Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:09):
Oh yes, whether it's a beer or shot or even a glass of wine, as
always, grab your favorite beverages and welcome to level
857 video game podcast with yourhost.
This is all jumbled up right now, but it's starting with me
Al G857. What a the 23rd Stallion.
Sticks. And Chalk is in here.
(00:30):
He's in Japan, yes. And we got Turbo calling in.
Yes, absolutely, absolutely. And a special guest we're having
on the podcast tonight has been here before and like us, he
believes that and probably like you guys all out there listening
and watching right now believes that beat them ups have really
(00:53):
been enjoying a renaissance for a good maybe 1520 years or
something right now. That's why he believes that his
upcoming hard hitting Co-op BeatEm Up banger will be crafted
with such love that it's qualitywill be enough to stand earn its
place to stand aside the greats that we have come to enjoy over
(01:16):
the years. So please put your hands
together, stand up and give a warm round of applause.
For the developer for Fallen City bro.
(01:36):
He's he's having a seizure. He's having a seizure.
Oh no. Yeah, it's amazing.
You know what, It's even more intense when you do the intro
with your own camera because youlook more intense.
Yeah. I got it close up on me right
while I'm doing the intro. Welcome back, Mike, Welcome
back. Hell yeah.
It's amazing to be back. Yeah.
(01:57):
It's great to see you all. Thank you for having me back.
Yes, you haven't aged the day it's.
Been a little while, my beard's a little bit greyer, receding a
little bit. It's been my secret, so you
can't see the Grays is that you keep the hair low, You keep the
hair low, they can't see the Grays as much.
As deliberate. Deliberate low hair.
(02:21):
It's been about, it's been what,four years since he was on?
He was on Skype last time. Crazy.
Last long time ago. Wow.
Skype is not even a thing. Yeah.
I never messaged you. I was like, are we joining on
Skype? Yeah.
It's like, oh, a lot's changed. Messages it was.
Skype. Yeah.
Yeah, it was Skype. A lot's changed, man.
A lot's changed. You don't even know what they
(02:42):
use now. Is it meat?
I don't know. Things like neat.
Windows, Yeah, Windows team groups or something, something
like that. They still.
Got Zoom. Zoom is still something.
We don't use it 'cause they charge money, so yeah.
There's a longer season over there.
You can man, gotta stay where you.
Can all right, but it's been a while though.
(03:02):
Can we get do some shout outs inthe chat?
Sure What we got let's do it. What we got Who's in there?
I see how bizarre, how bizarre and I see no one else.
Well there goes I think everyone's shy, everyone's shy.
That's alright. I see like 7 heads in there.
But as long as you hit that likebutton, I see I'm happy and of a
(03:23):
few of us and and we'll say bizarre again.
Bizarre gets props twice, yes. That's why he's got the number
one spot. Yeah, Yeah.
That's that's at level 857 intern right there.
Hell yeah, he's got the crown right now.
Hell yeah he does He. Does so everybody's sitting
there listening right now. You want to take that spot.
All you got to do is type a little bit.
That's all. Let us, let us know you're
(03:44):
there. Let us know you're there.
Yeah. So let's get into the the main.
Top Let's get in. Yeah, behind the behind the
beatdowns. Hell yeah, man.
Yes, that's all. Yes, Fallen City Brawl, the
development since the last time he's been on.
So what has been going on since then, Sarah?
(04:07):
Well, it's it has been a while. It's taken me taken me a while
to get to get to this point. So Fallen City Brawl was when I
originally kind of came up with the concept and kind of what I
wanted to achieve with the game.We looked at doing a Kickstarter
and when I was last with you guys, it was before that
(04:28):
Kickstarter happened and you know, got a lot of support on
the on the Kickstarter. It was the first one I'd I'd
done the only one I'd done a lotof really, really kind of
passionate beating up players, people really interested in the
genre. I saw something in the game
didn't quite make it to the target.
