Intertextual Experience: A Board Game Podcast

Intertextual Experience: A Board Game Podcast

A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Experience is looking to tap into some links that may not have been considered much previously. Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilities and combinations to consider and discuss is limitless. In addition to always trying to create cleverly constructed episodes and questions for the guests, another goal is to continually answer the question "why this podcast?" Those ideas serve as the pulse of this show, and I'm excited to keep trying to answer (and then re-answer) that question.

Episodes

August 13, 2025 98 mins

Mr Ben, a creator with many hats, joins the show to talk about his online store, travel-games.co.uk and the different sides of the hobby travel-games is entering by way of design, publication, localization, mystery boxes that expose people to a variety of games coming out of the Tokyo Game Market, and much more. Instead of blathering on, I’ll leave you with this great quote of Mr Ben’s in the episode: “He’s not harmful; he just dri...

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You'll need to listen to the full episode for more details, but there's a giveaway for a new copy of Power Vacuum. I purchased two copies because I'm a weirdo (the particulars of that weirdness are also explained in the episode).

This particular prize is for the continental US, but send me an email responding to the questions posed in the episode if you're anywhere else in the world, and you'll technically be in the running for a pr...

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Josh Wood, designer and developer at AEG, joins the show as I lead him on a tour of my great home state, Wisconsin. Despite my chaotic whims as a tour guide, Josh had some say in the destination choices, “drafting” between one of two locations for our third through sixth stops—with those selections discarding a different set of prepared questions. Fortunately for you, the third member of this trip, you were in for a treat no matter...

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Chad Elkins, Founder and Lead Developer at 25th Century Games, joins the show for its 25th 36th episode. This episode is so piping hot that you’ll need your best stoneware mug to keep it contained. Through a ton of insightful commentary on general development, localization, and reprinting games, and the fun stories surrounding all of these processes, there are so many takeaways to things I’d been wondering about for some time. Cha...

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In the show’s 35th episode, we are super electrified to have designer Kaleb Wentzel-Fisher join us and to talk about Power Vacuum and so much more. The stories here might shock you! The puns I force Kaleb to make might make your hair stand on end! That’s all a part of the guarantee that you are in for a more fun time than a stroll down the aisle of your local appliance store.

But in all seriousness, this is a great episode. You alre...

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May 1, 2025 41 mins

An episode about show notes with my shortest show note section yet.

This episodes talks about the state of the show (all good and more good to come [sorry about any pause 😔], how I obsess over show notes (a bit too much), and genre and how different games have differing ease in returning to them.

To keep up the bit about the short notes here, there are no time stamps; it all kind of flows in and out with maybe sensible transitions, ...

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March 20, 2025 133 mins

In this interview, fun isn’t actually competing, but different types of fun and the way they interact with each other are being examined.

As a little thought experiment, which games pop into your head when you think about the thrill of danger?

Carl Robinson, designer of the hit game Kelp: Shark vs. Octopus, joins the show to discuss something that has been on his mind for quite some time, and that’s the way fun is discussed when ...

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A close second place option for the episode title was “Meeplekeeper’s Palace.”

Also, there’s a little bit of a note in the episodes after the credits (kind of as an epilogue). In the past, I’ve done a couple prologue/pre-show notes; if necessary, I’d do them again. This particular note makes more sense at the end, so make sure you’re tuned in until the “end end.”

ANYWAY, Candice Harris joins the show for a super special thirty-third ...

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Designer Marceline Leiman joins the show for an episode that ebbs and flows in such an engaging way, much like the tides and other marvels in nature. Amongst many other games, Marceline recently designed High Tide, which was an extreme success at the Indie Games Night Market and serves as an anchor for much of this conversation. The game was handcrafted with so many unique considerations and stories that I was fortunate enough to...

