Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:06):
welcome back everyone
finally.
Long, long break, long hiatus,welcome back to legends, loot
and lore.
Yay Woo, so it's been a while.
So we, we, we posted the fivehour mega episode recently, yeah
(00:31):
, but there we had taken a longbreak.
Catherine, would you like toaddress?
Speaker 2 (00:37):
why we're taking a
long break.
Speaker 1 (00:38):
Why we took a long
break.
Speaker 2 (00:40):
Yes, we were on a
break.
Andrew and I are on a permanentbreak.
Yeah, so andrew and I aregetting divorced yes, we are but
uh still best friends yes, yes,we are all good and definitely
still doing podcasts togetherdefinitely podcasting together
still yeah, definitelyco-parenting cats together.
Speaker 1 (01:02):
yes, yes, all five of
them, definitely.
Speaker 2 (01:05):
Six now.
Well, six now, yes, anddefinitely still seeing each
other pretty regularly.
Speaker 1 (01:11):
Yes.
Speaker 2 (01:12):
So yeah.
Speaker 1 (01:14):
As we navigate this
new dynamic in our relationship.
Speaker 2 (01:17):
Yeah, but we've known
each other for 22 years.
Sure have.
I don't think either one of usis getting rid of the other
anytime soon.
Speaker 1 (01:24):
No, no, we're not.
So in today's episode we havethree things to do.
We're going to since it's beenquite some time since these
three have gotten together toplay we're going to do a little
bit of a recap of what happenedin the in the past, Refresh
everybody's memory.
(01:45):
We have a level up to do of ourcharacters.
So I think we're going fromlevel two to level three, if I
recall correctly, and then, iftime permits, we will get back
to the adventure and see what'shappening in Phandalin, after
(02:06):
you reclaimed the TresendreManor, the future home of the
Bembo Bombo B&B.
Speaker 2 (02:13):
Oh man, I got to get
the Zanros voice back.
Speaker 1 (02:16):
Yeah, you do, yeah, I
do.
You got to work on that, okay,like butter darling.
Speaker 4 (02:22):
Maybe not that deep.
I probably wouldn't be free.
Speaker 2 (02:26):
If you did that,
could you imagine if I sounded
like that?
Now, just rebranding, I'mrebranding Xanros.
Speaker 1 (02:36):
Who is that?
Speaker 4 (02:36):
Somewhere the voice
for Xanros changed?
Did you see that MaybeCatherine was replaced by a
doppelganger?
Speaker 1 (02:42):
That's right.
Speaker 4 (02:44):
Yeah, I'm an alien,
I'm just's right.
Yeah, I'm an alien, I'm justmaking shit up.
Now I'm an alien.
Speaker 1 (02:48):
You are an alien, I
am an alien.
That would explain so much.
Anyway, yes, so let's go backto the, let's go to a fabulous
recap.
Speaker 2 (02:58):
Okay, so I'm going to
preface this by saying only one
of the three of us has listenedto the five hour episode, and
it's me, but but all three ofyou played it.
Speaker 1 (03:07):
So hopefully,
hopefully, you have I know right
.
It was like six months ago,it's been about that long, so so
if you recall you were, youwere in trisender manor yes I'm
sorry, I think you mean theBumble, bumble, b&b.
That's correct.
Speaker 3 (03:24):
They're back, she's
back.
Speaker 1 (03:29):
I'm back, baby.
So you cleared out so a coupleof things.
So there was the cistern.
Speaker 2 (03:37):
We were obsessed with
the cistern.
Speaker 1 (03:39):
That was.
Speaker 4 (03:41):
It was like my wanted
MacGuffin or something like
that, I don't know.
It's like I know there's asecret here somewhere right,
there's got to be something toit.
Nobody just has a cistern thesecret was there was no secret
and now everybody has cisterns,because it's the thing that's
right.
Speaker 1 (04:04):
So you made it past
the non-magical, ordinary
cistern.
Thank God, barely, barely madeit past that.
You went through.
You went into the crypt.
There were a couple sarcophagiand sarcophagals.
Speaker 2 (04:20):
Sarcophagals.
Speaker 1 (04:21):
There, yep, you
rescued the woman and her kids
yes and Theo Pimble is, if yourecall is, still with you, I
think damn it, theo Pimble.
Speaker 2 (04:35):
He is, and now he's
with Droop.
Which one is Droop?
Droop was the, wasn't he agoblin?
Droop the goblin wasn't he agoblin, droop the goblin?
Wasn't he a?
Speaker 1 (04:46):
goblin.
Let's go back to our notes.
Speaker 2 (04:49):
I'm going to my notes
Go to the notes Greska's Fresca
.
Speaker 4 (04:54):
Yes, it's Fresca, he
was a goblin.
And now a short interlude fromGreska's.
Speaker 2 (04:58):
Fresca, he was a
goblin who was in the room with
the bugbears, I think, and thenhe didn't want trouble.
So he and Theo Pimble are theones moving the bodies around
and stuff.
Speaker 1 (05:08):
Got it they're
dragging the bodies in for
Sarnak, sarnak, the Sarlacc.
Speaker 2 (05:15):
It might also be
Karnak Karnak the Nothic.
Speaker 4 (05:20):
For some reason, he
gives us an answer and we don't
know the question yet.
Speaker 3 (05:23):
That's right yeah.
Speaker 5 (05:28):
Kind of got to work
on this relationship.
Speaker 1 (05:34):
Oh my.
Speaker 4 (05:34):
God, we're really in
trouble if there's ever a
shortage of envelopes in family.
Speaker 1 (05:38):
Yes, absolutely.
Speaker 2 (05:43):
We agreed with Sar
Sarnak that.
Uh, that I know.
Now I keep wanting to call himSarlacc like he's in a Sarlacc
pit.
Speaker 4 (05:53):
Yes, um, it's okay.
Most days I can't even get myown character's name straight,
so it's okay.
Speaker 1 (05:57):
That's fair Um the
ever changing Mm Equium or
Robbie Equium.
Speaker 3 (06:05):
Arabiana Fabricadabra
.
Oh, look at.
Speaker 2 (06:12):
Fable, they're so
sick of our.
Speaker 1 (06:16):
Fable's not even
awake yet, so give them a break.
Fable has not woken up.
Speaker 5 (06:22):
They said D&D started
at 10.
Speaker 2 (06:24):
I live next door.
I set my alarm for 945.
Exactly Okay, so we told Sarnakif they're wearing a red cloak.
Speaker 1 (06:33):
Yes, their food,
they're edible.
Speaker 2 (06:35):
If they're not
wearing a red cloak, they're a
guest.
Don't eat them Right.
We seem to have anunderstanding with Sarnak.
I think Sarnak was really justlooking for a friend Sarnak was
just lonely.
And then I took some wood andsome bugbear blood and wrote a
few signs indicating the futurehome of the Bumble.
Speaker 1 (06:56):
Bumble B&B?
Speaker 2 (06:56):
Yes indeed, and that
red brands need not apply.
And then we decided that weweren't going to go back to the
pub.
We were going to let the redbrands come back to the
Chisender Manor and let Sarnakhave them if they're that stupid
and they probably are.
Anything else we did in there?
We did not decide where we weregoing next.
We took out Glass Staff.
(07:17):
Oh yeah.
Speaker 1 (07:18):
You took out Glass
Staff, you took out basically
everybody in there that couldhave provided any sort of
valuable information as to whereyou might want to go next.
Oops, just saying.
Speaker 3 (07:34):
Kill first, ask
questions later, isn't that?
Speaker 2 (07:36):
why we have a dungeon
master.
That's right, you get us wherewe need to go, buddy.
Speaker 1 (07:41):
I am going to
railroad you right to the next
place.
Get us where we need to go,buddy.
Speaker 4 (07:45):
I am going to
railroad you right to the next
place, having somebody.
If we're going to play the waywe're playing, maybe what your
underlying suggestion is atleast have another player that
can speak with the dead.
Speaker 1 (07:57):
Speak with dead might
be very helpful for a group of
murder.
Hobos.
Absolutely, that should be rulenumber one.
Speaker 4 (08:07):
Sorry, buddy, that's
going to leave a mark.
Oh, you're dead.
Oh damn, I'm supposed to getdirections from this guy.
Bring in the wizard.
Speaker 1 (08:19):
It's still the spider
right, you're still looking for
the spider.
Speaker 2 (08:23):
We're still trying to
find what's his name.
You know the guy oh, gundrenRockseeker.
Speaker 1 (08:30):
You're still looking
for Gundren Rockseeker.
Speaker 2 (08:33):
We have to go back to
Sister G Gariel.
Speaker 1 (08:36):
Sister G gave Dal a
quest to find somebody.
Banshee, yes, the Banshee ofIndusheron Woo.
Speaker 2 (08:48):
Fable remembered.
Speaker 1 (08:50):
This episode brought
to you by the Banshee, Banshees
of Indusheron.
Banshees of Indusheron.
Really a funny movie actuallythough Very, very good.
Highly recommend it.
See a review on the nextepisode.
Yeah, so there's the Banshee.
See a review on the nextepisode.
Yeah, so, so there's theBanshee there.
There are other places toexplore, so I think I'll just,
(09:19):
I'll, just, I'll just assumethat when you talk to remember
Sildar Howlwinter, the guy thatyou rescued previously, who was
staying at the I don't knowwhere, oh, he was at the town
hall.
He was staying in the innbecause he was hosting the end,
he was staying at the inn.
