Episode Transcript
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(00:00):
Always reported Red 10 standing by.
Red 3 standing by Red 6 standingby.
Goodnight standing by. You're listening to the Ion
Cannon podcast. Laugh it up, Fuzzball, Your
source for entertainment reviewsfrom a Galaxy far, far away.
This is it. Hey, laser clickus.
(00:23):
Welcome to the Ion Cannon podcast.
I'm one of your hosts, Steven. And today I'm joined by Just
William and our special guest, Sean Keene.
Welcome back to the show, Sean. Just William and me.
Yeah, I mean it Didn't you know,Tom?
Just William. No TomTom, Sean.
Like it's a bunch of math. He had a bounty put out put out
(00:43):
on him. The the the Empire was was going
after him and they did catch himand they find him about 2000
credits as they do. I actually I hear he's an outlaw
now. Exactly.
He's. Stuck, you know, on the wrong
side of the law. Exactly.
But yeah, excited to be back. Sean, it's it's good to have you
(01:04):
on the podcast as well. It's been it's been a bit since
we've had you join us. We're excited to talk about Star
Wars Outlaws, the new video game.
Yeah, The last time I, yeah, I go, the last time I was, was for
Tales of the Empire. Yes.
No, it really wasn't. It wasn't, Yeah, only it was
only back in May. So it's been like what, five
(01:24):
months? But.
Yeah, much like this game, you know, it's been out for a few
months. Do you like the way I
transitioned back? To I love it.
I love it. Yes, you're you're right.
Like Star Wars outlaws, it did. It has been out for about a
month and a half. August 30th is when it launched
(01:45):
and we we thought about rushing to put out a review right away,
but we didn't. We want to give it some time and
let it breathe. I know a lot of outlets like
Rush to put out their review dayone and, and that's great 'cause
some people before they buy the game, they want to make sure
they can have an informed decision.
But this is the first ever open world Star Wars game and it's a
big game and so we wanted to make sure we had enough time to
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really experience it. And, and we've all played
different amounts of it, but we're really excited to be able
to talk about our experience with Star Wars Outlaws.
That's why we we saved it just for a little bit just to give us
time to really go through and doeverything we wanted to do prior
to the review. So I guess.
(02:28):
Well, some of us. Exactly, but as much as you
wanted right now, I'm I'm, I'm curious to hear your, all of
your thoughts because I've been enjoying the game.
But let's before that, let's just give you a quick overview
of what is Star Wars Outlaws. As I mentioned, it was released
on August 30th and it is the first ever open world Star Wars
game. It's set between the events of
The Empire Strikes Back and Return of the Jedi.
(02:49):
Of course that you know, classicera.
And in it you explore the distinct planets across the
Galaxy, both iconic and new. Risk it all as Cave S, an
emerging scoundrel seeking freedom and the means to start a
new life along with her companion Nyx.
Fight, steal, and outwit your way through the galaxy's crime
syndicates as you join the galaxy's most wanted.
(03:10):
If you're willing to take the risk.
The Galaxy is full of opportunity.
I just said Galaxy quite a bit, but that is the official
synopsis. With that, let's let's dive in.
I think you know, there's not a lot of like big news.
So I'm I'm just excited to dive right into to outlaws, Sean, I
guess I'll, I'll, I'll, I'll throw it to you first.
(03:31):
What what have your what's your impressions overall of Star Wars
Outlaws, the first open world Star Wars game?
I, I really enjoyed it. Like I got a little tired of
Ubisoft, the developer, their open world formula like a decade
ago. So I, I, I haven't gone, haven't
played any of them since. And that was a good thing, I
(03:54):
think for this cause like I cameinto this fresh and enjoyed it a
lot more than I expected. To be fair, it doesn't hew too
closely to the, the formula I was familiar with probably like
2013, 2014. But I really liked it.
And like, I think they rendered the Star Wars Galaxy
magnificently. And particularly, I'm suddenly
(04:16):
reluctant to say planets. We can talk about, we can talk
full spoilers. We it's been out for a month and
a half. There's we can, we can go full
into spoilers. So no worries about that.
Well OK, I'll just say it then. Tatooine.
Like it was a planet. The last planet I went to.
You can go to the three major worlds in any order.
G Major? Yeah, no, the there are 4
(04:38):
worlds. Oh, you, you can choose between
3 worlds after you beat the first one.
And then Tatooine was the one I was least excited about, went to
last, but ended up liking it themost.
It was just really magnificent. And I was like, Oh yeah, this,
this is what I wanted. It feels like I can kind of
explore. It feels alive.
(05:00):
And yeah, I and I, I just reallyliked it.
I like the open world element more than I liked the narrative,
which I enjoyed well enough, butit was like it was fine.
It was just kind of exploring itand doing this sort of random
questions. The part I enjoy the best.
What did you guys think? No, I think that's that's 100%
agree and you you, you touched on so many things.
(05:20):
I'm excited to dive into more because there's so much great
stuff there. I really enjoyed.
I tend to be more of a fan of I like I like a lot of the Ubisoft
games. Yes, they can be a lot of, you
know, icons stay on the map to go after and they can take a
while, but I, I do enjoy them. I like, I'll play Assassin's
Creed every year and I'll Splinter Cell and you know,
Rainbow 6 and those types of things.
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But I thought they did a really good job of trying to balance
having an open world with makingthings feel a little more
organic and trying to discover stuff.
I think overall some of the mechanics feel a little they
don't like, I don't think they necessarily push the boundaries
in in in any of the mechanics, but what they do, I thought they
(06:02):
did fairly well. On the surface, it can seem kind
of basic, but as you get into itmore, you start to learn more
abilities and you start to go some more cool stuff.
But we'll go into that more. Steven, what your thoughts?
Yeah, it's funny, Sean, I agreedwith you.
Almost like I I entered the gamein the same in the same sort of
way. I, I think the last real Ubisoft
game I think I played would havebeen I think it was Assassin's
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Creed Unity, if that gives you atime frame like Oh yeah, OK.
Very, very classically the end of like the Assassin's Creed
trilogy. I think I tried to play Valhalla
and actually ended up refunding it 'cause I just, I Ubisoft's
formula is not for me. I thought they did an amazing
job of building the world, building the environment,
building in that Star Wars feel.I could not sink myself into the
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game as deeply as I think I would have liked to.
And I like I as we've kind of alluded, I I haven't finished it
yet. I might still, we'll see.
Like I didn't hate it. It was just it never I I think
the best way I could come to go to the cry was it like I always
enjoyed my time playing it, but it never made me feel like it
was trying to pull me back in where it's like, oh, I can't
(07:11):
wait to get back into the game. If I happen to sit down and it
was on like, yeah, sure, I'll play it for a little bit, but it
just the, I think the gameplay in particular, and some of
that's Ubisoft formula this, youknow, open world with a billion
things to do. Some of it was the the specific
mechanics of the game just neverquite felt deep enough to really
get me excited in playing. There's some cool ideas for in
(07:33):
it in the game to be sure, and I'm excited to talk through them
all. But ultimately I, I think I was
left a little bit wanting and aslike a, a starting place to like
dig into some of the gameplay and stuff.
The part that really took me outof the game was the first time I
had to go to space. Like I, I love spaceship games.
I, I don't know about you guys, I really struggled with a lot of
(07:56):
the space mechanics. It felt even lighter.
It was, I don't know. I just, I did not have a good
time. It was very frustrating.
I'm sorry to hear that. I think that the way they
present going to space the firsttime with the swelling music and
everything is really cool. Yeah, and jumping to hyperspace,
something about like pressing both thumbsticks forward just
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feels great. The the transition of going into
space like. And the fact they even say,
like, punch it right, it's great.
The little touches, yeah. All those pieces were there and
actually, I'll say some of it, Ithink may have been my own fault
cause William is, you know, I, I, I think the thing I struggle
with most in Ubisoft games is I'm very much a, a map clearer.
(08:38):
Like I want to go to all the icons and tick them off by
design. That's hard to do in this style
of game. Like it, it, you're meant to do
it eventually, but a lot of it is gated.
So like on the 1st planet, or I guess technically it's the
second planet after you leave Canto bite.
There's a bunch of things that'slike, oh, come back here later
when once you've got this particular upgrade, stuff like
(08:59):
that was throwing me because it's like, I want to go do this
thing and complete all this planet and I'll move on to the
next planet, but the game doesn't let it let you.
And then I went to space the forthe first time and I was like,
oh, I want to go do this quest on this station above this
planet. And I couldn't figure out how to
make it work because the game was trying to get me to go to a
different planet and then land. And it was it was trying to
(09:19):
teach me how to play the game. And I was trying to do side
stuff and it was fighting me without being very clear about
it. I was just stuff like that where
I just felt like the game was getting in its own way to let me
really enjoy. It I so it's kind of like the
scripted elements. I mean, you, yeah, you're
pushing back against the scripted elements a little bit,
but exactly and. I will say, and I don't mind
(09:40):
when it I'll just say, sorry, I don't mind when games are have
that sort of scripted stuff. In this case, it was.
I didn't realize that's what washappening.
Yeah. Like, I was trying to pull up
the menu, Like, no, I'm trying to fly to this station.
Why are you not letting me, like, move this direction?
And the game was like, no, the only input I'm going to
recognize right now is you goingto hyperspace to go to the next
planet. Yeah.
(10:01):
It was weird. Stuff like that.
It's like, oh, now that I know, fine, I get it.
Yeah. No, that that make that makes
sense. I think it does feel like it and
I think this is part of the, the, the struggle with the game
that I think a lot of reviewers felt with, you know, as well, is
that it takes a while to open up.
And there is certainly is areas where I think until you get to,
(10:25):
you know, I guess after Toshara.So there's, there's four,
there's, well, technically 5 locations, right?
