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November 20, 2023 107 mins

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Ever wondered about the intriguing intricacies of creating a spellcaster from scratch in the mystical world of Dungeons and Dragons? Prepare to be captivated as we embark on a thrilling journey of character creation, shaping the destiny of our latest adventurer. We've crafted an exciting narrative for you, intertwining character development with our own thrilling campaign updates, including our perilous expedition to the temple in search of Varram the White.

We’ve got you covered if you've been toying with the idea of playing as a Spellcaster. Join us as we dissect the complexities of Warlocks, their unique features, and the moral dilemmas they often encounter. Glean insights from our personal experiences, and discover how this class can add an appealing depth to your character's storyline. We'll even toss in some discussions about choosing proficiencies, skills, patrons, and spells for a beginner Warlock!

There's nothing quite like the thrill of bringing a new D&D character to life, and we’re ready to share that magic with you. We’ll walk you through our process, showing you how we crafted the unique backstory of Iquium Arravius, our regular human warlock, right down to his frail physique and man bun. We’ll discuss his intriguing relationships with patrons, his chosen cantrips and spells, and how these decisions can shape your gameplay experience. So join us as we journey into the world of Dungeons and Dragons, armed with dice and imagination.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:06):
Welcome everyone back to Legends, loot, lore, pull up
a chair, sit down as we createanother character.
Today we are creating aspellcaster and we are going to
randomize much of it and talkthrough all the different
options etc.
So this will be an excitingopportunity to figure out how to

(00:30):
build a spellcaster.
We don't know what type ofspellcaster or what race it's
going to be yet, so we've gotall sorts of adventures to
choose from and we'll see wherethat goes.
Are you excited, joe?

Speaker 2 (00:45):
I'm very excited.
I was at the end of the lastepisode.
I was unfortunate we didn'thave enough time because I was
in the zone.
I was like, alright, let's keepdoing it.
I was almost jonesing it.

Speaker 1 (00:55):
Yeah, this is going to be a lot of fun.
I love character creation.
Once you start creatingcharacters, you tend to just
keep creating new ones which younever get to play.

Speaker 2 (01:09):
And the interesting thing is for me is I tend to DM
a lot.
So I have a lot of ideas forcharacters, but I intentionally
do not create the character,because if I sit in there I'm
going to angst over it even more.
So I just kind of ignore themuntil I know I need to make a
character for something.

Speaker 1 (01:26):
Yeah, I just can't stop.
I'm like, ooh, what if I trythis, what if I try that?
So I build all sorts ofcharacters based on comic book,
characters based on other thingsI see in movies and books.

Speaker 2 (01:36):
You should share some of those with the Discord.

Speaker 1 (01:39):
Maybe I will.
I've got like almost 40different characters.
Do you really Sitting in D&DBeyond?

Speaker 2 (01:46):
Yeah, that would be really cool.
I would think you should sharethose with the Discord.
That'll be part of the Discordcontent.

Speaker 1 (01:51):
Maybe I will.
I'll post some character sheetsup there.
Like one or two a week or amonth or something like that
Rank of characters.
Yeah, why not?
Okay, maybe I will, so let's-.

Speaker 2 (02:02):
Everybody write in and request that he share his
characters, please.

Speaker 1 (02:04):
That's right, thank you.
Let's dive in.
Let's do this.
What will we have to talk aboutthis week's D&D?
Well, actually we advanced thestoryline a little bit this week
.
We did.
It was just great.
Just a wee bit, so let's talkabout it.

Speaker 2 (02:18):
So, basically, you guys finally were able to reach
the location that Varnum theWhite had been running to, and
when you got there, you guyswere exploring the outliers of
what looked to be a temple builtinside a mountain.
Nothing happened while you wereexploring the outliers, but
then you go inside the temple ofthe mountain and in the very

(02:40):
first narrow chamber I thoughtthis was a tomb, not a temple.
Well, it's a mix, because itwas originally a temple where
this guy was Right.

Speaker 1 (02:49):
I can't think of his name with the thought of my head
.
And then when he Did Darius orwhatever, or how would you
pronounce it?

Speaker 2 (02:53):
And then when he died , it became his tomb as well.

Speaker 1 (02:57):
I thought there was a lot of other people buried in
there.
From the description you'vegiven us, there's been a lot of
bones and things in this.
Were they all put in thereafter he died.

Speaker 2 (03:07):
Yeah, because these are-.
This is an ancient tomb wherepeople have died trying to
adventure into, like you guysare doing that.
So lower level people have died.

Speaker 1 (03:16):
I see, but I thought you said there were like Nitches
and things like where peoplewere buried in the wall.

Speaker 2 (03:27):
No, no.
So that's what I was about tosay In the very first room, that
you walk into, there are stonestatues and they all turn to
look at you as you walked in andI believe it was you who got
the only person who made thesave, or was it Steve?
I forget who it was.
Somebody made the save and theywere the no, it was Bill.

(03:49):
It was Bill.
Bill was the only one who madethe save and it was said not to
look into the darkness.
And if you actually had turnedand looked at one of these
statues that had turned andlooked at you, you I forget what
it was.
It was a wisdom save and therewas some kind of penalty that
lasted for like an hour and itwas really good.
And then Bill yeah, it was Bill, because I remember I text him

(04:11):
what it was and he didn't thinkto say anything until you got
until I read it the cowls overthe statues' faces would create
a darkness and the informationhe got basically said don't look
into the darkness Interesting.

Speaker 1 (04:31):
So we got through that room.

Speaker 2 (04:32):
You got through that little bit of a trap, and then
you get into the next room andthere's a chimera on the ground
in the tiles and it was fightinga mosaic a chimera mosaic
Exactly.
And as you walked into the roomand crossed about to the halfway
point, it came up all the tilescame out and basically attacked

(04:53):
you.
Now the interesting thing aboutthis room is that is part of
the adventure.
But it was just the chimera,and if I just left you guys
alone with the chimera it wouldhave been done and over with in
the snap of the fingers.
So I came up with a littlething and I should have made
them a little more powerful.
Every time you hit the chimeraand took five hit points away

(05:16):
from it, part of the tiles brokeoff of it and started flying
around and then as it flewaround, it couldn't do anything
in the current round, but at thenext round it was part of the
initiative order.
All it had was one thing itimmediately dove at a creature,
usually the closest one, andattacked it, and it was a

(05:37):
standard I think it was threehit points.
It was unblockable.
You couldn't stop it, there wasno way.
But it was only three hitpoints.
I should have made that close atlike seven and I should have
made their armor class a littlehigher than what I did.
But doing what I did, it wasgreat.
I mean, it was a littlesomething special, it was
something different.
If I really wanted to amp upthe difficulty, I should have

(05:59):
done that.

Speaker 1 (06:00):
Yeah, it was fun.
It was fun nonetheless.

Speaker 2 (06:03):
It was a good time killing another creature and for
me it was like the first timethat I was really completely
experimenting with my own likethat was the creature that was
in the game and I wasexperimenting with like let's
toughen this up, let's do this,let's do that.
So for me it was a lot of funbecause it was like hey, this is
thematic.

Speaker 1 (06:21):
Absolutely Well, that's and that's what you've.
If you're going to use thematerial, the books and things
from Wizards of the Coast orfrom anyone that creates it,
like if your party is strongerthan if you've got a really
strong party and the encountersare seeming to be too easy, you

(06:41):
can definitely beef them up bymaking the character stronger,
like making the enemy strongeror adding other enemies.
I mean, there's all sorts ofways of kind of modifying the
encounters to make it a littlebit more interesting for the
players instead of the killing adragon in 18 seconds.

Speaker 2 (06:59):
Exactly.
No, that's exactly what it is.
Yeah, and one of the thingsthat I can't really say this
enough because I don't do itenough.
I take some time.
You don't have to read throughthe dungeon master's manual, but
it helps if you browse throughit, especially if you're coming
up to something.
You can try to flip through it.

(07:19):
As the DM.
You know I'm coming up to thistype of situation.
Let me just kind of flipthrough those pages and glaze
through them and the monstermanual.
You don't even have to reallylook in the monster manual, just
look in like a website that'sgot listed of them 5eToolscom is
one of those comments and justlook at some of the monsters.
You'll get inspiration forwhatever you're doing off of

(07:40):
that.
But you know it helps whenyou're trying to beef up an
encounter or just create anencounter from scratch.

Speaker 1 (07:47):
Well again, that's one of the reasons why I like
the encounter builder that D&DBeyond has.

Speaker 2 (07:53):
I'm going to have to check that out For DMs, yeah.

Speaker 1 (07:56):
Because you can throw the whole party into it and
then you can see how kind ofwhat the difficulty is of the
enemies that you add to it tosee how difficult of an
encounter it's going to be forthem to fight, so you can.
Then you can see okay, well,this is going to be really easy,
so I could add some more so youcan beef up the difficulty that
way and really build anencounter that's might be a

(08:19):
little bit more challenging toyour, your party, than an 18
second dragon kill.
I don't know, I'm just going tobring that up, I know you were.

Speaker 2 (08:26):
That's okay, it was legit, it was 18 seconds, that's
right.
And everybody was all worriedabout it.
I mean, it was like, no, comeon, guys, I'm not doing these
things for like the whole game.
But what was?
Also?
When we first played minds ofVindalva four years ago yes, and
we were going through that Iwasn't I still knew what DMing
myself, so I had no idea how totweak the encounters you guys

(08:50):
were blowing through at fourcharacters, which is what was
the the adventure was createdfor?
Right, you are blowing throughthese encounters with like no
difficulty whatsoever.
And then I started just addingHP to guys.
Just the simplest way to beefup an encounter is just add HP,
and when I was doing that it waskind of like it made me start

(09:11):
to realize something.
But going through the tyrannyof dragon saga has really made
me realize.
All of the D&D from Wizards ofthe Coast content seems to be
under powerful underwhelming forthe amount of characters that
they intend to make.
So if you're going to run anadventure based upon the D&D

(09:33):
adventures books, I would saytake a little time and beef up
the combat Right.
Even even just adding 30 hitpoints to something makes it a
lot, much more difficult becauseit's surviving.
Maybe give it a special power.
Maybe, if it only has oneattack, let it attack twice.
Things like that vary up thewhole thing, sure.
And so you have somebody who'sa rules lawyer and like they can

(09:55):
attack twice, yes, and so Ithink that's why he said so,
absolutely.

Speaker 1 (10:00):
That's that's what it is.
That's why the DM is there,because he's the one that makes
the rules.
So yeah, and I've done that.

Speaker 2 (10:05):
I've done that a few times.
I've taken standard situationsand I've modified them on the
fly, because something you guyshave done have made me modify it
on the fly.
And yeah, is it visual, likeraw rules as written?
No, but that's the whole pointof this game is to like make it
fun, make it interesting.
And if, as an adventurer, as aplayer, you can predict

(10:27):
everything, who is the fun inthat?

Speaker 1 (10:29):
Absolutely, and I think that's I think it's one of
the one of the things that Ilove so much about D&D that it's
not you're not railroading thecharacters through a, through a
story.
You know it can.
It's dynamic, it can change.
You can change it to be howhowever you want to be as

(10:50):
difficult or as easy or ascomplex or as simple as as you
want it to be.
So there's so much flexibilitywith the game itself.
That's why I think it just itlends itself to.
It lends itself well to justdifferent types of groups

(11:11):
playing, playing the game.

Speaker 2 (11:13):
Different personalities, different
concepts and people processplans and adventures differently
.
And when you get different DMsin there, you can run the same
adventure and get up, get up anddifferent, totally different
about it.
And then when you make a newcharacter, like we're about to
do, you can experiment as muchas you want and do something
crazy.
Like we said last time, wenever would have picked a rock

(11:34):
gnome on our own, but hey,turned it up to be kind of fun?

Speaker 1 (11:37):
It certainly was, so let's do it Perfect segue Thank
you, I built it that way.
And it's time to build acharacter with Andrew and Joe.
So we are back in D&D Beyond,on the character creation screen

(12:04):
.
We're going to start buildingusing the standard method for
for creating a character we getto.
We're not going to pick a nameyet because we don't.
We don't know race or class yet.
Right, we're not really goingto change any of the things at
the top here.
We're going to you, we're goingto let it use all the source
books, but we're not going to.
We're going to stick to reallycontent that is pretty much

(12:28):
found in the basic rules.
So, that, no matter, no matterwho's listening to this you can.
You can start out in and builda basic character.
We are going to enable digitaldice rolling.
We're not going to worry aboutthe optional class features,
because we're really justbuilding a level, one character.
At this point, I will changeadvancement type to XP, yep,

(12:50):
Just cause, why not, why not?
And we are going to change thehit point value to manual, like
we did last time.
We talked about this, so soremember.
You want to explain that, joe,just briefly again.
What the what the difference isbetween manual versus fixed.

