Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
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Let them come! This is their fate!
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Alright, alright, welcome back to the House of Wolves podcast.
I am your Under the Weather host, Deontay, coming at you again this week with more topics,
more news. Unfortunately, you're gonna have to bear with me. You might hear me coughing,
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you might hear me sound a little stuffy. Unfortunately, it is what it is, but we're gonna go ahead
and continue because we got some stuff to talk about and I actually do want to catch
up with my fellas. So, before we get started, per usual, Jaylen, Josh, tell the people how
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you been, what you been up to, what you been doing, how's life going, what you been playing,
and let them know exactly how you been. Talk to the people.
Uh, yeah, I'm, what's up, y'all? We ain't talking in a minute. I was trying to catch
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up with both of y'all over the weekend because I had a little bit more free time, but we
didn't link up. One, I know, Deontay, you've been busy always to own your home improvement.
Yes, sir. Moving around. Your time at Home Depot is a lot. Them boys must know you.
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Know me by my first name.
Yeah, pretty much.
But for me, I haven't actually been up too much, been really busy once the week started
again. So, a couple weeks ago, I went to Tokyo Game Show and I was in Tokyo for a couple
days, but I'm bringing it up mainly because that kind of messed up my like workout schedule.
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So I've been trying to get back into a routine ever since then, because I was going like
three times a week right after work. But I don't know, just that Tokyo trip had me like
tired and I had no extra energy. But anyways, this week I've been back in the gym trying
to go three times a week. And this time I've been just trying to push myself a little bit
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further because usually when I work out, I'm a low weight, high rep type of person. But
since I'm going after work, I'm gonna try to switch it up this time, see how I feel
with doing heavier weights, but lower reps that way. I don't know, just try something
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different. So far, so good. I don't know which method I prefer, but I do like not spending
too long of a time at the gym because I still want to come home, have dinner with the family
and relax. But otherwise, I'm happy to get back in the gym. And yesterday I was talking
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with my coworker about how you feel different when you work out regularly. And for me, I
guess, I always know that lifting weights and stuff like that makes your body feel better.
But I guess I'm personally surprised with how much I think cardio actually impacts just
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like your everyday life. Because me, I ride my bike home from work every day. And I feel
like I've gotten used to that. So it's not a real big deal. And I thought that, okay,
if I'm lifting weights, I'm doing leg presses, stuff like that, I might feel a little bit
different like, oh, this bike ride is easier than normal. But I never I didn't notice that
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until I actually started running on a treadmill for a little bit, or even going out for a
jog every now and then. And it's like, oh, well, now I actually can't, I physically feel
like I have more energy. And I think that's, that's a big deal for me, at least, somebody
who always is tired. You might need a little more cardio in general. So I feel like I'm
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gonna try to focus on that more. I'm not gonna be doing marathons, but I might do a you know,
jog around the neighborhood to burn off some weight, get my blood pumping, my lungs working.
As far as video games, I haven't played anything new. I'm still always taking a look at some
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older video games that I might not have spent a lot of time with when I was younger. This
week I was playing a little bit of Ridge Racer 4, which is another arcade racing game that
was really popular back in the day. And I guess kind of is the reason I've gotten me
interested in arcade racers, because Gran Turismo has always been the most popular racing
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series and those games are really good. But I always just like those games that have really
good controls and focus on something different. So Ridge Racer always has a drifting mechanic
that's pretty fun and easy to use. And it's like a quick to set up thing. Some of them
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even try to have like story modes and stuff in the middle of the in between races and
stuff. So I wish there were more unique arcade racers. I know that there's a lot of other
genres like dirt, the dirt series and stuff like that. But I don't know, I miss weird
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racing games like Midnight Club, Driver 2, stuff outside of Forza in Gran Turismo. Just
to have a different...
Jaylen though, I play a bunch of that Need for Speed Unbound. That was a really good
one. And Jaylen kept telling me cut that game up, but I felt like it was actually good with
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Ace Iraqi.
My favorite part was Ace Iraqi. It was not my favorite part.
Rihanna's baby daddy.
Yeah, Rihanna baby daddy. But he got a name. So let me start disrespecting that man. He
a grown man too. He got kids just like me. So Ace Iraqi was in that one, but overall
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him excluded. The game was pretty good and actually pretty challenging and fun, arcade
style racing. So definitely one of those ones I go back to a lot. And it's on Game Pass
now, I believe. So I've been playing that still.
But yeah, racing games are fun. And Burnout is one that I used to play a lot with my friends.
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And I know that those series have like, they still exist. It's just, I don't know, they
used to have a lot more impact for me at least, but maybe I just got to follow the series
more closely.
But outside of those few classic games I've checked out, I haven't had a lot of time to
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play anything new. Like I barely touched Metaphor. And I guess that's the next game that I'm
actually wanting to put time in. I just got to actually do it.
Okay. What about you, Jaylen? What you been playing? What you been up to? Any, that marathon
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around the corner yet?
Yeah, I got a 10K coming up. That's on November 3rd. So I got to make sure I'm scored away
for that. I haven't really been able to practice. I had one to miss and say homecoming. This
past weekend, I got Western homecoming coming up and then I was sick this past week or what?
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I started getting sick Sunday night. I was sick yesterday. I'm bouncing back today. I'll
probably go to the gym either today or tomorrow and try to get a little bit of running and
make sure I'm scored away so I can go out there and do my thing, do my thing, do my
thing. With the little 10K, I got to try to beat my time in that regard. Other than that,
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I mean, I haven't been doing much of anything. I'm trying to think, he going to come up here
and do the 5K when my friends are going to come up here and Deontay's not going to come.
Hey man, stop putting me out there like that. Just say, I got confirmed friends coming and
it's all not. That's all you got to say. Don't put no name on that bullet man. Chill out.
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Tell the people what they want to hear. They just say, I won't. You don't want the truth.
You heard the people in the background. You want the truth. Ain't nobody in the background.
But other than that, I've just been playing metaphor. I've been playing a little bit of
that. I mean, I haven't made it that far or anything. I still haven't bought the game.
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I know that Sonic and Shadow generation. I'm all today. I might get that instead of getting
a metaphor. I still ain't get that because they need to metaphor demo like 10 hours.
Yes, like 10 hours. So I might be able to get the Sonic and Shadow and play some of
that and come back later and get metaphor with a discounted. Go ahead, give me that
$50 for that Sonic and Shadow boy. What you do about this Sonic boy? Yeah, it was crazy.
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They said it got a pretty good some. Yeah, it did get decent reviews. Yeah, it's what
you thought you think. I just first off, stop it. I do want to get that. It falls right
in that category of bad dynamical games. Sometimes a Sonic up there. It used to be up there until
we got Sonic. Do we got we got so that Sonic boom rise of lyrics trash and then it was
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something else that kept falling down on the three three. He was kept falling down. So
yeah, that's only this is the one. Sonic people want to be Sonic, but Sonic fan is just a
divisive community. They want Sonic Adventure to again. They won't side scrolling Sonic.
They can't make up their mind. I'm not going to say Sonic games are like the best games
ever, but some of the games don't deserve what they want. And then Sega just don't know
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how to design a good Sonic game because they just confused. So look at Mr. Eugene Ocker.
But any who. But not I mean, Sonic Generations, if they using that base formula, I mean, I
fight the game straight. I ain't gonna say they gave me Magnificent and stuff like that,
but they'd be solid and more solid than a lot of them damn cold Bandai games. Tired
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of Marina Fighter with the only one punch button show off the combos. Yeah, that's marketing
zero on that on your on your top right now. They already caught that masterpiece. So you
might want to put a little respect on them because you are a puller. That game sold a
lot and people already capping saying it is better than fighters and that this the game
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they've been waiting for. They just saying that because they want another 10 kaiichi
bro. This is a Dragon Ball Z fans may talk to you. So you don't think it's up to the
hype. You know, I think it's probably I haven't played it, so I can't really speak on it,
but I don't think it's all that what people make it seem like most people I've ever seen
talking about is the people that like Dragon Ball Z or that like 10 kaiichi. I was looking
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it up and half those characters all got the same like supers. Really? Same animations.
I mean, it's like us over 100 characters in the game. So anybody that does like a Kamehameha
they all do the same. I mean, it's the Kamehameha, but it looks the same. It's just maybe the
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camera angle slightly different. And when you of course you have a game like fighters
where the roster smaller, you know how unique they unique they supers used to be is like
we don't take this exact moment from the show, recreate it perfectly and make it look good.
And that's what I liked about it. Like everybody felt unique. Whereas like you got over 100
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characters, a lot of people are literally just copies of each other.
You got people that handle a screen time.
Yeah, they got rebrand and the crew in there for no reason. But they got the rebrand and
I don't know the ring green girl cat girl name. They literally got the same super literally
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because it's a team attack. And so it just shows team attack with the one person and
then the same thing. Just we use this other character. Same thing with the force as well.
Not like the whole force, but like Jace and barter. They got the same super because it's
a team attack, but it just shows a comment. Yeah.
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Sound like y'all checking up on me, man. Y'all might as well go ahead and cough the way you
talk. You got a lot of research. I'd rather play Xenoverse with Jalen, right? Oh, my goodness.
Jalen Gaye. Xenoverse, man. Don't get me started on that one.
That one and Kakarot. He played the I don't know if I think you like Kakarot more than
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Xenoverse. Yeah, I was about to say I play Kakarot.
Josh was playing Xenoverse more than anybody. Josh bought it twice. He bought it on PlayStation
and on Switch. I know you ain't about to switch. I got it used.
Oh, no. Still two copies, man. Just take it as a bad driver.
You bought it twice? Yeah, he bought it twice.
Yeah, because I bought it from GameStop. I kept it for a couple of days to see if I even
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like it. I was like, OK, this is decent. And I took it back and I got the Switch version
so I could play it at work and I beat it. So, hey, see?
Yeah, I never beat Xenoverse. You got to embrace it. It's like I bought
just Klaus so many times. You got it. You got it. Right.