Speaker 4 (09:37):
Yeah, I always think
it's funny how player characters
get a night of rest and theycan heal up and bing.
Speaker 1 (09:45):
They're like just
back to normal.
Speaker 2 (09:46):
But Sildar needs like
weeks, player characters get a
night of rest and they can healup.
Speaker 4 (09:49):
Bing.
They're like just back tonormal, but Sildar needs like
weeks.
Npcs have a bad health plan?
Speaker 1 (09:52):
They really do,
anyway.
So you had left TrescenderManor, aka the future home of
the Bumble Bumble B&B, had wethough?
Yeah, you were headed out, youwere headed out.
Speaker 2 (10:05):
Well, we were headed
out, but we hadn't actually gone
anywhere.
Speaker 1 (10:08):
You haven't gone
anywhere.
Speaker 4 (10:09):
Passage under
Granville yes.
Speaker 1 (10:11):
Correct, yes.
Speaker 4 (10:12):
Being let out.
Speaker 1 (10:13):
Correct.
You were directed out throughthe passageway heading toward
the town of Phandalin.
Speaker 4 (10:24):
We followed the
enchanted glowing red sign that
said exit.
Speaker 1 (10:29):
That's right.
So you were heading back toPhandalin after you left the
Trescender Manor.
So at this point, before weproceed and figure out where we
want to go next, we do need tolevel up your characters.
Speaker 4 (10:47):
Figure out how to do
this again.
Did we do?
Did we start out doing xp orjust it's?
Speaker 1 (10:53):
milestone, so you
want to.
I don't know how to do this,okay did you click it?
I did, and now I'm in here okay, okay, hang on, let me go to
your character sheet.
I made it three.
Speaker 5 (11:06):
Okay.
Speaker 1 (11:07):
So now you go to?
Okay.
So you went manage, managecharacter and levels.
Yeah, Okay, so you changed itto level three.
Yes, so now you'll notice, ifyou scroll down a little bit,
notice how there's one that'shighlighted in blue that says
monastic tradition.
Speaker 5 (11:24):
I see it.
Speaker 1 (11:25):
That is one of your
new features.
Oh what are these?
Speaker 2 (11:28):
Did I get anything
new?
Speaker 5 (11:29):
I don't think I did.
Speaker 1 (11:30):
Oh, so you have to
choose a.
Oh, I don't know what these are.
We'll work on one at a time.
So we'll work on Zanros, so youhave to choose.
You've got a whole bunch ofoptions here.
Now you want to stick with theI think, the expanded rules
(11:53):
that's what I was going to gowith, so no, I'm sorry, you want
to stick with the 2014 core huhcore rules.
Speaker 2 (12:03):
Then what is that?
Because all I've got in here isit says choose an option, and
then it says expanded rules, andthen there's an option that
says critical role.
That's all I've got.
Speaker 1 (12:13):
Oh, you don't have
the 2014 core rules in there.
Speaker 2 (12:17):
Interesting.
It says way of mercy, way ofthe ascendant dragon, way of the
astral self, way of the drunkenmaster, way of the Kensei, way
of the long death, way of theastral self, way of the drunken
master, way of the Kensei, wayof the long death, way of the
sun soul, and then, undercritical role, it's way of the
cobalt soul Can you scroll atall?
Speaker 1 (12:31):
No, that's strange.
Speaker 2 (12:34):
I don't know what to
tell you.
Speaker 1 (12:38):
Because under yours I
can see the core, Because
there's the way of the shadow,the way of the core.
Speaker 2 (12:41):
Oh, it says.
Looking for something not onthe list below?
Unlock all official options inthe marketplace.
Speaker 1 (12:46):
No, you shouldn't
have to do that.
Speaker 2 (12:47):
Well, I don't know.
You can look at my computer.
Speaker 1 (12:50):
I'm going to look at
your computer.
Speaker 2 (12:52):
Okay, oh, they're
there.
They weren't there before.
I swear to you it was not there.
It wasn't there.
I believe it.
It literally went right fromexpanded rules to critical role.
Okay, so I'm doing way ofshadow, way of the four elements
, or way of the open hand.
Speaker 1 (13:05):
I think you can do
the expanded.
We'll do the expanded or thecore rules.
Speaker 2 (13:11):
This is so many
things to look up.
Speaker 1 (13:13):
So try like for me,
one of the good ones is way of
the open hand.
Speaker 2 (13:18):
Okay, what is that?
Speaker 1 (13:19):
Well, if you click on
it, oh does it tell you?
It'll give you the explanation.
Speaker 5 (13:27):
It.
Well, if you click on it, oh,does it tell you.
It'll give you the explanation.
It doesn't.
Speaker 1 (13:29):
Yes, but you'll
notice it now.
You'll see down below it saysopen hand.
Speaker 2 (13:33):
I see techniques.
Speaker 1 (13:34):
Hand technique.
Speaker 2 (13:35):
Starting when you
choose this tradition.
At third level, you canmanipulate your enemy's ki when
you harness your own.
Whenever you hit a creaturewith one of the attacks granted
by your flurry of blows, you canimpose one of the following
effects on that target Mustsucceed on a dexterity saving
throw or be knocked prone.
Must make a strength savingthrow.
If it fails, you can push it upto 15 feet away from you.
Can't take reactions until theend of your next turn.
(13:58):
Okay.
Speaker 1 (14:00):
And so if you go back
up and you pick another one,
it'll give you an explanation onthat one as well.
Speaker 2 (14:04):
Yeah, I want to see
what the Way of the Four
Elements does.
Ooh, you get all sorts ofoptions on this.
Speaker 1 (14:11):
I'm going, you're
taking which?
Speaker 2 (14:13):
I'm taking the
Disciple of the Elements.
Speaker 1 (14:18):
Disciple of the
Elements.
Speaker 2 (14:22):
Oh, I'm sorry, it's
Way of the Four Elements.
Speaker 1 (14:24):
Way of the Four Ele,
way of the four elements.
Okay, so you're choosing way ofthe four elements yep because
you're a monk.
So that's yes.
Let's refresh everybody'smemory you're a monk I am a monk
, so you're gonna take way ofthe four elements, and then what
are you?
What are the sub choices tothat?
Speaker 2 (14:38):
okay, so there's the
elemental disciplines.
You get two choices.
Speaker 1 (14:41):
Yes.
Speaker 2 (14:43):
I am taking fangs of
the fire snake when you would
use the attack action on yourturn.
You can spend one key point tocause tendrils of flame to
stretch out from your fists andfeet.
Your reach, with your unarmedstrike, increases by 10 feet for
that action as well as the restof the turn.
A hit with such an attack dealsfire damage instead of
(15:04):
bludgeoning damage, and if youspend one key point when the
attack hits, it also deals anextra 1d10 fire damage.
Wow, I am also taking yes fistof unbroken air.
You can create a blast ofcompressed air that strikes like
a mighty fist.
As an action, you can spend twokey points and choose a
(15:24):
creature within 30 feet of you.
That creature must make astrength-saving throw.
On a failed save, the creaturetakes 3d10 bludgeoning damage,
plus an extra 1d10 bludgeoningdamage for each additional key
point you spend and you can pushthe creature up to 20 feet away
from you and knock it prone.
On a successful save, thecreature takes half as much
damage and you don't push it orknock it prone.
Speaker 1 (15:46):
Wow, and what's the
other thing that you get as part
of level three?
Is it deflect missiles?
Speaker 5 (15:51):
Hold on, I'm not sure
.
Speaker 2 (15:56):
Where do I see that?
Speaker 1 (15:57):
It should be in your
list of abilities there.
Speaker 2 (16:00):
Yes, deflect missiles
.
Starting at third level, youcan use your reaction to deflect
or catch the missile when youare hit by a ranged weapon
attack.
When you do so, the damage youtake from the attack is reduced
by 1d10 plus your dexteritymodifier, plus your monk level.
If you reduce the damage tozero, you can catch the missile
if it is small enough for you tohold in one hand and you have
(16:21):
at least one hand free hand andyou have at least one hand free.
If you catch a missile in thisway, you can spend one key point
to make a ranged attack withthe weapon or piece of
ammunition you just caught.
As part of the same reactionyou can make.
You make this attack withproficiency, regardless of your
weapon proficiencies, and themissile counts as a monk weapon
for the attack, which has anormal range of 20 feet and a
long range of 60 feet.
Speaker 1 (16:42):
Wow, right on rock
and roll.
Okay.
Speaker 2 (16:45):
Nanos is tiny but
mighty.
Speaker 1 (16:47):
Yes, yes, she is All
right.
So that's, that's upgradingyour character.
Speaker 5 (16:52):
Yep.
Speaker 2 (16:55):
Huzzah.
Speaker 1 (16:55):
All right, let's, let
let's level up Equium.
So what are you?
So?
I, so I.
Speaker 4 (17:10):
At third level being
a warlock.
Speaker 1 (17:12):
Yes.
Speaker 4 (17:12):
I get a packed boon
Not Pat Boon, by the way, oh no,
pat Boon.
Speaker 1 (17:18):
That'd be amazing.
You have a.
Speaker 4 (17:20):
Pat Boon.
I summon Pat Boon.
That'd be amazing.
Speaker 1 (17:25):
Oh man, you have a
Pat Boone.
I summon Pat Boone.
That'd be amazing.
Speaker 4 (17:31):
Oh man, alternate
rules on Legends, lute and Lore,
oh God, kind of like you putthe $500 in the middle of
Monopoly and that sort of thing.
Just homebrew rules and you geta Pat Boone as a familiar.