Speaker 2 (13:06):
So the fixed is an average of what you would roll
plus your constitution modifiergets added to your hit points
every level, whereas with themanual you will roll whatever
your hit dice is.
I think for the um for themonth that we had last time I
believe it was a D eight youwould roll the D eight and then

(13:29):
add your modifier for yourconstitution modifier to that
number.
Now at level one there's nodice roll needed because you
automatically get a maximum hitpoints of your hit dice plus
your constitution modifier atthat time, right, so that's not
really an issue.

Speaker 1 (13:46):
Yes, Um, we are.
We're not going to worry aboutthe feats or multi-class
requirements.
We're not going to worry aboutmuch of this.
We will use encumbrance.
Again, we're talking about howmuch stuff your character can
carry and how that, how thatimpacts it.
We are going to ignore coinweight, um, so no matter how

(14:08):
much, how many gold pieces,silver pieces, copper pieces you
have, that's not going toimpact how much you can you can
carry in your pack, right?
Um, we'll leave the modifiermodifier on the top in the
display and we're going to turnthis to public.
So so we can share it.
We'll share the PDF of the um.

Speaker 2 (14:32):
The Rocknum.
I have to.
I have to finish the backstory,yeah.

Speaker 1 (14:34):
We're going to share the character sheets on uh on
discord so you can.
You can check them out there.
But that's the.
Those are just some of the, thepreparation steps.
On the on the preferences,let's really dive into, let's,
let's choose a race.
So we are going to again.
I mean, I I've bought so muchcontent, I've got a million

(14:56):
different races in here.
We are going to, let's see, goto basic rules and we have one,
two, three, four, five, six,seven, eight, nine.
Yes, so we will roll.
What a D 10.
We said.

Speaker 2 (15:11):
Take out the nine and take out the 10.
And in this case we're going totake out eight, because Rocknum
is listed as number eight onthis list.
So that leaves us Dragonborn,Dwarf, elf, health elf, half or
halfling, human and tiefling.

Speaker 1 (15:27):
So eight and 10 are gone, right Cause eight for
eight, the Rocknum 10 is nothingCorrect, all right, and of
course I roll an eight.
Of course no more Rocknum, wealready have one.

Speaker 2 (15:41):
If you roll eight again, we do it anyway.

Speaker 1 (15:46):
Oh, interesting Seven , which is human oh so this is
really interesting.

Speaker 2 (15:52):
So the reason why humans are interesting and I
think Andrew will agree with meis that, as a human, they are
one of the most versatile races,if not the most versatile race,
which actually allows you to,you know, maximize your
capabilities for whatever classyou end up picking.

Speaker 1 (16:10):
Yeah, humans, humans get a plus one to every ability
score.
Correct, that's what we talkedabout.
So, um, so, I think it'll bereally interesting.
It's it's kind of I don't wantto say they're bland.

Speaker 2 (16:25):
Well, that's the thing is like they're.
They're bland because they justget the plus one.
They have no individual flavorfor the race, right, but that's
because we are all humans andthey never they intense
intentionally did this so thateverything else that you can
pick Dragonborn, they all havedistinct characteristics Right

(16:46):
Now, like we said, you know,granted, you know it's it's kind
of boring to, but when you geta plus one to literally
everything, you've just addedsix ability points.
Yeah, it was only half for themodifier, but six ability points
before you even rolled the dice, and that's a massive boost.

Speaker 1 (17:03):
Yeah, I feel like.
I feel like the human is theKen of the Barbie world.
His job is beach, like he'slike, my job is beach.
Like this is it's just likeyou've got astronaut Barbie,
you've got Supreme court justiceBarbie, you got all these other
things and they got human Ken.
Like I'm just, I'm just Ken.

Speaker 2 (17:22):
Yeah, but I see, I look at it, I don't know, I look
at it differently.
It's like I think you're right,it's the Ken doll, but you can
literally put anything on it Nowand it works Like so.
So with a dwarf, yes, you canbe a magical dwarf, but
typically dwarves would be abetter melee character,
something using physicalstrength.
It doesn't have to be, butthat's what it typically is.
Elves tend to have some type ofmusic, magical or or you know,

(17:45):
dexterity.
You wouldn't normally make anelf being a fighter, but you can
Right, the human allows, youcan pick anything.
Sure, it's like the universalversatility of anything.
No, I'm not, I'm not knockinghumans, you wouldn't.
You were calling us boring andbland.

Speaker 1 (18:02):
Well, yes, but my, my very first character was a
human wizard.
So so there's that.

Speaker 2 (18:10):
So I don't know about that.

Speaker 1 (18:12):
I feel like there's, I feel like there's just so many
other cool races out there Likethings you can be, I agree.
It's like I'm I'm already ahuman.
Why do I still want to be ahuman?

Speaker 2 (18:21):
Like yeah, no, no, I agree, but it also depends on
what you're trying to do.
Obviously, there are certainsettings out there where the DM
will tell you no, you'll have tobe a human.
There's like two of them outthere, I think.
But other than that, I thinkthe idea of picking a human just
allows I'm not sure what Iwanted to do with my character
Right and and, and.
You can play around with it.

Speaker 1 (18:40):
I.
I think it's it's I'm tryingthe right word for it.

Speaker 2 (18:45):
I.
I know your concept is right.
I know you weren't the wordsyou're using a little.
You're not trying to be thatnegative about it.

Speaker 1 (18:51):
Yeah, I know I don't want to be.
I don't want, I don't want to,I don't want to like.

Speaker 2 (18:58):
He's insulting the human race.

Speaker 1 (19:00):
I, I'm not, I'm not insulting, he's all for these
fantasy races.

Speaker 2 (19:04):
He just doesn't like humans, you know.
So obviously we, like we said,the ability score increases.
We get that automatically.
So now we have, like what isthat?

Speaker 1 (19:13):
30, 25, 30 languages, yeah, but but again, these are
because I have all the otherbooks.

Speaker 2 (19:19):
So so.
So go back to the basic rules.
You have that that tab open.

Speaker 1 (19:22):
Let's see if you have a tab open for say anything
about.
Let's see if we have anythingon languages those are classes.
Let's see personality andbackground languages.

Speaker 2 (19:38):
So is that one, two, three, four, five, six, seven,
eight, nine, 10, 11, 12, 13, 14,15, 16.
So roll a D 20.

Speaker 1 (19:48):
One, two, three, four , five, six, seven, eight, nine,
10, 11, 12, 13, 14, 15, 16, 17.
So we'll call it a D 20.

Speaker 2 (19:57):
No, actually it's, it is 16, because comments already
know that's true.
Yeah so red, so anything 17 orhigher, we we roll All right
Right on All right.
Let's Dwarvish Elvish giant,gnomish Goblin, halfling Orc,
and then the exotic ones ofAbyssal, Celestial, draconic,

(20:18):
deep Speech, deep Speech,inferno, primordial, Sylveon and
Undercommon All right, here wego, all right, here we go, all
right.

Speaker 1 (20:33):
Well, I guess I are we saying Dwarf-ish is number
one, dwarf-ish would be numberone.
So I, because I roll in thatone.

Speaker 2 (20:40):
So so it's a, it's a human who knows common and
Dwarf-ish, common and Dwarf-ish,which will be interesting too,
because the the the plan is touse this with the adventure we
hope to do a couple of episodesof, and if it knew gnome, it
would be kind of like, all right, well, that would just be a
duplicate then, because thegnome what language does?

Speaker 1 (21:04):
does she know?
She knows another one, thegnome knows common.

Speaker 2 (21:07):
And what else though?

Speaker 1 (21:08):
I don't remember.

Speaker 2 (21:10):
I wonder if we should look that up and make sure it
wasn't Dwarf-ish.
Yeah, I think it was.
Oh no, we did Elvish.
Elvish yes, we did, yeah, okay,so this is good, so we have a
nice little diversity in thelanguages.

Speaker 1 (21:19):
All right, so we have our human speaking Dwarf-ish.
Only your gonna.
It increases all ability scoresby one.
All right, let's go on to class.

Speaker 2 (21:32):
Now, I think this was a, this was a D12.
So anything but a monk.
So one, two three, four, five.

Speaker 1 (21:41):
Well, not anything but a monk.

Speaker 2 (21:42):
Oh, any magical creature.

Speaker 1 (21:43):
We're doing a spellcaster, so so we'll just
roll it until we get aspellcaster, correct.

Speaker 2 (21:49):
Now, now, now hold on .
We're doing pure spellcaster.
Are we talking about thehybrids, too, that we're doing?

Speaker 1 (21:54):
Let's debate, let's debate.
It doesn't have to be a let'ssee what the role is.
Let's see what the role is.
That's why I'm that's.
I've got my fable D12.
Just roll the dice or the die.
That's a five, one, two, three,four, druid.

Speaker 2 (22:11):
One, two, three.
No one, two, three, four,that's fighter, because we're
not doing artificial.

Speaker 1 (22:17):
We're not doing artificial.
So that's a re-roll, so that'sa re-roll, so let's re-roll that
.

Speaker 2 (22:22):
That's another five which I would have taken druid.

Speaker 1 (22:26):
How about?
No way.
Nine was what was nine.

Speaker 2 (22:31):
One, two, three A road.
Well, no no road, that's notreally magical enough.

Speaker 1 (22:37):
That's not really spellcast.
We're really looking for reallythe last three there.

Speaker 2 (22:41):
I mean we could just roll a D6 and assign them Cleric
.
Well, just just take a D6 andyou know.

Speaker 1 (22:52):
I'm, I'm, I'm determined, I'm determined.

Speaker 2 (22:54):
I'm determined to use the Fable 12.

Speaker 1 (22:55):
Like it does not want to roll.
Roll high for me.
Oh, we got an 11.
That will be a warlock.
Warlock is is fun.
Yeah, I like a warlock, okay.

Speaker 2 (23:10):
A human warlock.
I've never played a warlock.
I've never really dealt with awarlock.

Speaker 1 (23:14):
Really.

Speaker 2 (23:18):
Mike was a warlock for a brief time in the 10 towns
adventure, the Grime of theFrostmaiden but, and I actually
helped him, like, create hischaracter.
But other than that I reallyhaven't dealt with warlocks.
I am currently playing.
Cat was a warlock at one point,I think.

Speaker 1 (23:34):
Why's?

Speaker 2 (23:34):
she really yeah, cause she had oh, you know, it
was a, she was a warlock in yourgame when the Strixhaven.

Speaker 1 (23:42):
Ah, Strixhaven Got it .

Speaker 2 (23:45):
I'm playing a tiefling warlock I saw, yeah,
you told me yeah.

Speaker 1 (23:48):
You're Monday, it was Wednesday.

Speaker 2 (23:49):
Silas, silas, bloodbane.
Yeah, I was playing a warlock.
So with Mike we've we found onecalled the the Foundless or
something like that.
So he was his.
His, his dwarf was a warlockwho had this power from the deep
, was a water thing and ithelped him with his brewing of

(24:10):
beer.
Like he tied the whole thingtogether, made his beer better
because he was brewing with thepower of this water creature
giving him powers.
Interesting, it was interesting.

Speaker 1 (24:21):
Fascinating Warlock, Warlock, Dun dun dun.
So let's talk a little, alittle bit about the warlock.
The warlock is a wielder ofmagic that is derived from a
bargain with an extra planarentity, and I think it's very
extra planar, extra extra planar, planar.
I don't think it's planar.

Speaker 2 (24:41):
I think it's planar, I don't know.
I don't know Tomato, tomato.
So the interesting thing that Ifound so like when I first
played, when I first startedreading into D&D and all that
stuff, I've always thought Ihave a warlock as an evil
creature because you have anevil.
But when you read the way thatdescribes this extra planar
doesn't necessarily mean evil,it just means somebody not from

(25:01):
this plane.
So some of the powers, some ofthe creatures that you make
entities that you make dealswith, they're not evil, they're
just neutral, and I thinkthere's one or two.
They're actually good, but it'susually the pact that you make
with them tends to be unbalanced, because as a warlock, if the
DM wants to play it that way,they can force you to do things

(25:25):
in the adventure or you loseyour powers, because it would be
like your pact of fiend orfriend tells you do this and if
you don't do that, they starttaking your powers away.
Right, which is a really deepway to play it as a DM.
You need a lot of prep time tothink about that, but it's kind
of a cool concept.

Speaker 1 (25:44):
So here's where I'm going with my tiefling warlock
Silas.
So my patron, which is whogives you your powers, my patron
is an undead Egyptian god,that's so I it's kind of it's

(26:07):
almost like making a bargainwith the devil, so to speak.
I don't know that he is evil.
He has not presented himself assuch.
He presented me with theability to have all this power
in exchange for helping himaccomplish certain tasks.

