Episode Transcript
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Speaker 1 (00:07):
Hello and welcome
back to another fun and exciting
, thrilling rollercoaster rideof an episode.
Who knows what's going tohappen.
We've got very, very little ofan agenda today, so it's just
going to be a meandering ridearound the world of Dungeons and
Dragons.
I am your host, Andrew, andjoining me today is one of our
(00:33):
party members and my partymember for life.
Speaker 2 (00:38):
The person who
happens to live in this house.
Speaker 1 (00:41):
That's exactly right,
my wife Catherine.
Hello Welcome.
We're just recording on a rainySunday afternoon here in New
Jersey.
Speaker 2 (00:52):
Yeah.
Speaker 1 (00:53):
At least it's not
snow.
Speaker 2 (00:54):
I'm all screwed up
from daylight savings.
Speaker 1 (00:58):
That threw us off
today, but that's all right,
we're hanging in there.
Speaker 2 (01:01):
I hate when I think
I'm getting good sleep and then
I wake up and it feels like it'smuch earlier.
Speaker 1 (01:10):
But tonight it'll be
much lighter, much later, so
that's exciting yeah that isdelightful.
Maybe not today.
Maybe not today it's cloudy Ingeneral, that's right.
Thank you.
Thank you for joining.
So initially we had started offour podcast journey with my
co-host, joe, who is now wrappedup in the many plans.
(01:32):
He's on a side quest, gettingmarried, so he is off doing that
.
Speaker 2 (01:37):
Hi Joe.
Speaker 1 (01:38):
Hi Joe.
So I just wanted to take sometime because normally with every
episode, we've got so manythings to talk about, we've got
the actual play.
We've been doing so manydifferent things, so I just want
to take some time out.
First of all, I wanted to thankeverybody who listens to this
podcast.
You all are absolutely amazing.
(01:59):
I was looking at the stats.
We started this, I think, inlate June, early July I think
July 1st was our first officialepisode launch and since then
we've had over 6,500 downloadsof our episodes, which is just
wild to me that people listen tothis thing over 6,000 times.
(02:20):
So thank you all for that.
And it's interesting because Iget all sorts of random
statistics on who's listening,like not who in particular, but
where you all are listening fromOver the last 10 episodes I was
looking at where people listento this.
A lot of our friends and familyhere in New Jersey are
(02:44):
listening.
So thank you all.
Hi Joe, hi Joe and all ourother friends.
There's other friends.
Speaker 2 (02:50):
I know there are
other friends Hi Fable.
Speaker 1 (02:54):
And I'm hoping Johnny
gets to this episode.
Anyone from the Midland ParkStarbucks?
Thank you for listening, butit's fascinating.
Like the number three city isMinneapolis, minnesota.
So thank you.
Thank you, minnesota, dallas,texas, atlanta, georgia, chicago
, la, and in the top 10 isFrankfurt, germany.
(03:18):
So Guten Tag to all our Germanlisteners.
Thank you for giving us alisten, and randomly other,
let's say, australia, france,denmark, norway, singapore,
argentina.
So there are so many peoplelistening to the podcast out
there, thank you.
Listening to the madness?
(03:40):
Oh, wow, yes, all the madness.
And the only thing I ask is, ifyou can, we would.
This is a labor of love for us,but it does cost us money to
produce this podcast.
So, if you can support thepodcast, you can go to
(04:01):
legendslootandloresupercastcomand you can give a one-time
donation or give a monthlydonation to help support us to
keep our podcast up and running.
Yes, dear.
Speaker 2 (04:17):
But just as important
as money or reviews yes,
especially good reviews.
Speaker 1 (04:22):
We'd love for you to
review the podcast if you like
it.
If you don't, I'd love to hearfrom you as well.
You can always email us atpodcast, at
legendslootandlorecom, and shootus questions or anything.
We have our website,wwwlegendslootandlorecom, which
has all the information on theepisodes or the guests that
(04:45):
we've had on the podcast and allsorts of other information on
there, so there's all sorts ofresources that we have.
There is a Discord server thatdoesn't get used much, but feel
free to go in there.
I think the link might be onthe link tree on our socials,
which is usually just atlegendslootandlore.
It is at the top, what lookslike almost like a video game
(05:10):
controller, all the way in thetop right, all the links to the
socials.
There is threads, tiktok,instagram, facebook and Discord.
But it is there.
Speaker 2 (05:27):
There's three members
online.
I bet it's you, me and FableProbably.
Speaker 1 (05:34):
That would make sense
.
So anyway, again, thank you allso much for listening to the
podcast.
We'd love for suggestions orquestions, so you can always
email the podcast, ask us anyquestions.
We're happy to answer thosewe're going to.
We'll talk a little bit aboutthe last episode, which was our
(05:56):
actual play.
We've been reading all sorts ofnews articles about
relationships Related to D&D, sowe're going to talk about a
couple of those and I guesswhatever else is on our mind,
that's a scary dark place.
So we'll say God only knowswhere this is going to go.
(06:20):
So let's talk about lastepisode, which was a marathon
three plus hours of actual playby you.
You came to the town ofFandelen, or Fandelen, however
you like to pronounce it, and sowhat are your recollections
(06:44):
being the party?
What happened when you gotthere?
Speaker 2 (06:48):
Let's see.
So the first thing we did washold on.
I need to look at my map.
You would think, consideringthe fact that I'm the one that
edited this, that I wouldremember better, but I don't.
Speaker 1 (07:00):
Yeah, you really.
You edited that whole thingdown.
How many cuts were there?
Speaker 2 (07:05):
What was it?
I think it said 967.
No 467 cuts, that's still 467cuts is a lot of cuts.
Speaker 1 (07:14):
Yeah, Okay.
So first we take a lot ofdramatic pauses.
Speaker 2 (07:19):
Andrew takes a lot of
dramatic pauses, james goes um
for a really long time.
Speaker 1 (07:25):
When he's thinking
that's his thinking sound.
Speaker 2 (07:28):
And I laugh really,
really loudly.
I mean it's good that I'mamused, but I mean you were
listening to the one part that Iasked you to and when it got to
my laugh.
You actually reared back, so Itook that one out.
Speaker 1 (07:44):
Just saying Well it's
.
The headphones were up loud, soit wasn't.
It's not just that, but it wasa loud laugh.
It was a loud laugh.
Speaker 2 (07:53):
I acknowledge that
about myself.
Speaker 1 (07:54):
You like to laugh?
Speaker 2 (07:55):
I love to laugh.
Speaker 1 (07:56):
Exactly, and thank
God you're playing this game
because it's it's.
I'm pretty damn hysterical.
Speaker 2 (08:01):
I mean between you,
fable and James.
You are all people that Ireally enjoy spending time with
Right.
I find you all very amusing,thank you.
I mean you would hope, afterthis many years of being married
.
That I like spending time withyou.
Um, yeah, so yes it makes melaugh a lot.
Speaker 1 (08:20):
Yes.
So some of those laughs cameout so there was a lot of edits.
But anyway, back to Van Dalen.
So you, you came in from thenorth side of town off the
tri-board trail.
Speaker 2 (08:30):
Right, and then we
went to Barthens provisions to
drop off the well, you set upcamp first.
Well, yes, because we had toleave the, the goblins and the
wolves somewhere.
Speaker 1 (08:39):
Yes, and then we went
to yeah, if you all came into
town, like, like that, thatwould have been you.
I mean you, you turned someheads already, but that would
have been like what are allthese goblins and wolves like
that?
Yeah, I mean goblins aren't,aren't necessary, I mean
everybody, everybody kind ofknew the stories of what was
happening on the tri-board trail, yeah, and that the goblins
(09:01):
were attacking.
So to to, so to have sevengoblins come into town, well,
six because well, no, you had along rest at that point.
So Vincent was miraculouslyhealed.
Yes, Vincent was healed.
We will talk about that later.
Um you, you would have madequite a scene coming into town
with with the crew that size.
Speaker 2 (09:19):
Yeah, All the goblins
a dire wolf two wolves.
Speaker 1 (09:23):
Yeah.
Speaker 2 (09:24):
It's a lot.
I mean, dahl is like seven feettall with the horns, yeah.
Speaker 1 (09:31):
Yeah, you're, you're
not subtle.
Speaker 2 (09:39):
So anyway, barthens
provisions is your first thought
.
Barthens provisions, yes.
Speaker 1 (09:43):
Well, that was, that
was your main.
That was your main quest,coming coming from Neverwinter,
was to bring the cart, the wagonof supplies, to Barthens
provisions for GundrenRockseekers.
So you accomplished that.
Speaker 2 (09:56):
Yep Got paid for that
Found a place to to look after
Callie.
Speaker 1 (10:01):
Yep.
Callie is hiding out in thebackyard of Barthens provisions.
Yep.
Speaker 2 (10:06):
Then, from there did
we go to?
Did we go to Lion Shield Costernext, or did we go to I think
you, I think you did go to LionShield Coster.
Because we hit next.
I mean we hit a lot of stuff.
So we went to Barthensprovisions, we went to Sister
Garry-O.
Speaker 1 (10:26):
Yes.
Speaker 2 (10:26):
We went to Lion
Shield Coster.
I attempted to wing an egg atLenine's house and hit a goat.