You know, you ain't like me, but I mean, I didn't play PvP, but it was a fun single player
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experience. Yeah, it was interesting to say to least I
enjoyed it. Well, I don't know. I still diverted to still
out all three of those games. Sonic Generations, I never played Sonic Generations. And they
said that this is probably definitively now the best way to play Sonic Generations with
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the added on Shadow stuff. But obviously, it wasn't on my radar at the beginning. So
it probably still going to be on that. Maybe if I catch a 5-3, get one free. Maybe, you
know, but I don't know. So it would be like more metaphor and then sparking zero. So those
be the three that I might end up getting. Yeah, I'll admit me Sonic. I'm literally just
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going to get it just for the nostalgia of it, because I don't really care about new
Sonic games. I feel like I got my fill with the games I grew up with. But like this one
is just specifically like we haven't got any real like interest in Shadow content in a
long time. And you know, it's going back to like the best eras of Sonic with Sonic Generation
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and Sonic Adventure and stuff. So I'll play it for the nostalgia. It's probably a good
game. But I'm still I don't think I'm going to be checking out for like brand new Sonic
games like I used to be. Yeah, maybe Sonic Mania 2. But like even then, I kind of feel
like Sonic Mania 1 was like really good. And I kind of don't. I'm not looking for more.
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Yeah. Okay. Well, I mean, at least they have at least there's some that the the the the
the narrative that there is no games to play, it should be killed. It's not that anymore.
It's literally about time and people not wanting to spend their time on games. But there's
plenty of stuff to literally play now, which is always great, regardless of your genre
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or whatever. So. But okay. Let me take a sip of water. And let's talk about what I've been
doing. So over the last what? Two days, not three days, that's three days. I've been playing
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a few games trying to get, you know, comfortable. I got my whole little set up down and complete
somewhat to where I can be functional, but it's not like complete complete. Again, stay
tuned for that video. Once you can see my little transformation of my office space.
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But what I did end up playing was a few things we want to talk about, like Berserker, I think
it's called like Kazan or something. I forget the name of it. The first first Berserker
Kazan first Berserker. And then there is the other games I play. Interesting enough, I
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got back into motorsport, forza motorsport, been playing a few of those events and kind
of going through the motions of the practicing and, and all that good, Josh. And then I was
playing blind fire, which is another one of those Xbox partner preview games that we're
going to be talking about here soon. But been playing a few of those. But mainly for the
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last two days, I've been working on renovating. And that's what Joe Josh was talking about
earlier, renovating a bathroom for my wife. So fully kind of, I wasn't supposed to do
that. It's always a funny story with me. I wasn't supposed to do everything. I was just
simply supposed to change out of vanity. I went in there early in the morning, say, hey,
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I'm going to switch out this vanity because my wife is the one that date was currently
there was kind of old and almost loose to loose to the point where it was uncomfortable to
use and I was like, okay, we really need to replace this. So that's when I bought the
vanity and I got it for a good deal and stuff like that. But once I got in there and got
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the other one taken out, I was like, man, if I'm going to do this, I might as well take
the toilet out. I might as well put the floors down. I might as well put the new fixture
up. I might as well paint the walls. And then it became this whole project and of me refacing
the cabinets that we have on in their bathroom. We face in the redoing, repainting the walls
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and just doing a bunch of stuff that I wasn't supposed to do. Hanging a new mirror because
we had to get rid of the older one, older one. Anyways, turned it from a quick fix vanity
thing to like a full fledged project for the whole day. That kind of took away a lot of
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my time to kind of do anything. Like I said, I wanted to play metaphor and stuff like that.
But again, my brain works in a very weird way where it literally cannot allow me to
just do one thing that if everything else doesn't match it, that's the only time it
makes a problem for me. It's like you can't fix this and not fix everything else that
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you got sitting up in here. If you're going to fix it and fix it. So it's kind of like
a full fledged thing. And it helped me in my career. It helps me grow as a businessman,
but it does not help me when I ain't got that much time and I feel like doing something.
So it's very interesting, but I just wanted to share that sometimes it can be being over
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productive can be a problem because now my entire body is sore. I wasn't able to do,
I wasn't able to do. I got sick as well, which kind of made me mad, but I'm super sore, tired
because I didn't get much sleep. I went, I woke up at 6 a.m. and went to sleep at 2 a.m.
and then the next day I woke up at 6 again and kind of stayed up until like, I don't
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know, like 11 p.m. super sore because I was moving a toilet and I don't work off that
work out that often, at least not too much to the degree that I should be. And it's kind
of like, yeah, I was super productive for that day. I did a lot of stuff, but it kind
of put a hamper on the household because, you know, my wife has to take the slack for me doing
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my whatever that was. And then what the point I'm trying to get to is pacing, pace yourself.
Sometimes it takes, it doesn't, it doesn't, you don't need to like full throttle through
everything all the time. Progress is relative. You don't need to feel like the job is complete
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to feel like you've done something progressive or progress, a situation and it could help
you to slow down. And I think that it's one of those things I'm kind of learning as I
continue to grow because I don't slow down that often. And most of the time I'm trying
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to keep myself busy, which is like I said, it can be a good thing, but at the same time,
I feel like we all kind of have this different mindset when we go out in the world about
competitiveness, you know, being an entrepreneur, being some, being a businessman, being someone
that is of, of caliber or whatever you want to call it. Someone of the world, someone
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that is a productive citizen in society, whatever that may be to you. I just think that, you
know, kind of get, I got to preach that and kind of think it, you got to give yourself
some grace. You, if you accomplished a lot, you know, you can kind of set that and kind
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of slow down and pace yourself. But obviously we're in a different kind of, we're in a
different type of space right now where we're earlier off in our adulthoods. I still feel
like I'm early off in my adulthood, even though I'm 30. And it just doesn't, it still feels
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as if I am lacking the, the knowledge and the abilities that will take me to the next
level. So it's kind of like, okay, how do I continue to progress that? How do I keep
moving forward with that? And when I was sitting there sore as hell and I was kind of thinking
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to myself, I was like, okay, yeah, you accomplished something, but how, I guess how beneficial
was it? How, how, how, how, what was the, what was the true benefit of you accomplishing
that today, this time in this timeframe? But anyways, as, as like I said, I say all that
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to say, pace yourself, kind of have a, have, have goals, have a mindset of, of achieving
them. But you know, you kind of got to give yourself a little bit of a time in between
that. You don't want to kill yourself trying to accomplish things that when, when you're,
when time is like the kind of like the most important thing is just, it just feels like
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a, it felt like I'm contradicting myself, but I'm not, I'm trying to state it in a way
that where I value the time, but I also value the pace. I value that my accomplishments
and I value like the things that I'm accomplishing between that. So I need to focus on that too,
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instead of just trying to finish that, get that end goal because it just feels like kind
of moving that are you're just in a rat race essentially. So anyways, didn't want to get
too philosophical, too deep, but you know, uh, I do that sometimes. So if you're a friend
of the pie, you know, sometimes we have interesting conversations like that versus just gaming.
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So anyways, the best thing I did outside of had a, um, I had a, a mental breakthrough
was I played first berserker and that's kind of, I'm not going to start there because this
is kind of like still my intro, but this is where I'm going to start, stop talking about
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myself and talk about the games. First berserker, at least to me. Um, I keep saying first berserker,
but it's that Kazan game. I don't know if you guys have heard of it, but it's from that
is the DNF dual team, right? Josh, the universe or whatever. Um, overall, I think yeah, overall
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the mechanics feel really good. So they're creating essentially a souls light game. Um,
mechanically, it feels really good. Defs seem super unpunishing because simply enough, there
is no load time between you dying and being able to start again. So the boss fight was
super fun. It was just engaging because it wasn't, it wasn't a pain to get back to it.
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Obviously there are shortcuts, there is opportunities to kind of make your path easier, running
past enemies, things like that. So it just had a, I have never played an animation type
based game like that and felt as if it had nailed the souls like feel yet until I played
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this game. So I'm very high praising this game because it does feel really good. The
storyline, he don't talk much, which is great because you know, sometimes it is great to
just have a non-speaking character where you're just letting the environment do all the talking,
letting the world building do all the talking and it feels good to kind of see that in a
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different way. Um, graphically, it looks amazing. Um, I love the animation built, um, but real,
real real graphics kind of background. Like the contrast was really, really cool. It's
a bit of a day, but very realistic. Yeah. Yeah. Yeah. It feels really, really, um, it
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is authentic. It feels different. So, um, I really, really liked it. Um, I think that
if you guys were able to try it, I think you'll enjoy it too. Um, it was only a slice of it.
Oh, go ahead. I played it a bit at Tokyo game show. Um, and I liked it as well. It was in
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the like level design. It's going for a soul style, but overall I felt the game for me
was more like leans more of like Neo because, um, not, not like the samurai or like the
self stuff, but as far as like, uh, the flashy combos, uh, you know, you, you got jump, like
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jumping attacks, you guys, you can send enemies and hit them with a, you know, triple slash
and stuff like that. So you're doing a lot of flashy combos, but the difficulty is high
and the level design is more souls. Like obviously, uh, so it, for me, it was somewhere in between
there, like, uh, in between the Neo and I guess even like a Wu long that we play, uh,
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but I liked so far, I like it more. I liked the art style more, the animations and overall
it felt like a very well polished game where it's like, it's some of the other like, you
know, Tecmo, Koas, souls like games feel kind of rushed or cheaper than, um, I would like.
Yeah, no, I think that that was, um, it was definitely one of those things where I could
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feel the polish of it. I could feel the, the, the genuine care for the character, the world,
um, the design of each enemy. Why, why you're doing what you're doing. It just felt good
to play. I don't know why, but it is, it just felt like it oozed, um, polished developers
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because it just felt good. And again, it's only a small slice of it. I was able to play
like the first area and then beat the first boss. And then they opened me up to a secondary
area yet. And I haven't kind of, I don't even know if I could talk about this, but whatever,
um, that the, the secondary area is, I haven't gotten to explore all of it yet, but it is
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like one of those things where you get armor, you have, um, different class types. And as
you were stating Neo-esque where it has like rarity set, um, like, um, not like in souls
likes where it's not a rarity to it, but they have rarities of like white, blue, you know,
purple, probably some orange in there at some point. So definitely one of those things that
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I just want to keep going back. I kept going back to play, um, and got very comfortable
and familiar again with my steam deck and using remote play and all that good jazz.
