got is a few images and a few snippets.

(01:19:32):
I don't even know the laps.
I can read what laps is about if you prefer that.
But what have you seen about your favorite franchise?
A good franchise franchise you like.
So to be fair, I was looking up old battlefield games last week just because I hadn't actually

(01:19:53):
played most of them like a play a little bit of multiplayer like battlefield three back
in the day, but I never actually played through most of those games like campaign or just
like in general really got into them.
I'll play 2048 just because it was on Game Pass.
It was fun.
I like the updates they did to the movement and weapons.

(01:20:14):
So yeah, I'm interested in Battlefield six.
And so they had it like a teaser documentary that came out this week, mostly just some
about all the studios working on it.
And it seems like EA is going all in on Battlefield six.
They got like seven studios working on the game.
I don't know if it's going to have a campaign, but the last couple battlefields or at least

(01:20:36):
the last battlefield that came out, they have a campaign.
So I don't know what they're going to do with this one.
I think they need a win because Battlefield is a big franchise.
And I think it has fallen off recently, which was a surprise because it used to be like
neck and neck with Call of Duty.
So as far as Battlefield six, they didn't actually show a whole lot of gameplay other

(01:20:56):
than it's a modern focus battlefield, which the last modern battlefield we got was.
Four, I think.
And that was that was a while ago, maybe like 2013 or something like that.
But yeah, it's modern focus.
You can see modern buildings like, you know, somewhere in the modern weapons, which will

(01:21:22):
be good because a lot of people, I guess, didn't like the futuristic aspect of 2048.
I thought it was cool, but some battlefield purists probably don't like it.
But Battlefield Labs is what they announced, which is basically a extended play test class
beta case of what they're doing.
You can get into Battlefield Labs, play the game early, give your feedback.

(01:21:48):
They probably want to get some content creators in there as well to drum up some hype that's
going to run for.
I don't know if it's continuous, but it's going to be live for a couple of months, at
least.
And before the game is out, I think they announced this year's what they're aiming for.
I don't know if they gave a timeline, but they're looking at least this year, but at

(01:22:08):
least an extended beta session.
What does that mean?
That means that they need play testers and that they want people to play the game for
free because they don't want to pay more play testers.
Because every Battlefield game since Battlefield 4 has come out buggy, janky, and then they
patch it for two, three years, and then the game is finally done the way it should have

(01:22:32):
launched.
So now you get to play the game for free.
They don't pay you, but you play test it, you write bug reports, and they get to fix
their game before it comes out.
That's what it is to me, which is cynical.
I think EA is a big enough company.
They can just hire more people, but they don't want to do that.

(01:22:55):
So they let the community do it.
Play test the game.
I know, it's a good trial one, bro.
Yeah, tell us what we want.
Tell me what y'all want.
What y'all really really want.
Yeah, that's kind of crazy.
And there's always some sort of phase like this for video games.
Like that's the whole point of a beta to get feedback.
But this is an extended beta.
So basically you should be an EA employee, put it on your resume.

(01:23:18):
If you play in Battlefield 6 every week and send bug reports.
So that's what I think about the Battlefield, what do they call it?
Portal or?
Labs.
Yeah, Battlefield Labs.
That being said, the games do need help.
They always launch janky and they always have a long development cycle of fixing stuff.

(01:23:42):
And that I think has damaged his reputation.
Because we were looking at 2048 when it was announced and it looked cool.
But then we played the beta and it was buggy and janky.
Yes it was.
And we didn't buy it.
And eventually I went back to it and I loved the game.
It was really fun.

(01:24:03):
But yeah, if it's not ready day one, I'm just not going to buy your game.
Yeah, it's kind of one of those things.
And unfortunately, Call of Duty doesn't have those issues with multiplayer.
They don't have a buggy launch.
It just comes out, it works.
And then maybe eventually you might see some glitchy guns or stuff like that.

(01:24:23):
Some cheats.
Like day one.
Yeah, the game is working.
So Battlefield needs to figure that out and start with these awful launches.
Yeah.
Yeah, I agree.
Games never look done even back in the 360 days.
I can just look at a game and tell us DICE has this.
DICE is somewhere in the vicinity, bro.
I'm like, DICE, I can't hear you.