Instead we went to the minersexchange.
And then we went to the townmaster hall and terrorized
Harbin Wester.
Speaker 1 (10:45):
Yes.
Speaker 2 (10:45):
Oh, we also went to
the Stonehill Inn to talk to
Sildar.
Speaker 1 (10:48):
Yes, we were very
busy.
Yeah, and you accomplished you.
You covered quite a bit of thetown, the village, the frontier
village.
Speaker 2 (10:57):
Xenros's tiny little
legs must be tired.
Speaker 1 (10:59):
Yeah, yeah, you, you
accomplished quite a bit, which
was, which was good, and and andso what things?
What have you learned aboutabout the town, about Gundren's
location?
Why?
Because you're still right,right.
So so what things are you stilldoing?
You still, you're still lookingfor Gundren.
Speaker 2 (11:21):
Um, and Gundren is at
well, as far as we know,
gundren's at Cragmaw Castle.
Speaker 1 (11:27):
Yes, which, which
you've seen on the map, but you
don't know yet where it is.
You don't know where that is,and no one, no one.
Speaker 2 (11:33):
Either no one knows
or no one wants to tell us Right
how to get there.
Speaker 1 (11:37):
Right, um, you got
the hint from Lenine.
I think that sounds right.
I think I think she she hintedto the fact that she knew where,
she might know where CragmawCastle is or know someone who
knows where it is, but she, shemight be able to provide some
information, provided, um, didshe?
(11:57):
Did she have a task for you, or?
Speaker 2 (12:00):
I don't remember.
Oh yeah, didn't she?
I don't remember.
Speaker 1 (12:03):
I don't, I don't
recall.
Speaker 2 (12:04):
My brain doesn't work
that well.
Speaker 1 (12:06):
I know Fable probably
has notes about it, I'm sure.
Speaker 2 (12:10):
Um, unfortunately
well, no, unfortunately for us.
Fortunately for Fable, they areplaying with their friends
today, so they are not able tojoin us with their notes.
That would be very helpful.
Speaker 1 (12:20):
Yes, hello, hello
Fable and friends.
Speaker 2 (12:23):
Hello all my friends.
Speaker 1 (12:25):
Donnie.
Speaker 2 (12:26):
Matt.
Speaker 1 (12:27):
Kia Sophia.
Speaker 2 (12:28):
Yeah, yes, All my
favorites.
Speaker 1 (12:33):
Sophia.
Sophia is the note taker, so Iwas.
I was giving Sophia notes on onthe upcoming campaign for for
them.
Speaker 2 (12:42):
Right cause Andrew
was going to be DMing for Fable
and friends going forward.
Yes, yeah.
So we still have to findGundren, or Gundar, as James has
renamed him.
Gundar, gundar, the thebarbarian.
Yes, uh, we have.
The town is crawling with redbrands, who are a real problem,
and we've pretty much determinedthat they are hanging out at
(13:03):
Jacender Manor, which is my Band B.
Speaker 1 (13:07):
Oh and, and you know
they're, they've been drinking
at the sleeping giant.
Speaker 2 (13:12):
Right with the Sirly
Orc.
Speaker 1 (13:13):
The Sirly Orc.
Yes, we, we definitely talkedabout the Sirly Orc.
Okay, good, so so and, and thenso, so other things.
So, um Dahl's character, orFable's character, dahl got the
quest from sister G, sisterCarriel, and so they've got to
go find the Banshee, yep.
(13:34):
So now you've got a new questthere.
I think there were some jobs onthe job board.
Speaker 2 (13:40):
There were.
Speaker 1 (13:40):
Yeah, At the at the
town master's hall.
Speaker 2 (13:43):
Yeah, one of them,
which sounds remarkably like the
plot of beauty and the beast.
Speaker 1 (13:47):
Interesting and I
think that was about it.
Speaker 2 (13:52):
Yeah, and we're going
to put B and B advertisements
on the coasters.
Speaker 1 (13:55):
Yes, that's right.
Speaker 2 (13:56):
Yeah.
Speaker 1 (13:58):
From Lion Shield
coaster.
Speaker 2 (13:59):
Exactly.
Speaker 1 (14:00):
Yes, got it.
It's their side business.
So tell me your take so far onon the adventure.
What are you, what do you think, what are your thoughts, what
are your character's thoughtsabout?
About what's happening and andwhere you're going and what,
where?
Where?
Where's your head at?
Speaker 2 (14:20):
I'm at this point,
I'm fascinated.
So I mean, if you've listenedto other episodes with me, you
probably know that my previousexperience with D&D is was DMing
Strahd, which was a very umin-depth and complicated
adventure to have undertaken asmy first time DMing Hi Joe.
(14:48):
Um, joe to this day feelsguilty for having done that
because he thought it was goingto be a little bit easier than
what it was, which I totallyunderstand, um, but I never
played other than one shots as acharacter.
So I'm really enjoying um kindof getting into Zan Rose's head
(15:08):
and thinking about how she wouldbe reacting to everything
that's going on rather than howI would react to things that are
going on.
I would never, um.
You know, if it were just me, Iwould never have yelled at
Harbin Wester.
Speaker 1 (15:20):
Right.
Speaker 2 (15:21):
But like she's I just
think about the day that Zan
Rose has had right.
She's found out that there'sthis criminal element in town
that's a strike against her B&B.
Then she finds out the criminalelement is holed up in her B&B.
She also finds out that justEndermanor is a falling down
wreck so she's got to rebuild it.
She's got, you know, sevengoblins and two wolves that are
(15:44):
now depending on her, and she'shad a stressful day by the time
they get to Harbin Wester.
Speaker 1 (15:50):
Right, yeah, I can
only imagine.
I never.
I never thought about it inthat context because I'm I'm
running the campaign, so I'mthinking about it from a
completely different viewpoint.
So that's, that's.
That's really interesting thatyour character had a wolf.
That was a lot in one 24 hoursand if you think about it.
Speaker 2 (16:09):
As you know, she
comes from a noble background.
Yeah, she's very likely hadeverything done for her, so
she's got a lot of stuff tofigure out.
She's got her two new friendswith her.
Speaker 1 (16:23):
Mm, hmm.
Speaker 2 (16:24):
And that's the
support system she has.
Like she's, she's very much onher own with two people who,
while she's definitely startingto develop a rapport with them,
and.
I would say definitely has someaffection and is absolutely
loyal to them.
They're still.
They're not her family.
They're not people she's knownfor years.
She's known them for days,literally at this point.
Speaker 1 (16:46):
Right.
Speaker 2 (16:47):
So this is a lot.
It is for her and you knowshe's what?
Is she 55?
I believe that's correct soshe's relatively young by gnome
standards, so this is a lot.
I mean, this would be likethrowing maybe like a 20 year
old into this situation whereyou're like, oh, you thought you
were just going to come hereand like, dust a few things off
(17:09):
and open up your B and B.
No, you've got to rebuild it,you've got to get the bad guys
out of it.
You've got to.
You've got to take care of thistown and you've got to find a
way to bring people in.
Speaker 1 (17:19):
Yeah.
Speaker 2 (17:20):
So I'm trying to play
it from that aspect where she's
very frustrated, she's verystressed out, but she's also
trying to develop relationshipsbecause this is where she's
going to live.
Speaker 1 (17:34):
Right, right Right.
Speaker 2 (17:35):
And she's got stuff
now, like the Chamber of
Commerce, that she never thoughtabout before, right Like she's.
Speaker 1 (17:42):
Oh God, I forgot.
I forgot that we have a Chamberof Commerce.
Speaker 2 (17:44):
She's on the Tourism
Subcommittee.
Xanderos had a big freaking day, xanderos did.
Speaker 1 (17:54):
So, so let me ask you
this question Do you relate
personally at all to Xanderos?
What of yourself do you see inXanderos?
Speaker 2 (18:08):
I think the strength
right.
Like no matter what she's,tough.
Speaker 1 (18:11):
Yeah.
Speaker 2 (18:12):
And I think that's
something that I'm maybe not as
tough, but resilient.
Speaker 1 (18:17):
Resilient, that's a
great word.
Yeah, like I agree that you areso.
Speaker 2 (18:22):
Yeah, so it's more
like, but I think also like
emotionally I can be tough andyou know, stand up for myself,
right?
And that's what she's reallylearning to you.
Speaker 1 (18:36):
Interesting, very
interesting.
I'm always curious what like,what the, what the interplay is
between the person and thecharacter, like I always.
It's interesting because Ialways like a lot of the
characters that I create.
There's always a piece of me inthe, in the characters that I
create, whether it's likebecause I create a lot of
(18:59):
characters that I pull from alot of different sources.
Speaker 2 (19:05):
Yeah.
Speaker 1 (19:06):
Comic books,
literature.
What television?
Speaker 2 (19:08):
what have you Keep in
mind?
I was handed Xanderos.
Speaker 1 (19:11):
You were handed
Xanderos.
Speaker 2 (19:13):
So I had to kind of
inject myself into her because
she already existed and had allof these characteristics.
Speaker 1 (19:21):
That is.
That is very true, becauseXanderos and Iquium were
characters that we createdearlier on the podcast.
So, if you want to, if anyonelistening hasn't hasn't been
following along the whole time,joe and I created pre-made
characters for for this campaignto walk through character
creation for a melee, a fighterand a spellcaster.