And so the way Kickstarter works, if you don't get your
(04:49):
target, you don't you don't get that that funding.
But you know, that was a shame, but it was, you know, when 1
door closes, another one opens. And there was an opportunity
came with that. So it kind of gave the
opportunity to partner with E Asiasoft.
So we're partnered with with thepublisher for this release,
(05:09):
which is it's it's been a huge kind of support to to the game's
development. They've handled a lot of the a
lot of the hard work in terms ofkind of things like kind of the
Steam kind of page set up and created a great, great Steam
page. A lot of the kind of support in
the background that, you know, I'm very fortunate as an as an
indie kind of game developer to have that support kind of around
(05:33):
me kind of through that development.
So, so, yeah, so, so kind of we partnered with these these Age
Soft and then I've been developing the game since and,
you know, we started off with a demo that was intended to kind
of capture the, I don't know, the kind of feel of the the game
I was trying to create. I was really aiming for that
(05:55):
that walking into an arcade feeling, you know, when back in
the kind of late 80s kind of 90smusic kind of blaring out.
People kind of stood crowded around the machines looking at
the latest machine and and kind of had this vision of creating a
beat em up. That kind of captured some of
the kind of magic that you know,final fight with kind of double
dragon games. And then in the home as well
(06:19):
with like streets of Rage series, really trying to kind of
bring some of that, bring some of that back.
And when I, when I started this,this was this was before streets
of age 4 was announced. So this was, you know, going
back some, some time. And you know, when that when
that game was announced, that was, you know, it was fantastic
(06:41):
news because I think it was it brought a lot of kind of focus
and attention to the genre, to the beating up genre.
And, you know, it's been beaten up, was released kind of all the
time really. But I think since that point as
well, we've had, you know, a real surge in in the number of
really, kind of really good highquality beam UPS that have been
coming through. So yeah, it's kind of great time
(07:01):
for people that like that kind of game.
And and, you know, I'm trying tocreate something.
Hopefully I've created somethingthat people will really enjoy.
Nice. Well, first question, Mike, do
you like the game? You know.
How? Do you feel about it?
It's, you know, I've, I've been playing this game, you know,
testing it and, and kind of iterating on it and tweaking it
(07:23):
and developing the bits of it. And I think for there was, there
was a point in time where I was,you know, what I wanted to
achieve with it wasn't kind of, I wasn't getting there was, you
know, I was getting some good feedback from the demo
originally, but it needed it needed some work.
It wasn't fast enough. So I've improved the speed, the
way the kind of game looked has really kind of come on, I feel
(07:46):
and the way, you know, the the sound of the game, the music's
always been good. Working with with Daniel
Lindholm. He's he's a fantastic composer.
His soundtrack has has always been something that's kind of
pushed the game forward. Same for the kind of the hand
drawn art that you see on the title screen and the kind of
character select screens. That's a guy who goes by the
(08:06):
name of Zeb Zeb BR on on Twitterand he's fantastic artists.
And I think some of those kind of character.
Yeah, that kind of that image there that's been like something
that's that's been through the game since the early days and I
think has really helped push it forward.
But but yeah, so I wanted to to make sure that, you know, the
game around it was going to be, you know, really fun to play and
(08:28):
and had some depth to the combatas well.
So really tried to push the kindof juggling and the kind of
combos and some of the systems around the combos.
So the idea is that as you kind of increase the combos, you kind
of release these gems. If you collect the gems that
gives you access to the Riot bar.
You've got different kind of tiers using that Riot bar that
(08:49):
kind of gives access to like super moves and kind of
maximises your score as well. So there's quite a score focus
in the game, which is another kind of arcade kind of throwback
that I really wanted to push push in here way.
If you kind of get into those kind of riot modes, you multiply
your score and you can achieve some some really high scores
(09:12):
kind of using the systems that the game kind of presents, you
know, so, and also we're trying to push the just that
flexibility in the combat system.
So you can, you can kind of pound people on the ground as
well and you can, you can do counter moves as well.