(01:24:46):
But I can't see.
Where you at DICE?
This is DICE subsidiary right here.
We not DICE, we ICE.
You know what I'm saying?
We just dropped a D and we are a subsidiary.
I'm like, bro, I know y'all ain't here, bro.
I know it.
Trying to hide.
Maybe trying to hide, bro.
That's not going to work, bro.
Try again.
Yeah.
Just tell everybody the way it's played, bro.
What I will say about 2048 is, it's a game.
I like that, I guess, because they changed so much about the game in those over four years

(01:25:18):
it's been out, I think.
Where they redid all the maps, completely changing maps, removing buildings, changing
lanes, adding tunnels and all type of stuff.
I think that type of dedication to the game is cool.
I would like to see a lot of other developers do that type of stuff where it's like, this
map is not fun, so please fix it.

(01:25:40):
If it was bungee, they'd just take it out of the game and you'd never see it again.
But maybe at a door so the game flows better or something like that.
So it was cool to see them improving on the game.
I just hope that they are able to launch day one where it's okay.
So I can come to y'all on the podcast, say Battlefield 6 is fun.
Actually I ain't got no excuse to play it because it's on EA Play.

(01:26:03):
So hop on Deontay.
But if it's buggy, then all the Battlefield hope is out the window and we going back to
Apex.
And I ain't finna let Jaylee get that dice comment off.
He loved the finals and that's not a subsidiary of dice, but they were like developers.
It's people who used to work for me.

(01:26:25):
I was literally, listen, let's check, check, check.
I literally was playing the final yesterday.
I was like, man, this game just look like Mirror's Edge, bro.
Mirror's Edge?
EA?
Dice?
You know what I'm saying?
Like, yeah, bro, they all look the same, bro.
That didn't go unscathed, bro.
What did we made a comment about that yesterday, bro?
I'm like, man, this Mirror's Edge looking game, bro.
Like these, no textures, bro.
These, they look like stained colors, bro.
I just like, man, I'm, but this game fun, I ain't gonna cap.

(01:26:46):
I'm like, man, I'm just like, man, I'm just like, man, I'm just like, man, I'm just like,
I'm just like, man, I'm just like, man, I'm just like, man, I'm just like, bro, that game's
like, that game can't be extended.

(01:27:07):
It's not what the generic, builders are generic.
I had nothing in them, bro.
That's what I told y'all.
I was like, y'all like this game?
It's empty.
They all the same.
It had good music, bro.
It had good elevator music.
Good music.
He said, this guy kind of tight.

(01:27:28):
He was loving it.
It is.
That game, he's trying to look kind of cool
at the same time.
Trying to charge through the walls with the tanks.
Yeah, bro.
I'm like, man, these unrendered characters running around,
bro.
Trying to jump through gildings.
Bro, you trying to, I don't know how many times
I try to vote through a window.
He just slide to the side and just hit the wall.

(01:27:49):
No, you didn't get through the window.
That was the whole point.
Yeah.
But OK, well, Battlefield Labs is available to people
to sign up, so check it out.
Spaces are limited, but they will allow you
to get a job with no pay.
Have fun.

(01:28:11):
But let's move on, let's move on, move on.
South of Midnight, so this is an anticipated game for me.
It's not highly anticipated, but it's definitely anticipated.
It's one of those games where I am interested more so
in the story development and the characters
than the actual gameplay.

(01:28:33):
And what I could see from South of Midnight,
from the early impressions of it,
because I didn't get the early impressions.
I'm just reviewing people's commentary and thoughts
around their early impressions.
But what I can see is that the sentiment is that,
at least from what I gathered from the people I watched,
is that the game itself, the gameplay

(01:28:54):
may have some issues.
There may be some performance issues,
but the story and the world development is top tier.
I don't know if I would give that a pass if it wasn't
on Game Pass, to be honest.
But I will give it a pass today, because literally, they still

(01:29:17):
have time to make the game run better.
I can play it on a PC if I wanted to,
which will obviously allow it to run either better or worse.
It just depends.
I'm going to try both and see how it goes.
Because unfortunately, that's the world we live in today.
But that can mitigate the issues if there

(01:29:39):
was any performative issues on these base consoles.
But then again, I'm only there for the story anyway.
So it's hard to judge a game before it comes out.
So obviously, I'm not judging it.
But what I can say is that, if you're
going to play playing South of Midnight,
be conscious of one, this is a heavily story driven game.

(01:30:04):
Like the creative director, the person that wrote the book,
I believe, is the creative director.
And he is obviously shaping the story
and kind of helping with the development of it.
But story first, really.
Gameplay second.
Gameplay is, from what I've been hearing,

(01:30:26):
has it's passable.
There is some difficulty spikes in places.
There is maybe some unfinished move sets or components to it
that people are pointing out.
But it's serviceable.
It's going to be able to get you from point A to B.