And it's, it's working a lot better than they used to after I upgraded to the new, uh, remote
play function. I think it's green light. Um, anyways, I have been enjoying playing, uh,
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through that a little bit. So definitely one of those ones I'm going to keep an eye on
because I think I could definitely, it was, it's in the same vein as lies of P for me,
where I knew it was a great game. I just didn't have the time. And even now that it's on game
pads, lies of P is I still ain't had a time to play it, but it's one of those things I
want to keep my eye on and, um, definitely caught my attention in a great way. So, um,
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are y'all fan of those, uh, attempts or do you feel like they, um, it's getting a little
crowded because remember we was talking about this before when we were talking about how
souls like has become like the new go-to genre in regards to like take a different type of
world, put it in this type of gameplay style and call it a day. Like even stellar blade
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was a little bit like that. Um, do y'all feel like that, that genre is evolving or do you
feel like it's just being diluted into a worse version of itself?
Um, personally, I feel like the souls like name or like tag is just popular because that's
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what people like, but most of the games are not actually souls like, and I don't mean
it as like a purist or anything like that, but like, I remember back in the day where
Zelda was like the, like the go-to, um, action game, like template, every game played like
a Zelda game, right? Because that was like the best example of that type of gameplay.
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And so now that we have the souls games where it's a little more complex than what Zelda
used to be and the people like it, they use it as a template, but it's not actually fully
developed like the dark souls game. Like they don't actually want to make a dark souls game.
We just want to have a game where you're slow and you can parry. And when you die, you,
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you know, you gotta pick up your stuff. So they take small mechanics from it and use
it. So I think that works because those mechanics are interesting on a fundamental level. So
they should be able to work in any type of game. Uh, but overall every, everything that
makes a souls game, a lot of studios don't have that type of ability to do it, or they
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don't want to make that type of game. That being said, the few that are actually trying
to be souls games, like Liza P, uh, I think a lot of people praise it. And it's like a
very good example of that because it, it, it wants to be in that genre. So I like those
attempts more than like the games that just want to use some of the mechanics. And by
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we gone, you know, it's a platformer with souls mechanics. Personally, I don't, I don't
like those attempts, but, uh, but yeah. What about you Jaylen? I know you are ready to
play mortal shell.
Uh, I gotta clear my throat till I do say, uh, I'm not like the biggest fan of them.
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Um, I think it's cool that like developers are trying to tap into it. Cause like you
said, it's not something that's like a quote unquote new genre is just kind of like a slower
paced game. You know, like period and stuff like that, like big bosses and things. Um,
I don't really, I think the only thing I said, I don't like when games don't do it well,
(34:14):
when it's like a clear imitation and they didn't really have like a lot of inspiration.
I don't really have any games like that. Uh, I mean, maybe Deon, say, can tell me, tell
us a little bit about like surge and stuff like that. Cause I think you beat the first
and second one, right?
Yeah. Serge Colvain, um, Serge was, um, was it falling? Lords of the fallen. I did play
(34:35):
that one. Um, I, I feel like, uh, there's always like a, uh, a thing in each of them
that they try to make themselves stand out differently. And honestly, um, I don't, I
have never been, I have never been, um, a fan of that type of game play in a world that's
(35:02):
not meant to be environmentally explored. And I think that that was always the key for
me. It was that, um, you can try to tell a good story in this world type. I just don't
find the world itself to be the motivating factor to keep going when in every soul like
(35:22):
game I've ever enjoyed, most of the time I'm building my own story. Like I don't pay attention
to that and the game plays that on his own. I feel like most of the time they gravitate
to trying to make the game play, look close to this and they try to add storied elements
to make it funner or more engaging to play, but it never turns out right for me. It always
(35:45):
turns out to the point where it just feels like a lackluster experience to what a true
souls like would be, or simply enough, I'm always talking, thinking from software and
their worlds and how they build worlds and how they always make it fun. And they don't
got to say much and it's just fun. It's just fun to explore. Um, so I think that that is
(36:10):
what kind of always gets me. The surge was probably the better one because they did the
same thing. They literally made the world fun. Explore. They didn't talk much. They
didn't try to prove a good story. They literally made the game play the standing feature and
in the world was what you made of it by exploring that it was a lot of cheeky and weird, um,
(36:36):
things that they tried to do in the game that made it just cringy, not cringy, but like
just borderline unbearable at sometimes. Um, but I felt like it was, it was unique enough
and different enough to stand on his own. That's probably why I got a sequel. So, um,
yeah, that was one of those ones that felt like did do it. Okay. Um, yeah, uh, there's
(37:05):
Neo too. So I haven't played many of them. Um, I think I play wise of P and I play or
it's in the fall and I'm like, I played another one. Well, it's kind of attempted to it, but
I was like turned off by it. So I don't make it far. I think why is it? He did a pretty
good job. Um, it was a little clunky at times. I mean, dark souls, a little clunky, but I
(37:26):
mean that game, I feel like it was just a little bit more clunkier, but not to say that
it wasn't good. Um, but yeah, I mean, to answer your question, I mean, I do get a little tired
of you, especially like you said, when they don't do it the right way and they're like,
it's like a clear imitation, but we like, Hey, we just going to try to like a different
world and kind of rescale some things and it just doesn't like pan. All right. So, um,
(37:50):
I would just prefer for game tried to do his own thing and just made it so you can take
elements from it, but you know, you don't have to just, I ain't going to say rip it
off cause I ain't going to say that's a clear intention, but make like a replica. So yeah,
it's tough to kind of, um, it's tough to be compared period. Um, anything like saints
(38:12):
row coming out with GTA saints row one and two were probably the more fun and enjoyable
because they were trying to be unique and different enough. And then they kind of started
going back into realism and they started to try to make the, um, world less quirky and
more like, um, I don't know, realistic in a way. Cause saints row third was still kind
(38:38):
of went back to its roots and it was kind of still a good entry. Um, but there was,
there was that, that, that, that golden age of one and two, where you were really, really
doing false insurance claims and all this weird stuff in the world that you couldn't
do it elsewhere that made it stand out and be unique to itself in the sandbox. Um, so
(39:01):
it's always a way to, um, to imitate, but also stand alone. There's always ways to take
a genre and not, um, and have it's your own footing. I think that there is just a good
way to do it and a bad way to do it, but I do feel like, um, this era of from software
(39:31):
has birthed more than I expected it would. And maybe, and maybe I'm counting too many
of these ones that just have a mechanic or something particular that I kind of see a
vein of souls like games, um, that I shouldn't be counting and I'm over exaggerating the
number, but it does feel like there is a formula at least for these types and, um, it's either
(40:00):
hit or miss depending on whether or not, um, whether or not you, uh, w whether or not it's
received, well, I guess it's just kind of like one of those things like, um, Wu Kong,
um, is not a souls like, but for some reason it was, it was categorized as that for a long
(40:20):
time until it came out and everybody was like, nah, it's kind of more like got war. But I
think just, yeah, I think, um, so it's like, is going to get you a lot of like height and
attention. And I think that's what I was kind of saying earlier is that a lot of people
will, will take one mechanic and then call themselves a souls like for the height. But
(40:43):
in, in truth, there's only very few games that are actually souls that are actually
trying to be souls games. I think in the beginning, a lot of people tried to copy dark souls.
It didn't work. So they just start taking small mechanics instead of trying to copy
the whole game. Um, yeah, it's really that, it's really that loop shortcuts deaf. And,
(41:08):
um, it's really, I feel like there's that loop of the boss being hard, uh, having, uh,
so real, like, uh, you know, having stats to kind of upgrade and it's different. I feel
like it's just an RPG, but, um, sometimes they kind of get brushed up into that whole
(41:32):
idea of it being a something more than what it is truly. So, um, yeah, overall though,
um, definitely one of those good games that I feel like definitely should be on people's
radar. Um, didn't want to talk about it too much, but, uh, definitely the first Berserker,
it seems that to be shaping up to be a great game to play. So be keeping on your radars
(41:55):
for sure. If you're interested in those types of games, I do, I do feel like it's hitting
all the right notes, regardless of where it may fall. So, um, okay, well let's move on.
Um, let's talk about the Xbox showcase. Um, there was a lot that showed, um, you guys
(42:24):
never saw it, so I'm just grading myself and kind of keep it pushing and talk through
like some of the highlights. Um, for me, when I was watching it and I watched it as soon
as it, you know, I always do that. Um, but I watched it live and I came out of it feeling
(42:45):
like that was a solid B, B plus. Um, and it's only because there wasn't really no filler.
There was no need for nobody to talk. Um, there was a lot of just gameplay being shown,
even though it's kind of like in game engine, in game, in game footage. It wasn't really
telling us what it was running on. Um, I, I felt like, um, their approach to the partner
(43:10):
preview actually had some valuable gets in it. And they also had things that were pretty
cool. Um, that I thought was like, um, definitely be worthy to talk about today. So, um, to
me, I would give it a solid B, maybe a B plus, but, um, a solid B for sure. There was a few
(43:36):
things that came out immediately. Um, I still ain't play animal. Well, that was one of the
bigger games that I wanted to not bigger indie games that I wanted to try last year. Um,
or did it come out this year? I think animal came out earlier this year. Okay. Well, I
wanted to try animal. Well, it was on the steam deck. I was supposed to try it. It's
(43:59):
now out on X-Box as well. And that was same day availability. Um, a same thing with blind
fire. Um, there's a new FPS shooter. Um, conceptually, I like it a lot. It's basically what you do
in this game is that everybody is in dark. Um, you can't really see where you go. You
(44:20):
can see where you're going, but you can't see who's in front of you. You can't see,
um, you can see your, you can see your, um, sorry, your team. Um, but friendly fire is
on, um, and you can also like set off traps to kind of start, turn on lights or be able
to visualize or see someone. Um, I believe if you start reloading loudly or if you move
(44:44):
quickly, you can be spotted as well. Um, but essentially the game is all about fighting
and plan. Like it's like call of duty in a dark, um, which I found pretty fun. Actually,
I thought it was enjoyable. It just had little to no meat on its bones. It's like one mode,
(45:05):
two modes, I believe. And, um, after a while to gimmick kind of ramp wore off, I think
it'd be hysterical to play with friends because it's just like, it's a lot of stuff you can
do in it. And like coming down to the last man to try to take down the whole other team
and being able to play off of the elements and kind of win back the fight or whatever.
(45:28):
I feel like there's a lot of like cool mechanics in it that allows you to be the hero of the
day often. Um, but it's also one of those things where you can have really good coordination
and, and, and kind of go through and kill a lot of people too. So it is, um, it's going
to live and die if people want to play it from what I was seeing online, a lot of people
(45:55):
weren't interested. Reviews were already coming out and everybody kept just saying the same
thing. Nobody can find a lobbies and, and, um, and I'm like, this is day one of Christian
trying to find a lobbies yet. You gotta wait for people to actually get off and play it.