(26:30):
Moon night, no well, no, no,not.
So it's weird.
It kind of plays moon night.
But so what's happening is this, this patron of mine.
What's going to happen is he istrying to guide me to assemble

(26:57):
an army of undead soldiers torise up and take over, and
that's his plan.
His plan is to raise an undeadarmy and take over the world.
And what?
What?
What's going to happen to me isI'm going to have to decide,

(27:20):
because I'm really the onecontrolling the undead army, I'm
the one assembling this undeadarmy.
Am I going to choose to chooseevil and give over this undead
army to my patron to let him tryto take over the world, or am I
going to turn against him anduse the undead army against him

(27:43):
to defeat him, Literally?

Speaker 2 (27:45):
what I was just thinking.

Speaker 1 (27:46):
Yeah, so that's what, that's what I'm, that's what's
going to happen at some point,knowing, knowing full well, that
I will lose all my powerbecause which could arguably be
your power over the undead army.
Well, well, I mean it depends,like I mean, at some point I've
got to convince them to fight.

(28:08):
Fight the patron.

Speaker 2 (28:11):
Does the undead army have like intelligence and like
cognizance of who and what theyare, or are they just drones?

Speaker 1 (28:18):
I don't know yet.
I haven't gotten that far inthe who, who, who?

Speaker 2 (28:22):
decided that this is what the your patron wants.
Was this your idea?
For the backstory?

Speaker 1 (28:29):
This is my idea for my character development Like
this is this is where I want himto To come to this focal point
to make this decision.

Speaker 2 (28:37):
Yes, correct.
Is the DM doing anything tohelp focus that?
Yeah, okay.

Speaker 1 (28:42):
Yeah, we're.
It's coming along quite nicely.
So so I think the it's veryearly.
It's very early, but-.

Speaker 2 (28:47):
I'm going to put an idea in your head you know,
don't worry about theintelligence or whatever you
have to in my head, and this isjust me you have to put a subtle
, you know order 66 into theminds, into the beings of these
creatures so that when it's timeto turn the army over to them,

(29:08):
if you decide to reject him, youdo like an exit, execute order
66, like the Palpatine did, andthey all of a sudden turned back
to you.
Right, like that way they'rehardwired for you, but they
still are based upon the powerthat you had.
But now you know it'sinteresting.

Speaker 1 (29:30):
Or maybe I find a second patron who will a good
patron, who will help meoverthrow the bad patron and use
the undead army to overthrowthe bad patron I mean-.

Speaker 2 (29:41):
Are you a neutral right now yourself, or are you
evil?

Speaker 1 (29:44):
You're a no, I'm chaotic neutral, so I could you
are neutral.

Speaker 2 (29:47):
So you're on that borderline of dark and light.
Yeah, that's why.

Speaker 1 (29:50):
I have, I have, I have not.
I am still in that neutral zone, so I could.
I could go either good or evil.

Speaker 2 (29:58):
Watch out for the Romulans that might be cloaked.

Speaker 1 (30:01):
Oh, yeah, yeah, in the neutral zone, yeah.

Speaker 2 (30:03):
Yeah, it tends to happen.
Are you being given, likephilosophical and other
situations to make decisionsthat are a good or evil, and by
your DM, which would then likeyou would make the decision
without them knowing, withoutyou knowing, hey, this is good
or evil.
And then he would be like, allright, well, that makes him evil
and that makes him evil.
And then he could just tell youone day you've done enough shit

(30:25):
that you're now evil, or you'vedone enough shit that you
tipped over into the good side.

Speaker 1 (30:29):
Like I don't feel like it's gonna happen within
the adventure.

Speaker 2 (30:34):
Okay.

Speaker 1 (30:35):
Like it's gonna like there's gonna be a decision
point, there's gonna be a flashpoint where I have to choose
either good or evil.
It could be.
It could be like a Kylo Ren whohas been evil and then suddenly
, like, decides to Reach throughthe forest, grab a lightsaber
and kill Palpatine Right.
Oh, okay.

Speaker 2 (30:53):
So it could be Completely unrealistic, got.
It Could be something like that.

Speaker 1 (30:56):
I don't-.

Speaker 2 (30:57):
No, no, but what I'm saying is, like you know-.

Speaker 1 (30:59):
If I had to just pull something out of my head.
Like you know, I don't know.

Speaker 2 (31:03):
I've never seen that movie so.

Speaker 1 (31:04):
I don't know.

Speaker 2 (31:06):
No, but what?
Yeah, you ain't missing much.
No, no, but like, what I wassaying is, like you know, I
hadn't.
This just occurred to me.
Like in developing a neutralcharacter, it would be something
that a DM could do to develop.
It is keep track of how thatcharacter reacts to different
circumstances and the more evilwhat'd you roll?

(31:28):
The more evil that you do orthe more evil-ish type of things
you do.
All of a sudden, one time heannounces yeah, you're now an
evil character because you'vebeen tipping that way.
And then you know it was yournatural instincts, as you were
playing, what to do.

Speaker 1 (31:43):
And then it's like oh , now you're evil.

Speaker 2 (31:45):
And then it'd be like you know, if he did that,
forget it, there's no turningagainst him.
And then, or if he did enoughthat were good, forget it.
You're definitely gonna turnagainst him.
You just gotta make a work, andif you don't, if you kind of go
back and forth, you're on thatstraight and narrow narrow.

Speaker 1 (31:59):
Anyway We'll say it could go.

Speaker 2 (32:02):
So anyway, we're saying extra planar entity that
you make a pact with you got a.
D8 to start For your hit dice.
For your hit dice, your primaryability is a charisma, so
that's where all of your poweris gonna derive from.
That's when you're rolling toattack with there or you're
throwing bonus damage or spellsaves against you.
And the reason being is yourcharisma is interaction with

(32:26):
things and people, and how wellyou're interacting with your
pact.
Your patron is how well yourpower is.

Speaker 1 (32:35):
Yes and so at.
So there's a couple of thethings that happen at first
level.
This is where you get yourotherworldly patron.
So at first level, you havestruck a bargain with an
otherworldly being of yourchoice the fiend which is
detailed at the end of the classdescription which we'll talk

(32:56):
about, or one from anothersource.
Your choice grants you featuresat first level, and at sixth,
10th and 14th levels there'salso, yes, I was gonna say which
at this point planned.

Speaker 2 (33:10):
I think we're only gonna go to second level with
the gameplay as of this point.
There's all we have planned,but we have to work on that.
So, anyway, continue.

Speaker 1 (33:20):
Yeah, we're not gonna get up to sixth level or
anything.
No no, okay, so pact.

Speaker 2 (33:26):
Not unless people start donating specifically to
actually hear those episodes.
If people wanna start payingfor that.

Speaker 1 (33:33):
We could do like a monthly episode of just playing
these two characters for sometime.
It depends on how longCatherine wants to DM.

Speaker 2 (33:42):
Well, I was also thinking that you know my advice
to her when she did the courseof stride with us.
It was that like hey,everything's laid out nice and
simple, and that wasn't the case.
Well, she'll see where I gotthat information from, because
I'll give her the booklet Right.

Speaker 1 (33:55):
Anyway, pact magic, yes, pact magic.
So your arcane research and themagic bestowed on you by your
patron have given you facilitywith spells.
There are all the spell rulesfor general rules of spell
casting.
You can look at your spell list.
At level one, you know twocantrips.

(34:16):
So cantrips do not require anyspell slots or anything like
that.
So you can use them over andover and over again and you'll
get more of these as you gainlevels.
You'll get more cantripsavailable.

Speaker 2 (34:33):
Spell slots Spell slots is basically the closest
equivalent.
The easiest equivalent would bemana.
Every spell has a manarequirement of one, two or three
and at a spell slot one itrequires one mana.
One spell slot and you get acertain number based upon your

(34:54):
level.
There is a chart in theinstructions and the rules that
let you know how many spellslots you get per how many level
in the as you level up.

Speaker 1 (35:09):
Yeah, so it's.
Warlocks are a little differentthan Well and it's interesting
that we ended up with theWarlock, a typical spellcaster.

Speaker 2 (35:15):
Because Warlocks tend to have less spell slots yes
Than everybody else.
That being said, if you scrolldown a little bit further, I
believe as a Warlock, theyactually get their spell slots
back on a short rest as opposedto a long rest.
Am I wrong about that, cause Iknow you're playing one, I
believe, as a short rest.
So the difference is mostspellcasters you need to take an

(35:38):
eight hour rest in order to getyour spell slots back.
Warlocks only have to do it ona short, can do it on a short
rest, the difference being theyhave a lot less.

Speaker 1 (35:52):
Yeah, cause I'm playing like a ninth level
Warlock and I've got like twospells.
Like you got two per level, Ican't.
No, I've got like two spellslots, like that's it.
That's it, like I can only castspells twice.
I mean I can do all my cantrips, and then you got the
invocations, though that'sreally the balancing out factor
of the Warlock.

Speaker 2 (36:10):
Is they got the eldritch invocations, don't you?
No, okay, see, this is myinexperience with Warlocks.

Speaker 1 (36:19):
Yeah, so let's go through this.
So for a Warlock, yeah, theWarlock table shows how many
spell slots you have to cast.
Your Warlock spells are firstthrough fifth level, whatever
they are.
The table also shows what thelevel of those slots is.
All of your spell slots are thesame level.
Oh, that's what it is.

(36:39):
So here's the thing.
So I have upwards of fifthlevel spells or whatever, so
they're all treated the same.
So I can cast a first levelspell, but it's a cast at a
fifth level, it's not cast as afirst level.
So they're all super powerfulspells, so whatever I cast is a

(37:03):
really big spell.

Speaker 2 (37:05):
Right, right, but you have no first level spell slots
.
So on other spellcasters,specifically the sorcerer, the
wizard, you would have and mostnotably on the sorcerer and the
wizard, I shouldn't say only youwill have a spell level one
spell and you have a certainnumber of spell slots for them.
Right, when you cast that spell, you have the option to cast it

(37:29):
at a higher level, which youwould use the higher level spell
slot, Right?
The difference being is youcould also cast it in the lower
level spell slot and still savethe higher level ones for spells
that are actually higher level.
With the warlock, you're lockedinto whatever level spell slot
you have.
So if you have a level fivespell slot or a level three

(37:50):
spell slot, let's say, even ifyou cast a level one spell, you
have no choice but to upcast it.
Now, that usually means yourdamage dice is an extra two of
that damage dice for each spelllevel that you go up.

Speaker 1 (38:03):
It's pretty crazy, Like the damage that I can do
with those spells is insane.
It multiplies yeah.
Yeah, but I've got like twoslots to use.
So it's very you want to usethem sparingly but you get a
bunch of cantrips.
As you level up, you get abunch of cantrips.

(38:25):
So there's a lot you can stilldo with a warlock and really
level up those cantrips as well.
That's really kind of what-.
Level one is yeah, what levelone is.
So let's add that class to ourcharacter,
bum-ba-da-bum-ba-da-bum.

(38:45):
Now do we want to go back atthis point and pick a name?

Speaker 2 (38:49):
Or do we want to finish the class?
Let's finish the class setup.

Speaker 1 (38:50):
yeah, yeah, so let's finish the class setup.
So there are a coupleproficiencies we are allowed
light armor.

Speaker 2 (38:56):
This is cloth and leather type of armor.
Anything heavier would createdisadvantage and encumbrance for
us.

Speaker 1 (39:05):
So something light, simple weapons, yeah no tool,
proficiencies Right and oursaving throws again are wisdom
and charisma.

Speaker 2 (39:14):
Now, wisdom and charisma are the two that they
suggest that you have when youlevel, when you create this.
Those are the two abilityscores that they recommend, so
we'll come back to that when westart doing the ability scores.

Speaker 1 (39:28):
Now the skills that we can choose from.
We can choose two skills tohave proficiency in from arcana,
deception, history,intimidation, investigation,
nature and religion.
So there are six.

Speaker 2 (39:41):
When we can roll for this.
Or do you want Seven, seven,seven, seven, and we could roll
for this with the D8.
Or do you want to kind of pickthem out, like last time we were
?
I would know we did roll it forlast time, did we?
Yeah, because I was saying one,or I was saying athletics and I
wrote a row.

Speaker 1 (39:57):
Right right right.

Speaker 2 (39:57):
And you said athletics and stealth Say
aerobics, acrobatics.
I'm sorry.

Speaker 1 (40:01):
Acrobatics.
I did say aerobics.
I said aerobics, yourcharacter's doing aerobics,
jazzercise yeah, baby yeah.

Speaker 2 (40:06):
Lift those arms, ladies, that's oh geez.
So roll the D8 and ignore theseven, all right.

Speaker 1 (40:13):
So hold on, put the options back up first.
They're right here.

Speaker 2 (40:18):
Oh, okay Me under this concept.
I would probably pick theArcana, so would I, and I think
I would either take nature orreligion.
It would depend on what patronI ended up with.