(01:30:46):
There's a lot of platforming involved in the game.
And skill up was kind of basically comparing it
a lot to Psychonauts.
I like Psychonauts a lot.
I didn't finish it.
But I like Psychonauts as a game and a concept.
So it's tough because I didn't finish Psychonauts because I

(01:31:07):
didn't care for the gameplay.
And it's tough to say I'm going to finish South of Midnight
because the gameplay isn't great either.
So it's tough.
I'm not saying I'm not interested in trying it out
and seeing how it goes.
I just want that experience to actually be captivating

(01:31:27):
in more fronts than just the story.
Because the story can be great like Psychonauts too.
But that gameplay is what's really
going to keep me around to get through that story.
So it got to be both.
It got to coincide.
It can't be one or the other, man.
I'm sorry that people feel that way.
It can't be like that now.
But there's a lot of times where, like Spider-Man,

(01:31:50):
story was great.
I was having a lot of fun.
Every time I started to get control
and had to play gameplay, I was like, bro,
this is crazy.
I really don't want to do this right now.
So I literally didn't did no side content.
I did none of that because this is the type of situations
where it creates a level of uninterest in the gameplay.

(01:32:11):
Kingdom come deliverance, heavy on the gameplay.
The story is fun and engaging too.
I want to see what happens next.
But the gameplay is what's keeping me around like, dang,
I really can get messed up for doing this.
This is really going to mess me up for just doing this.
And it's like that type of dynamic gameplay is like,

(01:32:33):
it's so great to see when those types of things win
because it showcases what you surely can do
with the indie development.
I'm not saying that they own the indie level,
but that game budget wasn't as great,
as big as everybody thought.
And they already made their money back on it.
So it's one of those things where, yeah,
if you take the time to develop and create new ideas,

(01:32:55):
innovative things, that's not just on the story side,
there could be a way for you to stick out.
Now, stop motion stuff, very cool, very unique.
So I'm interested in just seeing how they play
on that puppetry and stop motion type gameplay.
And I'm interested in seeing what they do with the story,

(01:33:15):
but I really do want that gameplay to take me with it.
I don't really want to fall off on it
because I'm not interested
in what the game is actually providing.
So that's my thoughts on South of Midnight.
I'm gonna stop there.
I want to kind of get your guys' perspective on games
that y'all played that the gameplay wasn't tight
and the story was great.
And then I want to get your perspective
on South of Midnight in general

(01:33:36):
and what your take on that is.
So whoever wants to start, go ahead.
Yeah, I think as gamers, we need gameplay
to reach a certain level of quality for it to be justified.

(01:33:58):
But I'll say, yeah, there's some games
that you can tolerate a little more
if the gameplay is not all that,
if the story is really providing what you need
at a regular pace.
Like if I have to work super hard in gameplay
that I don't like just to get to the story,
but it's too far and a few between,

(01:34:19):
then it's not ever gonna be worth it
because I feel like it's a chore to play the game
to get to the part that I like.
So as long as the gameplay,
I mean, maybe it's not like Devil May Cry combat,
but if it's fun, you feel like you got a lot of abilities
that you like to use
and you're enjoying your time during the gameplay,
there's some time that you can forgive the small mistakes.

(01:34:43):
So yeah, as long as the gameplay is okay, it's serviceable,
it has some fun to it, it might not be that deep,
but it has some fun, that's cool,
but the story has to still provide the good stuff early on
and not go too long.
Like the game can't be 50 hours
and your gameplay is mediocre.
So yeah, that's all I'll say.

(01:35:05):
I'm okay with it so far going into it.
The gameplay might not be all that, the story is good,
as long as it doesn't overstay as well.
But as soon as I start getting bored of the gameplay
and I feel like the story is, I don't care anymore,
then I'm gonna follow up.
That was everything that happens with Last of Us,
it happens with God of War, God of War's gameplay is fun,

(01:35:27):
I'm enjoying it, the story's good.
All right, we've been doing this for 15 hours,
I'm climbing this mountain, I'm getting bored.
So yeah, it can happen to any game,
but if your gameplay is not strong,
it will happen a lot sooner.
The other detail, or you can go ahead and finish my bet.
No, no, I'm good, you can go ahead.