Speaker 1 (17:43):
That'd be fantastic.
So, yes, your packed, packed.
Speaker 4 (17:48):
My packed boon.
Speaker 1 (17:49):
Boon.
Speaker 4 (17:50):
So at third level,
your otherworldly patron bestows
a gift upon you for your loyalservice.
You gain one of the followingfeatures of your choice.
You can choose packed of theblade, packed of the chain,
packed of the talisman andpacked of the blade, pact of the
chain, pact of the talisman andpact of the tome.
So really, pact of the blade isvery good for warlocks overall
(18:12):
because you can use your actionto create a packed weapon in
your empty hand and it takes theform of a melee weapon.
Um, or you can transform amagic weapon in your possession
into your packed weapon andbasically it's kept in an extra
dimensional space that you canbasically grab it and
(18:34):
interesting so that's alwaysvery interesting to me because
it's one of the um, one of thebetters.
I won't I won't read the wholething, but the, the pact of the
betters.
I won't read the whole thing,but the Pact of the Chain gives
you essentially it gives you afamiliar and it doesn't count
against your spells known.
You cast the spell, you chooseone of the normal forms of your
(18:59):
familiar or one of the followingspecial forms is an Imp, a
Pseudodragon, a Quazit or aSprite, and you can forego your
own action and allow thefamiliar to take an attack with
its reaction.
Pact of the Talisman gives youan amulet or talisman that can
(19:22):
aid the wearer when the need isgreat.
I'm just giving you thecondensed version.
Or now, this is Pact of theBlade and Pact of the Tome are
the ones that interest me themost, because in Pact of the
Tome your patron gives you agrimoire called the Book of
Shadows.
When you gain this feature, youchoose three cantrips from any
(19:44):
class spell list, a grimoirecalled the book of shadows.
When you gain this feature, youchoose three cantrips from any
class spell list and theyneedn't be from the same list.
While the book is on yourperson, you can cast three of
those.
You can cast those cantrips atwill and they do not count
against your number of cantripsknown, fascinating, excellent so
which one did you actuallychoose, james?
Speaker 1 (20:03):
your number of
cantrips known Fascinating,
excellent, so which one did youactually choose, james?
I don't know yet.
You don't know yet.
Speaker 4 (20:14):
Okay, the fairest
thing I can say is I don't know
yet.
No, because as a so Ikum'sstrength lies in his casting, so
giving him three more cantripsto cast pretty amazing.
Versus.
You know I'm always playingagainst the strength.
So if I'm using a blade, youknow your strength is, you know,
(20:39):
added into that obviously, andyou know I don't want to heal
opponents because that's wheremy strength is an open hand
attack is technically healingbecause it's minus like it's
damaging me was that a fly now.
That's a big fly oh my so mythought is, I'm gonna take extra
(21:08):
spells right take the pact ofthe tome and and acquire the
book of shadows, which gives meum now.
The interesting thing is now Ihave to pick three cantrips for
right any any class.
So um what I will do is I willpick.
Speaker 1 (21:32):
You want to think
about that.
I'll think about that, youthink about that.
Let's go to Fable and thenwe'll review the cantrips that
you have chosen.
Fabulous Fable, hello.
Have chosen.
Fabulous fable, hello.
Speaker 5 (21:51):
so have you been
thinking about how you're gonna
level up dow.
I could just be looking at thiswrong, but I leveled dow up and
I don't have any like thirdlevel thing going on unless I'm
just not looking at it right.
Speaker 1 (22:14):
So what's your?
What class are you?
Cleric, you're a cleric, so youget additional spell slots.
Okay, it's like, all you getFun.
Okay, so you get the secondlevel spell slots and an
additional first level spellslot.
That's all you get.
(22:35):
Cool, yeah, all right, soyou're all set now I'm sorry.
Speaker 5 (22:45):
Yes.
Speaker 1 (22:46):
Awesome, James.
Have you figured out yourcantrips?
Fabulous.
What have you chosen?
Speaker 4 (22:58):
I have chosen a
little smorgasbord, so guidance.
The pact of the tome, soguidance.
Speaker 1 (23:12):
And what does
guidance do?
Briefly, Guidance.
Speaker 4 (23:16):
You touch one willing
creature once before the spell
ends.
The target can roll a d4 andadd that number to one ability
check of its choice.
It can die before or aftermaking the ability check.
The spell then ends fabulousthe next will be thaumaturgy.
Oh thaumaturgy.
Speaker 1 (23:37):
please, please,
please, please, tell us what
thaumaturgy is you thaumaturgy,please, please, please, please
tell us what thaumaturgy is youmanifest a minor wonder within
range.
Small wonder, do you rememberthat show?
Speaker 2 (23:45):
That was a great show
.
Speaker 4 (23:48):
One of the effects
below within range If you cast
this spell multiple times, youcan have up to three of its
one-minute effects.
Speaker 1 (23:56):
Ooh, at a time
Fabulous.
Speaker 4 (24:02):
So altered eyes.
Speaker 1 (24:03):
You alter the
appearance of your eyes for one
minute I'll give you the startrek eyes like that, lit up by
like right right, right.
Speaker 4 (24:08):
That's what I'm going
for awesome booming voice
booming voice up to three timesas loud as normal for one minute
it gives you advantage oncharisma, intimidation checks,
uhation checks, fireplay.
You cause fire flames toflicker, brighten, dim or change
color for one minute.
Invisible hand Might be an HRissue.
(24:29):
You instantly cause an unlockeddoor or window to fly open or
slam shut.
Nice Phantom sound.
Speaker 2 (24:36):
Okay, there, matt
Lauer, wow.
Speaker 3 (24:40):
Wow, wow, phantom
Sound.
Okay there, matt Lauer.
Wow, wow, wow.
Speaker 4 (24:47):
I totally get that
reference.
I'm like oh my god.
Speaker 1 (24:53):
Definitely an HR
issue.
Speaker 3 (24:56):
Definitely an HR
issue Phantom Sound.
Speaker 4 (24:58):
You create an
instantaneous sound that
originates From the point ofyour choice, Definitely an HR
Phantom sound.
You create an instantaneoussound that originates from the
point of your choice withinrange, such as a rumble of
thunder, a cry of a raven orominous whispers and tremors.
You cause harmless tremors inthe ground for one minute.
Speaker 1 (25:17):
And because it's
Equium.
Speaker 4 (25:18):
Yes, I have chosen
Vicious's Equium.
Yes, I have chosen ViciousMockery.
Speaker 5 (25:23):
Nice.
Speaker 1 (25:25):
Fantastic.
Speaker 4 (25:27):
And yeah.
Speaker 1 (25:28):
So, james, in the
words of an old, wise man, you
have chosen wisely.
Speaker 2 (25:41):
Fable won't get that
reference.
Speaker 1 (25:42):
Fable doesn't watch
movies.
Speaker 5 (25:43):
You call the dog
Indiana.
Speaker 2 (25:47):
Your name is Henry
Henry Henry.
Speaker 4 (25:49):
Jones Jr, very
dangerous, you go first.
Speaker 2 (25:57):
Indiana Jones.
Speaker 4 (26:04):
Snakes.
Why does it have to be snakes?
Speaker 1 (26:09):
He is amazing.
Have you watched Shrinking On?
Speaker 3 (26:14):
Apple.
Speaker 1 (26:14):
TV Plus, it's so good
.
Speaker 2 (26:17):
Harrison Ford is
remarkably funny.
Speaker 1 (26:19):
Harrison Ford is
remarkably funny, harrison Ford
is very funny.
Speaker 4 (26:23):
There is a interview
with him on the Graham Norton
show.
Speaker 1 (26:28):
Oh boy, I may have
seen it.
Speaker 4 (26:32):
It's Ryan.
Speaker 1 (26:35):
Reynolds Gosling.
Speaker 4 (26:36):
Philadelphia it was
definitely Ryan Gosling because
it was when they did bladerunner 2040.
Speaker 1 (26:45):
Ah, okay.
Speaker 4 (26:46):
And uh, he, he is,
he's hilarious.
He is, and I think, the only-the only way Harrison Ford is
funnier is when Mark Hamill isimpersonating Harrison.
Speaker 1 (26:58):
Oh yeah, it's even
funnier, yeah, cause it's just
like yeah absolutely All right.
Fantastic.
I don't know what's going onover here, so everybody's
leveled up.
Yes, yes, yes, yes.
Fan Fantastic, fan DalenFantastic.
(27:18):
That was coming, the fantastic,fan Dalen Fantastic.
Phandalin Fantastic.
I knew that was coming, theFantastic.
Speaker 2 (27:21):
Phandalin His band,
the Fabulous.
Speaker 1 (27:25):
Everything's
fantastic in Phandalin.
I'm going to write them ajingle.
Okay, do you remember thePompton Lakes Business District?
Speaker 2 (27:35):
I sure do.
Speaker 1 (27:36):
Spend a little and
save a lot Anyway.
Speaker 2 (27:41):
They were really
trying to make the Pompton lakes
the Pompton lakes businessdistrict was really trying to be
a thing.
Speaker 1 (27:47):
It's better.
It's it's way better than thanthis, than the hack and sack
business district.
Oh, the sack, the sack, comedown to the sack.
I'm like that's, that's howyou're marketing your shopping
district in Hackensack, newJersey.
The sack, come to the sack.
Like literally, they hadbillboards Billboards that said
(28:08):
come to the sack, like it wasjust like.
I'm like it was just like theyspent money on this and someone
greenlit this.