Speaker 1 (40:35):
Depends on what character, what kind of
character, you want to be.

Speaker 2 (40:38):
Well, I know, I know If you're gonna be, if you're
gonna be.
Well, no, I'm talking aboutfrom a cold start, with
absolutely no choices, nothingelse being decided.
Right, I would pick nature andreligion, depending on where I
would be going down after Ipicked my patron.

Speaker 1 (40:52):
Right.
So I mean I would think youcould, if you're gonna be
anywhere between neutral andevil, deception and intimidation
or some good ones, I thinkhistory is another good one,
something to Kind of a neutral.

Speaker 2 (41:05):
We're going through this step by step.
However, if you go through itand you like pick something at,
you know when you're in thefourth or fifth step and you
pick something, there's nothingthat says you can't go back and
change something.
Let's say we went with nature,with Arkana and nature, and then
we picked a patron and we'relike you know what that doesn't
really fit with that one.
You're always welcome to goback and change it or use the

(41:27):
differences to carry on thestory concept Right.

Speaker 1 (41:31):
So let's roll for it and see what we.
Let's roll it up, see what wegot Perfect One.

Speaker 2 (41:37):
Arkana.
Our agreement one Excellent.
So we agreed on Arkana.
So anything but a one or aneight.
Or not yeah.

Speaker 1 (41:47):
Seven, which is religion.
You're counting, yeah, religion.

Speaker 2 (41:56):
It is.
That's a good one.
It's a good one and, like wejust said, we're going based
upon the dice row, but ifsomething comes up, we can
always come back, and that'sanother thing.
When you're choosing yourbackground, you get additional
proficiencies as part of yourbackground.
If you end up picking abackground that you really like
that has a duplicate proficiency, jump back to the class section
and alter your proficienciesRight, there's nothing wrong

(42:17):
with that.
So here we go.
Patron time.

Speaker 1 (42:19):
Now the fun part.
Oh, so there are all sorts ofoptions.
Well, let's go back to thebasic rules.

Speaker 2 (42:27):
Yes, let's definitely go back to the basic rules and
make sure we're, because I thinkthere's only three in the basic
rules.

Speaker 1 (42:35):
Let's see Blah, blah, blah, blah, blah.

Speaker 2 (42:44):
I think you got to keep going.

Speaker 1 (42:46):
I was like no, because it was otherworldly
patron, so at first level.
So yeah, so you get to chooseyour otherworldly patron At the
first level.
You've struck a bargain with anotherworldly patron patron of
your choice the Archfey, theFiend or the great old one.
Ok, we're going to do this on atopic that you've been talking

(43:07):
about.

Speaker 2 (43:07):
Ok, we're going to do this on a dice roll, but off
the top of your head.

Speaker 1 (43:12):
Which one did you pick?
Oh, you picked the red.

Speaker 2 (43:13):
I picked the undead, you picked the undead.
Ok, so off the top of your head, which one would you pick of?

Speaker 1 (43:19):
these three?
Wow, that's a good question.
Where is I'm looking for thedescriptions of them, thought?

Speaker 2 (43:27):
I'd set it was at the end of this here we go.

Speaker 1 (43:29):
Otherworldly patrons the Fiend.
Is that the only one they have?

Speaker 2 (43:35):
That's where there's only one that they listed.

Speaker 1 (43:41):
So interesting so.

Speaker 2 (43:44):
Well, go back to the selection screen and we can
click on one and it'll give usthe description.

Speaker 1 (43:48):
Yeah, so we're going to look at.
We said what the Fiend?
The Archfey, the Archfey.

Speaker 2 (43:54):
Down a little bit.

Speaker 1 (43:55):
And the great old one , ok, archfey.

Speaker 2 (44:04):
Oh, it doesn't give us a description.

Speaker 1 (44:06):
Well, it gives you a couple things, so at Well it
doesn't really matter.
If we're going to roll it,we're going to roll it, so let's
figure out what order.
Archfey Fiend, great old one,so we'll roll a D4.
Yep, ignore the four.
One through three.

Speaker 2 (44:24):
Yes, I'm thinking the great old one.

Speaker 1 (44:26):
I'm hoping for the Fiend.
It is the great old one.
And I'm on point today, yeah,you are, let's take a look.
So let's go to the great oldone.
So this gives us a couple extrathings.

(44:48):
So this gives us an expandedspell list.
So the great old one lets youchoose from an expanded list of
spells.
When you learn a warlock spell,the following spells are added
to the warlock spell list foryou.
So At first, at spell level one, which is where we'll start,
off.

(45:10):
They add on these spells ofdissonant whispers and Tasha's
hideous laughter.

Speaker 2 (45:15):
Now the idea of this is that you get two spells
automatically based upon youhave the pack.
You got to pack with the greatold one, and you will be able to
pick one or two or three spellslater on for when you, when we,
do our magic action.
So this is just like a littlequote on a bonus based upon what
patron you did.

Speaker 1 (45:37):
I read that differently.
I read that these are justadditional spells that you can
pick from.

Speaker 2 (45:45):
I thought these were ones.
Choose from an expanded spellwhen you learn the following.
So no, you're right.
You're right.

Speaker 1 (45:52):
You can add dissonant whispers and Tasha's hideous
laughter, in addition to thestandard set of warlock spells
that you can choose at at spelllevel one, the other thing you
get at level one is what iscalled awakened mind.
Starting at first level, youralien knowledge gives you the

(46:16):
ability to touch the minds ofother creatures.
You can telepathically speak toany creature you can see within
30 feet of you.
You don't need to share alanguage with the creature for
it to understand your telepathicutterances, but the creature
must be able to understand atleast one language.

Speaker 2 (46:34):
Fascinating.
It has to be able to speak, orhave the capability of spoken
language or understandinglanguage.

Speaker 1 (46:40):
It doesn't have to be able to speak, it Just
understand it.

Speaker 2 (46:43):
Which, if you think about it from a very basic
concept, most pets understandlanguage, especially like a dog,
where you can give commands.
So arguably and here'ssomething else you can kind of
create and play with arguablyyou can say a dog would be able
to understand it so you can useyour awakened mind to speak to
it telepathically.
But somebody else could say,well, they don't really know

(47:05):
what you're saying, they justhave learned responses to what
certain sounds say.

Speaker 1 (47:10):
But do not dogs have their own language, like they
talk to each other?
I don't think they have alanguage.

Speaker 2 (47:14):
They have vocalization, but I don't have a
language, you sure Do?
We know that they're notcommunicating idea.
They're not communicating.
How do?

Speaker 1 (47:23):
we know, maybe they are communicating ideas, maybe
they're just plotting andscheming against humans.
No, no, no, no, no.
There's going to be an uprisingof the dogs.
That's dolphins?

Speaker 2 (47:32):
No, I'm not saying it's dogs.
Dolphins actually have a higherintelligence score than dogs.

Speaker 1 (47:38):
I don't know.
I think it's dogs.
I mean, there's definitely somedumb dogs.
Actually it's just squirrels.
Oh, the squirrels.
Don't get me started on thesquirrels Anyway moving on, so
telepath, this is a great skillto have this is amazing.
You can basically speak withanyone telepathically.
Within that, you can see within30 feet of you and think about
it.

Speaker 2 (47:57):
The person doesn't know you're trying to do with it
, do it.
Trying to do it, you can reallyfuck with somebody's mind.

Speaker 1 (48:02):
You can, you can.
That would.
That would be a little, alittle weird to have somebody
speaking to you in your mind.

Speaker 2 (48:10):
This is like the ultimate distraction.

Speaker 1 (48:12):
That could be there.
That's an interesting way ofdoing it, Thinking about it.
I like that.
I like to interact with them,like.

Speaker 2 (48:19):
I'm so nervous about it.
I think that's a great way tointeract with people.
I think that's a great way tointeract with them.
You know, I think that's agreat way to interact with
somebody Like hey, telling youto do this, and you're like,
what's voices in my head?

Speaker 1 (48:29):
And if they try to tell anybody, people are going
to think they're crazy.
Right, that's a great way toplay it, okay, all right.
So we, we, we've got all of ourwe.
We're not even done yet, causethat's all the class features.
We've got to pick spells.

Speaker 2 (48:39):
That's right.
No, no, no, no no.
We said after we finished theclass features.

Speaker 1 (48:44):
We're going to go do part of the class.

Speaker 2 (48:45):
This is all on the same page.
So we know, oh, don't we haveto, don't we have, don't we have
.
Can you go back to the basicrules for the for the Do?
They only know two spells.

Speaker 1 (49:05):
They get two cantrips and two known spells but that
doesn't go up with the stats.

Speaker 2 (49:10):
That's that's what I'm trying to remember.
So, like on the wizard andstuff like that, it's your
modifier that makes your spelllist, the number of spells that
you know, go up.

Speaker 1 (49:18):
No, it's, that's just based on based on the chart and
the chart goes up, okay.
Yeah, so.
So let's take a look atcantrips.
We got.
We got a bunch of cantrips inhere.
I don't know.

Speaker 2 (49:35):
Can we, can we?
Can we go back to the basicrules and trim them down to?
Is there even a spell list inthe basic rules?

Speaker 1 (49:48):
Let's go to packed magic spell casting C, chapter
10 for general rules of spellcasting, chapter 11 for the
warlock spell list.
So the warlock spells arecantrips are chill, touch,
eldritch, blast, mage hand,minor illusion, poison spray,
prestidigitation and true strike.

Speaker 2 (50:12):
I've never liked the idea of true strike, not for a
warlock.

Speaker 1 (50:16):
I'm telling you, eldritch blast is where it's at.

Speaker 2 (50:19):
Everybody says that it's overpowered.
Especially for a first levelcharacter, it's overpowered.

Speaker 1 (50:24):
Amazing Because right now I don't, I don't, I'm going
to disagree with that that it'soverpowered One D 10.
One D 10 plus your modifier.

Speaker 2 (50:37):
But one D 10 is very powerful for a level one
character.
I suppose, it's one D 10 and ifyou, and if you, if you boost
out your, your charisma, and youput up at least a three
modifier, two or three modifier,that's a possibility of 13 hit
points on level one, when, whenyou really don't only fighting

(50:58):
creatures that have like four orfive hit points, yeah well,
that's very powerful, yeah, andwhat?

Speaker 1 (51:04):
and what I like is you get two beams.
Oh, is that right?
So the beam, it's a beam ofcrackling energy that that
streaks across, and the range isreally decent too it's 120, 120
feet.
When you reach level five, alevel five character, you get a
second beam.
Or third being me, second beamI love.

Speaker 2 (51:28):
I think you said the whole thing was two beams Okay
no, no, no.

Speaker 1 (51:31):
So it's a single beam at first level.
When you hit level five, youget a second beam.
So, as it could be, it's one D10, one D 10 potentially.
But you have to roll an attackroll for each, for each beam,
yep.
So it's not one attack roll andand all beams hit.
So that's, that's one thing tobe aware.

(51:52):
But I am, I'm a big fan of ofEldritch Blast.
I would make sense.
I would say let's pick that oneyou want to pick it you want to
roll it, I'm going to pick it.
You want to pick it, I'm goingto pick it.
All right, pick it and I'lltell you.
Like the other, like the otherone I I picked initially was

(52:12):
Mage Hand.
I mean because you can.
You can do a lot of otherattack, attack spells as a
cantrip, but if you get EldritchBlast again, like you said,
it's what?

Speaker 2 (52:25):
do you?

Speaker 1 (52:25):
need else, for what else do you need?

Speaker 2 (52:28):
as far as an attack spell is concerned, I mean true
strike, but it's a concentrationTrue strike is worthless for an
an, an out, for for a warlock,because all it does is give you
an extra advantage on that nextattack.
Right, and it doesn't have tobe a melee attack.
No, it's not a melee attack.

Speaker 1 (52:48):
It's not a melee attack.

Speaker 2 (52:49):
So, but the range is 30 feet and it's like, well,
okay, anybody can come in hereand whack me one, and there goes
my concentration and Iliterally wasted an entire round
doing nothing.

Speaker 1 (52:59):
Yeah, I mean, what are, what are the other?

Speaker 2 (53:03):
So Chill Touch, Eldritch Blast, mage Hand, minor
Illusion, poison Spray,prestidigitation and True Strike
, true Strike.
So Chill Touch is kind of cool.
It's like a latch.
Well, here's.
Here's the difference.
Then.
Here's the only real difference.
Eldritch Blast is a rangedattack spell.
Uh huh, if somebody comes upright on you, you can't cast the

(53:24):
cantrip.
A ranged spell, well, you can,but you set disadvantage, right.
So Chill Touch, which is theone you're looking at right now,
right, that's a melee attackspell.

Speaker 1 (53:33):
Yes, that's a good point.
So it's or Chill Touch isarranged.