(01:35:48):
All right, the other detail I was gonna say about that is,
I'm gonna say my game, like, you know,
I take care of my game or whatever with that,
but if the game goes on too long,
I mean, we play Persona 5, we play Persona 3,
you kind of get to a point where you're like,
all right, man, the gameplay was good,
the story good and stuff,
but I need to just see what happened next in the story,
and I don't feel like undergoing these trials

(01:36:09):
or tribulations because I'm getting a little burnt out
on having to, even though the gameplay is fun,
it's getting a little repetitious
because I've been doing it for like 40 hours, 50 hours,
you know what I mean?
So that's another aspect I had.
I don't know a game off the top of my head
where I really wanted to see the story,
and then the gameplay was kind of inhibiting me,

(01:36:31):
because usually I don't get that far,
I usually get sleepy.
If I'm being completely honest,
usually if it's games like that, it's like,
I say Persona 3 where I was getting a little fatigued
from the game,
but I don't think it was just strictly the gameplay,
I think it just said how long the game was.

(01:36:52):
So I don't have a game off the top of my head,
but I do have some vice versa,
I'm like, man, this game play kind of cool, man,
with this story trash.
I mean, that's telling,
it's easy for you to engage with the gameplay
more so than the story,
it's easy for you to kind of like get lost in that

(01:37:12):
in a storyline for sure.
Look at Dragon Ball Z Kakarot,
I don't know what's gonna happen.
I'm trying to box though,
I'm trying to square up on him, bro.
That's a little bit more of your fandom
with Dragon Ball than anything really.
The biggest thing was it's like,

(01:37:33):
it ain't necessarily the story,
I wanna see how they animate these cut scenes
and things like that,
and how they go back and tell the story,
what music they use,
how they choreograph the fights compared to the show,
you know what I mean?
So I guess that's a little bit more curiosity,
but it's diverting from the topic.
So I don't really have anything specific
where I wanted to see the story,
but the gameplay really just hindered me

(01:37:56):
and was real stagnant.
So it's usually the other way around for me.
Okay.
Well, I mean, yeah, any other thoughts
on Stop of Midnight before I move on there?
Cause I know I wanted to kind of get your opinion on that,
but any other thoughts on it?

(01:38:17):
No, I didn't know that the game came from a book though.
So I guess that makes it a little more interesting to me
that where the world of the story might feel cohesive
as far as the characters or the world background.
So I think that's cool.
That's part of the reason where,

(01:38:37):
I mean, The Witcher is popular now,
but when it first was coming out,
it was popular because of the books that came first.
And a lot of people were talking about the stories,
how well they were written or the characters,
and that was being translated to the games.
So not to say this like The Witcher,
but I think it's cool.
Maybe more games, stories adapted from books

(01:38:59):
instead of just, you know,
people writing stories as trash.
Yeah, I agree.
That definitely did give it a little bit more
of a compelling thought.
And like I said, because these types of games
are so unique and different
that I think they deserve that time
to kind of be reviewed and looked into a little bit more

(01:39:22):
than or given that past a little bit more.
But also I do appreciate them having like the ability
to be on game paths to get to a better audience, I guess.
I do think that that's cool,
but I wanted to stay on his own two feet too.
I don't really want it to be like,
oh, it's a game pass game.
So I want it to be good.

(01:39:42):
That's all I'm trying to get at.
But what else, what else, what else?
Monster Hunter Wild's performance.
Josh, are you still getting his game day one?
Yeah, I'll probably still get it day one.
I'm cautious because like I didn't like World

(01:40:03):
and I feel like this is their follow up to World.
So they're gonna lean a lot into that.
And I just gotta wait and see
how they're actually gonna handle it.
Because my issue with World is just like the post game stuff
and how grindy and like FOMO filled it was.
And if they can avoid that, I might still enjoy it.
I don't know about the story
and like the inviting with your friends and stuff like that.

(01:40:24):
But we'll wait and see.
But yeah, I'm gonna still think I'm gonna buy it.
And I tried the benchmark as well.
And you were gonna say about the performance.
Yeah.
Well, performance on it is that it's basically kind of
similar to Dragon's Dogma.
It's a CPU heavy.
And it basically your GPU can't really run it that well.

(01:40:47):
So you basically best off pushing your graphics
to the extreme so that you can get most of your work
off of the CPU and onto the GPU.
And but that really doesn't leave you much wiggle room
for optimization or the ability to actually optimize
the gameplay or the graphics to run at a higher frame rate.

(01:41:09):
So really it does hinder the higher end and the lower end.
And it's a problem.
So obviously this game can run on a PlayStation 5
and Xbox Series X.
It should have no issues running on my PC

(01:41:30):
with a 7900 XTX in it.
It shouldn't be an issue.
But I'm barely getting 60 because I'm like,
it's literally maxing out everything to get the CPU
to not throttle my GPU.
And that's a optimization issue.
That's a problem with their game
and how they decided to make it.

