Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
After the erynth grass fight, the luminous procession is very ready to get moving once again. Unfortunately, repairs to the orbs and recuperation take precedence. Meditation relives answers, sleep solutions are studied, and training regimens are developed. Join us and Nehemiah, Smalren and Jhori recover.
Music and SFX Credits:
Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91...
The encounter with the erynth grask continues. Between the debris being hurled through the air and keeping the caravan from devolving into chaos, everyone has their hands full trying to keep the upper hand in the situation. Precise attacks are made, the procession is looked after, and a carcass is scavenged. Join us and Nehemiah, Smalren and Jhori keep on fighting.
Music and SFX Credits:
A frankly unsettling creature has burrowed up in the middle of the caravan. It’s going to take quick action and creative combat to take care of this situation. Orders are given, heads are whacked, and items are altered. Join us and Nehemiah, Smalren and Jhori face the erynth grask.
Music and SFX Credits:
Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91nye1bAWGc70VQevM5...
The Luminous Procession has officially started the trek to the next stop on their route, Jaston. Everyone is hopeful for a smooth trip, and so far that wish seems to be coming true. But as we all know, there’s always chaos waiting over the next hill. Names are collected, dream states are reached, and Brehm are uneasy. Join us and Nehemiah, Smalren and Jhori find out what’s waiting on the horizon.
Music and SFX Credits:
...Although it seems like nothing is being purposefully kept from them, the information the party has doesn’t seem to be what they’re looking for. In an attempt to find more specific answers, they each branch off to do their own versions of data collection. Fanatic followers are interviewed, datasphere depths are plumbed, and higher knowledge is sought. Join us as Nehemiah, Smalren, and Jhori search for better answers.
Mu...
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With the caravan stopped for a longer period than planned, everyone uses the opportunity to take stock of their situation. The Luminous Procession leaders have given the group permission to rejoin with the rest of the caravan but even still, keep distance seems to be the better idea at least for today. As a new dawn breaks though, it’s time to saddle up and get back to their duties. Recipes are created, feelings are...
The leaders of the Luminous Procession have come to talk. As it turns out, Nehemiah’s situation has been caused by a perfect storm of seemingly unconnected events. And now with the details of the entire circumstance on the table, it puts everyone in a tough position without a clear option on how to proceed. Tattoos are revealed, connections are confirmed and meditation is attempted. Join us as Nehemiah, Smalren, and Jhori try...
The ritual was interrupted. Whatever beings the group carries the influence of, they decided to try and reach out during the Luminous Procession’s alignment process. With such a drastic and dangerous disruption, the caravan leaders obviously want to talk. But they give everyone time to catch their breath. Which also gives them time to have a few conversations. Options are given, visions are drawn, and motives are uncovered. J...
It’s finally time to leave Castle Aventur and the caravan begins the next leg of its journey. The events that transpired in the castle keep turned science lab have the leaders of the Luminous Procession on edge. They decide it’s time to make sure they’re still on the right path but not before having a conversation with our party about their datasphere dealings. Histories are given, assurances are made, and tattoos...
This episode is going to take a slightly different format than most. This is something we did way back near the beginning of season one and thought it would be a good time to bring it back. We’re going to take a short moment with each character to get their inner thoughts and personal considerations on the things that have happened recently. So join us Nehemiah, Smalren, and Jhori reflect.
Anatrea’s answers have proven to be frustrating to say the least. It’s hard to tell someone they’re doing something wrong when it also seems they’ve done everything by the book, so to speak. However, her interest in the data sphere may yet open up new avenues of information. Connections are affirmed, feelings are expelled, and I told you so’s are uttered. Join us and Nehemiah, Smalren and Jhori Get mor...
Facing off with the Bellowhearted experiment has left everyone off balance. With the promise of a more in depth conversation with Anatrea, everyone splits off to go their separate ways to deal with the thoughts swimming around in their heads. Heart to heart conversations are had, specific information id sought, and deep questions are asked. Join us and Nehemiah, Smalren and Jhori get some answers.
Assurances that the Bellowheart call was harmless within the walls of Castle Aventur were in fact too good to be true. But rather than a towering creature made of teeth and tendrils, everyone is instead confronted by something much more terrifying. Poison is administered, creative tactics are employed, and leaders are sternly addressed. Join us and Nehemiah, Smalren and Jhori encounter the Bellowhearted.
Music and SFX Credits:
Once inside Castle Aventur, our adventurers and the caravan set to unloading supplies and looking around. The courtyard full of nanos, experiments, and equipment is the perfect place to do a little poking about. And as it turns out, this place is more than just a space for people to work. The stakes are in fact a bit higher. Offers are made, competition is uncovered, and disagreements are settled. Join us and Nehemiah, Smalren and...
The call of a Bellowheart has put everyone on edge. But a few more hours on the road doesn’t do much to calm anyone’s nerves once the group realizes where the sound is coming from. Turns out they might be in for more than they bargained for in their stop at Castle Aventur. Calls are located, sandwiches are accepted, and curiosity is piqued. Join us and Nehemiah, Smalren and Jhori venture to Aventur.
The first full day on the road with the Luminous Procession is uneventful which always means there’s something brewing up ahead. With our crew being assigned to watches everyone sets to their tasks dutifully. Everyone is doing their best to integrate with the caravan when a worrying sound reaches their ears. Tattoos are explained, salve is applied, and bellows are heard. Join us and Nehemiah, Smalren and Jhori stay attentive.
...The party awakens in the Maw, ready to start the next leg of their journey. Retrieving their brem, they join the caravan of about and begin the trek north. They meet their new boss and get a feel for what their jobs will be while traveling, as well as for the members of the Luminous Procession. Tense conversations are observed, children show interest, and tattoos are acquired. Join us and Nehemiah, Smalren and Jhori travel once ag...
Having secured their employment with the Luminous Procession, the party descends to Wyrfall’s lowest level to check into the Maw, a cave-like hostel carved into the canyon wall. They take the time to make sure they’re in a safe place before relaxing into the amenities. Packs are searched, meals are share, and research is completed. Join us and Nehemiah, Smalren and Jhori rest.
Music and SFX Credits:
Intro - &ldq...
The group is spending time in wry falls markets gathering information and enjoying the local cuisine. But soon it’s time to meet with Chak and one of the leaders of the Luminous Procession caravan to see if they can be hired. In addition to proving their worth, they’ll also need to decide what mounts they’ll be getting for the journey. Abilities are demonstrated, companions are chosen, and coffers are depleted. Jo...
Music and SFX Credits:
Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91nye1bAWGc70VQevM5cA)
“Floating Cities” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
“Ossuary 4 Animate” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attr...
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