The, the, it opens up on Cantonica, on Kanto Bite and
then you go to Toshara. And then after Toshara, you can
travel to either. It's up to you, although I think
there's kind of a recommended order.
You can go to Kajimi, which is Ithink Steven, where you
(10:49):
mentioned. You stopped, I believe that's
where I went. And then Akiva from the
Aftermath trilogy of books. And then so it's cool to see
that live. And then in in in we'll live
that location. And then Tatooine.
And I think once you leave Tashara and you go to one of
those three other planets, it starts to give you a lot more
(11:11):
freedom. But you're right, it's it
sometimes it does kind of force you to do a certain thing.
I think another place where it forced you and thinks that I
like this kind of gameplay, but it's stealth, right?
There's a lot of times where it forced you to do stealth.
I happen to be a big fan of stealth gameplay and I tend to
gravitate toward that. But I know it's how a lot of
(11:31):
people are like, oh, I don't like how it's forcing you to
play stealth and. Even.
Sorry, I'm going to keep bragging a little bit for a
moment. One of the things I was getting
frustrated by is I oh man, to goback a ways, there was the last
Splinter Cell game had three different approaches this to to
(11:52):
combat and stealth. There was like I am loud and
blowing everything up like thereis no stealth.
There was the other end of the spectrum, which is I no one will
know I was here. And then there was a middle
section, which is my preferred style, which is like Panther, I
think is what it was called. It was like the I'm going to
stealthily kill everybody here. Yep.
And I was really struggling in outlaws with like randomly in
(12:15):
certain places would be, oh, Nope, you're not allowed to do
that middle path. You must either not be
discovered or, or actually, I guess it's just that like you
must not be discovered period. There's no like knocking people
out or any of that type of stuff.
And I don't know the way it switched back and forth.
Like it kind of made sense with like the the Guild kind of
mechanic, not Guild. What?
(12:35):
What's the word I'm looking for?Yeah, like, I don't know, I'll
stop bragging for. A moment we've got a Splinter
Cell I was fully prepared to bring it up but yeah like it
pulls the mark and execute mechanic right out of the
Splinter Cell like it's really interesting to see that there's
(12:57):
there's a lot of that in this game like pulls from various
things if the marketing executedthe mechanic where you stop time
and you mark targets and then like then K or Sam Fisher or
whatever just shoots them all it's like a like a win button a
little bit yeah it's just it's kind that really highlighted OK
they're they're pulling from older games it was.
(13:19):
Perfectly fine. It kind of overall, I would say
the gameplay kind of felt like they pulled from a lot of games,
whether it's Splinter Cell or Assassin's Creed or you know,
like there's even like the tinier elements like the the
active reload from Gears of War,right?
There's all sorts of like different elements they pull
from a bunch of drink games. And then it almost feel and this
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this might sound like a knock against it, but it's actually
not a necessarily a knock against it.
It almost feels like they simplified it more than you
might see in other in other games and then said OK, that's
it right. Like we have a bunch of these
ideas, we'll simplify like 20% and then, you know, as you play,
some of those get mechanics get a little more advanced again and
(14:04):
some don't. Overall, I think it it felt much
more like this when I first started playing and it it I
don't know if I just got used toit or felt better, but initially
it felt very arcady overall. Like the the handling of the
ships, the weapons, all that stuff felt very arcady.
I think over I get, I get eventually I just grew to get
(14:24):
used to either I got used to it or I or the mechanics got a
little more, little deeper. But it was, it was a very
interesting approach where I feel like it, as I said at the
beginning, it doesn't really push the bounds on any one
thing. It just does a whole bunch of
stuff decently. I wouldn't say it does a whole
bunch of stuff amazingly well, but a whole bunch of stuff
decently. Yeah, I mean, the the phrase
(14:46):
that pops into my head here is slick but shallow in a lot of
cases. That's true.
Like it's all very well implemented, but it doesn't go
too deep. And as you unlock more stuff, it
can feel a little deeper or moreinvolved.
But you're going to say something.
Sorry, go ahead. No, you're going to say
something. It's the type of thing where if
(15:07):
this game had come out, I don't know, like 10 years ago, five
years ago, like the the mechanics in the gameplay fit
into that era of gameplay very smoothly.
And that kind of unpolished kindof arcade like William was
saying. And then on top of that is a
like gorgeous presentation, likethe the world that was built,
the depth of it, the size of it,the graphics, the music, the
(15:30):
sound effects, like all just phenomenal.
It really feels like you're in Star Wars.
It's really well done. Further underlines that distance
where it's a game that feels like it's old, that looks like
it's new. In a lot of cases it it was,
yeah, just a gorgeous game all around.
It's kind of a reminder that games like AAA games that you
(15:53):
have not changed that much since, say, the Xbox 360
generation. Like we've kind of reached a
point and they're so expensive and fancy now.
And there are definitely times where I, I kind of feel like I'm
playing the same game over and over.
Especially the physics systems all feel very, very similar with
like the, the, the, the dash mechanics and everything.
(16:16):
Like, yeah, it's, it's kind of strange, but I get it.
Like the stakes are so high, they can't necessarily afford to
take chances. Yeah.
One mechanic that I thought was,I don't want to say it's never
been done before, but is more unique was Nick's.
And I really liked playing with Nick's.
It was interesting for I didn't really use him as much early on,
(16:38):
but then I started to realize, no, I could use him to like grab
a weapon. So I'm like you, Steven, where I
like to go and I like to clear aroom and I like to make sure
I've gotten everything in there and I, I mentally map out, OK,
where have I been to make sure Icover every aspect of every map?
And, and I've gotten used to an open world games from like, OK,
I, I know I can't come back to this until later and I make a
(16:59):
mental note to come back later, but I like to go grab everything
and get all the collectibles andgrab every single thing I can
find. And sometimes, right, you have
to be like maybe a dozen stormtroopers around and Oh my
God, I don't really want to sneak through or, or we'll talk
more about the syndicate system,but maybe I didn't want to annoy
(17:19):
one of the syndicates. And so I'm sneaking around.
I don't really want to go after all of them because they're
probably going to catch me and my reputation is going to go
down to the brawling or whatever, or, or trespassing.
And so I could send Nicks to go grab steal items even.
Like even if I was just walking through the middle of a place, I
could send Nicks like 3 feet away, pick up the item for me
(17:39):
and bring it to me. And then they wouldn't think I
was stealing it. And I thought that mechanic was
cool. Or being able to take out or
distract other enemies. And so I liked that piece of it.
I I think there's probably othergames that have done something
kind of similar, but it's more uncommon.
My wife loved Nicks. Yeah, he was just delighted
every time he was on the screen.And I used the photo more to get
(18:00):
up real close. And I guess since we like were
full spoilers, like at one pointyou are separated from Nick's
and it actually so Kay is not Kay best.
The main character is not the most interesting for a lot of
it. But the point where she's
separated from Nick's, she has amassive emotional reaction,
completely understandably, and it's the most interesting she is
(18:24):
in the games like, oh, I wish itwas more like this.
And yeah, so the Nick's mechanics are excellent.
And what a what a delight of a character.
Yeah, yeah, I'll, I'll plus one.The moment I think my wife was
most interested was when she noticed that I had like,
earmuffs. I think I was putting on NYX at
(18:45):
the time or something, or like ascarf around.
It was like, Nope, Clearly we found the important part of the
game that chicks out. I could see her being very
excited about it. Boys by D Bradley Baker.
Yes, yes. My guy just does.
Everything. He does so much.
Yeah. So, yeah, so I, I really like
Knicks overall. I think Knicks is a really cool
(19:06):
element. I think we started to allude to
this, but there are different experts that you can learn from
throughout the game and by completing different objectives
where you know whether it's steal from pickpocket five times
or it's, you know, complete win 3 speeder races, which was super
(19:29):
annoying since they show up randomly.
I ran around forever looking forspeed of races, but that's a lot
of other. Topics, but it kind of jumps
back to what you're talking about being the completionist.
I feel like these games tend notto reward that because you end
up doing something repetitive. I feel like playing in a more
organic way of just doing thingsas they come up is like, it
(19:50):
feels better because yeah, I would.
I was definitely more like that in the past, but then it became
hateful a lot of the time just doing the same repetitive thing
over and over. And now I'm just like, yeah,
whatever and look like. And I liked, I also liked 100%
games when I can. I haven't 100% of this yet, but
I will. But yeah, I just, I don't ever
(20:12):
want to be doing the same thing over and over.
That is kind of what put me off at Ubisoft games and open world
games in general in the past. So I just kind of like do the
story, do some side quests, do some like random activity.
That's just. Yeah, yeah.
So tutorial on how to play games.
Yeah, so it's interesting. We'll come back, I think back to
(20:32):
the experts. So it's interesting you
mentioned that. One thing I think that was a
problem with a lot of Ubisoft games for a while was you'd walk
into onto into a new area and sometimes you'd be like
Assassin's Creed. We'd have to like climb the
tower and survey or you know, the area and then there's just
1000 icons everywhere for you togo do.
And to outlaws credit, they don't actually put a sea of
(20:56):
icons around. You kind of have to just walk up
and sometimes it'll just be you're standing next to a bar
and there's a, a prompt to listen in on a conversation.
And the completionist part of meis like, but I would have
completely missed this if I hadn't been standing there at
the right time. And so there's it's possible.
I, I think I have 100% of the game.
(21:16):
It's possible I haven't right. There's no indicator, there's no
progress that you've 100% of it.I have all the achievements,
I've gotten all the collectibleseventually, but even the
collectibles, you know, there's no achievement for the
collectibles and so they kind ofdon't really matter unless you
want to go after them. They are some though with the
hollow dramas. They are, yeah.