(19:47):
So Iquium is the spellcaster,you are the, the melee weapon,
as I like to say, weapon wielder, and yeah, you were kind of
thrust into that.
So so I guess maybe that's howyou put, maybe it's more how you
put your spin on it Right.
Then then how you see yourselfin the character.
Speaker 2 (20:08):
But I love Xanderos
so it's cool.
It worked out.
Speaker 1 (20:12):
I'm glad you like the
character.
Speaker 2 (20:13):
I like the character,
I like the party, I like the
adventure so far.
I think you know, thePimblebumble B&B was something
that just kind of flew into myhead during a recording and I
think you, as the DM, have donea good job of saying okay, well,
that'll be the Trissender Manor, right, because we needed
(20:35):
something for it to be Right.
Speaker 1 (20:39):
I was.
I was trying to figure out howwe could, because I think it was
in our some time some sort ofsession zero, sort of session
zero when, when you came up withthe idea of the Bumblebumble
B&B.
Speaker 2 (20:53):
Yes, which is now my
life's work.
Speaker 1 (20:54):
Yes, and I'm like,
how do we fit that into fan down
Like it could have been?
It could have been theStonehill Inn, yep, maybe, maybe
you took it over.
Speaker 2 (21:04):
Or the sleeping giant
.
I could have turned that intosomething, Right you?
Speaker 1 (21:06):
could have turned the
sleeping giant into something
and I was like I'm like, how dowe like?
Because that would have been.
Those are more kind ofsecondary to the story.
But I mean, I don't want to, Idon't want to give much away,
but obviously, obviously,something is going to have to
happen when you've got to clearthe red brands out of Trissender
(21:28):
Manor Right.
Whether that that's a that's atask that I think would be,
would be put upon theadventuring party, whether
you're opening the B&B or or not.
So it's just now there.
There's another purpose behindwhy you're clearing out.
Speaker 2 (21:45):
Yeah.
Speaker 1 (21:46):
The Manor?
Yeah, because this is your,your family property.
Yeah, you've been.
You've been bequeathed thisproperty, or?
Or you're just claiming,reclaiming ownership of it.
Speaker 2 (21:59):
Yeah, reclaiming,
because I think I think I said
in the last one my family hasn'tbeen there in years because
they don't like to leave, neverwinter.
And that was part of you know,the Zanros that I was handed was
that Zanros is extremelyself-sufficient, she wants to
strike out on her own.
So this was just an opportunityto be like oh well, we have
(22:19):
this property, we're not doinganything with it.
You have this dream to open abed and breakfast.
Cool, go, do it Right.
So you know she and that's whyI say she's so frustrated and
stressed when she gets toFandelen and realizes, oh, like,
this is not going to be easy,I'm going to have to fight my
way through this and I thinkultimately she's going to end up
(22:42):
being very grateful to havethose friends in the adventuring
party, because otherwise shewould have had to do this
herself.
Speaker 1 (22:49):
So, Interesting, yeah
, so how?
How motivated is?
I'm asking this as the DM tohelp me with a story.
So how motivated is Zanros?
By money?
Speaker 2 (23:06):
She's motivated by
money, insofar as that will help
her.
Speaker 1 (23:11):
Right the B and.
Speaker 2 (23:12):
B.
I don't think she can.
Speaker 1 (23:14):
She's not driven by
money, but it has a purpose.
Speaker 2 (23:17):
Because she wants to
do this herself.
That's the whole thing.
Right, she could take herfamily money and open it, but
the whole idea behind it wasthat she wants to do this on her
own.
She has something to provemaybe not even to her family,
maybe to herself, but she'strying to prove that, like I can
do this, I can be successfulwith this, and I don't think she
(23:42):
wants to have to rely on familymoney, like, does she have it
to fall back on?
Sure, does she want her own?
Yeah, because that will giveher that independence, right?
Speaker 1 (23:53):
She's kind of
building her own legacy.
Speaker 2 (23:55):
Exactly.
Speaker 1 (23:56):
Here in, here in
Fandelen.
Speaker 2 (23:58):
Yeah, I mean, this is
how she kind of I don't want to
say comes of age, but likefinds out who she comes into her
own, yeah, finds out who she isas an individual rather than
the journey of self-discoveryyeah.
Yeah, it really is, becauseit's her finding out who she is,
apart from the Bumblebumblename, and she'll drop that name
(24:19):
if it's helpful to her and shefound that.
Speaker 1 (24:22):
You know it's great
for marketing purposes though.
Speaker 2 (24:25):
Yeah, oh, I mean
really, and I'm sure her family
has some people that they couldsend through to stay at the B&B.
Speaker 1 (24:32):
I'm sure.
Speaker 2 (24:33):
But yeah, you know,
she really like that was part of
what I really like grasped onto when I inherited the
character is that she wants tofind her way in the world and to
do that she doesn't want tohave to take from her family.
Speaker 1 (24:51):
Right.
Speaker 2 (24:51):
Which is funny,
because now that I'm saying it,
I'm like that's very much me too, right, Like when I graduated
from college.
I didn't want help with my carinsurance or you know anything
really.
I was like, determined that Iwas going to do this by myself,
and I think Zanros is the sameway.
Speaker 1 (25:08):
You are always a very
independent.
Yeah, no, I was alwaysindependent, but I mean, you've
definitely grown into a veryindependent person and I always
admire that about you,especially when it comes to like
picking television shows.
Speaker 2 (25:25):
Oh yeah.
Speaker 1 (25:25):
Because I couldn't
care less.
I'm like, I'm just someonedecisive.
Speaker 2 (25:29):
I like them all.
Yes, you do, I really do.
Speaker 1 (25:32):
Love is blind, let's
talk.
Love is blind for a second.
Speaker 2 (25:36):
Let's talk.
Love is blind.
Speaker 1 (25:37):
Let's talk, love is
blind.
So did that last couple end upactually getting married?
Speaker 2 (25:43):
Yeah, Amy and Johnny.
Oh yeah, amy and Johnny gotmarried.
They were going to get married.
Oh, we knew that.
Yeah, that was obvious.
We knew Amy and Johnny weregetting married.
Yeah, Absolutely.
Jimmy and Chelsea appear tostill be together, or together
back together.
Speaker 1 (25:55):
Really.
Speaker 2 (25:55):
Well, there were
Instagram posts the other day
where they were both in the samelocation at one of her friends'
weddings Fascinating.
So it seems like there'ssomething going on there.
Speaker 1 (26:05):
Did what's his name?
Go back to Sarah Ann orwhatever, or?
Speaker 2 (26:07):
Allegedly yes.
Speaker 1 (26:08):
Allegedly Damn Apple
Watch.
Speaker 2 (26:11):
Jeremy, oh,
apparently I read an article
that said that his formerfiancee, the one that he broke
up with right before he went onLove, is Blind.
Apparently she has come forwardand said she also caught him
cheating because of locationservices.
Why share your location Likeyou think?
You're so smart, right, and youkeep getting caught?
(26:35):
Stop doing that.
Speaker 1 (26:37):
Jeez, like seriously,
what do you like?
So you leave your phone in oneplace, but like you're still
wearing your Apple Watch.
Speaker 2 (26:44):
Well, and also
nothing good has happened in at
5.30 in the morning.
Why didn't you come home lastnight Like come on?
Speaker 1 (26:49):
Right, and was that
we were just talking my ass.
Speaker 2 (26:53):
Okay.
Speaker 1 (26:54):
That reminds me was
it was it how I met your mother.
Nothing good happens after 1 amI?
Speaker 2 (27:00):
believe it was yeah.
Speaker 1 (27:01):
Is that what it was?
Yeah, nothing good ever happensafter 1 am.
Speaker 2 (27:04):
I mean seriously.
Speaker 1 (27:06):
Not at all.
Speaker 2 (27:06):
If you didn't come
home and didn't tell me where
you were or what was going on,could you imagine?
I don't know how she well, I doknow how she went to bed,
because she barely knows thatman Right.
But if you didn't come home,I'd have the freaking police out
looking for you if you hadn'ttexted me.
Speaker 1 (27:20):
Seriously, what the
heck, my God.
Like that's just, I don't know,like what?
Shady shit, shady, shady shit.
Speaker 2 (27:27):
And we're not like
people who are attached at the
hip, like we enjoy doing a lotof things together.
Yes, but, like we don't have tobe together.
Speaker 1 (27:35):
No, but still, if I
didn't show, if I didn't come
home like I've been home, like,unless I'm out traveling, I've
been home Right.
Speaker 2 (27:44):
Every night of our
entire marriage, every night of
our marriage.
Speaker 1 (27:46):
And like maybe if I
suddenly didn't show it, like
was out till 5.30 in the morning, I would be over here thinking
you were dead Right.
Like You'd be calling hospitals, calling the police.
I would, I would Absolutely.
Speaker 2 (27:58):
Calling every friend.
I have asking if you were thereLike.
Speaker 1 (28:02):
She just used find my
friends and yeah.
Speaker 2 (28:05):
Figure that one out.
Speaker 1 (28:07):
I do have you on find
my friends, so yes, yeah, you
know where I am.
I do.
I'm in the dining room.
Speaker 2 (28:12):
You're about what
three feet away from?