So if someone's kind of coming at you, you can counter those
attacks. And so I've tried to create some
(09:33):
depth in the in the system as well.
So yeah, it's, it's been a process of iterating on.
But yeah, I've, I've come to, you know, I've always, obviously
I've, I've always, I've always enjoyed the genre.
I've always wanted to create something that was that people
would look at and play and, and enjoy, you know, so I.
I think that's probably the mostsurprising thing and we we were
(09:55):
talking before the podcast is I have to, I have to give you
credit because coming out with abeat em up right as Streets of
Rage 4 is happening, it's like, oh shit.
It's like you gotta be fucking kidding me.
Like of all the times that come out with a game, but all these
beat em UPS are so different. I don't think any of them are
like ripping off each other. Like if you look at double
(10:16):
dragon guide and turtles splintered Splinter fate.
Why did Splinter fate feel like the wrong name?
Splinter Fate, Yeah, Shred's Revenge, you know, all these
streets Rage Four and this game feels different.
That doesn't feel like these games.
I mean, of course, beat em UPS all feel similar, but it feels
(10:39):
different. And the one thing that stood out
because I did have time to play this game, I did play the demo.
The first thing immediately is, of course, as you mentioned,
Daniel Lynn Holmes, That's the first.
And that was the first thing that got me in Streets of Rage.
One was that first track in Streets of Rage 1 was so
important 'cause that set it ahead of final, final fight.
(11:00):
And that's different than the the demo, right?
Yeah, it's, it's faster, it's different.
Yeah, this is fast and it's and and I remember us talking about
on the last podcast was the hits.
The hints sound very, very awesome.
It is much better now. Hope the Gamer, sorry to
interrupt, Hope the gamer asks what dude He asked.
(11:23):
He asked what question? He has a question.
He wants to know what platforms is this on?
OK, so the demo is available on Steam at the moment, so that's
live now on Steam. This is going to release on the
12th of August for Steam and GLGas well.
So both on the PC, there's goingto be console versions as well.
(11:46):
So we're going to release acrossall kind of major consoles later
this year. So we haven't got a date pinned
down for that, but it's going tobe later this year.
And East Asia is after supporting with those console
releases, which again is anotherkind of I guess another positive
of that kind of relationship. But it's something that I would
never have been able to to achieve, you know, on on my own.
(12:06):
I don't have those kind of relationships with those
platform holders. So so this is so yeah.
So it's going to be across kind of all kind of major platforms,
starting with with Steam and GOGas well.
Yeah. I haven't got the Steam demo.
I think it's I was keen to get the demo kind of.
I think it's important people get the chance to play something
(12:27):
before they, you know, kind of purchase it.
And I think it's something that it's been very helpful in
getting feedback, you know, frompeople playing the game.
Some some of the things that as you're developing, you just it's
hard to see and you need you need people with fresh eyes
looking at this kind of giving that feedback and the speed of
the game was one of the things that really I've really worked
on the kind of depth of the combos and things like that as
(12:49):
well. It kind of all comes from from
some of that feedback. So.
Yeah, it's definitely one of thefaster beat em UPS that I've
played. That's the first thing I know.
It's also oh, this is fast. This is like a a fast arcade
loud Like if you if you for those who've played arcade games
in the past and ever went to like, you know, big, big areas
that had arcade games and like, you know, you get the speakers
(13:11):
that are very loud. This is a game that you would
hear like just the sounds of thegame are loud.
The when you do this special move, it's loud.
The gunshot, the shotgun. That's that sound from the
shotgun just feels so good. It's just it just sounds like a
very and it plays like a just a very intense in your face beat
em up and and it's different. It's just very different from
(13:33):
from has similarities Don't get me wrong, but I mean it's
different from the feel of otherbeat em UPS that I've played.
I'm glad. I'm glad that it's kind of
trying to carve out its own niche a little bit, you know,
because I think there are a few different beating UPS.