That's like the worst thing.
Like who was like that's it.
That's where the money is right.
There, the money's in the sack.
The money's in the sack.
No, the money's in the bananastand.
Speaker 2 (28:29):
Yeah, there's always
money in the banana stands.
Poor Fable.
So many references they're notgoing to get that one was
Arrested Development Alright.
Speaker 1 (28:45):
Are we ready for some
adventure?
Yes, okay.
Adventure awaits let'sadventure to the lovely town of
Fandale Is that?
Is that where you're?
I mean, do you want to go backinto Fandale?
I guess, or what would you liketo do?
Speaker 2 (29:10):
We're going to go.
Speaker 4 (29:14):
A lady that ran the.
She's the lady that wantedmining.
Yeah, she's the lady thatwanted the mining yeah uh, but
didn't we decide?
Speaker 2 (29:29):
we didn't want to
tell her that we killed him oh
yeah, we didn't want to tell her, that's right uh, was that
halia thornton?
Speaker 4 (29:35):
yes, okay, yeah, but
we decided when I start thinking
about it, and, ellen, I canonly think of harvin western.
Yeah, the fact that I justpunch him in the face.
Speaker 1 (29:45):
That's me, that's my
issue all right, so you're not
going to tell Haleah, whateverher name is no, okay, excellent.
(30:07):
So as a little bit of arefresher, she was offering you
money to capture Glass Staff.
We kind of blew that too so andbring any correspondence found
in his quarters, Whoops Tocapture glass staff and and
bring any correspondence foundin his quarters.
Speaker 5 (30:23):
Whoops.
Speaker 1 (30:25):
Was, it was the
request, all right, so so you're
not telling Haleah, haleah.
Speaker 5 (30:31):
Hey you.
Speaker 1 (30:33):
Yeah, hey, hey, it's
the monkeys, so you're not
telling her that that you.
Speaker 4 (30:38):
You're not monkey.
Speaker 1 (30:42):
Fabulous, okay, so a
couple things.
That's right.
He's going to be at the youcould find out when the last
train to Clarksville is oh myGod, and maybe get out of
Phandalin Mickey's playing atthe Bergen County.
Speaker 5 (31:06):
He's the last
remaining monkey.
Speaker 1 (31:07):
Mickey Dolenz Milking
it for all it's worth.
Speaker 4 (31:12):
Might as well.
So, because he's the only oneleft, does he have on the
marquee?
Does it say monkeys?
But the S is crossed out.
Speaker 3 (31:19):
Ah, monkey, too soon.
Does he like?
Speaker 2 (31:20):
have like on the
marquee, does it say monkeys,
but the s is crossed out ahmonkey, I don't think it's too
soon okay, so, okay, so let's,let's, let's talk about this.
Speaker 1 (31:30):
So so you've got,
you've got many places to go,
you've got your maps of fandalein front of you.
So I think staying at theStonehill Inn was Sildar
Hallwinter, yes, but he had setup.
He had set up kind of a spot towork at the Townmaster's Hall
(31:53):
At a WeWork.
There's a WeWork in theTownmaster's Hall.
Speaker 2 (31:58):
Okay, let's go with
it.
I'm just laughing because I'mlooking at harvin wester's home
and I immediately want to go andtoss another egg at him
terrible hate that guy burn itdown I wish to do damage to his
domicile with vicious mockery.
Speaker 1 (32:14):
Yes, absolutely, yes,
absolutely, anyway, so you've
got.
So you already.
You've talked to sister Gary L.
Yeah, she wants you to go findthe Banshee Agatha all along and
ask her about.
Speaker 4 (32:34):
I haven't watched it.
No spoilers, thank you, okay.
Speaker 1 (32:37):
No spoilers, we're
not all the way through.
We haven't finished it.
Speaker 2 (32:39):
Fable's the only one
who's finished it.
Speaker 5 (32:43):
Have you watched all
of Agatha all along.
I can't watch anything becauseI have no time, but I
obsessively read about it.
Speaker 1 (32:50):
I love Aubrey Plaza.
Speaker 4 (32:54):
I've heard so if you
watch the whole thing, like if
you binge it, are you having anAgathon?
Just, I have a lot of questionsyes, so that's your.
Speaker 1 (33:11):
That's one quest.
I'm just gonna just keep going.
I'm just gonna keep rollingwith this.
Speaker 4 (33:16):
So you're killing me.
That's why I went back into myquiet position away from the mic
.
It's like get in there.
Boom Dropped a little grenade.
Speaker 1 (33:25):
Like a George
Costanza Leave on a high note.
Thank you, Ladies and gentlemenyou're only remember.
Speaker 4 (33:32):
Try your waitress.
Tip the veal.
Speaker 1 (33:37):
So other things,
other things.
Sildar still wants you to findGundren right.
Speaker 2 (33:43):
Yes, okay.
So we've got Banshee, we've gotGundren.
Are we supposed to go after thespider?
Speaker 1 (33:54):
You're still, you're
still looking for the spider.
You know, you know the spideris somewhere.
I don't know if you knowexactly where.
Speaker 4 (34:07):
We knew that he was
in Craig Ma Castle.
We just don't know where CraigMa Castle is.
Speaker 1 (34:11):
Well, you know, well,
you know, the Craig Ma Goblins
are at Craig Ma Castle, but youdon't know where, where the
spider is.
Yet I don't believe oh, okay, Ido have you just, you just know
that he may be there, I believe, if I recall correctly, or what
do you have?
Okay, so you have a note onthis I have notes.
Speaker 2 (34:31):
I mean literally.
My notes are from june 1st, sowe are talking six months yes,
six all I wrote down was phan,delver pact and wave echo cave
ah, the wave.
Speaker 1 (34:43):
Okay, so you did know
about the wave echo cave.
Okay, so I believe spider thespider is at the wave echo cave.
However, I don't believe youyet know where the wave echo
cave is correct so on the map.
So on the map, the giant map infront of you of all of the
whole area, will show you wherethe Wave Echo Cave is.
(35:06):
However, it is unbeknownst toyou.
Speaker 2 (35:10):
Only knownst to the
map.
Speaker 4 (35:12):
Knownst on the map
but unbeknownst to you and
there's Agatha's lair all along.
There it is.
Do we have to walk down thewitch's?
Speaker 1 (35:18):
road you do have to
walk down the witch's is.
Do we have to walk down thewitch's road?
Speaker 2 (35:23):
You do have to walk
down the witch's road.
Do we have to sing about the?
Speaker 1 (35:27):
witch's road.
There you have it.
So you need to go down thewitch's road, which I think is I
don't know what is that on the.
You have to go down the TriborTrail, aka the Witch's Road to
Agatha's Lair.
You could talk to the townmaster if you want.
(35:49):
He may have some.
Speaker 2 (35:55):
My best friend.
Speaker 1 (35:56):
Your best friend
Carmen.
Speaker 2 (35:57):
Wester Love that guy.
Speaker 1 (36:06):
So there may be some
other options on the job board.
So if you're looking for thingsto do, there may be some jobs
on the job board by the, by thetown master's hall.
If you're looking for otherthings to do, otherwise you have
(36:26):
.
You've got a couple things todo.
You can go to the CragmawCastle and still be on the
search for Gundren.
You can go, especially Dal.
You can figure out what theBanshee has for Dal.
The Banshee has something, butyou don't know what that is.
Speaker 2 (36:51):
I mean never split
the party.
So where Dal goes.
Speaker 1 (36:54):
I'm just saying
that's more specific to Dal
split it three ways.
Let's do that.
We will have multiple.
It'll be like a Pulp Fictionkind of bouncing back and forth
between all these stories andthey will all somehow come
together for one mega story.
(37:16):
It will all come together inthe end.
I don't know how, but we'll see.
Speaker 4 (37:21):
Well, I have a player
from the 80s who's still
waiting for their turn to comeback because they split the
party.
Speaker 1 (37:27):
Fabulous.
Speaker 4 (37:28):
Yeah, they just
decided and I'm like, okay, well
, I'm going to handle this first.
Speaker 1 (37:34):
Nice.
Speaker 4 (37:36):
You didn't want to go
the way you went.
Speaker 1 (37:38):
Okay, knock yourself
out, all right, so.
So, what would you all like todo?
You've got, you've got your mapof fan down.
Where would you, where wouldyou like to go first?
Speaker 4 (37:52):
Do?
Should we just um?
Oh, is there anything you wantyour staff to work on?
Speaker 2 (38:07):
Oh yeah, I forgot
about those guys.
Should we send them in?
Speaker 1 (38:14):
Yeah, what would you
like to do?
Speaker 2 (38:16):
Should we maybe swing
by the woods, check on Callie
and get the goblins?
Speaker 3 (38:22):
over.
Oh is Callie with us Okay.
Speaker 2 (38:25):
Should we maybe send
the goblins over to
Tresendermanor to have themstart work?
Speaker 1 (38:30):
That's probably not a
bad idea.
I mean, now that you've laidclaim to it, just make sure
they're not wearing any redclothes Right?
Speaker 4 (38:38):
no, red clothes All
right, because we have we get to
the woods they're trying on.
They have bolts of fabric, it'sall red.
We just lost the entire staffBecause they made their own
uniforms.
We've all got uniforms.
Speaker 2 (38:51):
We've also got two
wolves, fluffy and Bitsy.
I forgot about Fluffy and Bitsy.
Fluffy and Bitsy.
Okay, so we have All right.
So let's head out to the woodswhere the goblins are.
Speaker 1 (39:06):
Okay, fabulous, all
right.