(21:36):
Yeah. And so like, I think to their
credit, they've heard the feedback and really tried to, I
think, pull back on the sea of icons and make it a little more
organic. Like I said, there is the it's
double edged sword because then it's like, how do you know if
you found everything? But I don't know.
I I think that helps a little bit with some of what you guys
(21:58):
are both talking about. Pardon.
I completely derailed the conversation about the the
experts, but yeah, it's all kindof well.
It's the same thing. It's the same type of thing
though, even with the experts, right?
You find an expert and it's like, here's 6 new abilities
that you can unlock, but you have to just use, play the game
and like do different things in the game that allows you to
(22:18):
unlock this ability from an expert.
That some of the abilities are really cool, but you, you might
not, you might even finish the game and never talk to the
expert. And so you have to be kind of
intentional about seeking them out and doing the the tasks they
offer you. I I thought the expert concept
was a really unique one as a waylike it's effectively a skill
tree like you would get for any kind of quasi RPG that exists
(22:42):
nowadays, but more closely tied to kind of specific characters,
missions and things like that, which I thought was really neat.
I do wish the levelling up for them was at least the ones I'd
gotten to were all just like pickpocket five times complete a
smuggler contract. I wish was the the levelling up
of with each contact was a little bit more tied to the
(23:03):
actual character versus like a list of, you know, do X things
in game. Maybe others were like that and
I just didn't get to it, but I was, I thought that a really,
really promising concept that didn't felt like it was just shy
of being like phenomenal and like other games should do
exactly this. Yeah, and, and experts often
times would have similar abilities, but not always
(23:25):
identical. And so there might be one expert
that that gives you better speeder abilities and one expert
that gives you better, you know,abilities for your blaster or,
or what not. But I feel like so often in
skill trees, you feel like, oh, I only have, you know, so many
skill points that I can put intoan ability and I have to decide
(23:47):
there's like 50 things I can putpoints into and I have to choose
which of the 50. Whereas in this one it was like,
OK, I have any of these experts and I can go do the.
You didn't have to wait to levelup to unlock another skill
point. It was just go do those things.
And you could do it at any time.You can spend all of your time
and unlock all the abilities andthen complete the rest of the
story. Or you could ignore them until
(24:10):
the end and then go do and so yeah, I, I, I agree it's a
really cool and more organic wayof doing gameplay progression
than I've seen in most games That may be one of the more
unique things that plus. Next yeah, like I, I we've
definitely seen games where progression is locked behind
story, but I can't think of another game that was locked
(24:32):
behind this tightly behind, I guess.
Yeah, and tying it to a character kind of serves a dual
purpose in that like, it kind ofenriches the world.
Like you don't learn that much more about the character as you
unlock their stuff necessarily. But having a tide, it's just
like it's their that that person's set of skills.
(24:53):
And maybe you feel like you understand them a little better
that they're teaching you these things.
And also, you know, like just having it tied to that person
means that you kind of get to know their personality as well,
which is cool. Yeah.
Let's see the other I was gonna say that the other kind of
gameplay unique piece, Sean, youkind of alluded to, which was
(25:13):
the the syndicate reputation that's.
Exactly where I was going. We're right on the same.
Yeah, same track. So let's start with an important
first question. What syndicates did you like?
Were you swapping back and forththroughout the game?
Were you relatively steady? How did you guys approach it?
I I remember just also before the game came out, we were both
like Crimson Don all. The Yes, Crimson Don.
(25:36):
I I also was being close with Crimson Dawn.
Come on, they're led by Kira. How could you not side with
them, right? She's like somewhat altruistic
versus all the other ones are just evil.
So you know. It's yeah.
Kira's hardly made it. I was a little disappointed with
how small her role was. Yeah, it doesn't feel like,
(25:59):
yeah, it it doesn't feel like any of the syndicates.
Why get enough play, Maybe the hearts.
Actually, I feel like you could spend a decent amount of time
with that and meet Java. And everything, Yeah, yeah, no,
I I agree. I think the syndicate system is
interesting. It doesn't really have much of
an effect on the game. I I think.
And I, I haven't like obviously beat the game again.
(26:21):
So I don't know for sure. I think it does impact a very
brief scene at the very, very end of the game.
It does, yes. Yeah, your favorite syndicate
basically will. Yeah, so I don't know about I
don't know about you guys. I'm I'm curious to hear how you
played. So I was like team Crimson Don
all the way at the beginning. I was like, I'm going to and I
got Crimson Don up to Max how they were an excellent.
They loved me, right. I got all the the perks for
(26:44):
them. And then I was like, OK, well, I
want to get all the other achievements for the other
syndicates. And so I started going after
doing stuff like I was like, well, I still want to be as good
to Crimson Don as possible. I don't want to make the mad,
but I still have to do the otherstuff, the other syndicates.
And in the process, sometimes you have to make a choice
between one of two syndicates. And it just so happened that
(27:06):
most of the big choices were like anti Crimson Dawn after
that point. And so my reputation with them
plummeted, where the reputation with all the other syndicates
was great. And so I ended the game and the
Pikes were the one I was like helping me at the end.
I was like, I don't want, I don't care about you guys.
I want Crimson John. Yeah.
Yeah, I got Pikes. We must have found a very
similar kind of threat or Yeah, that's the way the choices go.
(27:28):
It's like, oh, the Pikes. Probably my least favorite of
the game. Exactly.
I was like, I can't hear what you guys the least.
That's. Ironically, I think I was
probably on that same track because I was also very close
with Crimson Dawn throughout until I had kind of papered off
playing. Well, if it makes you feel
better, I am now excellent with all the syndicates except I
(27:51):
think the Pikes and they're good.
So I'm a good level with them, like excellent with everyone
else, so. And also like if you're bad with
them, they'll shoot at you when you go through their territory.
So it's it's a little bit stressful.
I was just like, oh, I remember I was bad with the Pikes for a
good while. And like, they have a fair chunk
of territory on Akiva I. Guess.
(28:12):
And it's like, I can't be dealing with this.
I just, yeah, I can't have them shooting at me every time.
The the one funny thing I did have happen so because I was so
tight with Crimson Dawn, I had access to the Crimson Dawn gear
and I forget what exactly it did, but I I was fully decked
out in the Crimson dawn like gear set.
So I had the bonus too. And it's like all black.
(28:35):
It's cut very differently than anything else that Kay like was
wearing up until that point. And it's even got the Crimson
dawn logo on the front. And then I went to Kajimi, where
the like kind of two competing syndicates are the Crimson Dawn
and the Ashiga. I think it was.
And I just remember, go at one point, I go in to talk to the
(28:57):
head of the Ishiga clan decked out in Crimson Dong gear and
make the clay like, oh, you know, look, I, I don't mind
betraying Crimson Don at all. Like I, I don't, I don't know
them. You don't need to worry about
me. I was like, I feel like my
clothing choices are undercutting the point I'm
trying to make here. I was exactly the same.
I was dressing the Crimson Dong gear there because it's by far
(29:19):
the coolest at that point. Yeah.
Yeah. And it's like, oh, there's the
dissonance going on here. Yeah, we definitely all played
very similarly because I, I was also wearing the Crimson Don
gear, except I changed the appearance to just be Kay's
default outfit because I felt itlooked more like a smuggler and
and that sort of thing. So I was technically wearing her
(29:40):
gear, but I was the appearance was the standard set.
As much as I do love the Crimson.
Well, you could do that. I didn't know you could apply
the it's. Something that, yeah, it's
something that I like that they've done it in the last
couple of Assassin's Creed gameswhere you can say I want these,
these perks of the of this outfit, but I want to look like
a different 1. And I really like when games do
that. Very helpful.
(30:01):
Yeah, So I yeah. But yeah, I'm still worried back
here. I think I worked the whole time.
I didn't look at any of the other outfits.
Oh I I definitely traced my outfit towards the end of the
game when you unlock the outlaw set because she red jacket and I
was like, you'd not look Kay's standard outfit.
It's fine. It's not really that surprising,
but she looks amazing in the redleather jacket you get at the
(30:25):
end. That is, that's true.
That is cool. I'm kind of like a weird purist
when it comes to like my character's look, where until I
finish the main game, I want to look like they're supposed to
look and then I'll go look however I want, you know?
I I definitely do that with mostgames.
Yeah. So it's like Spider Man.
It's like, don't be in one of the other costumes.
Right, you are. Would you wore one of the other
costumes? Yeah, that's that's not Canon.
(30:50):
I knew we were all similar. Yeah, it.
Seems like we're all the same person having.
I mean to be fair at least at least we feel slightly dear for
me about different things. Exactly.
Yeah, But I think overall I likethe syndicate mechanic.
I wish it was a bit more mass effective in where in how it
like affected what happens in the game.
(31:11):
But I feel like it's still affected enough of the world
where like, as you were saying, Sean, if you go into a syndicate
area, if you have bad or poor reputation with them, they'll
shoot you. If you have good or excellent
reputation, a good reputation, I'll kind of let you around, but
I'll look at you a little suspiciously and if you're
excellent, you can stroll in anddo whatever you want.
In fact, I don't know if it's a bug or what.
(31:33):
The last achievement I got in the game, the very last thing I
did in the game, was finally taking out the Syndicate ships.
And if you have an excellent rating, they were what you're
going to be firing on their capital ship and they will
mostly ignore you until the shipis about to explode.
They're like, oh wait, we're going to die.
Turned out she's not just havinga malfunction.
Exactly. Oh my goodness.
(31:53):
So I do like how it impacts those regions of the world.
And you can, you know, and the fact that you have to make
choices and there's all these different contracts that you can
accept. It's just a whole bunch of
randomly generated missions, buteach one can help your
reputation and earn you some extra credits.