Speaker 1 (28:14):
me Three feet away
from you, if, but, but if you
were holding my keys with my, myair tag.
Speaker 2 (28:21):
I just I'm stealing
your car.
Speaker 1 (28:22):
You're stealing my
car.
Speaker 2 (28:24):
That air tag.
It's always like we know youhave his keys.
Speaker 1 (28:27):
Apple knows what's up
.
Speaker 2 (28:29):
Yeah, okay.
Speaker 1 (28:30):
Don't steal Andrew's
keys.
That's also my car, so ohbecause I had there are keys,
but yeah, Anyway, apple doesn'tseem to understand joint
property in a marriage.
Well, no, no, no, I shared them.
Speaker 2 (28:42):
It's still.
It's still like it's constantlythreatening me.
Speaker 1 (28:46):
You shared them all
with me, and it's still like.
Oh, my God you have Andrew'skeys.
Speaker 2 (28:50):
I'm like I know I'm
going to the supermarket, Right.
I like when it gives me the mapof all the places I took your
keys.
Speaker 1 (28:58):
Oh, it's like we know
what you're doing.
Speaker 2 (28:59):
Yeah, I'm like oh,
look at that.
I went to Wycoff and then Istopped at the high school to
drop off snacks for fable Right,and then I came home.
Speaker 1 (29:11):
It shows you the map.
It doesn't show me the map.
Speaker 2 (29:14):
I know where I've
been Exactly.
Speaker 1 (29:16):
I told you, you know
where you've been.
Speaker 2 (29:19):
Oh, should we talk
about Dungeons and Dragons?
Speaker 1 (29:21):
Let's go back to
Dungeons and Dragons.
So so again, so.
Speaker 2 (29:26):
That was quite a
detour.
Speaker 1 (29:28):
That was.
That's all right.
I was I, I, I am, it is.
It is like it's like one ofthose like things that I love to
hate Love is blind, love isblind, yeah.
Like reality.
Reality, it's a guilty pleasure.
Reality TV is a guilty pleasureof mine and I can't help it.
90 day, fiance, all about 90day, yeah, although it's gotten,
(29:54):
it's gotten, we don't need toget into it.
But all those although we'revery much off the rails, all
those shows have really justgotten to the point of being too
ridiculous, like some of theearly seasons of 90 day fiance,
when the people were actually Imean the early, early, pretty
legit Of 90 day fiance.
Speaker 2 (30:10):
we're more of a docu
series.
Right and the problem is that alot of those couples were
actual couples, whereas nowyou've got what you get on.
Love is blind, which is cloutchasers, right.
So Exactly.
Speaker 1 (30:22):
Or people who are
domestic abusers and yeah, yeah,
until until, like, rabid fansfigure this stuff out.
Yeah, like they're not going tosay anything about it.
Speaker 2 (30:33):
Well, I mean, Matt
Sharp Productions is doing some
more better background checks,clearly.
Speaker 1 (30:36):
Oh, clearly, yeah,
Just like the background check
you're going currentlyundergoing.
Someone got a new job.
I surely did Congratulations,thank you, so anyway.
So going back to the originalTopic of conversation D&D.
Speaker 2 (30:52):
Oh yeah, so Is that
what this podcast is about?
Speaker 1 (30:56):
Amazingly enough.
Yes, it is.
Speaker 2 (30:58):
Weird.
Speaker 1 (30:59):
I know so.
So to all of you who are stillthere, thank you, I'm hoping
we're going to cut this downsubstantially.
Yes, we now return you to yourregularly scheduled programming.
Yeah, so, interestingly enough,looking at I on on Apple news,
I just I have a whole favoriteof just Dungeons and Dragons
news, so I love to see what'swhat's going on out in the world
(31:21):
there.
So I figured I'd pull up acouple articles and we could
discuss and and the one that Ifound real, a couple of the that
I found really interesting wasscreen rant did one called 10
weird D&D rules that definitelyneed updating in 2024.
So, for, for those of of youwho may not be aware, again, a
(31:43):
lot of you knew to D&D andthings like that.
So this is 2024 is the 50thanniversary of D&D, and they are
currently in the process.
Wizards of the Coast iscurrently in the process of
updating the three core rulebooks the player's handbook, the
dungeon master's guide and themonster manual and they are
(32:07):
they're updating a lot of themechanics of the game and things
like that, trying to take whatwas in 5e, which was, which is
now 10 years old.
5e came out in 2014.
So it's now 10 years old.
So they're updating all of thatgameplay, which was really
great, and and really making iteven better, especially on the
(32:29):
combat side, because combat,especially if you, if you've got
a bunch of people involved, itcan, it can really get bogged
down very quickly.
You got because you've got fiveto six players.
I mean, if you've got five tosix enemies, you know you're
just slogging through, justround up like round after round
and you're just kind of sittingthere waiting around for for
(32:50):
your turn.
So so they're, they're updatinga lot of the mechanics and
gameplay, so I'm really excitedto see what they come out with.
So, in in the spirit of that,screen Rant came out with this
article about some of the thingsthey would like to see, some of
the changes they would like tosee made in in the D&D rules, in
the D&D rules for for 2024.
And the first concept they talkabout is taking cover, which
(33:16):
which, again, I I can't evenremember using using this
concept in in any of our games.
So I love how their theirarticle says you know, there
there's several rules that keeppeople's heads scratching
Because it's not very clear.
So what is half, what is threequarters, what is total cover,
(33:40):
and how does that play intothings?
So they they were just askingfor clarification on this and I
think if it were, if it weremore clear as as to what taking
cover really meant to,especially combat and things
like that.
I think it'd be.
It would be more helpful,because I would definitely try
to hide behind something Like if, if, if I were hiding behind a
(34:04):
tree or or a rock or somethingand that provided covering and
maybe give them disadvantage youknow what, you know, I would.
I would do that.
And it's interesting.
They say it allows DMs to, andplayers to, visualize what each
cover type is and apply that totheir own situation.
So what is the cover type?
What does it?
(34:24):
What does it do for them?
I think it's pretty interesting.
How do you?
Because you're more of a you're, xanroth is more of a melee
fighter, so you don't you'reyou're, you're really in hand to
hand combat, so you don'tnecessarily need to take cover.
But if you are using a rangedweapon like a longbow or
(34:45):
something like that, you might,you might want to take, take
cover.
Like with my darts With yourdarts, sure yeah.
Speaker 2 (34:54):
That's interesting.
Speaker 1 (34:55):
Yeah, so that that's
one of the things.
Another another one they talkabout are summoning spells, as
they say, at times overpowered,which I thought was interesting.
So I've never again I've neverreally done a lot of these
things or things that againbecause they're, because they
(35:16):
aren't clear, it's not somethingwe use a lot in our in our
games, and they talk about someof the things that you can
summon.
Speaker 2 (35:25):
And eight pixies, or
one seahag.
Speaker 1 (35:28):
You know, let's,
let's, let's summon a seahag.
And you know it's interestingbecause it talks about slowing
down combat.
Because, again, if you summoneight pixies now, you've got
eight more people in, in in therotation of combat and that can
really slow things, slow thingsdown.
(35:50):
So how do you and that's awhole another thing Like, if you
have eight pixies, do they allattack on the same turn?
Right, but again, then you'vegot to, you've got to roll
through each one of theirattacks, etc.
What?
Speaker 2 (36:02):
about seven goblins.
Speaker 1 (36:05):
What about seven
goblins, if they attacked?
Speaker 2 (36:08):
Yeah, I assume my
seven goblins are going to want
to help me clear out TresenderManor so that they can start
creating their uniforms andsetting up their entertainment.
Speaker 1 (36:19):
So yes, but I don't
so.
So let's talk about that for asecond.
Yep, you, you've offered,you've offered employment to
them, but it doesn't.
I, I don't know if they're atthe point where they would fight
a battle for you.
Oh, I think they are.
(36:40):
I don't think so.
I think they're pretty loyal.
You've had them for what a daythey love me.
They've been with you for a dayI don't they love me.
Speaker 2 (36:47):
I don't, they love me
.
Speaker 1 (36:48):
I don't think they
love you.
Speaker 2 (36:50):
They came with me.
Speaker 1 (36:53):
Because they, they
want money, they want to, they
want to get paid and and andthey were being treated pretty
poorly.
Speaker 2 (37:01):
They want to create
their uniforms by Clark Griswold
.
Clark Griswold sucked.
Speaker 1 (37:05):
I mean, I don't.
I don't think being able tomake their own uniforms was was,
like the top priority for whythey're doing this.
Speaker 2 (37:12):
They seem pretty into
it though.
Speaker 1 (37:14):
They, they, they're,
they're a little into it, but I
think, I think, if you were to,if you were to try, if you were
to try to get them to fight foryou, yeah.
I think that would require apersuasion check on on each one
(37:36):
of them.
Speaker 2 (37:37):
Okay, I think maybe
on six of them, but Vincent
Vincent's in.
Speaker 1 (37:48):
Okay, I would give
you that.
I think we saved we saved hislife.
Speaker 2 (37:51):
I think, Vincent we
brought him with him when we
could have ditched him yeah.
Speaker 1 (37:54):
Vincent, vincent
probably is out of.