Speaker 2 (39:10):
And then we're going
to get out there.
So we've got Michael Creed,oscar Stanley, toby Nardog and
Vincent.
I'm going to have a littlechat-ski with my staff here,
right on it.
I'm going to have a little chatski with my staff here.
Speaker 5 (39:20):
Right on, hey guys
how's?
Everything going Great.
Been a little while, been along while.
Sorry guys, there was a lot ofwork to do with the B&B, but I
have great news.
Speaker 3 (39:32):
Going to send you
guys in.
Speaker 5 (39:33):
I want you to get
started on work.
We have cleared the place out.
There are no more bugbears.
There are no more redbrands.
If a redbrand shows up, directthem to.
Speaker 3 (39:43):
Sarnak the Nothic,
Don't tell them?
Speaker 5 (39:45):
why Make sure they
got their cape on Few notes for
you guys Don't wear anything redor the Nothic is going to eat
you.
When you get there you can askfor Droop, who is also a goblin,
or Theo Pimble, who I hate, buthe works for me.
For some reason.
(40:05):
He used to be a redbrand, nowhe seems okay but keep an eye on
him.
Speaker 3 (40:12):
Got it.
I want you to put Fluffy andBitsy outside.
Speaker 5 (40:16):
Okay, if a redbrand
shows up, see if they can chase
them off first, otherwise feedthem to the no thick Got it.
Speaker 1 (40:25):
So we're supposed to
feed the no thick.
Speaker 5 (40:28):
Yes, but only
redbrands.
Speaker 1 (40:31):
Only redbrands.
Speaker 5 (40:32):
Yeah, or, if you can
like, find something outside to
feed it, just make sure hedoesn't eat.
You Got it.
Speaker 1 (40:41):
So we're not supposed
to wear red, correct?
Find something outside to feedit, just make sure he doesn't
eat.
You Got it.
So we're not supposed to wearred, correct?
Okay, so the one goblin startstaking off his underwear.
He's got little red goblinboxers on, aw.
Speaker 5 (40:54):
Now he's Winnie the
Pooh-ing it.
Can somebody get that guy somepants?
Who is that?
Speaker 1 (40:58):
Our dog who's working
on uniforms?
Speaker 3 (41:04):
What are you guys?
Nardog, nardog.
Speaker 5 (41:09):
Where are the
uniforms?
Nardog is both wearing theuniforms and taking off his
underwear.
Speaker 1 (41:13):
No, no, Nardog is not
the Vincent.
Vincent is taking off hisunderwear.
Speaker 2 (41:17):
Oh, it's, vincent,
Okay.
Speaker 1 (41:19):
Vincent is taking off
his underwear because it's
Vincent.
Vincent is taking off hisunderwear Because it's red.
It's always Vincent FuckingVincent.
Vincent's taking off hisunderwear.
Nardog is busy sewing.
He's had six months To sewuniforms, so he's got the
uniforms.
Speaker 2 (41:37):
Six months We've left
them out there for six months.
We've left them out there forsix months.
Speaker 1 (41:42):
We've left them out
there for six months.
They come back and there's agoblin city.
Speaker 2 (41:48):
They've taken wives.
They're children.
Speaker 1 (41:51):
Oh yeah, it's an
encampment, so the goblins have
been out there for not sixmonths, but they've been out
there for a while.
Nardog is the tailor, so Nardoghas been sewing costumes,
uniforms, okay.
So he quickly takes somemeasurements of Vincent and sews
(42:19):
him up some pants.
Speaker 2 (42:20):
Okay, so Vincent is
wearing pants again, vincent is
decent once again.
Okay.
Speaker 5 (42:27):
All right.
So you guys are clear.
Head to the Bumble, bumble, b&b.
Speaker 1 (42:33):
Yes, we got it.
We got it, chief.
Speaker 5 (42:35):
Okay, I'm going to
say that, oscar, you're in
charge.
Make sure everybody gets theirtasks.
Delegate.
I don't want you all working onthe same thing.
Speaker 1 (42:49):
Okay, what are our
tasks?
Speaker 5 (42:51):
Okay, so we need to
clean.
There's a lot of blood in thereright now.
Okay, we need to startrepairing Kind of a mess.
Okay, you can put Theo Pimbleon anything you want.
Hate that guy got it, and don'tlet anybody get eaten by the.
No, that who's not a bad guygot it.
Speaker 1 (43:11):
Okay, okay, okay,
okay.
I think I think I think I gotthat.
Okay, do your best, I'll try.
Speaker 2 (43:23):
Okay, all right.
So Okay, all right.
Speaker 1 (43:24):
So the, the, the, the
hoard, not the hoard, but the,
the, the, the, the, the fluffleof goblins seven goblins and two
wolves the seven goblins, twowolves, all, all head down.
And the seven goblins, twowolves, all head down, and a no
thick in a tree, fabulous, theyall head down.
(43:47):
They come down into town, theyhead out the main road there
toward Trescender Manor, aka theBumble Bumble.
Speaker 2 (43:56):
Yeah, it's not
Trescender Manor anymore.
Speaker 1 (43:59):
No, it is the future
home of, is it?
Are we just calling it thebumble, bumble b&b now, I mean
it is the bumble bumble okay,it's the bumble bumble b&b, I
think.
So okay, okay, excellent, sothey're, they're all headed that
way.
Um, and they will, they willbegin construction now.
They don't have.
I mean, how are they?
How are they getting supplies,I guess?
Speaker 2 (44:21):
we're gonna have to.
I don't want to do this, but Ifeel like I have to make theo
pimble like the foreman theopimble will be the foreman.
Speaker 1 (44:30):
Yeah, okay, so theo
will hate that guy you want to
give him.
Give him kind of a a sack of ofmoney.
Yes, all right, hold on let mesee what I've got.
Speaker 2 (44:39):
A sack of money, yes.
All right, hold on.
Let me see what I've got interms of money.
Speaker 1 (44:45):
Bring the sack back.
Speaker 2 (44:47):
All right, so I have
a hacky sack.
All right, so I have a total of78 gold pieces.
Okay, it's all inclusive.
Speaker 1 (44:58):
You know what that
means.
Speaker 2 (45:10):
Yes, michael pieces.
Speaker 1 (45:11):
okay, it's all
inclusive, um you know what?
Speaker 2 (45:12):
that means I mean yes
michael.
Speaker 1 (45:12):
Um, I'm gonna give
him, I'm gonna give him 65 of
them so that I have something onme.
65 gold, yeah, to get thesupplies, yeah, cleaning
supplies, yeah, paint lumberfeed themselves food, etc.
So he's he's in charge of.
Theo pimble is the treasureraka foreman.
Um, okay, so he's, he's got allthem organized, okay, excellent
all right, so we did that.
Speaker 2 (45:35):
So now we need to
figure out what we want to do
next.
Do we want to go see agathadown the witch's road?
I mean, fable just perked up,so I feel like that's what we
want to do next.
Speaker 5 (45:43):
Do we want to go see
Agatha down the witch's road?
I mean, fable just perked up,so I feel like that's what we
should do next.
Speaker 2 (45:49):
We are getting
something, possibly from the
witch's road.
Speaker 5 (45:50):
She also might have
information for us.
Yeah, that'd be good to have aswe go to crack.
Speaker 2 (45:56):
I think probably.
Yes, james is nodding.
Yeah, I think so.
Yes, james is nodding.
Yeah, I think so.
On this audio podcast now,we're all nodding yes, we'll put
that in the transcript, noddingalso, we've had this quest for
(46:16):
like a long ass time and we justhaven't done it yet yeah so
let's go down down the witch'sroad.
Down the road, we're easing on.
Down the road.
Yes, down the road, the witch'sroad.
Speaker 1 (46:28):
Ease on down.
Ease on down the road,Excellent.
Speaker 2 (46:36):
Oh, don't worry, when
we get there, I'm pretty sure
Agatha's going to look exactlylike Aubrey Plaza.
Speaker 1 (46:46):
Okay, so that is
going to be where you're going
to head, to Agatha's lair.
So let's see, so you're goingfrom Fandalen to and that's
quite a distance.
Well, don't worry, we'redancing and singing 5, 10, 15,
20, 25, 30, 35, 40, 45, 50, 55,60.
(47:07):
That's about 60 miles.
Oh wow, 60 miles away.
Speaker 2 (47:14):
We're really easing
on down the road 60 or 60?
, 60, 6-0.
Speaker 1 (47:24):
And you only go about
24 miles per day.
Speaker 4 (47:26):
So this is about like
a three day, three day journey.
Speaker 1 (47:30):
If you haven't I know
, I know you just leveled up.
Make sure you've taken a longrest for your characters and
everything.
Make sure you're full, full HPat this point.
Speaker 2 (47:40):
Oh what could that
possibly mean?
Speaker 5 (47:46):
That means we're
going to have a nice easy trip,
no problems at all.
Speaker 1 (47:52):
All right, so let's
see.
Speaker 2 (47:55):
Wait, where do I do
that?
Speaker 1 (47:59):
There should be a
button button in the upper right
that says long rest At the top,you know where you see her
picture.
Speaker 5 (48:06):
It's in that row Boom
.
Speaker 1 (48:12):
Nailed it, James
Nailed it.
Speaker 5 (48:15):
Okay.
Speaker 1 (48:17):
All right.
So let's see On day one of yourtravels.
Let's see what happens.
Day one of your travels isuneventful, Yay.
Speaker 4 (48:26):
Night falls, you take
a hundred points of damage.