And yeah, when when Streets of Age 4 was announced and it was
in the kind of early days of developing this, it was a bit
(13:54):
like, oh God. But you know, at the same time,
we've been waiting for a new Streets of Age for years.
So it was great. But yeah, I think, you know,
it's and it's, you know, even tobe kind of talking about it in
the same for people to mention it in the same breath as Streets
of Ranges is a huge, I can't, I couldn't hope to kind of top
(14:18):
that. But you know, it's it's I'm I'm
trying to bring something that'sthat, yeah, feels great to play
and is yeah, just caption that arcade feel.
And I think that has been something I've focused on from
from day one. Things like when you're kind of
about to do with kind of the ground pound movie, you get like
a little icon kind of flashed onthe screen.
It's the kind of with the kind of joystick and hammering the
(14:40):
buttons kind of thing. You used to see it at some of
the kind of Neo Geo games, stufflike that as well.
But I'm trying to any there's kind of when you when you start,
there's like an insert coin kindof hit any button kind of vibe
going as well. Obviously you don't need to
insert a coin, but I just I justlike it.
I just like that kind of that look and feel, you know?
(15:02):
So yeah. And the, the, I'm glad that the,
the impact feels good. When you kind of punch in and
kicking, there's something therearound the sound effects.
And also trying to get the trying to get the frames of
animation to play nicely in terms of, you know, that punch
landing and the reaction and trying to get that timing right
using some kind of hip pauses aswell.
So you kind of got that pause happening at the right time.
(15:24):
It's very important and it couldbe easily messed up if you
played number. We talked about double dragon
for the for the second match system.
Yes, yes, impact the impact on that and how they fall after you
punch and stuff. It's very hard to get timing
right on beat em UPS. But I did play the demo and I've
noticed some changes since the last demo.
And, and like we said on the last podcast, we said we do see
(15:47):
the, you know, Geo influence, definitely arcade feel there.
But this one feels like you've nailed the late 80s vibe, like a
lot. And I wanted to ask where did
the midway influence come in? Because I notice it.
I notice it because there is rainbow.
I'd like the, the words like, like, you know, how the, the,
(16:09):
the colours change while you're doing it.
Like that was a midway thing. Definitely like on Smash TV and
stuff like that. And when you?
Pick up when you pick up the money on the ground.
I could see all that influence in there, you know?
You you know what there is thereis some midway.
Was was narc midway as well? I might be wrong.
It was narc midway. Am I if I'm wrong?
(16:29):
I think it was Williams. Was it Williams?
That's all. Yeah, it was.
Williams. That's like all this kind of
thing. Yeah, maybe, maybe it was, maybe
it was. But there is, there's a there's
a lot, there's a lot that I've tried to bring for because when
I was playing, when I started playing games, this was kind of
what I yeah, kind of mid to late80s, like I'm from 45 now.
So when I started playing games,it was, it was that kind of,
(16:52):
those were the arcades I was walking into.
And that, I don't know, it kind of sears, sears on your mind,
doesn't it? You know, it's a really good
memory. It's kind of kind of walking
into an arcade thinking, oh, that's new, that's new.
I want to play that. I'm looking at, you know, that
thing where you've got people crowding around the machines.
I remember walking into an arcade in Bournemouth in, in, in
(17:13):
the South of England. It's like a seaside kind of
resort. So it's, it's still got arcades,
but back back then it was massive.
And they had the first, one of the first kind of Street Fighter
two machines, I think in the, inthe country at the time.
It was a huge machine with a massive screen.
And you must have had like 30 people kind of crowded around it
kind of like taking turns. And it's just that kind of feel
(17:35):
that we're trying to capture, you know?
So yeah, I'm glad a bit that's coming, of course.
Thank you. It's kind.
It's kind, as you say. Oh, yeah, Anyone, anyone from
around that Dara, you'd be like,oh, I, I can see it right there.
I know. But I think, I think a claim
took over a lot of those titles over here, so I don't know
about. Over.