(01:41:52):
So yeah, it's just another one of those things
where I'm probably not gonna buy a day one no more
because I'm not really not interested in playing
a poorly optimized game at this point.
I'm not really not, and I'm kinda over it
in a lot of degrees.
If it runs okay on console, maybe,

(01:42:16):
but at the same time I was looking forward
to paying a cheaper price on the PC.
So I really don't find that.
Oh.
Go ahead.
Yeah, console might not be great as well.
Like we obviously haven't had the full ports of the console,

(01:42:36):
but they were seeing their different quality modes
and the ray tracing mode can only do 40 FPS
if you're playing it with ray tracing mode.
Yeah.
And so that definitely tells me just like Dragon's Dogma,
the console version is also gonna struggle to do 60.

(01:42:59):
We just gotta wait to see if it's consistently high 50s
or if it's a wide range.
Yeah.
So yeah, I wouldn't say that the game,
the gameplay that I played was terrible or horrendous.
It just literally was sitting at the 55, 40 mark,

(01:43:21):
55-ish, 56 mark most of the time.
And I was kinda like, it really shouldn't be doing this.
And I really shouldn't have to even think about this
because this game does not look up to snuff
to be charging my tax in my PC like this.
So it's more of a just like I'm cool
because it was really a thing for me to try anyway.

(01:43:44):
It wasn't like I was super anticipating it.
I was more so going to try it because again,
Monster Hunter is one of those games where
as they continue to make it better,
my interests have grown more so to it.
I felt like Rise was just the fastest

(01:44:05):
of the pace of those games yet.
And I liked it, but it was kind of one of those things too
where that loop is the issue for me.
But if they've taken me on a journey,
maybe I'll just play the journey.
I'm happy with it because that's a combination of the two.
And they make the game play a little bit faster.
And I think it's just as you play the game more anyway,

(01:44:25):
you just become a better hunter and it's faster anyway.
But I didn't give it enough shot because I'm just like,
ah, I'm over it by a certain period.
So I really did want to try it,
but honestly it's just kind of similar to Dragon's Dogma.
I'd rather wait till they do some patches,
till they fix it and make it better.
And then it's cheaper anyway.
And then I don't have to spill like I'm wasting my money.

(01:44:47):
So it is going to be a wait for me now
just off the benchmark stuff.
But I do feel like at least the stuff that I've been seeing
about the game play and about the monsters,
it'll look cool.
So I'm looking forward to seeing your take on it
when you get to play in it and stuff

(01:45:09):
and hearing about that.
But yeah, that's all I got on the performance stuff.
It just changes my thought process of when I pick it up.
Anything final on that topic around the Monster Hunter?
I know you got some friends telling you

(01:45:29):
to get Monster Hunter Jalen.
We hopping on it?
Of course you do.
They ain't gonna say nothing about that mug.
I mean, I might check it out.
We got to see how that mug running.
You know, I ain't, if a gang can't give me a solid,
you know what I'm saying,
we're going to get clunky and stuff like that.
You know what I'm saying?
That mug's standing right on that shelf

(01:45:50):
or digital market, if you will.
So I mean, if I can't get like a solid 60 or 30
out of that, preferably 60,
even if I got to like put it into like a
performance mode or something like that, my idea.
I don't know, bro.
So yeah.
Yeah, see, like I said, it depends.

(01:46:13):
There could be a possible possibility
on the PlayStation Pro that it does do okay.
It could be a possibility on the PlayStation 5
on Xbox Series X or whatever that it's okay.
But I do see a lot of problems that we saw
with Dragon's Dogma showcasing its head again

(01:46:34):
on those consoles.
So we'll see.
But overall, I still got no hate for the game.
Game looks cool.
But it's just one of those things really, bro.
I'll wait.
But that's pretty much it for us.
I want to thank you guys for listening.
As always, we appreciate you.
If you got to this part, you're the real OG.

(01:46:57):
Thank you again, per usual.
If you want to check us out on Spotify, Apple Podcast,
wherever you get your podcast,
really I'm trying to get us out there.
You can also check out clips and things like that
on the BCD Universe channel.
And I also throw up the whole video
or the whole audio on there as well,

(01:47:20):
so you can check out.
So I appreciate you being here.
Thank you as always.
And we will see you in the next one.
Peace.
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