That's right.
Day breaks A hundred pointsmore.
Speaker 1 (48:32):
Let's see what
happens on day two of your
journey to Agatha's lair.
Another fun, uneventful day.
You are just easing down theroad.
Speaker 2 (48:46):
We're such great
traveling companions.
We're having so much fun.
Speaker 1 (48:51):
Moving right along, I
was going to say.
I was going to say, oh, movingright along, but loose and fancy
free.
Yes, exactly, easing down theroad, moving right along, having
a great time.
Speaker 2 (49:03):
Violating copyright
left and right.
Speaker 1 (49:05):
Ooh, you, just you,
you on day three.
Oh, that was me Sorry.
Speaker 2 (49:14):
How dare you?
Speaker 1 (49:16):
On day three.
Speaker 2 (49:19):
What happens on day
three.
Speaker 1 (49:20):
Everybody give me a
perception check.
Speaker 2 (49:24):
Oh crap, I have
Doctor who dice I'm going to
give this one its first roll 19.
Speaker 4 (49:30):
The inaugural roll 14
.
Speaker 1 (49:35):
Did you add any
modifiers to that?
Speaker 2 (49:37):
Yes, I added Hold on,
excellent.
Do I have a perception?
Perception oh, 15 then 15, 14,19.
Speaker 1 (49:49):
So you're going down
the Tribor Trail.
Speaker 2 (49:53):
Arms linked skipping.
Speaker 1 (49:54):
Yes, To your right
are the mountains the Sword
Mountains.
To your right are the mountainsthe sword mountains.
To your left is a forest theedge of your— I'll take swords
for a thousand dollars, that'sS-words To your left is the edge
(50:19):
of Neverwinter Wood.
You hear some rustling in thetrees and in the brush of the
Neverwinter Wood you feel likeyou're being watched.
Speaker 5 (50:38):
Anybody else feel
like we're being watched?
Anybody else feel like we'rebeing watched?
You made a yummy sound I mean Ihad a pudding and a biscuit
today, so yay pudding and abiscuit.
Speaker 1 (50:54):
That is sounds
british, it does put the pudding
on the biscuit, no taste thebiscuit.
No Taste the biscuit, oh no.
So you hear, you hear rustlingin the, in the brush and in the
trees of of the Neverwinter wood, but as, as you go along,
(51:17):
nothing, nothing happens, and oh.
Speaker 4 (51:21):
Tempted to tell
russell to get out of the tree
and go home.
Yeah, I know seriously, russell.
What's the problem, dude,climbing trees?
Speaker 2 (51:26):
russell, stop
following us, russell.
Speaker 1 (51:35):
Alright, so you get
to.
You get to Coneyberry, which iswhere Agatha is.
The town of Coneyberry has beenabandoned for years and lies in
ruins.
The Tribor trail runs throughthe abandoned town, providing an
(51:56):
easy landmark for locating thelair of the Banshee Agatha.
From the ruins of Coneyberry,an old trail leads northwest
into Neverwinter Wood.
Yes, would you like to?
(52:21):
Would you like to head up thattrail?
Speaker 4 (52:28):
yeah, why not?
Let's do it, let's mix it up.
Speaker 2 (52:31):
I think you do do we,
let's trail mix it up?
I don't know.
If you tell me we do, then Idon't know if we do.
Speaker 4 (52:39):
I think we should
follow the suspicious trail, see
if there's some trail mix atthe end.
Why do I feel like?
Speaker 5 (52:48):
this is another
situation that we're going to
have to bail him out of.
Speaker 1 (52:51):
No, that is when you
magically conjure the spirit
Spotify and you have your trailmix Spirit.
Speaker 2 (52:59):
Spotify and you have
your trail mix.
Speaker 4 (53:01):
Which I cast.
Speaker 2 (53:01):
Thaumaturgy.
Which, if it's Iquium, oh mygod which?
If it's Iquium, it's just allRick Astley.
Speaker 1 (53:15):
Various versions of
Rickrolling.
Speaker 4 (53:17):
That's what the
phantom sound is going to be in
the background, that is that ishow you destroy Agatha.
Speaker 1 (53:25):
I guess they got Rick
rolled.
What is?
What's the what's that?
What's the spell of?
Uh, it definitely has the soundand the sound in the ears.
Now there's like, uh, not toldthe dad, just a little's like a
not toll the dead.
Dissonant whispers, dissonantwhispers.
Speaker 4 (53:42):
Oh, I have that still
, I'm ready, I'm ready to use it
, and it's always.
Rick Astley.
Speaker 1 (53:47):
Absolutely so.
As you, as you go up this trail, the forest grows dark and
still.
Speaker 2 (53:55):
Is it nighttime or is
it just getting dark?
Speaker 1 (53:58):
Well, the trees are
so thick and, ah yes, the trail
winds deeper into the trees.
Speaker 4 (54:06):
Some thick wood baby.
Oh sorry, oh oh.
Speaker 1 (54:11):
Oh, into the woods,
into the woods and out of the
woods.
Heavy vines and thick layers ofmoss drape the branches and the
air is noticeably colder thanit was in the ruined village.
Speaker 2 (54:32):
When we set up this
table and Fable and I sat across
from each other.
That was a bad plan.
Speaker 5 (54:46):
Cahoots, always
cahoots.
I hate that game.
Speaker 1 (54:53):
After rounding a bend
in the trail, you come upon a
domed shelter made from thewarped bowing branches of nearby
trees.
A low doorway leads inside.
Speaker 5 (55:09):
I knock on the door.
Speaker 3 (55:14):
Guys, we've been
walking for three days.
Speaker 5 (55:17):
I'm knocking on the
door.
Speaker 2 (55:35):
Pause for dramatic
effect.
Speaker 1 (55:38):
I'm reading, bear
with me.
Speaker 4 (55:42):
I mean.
Speaker 5 (55:42):
Is a bear with you
what?
Speaker 4 (55:46):
Agatha clearly chose
the bear over the man, so Agatha
chose the bear.
Speaker 2 (56:01):
Oh, Fable's sick of
our shit.
Yeah is that why you took theheadphones off?
You want Excedrin.
Speaker 4 (56:09):
It's because some of
those jokes caused psychic
damage.
Speaker 1 (56:12):
I know Seriously.
Speaker 2 (56:14):
Oh boy, is that a no
to Excedrin?
I'm fine for now, okay, okay.
Speaker 1 (56:20):
So you knock on the
door.
Speaker 5 (56:27):
Yes.
Speaker 1 (56:34):
Door creaks open
slowly.
There's just a crack now in thedoor.
You can see a little bit oflight, pale light, flickering
kind of in the background thereand you hear foolish mortals.
Speaker 3 (56:54):
What do you want here
?
Do you not know?
Speaker 4 (56:57):
it is death to seek
me out what I'm going to uh, oh
god, I'm going to castthaumaturgy what does that one
(57:18):
do again?
Yeah, it's going to.
Uh, basically, I'm going tocreate a phantom sound inside
and it's going to be the soundof like little birds twittering
and and like little happy musicyou're trying to cheer her up
yes just something absurd next Ido a little dance hi, honey,
(57:44):
we're home.
Speaker 1 (57:51):
So you're casting
thaumaturgy.
Speaker 4 (57:53):
I cast thaumaturgy.
Speaker 1 (57:55):
And why are you doing
that?
Speaker 4 (57:59):
What are you doing?
Speaker 1 (58:00):
with that.
Speaker 4 (58:00):
I'm creating a
phantom sound inside the house
and I'm just playing like littlebirds chirping and little happy
music, kind of accompaniedrainbows and unicorns, something
(58:30):
that's cheerful in this darkplace.
Speaker 1 (58:35):
You hear a very
foolish man.
Yes loud scream from thebanshee and the door shuts nice
equilibrium and the door shuts,Nice Equium.
I think we have opens brieflyagain and you just see the
(59:23):
glowing eyes of the banshee.
Speaker 3 (59:30):
Hi, what is it you
want?
Speaker 5 (59:33):
Well, so Sister
Cariel sent us.
She said we should talk to you.
Speaker 3 (59:42):
I know that you seek
many things.
Ask me one question and I willgive you an answer.
Oh crap.
Speaker 2 (59:54):
One question what's
our one question?
Speaker 5 (01:00:03):
Oh.
Speaker 2 (01:00:14):
I don't know if I
have this Fables deep in thought
.
I wrote notes.
Speaker 5 (01:00:18):
Okay, okay.
Speaker 2 (01:00:21):
So one question.
Speaker 3 (01:00:24):
One question.
Speaker 5 (01:00:27):
Are you willing to
trade for something valuable?
Speaker 3 (01:00:34):
What is it you seek?
Speaker 5 (01:00:38):
Great question.
Speaker 2 (01:00:41):
Do we want
information and if so, what
information do we want?
Speaker 5 (01:00:47):
Well, because in my
notes it says I have a silver
comb that she would probablylike and I should trade with her
.
Speaker 2 (01:00:55):
Okay, but we don't
know what we should be trading
for.
Speaker 4 (01:01:03):
But you have the
quest to go and find the bench.
Speaker 5 (01:01:06):
Yes, and I have this
silver comb to trade with her,
but we're wondering what wetrade it for.
Speaker 4 (01:01:13):
Ah, okay, okay, okay.
Speaker 1 (01:01:16):
So what would you
like to do with the comb?
Speaker 5 (01:01:20):
I'd like you to hold
your horses.
Speaker 1 (01:01:24):
I can do that.