I just just just looked it up onGoogle to confirm.
(17:56):
Narc was from by mid. It was midway, right?
Yeah. Narc, Yeah.
But also in this I, I did the juggling, which is fun, and I
also noticed we only had two people that we can choose from,
but there's a total of four in the game.
Or are there any extras that you're planning on doing
afterwards? Just the four at the moment.
(18:18):
I am planning on updates after after kind of release.
And I think so there's there's 4characters.
So you've got Sergeant Clay who's like the kind of special
teams, kind of copies the guy with the shotgun and he got
Natasha, who's got the wrench. She's a mechanic.
She's like she's fighting to tryand kind of find her sister
(18:39):
who's kind of got caught up in the kind of gangs that you're
fighting. She's trying to go and find her.
And then there's Rico and he's kind of a kind of ex Special
forces guy and his kind of unit was wiped out by by the guy
who's who they're all trying to get.
(19:02):
And there's also Iron Jackson, he's a big guy with the with the
chain. So yeah, there's 2 characters
playable in the demo. Over the coming years, the demo
has changed a bit with which characters are playable at which
time. But I've kind of gone for these
two for this demo because I think they they're quite
different styles of play that kind of using the shotgun or
throwing the wrench, it kind of mixes up the way the game plays
(19:26):
a little bit, the kind of different species of the
characters and things as well. But the wrench was really that
kind of that kind of wrench was was interesting to program
because basically you can be holding it or you could have
thrown it and so you could have dropped it or you could have
been hit and you've dropped it. So kind of the game has got to
kind of respond to that. It's tried to kind of mix up the
(19:46):
the kind of different combos youcan do based on whether you're
holding the wrench or not holding the wrench.
So there's kind of some stuff inthere that was kind of tricky to
to work out all the different kind of combinations of of what
that kind of means in terms of the convos.
But it was enjoyable doing it. But yeah, I think those two
characters kind of are quite, quite different.
But then Ian Jackson's more of akind of kind of tank character.
(20:09):
You know, he's a big guy, big kind of chair.
And Rico again, is he's kind of faster, faster.
He's kind of got some some really kind of quite kind of
tight punchy kind of attacks. He's got a handgun as well,
which is quite cool. So.
Yeah, so I'm looking forward to people playing with them as
well. I like the fact you can have
(20:29):
your your primary weapon and also grab weapons off the ground
and still use them because otherother games they would be like
no you got a weapon already you can't do.
That. Yeah, but it does change.
Yeah, it does change how you howyou're planning to use it
though. Like you can get it knocked out
of your hand too. Yeah, I, I play, I probably
played it the worst way possiblebecause I was like, I ran out of
(20:52):
bullets fast. I'm like trying to, I'm like, I
just want to shoot everyone. I'm like, oh shit, I ran out of
bullets. All right, so let me just attack
people. Then I got surrounded.
I said I probably should have looked at the tutorial because I
know there's counters and there's different ways to, you
know, you could bounce people off the walls.
You could, you know, the end of your combo matters cuz you can
pop people up and all that stuff.
So I was like, all right, I. Didn't know it was counters.
(21:13):
Yeah, yeah, this counter, yeah, she.
At the. Beginning of this gameplay, she
did the counter. Yeah.
Yeah, it was. I said tutorial do the.
Tutorial. Yeah, do the tutorial or you'll
end up like me, on the floor beat up.
Quick question, even though thatthis is about to come out, do
you is there any plans could be a little premature or is there
any plans for any downloadable content such as you know,
(21:36):
costumes, extra missions or characters such as such as the
level 857 crew? I'm sorry.
Excuse me. Sorry.
I must. I'd like, I'd love to do that.
I'd love to do that. So why I have a list of of
(21:56):
things I want to do, I want to do with the game to move it
forward. So there's there's going to be
there'll be updates, there will be updates after release, things
like kind of different costumes,things like that.
I'd like to do some of that. I think, yeah, there's a few
things that I'd like to bring in.