I ended up. I ended the game with.
(32:14):
I got. So many credits.
Bored when I started doing too many of those contracts the the
randomly generated contracts whotend to be quite shallow.
So yeah, your credits were oftena problem for me.
So I, I cut you off when you were talking about having a heap
of credits. I feel like, yeah, I was always
kind of had to watch my credits and I haven't played as much as
(32:36):
you. So I'm very financially.
Responsible Sean and I, no. Kidding.
I was just like, Oh, no gear. I think I ended the game with
like 80,000 credits and I was just like, I don't know what to
do. It's from all those vaults,
which is another cool aspect to be able to to to steal from the
syndicate vaults. That's, that's a really cool
(32:58):
idea. And you have to, well, it's,
it's a pity. It's kind of always the same
thing. Like you have to get three like
3 keys. Yeah, but it's it is cool and it
feels rich. Yeah, but did you guys think of
the hacking mechanics? There's like two couple
different ones to to get into the different computer systems.
(33:19):
That's. Why?
Oh man, maybe I'll. Maybe I'll be more.
I hated the hacking really. So there's so there was slicing,
which was the the pattern matching tool.
I found that one annoying. Like it it just it was, I don't
(33:44):
know how you guys did it, but itwas just getting into the rhythm
of what it is and then trying todo it a bunch of times.
It just took about twice as longas I felt like it normally
should have. It was kind of like a simple
wordle in many ways. Like a.
Not, not the. Wordle 10, not the Wordle one,
OK? Yeah, we'll get to the Wordle
one in a second. Yeah, the the one the the
slicing tool. Right.
Oh, sorry, the slicing. Tool rotating around and like I
(34:06):
just I wish it was a little bit less pattern based and more
predictable to some degree. Like if it was even reflex based
I would have been happier with it.
It is always felt like it was a little bit too long for me to
get into the the rhythm of it, the hacking one flashlight,
(34:26):
Yeah, the like. And to be clear, I, I enjoy
Wordle. A Wordle's a lot more fun when
you know what the letters are. But B, and this is, again, I
think, a reflection of where I was in the game.
I got to a point where there were like lines in between the
various options. And then there were, I had
(34:47):
hacking subroutines, but the game never gave me any of those
or explained what any of those things meant or how to use them.
And so I was just getting increasingly more complicated
wordles. And it was effectively like, my
solution was just like, I'm justgonna start hitting a bunch of
random and eventually it'll be OK.
But there was no gameplay to it.It just felt like I was doing.
(35:08):
Absolutely. It probably took me half the
game to realize that the the lines meant you would only have
one square in that string of lines, like only one of the
icons in that string. And then which is super
confusing. And then I, I don't think I ever
use the subroutines until the very end where you can like
clear half the things on the board or whatever.
(35:30):
And that definitely made it easier, but it never really felt
like there was any I didn't likehate it, but it wasn't like my
favorite. I I like the, the tapping one of
the rhythm better because the for the hacking one, it was, it
kind of just felt like you had to just brute force it and just
keep trying different stuff. And I'd be like, OK, I know this
one is one, this is yellow. So it goes somewhere in the list
(35:52):
and just try it in different spots.
And but it never felt like there's any risk, like you can't
fail really. You can't fail though.
That's the thing. Like you just like because it
definitely gets red and like, oh, make suggest that Oh my
gosh, they're going to come and kill you.
But that never happened to you. I never really used the
subroutines either because I never felt the need.
It's just like I'll just, I'll just figure this out.
(36:12):
Like I'll just use the colors and it'll be fine.
Yeah, same. Yeah.
Yeah, I see. I feel like none of us have just
described a successful game mechanic where you're not
engaging with it deeply or I getjust.
That's true, but I was just going to play.
I was just, I've now been playing the new Starfield DLC
(36:34):
now that I've finished Outlaws and in that game there's a
there's like an unlocked mechanic where you're it's
almost like concentric circles and in in one circle there's
like notches. Imagine there's like 4 notches
in the outside of the circle andthere are like.
You get a. There's a set of like.
Rings that you have a set of rings that you have to pick from
that match into the notches and going through and playing that.
(36:56):
I'm like, man, this is so much harder and so much more work
than the ones in Outlaws. And I actually prefer the ones
in Outlaws in some ways get simpler, whereas like Starfield
is making me almost do. You can think about it, but I
just have to sit there for a while and be like, OK, what's
the right pattern? And so it's kind of pros and
cons. Since we're on the mini game
(37:18):
track right now, the the other big mini game is Sabak.
What did you guys think of that?So I actually I had one issue
with Sabak and I had this issue with the game as a whole.
To be clear, the TVI was playingon, I mean, it's a good sized
TV, but I'm sitting a little bitback from it.
All of the icons in the game aresuper small.
(37:43):
And so I kept, it took me so long to realize 'cause I was
like, oh, I need like, I don't, I'm not gonna memorize that
Square is better than triangle in Sabak or whatever it is.
Can I just use numbers please? And it took me forever swapping
up and down on the the visual settings.
I was like, Oh no, there are numbers on the cards.
They're just so small, they're hard.
To read. Oh, that's too bad.
(38:04):
So I actually. I really enjoyed.
The gameplay, once I realized like, oh, the numbers are just
small and I can't read them verywell, Yeah.
That's a good point. I, I, I enjoyed it quite a bit.
I thought it took me a while to get in.
So I, I've played sabak in otherforums, right?
I love, I have like a sabak deckand I, it's a, it's a fun game.
It's like A twist on it's called, it's Kessel Sabak.
(38:26):
So it's a slight twist on the game, But I, I really enjoyed it
overall. It was once I got into it and
you can like cheat and you can, you know, grab 2 cards at once
and you know, do like, you know,kind of use this try to like
when you roll the dice to you can, you can try to cheat and
(38:47):
get the right die there. Like there's it's I thought the
mechanics were fun at first. I was really struggling to beat
some of the, the the tables, butby the end of the game I was
like, Oh, this is, this is easy.I I got this and I could usually
win first or second try, but I don't know.
What would you think, Sean? I normally hate card games and
(39:07):
games, you know, the sort of like it's sort of learning a
whole new thing and it's, it does a certain amount of
friction. I enjoyed this pretty well.
I haven't played a crazy amount in the game, so I like it for
the most part. I like all of the animations
associated with and I like beingable to treat.
That's really fun. But yeah, I the first time I
(39:30):
tried it, it was like late enough at night and, well, I
mean, 10:00 PM for me. And I was like, my brain was
starting to shut down. And I was like, oh, this is fun.
Actually, it was like 10:00 PM when I first started the game.
And I was like, do I like this so?
Gotta be careful. Gotta be careful when you start
things, but it was. It's decent.
(39:50):
I'd like to play a little more, and I suspect the upcoming DLC
will involve Sabak in some way. I have to imagine so, but well,
I have some feedback on that. I'll we'll talk about more that
as we as we go on. But the one.
Well, so I guess 2 critiques 1 what tip and I guess a critique
(40:13):
the tip. I definitely recommend turn on
Fast forward for Sabak. It makes the game go way faster.
It's almost unplayable without. I don't want to see everyone
else's like I don't want to spend the length of an actual
card game where I'm not playing the whole time.
And then the second piece was the so I, I still don't think I
(40:33):
fully understand the shift tokens because you can go
collect them and you can buy, you could buy some, you can, you
earn some by beating different Spock tables or completing
missions. And in the collectible section,
there is a list of like a numberthat counts of all the shift
tokens you've collected. And when you use them, you they,
they, they get used up like whenyou play it, when you use a
(40:55):
shift token, but shift token is going to make everyone like pay
2 credits or, you know, flip thevalues of all of the, the cards,
you know, so 6 is now one, one is 6, etcetera.
But the thing I still don't understand, which is kind of
funny given that I have put I think 56 hours into the game, I
(41:22):
don't actually fully understand if they expire permanently once
you use it. Like you use it and it's gone
forever because it felt like that was the case.
Or if you get them back at the end of the game, it certainly
felt like they expired permanently.
But I can. Definitely.
That was all. The ones I got delivered.
Until Kajimi at least did not dothat.
(41:44):
Like I I could reuse them multiple times I thought, but
now I. I thought I could reuse them and
then I thought I couldn't reuse them.
And then I thought I could reusethem and I was just so
thoroughly confused and I would try it and I was like, I, I
don't know, fair. And it doesn't make sense they
would expire because you're collecting them and there is a
Max number that you can collect but follow you go and buy more.
(42:05):
So it's very odd anyway. It's yeah.
So it shows how little I engage with Sabak after a certain point
and I'm like, I remember the ship token, but I never thought
about that so. As a result, I never used them
because I was terrified I was going to use the use them up and
I was like why? I need them to fighting to beat
this more advanced player and soI'm going to save them in this
game and. Yes, yes, the sort of resource
(42:29):
hoarding. Yeah, I think a lot of us do in
games like, oh, now I have, I have.
So I never use the shift tokens and I thought I was going to
lose them. And yeah.
Fascinating. So how?
Let me ask you. So I'm going to ask the question
to both of you because I didn't finish the game, so you'll have
a more complete picture of this than I do.
(42:51):
How did you feel about K Vas as a character?
She's fine. I I think Sean, you would
probably alluded to this earliertoo.
She I kind of feel like her likeI feel about Cal Kestis and I I
love the Jedi survivor games, but Cal is kind of boring a
little bit. He's got some personality, but
(43:13):
he's just kind of he's no Starkiller or something.
I I feel like K Vess is similar.I didn't dislike her by any
means. She's fine.