Thank you, horses being held.
Thank you.
I will give you a little bit ofbackground.
So, sister Gary, I'll send you.
Thank you.
Horse is being held.
Thank you, I will.
I will give you a little bit ofbackground.
So, sister Gary, I'll send youon this quest.
Yes, gave you the comb to tradefor something.
She would.
Sister Gary, I wasn't clear asto what it was you were trading
for.
However, because because the,the Banshee, will not just give
(01:01:47):
you something for free.
Yeah, that's why I have thecomb, right, exactly so, in
order to to potentially getsomething from the Banshee, you
probably have to give theBanshee something, hence the
comb.
So what would you like to do?
Take out the comb, Perhaps?
Speaker 4 (01:02:18):
Okay, so how do you
do that?
So, oh, I apologize to thebanshee and I was only trying to
bring spring into her home andand I and I was.
I thought I was beingrespectful and apparently I was
not, because you shut the dooron us and it's obvious to me and
I apologize.
We think we're looking forinformation, but we're not quite
clear and they have somethingto trade you for information.
(01:02:42):
Would you consider that?
Speaker 5 (01:02:51):
Take out the silver
comb, but I'm not giving it to
her.
Speaker 2 (01:02:54):
yet you can just see
the comb in my hand.
Speaker 1 (01:02:56):
You see a flash of
interest on Agatha's face.
Speaker 2 (01:03:01):
The door creaks open
slightly more when you bring out
this comb slightly more whenyou bring out this comb, would
you trade us for the informationthat Sister Ariel sought for
this comb?
Would you be willing to tradeinformation?
Speaker 1 (01:03:21):
There's a long pause.
This creepy kind of ghastlyhand reaches out.
This creepy kind of ghastlyhand reaches out.
Give her the comb.
You put the comb in the hand,the hand comes back back through
(01:03:49):
the door.
Speaker 3 (01:03:52):
You seek the
spellbook.
Speaker 2 (01:03:56):
Sure, yeah, yeah,
obviously.
What else did we seek?
Speaker 3 (01:04:05):
I no longer have the
spell book.
I traded it A dark necromancernamed Sarnoff Smirnoff.
Speaker 1 (01:04:25):
Smirnoff.
Speaker 3 (01:04:27):
Sarnoff.
Speaker 4 (01:04:34):
It's not Yakos.
Speaker 1 (01:04:37):
No, no, I'm afraid
not what is happening.
Speaker 3 (01:04:51):
Sarenath lives in
Eriabor.
Speaker 1 (01:05:07):
I don't think you'll
find that on the map.
Speaker 2 (01:05:11):
Do we have to climb a
beanstalk?
Speaker 3 (01:05:17):
This was over a
hundred years ago, oh good lord.
Speaker 5 (01:05:23):
The hell.
You gave up that comb fornothing.
Don't mind me.
You gave up that comb fornothing.
Don't mind me, got anythingelse for us to?
Speaker 3 (01:05:35):
go on.
I don't know what became of thebook after that.
Speaker 4 (01:05:44):
That was 100 years
ago.
Speaker 3 (01:05:46):
More than 100 years
ago.
Speaker 4 (01:05:52):
Was Van Dahlen Harry
Moore.
Speaker 5 (01:05:57):
Harry.
Speaker 3 (01:05:58):
Moore, you have asked
your one question.
Speaker 5 (01:06:07):
People with the
thumbs down don't shruggy us
shruggy I wish I had minorillusion.
Speaker 4 (01:06:27):
I'd leave a Yelp
review.
Speaker 1 (01:06:34):
Would not recommend
Zero stars.
Speaker 2 (01:06:35):
Zero out of ten Took
my stuff gave me nothing.
Speaker 1 (01:06:40):
Gave me useless
information.
Speaker 4 (01:06:43):
Really 100 years old.
Somebody's got to get with thetimes.
Speaker 1 (01:06:48):
So what do you do?
Speaker 4 (01:06:49):
I mean, I don't know.
Are you sure she's telling?
Speaker 5 (01:06:56):
the truth.
Insight check.
Speaker 1 (01:07:01):
You'd like to give an
insight?
Check Okay.
Speaker 4 (01:07:07):
That would be a 12.
Speaker 2 (01:07:11):
Should we all try,
yes, 18.
Speaker 3 (01:07:15):
Oh 19.
Speaker 5 (01:07:20):
Oh, oh.
Speaker 1 (01:07:24):
You will leave Agatha
to be entirely truthful.
Speaker 2 (01:07:32):
Entirely truthful and
entirely useless.
Speaker 1 (01:07:34):
You find her to be
entirely truthful and that the
spell book that apparentlySister Gariel had been seeking
out is no longer in Agatha'spossession and was given to this
necromancer, Serenath, anEriabor.
So Serenath is T-S-E-R-N-O-T-H.
Speaker 2 (01:07:54):
Oh, that's not how I
spelled it.
Speaker 1 (01:07:57):
T-S-E-R-N-O-H and
Eriabor is
I-R-I-R-I-A-E-B-O-R-M-O-U-S-E.
Can I do?
Speaker 4 (01:08:08):
a history check.
Speaker 1 (01:08:10):
What would you, what
would you like to check with
your history check?
Speaker 4 (01:08:14):
I'm not so great at
history, but I would check to
see if I know where or itdoesn't sound familiar to you,
however, um, it is again.
Speaker 1 (01:08:38):
she was truthful, so
it's she what?
She wasn't making up the nameof this town, but it is just not
.
It's not as a town, city,village, whatever familiar to
familiar to you and your travelsyou have.
You have not heard it before.
Speaker 4 (01:08:52):
But what?
Speaker 1 (01:08:53):
we do know is that,
don't?
Speaker 4 (01:08:59):
we know that Finn
Dillon was find that out early
on and Dillon had been kind ofabandoned.
Speaker 5 (01:09:08):
It was Abandoned.
Speaker 1 (01:09:09):
It was a frontier
outpost, it was.
Yeah, it was it's kind of a newoutpost on an old place.
Speaker 5 (01:09:17):
Okay, you don't know
what it was prior to we don't
know what it was.
Speaker 1 (01:09:24):
We don't Right.
Speaker 4 (01:09:25):
We just know that it
was a new.
It's a new frontier town, rightOn an old.
Speaker 1 (01:09:31):
Right, Got it Okay.
So now you've now you've gotthis information from From
Agatha.
Speaker 2 (01:09:47):
This useless
information.
Speaker 1 (01:09:52):
Well, someone was
looking for this information.
Speaker 2 (01:09:54):
Oh, so go back to
sister Gary L.
Speaker 1 (01:09:57):
Perhaps, perhaps you
might want to go back to sister
Gary L and relay the theseemingly useless information.
Speaker 2 (01:10:06):
Okay, 60 miles.
Speaker 1 (01:10:10):
Three days journey
back.
Speaker 4 (01:10:11):
I would walk 60 miles
.
I would walk 60 more, just tobe the man that knocks up on the
banshee's door.
Speaker 2 (01:10:25):
That's all I had to
say.
That was very good, thank you.
Speaker 1 (01:10:30):
You've got three days
journey, very uneventful, back
to the town of fandalen.
Okay, so what would you like todo?
Speaker 2 (01:10:41):
well, we made it back
to sister gary, ells quest so I
guess we we're gonna knock onher door now.
Speaker 5 (01:10:54):
Sorry, I jumped the
gun.
You're almost in sync my bad Alittle different.
Is she not answering?
Speaker 4 (01:11:06):
I'd knock again.
Speaker 2 (01:11:07):
Yeah let's knock
again.
Speaker 5 (01:11:08):
All right, is she not
answering, I'd knock again.
Speaker 1 (01:11:10):
Yeah, let's knock
again what the door opens?
And it's Sister Gariel.
Speaker 2 (01:11:16):
Wow, oh my God, I
know no way.
Speaker 1 (01:11:19):
Yowza she says oh my
goodness.
Speaker 5 (01:11:26):
Where have you all
been?
We've been busy.
Had to take over my B&B.
You're welcome to visitwonderful.
Speaker 1 (01:11:32):
When?
When are you opening?
Speaker 5 (01:11:34):
yeah, that's tbd I'll
be sure to write it on a sign
outside grand opening.
Speaker 1 (01:11:41):
It might look like
blood, but it's really just a
red marker fabulous I I can'twait wait, what news do you
bring me?
Speaker 5 (01:11:53):
To Agatha's lair and
we traded this.
Yes, and apparently she gaveaway the spell book Over 100
years ago To a dark necromancer.
Serenal and he lives in a townnecromancer named Cyrano and he
lives in a town called Kiribar.
Speaker 1 (01:12:19):
Close enough.
So you've explained all thisinformation to Sister Gariel,
sister G, thank you, thank you.
Thank you so much for providingthis information.
You have truly shown that youare a special individual.
(01:12:39):
You're quite welcome.
I am a member of what is knownas the Harpers.
Speaker 4 (01:12:53):
What's that?
Is Valerie still your president?
Oh, sorry, I gave myselfpsychic damage.
Oh.
Speaker 1 (01:13:07):
Would you like to
roll a history check?
Speaker 3 (01:13:12):
I'll try.
Speaker 4 (01:13:15):
That's just for Fable
to know who Valerie Harper is.
Speaker 1 (01:13:18):
Not Valerie the
Harpers.
You got a 10?
Close enough I got a 14.
So the Harpers are spellcastersand spies who covertly oppose
any abuse of power, magical orotherwise.