This is a partner preview to come on. Ain't nobody watching all of these. It's the Xbox
(46:17):
partner preview at that. Um, but after a while people were getting on, I was able to find
matches and, um, after that point people were just kind of going in and stating the same
thing, which is, um, that it cool concept, not enough me on the bones, cool concept,
not enough to do. There's not much here gimmick ways off too quickly, stuff like that. So,
(46:39):
um, but it's cool. I think that you guys should probably check it out if you want. Um, I think
that the, I don't, I don't want to dismiss creativity because that is what we lacking
in this world today. A lot of creative, a lot of creative people are dating. Um, and
then we just got people that rather just stick to the status quo. So, um, I would much, I
(47:04):
would much rather support a creative team than a team that's just going to do the same
thing over and over again. So blind fire, I think it's $20 right now if you want to
buy the early access, but if you want to just try the free trial for an hour, you can do
that as well to, um, check it out. Yeah. You know, support the team if you want to. But,
(47:25):
but me, I thought it was pretty cool as a concept. I thought that there is a lot, a
lot of, a lot that they could play with here that I think will be enjoyable for a lot of
people. So, uh, any thoughts on blind fire?
Uh, no, I never heard of it before today and I was looking it up as I was this destiny,
(47:47):
but no, listen to how you explain it. And it's like, uh, it's an interesting concept,
but, um, I was, I think, like you said, um, with the new ideas for people's patients for,
um, like new ideas or quote unquote gimmicks is kind of short. They were unfortunately
(48:09):
rather play something more comfortable as I, okay, this is comparable to what I expect
from like call call duty style game. And so I'm going to stick with it because it's meeting
my expectations instead of doing something new that I wasn't expecting. Um, that being
said, I think it can find an audience. It might not be a huge hit, but as long as it
can find a, a good size audience, I can keep the game healthy. Um, it could grow into a
(48:36):
franchise. It's just, yeah, if, if people give up too quickly on it, then, uh, it, we
won't ever get any new shooters.
Right. Or unique shooters at least. But, um, I don't know if I play it, that depends on
(48:58):
if we all got time. Personally, I'm not looking for a first person shooter to play by myself.
Uh, okay. I don't know. What, what about Charlie? I already did it jump in.
No, not really a jump in per se, but, um, I thought it was cool to see at least that,
(49:21):
um, somebody was trying to do something different. I mean, that's all I'm still going to play
call of duty. I've still tried it out because I wanted to see what it was like conceptually.
And I think that they could definitely grow it in a, in a good way if they continue to
make good tweaks, but it is just way too shallow at this point to kind of really convince anybody
(49:44):
to jump in with me. So I won't, I won't waste my time. Uh, but at least they're trying something
different.
Let's see. Let's see. Um, okay. So what about, um, anything? Did y'all see anything from
(50:15):
it? I guess that's my first question. If you did, I can go down like some of the, some
of the highlights.
Um, no, I don't think I've seen anything from the Xbox showcase. Oh man. Am I been a swing
in a mist in, um, well there was, there's a few things that really stood out to me.
(50:35):
Um, Wu Chang falling feathers. It is, um, it looked like Wu Kong, but I don't know how
long it's been in development. Um, but the battles seem more my speed, if that makes
sense, like the artistic style of it and the, the combat arenas seemed super cool. Like
(51:06):
they were playing a lot more with verticality, but honestly, Wu, uh, Wu Kong was as well.
I just feel like this one caught my eye a lot more. I don't know why, but anyways, when
I was watching a trailer, when I was watching through everything, it kind of gave me similar
vibes, but I just felt like they had some really cool and unique bosses that I wanted
(51:32):
to fight. So, um, not really like no big wolf or no big monkey or something. Um, it was
kind of like actual humans. They were just deformed in a way or long extended long, long,
uh, elongated, elongated or something like that. It just feels like more my type of fights.
(51:55):
I would say, I don't know. Anyways, I would, I would, I, what I, what I'm trying to get
to is that it showed well, it definitely looks like a higher end, um, experience basically
kind of on the same vein as Wu Kong. I'm hoping that it doesn't run as bad as Wu Kong. Um,
but this is also coming to game pass day one. So, uh, definitely, what was the name of the
(52:20):
pool chain? W U C H A N G fallen feathers. Okay. That that's the, the, the lady on the
cover. Yeah. I think you probably can play as a different, uh, character, but yeah. Okay.
Yep. So, um, it's, it does look good. It, um, it does actually seem like this is like
(52:45):
a legitimate, um, AAA game, another AAA game coming out of a China studio. So they're definitely,
um, it's interesting. I like it. I like it a lot. So, um, I'm definitely going to try
it. Um, I might end up trying Wu Kong soon if it's like, once it gets like 30 bucks,
(53:09):
but honestly, I don't know. Um, the game runs pretty poorly on everything except for PC
and then on PC is kind of like, uh, not the greatest either. So I may just wait and see,
um, a little bit longer on that one because this doesn't come out. Wu Chang doesn't come
out to like 2025 anyway. So I still got time. It depends on when this comes out, whether
(53:32):
or not, um, I ended up playing Wu Kong first to kind of give a good comparison at launch.
So we will see any thoughts on Wu Chang. Uh, no, not really. Cause, uh, I remember that
game, like I didn't remember the name, but I remember seeing that game a couple months
(53:55):
ago. I think it may be an Xbox event or something like that, or it might even been PlayStation
because that same event had Wu Kong. It had that game. It had another, uh, like Chinese
action game. And so they kind of all blur together. Uh, but that being said, I'm interested
(54:16):
in seeing them cause I don't think they're all going to be the exact same game. It's
just unfortunate. And like, if you're going to play a, uh, a melee fighter, I mean, a
melee action game where you fight in like deformed Chinese dragons and demons that kind
of all blends together. Cause there are a lot of those. Um, but it, I mean, at the end
(54:38):
of the day, it's still fun. I just, I hope that they can actually differentiate themselves
from each other in a meaningful way. Uh, because it, if, if not, then people would just be
like, Oh, well just play Wu Kong is better or just play this, uh, instead of giving those
games a chance. Cause I don't think that they all are copying each other.
(55:01):
Okay. Well, um, yeah, definitely is the set. That's exactly why I want to play Wu Kong
and this one. I don't want to just dismiss that one as if this is the better superior
game or something like that, but they are in the same vein, but, um, I'm just more interested
in this one and probably because maybe it's a human and a monkey, but I don't think it,
(55:25):
I don't think that really matters to me. I just think that, um, I'm just more intrigued
by this one than I'm another, um, but okay. Let's talk the next highlight for me. Alan
wait to the lake house. I am literally probably going to buy this expansion soon, stream it
to my TV and play it in the dark soon. It came out today. Um, but it's the lake house.
(55:53):
Um, and it looks anything Alan wake at this point and they got me, I already bought the
game is on Epic. I'm probably got, they probably got a sale going on right now for the DLC
and I'm probably going to pick it up, uh, sooner than later. Cause I probably want to
get into the Halloween spirit around next weekend or probably Friday and next week to
(56:20):
play through something. And that might be it. I was playing dead space a little bit
and, um, I just love, and that's why I want to talk about sound design. But anyways, I'll
be able to talk about that a little bit later, but the lake house, um, it looked really good.
I don't remember the lady's name, but she's the same. Um, she is the same person that
(56:44):
was in star wars battlefront two as the woman. I don't know her, the actor, what's her name?
Uh, the, she's, I don't know. Yeah. She was like Afro Latina or something like that. Okay.
(57:05):
Uh, but yeah, anyways, um, she's coming into a reprise of role at the lake house. And,
um, I think that it's cool to kind of have a different story to be able to be told in
the Allen lake universe. And, um, that's what I want to kind of see. Um, so I really want
to play it. Um, I am going to play it. I'm probably going to play it before the week
(57:28):
year, though the month is up. It's just a point of getting it set up, getting it streamed
to my TV so I can enjoy it with, um, the good sounds, good sound. Um, but overall, yeah,
I really think that this was a cool get, they were able to get the date. It came out very
(57:50):
soon. This is stuff that is very, um, relevant and on par with the time. So I really did
like their pacing of this and how they were putting out meaningful drops to talk about
during the showcase. It wasn't felt like anything was like, um, misplaced, I guess. Um, but
(58:13):
yeah, any thoughts on the Allen wake to expansion? I don't even know. Have you guys played Allen
wake one or two yet? I played one. I haven't played two yet. Um, it's on my list of games,
but it's just so much that came out and I haven't been able to get to it. Yeah. Time
is time is crazy. That's for sure. Um, definitely one of my favorite games. Um, what about you?
(58:38):
I I'm assuming you didn't either jailer, but I didn't let you speak. I want to assume you
play games while you do a game of podcast, but I don't know. So I just had to figure
out, man, Jalen play spooky games. Yeah. He surprised me. He surprised me. I'm the biggest
(58:59):
greedy cat in the nation. Nah, man. Yeah. You play bio shot. I thought he did. He played
something scary. I remember him playing something. I think he played resident evil. No, that's
crazy. All right. Well, the spooky games are upon us, man. Silent Hill two. We got it.
(59:23):
We got the alleyway to Lake house. The OC got another one coming out. I just felt like,
um, I don't see how y'all like, I mean, I know you do, but I don't see how you don't
like horror games. They are like a legit, very strong genre in the gaming community
and they like, they actually do well. So I'm surprised that, uh, I mean, I think a lot
(59:45):
of people didn't like them because one is, it's, it's, it's scary or it's like weird
vibes, but to a lot of them didn't play, didn't have good gameplay. I felt like recently Alan
Wake and Dead Space and so we, and Resident Evil all have good gameplay on top of it being
like an interesting like setting, but well, as by 60 days, 12, 2013 ish, 20, 2008 was
(01:00:12):
Dead Space. So I'm thinking like Resident Evil four, I'm thinking Resident Dead Space.
I'm thinking like when those games came out, I thought they were came out pretty critically
acclaimed. I thought, no, I mean, yes, but there are a lot of trash horror games on the
three 60 and the PS3. Everything was Resident Evil. Like Dead Space is a copy of Resident
(01:00:38):
Evil, but that was like a rarity where it actually played good. Like all the other Resident
Evil four clones suck.