I like her relationship with with Nicks and, and watching her
grow throughout the, you know, her journey as a smuggler,
etcetera. But ultimately I'm like, I, I
(43:34):
just struggled to get invested too much in her story and the
story overall actually was we'll, we'll talk about the
story more, but it was fine. Sean, your your thoughts on Kay?
Yeah, I was kind of the same, like great character design and
yeah, having mixed around was fun.
But yeah, it just feels a bit underwritten.
I think it's just this the fact that you you vertical similar
(43:56):
terms. I think they're trying to create
this every man for every woman that that everyone can relate
to. And they're just kind of, I
don't know, like being tossed around in the wings and they
don't have that much momentum behind them.
And there are definitely momentswhen like, Clay gets emotional
and as I as I said, they're likelosing Nicks and full spoilers,
(44:21):
I guess it's really obvious thisis going.
To be spoilers. Her mother showing up yeah,
Rico, it's really that got kind of spoiled for me by the game
itself because you see her in the flashbacks and she has like
no Gray in her hair, but in her like databank entry or whatever
she has Gray and it's like Oh well I guess we're going to meet
(44:41):
her at some point then actually.And they they start talking
about needing 2 slicers and it'slike, well, it's going to be
her. And yeah, I got into my Recon
rant there, but it's like they just didn't kind of, she was
kind of underwritten. Like a lot of the characters in
the game, like the villains feelunderwritten too, but we're kind
(45:05):
of reserved that Kay's fine. I just feel like she could have
had more drive to her. So I'll say you both are
actually more positive on her than I was, which makes me think
maybe she does get better. She drove me nuts through the
like, I don't know, 10 to 15 hours.
I think I ended up playing and it was William.
(45:26):
You like likened her to Cal Kestis.
I actually really like Cal. Like, you're right, he's
straight, straight man, boring. Kind of like there's no flair to
him. The thing that drove me nuts
about Kay is she was constantly the least educated and
knowledgeable person in the roomand trying to play it off like
(45:48):
she knows what she's talking about.
And it just drove me nuts. And I think any character with
that personality would have doneso like, just constantly, like
watching her, like, walk into a room full of like, seasoned
killers and smugglers. And she's like, I know exactly
what I'm doing here. Sure, Of course I'll take cargo.
And it's just, I wanted to just like, no, please.
(46:11):
That. Does get out slightly bumbling
kind of thing. Yeah, yeah.
It's it's like she, she wanted to be this cruel outlaw and it
just wasn't coming off quite so well because she's inexperienced
and maybe she's got kind of written that way, but it doesn't
kind of fly in those scenes. Right.
Yeah, it's like wannabe Han Solois how I would describe it and
(46:35):
it. Exactly.
And I'm actually trying to thinkback, like, I think Solo, like
Han in Solo, has a little bit ofthis too, particularly in the
very beginning of the movie. But I feel like the whole point
of that movie is it kind of beats him down to realize like,
no, you like you know nothing and now you know something.
(46:55):
This is very similar, except Outlaws takes place over 304050
hours instead of two for solo, and so it's a but yes, it's a
very similar arc. I think the story overall is
it's fine, right? It it wasn't it was enjoyable.
I think it makes you you live out your smuggler, you know,
(47:17):
fantasies right in in in outlawsand you go to different planets
and you can double cross people and steal stuff.
I I liked all of that aspects, all of the aspects the, the the
main story about how Kay is putting together a crew to go,
you know, steal a, a vault. You see from vault.
It was, it was fine, right? It wasn't anything particularly
(47:38):
noteworthy, but it was a good, it was a perfectly serviceable
backdrop for this type of game. It's not a game where I would
say, Oh my gosh, you need to play this because the story is
so good. It's more of a oh, I'm enjoying
playing the game and it's got a decent story.
The other thing that was kind offun, cause the game tries to
(47:58):
present is like a very kind of realistic world to start with.
And so I was running around trying very hard to not kill or
subdue anyone. Like I was doing the, I guess
I'd call it like the Tomb Raiderthing where the story of the
kind of Tomb Raider reboots is like she's learning how to
survive in the jungle. She's never done any of this
before. And then you went to gameplay
(48:19):
and it's like, now let me murder30 dudes with a bow and arrow in
20 minutes, you know? And I was very playing cave.
That's that way. And it, and I thought it was
like, oh, I'm just making the game way harder and less fun
because you know what? No, go blast the stormtroopers
all over the countryside. The Empire is not coming after
me. It's fine.
Yeah. Well, oh, the Empire.
Will but like the. And sometimes it's hard,
(48:42):
especially early on back in. I mean, yes, I I didn't know
that and it was in one of the trailers, but I forgot the
trainers is like I kind of do these days because I think we're
just so media saturated. But if you annoy the empire
enough, it's like a a Grand Theft Auto style wanted system
and and death troopers will come.
(49:02):
They don't actively come after you, which I'm a tiny bit.
Of yeah, I wish they followed meand.
Haunted. Yeah, but yeah.
Yeah. Because they're terrifying early
on and you just have to go into like, get it, sneak into their
base and whatever. Erase yourself from their
memories. I raised their databases.
(49:24):
There it is, and they'll just stop.
But if you fight them, they'll probably kill you early on and
they're awesome. Yeah, the first couple times I
fought them, I I definitely diedthe first time and it was a
little scary. By the end of the game I was
like, oh, death troopers, I'll just take them out.
And they were no big deal. But it definitely took me a
while to get to that point with lots of upgrades and etcetera.
(49:45):
And yeah, they're, they're appropriately terrifying at, at
1st. And I also like we talked about
this earlier, but you can only have one weapon at a time,
right? You can, you can upgrade your
weapons and your speeder and your ship and clothing and all
that stuff. But you can, you can pick up
weapons that The Imperials have left on the ground.
But then you, once you drop it or it's out of ammo, it's done
(50:06):
and you have to get a new weapon.
And so I, I, I kind of enjoyed that mechanic as well.
You're not just lugging around entire arsenal on your back.
And she had a yeah, yeah. And she had like that one
blaster, which like is one of those things.
It's kind of like staying in heroriginal costume.
It's kind of defines the character more clearly.
And so and you upgrade this one blaster.
(50:28):
So it's just it's it's it's Hurricane.
It's kind of like, yeah, it's it's like one of the characters
lightsabers. Yeah, I know.
I definitely like maybe you should kind of awoken something
in me. But games are way too
customizable now. So the point like to the point
where you lose the character andjust like, well, I'm dressed
like whatever. I think about like Jeddah
(50:50):
Survivor, how I was basically dressed like I think dash render
fairly early on. It's like, well, this is, this
is, you know, hitting the right point in my brain, but it's not
defining Cal as a character. And it's OK.
Wasn't that defined? Yeah.
It's funny. You definitely can decide to
look almost exactly like Lando or Kira or Han.
(51:14):
There was like they weren't named that.
That's basically like a class. Or you can be AISP officer or
whatever you want. Yeah.
It, it feels kind of like Fortnite, and that's like,
everyone you've ever loved is here, but it's like you're not
creating a new thing, you know, it's not like in like 10 years
I'll be like, delighted to see AK vest alternate costume.
(51:36):
Maybe I will, Right. But yeah, it just it it's not
letting that character get defined enough.
Yeah. Yeah, but yeah, so I guess UK
has joined. Well, she she she tries to steal
from Sliro, this crime boss who which it was always odd that he
(51:56):
wasn't one of the syndicates listed, which it makes sense
later. What why?
But you know, you try to steal from Sliro, it goes wrong and
eventually you have to, you know, that's why you leave your
home planet and you end up putting together a a whole crew
with Jalen and it with the goal of eventually stealing from
(52:17):
Sliro once again. And you're joined by ND 5A,
really cool battle Droid from the Clone Wars who's kind of
working for Jalen and making sure you're you're you're on the
right track, but kind of you guys building a friendship with
(52:38):
and of course Knicks and then a whole bunch of other folks who
kind of come and go in the storypart of your crew.
There's Rico we mentioned Asara,Gaddique, Ink Haas, Waka, and of
course, as I mentioned, Jalen Vrax and then Sliro as well.
(52:59):
I'm curious, did you guys we cantalk about some of the other
ones, but any thoughts on Sliro?And I think Steven, you haven't
gotten to this yet, but it may be worth talking about the the
big moment with Sliro's reveal. Should we do it?
OK. I've been putting the spoilers
in here but I need someone else to do it so that.
So Sliro and skip forward a little comments if you don't
(53:22):
want any spoilers, but Sliro is actually the big twist as he's
actually ISB and he's put together this whole fake
syndicate so that he can find the rebels and and out the
rebels. And not only that, but he and
Jalen, who is trying to steal from Solero are brothers, which
(53:45):
is I I wasn't really expecting that at first.
I just saw sliro all of a suddenhow with a white ISP outfit and
I was like, whoa, what what is happening here?
It's kind of a kind of a cool twist.
I don't know, Obviously I. Didn't get that far.
Yeah, I sorry Sean, before you go does was this the best use of
money to find the rebellion? Like does the game play it off
(54:09):
straight faced like this? Feels like a comically.
It's this is like if they do address this kind of like so,
but I guess I'll do the others. But Vader appears that he is
annoyed at like, not like, Essentially, it's like, it's
very clearly a waste of resources.
See, that makes me much happier.I like it.
(54:32):
Yeah, there's like Vader has a cameo where he this is, this is
typical like how Vader is used now.
But like he smashes all this glass and display cases and
threatens Sliro with the shards of glass And the one scene he
appears in. And it's like it's it's it's
cool visually, but it's a littlemuch, I think.
And it just feels like, oh, we, we, we got Vader because we have
(54:56):
to have Vader. I don't think he needed to be
there. I kept wondering if he was going
to show up again, but he never did.
That was it. That was all that Vader we got.