I'm, I'm keen to kind of get thefeedback, obviously when people
(22:17):
have kind of played it, seeing how people are finding the game
and there'll be quite a lot of feedback I'm guessing will come
through as well in terms of people, what people want.
But I think, yeah, I think there's some good ideas there
and I'm keen to, I'm keen. This is a game that, you know,
it's taken me a number of years to get here and it's something
(22:38):
that, you know, we're proud of and that we want to, we want to
kind of support kind of moving forward.
So I think I'm very keen to that.
It's got a life to it kind of beyond release and that we are
able to update. So so yes is the answer will
have you guys in it? I hope so.
(23:00):
Even if I'm in the background. Even if I'm in the background, I
don't care. Yeah, just like Retro Mania
wrestling, we're in back one of the arenas, Yeah.
That's easy to program or just literally.
In the background you. Know what The funny thing is?
There's a joke on the podcast where our buddy Big Chalk, who's
not here today, he will you refer to him as the mid boss.
(23:20):
So. So if so, if he was a mid boss,
I would die. Oh my God.
But he'd be like the easiest midboss.
It takes two hits and he's done,right?
Yeah, that sounds about right. You know, get rid of him in like
2 seconds. A.
Joke. Or he could be the guy who
stands in front of the actual boss and gets tossed away.
He acts like the mid boss and heslaps him out of the way like.
(23:43):
That's always a fun thing. Till you're about to fight him,
he's like. Get out of the door.
The door falls on. I must.
Say he tries to get out of the car, like, like he's the man.
That's like, Nah, you're not gonna make it out of him.
That's hilarious. I feel like he's going to be
watching this packet. Oh, probably.
Oh, he is. Yeah, he probably will.
We have a He's OK. Yeah.
We always roast the members thataren't in here.
(24:06):
So yeah, that's. He's in Japan, so he's on a
totally different time zone right now, so yeah.
He'll see it later. He'll see it later.
Yeah, in the future. He'll catch this later.
He'll catch it later. YTC in the chat has a question
for you Mike. He says will it have intimate?
He wants to know if there's infinite continue.
(24:38):
He's like, I'm not trying to sell, like hold on, let me dim
the lights. Hold on.
No, infinite continues. Yes, and easy to pick up and
play, right? Or is it going to be like more
difficult in old school? So there isn't infinite
continues in the moment, but there is different difficult
settings. So there's the kind of normal
difficulty setting, which is more generous with continues and
(25:02):
is, is there's there's a whole kind of range of things that are
that kind of vary the difficulty.
So there's kind of a number of enemies on the screen, the the
impact that punches have on you,the impact that you have when
you're punching. There's a whole kind of range of
things to try to build in. There is quite a jump between
the kind of normal difficulty and the hard difficulty.
So one of the things that might look to do kind of after release
(25:23):
is to is to look at some kind ofsome kind of greater grades
between the difficulties becauseyeah, the hard is quite hard,
But the the kind of regular mode, I think you'd be OK if you
enjoy this kind of game. I think I think you'd be OK with
it. I've not intended it on the
regular mode to be, you know, too hard.
I know there's some games that are just like, you know, throw
everything at you. I've not intended it that way
(25:45):
for the regular mode. The hard mode is harder though.
So some balance there, I hope. And maybe things like infinite
continues are something that I could introduce kind of post
release as well. It's not a, it's not a big kind
of coding charge. What I think so?
Three lives. Three lives, no continues.
That's how, yeah. Old school get killed in three
(26:08):
hits. What?
Get God damn it. One hit kill, that's it.
Yeah, a lot of positivity in thechat.
Thiago B says the game looks wonderful.
YTC says Congrats on the on thislong journey getting to the
finish line. That's kind guys.
Thank you. I appreciate it.
I appreciate the questions as well and people kind of kind of
(26:29):
kind of watching and commenting and it's been, it's been great.