Did y'all play, uh, did you ever play condemned criminal origins or the second one?
Condemned suck.
No, it didn't. Oh my goodness. I love that game. What you talking about? It was funny.
(01:00:59):
That game did not suck, dog. I played both of them. I went, I went and caught the second
one when I beat this first one. I was like man, it's a fun. I, I guess then I was into,
uh, I was into horror games when I was a kid. Um, that was one of my things, but, um, but
yeah, that was not a bad game. First off, Josh, you don't know what you're talking about.
(01:01:22):
I mean, I just didn't like melee first person games.
No, the melee was, the melee was funny. You had that wood plank. Well, I remember when
you first, uh, I forget when you first started where he was at, but, um, man, I, I gotta,
uh, I gotta pop that back on and play a little bit. But, um, yeah, I know that there were,
(01:01:43):
you know, trash, but you know, I felt like there was so many good ones out there that,
um, he played probably with a touch one. Like I'm, I'm not talking PS2 Silent Hill games.
And, uh, I wouldn't, I wouldn't even have, I liked those games for all the wrong reasons.
I thought they were funny because we were the moments and experience I was having with
(01:02:05):
them. It wasn't like there were games that I was like, Oh, this is super, super cool.
Like I'd rather play a zombie game or something. But when I got to resident evil four, would
a game play match the scariness? Oh, that, that was it for me. Every, ever since then
it was like evil within evil within two, uh, everything. So it's always those types of
games though. Like it has to have good gameplay too. So I get what you're saying there. I
(01:02:31):
was not playing resident evil one period. So, um, but yeah, okay. Um, let's move on.
Let's move on. Speaking of spooky, another one of those favorites for me, blooper team.
Uh, they are coming out with their own game called Kronos the new dawn. Now there wasn't
(01:02:52):
much to talk about, um, in regards to like, uh, it wasn't much there, but it felt like
it had dead space vibes. It had resident evil vibes. It had that over the, over the shoulder
camera, um, like dead space and, uh, resident evil four. So overall I felt like it was really
(01:03:14):
one of those, um, good showings, but it was another spooky game. Um, and if you want to
check it out, check it out. I think overall, I just was very impressed by the graphics
and I was impressed by like the, um, the maven showing is like, they, they really didn't
show anything like super, super cool. It was just more so like the atmospheric stuff. And
(01:03:41):
I believe this is the team that also did, um, which I'm playing through right now, but
I can't really think of the name. Shoot. I don't remember. So no, so I thought they did
so I don't know. Let me double check that. I think, yeah, they had another, um, indie
(01:04:04):
horror game that they did. It might've been summer or something similar. Blooper team.
The medium, which you hate it. A lot of people hate it. Um, layer, which, uh, layers of fear,
which I thought layers of fear was pretty decent. I didn't play that one, but I heard
(01:04:26):
like the things about layers of fear. Um, but they just did the, um, silent Hill too
as well. So again, they have some, they have history with these types of games. Um, and
I feel like I feel a sworn they worked on, um, Soma, but maybe not. Um, uh, but overall
(01:04:48):
I really do like, um, atmospheric cool companies like this that they know what they're doing.
So one of the, one of those things where I'm on is on my radar. Um, this was a very different
type of game, but very interesting to look at. It was mouse mouse PI for hire. It was
(01:05:09):
kind of in that cap cup head. And that's one of, you know, Jalen actually Jalen actually
enjoys cup head, which, um, surprised me because of how, I guess you like platform. So it's
not as big surprise, but anyways, mouse PI for hire. It has that same cartoony style,
like stylistic, uh, drawn animation, but it's a first person shooter in your PI. Um, it's
(01:05:39):
like straight out of like the old looks like Mickey mouse, basically cartoons. Um, but
it is animated and well done to the point where it feels like it'd be a great experience
to kind of have, um, just overall, like it looks really, really cool. So that was one
of those ones that stood out to me as in, um, something to just keep my eye on. I really
(01:06:05):
liked those creative and unique experiences. And I think that that one's a clear winner
when it comes to unique creative experiences. Um, any thoughts on mouse PI for hire? Um,
Mickey mouse with a Blick. Uh, personally, no, I'm not a fan of, uh, old like Mickey
(01:06:27):
mouse looking stuff. The only stuff that I do enjoy is like, maybe I'm, I might watch
a Tom and Jerry now and then, but, uh, I'm, I'm not really into that, but I think it's
cool to have a expressive art style when you have a first person shooter. So it's not just,
you know, just a generic, uh, first person experience. Yeah. Yeah. Okay. Okay. Okay.
(01:06:50):
Right. Well, um, there's nothing else we can keep it pushing, uh, sub Nautica two was announced
or at least they had another trailer. Um, I thought it was already announced. It's coming
to game pass. I'm not that interested in something Nautica. Any thoughts or any, um, thing you
want to add to sub Nautica? Did anybody even like horror games? Uh, I thought about playing
(01:07:16):
it. I personally, I don't want a horror game where you're, you're swimming. Uh, cause I
just, I mean, it's a, it's a experience that I don't want to imagine myself in. Uh, but,
uh, honestly, I did not know it was a horror game. Just didn't know that at all. Yeah.
(01:07:37):
I think it has a lot of, um, crafting elements to it, but like, I know the first game is
like your ship is crashed or stranded and you gotta go fix it, but it does have a story
and there are like dangerous and scary things under the water. Um, but I never, yeah, I
(01:07:58):
never fully played it. Is it like dredge? I really liked dredge. Um, I think dredge
was leaning more into the, um, not how to put it. I think sub Nautica at its core is
a like crafting and like searching game. Like that's the main game, but it ha it goes into
(01:08:21):
more, um, survival and horror elements. Uh, so, you know, maybe it's like 60, 40 or 70,
30 or something like that. Whereas I feel like dredge is, is leaning more into the horror
stuff or like the more of the supernatural stuff. Yeah. Gotcha. Gotcha. Okay. Well, I
mean, maybe it'd be on my radar now. Um, honestly, I just, I always thought it was just some
(01:08:47):
silly, um, uh, I didn't, I wouldn't call it a survival game. I thought it was like one
of those ones where you kind of just have to, um, collect resources. It was one of those,
you know, it's like, don't starve. Like, I don't care for those games at all. They're
not scary. I thought it was more of a, not exactly like no man's, we both played it where
(01:09:12):
you, you know, collecting resources and building bases and stuff like that, but it has a story
goal. So you're not just doing random stuff. Like you're trying to fix your ship. You're
trying to build a underwater base so that you can survive. And once you build it, you
have to go deeper in the ocean to get more rare stuff. And so the story can progress
(01:09:33):
as you're like trying to, uh, survive underwater. Right. Okay. Okay. Okay. Well, I mean, any
thoughts on a subnautica trailer? I mean, if it's, if I'm going to be under the water,
(01:09:54):
that's good, bro. That was a serious part of both points. You got to go into the water.
Who knows us in there. Okay. All right. Well, I played that on, uh, did you have to go
in the water on, uh, on the last of us? Uh, uh, yes. Just to get through that. I was in
(01:10:14):
there like subway area. Hey, I was in there like, I see I'm going to get me on finish.
I'm like, I can't fight under here, man. I'm like, yeah, well that is technically a survival
horror. So you did play some type of survival horror, I suppose. Um, but yeah, that is,
(01:10:38):
that's a surprise. I didn't know that. Um, animal well always looked good. Still looks
good. It's available now for Xbox players. Uh, Eden zero. This is something that came
out in left field. Um, who is hero? My Shima. Do y'all know him? He's a manga guy. Uh,
(01:10:59):
I don't know, but I'm looking them up right now. Fairy tale is the only stuff that I recognize.
He's the fairy tale manga creator. Uh, no wonder that guy looks like him and a girl
looks like other girl, other, other person that I don't know the names to. Uh, isn't
the name noctis or something? I don't know. Anyways, it doesn't matter. I don't care
(01:11:22):
for fairy tale. I don't let their art design. Um, it does not suit. Okay. One piece. No,
it does not. Don't say that. Not to look like Wolfie. No, he does not. It does kind of look
inspired by one piece, but it's not the same style. It's like, I like one piece. I'm going
(01:11:43):
to make my characters in my own style. It's not to look like Wolfie. No, he don't. But
like their, their head shape and the eyes and stuff like that. It definitely like this
one girl eating zero kind of look like Nami with blonde hair. So yeah, I can see it, man.
Don't, don't even put that in my head. It's not like I already just said it, bro. It's,
(01:12:06):
it's not even like a dig. Like I'm looking at the main character, this boy with the black
hair, like his smile is literally Luffy smile. And you know, most anime characters have the
same like face or like barely smile, but like his smile is the same shape as Luffy.
Bro, I would have thought that's fine. That's fine. That's fine. Not to drag whatever that
(01:12:28):
show is fairy tale was made by the people who made one piece. I'm like, bro, why does
it look like a pink hair Wolfie? Yeah, man. Well, never, it never, it never, never translated
for me. But yeah, good for it. Good for them for making a game and seeing who will buy
it because the game looked at bad and art style looked at bad to me. I'm not saying
(01:12:51):
everybody has to feel that way, but everything about that game looked at subpar. But let's
move on. Let's talk about the last thing that I was really, it's just two things. I really
liked it. The dog and the legend of Babu. The dog was the winner of for me in regards
(01:13:15):
to just overall, because it looked a scratching. The gameplay looks scratching, but the dog
looked cute. So I was like, Hey, if they could get this gameplay under control and this game
was $10, I would absolutely pay for that just to play with the dog. But it's a looks like
(01:13:35):
it's a venture game, taking this kid through an adventure with his mystical dog looks like
because they have some type of it looked like there was some kind of deity or something,
something got like to me, at least based off of what they were showing in the trailer.