And he's much more effectively used in the the Jedi games
because he makes more sense there.
And he's he's much more constantand threatening presence or more
regular and threatening. Was that.
(55:17):
Yeah, actually I have a. Lot more respect for the game
knowing that like they use Vaderto call out the absurdity of the
plot of the game. Like hats off to them for that.
That's a that's a good way of looking at it.
And yeah, the stereo twist is pretty well handled.
Like I wasn't like, Oh my gosh, this is crazy.
(55:40):
But it was still cool at a time it made sense.
But like it it, it's obviously avery silly plan, but like the
empire is quite a silly thing. And the twist with Jaron being
his brother. So Jalen is kind of the guy
you're putting with, because we've said a lot of names.
Jalen is you're putting the crewfor the heist for him.
(56:04):
And then it turns out that he's the brother of the guy you're
going to do the heist on becausehe wants to take over Zarek Besh
and and it's he's messy because yeah.
And, and like, yeah, Jared's a bunch of much like handsomer,
like more dashing kind of dude, but he's just really
(56:26):
underwritten. Like, he's quite likeable.
When he appears and I, I, you don't.
Really get that much time with him.
Yeah, and. I would say that for a lot of
the characters you meet, as I remember in We're just gonna
keep bringing up like the Jelly games or I will.
But I remember talking to the crew and really getting to know
them. And I felt like I, I felt the
urge to talk to them every time I was back in the ship, kind of
(56:47):
like Mass Effect, so that I get more of their characters.
But I didn't feel quite like this.
You can talk to them, but very rarely do they have anything to
say, you know? And yeah, yeah.
And it's more surface level. I don't really feel like you get
to know them as well, even when some die or whatever is.
(57:07):
Yeah, it's a little a little more shallow than I I wish it
was. Let's see.
But yeah, I think there's a reason why we're talking about
the story, right? 40 minutes in or so, because it
was it's it's fine. It's enjoyable, right?
I wouldn't say it's bad by any stretch.
It wouldn't say it's the best ever, but I wouldn't say by
(57:29):
outlaws because you have to, youknow, experience the story or
watch all the cutscenes just to experience the story.
But it's it's certainly very enjoyable and you get to, you
know, could do some fun heist. I thought the end was kind of
anticlimactic, but you know, that's just that's just me.
I, I, you know it's. Not no, I'm I'm 100% with you in
(57:50):
the ending. Like it's just like it feel just
a tiny bit slapped ash or something because it's a little
bit of space combat and all thisand like, yeah, it's fine,
whatever, But I do think maybe glossed over how great ND five
were. Yes, he's fantastic.
What everything about him like, all the little like the cuffing
(58:11):
to get with him and the way he learned more about him.
Well, he starts off as kind of an antagonistic character and
over the course of the game you almost become friends with him.
And there's a a huge moment where you have to just like
rescue him and you could just leave him behind.
But it shows Kay knows cares enough about him that she wants
to go and save him and give him autonomy and and that sort of
(58:36):
thing. I'll say even my shorter
experience he definitely was thestand out character.
Like by far the coolest. Yeah, yeah.
And he looks like he's like a commando Droid with the the Colt
and everything. He looks awesome.
It's cool. Yeah, he's kind of got AK2SO
vibes to him, you know, a littledifferent but kind of similar
(58:59):
ish. So that's that's really cool.
He's. Not quite HK47 level.
No, not quite. But it's he's a little more
grounded than HK. Yeah, yeah.
And we also get some some prettybig names that show up
throughout the game. Of course.
Jabba the Hutt, right? We talked about Kira who?
(59:23):
So this is the one downside. Jabba the Hutt sounds great,
voiced by D Bradley Baker, who'salways fantastic.
But we also get Kira, we get Lando Calrissian, we even get
Temen Wexley, who of course we see in the sequel trilogy and
and makes quite a bit of appearance in the Aftermath
books. And you know, Vader.
(59:46):
I think Vader was fine. He's in it so briefly, but the
voice acting for Lando and Kira in particular was pretty
atrocious. It, it sounded nothing like
them. You know, it was like, it felt,
it felt kind of phoned in, whichwas unfortunate because I, it
was cool to have like, like you can place a Bach against Lando
or you can, you know, deal with Kira and they're all in there.
(01:00:09):
It's very brief that they show up.
They're not, they're not in a ton.
And the voice acting was just, Idon't know, maybe you guys feel
differently, but it felt very. Not not like their characters.
I obviously didn't run into Lando.
I ran into Kira though, and I had the same experience.
Like, I didn't think it looked particularly like Kira, at least
(01:00:30):
as we had seen her in Solo, and it definitely didn't sound like
her or have any other like mannerisms that felt like, oh,
this is clearly the character I know.
The, I think part of it is the fact that we were, as it turns
out, blessed to get Billy Dee Williams in the voice role in
Rebels, which like, as he sounded wonderful.
(01:00:52):
Like, you know, he obviously sounds older and everything, but
he, he brings that sort of that,that ease to it.
And it's really hard to hear anyone else.
I'm like voice actors, actors and voice actors change all the
time. That's true, but I felt like
they didn't even try were like I'm sure they did.
I don't mean to be knocked the the voice actors, you know, but
(01:01:14):
the I guess it did not 6 it did not match what I was expecting
for the character. Whereas even I'm blanking out
his name in solo. He's fantastic.
Donald Donald Glover. Yeah, he does a fantastic Lando
it right. And it doesn't have to be
exactly the same, but like you can you can do Lando and capture
(01:01:35):
the spirit of Lando. And I just didn't feel like it
captured the the spirit of Lando, which was a bit of a
bummer. So I we'll see right The the
they've announced that the the first big DLC star war, you
know, for it's called wild card,will be out in a little over a
month, November 21st and it'll be K and Nick's infiltrating a
(01:01:56):
high stakes sabak tournament where they'll face off against
Lando, which feels a bit weird given that I've already faced
off against Lando and beaten him.
It's a box. I'm not sure why we're we're
going back and yeah, his the voice acting wasn't so great,
but I'm still very excited. I'm excited about the DLC.
Yeah, I I want to play some more.
(01:02:17):
And they're also adding a new new contracts free for all
players and stuff. So.
The second DLC sure looks like it's about Hondo, yes.
Yeah, that's we. Did see that one and that
honestly, that was the thing more than anything else.
I was like, I kind of want to finish the game just so I can
get to the Hondo DLC. That sounds phenomenal.
(01:02:37):
I don't know. I hope it's Jim Cummings.
I hope it better be right delivers, but we'll we'll see.
Yes. So Kira is this period of like
the timeline. Kira is extremely busy because
all of the comic series, the recent Marvel comic series like
Hidden Empire and Crimson Empire, which are like all about
(01:03:01):
her and her campaign to like destroy the Sith or whatever,
take place in the same time frame.
It's like, what? Give her, give her some
breathing room. Is it?
There are definitely times with all of this media where it feels
like a particular era is being abit overstuffed or a carriage
that can't possibly be everywhere.
That's just a me thing. Maybe I'm overthinking it, but
(01:03:23):
like, yeah, it's not a huge length of time between Empire
Strikes Back and Return to the Jedi.
Is it like six months? I think so.
It's like it's AI thought it's AI thought it was a year, but it
might be, it's not long, right? It's maybe a year between, not a
long time. And to be fair, it doesn't, it
doesn't step on any of the movies because I definitely felt
(01:03:45):
that with something. It's like it's getting a little
too close to the Movies Now where it's like like Hay is and
most of that stuff is completelyseparate.
And even like Lando a week, there's a Lando was pretty busy
in that period too. Based on that, now that I'm
thinking about it, it's fine. It's all fake anyway I guess,
but. It has to make sense.
(01:04:07):
Even though, even though like we've got like we've already got
two different separate Star Warstimelines, right?
Yeah, it's whatever. I'm fine.
Yes. But yeah, I think overall it's
fun to see these characters. I wish we'd gotten more time
with them, more time with Kira, more time with Lando, and I wish
the voice acting had been a little more true to character.
(01:04:27):
But it's it's cool to see them in the event, you know, in the
in the game and, you know, I think the the planets are really
interesting, right? We talked about how Kiva's from
the Aftermath trilogy of books. In some ways, I felt like Kanto
Bai and they're very different planets.
I was remarking this to Steve toto Sean actually a couple weeks
(01:04:49):
ago. Kanto Bai and Kajimi are very
different planets. But for some reason, because
they're both smaller worlds, they felt very similar to me as
I was playing them. Whereas to Shara and Akiva and
Tatooine feel so different and and that's fine, right?
(01:05:09):
There's nothing wrong with that.You can't really go back to
Canto bite except in as part of the main story.
But you can bounce between the other planets as often as you
want. I tend to stay, I tend to stay
on one planet a time and move around.
But you can jump back and forth and, and and fast travel or or
fly between them. While it's kind of weird they
show you a whole Galaxy and thenyou can only visit 4 planets.
(01:05:33):
I felt pretty happy with the size of each planet.
I don't know what you guys thought about it.
I agree. Yeah, they all like they didn't
feel too big, but also not too small like Akiva is.
Yeah, like it's, it's mostly a few streets, whereas the others
are more open. Yeah, you know, they're all
(01:05:55):
pretty satisfying, but Tatooine definitely feels the most
developed and you can really seethe developers love in all the
little touches in that place. I really like the point you
brought up earlier because, you know, I think we've talked about
this in the past with The Mandalorian and Book of Boba
Fett and Kenobi and it just feltlike Tatooine.
Again. I love Tatooine, but man, we
(01:06:16):
have to have another story on Tatooine.
And I did not feel that at all in this game.