You know, there's been from the very early days of the game,
there's, there's been people that I'm still in touch with
kind of on Twitter and kind of all the social media and that
have that have kind of stuck with the game over the years.
And whenever I've shared kind ofvideos and clips, they've kind
of jumped in and, you know, liked it or or shared it or
commented and that it's, you know, that's brilliant And it's,
(26:52):
it's, it kind of helps kind of keep you going because I think
it's, it's quite, it's quite a lonely thing when you because,
you know, I've had some, like I say, fantastic support from from
me says yourself got Daniel withthe sound soundtrack, Zeb with,
with the artwork as well. But it's, you know, a lot of the
time is me kind of working on that game kind of on my own
really. And there's, you know, I enjoy
(27:14):
that, but you do get there's there's challenges that come
with that. And I think having people kind
of in your corner, taking the time to to come and listen to,
to want to be care to listen to me, I'm here to listen to you.
But I think they can talent to kind of ask questions and
comment and like it's, it's, it makes a huge difference.
And it's, and it's, it always feels like, you know, I try to
(27:34):
reply to every comment that I get, every kind of message that
I get. And I try to try to do that.
And I think it because it does don't I, it feels very humbling,
You know, it feels it's I never expected that when I first
started doing this. I didn't expect to kind of get
that kind of kind of support. So it was it was brilliant, you
(27:54):
know, and you know, to prefer toyou guys as well.
I think you've been in the gamescorner from from from kind of
day one. So it's it's.
It makes a difference. It's great to see from our
perspective because as I mentioned for the podcast, you
know, our buddy Mike Herman, whodoes retro Mania wrestling and
you know, we were talking to himfrom the beginning of the
journey. And then, you know, the game
(28:15):
comes out and you know, he's on like, I don't know how how many
DLCS the game has. Like it's, it's evolved.
You know, he just recently got Macho Man Randy Savage in the
game. So like, so to see that success
and to see, you know, people spreading positivity and saying
nice things about the game rather than being toxic
assholes, you know, it's a great, it's great because it's
(28:35):
great for any developers becauseall you always see is, you know,
AAA always getting the attentionand the Indies don't, they
don't, you know, Indies have a lot of passion, especially, you
know, especially if the influence is from like the 90s
and the 80s and stuff like that.We like to see stuff like that.
We like it, you know, we want toput a spotlight on it.
So it's good to see, you know, that the journey has been, even
though it's going to be a long journey that you succeeded in
(28:58):
actually coming out with a game and it's it's great to see.
And with that being said, havingthat game, this game finally
come out on the 12th, has it scratched that itch?
Like, oh, this is actually something I like.
Maybe I'll do another game. Maybe, you know, did the thought
process start to happen for a a different type of game or maybe
(29:18):
a sequel in the you know, way future or anything like that or
you just focusing on this? Right now, as I've, as I've gone
through kind of the development,I've got a list of things that I
wanted to include in the in the game before released.
Things are needed to make sure we're in.
And then there's the things thatI I want to make sure I can
bring in afterwards, but but there's also things that are
(29:42):
either too big in scope for me to do with this game or kind of
different or yeah, you know, as you kind of go in through, you
think, oh, it'd be great if I could do this.
And it's it might be right for this game or it might be
something else. But I like, do you know, in
terms of enjoying it? I mean, I love the developments.
I love the kind of coding. I love kind of the the pixel
(30:02):
art, you know, and I love doing it.
I love kind of creating it. So it's definitely something I
want to keep doing. I think, yeah, I, I don't know.
I wouldn't want to, I wouldn't want to announce.
So you know. We're going to go down that.
Road, yeah, but you know, I do hope this is this is certainly
(30:23):
something that I can build on and there's there's loads of I
used to I used to love playing. You played St.
Chase HQ and driving. I used to love that.
I used to love the kind of driving kind of action kind of
used to run the cars. I've always kind of in the back
of my thought might be cool going to make.