But whatever the case may be, I think that they did an excellent job with the dogs and
(01:13:59):
everything else was okay. So if y'all have anything on legend of Babu speak now forever,
hold your peace. Other than that, I'm going to continue to the last thing that was actually
the best thing. So FBC and I'm going to fight to get y'all to play this game with me, especially
(01:14:23):
because on game pass FBC firebreak. So it's in set in the world of control. Basically,
Alan Wake again, coming to save the day because they definitely met with a banger ended with
a banger. FBC firebreak is a three player cooperative shooter set in that federal Bureau
(01:14:46):
of Control. And you essentially are playing a survival game. It's kind of like Left 4
and Right 4. But it looks really, really polished. It looks really, really good. Looks like they
have made first persons before when they have it. Remedy is like, I think this is like their
(01:15:07):
this isn't this is their first game they ever made. That was a first person shooter. So
overall, they got wacky mechanics. They got really interesting guns. They have very paranormal
like weapons and things like that. But overall, it just looks fun. Looks enjoyable. It's a
(01:15:27):
three player game. Y'all me. We're gonna play this game, where regardless of what y'all
say, y'all gonna at least try it. And we're gonna play this game. I'm playing a scary
game. Yeah, she is in 2025. You're gonna be playing FBC firebreak. My game is gonna be
required. I don't care. You don't read up. Like I said, we're gonna play this game 2025.
(01:15:53):
So PC and Xbox Series X. Obviously, there's going to be a way for us to get that done.
So but yeah, this is probably the best looking thing that I've seen that comes came out of
that partner preview. So definitely check it out. If you can. I think that this is probably
(01:16:13):
going to be a great opportunity. It's not going to be microtransaction heavy. It's not
gonna have any of that. It's not going to have anything where it's like once you come
back multiple times, I think it's gonna have micro transactions. But I don't think it's
gonna be one of those games where they want you to continuously come back and play and
play and play. I think it's gonna be one of those games that try to play an homage to
(01:16:34):
Left 4 Dead and those types of games that really came before and show people what fun
is and then they took it and tried to monetize it. So hopefully, we have an experience that
we can go to that is kind of like back for blood that we tried to give back for blood.
It wasn't back for blood because it wasn't the game we should have been playing. And
I'm hoping that Firebreak is that game. So check it out when you can. Anything on Firebreak?
(01:17:03):
I didn't even know this was announced. But yeah, like you said, it's literally takes
place in the Federal Bureau of Control. And I liked Control. It was very fun. I liked
their gunplay and their abilities. It seems like they've just taken that and put it into
a first person co-op game. So I'm willing to try it out. You know, we just got to get
(01:17:27):
Jalen in. Yeah. Ain't gonna be hard. I'm a strong arminer. He definitely playing. I'm
not playing. I'm scared. He ain't got no choice. Control. He ain't got no choice. He ain't
got no choice. He ain't got no choice. It's in the universe, but that don't mean like
I say it because you're going to play it anyways. If I see one paranormal activity, I get caught
(01:17:53):
up. Oh my God. You play Left 4 Dead and two. That's that's not a horror game. That's not
a horror game. This is a cooperative shooter. Same thing. You mean like you mean having
things in it like you can't say a zombie is a work. Yeah, because I got zombies and we
(01:18:16):
have the horror game. That's different. So anyways, what's for there was a comedy. So
different. Oh my God. Here we go. Let me look up that game real quick. Let me see Left 4
Dead 2. Does it say comedy game? Oh boy. I don't think that's even a genre Left 4 Dead.
So Left 4 Dead 1 definitely was a horror game, but the it got old because you playing with
(01:18:42):
four people and you playing co-op. So it's not that scary. Yeah. Survival horror. Horror.
Anyways, ain't scary. He know it ain't. He just trying to mess around, but it's cool
because he still will be playing. But let's move forward with our next topic and make
(01:19:07):
sure I'm thinking of the right thing here. Let's talk about sound design and gaming since
we don't scary in this anyway. For me, it's a very key and important part of any game,
but I don't care for music. It's weird. I care for the sound that comes out of the world,
(01:19:31):
but it's not the music that was always big for you guys. And I guess I wanted to say
how much emphasis let's do it two different ways. I know y'all put a lot of emphasis on
sound of on actual music, but do y'all put a lot of emphasis on sound design overall?
Like like when sound effects. No, like we have, when you have the caliber of a God of
(01:19:59):
War Ragnarok in the sound design of it versus a Callisto protocol or something like that
or a the sound design in a racing game versus the sound design in Need for Speed Unbound.
Like if you're going from motorsport to unbound, like does the sound design really truly help
(01:20:20):
bring the game to life for y'all? And how do you normally experience sound in your setup?
Yeah, so I'll start. I always play games with headphones, like even like a long time ago,
even before like, I feel like I had good headphones or good speakers. It's just, I prefer to hear
(01:20:42):
it up close, partly because I do like the music. But for a lot of games, I guess it
depends. Like I like, for example, I love Dead Space, but I have no idea what Dead Space
music sounds like because it's just horror music and it's just meant to sound creepy,
you know, like somebody playing a piano or something like that. So some games, they just
(01:21:03):
use the music as like to fit the mood of the combat. Yeah. But as far as like other games
like Final Fantasy and stuff, part of the reason I like those, or like Persona or something
like that so much is because of the music. I feel like music is like half the experience.
Because if you think about it, like PS2 or even PS1 era, games didn't have voices. They
(01:21:28):
had sound effects, kind of. So it was just all you had was like the gameplay and the
music. And so a lot of those old franchises got such an uplift for people to love them
so much because the music stands out. It's like unique, like just very strong. It's like,
oh, all I remember from that game is the soundtrack or something like that. But for me, it flip
(01:21:51):
flops because like, again, I think the best example of sound that I like in video games
would have to be like Hellblade or Resident Evil 2 remake. Because like Resident Evil
2 remake was the first game I played, I think, with binaural audio, which, you know, if you
(01:22:12):
got on headphones, it makes it sound like the audio is coming from different directions,
like directly behind you or in front of you or somebody starts on the right side and they
move to the left. So that was the first example that in the audio alone was scary. It wasn't
even in the game because I remember I was standing in the gas station in the beginning.
(01:22:33):
And you know, it's the tutorial, it's only one zombie in the gas station. But like the
audio of being able to hear literally everything around you, like you're in the room, was a
new experience that elevated the game to a higher level for me. It actually made it more
scary. Versus also with like Hellblade, where, you know, the whole point of that game is
(01:22:57):
binaural audio and you have four or five, six different voices talking to you at the same
time from different directions. And so it really immerses you in that space. So I would
say that, but unfortunately, I would say that outside of those two examples, I don't think
the sound space or sound design for most games stand out that much because I guess I point
(01:23:25):
out those two examples because it's more of a solo, like your characters in a claustrophobic
environment. So it makes the sound stand out more because it's meant to make you feel claustrophobic.
Whereas like when I play like God of War or even like Spider-Man, I personally don't care
because I don't need to hear the full New York City background, you know, it's just
(01:23:48):
noisy. Like I know it's noisy and it's going to sound crisp and high quality, but it's
noisy and I kind of don't want to hear that too much. Same thing with God of War. It's
good because you can hear like the high quality voice acting and stuff like that. But again,
I don't really need to hear the axe or the hammer or whatever hitting somebody's shield
or the combat sound effects as much. So I would say for me, music is overall in most
(01:24:16):
games is still more important. Whereas the music sounds good versus the sound effects
or sound quality. That being said, I kind of expect, especially for horror games, they
need to have very good sound design. So yeah, that's how I feel about it.
(01:24:37):
Okay. Cool. Cool. Cool. What about you, Jaylen? I don't know if you had a thought around it.
I really had that much of like experience, like playing like different games as far as
like how to sound and like the sound profiles and stuff. Most of the stuff I've played is
just like the music or so I can understand how to build the ambience, you know, improve
(01:25:02):
like the horror aspect of the game. But I mean, naturally, I'm going to have to say
like, you know, I care more about the music and stuff, because I feel like that alone
could make the game more immersive. Especially when it's just like, you know, when a tone
is just right, like what is actually like matching up when you like whether you walk
in or like battling or something like that. I feel like those games like or that type
(01:25:28):
of sound, I guess like the music is something that's a little bit more important to me.
So, okay. I bring this up because I've been thinking to myself around like creating. I'm
not I'm not thinking anymore. I bought a surround sound system and I was thinking about like,
(01:25:53):
okay, I've experienced surround sound and headphones. I experienced it at my dad's house.
I've experienced it when I play video games prior when I was like, not really thinking
about like, oh, this is really cool that they have like this really cool soundscape and
going on. And like 3D audio like that was some of some of those things that you know,
(01:26:16):
you kind of gravitate to as you start playing games like some of those technologies. Like
that was something that was really cool to me. I felt like spatial audio was really cool
in a way that I thought, you know, a lot of people weren't taking advantage of or whatever.
And when I bought the headphones and bought all the right equipment, I felt like it was
a really cool immersive experience that felt better than anything. And then, you know,
(01:26:40):
obviously most people say, you know, utilize headphones when you're experiencing those
or, you know, because you're basically trying to simulate surround sound. And I was thinking
to myself like, okay, do I prefer sound coming through headphones close to my ear and having
(01:27:01):
that experience enclosed to myself? Or would I like that that experience to more fill up
a room? And I kind of kept going back to, okay, this is something that, you know, a
lot of everybody can use versus just me. This is something that I tend to gravitate to when
I'm watching movies. I like having large bass. Like I have a smaller mini surround sound
(01:27:25):
system upstairs where it's just literally a sound bar and a, what do they call those
things? The bass speaker that sits in the back of the room that kind of helps with,
you know, vibrations. I would call it because it's not like the full fledged experience
(01:27:45):
of surround sound that you're going to get from a, a poke mini, but it is something that
elevates sound for me. And, and I was just thinking like, okay, do I like the music?
Do I like the soundscape? Do I like the, the highs and lows being able to be played with?
(01:28:05):
And it really only matters to me when horror games, like it's horror games. And then there's
like really an action packed games, like games where you have a lot going on. Like I would
be, I would want my surround sound playing when planning like Indiana Jones, when it
comes out, like in December. So those games that have large soundscapes that may transform
(01:28:29):
you a little bit better. And I was thinking like, is there a correlation to lack of, I
was thinking to myself, like, is there, is this, is this, is this a lack of, you know,
caring for the sound in general? And most people that, that does not really cause them
(01:28:53):
to want to seek out, like to try to have that better or elevate that experience. Or is it
really just not that big of a deal? Because to me, obviously it's not that big of a deal.
I've been using headphones all my life. I don't need to go get a surround sound system.