Out of the seven of them,vincent is probably the one that
definitely has the mostaffinity for for Zanros, because
, because you did rescue him,you did save him.
Speaker 2 (38:07):
Yeah.
Speaker 1 (38:08):
And the other ones
are just kind of like sure,
we'll, we'll, we'll, come alongfor the ride.
Right, you know, it's got to bebetter than this gig living in
a living in a cave.
Speaker 2 (38:17):
Or getting killed,
because we would have just
killed them then.
Speaker 1 (38:19):
Right, Exactly, yeah,
I mean they were risking their
lives every day just to robpeople, Right?
So um they're, I mean they're,they're no Dick Turpin, but yes,
I could see a persuasion checkon the rest of them, though At
least maybe I get a few fightingwith me, right, that that's
what I, I figure, what I wouldwhat I would say is you roll a d
(38:42):
20 and they, they would roll ad 20, and you know, if your d 20
is is a higher, higher scorethan theirs, then then you've
persuaded them to, persuadedthem to join the battle.
Okay.
Speaker 2 (38:58):
We can do that.
Speaker 1 (38:59):
Don't forget that
they could die.
Yeah, do you?
I mean, that's the thing.
I mean.
Do you want to?
Do you want to put them inharm's way, potentially lose
some of your goblins, just tojust to clear out the manner
faster?
Speaker 2 (39:16):
I have to think about
it because I imagine I will.
We'll be meeting other peoplethat I could also persuade to
work at the B and B with me, somaybe I don't need all those
goblins Sorry goblins, wow, wow.
Speaker 1 (39:30):
Collateral damage.
Speaker 2 (39:32):
I'm just saying.
Speaker 1 (39:33):
Wow, wow.
Speaker 2 (39:38):
I'm just asking them
to take the same risk I am.
Speaker 1 (39:40):
Wow, you don't.
You do not value life, do you?
I don't value life.
Wow, I am.
Speaker 2 (39:50):
You know they're not
real right.
Speaker 1 (39:51):
Oh yeah, that's right
.
Speaker 2 (39:54):
We named them after
characters from the office.
Speaker 1 (39:58):
Yeah, so so you're so
funny.
I'm not very original with namecreation.
Speaker 2 (40:04):
Although this is the
perfect segue for me to say, our
eight pixies to one C hag, thesame exchange rate as Shrewt
bucks to Stanley Nichols.
Speaker 1 (40:14):
It might be.
Do you, do you accept Shrewtbucks at the Bumble?
Bumble B and B?
Obviously I know, do you havelike an exchange, like a
international exchange there,where you can?
Speaker 2 (40:27):
If all the goblins
make it, maybe one of them.
Speaker 1 (40:29):
Trade your Shrewt
bucks for Stanley Nichols at the
Bumble B Interesting.
So this was I was readingthrough this the conjuration
spells at higher levels.
I mean you can summon planarbeings, fiends, celestials.
It's like it's crazy some ofthe things that you can summon
with this and and I it soundslike again because I don't do
(40:54):
the summoning rules, but itsounds like you can you can
summon something in one action,which, which seems ridiculous
that just to be able to summon afiend or celestial or a planar
being in an in one single turnseems.
I mean, that's what?
Six seconds, yeah, like that.
That.
That doesn't seem, that doesn'tseem legit because they're
(41:16):
talking about the fine, familiarspell right, requires an hour
and specific spell components.
So maybe, depending on whatyou're summoning, there are
different summoning times to dothat, but it was an interesting
(41:39):
concept.
And the next one is dualwielding.
I mean dual wielding I guess issort of lame because I mean-.
Speaker 2 (41:52):
I mean you're giving
up a bonus action.
Speaker 1 (41:53):
You're giving up the
bonus action For a little extra
damage, but then you can't thenyou lose your bonus action and
do some other really cool things.
So again, things like bardicinspiration, second wind,
disengage, lots of other thingsthat can be done on the bonus
(42:15):
action depending on yourcharacter abilities.
So we've got another catroaming the recording studio,
slash dining room and she'sblind so she's eating.
She's eating.
Okay, that's DD aka daredevil.
Speaker 2 (42:35):
The cat without fear.
Speaker 1 (42:36):
The cat without fear.
Is it August Tarificon?
Speaker 2 (42:41):
Yes.
Speaker 1 (42:42):
August Tarificon,
connecticut.
Speaker 2 (42:44):
Yeah, my birthday
weekend.
Speaker 1 (42:45):
Yes, the weekend sun.
Charlie Cox will be thereSunday only.
Speaker 2 (42:50):
Joey Pants too.
Speaker 1 (42:54):
What does Joey Pants
have to do with Daredevil?
Speaker 2 (42:56):
He was in the
original movie.
Speaker 1 (42:59):
What with Ben Affleck
?
Speaker 2 (43:00):
I think so.
Speaker 1 (43:01):
Oh, my god Hold on.
Speaker 2 (43:02):
He's definitely in
that universe.
Speaker 1 (43:04):
Oh, oh, god help me
Now.
We got to look this one up.
Yep, really good, I mean I loveJoey Pants, don't get me wrong.
Speaker 2 (43:10):
What's not to love
about Joey Pants?
Speaker 1 (43:13):
Amazing Superior
character actor.
I love him, but I did notrealize he had any tie in to
Daredevil of any sort.
Speaker 2 (43:30):
Yep, he was in the
2003 action thriller Daredevil.
He played Ben Urik.
I don't know.
I saw that movie.
I don't remember anything aboutit.
Hey, apparently Kevin Smith wasin that, was he really?
Yeah, he was in that movie.
Speaker 1 (43:48):
I mean he had a lot
of people Fascinating.
Speaker 2 (43:49):
Michael Clark Duncan.
May he rest in peace.
Ellen Pompeo, this is a reallyrandom cast.
Speaker 1 (43:59):
Wow.
Speaker 2 (44:00):
Fascinating Like
truly random, colin Farrell was
in this.
I clearly have not watched thismovie in a long time.
Clearly, as I recall, eldenHansen was in that movie.
Vincent D'Onofrio was in it.
Interesting as whom I'm lookingat who as whom.
(44:26):
I don't know, maybe he was.
Was it Vincent D'Onofrio?
Speaker 1 (44:32):
Are you sure you're
looking at the right thing?
Shut up.
No, I wasn't.
I wasn't a judgment, I was justcurious.
Speaker 2 (44:44):
Yeah, he's in that
movie, let's see.
It says who he played.
Speaker 1 (44:49):
Who did he play?
Who did he play?
Shut up, vincent D'Onofrio.
Elden Hansen.
I know I'm trying to fill thedead air because you just cut it
out.
I could cut out the dead air Ican't.
Speaker 2 (45:12):
I can't find who he
played.
It must not have been a largerole.
Speaker 1 (45:18):
Interesting.
Speaker 2 (45:21):
I mean he's not
listed in the top Joey Panses,
though.
All right yeah, because MichaelClark Duncan was Wilson Fisk.
I say John Favreau played Foggy.
Speaker 1 (45:39):
Okay.
Speaker 2 (45:42):
So Joey Panses
description here is an
investigative journalist whosearticles notably relate to
Daredevil and the Kingpin.
During the film he goes on touncover a lot of information
about the two.
Pantoliano was cast blah blahblah Works for the New York Post
rather than the Daily Bugle isin the comics, because the film
(46:03):
writes to the bugle were held bySony Pictures at the time.
There you go.
Speaker 1 (46:11):
Well, now we know.
Speaker 2 (46:12):
Now you know.
Speaker 1 (46:15):
So let's get back to
some other rules that need
updating, okay.
Speaker 2 (46:18):
We can cut that whole
part out, if you want.
That's all right.
Speaker 1 (46:21):
Hey, I'm excited for
Turificon.
Speaker 2 (46:24):
I'm also excited for
Turificon.
I just mean you can cut out allthe stuff of me looking up
people who were in the Daredevilmovie.
Speaker 1 (46:29):
I might.
We'll see how it goes.
Okay, all right.
So another rule are the rulesabout vehicles.
Speaker 2 (46:40):
Okay.
Speaker 1 (46:41):
So, on the subject of
skill proficiencies, rules
around vehicles and their use,as this article says, definitely
need to be a lot clearer.
Current rules cover things likecost and speed of vehicles,
such as mounts, boats and carts,but how they can be used in
combat is virtually non-existent.
(47:05):
And this article says vehiclecombat is frequently left to
third party supplements or DMhomebrew.
And this is exactly the pointthat I wanted to bring up,
because when we were at PAXunplugged in Philadelphia back
in December it is limo thronethey have a guide to naval
(47:26):
combat, which is a fifth editionrule supplement that I picked
up and it is absolutelytremendous.
It talks about movement.
It talks about the weapons,talks about everything about how
you hit the boat with weapons,whether it's the broadside for
aft initiative phase, the typesof ships.
(47:48):
It's even got a hex map forwater so you can plot it out
there.
It's really quite interesting,very in depth.
I want to say let's see howmany 16 pages worth of
supplemental material there.
I'll put the link to the limothrone's guide to naval combat
(48:10):
in the show notes, but I pickedit up in particular because I
was looking at I'm building ahomebrew campaign slightly based
on spelljammer, which are shipsthat travel through space, but
(48:31):
I was going to also have some ofthe adventure take place on one
particular planet on a boat.