Speaker 2 (53:40):
Oh, you know what I'm thinking?
I'm thinking something else.
I thought I thought Chill Touchwas that.
No, I'm thinking something else.
Then there's another one thatyou had when you were playing
Fianc.

Speaker 1 (53:48):
I don't remember what it was.
I thought it was Chill Touch.
No, so that's that's probablylike I said.
That's why I would do somethinglike Mage Hand, which is more
of a utility.
It's not something you're goingto use in combat, but it's a
great utility spell.
Go back to the list a second.
Yeah, chill Touch, eldritchBlast Mage Hand.

Speaker 2 (54:08):
Minor Illusion is is decent, but I don't think most
people would use Minor Illusionto the fullest extent.
I think you would want to bemore of a roleplay person than a
a whack-a-mo person.
For for Minor Illusion, poisonSpray is another option.
I think Poison Spray hasmultiple streams.

Speaker 1 (54:30):
Poison Spray.
So 10 foot range.
So it's a close, close rangespell.
But you extend your hand towarda creature you can see within
range, project a puff of noxiousgas from your palm.
Oh okay, they've got a it's orit's 1d12.

Speaker 2 (54:50):
But it's but.
But but it's range is thelimitation factor.
Yeah so you're waiting forsomebody to get it in close.

Speaker 1 (54:54):
Yeah.

Speaker 2 (54:55):
So here and here's another thing right it's, it's.
It depends on who you're facing, right.
Are you facing like big, tough,burly men?
You don't want to go againstsomebody with a Constitution
Spaving Throw, because ifthey're big, tough fighters
they're probably going to have ahigh Constitution.
Right Now the Eldritch Blast isjust a straight up hit or miss.

(55:15):
Here we're dealing with theidea of saving throws Right, and
in my experience saving throwstend to do more damage but they
harder to make stick Right.

Speaker 1 (55:28):
And, like you say, it all depends on what, who you're
facing up against.
Like this is this is a greatentry level spell, but when you
get up against something,something bigger, yeah they're
gonna.
They're gonna have a highConstitution and and you're
gonna have a hard time.

Speaker 2 (55:42):
I, I.
I think going with Mage Hand'sa good idea, because
Prestidigitation is not reallysomething I mean.
I would say we Prestidigitation, it's kind of a fun spell, it's
right beneath it yeah.

Speaker 1 (55:51):
But again it's like I mean a minor a minor magical
trick that novice spellcastersuse for practice.
Ooh, sounds so exciting.
Even the description is the onthat one.

Speaker 2 (56:10):
Yeah, that's what I'm saying.
Like, I like the concept of it,but for what we're trying to do
, I don't think this is good.
I think Mage Hand's a goodchoice.

Speaker 1 (56:17):
Again, this always brings me back to Simon the.

Speaker 2 (56:19):
So so, sorcerer in in the movie Look it's fresh cut
grass.

Speaker 1 (56:24):
Can you smell it?
And it's like that's that'sminor illusion.
What's the point of that?
That's Prestidigitation.

Speaker 2 (56:29):
It's not.
What's the point of that?
It really is nothing.
It's literally like somethingto throw people off your trail.

Speaker 1 (56:34):
Exactly, it's just go ahead.

Speaker 2 (56:35):
Go go with the Mage Hand.
Thanks.

Speaker 1 (56:37):
Joe, I will.

Speaker 2 (56:38):
I.
I got my role, so that's right.
I'll give you the choice.

Speaker 1 (56:42):
So let's talk about we're gonna, we're gonna spend
all day on.
I'm just talking about spells.
Well, this is another few here,so Charm person.
Charm person Comprehendlanguages.

Speaker 2 (56:53):
Expeditious retreat.
I don't think I've ever seenanybody choose before and I love
the concept of it Interesting.

Speaker 1 (56:59):
Hellish rebuke.
Very cool Lusury scriptProtection from evil on good,
which is a good one, unseenservant.
But then we also have what werethe other ones that it was
Discending?
Whips, whispers, yeah, click onthat one.
That's one of the ones that itwas adding Right, wasn't that?

Speaker 2 (57:17):
one of the ones that, yeah, this is 3d6 psychic
damage.
It was dissonant whispers.

Speaker 1 (57:23):
Yeah.

Speaker 2 (57:24):
And then I'll I'll know it.
I think when I see it Hittiestlaughter.
It was Tasha's.

Speaker 1 (57:32):
His laughter was a couple more down there.

Speaker 2 (57:33):
Yeah, this is a very.
This one could be kind of fun.
This one's kind of interesting.
It's a wisdom saving throw, andif they fail, they actually
double over with laughter.
However, I think it says youhave to have a minimum of an, a
four intelligence in order forthis to work, right?
If the creature only has twointelligence, this is fails,
right.
I love that stipulation.

Speaker 1 (57:54):
And it's an interesting, like extra quirk to
the quirk to the spell,absolutely All right.
So let's do this, why don't we?
Let's roll.

Speaker 2 (58:06):
Let's roll for these One, two, three, four, five, six
, seven, seven.
Is that eight?
One, two, three, four, five,six, seven.
So we'll add the other two,nine, so roll a 10.

Speaker 1 (58:15):
All right, roll a D 10.
And let's see what we roll a Dsix.
Roll a D six.
No, that's a song I figuredcoming from you, 10.

Speaker 2 (58:33):
Roll.

Speaker 1 (58:38):
Eight.

Speaker 2 (58:39):
That will lead us to go back to the.

Speaker 1 (58:41):
There's a unseen servant Two, three, four, five,
six, seven.

Speaker 2 (58:46):
Seven would be.
Either would be X, that wouldbe distant, and whispers,
whisper, discordant melody thatonly one creature of your choice
within range can hear.
Ranges 60 feet.
The target must make a wisdomsaving.
Throw on a failed save takes3d6 psychics damage and use its
reaction to move as far awayfrom you as possible.
The creature doesn't move intoobvious danger ground like I,

(59:10):
can't run itself off a cliff orinto a fire or a pit.
On a successful save it justtakes half as much damage and
doesn't have to move.
The deafened creatureautomatically succeeds on the
save.
So the idea is you can still dothe some of the damage, but it
wouldn't be as bad because itwould only hear the whispers.
It wouldn't hear the whispers,it would just say, okay, so
distant whispers.

(59:30):
So we need another roll,anything but an eight or a nine.
I mean eight or 10.
Sorry, right, another eight.

Speaker 1 (59:41):
Snatching man and another 10.

Speaker 2 (59:44):
Fee.

Speaker 1 (59:46):
And another 10.
Okay, and a seven.
Well, that one gives us theunseen servant.

Speaker 2 (59:56):
unseen servant, joe, tell them what they've won.
You have won a range of 60 spellthat creates an invisible,
mindless, shapeless medium forcethat perform simple task If you
command until the spell ends.
The spell is going to be simpletask If you command until the
spell ends.
The duration of the spell isone hour.
The servant springs intoexistence on an unoccupied space

(01:00:19):
of the ground within range andhas 10 AC, takes 11 to hit, 10
to hit One hit point so it's gotreally nothing and a strength
of two it can attack and itdrops to you.
It drops to zero hit points ifthe spell ends.
So this is a um, a spell thatgoes for more than an hour.
It just basically dies On eachof your turns.

(01:00:42):
As a bonus action, you canmentally command the servant to
move up to 15 feet to interactwith an object.
The servant can perform simpletasks that a human servant could
do, such as fetching things,cleaning, mending, folding
clothes, light, lighting fires,serving food and pouring wine.
Once you give the command to,servant performs the task to the

(01:01:04):
best of its ability until itcompletes the task.
Then waits for you your nextcommand.
If you command the servant toprepare a task that wouldn't
move it more than 60 feet away,the spell ends.
So the interesting thing aboutsomething like this is like if
you're in a place where you needto reach a lever and you can't
reach it and it's within 60 feet, you cast your unseen servant

(01:01:24):
boom or you can use it as adiversion.
I mean like there's there'sideas, there's concepts here.

Speaker 1 (01:01:30):
There's just so many fascinating things you could do
with this really Like.
This is a great one, great onefor role playing Again.

Speaker 2 (01:01:36):
Yeah, yeah there's a and that's something else that
we keep coming back to is thatyou can play this game multiple
different ways.
You can do it however you want.
You can be heavy into actionand I'm just going to smash this
wall to get out of the way.
Or like, hey, I'm going to sendmy unseen servant around the
corner to see if it and I thinkit's interesting here it doesn't
say that it has to stay invisual contact with you.

(01:01:57):
You can move it around a cornereven if you're not there, right
?

Speaker 1 (01:02:03):
Yes, it does not.
It does not mention that.
So, yeah, you don't have to,right, you don't have to be able
to see it for the spell to.
It's not like a concentrationspell where you have to be able
to like see the thing happening.
That's really cool.
All right, Excellent, All right.
So we've got our two.
We've got two first levelspells and we've got.
So we've got our can.

(01:02:23):
Let's start with our cantors.
We have Eldritch Blast and MageHand, and Dissonant Whispers is
a first level spell, and UnseenServant is our second first
level spell.
So now we've gotten through allthe major major parts of this.
Now we're going to go back andname our person, give our
character.

Speaker 2 (01:02:44):
Well, first we got to do gender male or female,
because that's the only optionswe can choose.

Speaker 1 (01:02:49):
All right, so we'll do.
I think we did a D6 last time.
Odds and Evens that's correctSay Odds are male.
Sure yeah, Since it's a maleodd.

Speaker 2 (01:03:00):
Um, I was going to say odd that the extra besides
the even.
It is odd.
Well, that works out for thedichotomy, because the uh, our
rock known was female.
Yes, so we need a male humanname.
Well, hold on, go back, go backto, let's see what D&D's got
here.
Hell Moved, daywoods.

(01:03:22):
I kind of like that one.
Giovanni Forsword, yeah, I like.
Hell Moved, I like.

Speaker 1 (01:03:29):
Hell Moved, but let's see what the.

Speaker 2 (01:03:30):
Let's hope.
I don't like any of the names.

Speaker 1 (01:03:31):
Okay, let's go to the fantasy name generator.
All right, so we've got to do.
What are we doing?
We don't have hmm, what are we?

(01:03:56):
What are we going to choose,joe, there's no magic user,
we'll go with magic user names.
There's no warlock?
There's no warlock, all right.
So we're going to choose magicuser names and let's say what do
you want?

Speaker 2 (01:04:15):
Well, change it to male right when?
Oh, there was one on the rock,no one.

Speaker 1 (01:04:21):
Right here.

Speaker 2 (01:04:22):
Okay, get more names.
These are, these are.
These are like names of typesof.

Speaker 1 (01:04:28):
Yeah, this is no fun Wizard, let's try wizard names.
It's close enough.
Wizard, oh, xeric XR.
Oh, here we go, now we're goingto do magic.

Speaker 2 (01:04:38):
There it is.
Uh of that list, I'm reallyfeeling Ophius and a Herod.
Well, how many do we have here?

Speaker 1 (01:04:53):
One, two, three, four , five, six, seven, eight, nine,
10.
Let's have a wee roll of D10and Equium, number five, equium
Hold on.

Speaker 2 (01:05:09):
Roll it again and we'll use the other one as the
last name, or should we roll anew set?
That'll work too.

Speaker 1 (01:05:18):
Let's go let's go neutral names Equium, equium,
equium Arabia's.
I like that.
That's good.
Hang on.
Now I gotta remember how tospell all this, all right.

Speaker 2 (01:05:33):
Equium Arabia's.
So we have our name EquiumArabia's.
Now we're going to go to theability scores yes, ability
score and we're going to do thegeneration method of rolling the
dice.

Speaker 1 (01:05:47):
Yes, let's roll it up .
Oh boy, here we go.
Let's say that's it.

Speaker 2 (01:05:53):
This is a Leroy Jenkins type of time.

Speaker 1 (01:05:55):
No, it's not a Leroy Jenkins type of time.
I like that sound.

Speaker 2 (01:06:00):
That was a great sound 11.
That's not that great.

Speaker 1 (01:06:05):
Well, even worse, another 11.

Speaker 2 (01:06:09):
The average Joe here, 13.
Oh, there we go, there's a 14.
Okay, a 14.
So these are looking up alittle bit.

Speaker 1 (01:06:19):
No, no, maybe not.

Speaker 2 (01:06:21):
Four.

Speaker 1 (01:06:23):
Four, holy crap.
Obviously, charisma's got to bethe 14.
, of course.
So charisma 14.
I think wisdom has to be the 13.

Speaker 2 (01:06:33):
Yeah.

Speaker 1 (01:06:34):
Because those are the two big, big scores.
I don't think, I don't think.

Speaker 2 (01:06:43):
Can we put the strength as a four, Four and
like, think of this as what'shis name from the Dragon Lance
Chronicles, the twin?
I can't think of his name now.
Oh, I don't remember.
You know what I'm talking about.