I now have the means to do so. So I'm going to do it, but I just don't feel like sound
(01:29:15):
design has been a key factor ever in gaming until like recently when I can't really have
headphones all around my kids because they do too much. If I'm going to be having an
experience, I might as well have the experience where I can't do that alone because my wife
(01:29:37):
might call me. I don't want to do, you know, it's kind of like one of those things where,
yeah, I, there's necessary features like Bluetooth coming straight to my headphones in order
for me to have like, like actual experience of just zoning out and listening to something.
But I kind of want to take advantage of that experience. I want that experience now, then
(01:29:59):
more than ever than I used to. I didn't really care to, you know, have that type of experience
all the time. I thought it was okay to just let it come out the TV and just listen. But
now I feel like, okay, if I'm going to be playing something that is high budget, high
premium and not just necessarily persona, then I will like that experience to the match
(01:30:21):
what I'm doing and what my setup is. And that's where I kind of started playing with the sound.
And I was like, I was thinking like, do, does it really matter? Cause obviously we are getting
the same experience. I think it's just that extra level of, um, attention to sound is
(01:30:43):
not appreciated a lot in, in, in gaming today. I think that, um, like that category even
when you win a game awards for sound design, I just feel like at some time people don't
even understand what they're grading. They just think, Oh yeah, good voice acting. So
he had great sound design. And I don't even think that's what the case may be. So it's
(01:31:04):
kind of like one of those things where, as I elevate as a gamer, I guess I can, I can
start to appreciate what a true full fledged out sound design is and what it truly means.
And when I think about it, I was just thinking, is it correlated to just a lack of interest
(01:31:24):
or is it lack of just wanting to go about, go above and beyond to experience it in a
way that they probably be the best fit. It's kind of similar to like a movie set. Like
if you're going to the movie theater, you're going to have the best experience watching
that movie versus an in-home theater. Well, you could have a good, amazing home theater,
but it's like, as you kind of start to look at those things, does, does, um, does it,
(01:31:52):
does it actually change? Um, much, I guess that's what I'm trying to get at. Am I wasting
my money? But I guess there is like, um, to me, when I think about sound design, I do
want to appreciate it more. And I feel like I don't appreciate it a lot today due to the
(01:32:14):
fact that how I experienced gaming most of the time, like even with the voice acting
and I'm just bumping, I'm pushing up the volume on my Steam Deck or I'm pushing up the volume
on my TV. It's rattly. It's not really like the best sound quality. It's not coming off
with the enough base. It's not truly providing the experience that they may want me to have.
(01:32:36):
And I think that that is a problem in my eyes. It never, it's like a, it's like a third world
problem. It's not something that's big of a deal, but I feel like that is one of those
things where it's kind of underappreciated. It's kind of like the same thing with a television.
No people, nobody really cares because they can get by with what they have and they don't
really care to kind of provide or to add to that experience or to get to that, to new
(01:33:01):
technology because it's like, I'm good, bro. I don't really need the latest and greatest
on that thing. But I think that this, it was just a step further for me with sound because
genuinely I liked a good headphones, but I just didn't care that what that sound sound
like. And I think it's kind of happening in the same thing with TVs now where I'm listening
(01:33:27):
for stuff. And if I can't hear it, it's a noise in me. Or if it, if, if I can't, if
it doesn't make sense as to where the caliber of the game versus the, where my sound platform
is, it kind of now has to match. So I was thinking to, I was thinking like, just kind
of asking y'all, like, do y'all even remember experiences where the sound really mattered
(01:33:55):
to the point where it made you want to plug in some headphones. It made you want to like
change your setup essentially because yeah. For me, like, you know, we use my destiny
all the time and I just like the music, the music come out of the speakers or whatever,
because we was on, you know, in the party chat and stuff like that. And game sound never
(01:34:19):
sounded good in party chat. But ever since we switched to discord, like I have my audio,
I try to have it run in separately so that I'm not, I have no interference with like
voices when we're on calls like that where I'm playing the game. Cause I do want to hear
the game. But I guess for me, it really just depends because TV speakers are like the worst
(01:34:46):
way to listen to sound, especially like for movies or stuff like that. So the best way
to improve that is to get a surround sound or, you know, a audio bar or whatever, set
it up on your TV because then it's going to give you good audio for movies and TV shows.
But I feel like for video games, I don't want the round sound for me personally. Cause like,
(01:35:09):
I just, I think of when I'm playing Call of Duty, cause I swear to God, whenever I play
Call of Duty, I turn the sound as low as possible cause that game is so loud and it happens
so often that I don't want to hear it. And it's really, it becomes annoying for those
certain games. So I think it's going to vary. So that's why I never gravitated towards that
(01:35:32):
cause I don't want the super loud sounds. Like I can just imagine playing God of War
and you know, he beating somebody facing and it's super loud. I was like, yeah, it sounds
loud and accurate and it sounds annoying cause I want to turn it down. Versus headphones,
it gives you that same thing. And still I might have to turn it down cause the sound
(01:35:52):
space is too loud and aggressive. But at the same time, I can appreciate more the smaller
things like when I'm playing cyberpunk and people are talking, but also the background
characters. Like I like being able to hear the background character closer to my head,
like speaking, they're just having like side conversations. I feel like I appreciate it
(01:36:16):
that more versus when it's just coming out of my speakers and it just feels like a background.
So it, I would say it might change from genre to genre, but for me personally, I just prefer
headphones overall. I feel like that gives me more of the, more of what I'm looking for.
(01:36:37):
And plus me, I always use noise canceling headphones anyways, even when I'm playing
games.
Now I know Jaylen, you're a big partaker and let your TV come through the speakers or your
microphone. So what is your preferred experience? Most of the time,
(01:37:02):
yeah. Why won't he like a Xbox live aim chat coming through the speakers?
I'm just trying to play the game.
(01:37:25):
I'm the most, y'all more advanced to be when it comes to this game and stuff, bro. I just
play the game for what it is. I tried doing headphones and stuff, but I don't like wearing
(01:37:49):
headphones like over the headphones.
Do you feel like it's because you don't like the, well, I guess they all got to be over
the head, but do you feel like it's because you don't like the headphones or you don't
feel like it makes a big enough difference? Like maybe the quality of the headphones is
not good enough to warrant the trouble to have it set up.
(01:38:13):
I mean, it should be a lot. So if I'm being honest with you, like I'm a bare bones gamer,
you know, I don't like putting over ear headphones on. They sweat and stuff. Like they, you know
what I'm saying, be oils. Like my hair naturally oil. I don't like that feeling when I take
it off a flight and need to wipe my ears and stuff. So even when I talk to you on discord
(01:38:36):
and stuff, I've always got earbuds in because I refuse to use over the ear headphones. I
used to for a little bit of time, but they'd be sliding out or sliding up because I have
bought them by hyper clouds, like some years back or whatever, or hyper X card or whatever.
The other thing is when I got the audio or let me just go back. So as far as the other
(01:38:57):
aspect of wearing a headphones, I can't hear other stuff that's going on outside. So somebody
knocked on my door from my phone ring, other things I can't pay attention to that. So I
don't like that aspect. I feel like I'm debilitated. So oftentimes I used to put one of my headsets
on or put my headphones on and I put the other one behind my ear, you know, but it got annoying
(01:39:17):
with the way it's set. It'd be touching my hair more. So it get more and more oily and
stuff. Cause like my hair be like kind of like oilier. And then the other aspect is
when I'm talking to people on the headset and then I'm hearing the game, it's just too much
noise and it's kind of chaotic. So it kind of get a little overwhelming. So when people
(01:39:37):
in a party chat talking and I'm playing a game and a game just coming through the headphones
is like, all right, it's overwhelming because I'm hearing caller duty. I'm hearing footsteps.
I'm hearing people talking to the chat and stuff like that. So it's just like, I can't
really differentiate the two. And the last piece of it is, is when I'm actually not playing
the game or if I'm playing a game, but I step away or something. When I step away from the
(01:40:03):
game, I can't hear anything that's going on. So if they like, you know, you're finna ready
up the game, finna start all that type of stuff. I have no source, no sort of awareness
was going on unless I'm actually visually looking at the game. So all of those things
used to kind of like bother me. And I mean, it could be like tick for tack. I've been
doing this for so long and I'm probably stuck in my ways, but when I did used to wear the
(01:40:24):
headphones and I tried putting them through, I'd never really liked it. And I don't like
carrying like headphones or stuff like that. I don't like using Bluetooth headphones that
frequently. Cause I'd get tired of them like dying and then I need to charge something
else separately. So I just have like a number of reasons. It's not going to change that
much of the gameplay for me. I can hear the music good enough and you know, but I understand
(01:40:47):
like sound bars and surround sound and you know, all that type of stuff. Y'all experts
that y'all probably got better hearing and all that type of stuff to be. So,
Well, I guess it's not really like experts. It's just more so like, I guess it's that
conversation around necessary versus the actual experience. And you're going to get like the,
(01:41:15):
the ground, the ground level of gaming is simply get it, get a HDTV, get you a TV with
HDMI port, get you a system and plug it up and play like that is the bare bones. That's
what you can do to experience gaming. You don't really need the rest of it. I guess
(01:41:36):
it's more so elevating your experience in the way that you want it to be elevated and
providing some form of a respect. I would call it, I, you know, I hate it and everybody
knows I hate it. And if it happens, I'm still going to say something is just more so bad
(01:42:00):
mics and having background audio that is like, like aggressively coming through the system.
Like I can hear your background audio when you're not talking. And that, that's what
annoys me. I, it's fine when you're talking, you're actively having a conversation. Background
noise happens. We get it. But if it's sitting there and nobody's literally talking and I
(01:42:23):
can hear everything that's going on in your apartment or your game, and that tells me
you ain't got no respect for my ears. And I don't want to hear that. So it's kind of
like, it's not about what can and cannot be done. It's just more so about respecting that
like party chat rules. And then, you know, what's your game experience want to be? Nope.
(01:42:47):
Nobody. Everything else is fluff, you know, to me.
I think that there, even now there is no good way to have voice like party chat and the
game audio. Like they, they're not built to be compatible and they're always going to
conflict. And so unless you want to have a PC and you're running things through different
(01:43:08):
channels or you're tweaking them individually, like, you know, unfortunately it's not going
to sound good. So like when we're, if I'm playing a story focused game, like I really
want to focus on God of War right now, I personally, I'm just not going to get in party chat so
I can play the game so I can actually hear it. But if you're playing a game where you
got to do both, it's not going to sound good. And that's just the fact of it.