It was, it felt kind of refreshing and fun to be able to
explore Tatooine and be like, oh, here's the Lars homestead
and then over here is the Dune Sea and then over here is Anchor
Head and let's go up here to MasEspa or Mas Isley.
I mean. Tashi Station.
Tashi Station, right? Like it's, it's all those
(01:06:38):
things. That was really fun.
I did buy some power. Converters there.
It's also really close to the large homestead.
It's like dude dude you could have just gone there for 5
minutes in the morning. Like don't.
Why are you whining so much about it?
Exactly. It's like right?
It's like 3 blocks away. You don't even need to tell
(01:06:59):
Uncle Own, you just go on your grand.
So like right into the grocery store and back.
I'll be right back, you know he's hanging out with his
friends, though. Fixer just take up all of his
time. That's the problem.
I think it's we're we're pretty much what do you.
(01:07:19):
Think 1. Other one other thing.
OK, one other fun question. So to be first, to be clear,
they fixed a lot of the bugs that have been in the game.
It's gotten better. There was a patch I know that
just came out. Did you guys have one bug that
was particularly memorable during your playthrough?
I told William about this almostimmediately, but in the first
cutscene, like I just thought like Kay's eyes were just like
(01:07:43):
kind of going blinking crazily and it was just it was
horrifying. Like I kind of like Jankin games
a little bit because it's like, Oh yeah, this is a video game.
I played games in the 90s, so I remember what it's like.
But like this is really took me out of it.
But it definitely been fixed. The kind of thing that mixed
immediately. My favorite that I hit was so
(01:08:03):
when you first land on Tashara you get Waka who joins you and
is helping you fix the ship and then at the end of the Tashara
experience he is killed I believe by NN DND5 right?
If I remember incorrectly. The Rhodian, because he betrays
you, he's going to turn you in, I think, to Sliro for the money,
whatever it might be. So I just went through this big
(01:08:24):
dramatic scene where Walk has killed.
I've been signed up for a new mission.
I go back into the cantina and Iimmediately get a calm message
from Walker being like, hey, K, just so you know, I've got a
like a cool tip for you to go dothis random thing on the plan.
I was like. So, you know, he actually left
you that message before he died and you're just getting it now.
(01:08:47):
It's delayed. I mean, that makes sense, right?
Like. Sealed upon it upon my death.
Delivered to KS. Which would be a horrifying
thing to happen. I, I had, I had something
somewhat similar. So later in the game we kind of
alluded to this. This is a moment where ND five
kind of loses all his agency, right?
(01:09:09):
And, and he is forced to basically go after you and, and,
and try to kill you and you haveto deactivate him and then try
to go figure out how to, to savehim.
And he's like shutting down. I actually think he's does he
have like a hole in his chest? I think.
And he's like, there's somethingwrong with him.
He's like kind of shut down in the cockpit.
And because I was at that point trying to finish up all the
(01:09:34):
stuff on one plan, I think I'd the game had forced me to leave
and I went back to the, the planet.
I forget the the details, but ND5 started talking to me because
he had some other mission he wanted me to do.
And so he was like shut down, but he was also like talking to
me. And then at one point there were
two of him in the seat in the cockpit of the Trailblazer at
the exact same time. And they're like on top of each
(01:09:54):
other. And one was talking to me, One
was deactivated and it was it was kind of wild.
I'm sure they'll fix that one, but kind of kind of similar I.
This kind of highlights an issuewith modern gaming, like the
fact that they like, they're under such pressure to get these
things out or like for whatever arbitrary reason.
(01:10:16):
I like it's, it's for like quarters or whatever, I guess.
But it's it's a pity. And it feels like every game we
play is early access really. And truly, if we play it too
early and it's it's just like, Oh yeah.
And the fact of the matter is like, no, the long games will
not get a second chance. You're not all going to get like
(01:10:36):
a cyberpunk style like Renaissance.
You think about like, oh gosh, the game with all the different
planets. Oh no, it escapes.
Me. No Man's Sky, that's.
What? Oh yeah.
I'm so glad you came up. With like, I was like, I know
it's off to my tongue. It's right.
I got it. I got it.
Yeah, yeah. Like, so that was slated
(01:10:57):
initially and like people speak so fondly of it now.
And it's, it's such a pity. And like this game is apparently
not performed to expectations financially.
And it's like it's, it's such a pity.
And but I also sometimes I look at the look at Reddit and people
are like, this game's actually good.
(01:11:18):
Yeah, it is good. Like it is a solid like 7:00 or
8:00 I guess. Always did I I broke the system
by. No, it's totally fine, but but
your your point is exactly rightwhere I feel like it's either an
amazing game or it's a terrible game and it's it's not quite
that black and white, right. There's there's a lot of nuance
(01:11:39):
here and I think the I've I've really enjoyed the game.
I think I put, I think I said 56.
I think I finished the main story in all major side quests
in about 38 hours. And I by the time I got 100%
completion, it was 56 hours of of time into the game.
And I've got a baby, right? I don't have a ton of free time
to play. I'd play for like an hour, hour
and a half a day and like when everyone was asleep still and,
(01:12:04):
and it eventually got 100% and Ireally enjoyed it.
Like I don't regret any of the time.
And yes, I love Star Wars and I tend to be a completionist.
I like to complete Star Wars games, but I've really enjoyed
my time with it. It's by no means a perfect game.
I think we've talked about that,right?
There's lots of bugs, there's lots of issues.
It's not necessarily the most deep ever.
(01:12:25):
It doesn't really do anything new necessarily.
That's like innovative, but I think it does a lot of things
competently, right? And it it ultimately makes you
feel like you're in the Star Wars universe.
And that's what I really liked about it.
So to your point, Sean, I think it's it's kind of a bummer when
I see that it's had softer salesthan expected per to be soft.
(01:12:49):
And actually it's kind of we soft in general is in a little
bit of a a tough place financially right now as a as a
company because the last two games have underperformed so
much. They, they delayed their next
big game that's supposed to be out in November, Assassin's
Creed Shadows till next year to make sure they can get
everything right, which I think is AI mean it's good.
They're taking extra time and more Polish, but it's kind of
(01:13:11):
sad to see. I'm a big.
I like Ubisoft's games and I like Ubisoft quite a bit.
So I, I hope, I hope it does have a little bit more of that
renaissance, like you said, Sean, and they're able to put
some, some work in it. I mean, they said they're doing
multiple title updates to optimize the game and bring
Polish and tweaks and they're making stealth a little less
punishing. And so I'm, I'm excited to see
(01:13:33):
what they what they do. The biggest thing I want
honestly, is just mark items as,as, as viewed or viewed or done.
Like I have so many quests that are like there's a quest site
is, you know, new. It's like highlighted and I've
got, I've done everything. There's nothing there but it or
some quests just I haven't technically completed, but I've
(01:13:54):
already done like I, there's some side quests where I found
it before I got the Intel for it.
And so it just never went away, you know, and I'm like, it
drives me crazy. Or like it says I have a new
outfit that you look at or whatever.
And. There's nothing that drives me
mad. I'm waiting for the exclamation
mark. That was the kind of thing that
patches like, and it's pretty innocuous, but I definitely,
(01:14:16):
yeah. And so far, no, the patches have
fixed it. Like we're a month and a half in
and like why just fix this? Or at least give me a mark
always red button. You have it for the databank
entries, Just give it to me for the items and quests.
William, you know exactly how hard it can be to build.
Those things. Oh, I know, I know.
I know one other thing we didn'ttouch upon is the speeder, which
(01:14:39):
what did you guys think of the speeder?
I hated the speeder and admittedly they've most of it.
Most of so remember my experience is mostly on Tashara
with the speeder and it was 90% running into very tiny rocks and
flying off with a dramatic rag doll.
And admittedly they just the last hatch to the game
(01:15:01):
supposedly fixed a lot of that, so I'm sure it's much.
Better. It is much better.
It got way better. I was crashing things all the
time. Yeah, that was most of my
experience. I stopped.
I don't know. That was around the time I was
done playing and I was on Kajimi, which didn't have the
speeder anyway. Yeah.
What did you think? What did you do with the
speeder? I hated running into things all
the time, but overall I like, I,I, I like to be able to zoom
(01:15:23):
around the planets and explore and, and what not.
I did feel like sometimes some of the quests were too obtuse,
like there wouldn't be a location marker and just be
figure this out, right? There's actually like sometimes,
like sometimes they give you a picture of a part of the map
that was kind of more fun, But other times it's like, Oh, it's
in the southeast corner of this region near a tree and I'm like,
(01:15:45):
I, I can't find this. So that part was more annoying.
I had nothing to do with the speeder, but I like, I like the
speeder overall. What do you think?
I loved it. I loved his theater.
Like almost immediately. I was like, I love the sound of
it. I love how it handles.
It's it's a tiny bit janky, but like, it's meant to be kind.
Like, like Kay is not a rich person.
And it gets better. Like you get a jump ability,
(01:16:06):
which is a little ridiculous, but I yeah, I just, I really
enjoyed the speeder almost immediately and some of the
reviews I glanced at did not like they spoke I'll of the
speeder and I was like, no, I I think it's great.
It's a. It's a good speeder.
I like the Trailblazer too, eventhough I know Steven, you were
(01:16:26):
as big a fan of this of the of the gameplay in space.
Mechanically, the space section has issues.
The Trailblazer is the ship. Awesome, anytime I can walk onto
my ship and it's fully navigableand you know, like a plus.
Love it. I got used to these combat.
There are doors you can open andlike that don't like.
There's no real point. It's just like this is just.
(01:16:47):
There's even a refresher. You can open the door to the
refresher, yeah. Yeah, Yeah, it's it's just like
that kind of stuff, like it doesn't matter, but it's just a
foam touch that clearly the developers just like this would
be good that people would be theblighted.