Speaker 1 (01:06:58):
I know exactly.
He was always sickly.

Speaker 2 (01:07:00):
His barbarian brother was always taking care, Like
maybe this is a little moreextreme, but I'm thinking this
for that.

Speaker 1 (01:07:06):
You want to make the strength four.

Speaker 2 (01:07:07):
Yeah, okay, I mean he's really not going to be able
to do anything strength-wiseLike ever.
But like hey, look, man, youmade a pact and this was and
here we can build.
Like hey, no guys, here we goTalking about backstories again.
His part of his pact was youwill lose your strength.
You will have my power, but youwill lose your strength.

Speaker 1 (01:07:29):
He is feeble, physically, physically, but
eventually we'll be veryPowerful, powerful magically
speaking.
What do we want the nine to be?
Intelligence, definitely notdexterity or constitution.

Speaker 2 (01:07:47):
No, yeah, intelligence Because the decks,
and that yeah.

Speaker 1 (01:07:50):
And then we'll make the 11.
And remember we got plus onesto all of these.

Speaker 2 (01:07:53):
So so that, yeah, that's good, that's good yeah.

Speaker 1 (01:07:56):
So that would definitely help with these two
11s.

Speaker 2 (01:07:59):
Well, they're still going to be only plus ones
anyway.

Speaker 1 (01:08:01):
Well, that'll put them up to 12.
So that'll bump them up.

Speaker 2 (01:08:04):
Well, still be plus ones, though, right?
No, but what I'm saying is theywould have been a zero,
absolutely no, yeah, yeah.

Speaker 1 (01:08:08):
So that is nothing All right, so we're going to do
so.
The scores that we rolledinitially were 14, 13, two 11s,
a nine and a four.
So we have because Charisma andWisdom.
Charisma is the primary abilityfor a Warlock, so we gave that

(01:08:30):
a 14.
Wisdom, we gave the 13 becausethat's the saving throw.
That's another, another big onefor Warlocks, so we gave that
the 13.
We've put in dexterity andconstitution and, again, we've
always talked about those beingkind of middle, middle scores,
so we gave those both 11s, yepIntelligence, which is a nine.

(01:08:52):
Remember, we get a plus one toall these abilities because of
the human, so that nine willbecome a 10.
So at least it'll be a zero,it'll it won't be a negative one
on the modifier.

Speaker 2 (01:09:04):
It'll get something there, yeah.

Speaker 1 (01:09:06):
And the four we just put strength because we're going
to write it into the backstorythat this is just a he's.

Speaker 2 (01:09:10):
He's lost.
This is the crappy deal he made.

Speaker 1 (01:09:12):
He, he.
He was drained of all of hisstrength in order to get the
power of, of magic as a, as aWarlock from his patron of the
great old one.
So we are going to apply thoseability scores.

Speaker 2 (01:09:28):
Yep.

Speaker 1 (01:09:32):
Wow, a minus three for strength.
Yikes, that's really bad.

Speaker 2 (01:09:39):
That's going to be a very interesting.

Speaker 1 (01:09:42):
That's really bad.

Speaker 2 (01:09:43):
You know what I like it?
I like it because we are almostdefinitely, as two characters,
not going to be overpowered forany of these combat encounters.

Speaker 1 (01:09:51):
Right, yeah, for sure .

Speaker 2 (01:09:54):
So be fun?

Speaker 1 (01:09:55):
I think so, I think it's going to be a lot of fun.
And that's again.
This is.
This is part of the randomnessthat happens, so so you, you get
to, you get to craft a reallyfun story about a character
that's got very little strength.
Why did they have very littlestrength?
So we will.
We will find out Tune in nexttime, for that's right.

Speaker 2 (01:10:17):
All right, so now we've got so we got to pick the
extra language.

Speaker 1 (01:10:22):
No, I get to pick a language.

Speaker 2 (01:10:24):
Why don't we get?
We got the doors, we pickedWarfish language backgrounds.

Speaker 1 (01:10:28):
Now the backgrounds let's go back to.
Uh, let's see when is it.

Speaker 2 (01:10:43):
I think it's back back forward one more.
Oh no, there it is.

Speaker 1 (01:10:46):
Backgrounds.

Speaker 2 (01:10:50):
One, two, three, four , five, six acolyte criminal,
folk hero, noble, sage andsoldier.

Speaker 1 (01:10:55):
All right.
So six Yep, All right.
So we're going to pick what isour.
I remember you don't have torandomize this, we're just doing
that for our purposes for thefun of it.
So you can.
You can absolutely just pickwhich which background you want
to do, but we're going to rollfor background.
Get a one, no, Okay.
This will be interestingbecause I'm curious how this is

(01:11:18):
going to play out.
A three, a folk hero.

Speaker 2 (01:11:25):
You want to know where my mind's going, do I?
So what's actually happening isthis great old one was
afflicting his village for onereason or another and maybe,
maybe he did something wrong asa child or in his youth that
offended the great old one, whothen decided to punish his

(01:11:45):
entire village.
And then he stepped up and saidno, punish me.
So he said fine, I'm going topunish you, I'm going to create
a pact with you and instead ofjust taking some of your
strength, I'm going to take alot of your strength as part of
your punishment.
And then the town recognizedhim as a folk hero because he
saved them by sacrificinghimself.
But now he's left the townbecause he still has a little

(01:12:07):
negative stigma attached to him,to go out and make his fortune
in the world.
However, he can.

Speaker 1 (01:12:14):
Works for me.
Why not so?
So the description they givefor the folk hero is you come
from a humble social rank, butyou are destined for so much
more.
Already, the people of yourhome village regard you as their
champion, and your destinycalls you to stand against the
tyrants and monsters thatthreaten the common folk

(01:12:35):
everywhere, kind of fits in withthat.
Yes, your skill proficienciesas a folk hero are with animal
handling and survival, which wedon't currently have, and
that'll be another good one.
Survival, yeah, toolproficiency vehicles.

Speaker 2 (01:12:53):
What you already have , what yeah?

Speaker 1 (01:12:54):
So you can.

Speaker 2 (01:12:55):
you can use like wagons and stuff.

Speaker 1 (01:12:56):
Yeah, Now we got to.
We got to pick a, an art, wegot to pick a tool set, artisans
tools, so so what makes senseas a person who lives in a quote
unquote random village.

Speaker 2 (01:13:18):
I don't paint your supplies I.
What if he was like artistic atone point?

Speaker 1 (01:13:23):
Well, if he if he doesn't have any strength, I
would.
I would say things like Smith'stools would would, would not
fit for someone that's got aagreed of four for strength.
Maybe something like Jewelers,tools, something, something that
that takes just precision.
Maybe he's a cook.
What about a cook?

(01:13:44):
What about a cook?
Could they be a cook?

Speaker 2 (01:13:47):
Yes, and what happened was the great old one.
They had a garden dedicated tohim and for some reason he was
out of supplies or somethinglike that.
He went and pulled things fromthe garden of the great old one,
which offended them and yeah,yeah, yeah cook.

Speaker 1 (01:14:00):
I like that.
Right on the backgroundfeatures rustic hospitality.

Speaker 2 (01:14:07):
You come from the common folk and you feel fit in
with them, among some.
With ease, you can hide, restor recuperate with other
commoners, unless you have shownyourself to be a danger.
They will shield you from thelaw or anyone else searching for
you, though they will not risktheir lives for you.
So it's like hey, I will helpyou until you, my life is risked

(01:14:27):
.
Right, oh, characteristics, oh,I love these.

Speaker 1 (01:14:33):
Personality traits.
So we're going to we're goingto choose two of these, so we
got two D eights to roll.

Speaker 2 (01:14:38):
I judge people by their actions, not their words.
If someone is in trouble, I'malways ready to lend help.
When I set my mind to something, I follow through, no matter
what gets in my way.
I have a strong sense of fairplay and always try to find the
most equitable solution toarguments.
I am confident in my ownabilities and do what I can to

(01:14:58):
instill confidence in others.
Thinking is for other people.
I prefer action.
I misuse long words with in theattempt to sound smarter.
I get bored easily when I whenI am going to get on?
When am I going to get on withmy destiny?

Speaker 1 (01:15:16):
Excellent.
So we rolled a three, which iswhen I set my mind to something
I follow through no matter whatgets in my way.
Like it, that'll be fun.

Speaker 2 (01:15:27):
I already building that into the backstory.

Speaker 1 (01:15:29):
Fabulous and number eight.
I get bored easily.
When am I going to get on withmy destiny?

Speaker 2 (01:15:37):
The people of his town didn't want him to
sacrifice himself, but hefollowed through with it anyway.
And then the great old one saidyou know, you will be able to
reach great depths, great powers, but you have to wait.
And he was sitting there.
When am I going to get thesepowers?
So ideals, yes, ideals.
Respect people.
People.
Respect People.

(01:15:58):
Despise Joe talking.
Take two.
Take two.
People deserve to be treatedwith dignity and respect.
Good alignment, fairness.
No one should be getpreferential treatment before
the law and no one is above thelaw.
It's a lawful mentality.
Freedom Tyrants must not beallowed to oppress the people.
Chaotic might.
If I become strong, I can takewhat I want, what I deserve.

(01:16:22):
Evil sincerity there is no goodin pretending to be something
I'm not.
That's neutral and destiny.
Nothing and no one can steer meaway from my higher calling and
I can go against anypersonality trait, any.

Speaker 1 (01:16:45):
I really, I really have the urge to sing George
Michael right now.
Freedom, freedom.
Tyrants must not be allowed tooppress the people.
It's interesting, good stuff,good stuff, bonds, james bonds,
multiple months.

Speaker 2 (01:17:07):
I have a family, but I have no idea where they are.
One day I hope to see themagain.
I worked the land, I love theland and I will protect the land
.
A proud noble once gave me ahorrible beating and I will take
my revenge on any bully that Iencounter.
My tools are symbols of my pastto life and I carry them so
that I will never forget myroots.

(01:17:28):
I protect those who cannotprotect themselves.
And finally, I wish mychildhood sweetheart had come
with me to pursue my destiny.

Speaker 1 (01:17:43):
To which is I worked the land, I love the land and I
will protect the land.

Speaker 2 (01:17:50):
Yeah, this is.
This is this is really fittingin nicely with the whole cooking
chef thing.

Speaker 1 (01:17:55):
Yeah, damn environmentalists.
I'm just kidding.

Speaker 2 (01:18:02):
There's nothing wrong with using the land, just don't
abuse the thing.

Speaker 1 (01:18:06):
I feel a crying American Indian.

Speaker 2 (01:18:10):
Actually, I have another way of going with it,
but that works too All right.
So now the flaws Flaws.
The tyrant who rules my landwill stop at nothing to see me
killed.
I am convinced the significanceof my destiny and blind to my
shortcomings and the risk offailure.
The people who know me when Iwas young know my shameful

(01:18:32):
secret.
So I can never go home again.
That would fit in perfectly.
That's a good one.
I have weakness for the vicesof the city, especially hard
drink.
Secretly, I believe that thingswould be better if I were a
tyrant lording over the land.
Many people have that one.
I have trouble trusting in myallies.

(01:18:52):
That'd be a very interestingrole playing concept indeed.
Here, take this potion.
I don't know who you are.
I'm not that taking potion fromyou.

Speaker 1 (01:19:05):
Okay, so number four I have a weakness for the vices
of the city, especially harddrink.

Speaker 2 (01:19:13):
This could be very hard drinking warlock.

Speaker 1 (01:19:18):
I would love to see a drunk warlock casting.
Here's a question for you Ifthis is a drunk warlock, do they
cast spells at disadvantage?

Speaker 2 (01:19:35):
If he was currently drunk, I would say yeah, if he
was drunk, he might be drunk.

Speaker 1 (01:19:39):
pretty often, however , you got to think about this.

Speaker 2 (01:19:42):
He might be drunk pretty often, but I would say I
would interpret this as, whilehe has the vices of the city,
especially the hard drink, heprobably can't get that very
easily out in the wild.

Speaker 1 (01:19:54):
So unless he's in town, unless he's in a town or a
city he's probably pretty soberor at the very least hungover.
So I would say that what do youthink?
He's buying containers ofalcohol.

Speaker 2 (01:20:06):
I don't think he has the money to do so because of
how his current state is.
He's not very powerful yet, sohe doesn't have a lot of extra
coin to buy and bring it withhim, so he spends his coin on a
room and then drinks himself tothat, drinks himself into
oblivion.
That's how I'm thinking aboutthe storyline right now.

Speaker 1 (01:20:22):
I don't know, I think he's just, I think he's just.
Do you remember?
Do you watch?
I'm sure you have watched thePrincess Bride, of course.
So you remember Inigo Mondoyaafter, like he's just, he's just
wasted.

Speaker 2 (01:20:38):
Yeah, exactly, andres keeps dumping him in there,
exactly.

