Show Notes
What separates a good VR experience from a great one?
In this deep-dive session from the 2024 VR Summit, legendary game designer Eugene Jarvis (Raw Thrills) shares the creative process behind Godzilla Kaiju Wars VR—a next-gen, unattended arcade experience inspired by cinematic storytelling and decades of arcade innovation.
A follow-up panel discussion featuring indie developers and operators adds valuable perspective on what defines a great VR game, and what operators should look for when evaluating attractions.
Featuring:
Eugene Jarvis – Raw Thrills
David Illes – World’s Beyond
Joe Mares – Games Designer & former Jurassic VR Expedition dev
Jim Bennington – Veteran operator, arcade buyer, gamer
Topics include:
Experience design vs. gameplay design
Why immersion is about sensory critical mass
Framing, choreography, and the 30-seconds-to-fun principle
Replayability, story branching, and player comfort
What makes a good unattended game for arcades
Whether you're designing, buying, or operating VR attractions, this session is a must-listen playbook.
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