So I thought this would be aperfect companion for the
regular rules, because I reallywanted to.
I didn't just want them to belike, oh, we're sailing on a
boat and try to figure out allthe rules and things around
(48:57):
naval combat, so this just madeit a lot easier for me.
It's a really tremendoussupplement.
Highly recommend getting it.
It wasn't very expensive.
Great company Again.
I'll put the link in our shownotes so you can take a look at
that.
But there's so much more thatD&D, I think, can do as far as
(49:19):
this is concerned.
I thought with spelljammer theymight do some combat rules for
vehicles, even wagons and thingslike that.
There's no combat rules for anytype of vehicles, which I
(49:39):
thought was interesting.
Speaker 2 (49:41):
I mean, that had
never even occurred to me.
But again, I'm relatively newas a player.
Speaker 1 (49:47):
All right, but I mean
you figured that there's so
much that happens on water.
I mean you're sailing from oneplace to another.
I mean not so much in many ofthe adventures, but I know, I'm
trying to think.
I don't know if it was thecurrent one, the Horde of the
(50:10):
Dragon Queen, or if it was Rimeof the Frost Maiden, I can't
remember which one it was.
We were sailing across somebodyof water and got attacked, but
there's no real rules for whathappens to the ships when they
get hit.
Can you repair them?
(50:30):
How much damage does that do?
What type of weapon was it, etcetera, because you've got
cannons, you've got other typesof weapons on these ships.
So what is that all entail?
And this is a great rulesupplement for that type of
thing, but again, something thatDungeons and Dragons, wizards
(50:54):
of the Coast could definitelyspend some time on.
Another, catherine can't waitfor this one.
Another issue with D&D longrests.
Speaker 2 (51:15):
Yesterday Vincent had
two broken legs and a
dislocated shoulder, but we tooka long rest, so now he's fine.
Now he's.
Speaker 1 (51:21):
A Okay.
So interestingly enough, dear,the Dungeon Masters guy does
deal with this somewhat andgives you alternatives to both
healing and rest.
So there are some optionalrules.
(51:42):
There's one called the healer'skit dependency.
A character can't spend any hitdice after finishing a short
rest until someone expends oneuse of a healer's kit to bandage
and treat the character'swounds.
So that's one option.
Or if you have a cleric, theycan Right and they've got
(52:04):
healing spells.
They can heal you.
They've got healing surges.
But there's also what theyrefer to as slow natural healing
.
So characters don't regain hitpoints at the end of a long rest
.
Instead, a character can spendhit dice to heal at the end of a
long rest, just as with a shortrest.
This optional rule prolongs theamount of time that characters
(52:26):
need to recover from theirwounds without the benefits of
magical healing, and works wellfor grittier, more realistic
campaigns.
So we could say that Vincent isnot healed and maybe we can
roll a couple hit dice for himand gain some hit points back.
But it may take more than onelong rest for Vincent to heal up
(52:51):
.
Speaker 2 (52:52):
You already said he
was healed.
Speaker 1 (52:53):
I know he was healed.
I know that's fine.
Speaker 2 (52:56):
Like going oh, that
was quite the eye roll as you
went back to the book.
Speaker 1 (53:02):
I wasn't rolling my
eyes at you.
They talk about.
They have some rest variants aswell which are pretty
interesting.
I mean there's one called epicheroism which is like really
fast, long rests.
So if you want to like, have alot of combat, a long rest can
be an hour and like you're wayhealed up In the middle of
(53:28):
combat, you're going to take apower now.
Right, exactly, Hold on, guys.
Speaker 2 (53:33):
Hold on.
I'm just going to put my headdown for 20 minutes, don't kill
me Time out.
Exactly.
Speaker 1 (53:40):
But there's also what
is referred to as gritty
realism.
This variant uses a short restof eight hours and a long rest
of seven days.
Wow, this puts the brakes onthe campaign, requiring the
players to carefully judge thebenefits and drawbacks of combat
.
Characters can't afford toengage in too many battles in a
(54:01):
row, and all adventuringrequires careful planning.
This approach encourages thecharacters to spend time out of
the dungeon.
It's a good option forcampaigns that emphasize
intrigue, politics andinteractions among other NPCs,
and in which combat is rare orsomething to be avoided rather
than rushed into Interesting.
(54:22):
So there are.
It's not in the player'shandbook, but it is in the
Dungeon Masters guide.
There are options that make ita little bit more difficult to
heal up.
Speaker 2 (54:36):
I'm hoping that some
of these updates that are gonna
happen are going to fix some ofthose inconsistencies too.
Speaker 1 (54:42):
Yes, absolutely so.
I wonder, because that's avariant rule.
So, I wonder if they're gonnamaybe make that the de facto
rule for all campaigns.
Right now it's just an optionif you so choose.
So if you wanna make it alittle bit more realistic, you
can.
Otherwise you stick to thestandard rules.
(55:04):
Time out power nap, exactly thetime out power nap.
Speaker 2 (55:09):
Time out power nap.
Speaker 1 (55:11):
Let's see if there
were any other.
Yeah, the other thing they talkabout.
Well, they talk about falldamage because I think they cap
out, there's a cap on falldamage at 20d6.
So they're talking about,theoretically, characters with
over 120 hit points couldtheoretically survive falling
(55:34):
thousands of feet, which I justI think is absolutely ridiculous
.
I definitely think that needsto be realistic, but more
realistic than it is, I don'tthink for me, I don't think
there should be a cap.
Speaker 2 (55:48):
Yeah.
Speaker 1 (55:49):
Because I think it's
1d6 for every 10 feet.
It is yeah, so why not justextend that until they get
obliterated, right?
Speaker 2 (55:59):
So if you're falling
a thousand feet, I mean, if
you're falling a thousand feetunless you're invincible, you
should be dead, Exactly.
Speaker 1 (56:08):
I completely agree,
so that for me, I think, is an
easy one.
The other one they talk aboutare the moral alignments, and
this is another one that I couldget behind that, the waffle,
neutral, chaotic, good.
I feel like those don't comeinto play that much more in the
(56:34):
games that we've played.
Speaker 2 (56:36):
Right.
Speaker 1 (56:37):
It's like oh, but I'm
chaotic, good, so maybe I
should do this.
But we never have that.
I feel, between the class andthe background and the backstory
that you write for yourcharacter, that's really what's
determining how your characteris going to react to something.
(56:58):
And they talk about certainweapons and things, that you
have to be aligned a certain wayto be able to wield weapons and
things like that.
But yeah, I don't know how muchthe alignment really plays into
things anymore and what do youthink?
Speaker 2 (57:15):
You know, I think
it's funny.
I was just thinking about itwhen we were playing at one
point, and I don't remember whatit was that Xanrose wanted to
do but you actually asked mewhat my alignment was Right, and
I do think it was relevant inthat regard.
I don't know, I think thealignments matter as part of the
personality.
Right Like Right, yeah.
(57:40):
I mean, I think the point inthe article was kind of like
they need to be brought back ina stronger way and I don't
disagree with that, because ifyou're not being handed your
character, you're choosing theiralignment for a reason right
Right.
Speaker 1 (57:55):
So, I think Cat does
this really well with her
characters.
Speaker 2 (58:02):
Hi Cat.
Speaker 1 (58:03):
She does a really
nice job about tying in the
alignment to their actions andthings like that, which is
really good.
But I think a lot of times Ithink it's just one of those
things that goes out the window.
When people are playing theircharacters, they don't really
pay a lot of attention to thealignment that they have given
(58:25):
their character.
So I can see that, yeah, again,bring it back in a more
meaningful way or abandon italtogether, but I definitely
think there's some value to it.
Yeah, Like I said, make it moremeaningful.
Speaker 2 (58:43):
Yeah.
Speaker 1 (58:45):
Excellent.
So that's some of the rulesthat need updating.
I thought we're prettyinteresting.
Again, I'm very curious.
I think they said September.
Speaker 2 (58:59):
Yeah, I read that.
Speaker 1 (59:01):
Is when the player's
handbook.
I don't know if all three arecoming out then or if that's
just the player's handbook, butthey've started to announce
publication dates for the corebooks, so I'm super excited to
get my hands on those and reallyread through them.
Speaker 2 (59:18):
Cool.
Speaker 1 (59:19):
Let's go on to
another article.
Speaker 2 (59:23):
Yep.
Speaker 1 (59:24):
I'll take Shorge for
400.
It's actually not swords.
Let's talk about S-words.
Speaker 2 (59:33):
S-words.
Speaker 1 (59:36):
So GameRant has an
article on the best swords, the
best S-words of D&D, and we'llgo through a couple of these
which I think are interesting.
Another one especially for Joethe Cymatar of Speed.
(59:59):
Love you, joe.
So the Cymatar of Speed isdescribed as a hasty weapon that
allows for more attacks perturn.
So the Cymatar of Speed is agreat and versatile weapon,
somewhat easier to acquire thanothers.
It's a plus two finesse weapon,so you can choose either
(01:00:21):
strength or dexterity as themodifier.
It's also light, which meansyou can wield two of them at the
same time, which is pretty cool.
It allows an additional attackusing a bonus action, which I
think is pretty interesting.