Speaker 1 (01:20:41):
That's.
That's what I feel like hisparty's going to have to do with
him when they leave town,absolutely Like just dunk him in
some cold water, wake him upand Well, she's going to have to
.

Speaker 2 (01:20:52):
I can't think of remembering that the Rocknum yes
, the Rocknum will have to dothat.
So Fendelver starts that.
They leave never winter, Ithink it was and they leave as a
as guards on this, this wagonshe's.
He's got the expertise in theland in the way that I can drive
the wagon.
Meanwhile he's passed out inthe back actually, and she's

(01:21:12):
trying to figure out how to runthe stupid thing.

Speaker 1 (01:21:14):
So much, so much to do with that.
Did I, did.
I have that already.

Speaker 2 (01:21:17):
I don't think you did at it.

Speaker 1 (01:21:18):
You have to click on it, yeah.

Speaker 2 (01:21:23):
No, no, no, you're the.
I wanted to see it here thereoh okay, so I got bonds.

Speaker 1 (01:21:28):
I haven't I haven't done flaws yet.

Speaker 2 (01:21:29):
Okay, wasn't there one that we were supposed to
pick two for.

Speaker 1 (01:21:35):
I said it was four.

Speaker 2 (01:21:36):
Yeah, that was four.

Speaker 1 (01:21:38):
First one.

Speaker 2 (01:21:39):
Oh, we did get two, okay.

Speaker 1 (01:21:40):
Yeah, all right.
First and now in the traitswere were two.

Speaker 2 (01:21:45):
So scroll back down.
We are now on alignmentAlignment I think this has to be
chaotic, no matter what,because of what's happened to
him, Okay, and I think we canprobably even delve into the
concept of evil if we want to,because he's probably very
resentful of the hiscircumstances but he's a folk
hero.

(01:22:05):
Doesn't matter, he's a folkhero.

Speaker 1 (01:22:08):
He's got to be good, he doesn't, I would.
I would say I would say neutral, good.

Speaker 2 (01:22:15):
What about lawful?
Think about it.
He in the storyline that I'mcooking up in my head.
He would did something wrongand he fessed up to it.
I'm going to come forward andthe old one punished him, not
the rest of the village.
So what if he was lawful,neutral, or lawful good, and
that way he has this innate needto do everything absolutely

(01:22:39):
correct, which puts him intotrouble because he's doing
everything correctly and by thebook and he can't get away from
that, even when it puts him inperil and but gives him problems
.

Speaker 1 (01:22:49):
Sure, that works for me.
So what do you want to lawfulgood or lawful neutral?

Speaker 2 (01:22:56):
I see lawful neutral.
Lawful neutral.

Speaker 1 (01:23:02):
So lawful, neutral individuals act in accordance
with the law, tradition orpersonal codes.
Many monks and some wizards arelawful, neutral, right, perfect
Nice.
We're not going to worry aboutfaith because it's not.

Speaker 2 (01:23:16):
It's basically the great old one, but that's not
even really a faith.

Speaker 1 (01:23:19):
It's a path.
Yeah, lifestyle poor or modest,modest again is probably
appropriate.

Speaker 2 (01:23:27):
Yeah, he probably makes himself a little coin,
gets into a comfortable roomthen drinks himself.

Speaker 1 (01:23:32):
Right, Okay so modest , Yada yada, yada, physical.
Now we got to go.
We got to go.
The physical characteristicsagain.

Speaker 2 (01:23:41):
All right.
What is your imagination ofthis man who is a chef in a
small town someplace, smallvillage someplace?
What kind of hair do you thinkhe's got?

Speaker 1 (01:23:55):
Black hair.
Go Well, I would say I'd saylonger black hair.
Yeah, pulled back in a man bun,go for it.
Let's type all this out.

Speaker 2 (01:24:14):
And a man.

Speaker 1 (01:24:21):
Skin.

Speaker 2 (01:24:23):
Well, he, I kind of ran this for the, for the rock
norm, so I'm kind of leavingthis on your side.
Okay, so I was, I would say,probably See that's the thing,
right, Like do you want to go?
And like, well, okay, he's gotdark skin.
Do you want to go?

Speaker 1 (01:24:38):
I'm not, I'm not so much worried about the, the
color of the skin, but I'm, I'm,I'm thinking it's very um,
what's the word I want to say?
Because he's not very strong,so there there's not a lot of
muscle mass to to him, so it'skind of like that fragile easily

(01:25:01):
skin, easily cracks against the.

Speaker 2 (01:25:03):
Yeah, like, like, that's like, I'm trying to
figure out how to how todescribe it for a week for now,
just quite a little week's skinfor the time being, yeah.

Speaker 1 (01:25:14):
Call that week Eyes.
I want to say I would.
I would have said I would havesaid bright, blue.
But we did that for the, we didit for the gnome.
Like I don't Okay, We'll saybright.

Speaker 2 (01:25:27):
Well, I mean, you can pick any color.
Really, I mean, you can, oh,green green works.
I wonder what color the greatand the the great old one would
be represented by.
Maybe his eyes changed colorwhen the power was bestowed upon
him, I don't know.

Speaker 1 (01:25:40):
Black eyes With white pupils.
Yeah, no, let's just let's justlet's just take a bright green
Um average human male heights.

Speaker 2 (01:25:51):
what five, eight to six, four?

Speaker 1 (01:25:55):
So let's say let's say between five, five, five and
a half feet and six and a halffeet, and we'll roll the D12.

Speaker 2 (01:26:01):
Actually, what I'm thinking is why don't we make it
the five and a half feet?
Because he's probably weakerand and and less of a stature,
because he's had this powertaken out of him.
Well, we rolled for the lastone, so started off at five feet
.
Then why?

Speaker 1 (01:26:14):
five feet Because sort of max, he can be six feet.
Yeah, because, because becausehe could be tall and he could be
very tall and he lacks hisstrength.
But that would be, that wouldbe a more interesting character.
I think If he were this tallshould be an imposing figure,
but he's.
He's frail and weak, gotcha.
And imagine some guy like sixfoot six foot five, that's just

(01:26:37):
wasted away.
Just just, you think that he's,he's nothing.
But then he like.
Then he's like throwing thesespells out at you and it's like
well, wait a second.
All of a sudden, here comes aneldritch blast Right, exactly,
all right.
So I'm going to say betweenfive and a half and six and a
half D12.
Roll the D12.
Oh 10.
Oh wow.

Speaker 2 (01:26:57):
So six three, uh, six four.

Speaker 1 (01:27:01):
Was that be six four?

Speaker 2 (01:27:03):
Well, yeah, because 12 inches on top of five, six is
going to be six, six.
So take two inches off of thatwould be six, four yeah.
Six four frail human being.
I love it.
Can we give him a cane?
Um, when we get to the otherstuff, just as something he kind
of leaves on for his train.

Speaker 1 (01:27:23):
How about a limp Maybe?
Maybe he's got when he has,like a peg leg.

Speaker 2 (01:27:32):
Let's go a little far .

Speaker 1 (01:27:35):
Oh, you know, you know, you know what, you know
who this reminds me of.
Did you see um?
What was it?

Speaker 2 (01:27:45):
Is it unbreakable?
No, I did not, but that's.
I saw pieces of Mr Glass, MrGlass.

Speaker 1 (01:27:52):
Like I feel like that would be like a great what if
he has um a walk with withtennis balls on the bottom of it
?

Speaker 2 (01:27:59):
I see your, I see your hand motion.
Is this the guy?

Speaker 1 (01:28:02):
from up now, like is that the warlock from up?
That'd be amazing.
Not the crutches, but likethose, those like the ones that
have like a brace on their arm,crutches yeah.

Speaker 2 (01:28:12):
Yeah, yeah.
So he's kind of like movingaround on those things because
he's lost all of his physicalstrength.
I mean, come on, the guy's gota strength of five.
I don't know.
I like the cane idea.
I'm good with either of them.
I'm thinking these things andthen he could turn one of them
into his weapon.

Speaker 1 (01:28:24):
Somehow like the cane , could be his weapon Like it
could be a staff.
Yeah, it could be, a staff.

Speaker 2 (01:28:29):
That's even better.
Okay, so he's carrying a staffto walk, but he can get like
little surges of strength thathe can swing it and club
somebody with it.

Speaker 1 (01:28:36):
Yeah.

Speaker 2 (01:28:37):
Okay, we'll go with that.

Speaker 1 (01:28:37):
Yeah, so he's carrying a staff.

Speaker 2 (01:28:40):
Okay, so at six foot four we can dumb down his weight
to say what 175.
So he looks, or one, maybe 180.
So he looks really, really thin, because six foot six foot
person is supposed to be like200 and something pounds.
So if we dumb them down tounder 200 pounds he's going to
look frail and not strong Iwould.

Speaker 1 (01:28:59):
I would say probably thinner, I would say down like
150, 140.
All right, I'm good with 150.
150.
Okay 150.

Speaker 2 (01:29:07):
149.
Just to be different.
Just to be different.
So it's not a nice round number.

Speaker 1 (01:29:10):
That's right.

Speaker 2 (01:29:12):
So he did something stupid and is, as his quote,
unquote, youth.
Then the punishment came andthen he finally came up, so 20
to 20.
Well, how about this?
18 to 24, roll a D6.
Okay Well, 17 to 17, and thenadd to that yeah, three 20.

Speaker 1 (01:29:34):
20.
Perfect, he is 20.

Speaker 2 (01:29:38):
And we said male.

Speaker 1 (01:29:39):
Yeah, that's his gender, I like that Fascinating
and we're not going to worryabout, we're not going to worry
about the notes aboutorganizations and allies, he's
not going to really have muchyeah.
Yeah, we'll add the backstoryin.
So we got okay.
So we got all the details.
Yep About this.
Now we're on equipment.
We're going to go with thesimple weapon, right Cause we're

(01:30:00):
going to make the argument thathe's not going to be strong
enough to use it across both.

Speaker 2 (01:30:03):
So the quarter staff, right.
Do we have a quarter staff?
All right.
The only other real optionwould be the club, and I don't
know.
I think the quarter staff is.

Speaker 1 (01:30:13):
So here's here Hurricane focus.

Speaker 2 (01:30:16):
So here's the thing, right, well, this could be the
staff then yeah.

Speaker 1 (01:30:22):
So we're, going to go with the simple weapon Right.

Speaker 2 (01:30:24):
So here's the thing right.

Speaker 1 (01:30:25):
Well, this could be the staff then.

Speaker 2 (01:30:28):
That'll work too.
So the thing is, you can alsogive him the components pouch,
where he has to constantly buyhis components versus spending
his money on the drink I like.
So I when, when we were playingthat game with Chris, I had the
component pouch and I had to,like, constantly buy components
or spells.
But yeah, yeah, we can do thearcane focus of his staff.
Yeah, I think so.
We can.
We can, we can make it thatafter he lost his strength, the

(01:30:50):
great one gave him his staffwith ordinary carvings on it and
that's what his focus they likethat, like that Awesome.
I think we got to go scholarspack because this guy wasn't an
adventurer beforehand, right,and he probably did some
studying after he lost hisphysical strength.
Okay, all right.

Speaker 1 (01:31:07):
So in the scholars pack is a bag, includes a
backpack, a book of war, abottle of ink and ink pen, 10
sheets of parchment, a littlebag of sand and a small knife.

Speaker 2 (01:31:17):
I think that works out because he probably went and
looked up the great old onewhen he got out of his town into
a bigger city.

Speaker 1 (01:31:23):
All right.
So what do we got Leather armor, any simple weapon and two
daggers.
So what's?
What would be an additional?
We already like.
We already have, like thequarter staff, A sling.

Speaker 2 (01:31:35):
Cause.
I mean, a sling is somethingyou can kind of get some power
and range out of while not beinga very strong individual,
because it's all about momentum.

Speaker 1 (01:31:42):
What about?
What about cause?
You wanted this for the otherone.
What about darts?

Speaker 2 (01:31:46):
Popped.
I'm down for that too.
I saw the darts.
I was thinking about it, butthen I saw the sling, so I'm
good with that.

Speaker 1 (01:31:51):
Okay, let's go.
Darts, darts, fulk, heroes,starting equipment, a set of
artisans tools.
We already, we already did.
What did we do?
Oh, we did the cooks cooksutensils.
Already, didn't we?

Speaker 2 (01:32:07):
Oh, I guess we got something separate as part of
the folk hero.
Oh, did we get the, the, the?
Yeah, no, we got.
We got the cooking stuff fromfrom being a warlock.

Speaker 1 (01:32:18):
Yeah.

Speaker 2 (01:32:19):
So, so as the four folk hero.

Speaker 1 (01:32:22):
Do you want, do you want, him to have the brewery
supplies so he can make his ownale, since he, since he, loves
the, the hard drink.

Speaker 2 (01:32:31):
That's a possibility.