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January 13, 2025 96 mins

Intertextual Cardboard Experience is excited to start the new year in atypical fashion, and it couldn’t be more exciting. Cole Wehrle, Creative Director at Leder Games and Co-Founder of Wehrlegig Games, joins the show, and I had the bright idea of having us not talk about board games… In all seriousness, we do talk directly about board games a handful-ish times, but, for the most part, those thoughts are scattered between some dee...

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Part of me wanted to jokingly name this episode, “The Official Podcast of Indie Games Night Market,” but it would have probably been more confusing than funny.

Anyway, this one is a special episode for so many reasons! First off, it’s the first time the show has had a repeat guest. It’s also the first time there have been guest episodes released in back to back weeks, as this “bonus” episode gets to serve as a little holiday pre...

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Prolific designer Matthew Dunstan joins the show in a unique opportunity to link to the last episode as well as Intertextual Cardboard Experience’s famous Collabstraction Trilogy. There are many unique topics discussed here, and, to me, the ethos of most everything we talked about boiled down to the idea of community and the relationships Matthew has with others in the gaming space. Unsurprisingly, this episode is a real treat.

La...

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November 25, 2024 53 mins

Rory Muldoon, designer and one-half of Postmark Games, joins the show to discuss the exciting spaces available in the print and play format. With an upcoming project to show off these ideas in 52 Realms: Adventures, it was a really fun conversation charting Rory’s adventures in the board gaming profession and ways he enjoys designing. We also talk about community, co-design, and a massive print and play space opera 4x game (kind ...

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Enter for a chance to win a surprise giveaway (cool, I promise). Ending mid-December (probably the 16th).

No crazy episode notes today. I chat about some things to look forward to with the show and beyond (a game I'm making and some videos). There's a quick thought about "fear" in board games, and then I talk about the following games a little bit. They'll all be linked to their BGG pages.

Final Girl

Cthulhu: Death May Die

Skulls of S...

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October 21, 2024 63 mins

Jon Barron, designer of Tricky Time Crisis, Best Candy on the Block, and a few more extremely exciting games in an upcoming Kickstarter (let’s just pause to link the Kickstarter <<< it’s right there!), joins the show to discuss [redacted], injecting theme and flavor into card games, [redacted], [redacted], proxy decks, and a whole bunch of trick-taking and Halloween-ish topics. If you can’t tell already, Dr. Tricky Time h...

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September 30, 2024 80 mins

Dust off your headphones and get ready for an amazing talk with Jonathan Cox of JonGetsGames. As a voice that I started listening to early in my time in “the hobby,” being able to talk about Jon’s experiences with board games and how that’s led to this culmination of different work and creation within the space was a real treat. And he designed Spring Cleaning, which I’ve been binging and cannot recommend enough. Listen to us ta...

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In this episode, I set up some questions (per usual), and Patrick Leder, founder of Leder Games, takes them and leads a delightful conversation about the company, robots, baby simulators, and other less random things not included in this cherry-picked short list. In all seriousness, this episode covers a range of stories and sentiments, and it’s a real (Trick or) Treat.

Check out the Leder Games website.

Check out the upcoming Kick...

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These will be the shortest show notes yet because I have more than enough words in the episode itself.

Listen for some unique insights from Board Game Arena developer ufm, and check out all of their BGA adaptations here (you might need to have an account to see this page?).

Also, thanks for being a part of this journey. It's been a blast.

Also also, I think the instructions for the giveaway are pretty clear, so listen to the episode ...

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Justin Jacobson, owner and president of Restoration Games, joins the show to talk about what drives the company, especially as it's doing something quite different in the hobby board game space. In a world of “digital” remakes, remasters, and re-imaginings of all sorts of different texts, there really aren’t many analogous examples in the analog space. Hearing a lot of the story of Restoration Games, having a lengthy chat about o...

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Daniel Newman, board game designer and New Mill Industries owner, joins the show today to talk about a bunch of really fun topics. The conversation includes, but is not limited to, New Mill, trick-taking games, punk rock, and how one could make impromptu card stands. With a focus on making different designs more readily available and finding work that might be a little too niche for the mainstream market, Daniel’s vision and work...

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