So if you're not a dual-wielderwhich we were just talking
(01:00:44):
about, if you didn't have thatfeat or whatever before, this is
another way to do that, so youcan get some extra damage done
with the Cymatar of Speed.
Which ones were you interestedin in this list?
Speaker 2 (01:01:09):
I liked the Nine
Lives Dealer.
Speaker 1 (01:01:11):
Oh yes, talk about
the Nine Lives Dealer.
Speaker 2 (01:01:14):
All right, hold on,
Let me find it in here.
Ok, so I'm going to just giveyou their write-up, because I'm
not going to be able to describeit adequately.
This intimidatingly named swordcan be incredibly powerful,
especially given its lowerrarity compared to other weapons
.
The Nine Lives Dealer gives thewielder a plus two bonus to
their attacks.
But the most devastating partis closely related to the name
(01:01:35):
of the weapon.
The sword has up to ninecharges.
Whenever the wielder lands acritical hit on a creature with
100 health or lower, the targetmust make a DC-15 Constitution
saving throw.
If they fail, the creature isimmediately slain and a single
charge of the weapon is lost.
So it's one of those.
Use it until you lose it, dealsyeah.
Speaker 1 (01:01:58):
I mean the rarity of
a critical hit makes it.
And again, I don't know ifyou'd use it in every battle,
but in bigger battles you mightuse it.
And what I think is interestingis the book gives you it.
It's a 1D8 plus 1.
(01:02:22):
That's the amount of charges.
So the DM can roll to see howmany charges it has.
So you're not guaranteed, eventhough they call it the Nine
Lives.
Speaker 2 (01:02:31):
Dealer.
Yeah, you don't necessarily getthe nine.
Exactly, it's up to nine.
Up to nine, yeah.
Speaker 1 (01:02:35):
So, to play in the
story, maybe it only has three
charges left when you takeownership of it.
So I mean, nine is a lot.
You're like, oh I can use thisall the time and nothing may
happen, or I've got plenty ofcharges to use.
Speaker 2 (01:02:53):
Or I can kill these
nine people or maybe one cat,
right, yes, One cat nine timesExactly, exactly.
If that cat keeps getting upWow.
Speaker 1 (01:03:04):
What would possess
you, oh my god, what would
possess you to kill a cat ninetimes?
Speaker 2 (01:03:10):
I'm not saying I
would, I'm saying I could.
Those are two different things.
That's fair OK.
Speaker 1 (01:03:17):
I know you love cats,
so I know you would never do
that.
Yeah, but I like this, yeah, Ilike this sword a lot.
Yeah, that's all I'm saying.
Speaker 2 (01:03:30):
OK, I like this sword
a lot.
I know some stuff, but I won'tsay it, that's right.
Speaker 1 (01:03:35):
The one that I really
thought was interesting was the
sword of answering.
Ok, as they say, the sword bothanswers and strikes true.
So, and it's interesting, soapparently there are nine of
these swords in existence.
(01:03:56):
Each sword is connected to aparticular D&D alignment.
Although there are no norequirements when it comes to
attunement to the weapon, itprovides a plus three bonus to
attacks and also comes with aspecial reaction.
Characters can immediatelyattack anyone that damages them,
(01:04:18):
and they make that attack withadvantage.
On top of that, any damagedealt this way completely
ignores any resistance orimmunities, which I think is
amazing.
But just to, just to be able tocome back at them with a
(01:04:39):
reaction with advantage is huge.
I mean, that's a, that's atremendous sword.
I don't think it's toooverpowered, you know, but I
mean it's pretty powered, it'spretty powerful.
Yeah, I agree, but I mean it'sit's only a plus three.
(01:05:03):
It's a plus three to the attack, not to the damage.
So it's going to do thestandard damage of a sword,
whatever the sword type is Right.
So so it's not like it'sdealing extra damage, it's just
allowing you whenever you'reattacked Not when, I shouldn't
(01:05:23):
say whenever you're attacked itcomes with a reaction, so you
only have one reaction per round, right?
So if you're getting attackedby multiple people, you can't
hit each of them with the sword.
Right, you can only react toone to one.
So it gives you one extraattack on your turn, right,
perhaps?
Yeah, if you're being attackedyou're being attacked in melee
(01:05:44):
range.
So that's why I say it's notnecessarily overpowered, but
it's but, it's great forsomebody that's in in close
combat.
Yeah, that makes sense that Ilike.
What other ones?
Any other ones?
Speaker 2 (01:05:58):
I mean, the other one
that I liked was just because
it pinged something in my memorywhich was the Vorpal sword, the
Vorpal and OK, so talk aboutthe Vorpal sword and then tell
us why, when, where you heard ofthis sword before?
OK.
So the Vorpal sword is Iscapable of immediately beheading
(01:06:19):
almost any enemy.
So it says.
Whenever the wielder rolls a 20for an attack, they immediately
cut off one of the enemy'sheads.
No saving rolls unless the DMdecides there are certain
circumstances that would notallow it.
The reason I know of the Vorpalsword is because of the Lewis
Carol poem, the Jabberwocky,which I had to memorize, I think
(01:06:41):
, in the sixth grade.
Interesting, and he cuts offthe Jabberwocky's head with his
Vorpal blade.
Speaker 1 (01:06:47):
Fascinating.
Speaker 2 (01:06:48):
Nicody snack.
Speaker 1 (01:06:49):
Snickety snack.
Speaker 2 (01:06:50):
Yeah, yeah.
Speaker 1 (01:06:52):
How about that?
Yeah, fascinating.
Speaker 2 (01:06:55):
You know, I'm pretty
sure I chose that one myself to
memorize, and I mean it's it's anonsense word poem, really.
Yes, I was a very aggressivelyAmbitious child.
But yeah, he took his Vorpalsword in hand.
Oh, I'm sorry, it was Snickerssnack.
(01:07:16):
One two, one two and throughand through the Vorpal blade
when Snickers snack.
Speaker 1 (01:07:21):
Wow, snickers snack,
he left it dead.
Speaker 2 (01:07:24):
And with its head he
went glumping back Right so he
whacked its head off with the.
I mean OK, so the Vorpal swordhas been a thing in D&D for a
long time, Right?
Speaker 1 (01:07:35):
I don't know, I don't
know what the so this, I'm
going to have to Google this.
Speaker 2 (01:07:38):
The article says the
Vorpal sword has always been the
stuff of legend in D&D, so I'mthinking it's been around a
while.
But let me see.
Speaker 1 (01:07:49):
Yeah, but the the
Jabberwocky is from 1872.
Surely is so.
Speaker 2 (01:07:56):
So do you think the
Vorpal sword came from the
Jabberwocky?
Speaker 1 (01:07:59):
I think that's
entirely possible.
Speaker 2 (01:08:01):
That's cool.
Speaker 1 (01:08:07):
And that's that's
where now I wonder if Now we're
going down this rabbit hole ofthe origin of the Vorpal sword.
Speaker 2 (01:08:19):
I'm going to Google
it.
Speaker 1 (01:08:20):
Yeah, the Vorpal
sword is the enemy of the
Jabberwocky.
Speaker 2 (01:08:26):
Vorpal is a nonsense
word from the 1872 poem
Jabberwocky Vorpal or Vorpalsword, blah, blah, blah.
Yeah, it seems like that camefrom Jabberwocky.
That's cool, that's really cool.
I like that.
It pinged that in my memorybecause that's a cool thing to
have found out.
(01:08:47):
So the Vorpal sword in D&D kindof came to fruition because of
the Jabberwocky, the JabberwockyFascinating.
Which is really funny, becausethe whole idea is there's like a
nonsense word poem Right, andthey turned it into he had a
Vorpal blade, he cut theJabberwocky's head off with it
(01:09:08):
and then it became this thingthat can immediately behead
somebody.
Speaker 1 (01:09:11):
That's cool.
Yeah, all I see right now is astar going across the sky.
The more you know Exactly, youjust got educated,
congratulations.
Speaker 2 (01:09:25):
Would you like me to
start reciting, because I do
still know the beginning.
No, I'm kidding.
Speaker 1 (01:09:29):
Thank you.
Do you want to?
No, okay?
Speaker 2 (01:09:32):
I do still know the
beginning, though.
Speaker 1 (01:09:34):
Fascinating.
Yes, I'm glad you do.
Speaker 2 (01:09:36):
I had a classmate
because there's a part that says
, like the claws that snatch.
I had a classmate with like amonster glove on Grab me.
When I said it, I really gotinto the performance, wow.
Speaker 1 (01:09:48):
Performance artist
Catherine Amazing, you could be
doing that on the subways of NewYork City.
Yep Performance art Get some,make some money, Say when you're
unemployed.
Do you see the things you couldhave been doing?
Speaker 2 (01:10:03):
How do I quantify
those earnings for the state of
New Jersey?
Speaker 1 (01:10:09):
Well, you got to, you
have to deduct it.
So, because you have to take itout of your unemployment, Right
, that's what I'm saying.
Speaker 2 (01:10:14):
Yeah, so, like, how
do I quantify that?
I have to count it up.
Yeah, it's cash.
Do they need to know?
Speaker 1 (01:10:20):
I mean, I guess, I
guess supposedly.
I mean that's a moral question.
Do you report it or not?
Do you want to know my personal?
Speaker 2 (01:10:26):
alignment.