Speaker 1 (01:32:32):
I'm looking at, I'm looking at the calligrapher.
Say that one more time.

Speaker 2 (01:32:38):
No, because I screwed it up.

Speaker 1 (01:32:41):
The calligrapher, calligrapher there you go Nailed
it the calligrapher.
Well, he's got the book withthe ink and everything.
So, as a scholar, maybe he uses.
What about the cartographer'stools?

Speaker 2 (01:32:57):
Because I was thinking that too.
Maybe he's mapping things out.

Speaker 1 (01:33:00):
Maybe, let's go cartographer.
Okay, let's do that.
Cartographer's tools Fantastic.

Speaker 2 (01:33:06):
He's got an iron pot Yep, a set of common clothes, 10
gold pieces.

Speaker 1 (01:33:11):
Yes, all right, so we're going to add all that
starting equipment.

Speaker 2 (01:33:14):
So the 10 gold pieces is basically all he could
scrape together after he lefthis town.

Speaker 1 (01:33:18):
Yes, oh, my God, we got so much stuff.

Speaker 2 (01:33:22):
Got a couple of daggers yeah.
And scroll down.
I think that's it.

Speaker 1 (01:33:31):
I want to.
I want to make sure he'swearing the leather armor Right,
Yep.
So I'm going to add that.

Speaker 2 (01:33:36):
And then I'm going to have him wielding.
The staff.

Speaker 1 (01:33:40):
Well, I want to use the arcane focus one.
Right, that's a good point.
The staff for arcane focus,okay.

Speaker 2 (01:33:48):
And that's it, guys.
We've reached another characterend.

Speaker 1 (01:33:51):
I think we have.
Yeah, my goodness.
So let's take a look at.
We're going to view thecharacter sheet in D&D Beyond.
So so a couple of things.
So let's, let's go over theability score.
So strength, strength is aminus three for the modifier
because the strength score rightnow is a five.

Speaker 2 (01:34:07):
So he's really not going to.
He's really not going to beable to hit anything if he tries
to swing with his gorgeousstaff.

Speaker 1 (01:34:12):
Right, absolutely.
Um, so it wasn't four.
We rolled a four, we got theplus one, so that's five.
Dexterity is a plus onemodifier.
We rolled an 11 plus one for 12.
Constitution again plus one.
Um, intelligence was a 10.
We rolled nine, so the plus onegot it to to 10, which is

(01:34:35):
completely average here.
Um wisdom, 14.
Cause it was a, it was a 13.
So the plus one got it to 14.
So that's a plus two, andcharisma is a 15 plus 14 plus
one.

Speaker 2 (01:34:47):
Yes.

Speaker 1 (01:34:48):
Our lovely armor class of 12.

Speaker 2 (01:34:50):
It's guys very, very easy to hit but then again, most
magic uses are a little squishy.

Speaker 1 (01:34:55):
Yes, so that's that's why.
That's why range spells arereally good for for this one.
So so this will be nice.
So, Eldritch, Eldritch blast isa plus four to hit, so that'll
be good.

Speaker 2 (01:35:09):
Yep.

Speaker 1 (01:35:10):
And that'll be the one D 10.
An unarmed strike minus one.
If you do negative, one damageand I hit with the staff is a
minus one.
So you do, you do zero damage.
This is great.
Oh, it's a negative one to hit.
It's a negative one to hit, butyou do zero, zero, bludgeoning

(01:35:31):
damage with an hand.

Speaker 2 (01:35:32):
With a hand.

Speaker 1 (01:35:33):
It's just kind of like smacking you.
It's like, ah, that did nothing.

Speaker 2 (01:35:38):
At least it's a D eight plus three on the, on the,
on the hit that on the, thestaff Well if you do a two
handed, it's a one, it's a one Dsix.

Speaker 1 (01:35:48):
Is that one D six minus three?

Speaker 2 (01:35:50):
Yeah, yeah, it's one D six minus three.
You really, you're really goingto be sitting back and throwing
that out.
Well, I mean, come on, that'skind of what we were thinking
about here too, right?
Yes, we were looking at thisand saying he's a spellcaster,
he, because of the way he rolled, he rolled weak.
Well, we gave him EldridgeBlast, which is arguably the

(01:36:11):
best possible spell he can havefor somebody of his.
He's going to be like spammingthat Elbridge Blast button.
Oh my goodness.

Speaker 1 (01:36:20):
So I just, I just just just to try it.
So I rolled a D six for thedamage for the staff.
I rolled a one with the minusthree.
So he did negative two damage.

Speaker 2 (01:36:30):
Which would you only round out to zero.
So it's not like he's going toadd health, but it's kind of be
like yeah.
Like tapping them with ittapping them with the stick.

Speaker 1 (01:36:38):
Oh, I'm sorry, Did you?
Did you hit me?
So this is going to be veryinteresting.

Speaker 2 (01:36:42):
He is not going to be fun.

Speaker 1 (01:36:44):
Not a strong, strong guy.

Speaker 2 (01:36:46):
He's got dissonant whispers though.

Speaker 1 (01:36:47):
Right, yeah, so let's look at the spells, the
dissonant whispers.
That could be interesting.
You see this like but see butsee, he only has one spell slot
at this point, so he can onlycast One spell one spell at this
point, yeah.
Now I want to see, Because wehad the question about is it a

(01:37:09):
short rest or or a long rest.
I want to see.

Speaker 2 (01:37:20):
Yeah, there, it is Short rest.
Recover one pack magic slot.
Yeah, yeah.

Speaker 1 (01:37:30):
So you get it back.

Speaker 2 (01:37:32):
So short rest is literally just an hour.
So after a combat what he's gotto do is kind of like rest up
for an hour.
If he's out in the world, right.
If he's in a in a dungeon, yeah.
He's saving that for whateverboss he might come across.
Yeah.
Or like I have to.

Speaker 1 (01:37:48):
That's a good thing to know that you only need a
short rest to get those.

Speaker 2 (01:37:51):
Yeah, especially on this level with that, that type
of thing, and that's why I wasthinking it was created that way
is because you only got acouple of spell slots Right.

Speaker 1 (01:37:59):
All right, interesting.
So this is.
This has been a lot of fun.
So we've got Iquium or raveous,the human, regular human
warlock.

Speaker 2 (01:38:09):
Yep.

Speaker 1 (01:38:10):
I'm just.

Speaker 2 (01:38:11):
I'm waiting for it.

Speaker 1 (01:38:12):
What?
No, that is a reference to whatwe do in the shadows, when I
haven't seen that when whenLaszlo goes undercover as Jackie
Daytona regular human bartenderCause he's a vampire.
So he's a regular human, regularhuman vampire.
So I'm calling Iquium orraveous the regular human

(01:38:32):
warlock.
Yep, I like it.
That's what he is.
Actually.
We've got some.
We've got some really greatskills.
We've got a plus four tosurvival, which is good.
We've got a plus four to animalhandling, plus two to Arcana.
I mean minus three to athletics.
I mean he's got he's.
He's going to have some someserious issues doing any
strength related skills.

Speaker 2 (01:38:54):
Well, with the monkey's going to have to depend
upon the monk doing any, kindof physical stuff, while he kind
of and, and it'll beinteresting cause I think I
think the monk has a lowerintelligence of memory, so I
know lower charisma, so they'llkind of counteract each other a
little bit.

Speaker 1 (01:39:07):
Yeah, Cause the the monk is the one that says things
that get it Shouldn't be said.

Speaker 2 (01:39:11):
Get her in trouble so so this will be.

Speaker 1 (01:39:13):
This will be interesting to see these two
co-op.

Speaker 2 (01:39:15):
Co-op, co-op yes.

Speaker 1 (01:39:17):
So so what's going to happen is my wife, Catherine,
is going to DM Joe and I.

Speaker 2 (01:39:25):
Thank you.

Speaker 1 (01:39:25):
Catherine, yes, thank you.
Um, she's going to DM Fandelverand below the, the shattered
obelisk.

Speaker 2 (01:39:34):
Oh, you're going to.
We're going to do that one,Okay.

Speaker 1 (01:39:36):
Well, it, it, it really is.
It's the same.
It's the the initial minds ofFandelver, just kind of
reimagined a little bit cool butit's basically the same same
adventure.
So so she's going to DM us as a, as a party.
Um, do we do?
We want to have a third person,cause it's just so.
Joe and I have talked aboutpossibly creating a another

(01:39:59):
first level character of ahybrid spellcaster, melee weapon
, kind of.

Speaker 2 (01:40:06):
Which would be more like a cleric or a paladin,
arguably possibly a um DruidWell Druid, I would think a
little bit more on the, themagical side.
Actually, I was thinking the uh, the ranger, but uh anyway.
But yeah, I'm thinking that atsome point maybe we should
create a third character.

(01:40:26):
Whether or not we get a thirdperson to play, we can discuss
that.
But this way, if things arestarting to look really crappy,
catherine can just bring them into kind of save the day and
then send them off on his way sothat we don't die Right.

Speaker 1 (01:40:40):
Well, I mean because I mean to have a party of two
would be a little difficult.

Speaker 2 (01:40:43):
It is a little difficult to run through that
adventure with just a party oftwo.
Yeah, so anyway, that is.
Uh, iquium a various yesAravius.

Speaker 1 (01:40:53):
Aravius, get it right , I'm sorry.

Speaker 2 (01:40:56):
It's.
I just met him.
I know, uh, iquium Aravius, anduh, so, like we were saying,
we'll come back in two weekswith the creation of probably a
cleric or a paladin or someother hybrid melee magical
character.
Yes, and then we're going tojump in to how is this said now?

Speaker 1 (01:41:15):
The minds of Fendover is called Fandover and below
Fandover and below the shatteredobelisk and over and below the
shattered obelisk.
Yes, so we will, we will startthat adventure and we will.
It won't even just be a oneshot, we'll probably we at least
two sessions it might.
It might be it might become aonce a month thing that we just
kind of gameplay thesecharacters and watch them

(01:41:38):
develop.
Cause, then we could thinkcause, then we can talk about
things like leveling up acharacter and and and other
topics like that.

Speaker 2 (01:41:46):
So as so we can, we can kind of expand that way, we
can not stop doing gameplay, butthen we can take notes during
gameplay and, like the firstsession, afterwards, talk about
how things transpired in thegameplay that we wanted to bring
out into conversation for thenewer players.

Speaker 1 (01:42:03):
Absolutely Perfect, excellent.
So thank you everyone forjoining us today for character
creation Number two, ourspellcaster.
I'm very excited, so we will.
We'll be back at some pointwith with character three and
then we will start gameplay andgo through that.
So we'll do that probably on amonthly basis and again in

(01:42:28):
between we'll talk about theadventure, kind of kind of
debrief, and talk about it asfar as that's concerned, and
we'll hopefully be doing somemore interviews and things like
that.
I'll definitely have a lot totalk about with packs unplugged,
absolutely.

Speaker 2 (01:42:42):
That'll be at least an episode of, not more in its
own.

Speaker 1 (01:42:45):
I am, I am stoked, but stay tuned for all sorts of
good things coming from fromfrom the podcast.
Again, please, we would, wewould love.
If you support us, you can goon to legends, loot and
warsupercastcom.
Help support the podcast, helpus create these episodes.
You know you can find us onsocial media.

(01:43:08):
We're on Instagram threads,Facebook, the Tiki talk,
Facebook.

Speaker 2 (01:43:17):
I love it on Facebook yeah you do, cause that's all
that's.

Speaker 1 (01:43:21):
that's that's my world.
I let you handle the rest of it.

Speaker 2 (01:43:23):
I should probably let you handle Facebook too,
because you're probably betterat it than I am.

Speaker 1 (01:43:27):
No, no, I, I, I, you, you go nuts on Facebook and and
if you really want, you can,you can find us if you we've.
I've got new stickers for thepodcast with our, with our kind
of updated logo.
I haven't even given you any ofthese jobs, so here have some.
Have a bunch of those, theyellow ones, and feel feel free

(01:43:50):
to DM me on on Instagram and Iwill send you stickers for for
the podcast.
Which one do you like better,the yellow or the blue?
I was taking a poll.

Speaker 2 (01:44:02):
I think I like the yellow better, but it might just
be cause I'm used to the yellowand as the way we've always
started it.
Yeah, I do like the blue, butyou know what?
I think the blue fire in thebackground, kind of like the
blue and yellow here, createsthe offset.
Here it's not really as offset.

Speaker 1 (01:44:17):
Right.
Like the orange and the blueare common color.
So that goes well, and I thinkthe I think the name stands out
better in the white, but anyway,no, you're definitely right
about that.
So freeze stickers please askus for free stickers.
We will mail them out to you,happy to do so.
Anyway, again, thank you somuch for listening we we look

(01:44:39):
forward to the next episode onour next character creation.
Have a great day, y'all.
Come back now.
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