Working alone or in small cells, they gather information
(01:13:41):
throughout Faerun, analyze thepolitical dynamics in each
region or realm and use whatthey uncover to help the weak,
the poor and the oppressed.
From behind the scenes, harpersact openly only as a last
resort.
I would like to invite you tobecome one of the Harpers and
(01:14:10):
help us.
Are you willing?
Speaker 5 (01:14:15):
Sure.
Speaker 1 (01:14:18):
Wonderful.
You must not reveal this toanyone other than fellow Harpers
.
What about us?
Speaker 5 (01:14:26):
We're still here.
No, you're not hearing Harpers.
What about us?
We're still here.
Speaker 1 (01:14:29):
No, you're not
hearing this conversation.
What you don't hear thisconversation?
Where am I?
You're standing far enough awaythat you can't hear.
Speaker 3 (01:14:52):
How about me?
Speaker 1 (01:14:54):
fine, you can hear,
so anyway, you must not tell
anyone.
The only way that people willknow that you are part of this
organization is if you wear thispin.
Speaker 2 (01:15:10):
Ooh, there's an
actual Harper's pin.
There's an actual pin I.
Speaker 5 (01:15:18):
I can have her in
like at least six months.
Did something happen?
What Nothing.
Speaker 1 (01:15:26):
What For the last six
months for us to not meet?
Yeah, did something happen?
What Nothing.
What it's for the last sixmonths for us to not meet?
Speaker 2 (01:15:32):
Yeah, did something
happen.
Speaker 1 (01:15:33):
I don't know what
you're talking about.
What?
Speaker 5 (01:15:39):
I'll just put it on
or sit for now.
Speaker 1 (01:15:43):
That's fine.
So so you are now a member ofthe Harpers, so just keep that
in mind in case cause you may becalled upon again to to assist
To harp.
Yes, that's, that's what you do.
You have it's like a drumcircle, but you all play harps.
It's like a harp circle.
Speaker 2 (01:16:06):
Sounds really crunchy
, getting all over here yes, off
the rails.
Speaker 4 (01:16:21):
By the way, a little
harp trivia.
Ireland is the only countrythat has a harp on its flag or
as a symbol Fascinating.
Speaker 1 (01:16:33):
I did not know that.
Good to see now.
Now I feel like I'm so welleducated now the more you know
Fabulous.
So what would you like to?
So fantastic, so you providedthe information to Sister Gariel
.
She is very thankful for yourhelp.
She has invited you to join theHarpers, so that is also very
(01:16:56):
exciting.
What would you all like to donext?
Do you want to pause there?
Because I mean so where wouldyou want to go back?
To the Stonehill Inn?
Speaker 2 (01:17:12):
Are we just checking
on?
Speaker 1 (01:17:14):
you want to.
You want to talk to Sildar.
Speaker 4 (01:17:16):
Yeah, let's talk to
Sildar.
Speaker 1 (01:17:21):
Maybe see what he has
to say for himself, maybe he's
gotten some gossip, the hot he'sgot the hot gas in in Fandale.
Speaker 2 (01:17:30):
And since you've been
gone, since you've been gone
still there's got his finger onthe pulse yeah, yeah, stonehill
in his down looks like hot topic.
Speaker 1 (01:17:42):
That's right, all
right.
So you, you head into.
You head into the stonehill inn.
Sildar.
Sildar is sitting there at atable having a having a pint of
of ale and um, what would youlike to do?
Speaker 5 (01:18:08):
um.
Speaker 4 (01:18:08):
What would you like
to do?
Speaker 1 (01:18:17):
I'll sit down with
him.
Sildar, it's good to see thatyou're up and around.
Equium, my friend, how are you?
How are you, my feeble,feeble-boned friend?
Really, you are you, my feeble,feeble, boned friend really you
think you should call me feeble?
You still owe me money, wow god, sildar is mean yeah he says,
(01:18:41):
he says it with all, all thelove all the love of somebody's
life was saved by us Too, trueToo true.
Speaker 4 (01:18:52):
Barely Sildar.
What, what do you?
What do you know, what do youhear?
Speaker 1 (01:18:57):
Well, have you?
Have you found Gundren yet?
Speaker 4 (01:18:59):
Have not found
Gundren.
Uh, we just had a conversationwith a Banshee, um, rather
interesting.
Um, we've, we've dealt withsome things, uh, dealt with some
more red brands and that.
But, uh, wondering, sinceyou've been here, what have you
(01:19:26):
heard?
Speaker 1 (01:19:26):
Have you heard any
news of Gundert Cause?
I have not, well as as as someof the red brands were running
out of town Oops, I heard themtalking about the goblins and I
overheard that perhaps.
Speaker 5 (01:19:46):
Gundren might be at
Cragmaw Castle.
Do you know?
Speaker 1 (01:19:56):
what Cragmaw Castle?
Do you know what Cragmaw Castleis?
Cragmaw Castle, the ruins ofCragmaw Castle, are in the
Neverwinterwood Just north ofthe Tribor Trail.
They're on the southern end ofthe Neverwinter Wood, but you
might be able to find Gundren ormore about Gundren and what's
(01:20:18):
going on there.
Speaker 5 (01:20:27):
I feel like that's
the first useful piece of
information we've gotten all day.
Thank you.
Speaker 4 (01:20:33):
My Yelp review.
You'll get better than theBanshee.
Speaker 1 (01:20:36):
Very kind of you,
we're good.
Speaker 5 (01:20:41):
Don't forget to knock
off a point, because he owes
you money.
Speaker 1 (01:20:46):
Fair, that's fair.
Speaker 4 (01:20:49):
Four and a half out
of five.
Speaker 1 (01:20:50):
Four and a half out
of five.
Can you give half stars?
You can only give whole stars.
Speaker 4 (01:20:55):
If you want to talk
about it, I can take the full
point off.
I don't care.
Speaker 1 (01:20:59):
You should take a
full point off.
Money's important these days.
If he owes you money, the leasthe can do is pay you back.
Alright, so for next time wewill head to Kragmaw Castle it
won't be in six months either itwill not be in six months, no,
(01:21:23):
but we will go to Kragmaw Castlein the ever long search for
Gundren Rockseeker orinformation on Gundren.
Speaker 2 (01:21:34):
Seeking Gundren
Rockseeker.
Speaker 1 (01:21:35):
Seeking Gundren.
Rockseeker will be the name ofnext time's episode, Actually
yeah, thaumaturgy.
Speaker 4 (01:21:42):
Maybe I should get a
boom box and just stand outside
of Cragmaw Castle.
Speaker 2 (01:21:46):
Gundren.
Speaker 1 (01:21:48):
Absolutely In your
eyes the light that oh, no wait,
not us.
Speaker 2 (01:21:54):
Oh good, More
copyright infringement.
Speaker 1 (01:21:59):
So you and Lloyd
Dobler, how did that happen?
So you and Gunter andRockseeker, how did that happen?
Anyway, all right, thank youall for enduring this adventure.
We're sorry, huh, we're sorry,don't be sorry.
(01:22:22):
That was fun.
So, to recap, we did a recap,we leveled up your characters
and then we got to.
We at least got to find theBanshee with with relatively
useless information as far as wewere concerned.
But Sister Gariel seemed happy.
So, um, so that was nice.
(01:22:43):
Um hung out at the, theStonehill Inn, reconnected with
Sildar, and he provided someadditional information on where
to hopefully find Gundren at theCragmaw Castle.
Speaker 2 (01:22:57):
And Dal is a Harper.
Speaker 1 (01:22:59):
And Dal is a Harper.
How exciting is that?
I'm currently editing.
Are you drawing the pen?
Yeah, nice, let's see.
Let's take a look, I'm.
I'm taking it off the internet,so it's not really drawing.
Well, let's see.
I want to see what you find.
Speaker 3 (01:23:17):
Oh cool, ooh wow.
Speaker 1 (01:23:23):
I don't know where
it's going yet Got it.
That's pretty cool I have aquestion.
Yes.
Speaker 4 (01:23:29):
Now that you're a
Harper technically, can you
change your name a little bitand be Dallery Harper?
Speaker 5 (01:23:37):
Oh my, God, I don't
understand it.
I'm going to say no.
Speaker 2 (01:23:43):
There's an actress
named Valerie Harper.
Speaker 4 (01:23:46):
That's the whole bit,
the whole joke.
Speaker 2 (01:23:50):
Dallery Harper,
dallery Harper, I'm actress
named valerie harper.
That's, that's, that's thewhole bit.
Speaker 1 (01:23:52):
the whole joke,
dalory harper.
Speaker 4 (01:23:53):
Oh my god, that's
amazing, it's probably better
that you don't know, becausethat way it's not as painful
right man, valerie harper, diedin 2019 rip spoilers it's
beeners.
It's been five years.
Speaker 1 (01:24:10):
It's been five years
since Valerie died, wow.
Speaker 3 (01:24:15):
Wow, too soon, too
soon, wow, she'll get a chain of
Rota Rota.
Speaker 1 (01:24:34):
Right.
Wasn't Valerie Harper Rota?
Was she Rota?
I think she was, I don'tremember.
Speaker 2 (01:24:39):
Rota Morgenstern.
Yeah, because she was on MaryTyler Moore, right?
Yes, rota Morgenstern.
Speaker 1 (01:24:44):
Oh, my goodness.
Okay, on that note, thank youeverybody for for enduring this
episode.
Take a long rest.
You're going to need it for thenext episode.
Hang in there, we will.
We will see you soon.
Thank you so much.
Bye, bye, thank you.