Speaker 1 (01:10:33):
I say, if our
accountant is ever listening to
this, pay no mind.
Speaker 2 (01:10:37):
Hi Mary, oh boy, oh
boy, oh boy.
Speaker 1 (01:10:42):
So anyway, the other
one.
The other sword that I foundreally interesting was the moon
blade.
This made me think of fable andtheir character Dow.
So the moon blade is one of theelves most treasured
possessions.
Speaker 2 (01:10:57):
Oh, here it is.
Speaker 1 (01:10:59):
Okay, such a sword
would be only passed down within
a family.
Speaker 2 (01:11:03):
Interesting.
Speaker 1 (01:11:04):
So the sword is
stronger with every new user.
Hmm, the blade can grow in sucha way up to seven times,
gaining a new feature every time.
That's neat.
Things like attack bonuses,spell storing, even vorpal
properties.
There it is again.
Every version of the sword isunique, but absolutely
(01:11:25):
incredible.
The sword refuses to serveanyone, but it's rightful master
will actively hinder any evilwielder until they return it.
Speaker 2 (01:11:34):
So this is like when,
um, when, voldemort got the
elder wand but it didn't workproperly for him, and then he
decided he had to kill Snape forit to work properly.
But turns out that didn't workeither, because he didn't earn
it in combat.
Right, voldemort was a punk.
Speaker 1 (01:11:54):
Lily, sorry, um, I
just thought it was interesting
because, because of the moon,blade and and their their
character follows the moon deity.
I think that would be cool, butthey're not an elf Right,
(01:12:18):
they're a tiefling they are.
So I don't know how they wouldget this sword.
They would have to be gifted.
They would have to probablysave an elven family and be
gifted the sword Right by amember of the family.
Speaker 2 (01:12:39):
Hmm.
Speaker 1 (01:12:40):
Something like that.
I don't know.
Speaker 2 (01:12:41):
Yeah, it'd be
interesting.
Speaker 1 (01:12:42):
Yeah, so so those are
some of the S words swords that
that are in D&D which arereally very interesting.
You know it's.
I mean I never really thinkabout all the magical and
special type of swords that Idon't.
(01:13:03):
I mean, I've never really hadcharacters that have earned or
found one of those weapons, soI've never had the the joy or
luck to to be to have one ofthem and use them.
Speaker 2 (01:13:16):
I mean, until I
watched um Advanced Dungeons and
Dragons, that community episode, I didn't even really realize
that like a sword.
You know that there werespecial swords, that wasn't just
a regular sword.
Yes, so that's kind of cool.
Speaker 1 (01:13:31):
There are special
swords.
There's all sorts of specialmagical weapons to be had.
Speaker 2 (01:13:37):
Interesting.
Speaker 1 (01:13:37):
Yes, maybe you'll,
maybe you'll see, maybe you'll
see some of those in Fandelvernbelow.
Let's let's hit the last lastnews article that we were
looking at, which I which Ithought was very interesting.
I mean, I guess everybody'sgetting in on getting in on the
(01:13:59):
act of of Dungeons and Dragonsthese days.
Nasa has just released a freeDungeons and Dragons adventure.
Of course, I think they theyclaim that it can be adapted to
any TT RPG system, but butobviously it's primary is is D&D
(01:14:20):
.
Speaker 2 (01:14:22):
It's so funny.
Speaker 1 (01:14:23):
The Lost Universe.
Speaker 2 (01:14:25):
It's really funny.
Speaker 1 (01:14:27):
It sounds like I'd
love to.
Speaker 2 (01:14:29):
A dragon kidnaps a
bunch of wizards and then steals
the Hubble telescope.
Yes, come on, that's so weird,I like it.
Speaker 1 (01:14:40):
It's, it's.
It's almost as as realistic asNick Cage stealing the
Declaration of Independence.
Speaker 2 (01:14:47):
You're telling me
that didn't actually happen.
Speaker 1 (01:14:51):
I'm not telling you
that at all.
I'm not here to say if thathappened or not when I watched a
movie about it.
Speaker 2 (01:14:59):
So I mean, I'm not
gonna say it was national
treasure, not a documentary.
Speaker 1 (01:15:02):
It was totally a
documentary.
Okay, so it's designed for.
I was reading through it.
So they say it's designed forlevel seven to 10 characters.
Yeah, party of four to seven.
Speaker 2 (01:15:14):
What's that?
Party of four to seven?
Yes, party of five.
Speaker 1 (01:15:18):
Yes, I'll get the car
.
They said it was interesting.
In their analysis they saidthat if you're playing like
level 10 characters, you'll,you'll, pretty easily defeat the
dragon.
And they said they said there'sa lot of home brewing that that
(01:15:38):
needs to take place with thisCause.
It's a it's not a very complexadventure.
It's kind of the bones of of anadventure.
So it's really up to you to tomake it what you, what you want
it to be.
But I think I think it's it's II'm curious.
(01:15:59):
I might have to download itjust to take a look at it.
Yeah, and you, you're learningabout actual science and history
in the adventure.
So I'm I'm curious how theyweave in, weave in science and
history into the adventure.
That that actually makes itsomewhat, maybe, educational.
I mean, I guess you'll learnabout the Hubble space telescope
and and dragons and wizards.
Speaker 2 (01:16:21):
I like the.
I like the part, like in thedescription, where it says that
the Hubble telescope getsremoved from reality entirely.
And then there's this group ofscientists who, like, have this
nagging feeling that they'veforgotten something.
And the more they try toremember the worse their heads
hurt and then they pass out andwake up as D and D characters.
(01:16:43):
Amazing, how cool is that.
Speaker 1 (01:16:46):
I would, I would.
I would love to see this aslike a movie.
Speaker 2 (01:16:50):
I was just going to
say it sounds a lot like a lot
of the TV shows that I watchedthat were D and D specific.
Yeah, this is like a D and Depisode of the TV show,
absolutely 100%.
Speaker 1 (01:17:02):
I would.
I would totally watch this with, without a doubt, this would be
.
This would have been a greatone for a big bang theory.
Speaker 2 (01:17:10):
Yeah, I mean they do
talk in the article too about
the fact that it's a littlereminiscent of that D and D
cartoon from the eighties yes,where the kids get transported.
Speaker 1 (01:17:20):
Right.
Speaker 2 (01:17:21):
So I don't know.
This just sounded really fun tome, Like it does.
It's kind of stupid and very,very fun.
Speaker 1 (01:17:27):
It's it's.
I could see it being very campy, um, I mean it's 44 pages, so I
mean it is.
Speaker 2 (01:17:35):
Yeah.
That's a lot of they put workinto this.
Speaker 1 (01:17:37):
They put a lot of
work into this, which is really
cool.
Speaker 2 (01:17:39):
I feel like you could
potentially homebrew the dragon
, because that's one of thethings they point out, is that,
um, they suggest this younggreen dragon from D and D 5e,
but it says a party of a partyof level 10 characters would
make mincemeat of Asilius in afew rounds.
Speaker 1 (01:17:58):
Yes.
Speaker 2 (01:17:59):
And I feel like you
probably would either want to
homebrew that dragon or find amuch bigger, stronger dragon.
Speaker 1 (01:18:05):
Right.
Speaker 2 (01:18:06):
Also, how did a
little like green dragon manage
to kidnap all those wizards andalso steal the Hubble telescope?
Speaker 1 (01:18:14):
I don't know.
Speaker 2 (01:18:15):
I don't either.
That's why I asked.
Speaker 1 (01:18:18):
It's like a reverse
oceans 11.
They were maybe.
Maybe that's what it is.
Speaker 2 (01:18:23):
Clearly.
Speaker 1 (01:18:24):
Who knows?
But anyway, check it, check itout, I will.
I will find the link to it andput it in the show notes as well
so you can check out the NASA's44 page D and D adventure, the
Lost Universe, yay, yay, so thatthat really covers everything
that we wanted to talk abouttoday.
(01:18:46):
Again, thank you.
I can't thank you all enoughfor for listening to our podcast
.
You know we we love puttingthis out and sharing our our
love of D and D with you.
Again, feel free to email, emailthe the show podcast at
(01:19:06):
legendslutinlorcom.
Support our show,legendslutinlorsupercastcom.
You can go to any of oursocials.
You see the link tree there.
You can.
You can go through and buy asix-lump coffee help help keep
us awake during our, ourmarathon sessions of of actual
(01:19:27):
play.
And we will be back next weekwith with more adventures.
I think next week is going tobe the interview with another,
with a pair of podcast hosts,table Talk, and we're going to.
We're going to talk about theiradventures, podcasting and and
playing D and D and otherrole-playing games, and then
(01:19:48):
we'll be back to some moreactual play the beginning of
April.
Speaker 2 (01:19:53):
Yep.
Speaker 1 (01:19:54):
With with this crew.
Speaker 2 (01:19:55):
Right, we're
recording right before I start
my new job.
Speaker 1 (01:19:58):
Yes, can't wait.
Can't wait for that.
That'll be a lot of fun.
Speaker 2 (01:20:05):
The job or the game,
both.
Yeah, here's hoping.
Speaker 1 (01:20:08):
Here's hoping so
again.
Thank you all so much forlistening we.
We will see you next episode.
Goodbye, bye.