One other thing we should we should mention is what did you
guys think of the default display mode for the game?
(01:17:07):
I had not. This is kind of unusual for a
game by default in a game is in cinematic display mode.
So it's 21/9 aspect ratio regardless of your screen size.
And so you get this wide screen,very cinematic look they
actually had. I think that's a little more of
like the the motion blur onto and it was it was cool.
(01:17:33):
It felt very cinematic but eventually, well, tell.
Let me know what you think 1st and I'll tell you what I did
but. You tweeted some.
Oh, OK. I, I did, I started playing and
I, I was just like, well, I'll just do that then.
So I, yeah, I, I didn't experience what you did, so I
can't speak. I thought it was 5 as a result.
(01:17:56):
I didn't notice this at all, so you.
Didn't notice that the game is fully in wide screen like as
you're playing. There's black bars in the top
and bottom the entire time you're playing and it's.
I don't know what it means. I did not notice that at all.
So it took, it took me a little bit because I was, as I was
playing, I was like, it just feels like I can't see that
much, right. And I was and I was like, it hit
me, wait, like it's like 2 hours, 3, three hours in, I'm in
(01:18:18):
wide screen. Oh, how did I never notice that?
So it feels very cinematic, but I feel like on a large TVI was
like, I just want to see that extra real estate when I'm
sneaking through ducts or whatever.
And so I switched to full screenand it made the UIA lot bigger,
which maybe that's actually a good thing, Steven.
So try that. But I ended up having to shrink
(01:18:38):
the text size down so it it didn't feel quite so.
Yeah, I know. I'm curious if that would help.
I think it might. I think it might.
Fascinating. Yeah, and it's on by default.
And so it still would, it still switches to widescreen in cut
scenes, but then it it goes backto full screen otherwise.
And I, I just, I think for a movie I like widescreen, but for
(01:18:59):
a game where I just want to use the full height of the TV that's
available so I can see more interesting.
Interesting. Default choice.
Since we're getting into sort ofthe the, the nitty gritty,
there's a reference to what I think of the Outrider at one
point. I don't know.
Oh, was there? I missed that.
(01:19:19):
Towards the end of the game on some random imperial data pad it
makes a reference and I'm obviously looking at a note I
took but it refers to a YT 2400 in a smuggling ring near Plexus
and I was like what's the freaking out writer?
That's awesome. Yeah, right.
That is cool. That is cool.
(01:19:40):
Also, yeah, since we're at the point where I just read my
notes, but Nick is like, Nick islike Stitch.
Yeah, from really on Stitch end if he doesn't like Stitch, that
kind of slides. Like it's so cute.
It's so true. And the highlights of the game
for me were Jabba's palace and the Droid factory.
I love when Star Wars kind of merges eras and just says like,
(01:20:03):
it's like something set in the in the original timeline, you go
back to a location from the Clone Wars or that was abandoned
or something. I just love.
Oh, it's so good. So you're saying you love the
Jabba's Gambit DLC? No, I thought this is one of the
yeah, I I actually messaged about that.
So the Javas gambit DLCI think was something like you got for
(01:20:28):
was if you bought the season pass.
It was this, yeah. And yeah, if you pre-order and
pre-order, yeah, something like that, yeah.
Yeah, it was like an extra mission and it was like is real
janky compared to the rest of the rest is pretty slick aside
from those few glitches we encountered.
But like the rest of the missionstructures are all pretty solid.
This was weird and I felt wrong and kind of slightly cheaper
(01:20:52):
than the rest Yeah, not great. Yep.
But but what? So if you didn't get that
mission for whatever, do not like by getting like a standard
edition or whatever, don't even worry about it.
You're not missing much. Yeah, Yep.
Oh. Any other thoughts on run the
game? Otherwise maybe we'll I think we
(01:21:18):
can go to our ratings right. It's been a very thorough
analysis of the game. This has been fun.
I've been really, we're all three of us are big gamers.
We love Star Wars, we love videogames.
So this has been a fun, a fun deep dive into into Star Wars
outlaws. Who wants to go first?
I guess I can go first or anyoneelse want to go I'll do it.
(01:21:38):
You know Steven. I'll go first like I it in many
ways it's unfair for me to give a rating to a game that I didn't
finish first like so I think it's what.
Most viewers did inspired. It's hard to know the if they
they were rushing through it, ifthey finished it, yeah.
Yeah, it's, it's a little bit tricky because a, you shouldn't
(01:22:00):
have to play, you know, 50-6 hours of a game in order to be
able to judge it by its quality.That being said, I'm gonna, I
will attach an asterisk to my rating with like your, your
mileage may vary. Basically, overall, it felt, I
felt like I was, was so promising.
There's so many key pieces that are, are there.
(01:22:22):
It just didn't quite add up to agame that could hold me long
enough to like, really get me engaged.
I think I'm gonna give it. I think I'll give it like a 5
1/2 out of 10 with that asteriskof like, I can given more time,
I can see that being raised up to more like, you know, 6:00 to
7:00 somewhere in there. As it was, the gameplay felt a
(01:22:42):
little bit shallow to me, and the story wasn't there to really
pull me in. That being said, the game was
gorgeous. One of the better
representations, I think, of theStar Wars universe just
graphically and in terms of likelived experience.
I just wish the the gameplay wasthere to really deliver on that
promise. Fair enough.
(01:23:06):
To one of you. I'll go then cuz I, I, I did
finish the game like I said, I spent 56 ish hours and I, I
really enjoyed it. It's not a perfect game.
That's not the I wouldn't rate it as the best Star Wars story
ever. It's not the best game ever.
But if you want to live your Star Wars smuggler, you know,
(01:23:26):
you just want to immerse yourself in the Star Wars
universe and it's the first openworld games.
You can go anywhere you want in these planets and and just live
on Tatooine or Kajimi or Kiva Chachara.
Kiva was probably my least favorite planet just because
that those rivers was so annoying at first.
But you know, it was it's a it'sa fun.
(01:23:47):
I enjoyed it. It was a really fun game.
I you know, I I didn't feel likeI was putting in the hours
because I had to. I was honestly enjoying every
moment that I was playing. And so I think I'm gonna give it
8 out of 10. It's not a perfect game, but it
was quite a bit of fun. And so yeah, I definitely, if
you're a fan of Star Wars, I recommend playing it.
(01:24:08):
It's a fun one, Sean. I'm right there with you. 8
right there. Yeah, just very solid.
Yeah, it's the kind of the weaker points, like the story
and like some of the writing, which I guess is the story.
Also the fact that a lot of the different gameplay types are a
little shallow. It's it's kind of the
(01:24:33):
presentation makes up for a lot of that.
And like the the intricacy of the open world design.
I like the the, the sense that yes, this definitely feels like
a real place, particularly Tatooine.
So yeah, it's, it's definitely worth playing and it's
definitely like kind of it's worth spending time with it and
(01:24:54):
not rushing through because I think I would hate it if I had
to rush through it. It's just thoroughly enjoyable.
And, oh, another like, fun Easter egg that I recall that
just because they keep popping into my head was the fact that
when you when you're hanging around with 10 and he brings you
(01:25:14):
into his workshop and you see onlying on like a table, Mr.
Bones, I think, oh, yes, that was cool.
There's a battle Droid and he's kind of got bits on him.
And Mr. Bones, it looks a lot like Mr. Bones from the from the
Aftermath trilogy, which is really cool.
Yeah, Yeah. And it's just that what I was
really excited when his name wasmentioned, like, oh, we've got
(01:25:36):
to meet him when he's young and like, so he'll come.
He'll be more like he was in those books.
Fun. Yeah. 8 out of 10.
Anyway, Good game, worth playing.
Awesome, well, thank you guys somuch for joining.
This was this was a lot of fun. I, I, I really enjoyed chatting
with you guys about video games and Star Wars and, and, and
(01:25:57):
going deep into outlaws. I know, I know we didn't have
this out right on release day, but I I'm glad we waited and we
took our time because it allowedus to have a, a much more in
depth discussion about the game and I hope everyone listening
enjoyed it too. Sean, thank you for joining us.
What do you want to tell anyone,everyone where they can find you
(01:26:18):
online if they want to follow more of what you're.
Doing I'm not much of A social media person anymore.
I can't bother you. So like I like in theory I am.
I am at Spectacular Sean on Twitter or X or whatever you
want to call it now. So yeah, whatever.
Yeah. Look, I, I, I, I'll pop on
heroes so often. I'm always delighted to, to be
(01:26:39):
here and talk about Star Wars and video games.
Yep. Super fun.
Awesome. Thanks for thanks for joining.
And we'll be back. We have skeleton crews coming up
in December. We'll be back probably with
another episode or two before then.
We're, you know, it's kind of the nice break in between Star
Wars shows. We can all relax before it's
time to review a bunch of Star Wars stuff again.
(01:27:02):
But you know, now that we finished Outlaws, there was a
lot of work, hard work, going toOutlaws.
Prepare for this episode, I'll tell you guys.
But yeah, we'll probably do another episode or two before
Skeleton Crew debuts. So stay tuned for that.
In the meantime, thank you all for listening and we'll be back
(01:27:22):
soon, probably the next couple weeks with another episode for
you guys. Thanks for listening.
And Sean, again, thank you for joining us.
We really appreciate it. You probably.
May the Force be with you. Thank you for listening to the
Ion Cannon Podcast, your source for entertainment reviews from a
Galaxy far, far away. For over a decade, Ion Cannon
has covered every corner of the saga, from the films and
(01:27:45):
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Your review will help this show grow within the Star Wars
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(01:28:09):
associated with Lucasfilm, The Walt Disney Company, or any and
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This podcast is a production by fans, for fans and its copyright
2018.