(01:43:31):
You know, it was a byproduct of Jalen in regards to why I switched to Discord and why I ran
through my Xbox and my PlayStation through my computer is literally for this reason.
Like I don't, it's my, it's my, it's my responsibility to kind of have the experience I want. So
(01:43:52):
if I have to do additional things to kind of have the experience I want and it bothers
me that much, then I'm going to go ahead and do it. That was like, it wasn't a key reason
because I remember I was setting it up to kind of record things, but that was a big
thing where I was like, I can't talk to Jalen unless I'm on my phone and I don't want to
be on my phone and talk to Jalen because he don't want to put on a headset. So I need
(01:44:16):
to figure out a way to get to be able to talk to him, still have my gaming audio come through.
And that was like, that was, I think that was during what Destiny, I think the Intel
or Destiny Moves planet is when that happened when Jalen was like, I'm not going to put
on his phone and it was like his AirPods and it was like literally a lot of noise coming
(01:44:40):
through that party chat a lot. And it was just like, okay, well I got to figure out
something else. And it wasn't like it was just that, but it was, it was a component.
What chat was the user? He was using PlayStations.
He used a PlayStation chat? Yeah. You sure? Cause I don't never use my PlayStation chat
(01:45:00):
with my headphones. You 100% use your PlayStation chat, which are, you used to go on your phone.
Maybe it was off the mobile app. You used to go on your phone and do the mobile app.
And that was how you did it when you first was getting tired of your headset.
Yeah. Cause they was glitching. Y'all was complaining about my headsets on there too.
(01:45:25):
I'm not saying that we weren't. I'm saying that I was talking about, I'm not even trying
to put it on you and me. I'm just trying to tell you about the, what you, what you do
to go through to get the experience that you want. And as Joshua stating, switching out,
swapping channels with those video mixers was a key thing for me. I still have my stuff
run through my, my PlayStation and my PlayStation 5 run through my, uh, run through my computer
(01:45:51):
system audio wise, just so I can do that in case that ever happens again, when I'm playing
with Sean or somebody like that. Like there are some times where I'm just like, I don't
really want to hear. I can turn you down a lot and still have my other thing and still
be able to hear you decently. So that is one of those things where Josh was just talking
(01:46:14):
about where, yeah, you go through a process to kind of get the experience that you want.
And that's understandable. You don't have to put that much tack on. You don't have to care
that much, but I do because audio has always been one of those pet peeves of mine where it's like,
I need to have good audio so I can hear what's going on in the background, especially with
shooters. But now that I'm coming out of that, you know, always being in a party chat, always
(01:46:37):
talking to people and always readying up. And now I'm just listening to my experience. Now
it's time to change how I listen to the audio versus headsets. So it's just a different thing.
That's it. And I love when people be on the, uh, the headsets and they'd be listening to music and
then they might be cutting it in order to know we like, when they'd be talking to be like fragmented
(01:47:01):
because they'd be picking up the voices and they'd be picking the wrong stuff.
We got music in the background. Yeah.
I talk to one of my, I be talking to Lose and sometimes he'd be talking and it'd just be cutting
out. I'm like, bro, how could you keep stopping when you're talking? But the mic ain't picking
up when he's talking and stuff. I'm like, bro, you got to hold that mic up closer to your face.
(01:47:23):
I mean, you know what? Yeah.
Yeah. And to be fair, like you know, Tae was saying, I think a lot of people just don't
think about audio that deeply. Like if I can hear the game, then that's enough.
Cause we all, like you said, we all got friends who they bump in, they speakers in the background.
(01:47:45):
It's full people in the house and they're trying to be on a voice chat, having a conversation with
you. It's like, I can't hear nothing you said. But it's been like this for six years and it ain't
never going to change. Nope. It ain't never going to change.
Hey, hi from Osweiler. I was playing Warzone with Trill bro and then his, so I think the way he had
(01:48:11):
to set up his TV is next to like the Lizard Room or something. And his mom was watching a movie
and then I'm just looking like, Hey man, like, can you turn that stuff down or something bro?
Like I'm fine with hearing certain background noises. Like obviously all that stuff can't
be prevented. I didn't expect everybody to have like the best mic, but when it's just loud and
distracting, I'm like, bro, I just want to meet you because I'm not hearing anything.
(01:48:33):
And I'm over here listening to the movie. I'm looking like, dang bro. I'm like, dang Trill.
So did bro get killed? I heard him screaming and he was running away. I can tell you the whole movie
without even seeing it because that mug playing through the speaker so loud. He tried to snap
back. I was like, dang bro, you listening to hard as hell, ain't you? Really? No, we can hear the
(01:48:54):
whole music, like the whole movie bro. Shut your mic off and move around. I'm like, nobody listening
hard bro. What are we hearing in the whole movie bro? I can tell you that everything about that
movie is sparking those version of it. And I ain't even watched it. I just heard it through your mic.
Yeah. Yeah. So, um, no, like I said, it's just definitely different, different levels of, uh,
(01:49:18):
you know, care for that audio that I think that I thought it would be a cool topic to talk about
because it is something that is important and it should be talked about more, but it's like
one of those things as technology keeps coming out, noise cancellation stuff helps with like
mic mutes and, um, uh, filtering through sounds and all that stuff. I think there's a lot of those
(01:49:43):
things. And that's why I was talking about that new Xbox headset, where they're going to have active,
um, muting so you can auto mute, um, in case there's something and then they have like a better, um,
noise cancellation. So you can kind of still have a clear audio come through. So it's just one of
those things where I like, I know as time progresses, I was like, should I buy this headset
(01:50:04):
or should I continue to utilize the stuff that I kind of already have, um, to kind of keep talking
through audio? And like, I love this HyperX headset. I love that it lasts, how long it lasts, um,
that it's only a proprietary connection. So it doesn't have any like sound leaks or weird
(01:50:28):
things that happen. I don't use it for my mic, so I don't really know about the mic quality. So
it's always one of those things where, um, I appreciate good audio. And I think that, um,
as I continue to go on that audio journey, I think that there's a level of progression that comes
along with it, but it's not for everyone. Everybody doesn't care for this stuff. Everybody doesn't
(01:50:52):
care about how that stuff sounds or what your makeup is of how you got your stuff set up.
It's really just adapting to everyone. So leveling a lot of that stuff is, uh,
it's been interesting for sure. Interesting. Yeah. Y'all heard of her. You see, uh, I had to learn
(01:51:13):
how to be more respectful and not have other stuff planted in the background because of the unspeakable.
Hey man, I'm like, bro, why is you listening to her? Like, it's not listening to her.
I gotta say it. There's plenty of stuff that, you know, is not that is you, you've gotten, um,
it didn't even take you that long. Like it wasn't, you kind of, you had a headset and you were fine.
(01:51:35):
It was kind of like just spaces that you play games in. It's never your setup. It's the space
that you play in games in. Like, uh, that is, if that changes, that changes the audio that's coming
through. It never was changed by your, your headset being raggedy. Cause you thought it was your
headset being raggedy. I'm like, no, it's not your headsets. It's places that you're playing the game
(01:51:57):
now. That's literally the change. The change is when you had going through different parts of you,
which is crazy. We've been freaking friends and playing games for that long, but it's been like
changes in the life and where your setup is, is how your audio changed. It wasn't about your headset.
Yeah. Well, except when I had some Tritons, I was like, I just got some Tritons for Tony
(01:52:19):
dollars. I don't know why Atheon's slashing me out. Like, when you went and bought that
headset, it says it's from Tritons. I've never heard of that one. He said, yeah, they got it from Gangsta.
I was like, the voice coming a little bit, he's like, man, are you serious? I'm like, yes.
(01:52:41):
That's the garbage, bro. That's it. Yeah. Yeah. But the cheap heads, because I literally bought
them because it was only one year and I was like, all right, I can do one year. Yeah. One year is
that I can plug them to my thing and I'm good. And I wrote it, do it, tell me about some trade.
(01:53:06):
Just sorry, bro. I was like, I think I have some headsets for like two, like two months,
bro. I was like, you know, I chat started, man. That was with the one hander. That was always,
with the one ear muff and with the big boom, like, but that was it. You had to plug that
bucket to your controller. That's how you had the party chat. So everybody got accustomed to
(01:53:29):
letting a speakers blast. And then they just had their chat on the other side. I'm like, bro,
then, then, then when stuff started to get a little bit better and you could run your chat
with your game play, they never kind of caught up to, you know, you know, kind of changing how
that stuff worked. I think the PlayStation was the smarter one where they automatically stopped the
(01:53:50):
sound coming through the TV. When you plugged in the headset, they automatically did it. And then,
like, that's crazy how I can remember when things got better for audio, because that's,
that's how important it was to me. But that was the one time where, and then they, then they
dumbied up and did the whole stupid mic on your PS5 controller. And then it just got worse again.
(01:54:17):
I don't really understand y'all. They just do stupid stuff, but that was killing batteries
fast enough that people are turning off. They just turn off their mic. So, yeah, anyways,
overall, we talk, spend way too much time on design and mics, but I think that was a fun topic for
(01:54:38):
sure. There's plenty more to talk about, but I'm gonna leave it right there.
Is there anything else that y'all want to talk about?
Uh, no, I feel like we, we, we covered a lot. Like I was saying before the podcast,
(01:55:01):
there's a lot of our stuff happening, especially like with Nintendo, but I feel like we can just
wait until stuff is actually announced. Cause it's kind of like with so many rumors, it's going to
be any day now that we start seeing new stuff from Nintendo. But yeah, no, that's about it.
(01:55:22):
Talk about the Tritons.
Yeah. Tritons. No, I mean, I personally, I just got me some Sony noise hands, noise cancel headphones
I use for everything and I use them in play games. So I, I had, I stopped buying the, um,
first party headsets.
(01:55:43):
Gotcha. Yeah. Well, all right then. Well, I guess what we are do, um, is I appreciate you guys
getting here. We are probably trying to push, um, some of these topics to next week. Uh, but
I appreciate you guys listening for this long. Uh, I want to thank you as always for tuning in.
(01:56:06):
Uh, we'll have more topics, more things to discuss next week. Uh, so always stick around.
You can always check us out on all of our podcast platforms, as well as my YouTube channel
at BCD universe. Um, but as always, thanks for tuning in and we will talk to you all next week.
Okay. Peace.