But the problem is that, you know, it's been a real learning
(30:46):
curve developing. There was a time where I thought
I'd have like a kind of Chase HQstyle level between between the
beating up stages. So you'd kind of fight for one
stage. That'd be pretty dope to.
Hold the game, though. There it is.
You'd get in your car, you'd drive to the next kind of bit of
a game and then as I kind of realised, you know, I've bitten
off quite a lot in terms. Of two games.
(31:08):
And one, the idea of talking a driving game into it as well was
a bit a. Completely different engine,
yeah. That'd be a first.
You know, yeah, the, yeah, I think there's other kinds of
beats, beat UPS as well. You know, there's other kind of
genres of beating up, I guess kind of Golden Axe kind of
medieval kind of fantasy kind ofvibe as well.
(31:28):
It's sort of something that's been interesting to me, but I
like I think I think that it feels like foreign city brawl
has got has got kind of a lot ofroom to grow in my view.
So I'm hopeful that this is something that is a starting
point and that we can kind of move forward with.
And yeah, so let's say I was just used to play that.
(31:51):
I'm a Mega Drive. I'm a brother.
Oh Mega Drive Christmas used to play two player Golden Axe over
and. Over.
Oh, Golden. Axe is one of the greats.
Yeah, that's one of the debated best of all time.
They can amuse. That was a great one.
Yeah, right. But World of Bazaar says if you
could put one guest character inthe game, who would it be?
Oh, that's a good. Question.
(32:11):
Oh, guest character. That's a good question.
There was. I was watching Deadpool last
night, they won the 1st. Deadpool film.
That would be cool, baby, but it's not.
I don't know. It's it's probably not the one
that I'd end up choosing if I thought a little bit more if it
was coming from a from another beat him up or another fighting
(32:33):
game, I guess, you know. It's a game Masters A.
Game in general. Yeah, from Street Ken Masters
from Street Fighter. You said it'd work.
It'd. Be quite cool.
There is no there's no Street Fighter beat em UPS which is
crazy. They never put them in final
fight, even though that was supposed to be a Street Fighter.
Really. Yeah.
That's insane that there hasn't been one that's.
(32:54):
Wild never had a guest Street Fighter character.
What about what about have you has the thought of because you
know a lot of these games with the exception of Double Dragon
Gaiden because they didn't do it, but a lot of them have went
to four player Co-op with the exception of the Turtles game
that went six, which is madness.How hard is?
(33:15):
It has. Has that popped in your head at
all or are you just like, you know, let me just chill with the
two players right now and just we'll think about something that
you know, later on. I think, I think 4 players is,
is the good, you know, they're, I've tried to go for some quite
kind of large sprites. It's got like a screen scale
(33:37):
affecting the game as well. So the camera zooms in quite a
lot and it manages it in two player by kind of keeping both
players within that zoom day of the screen.
I'd need to kind of bring the camera back, kind of give it
more space. The game's kind of intentionally
quite quite focused with those kind of large characters, so I'd
need to kind of pull back that camera.
(33:59):
But three player would be cool. I I'd like, I think 4 player.
I think it'd be it'd be chaos, but maybe it'd be fun.
We Yeah. Yeah, no, sorry to interrupt.
No, we we played there was like a the home.
Was it the home? It was a home brew of Final
fight. Final fight, three players,
three players. And it was they were just
(34:19):
massive. They were too big.
There's a reason why it was two players and not 3.
Yeah, they were, but I think thefinal fight characters are
larger than your characters. Yeah.
Yeah. So.
So I think you you would have a better shot at doing it than
they did because sticks just kept throwing knives at me the
whole time. So I.
Don't know it was friendly fire on the characters were bigger
than the screen. What do you want me to do?
What was it called? It was a final fight.
(34:41):
It was like an 3 player, 3 player.
Actually you can find our we, westreamed it.
So I mean you can find it probably somewhere else y'all.
But we understand why bigger sprites with that type of game,
sometimes this won't work. You gotta be careful, yeah?
Yeah. Yeah.
I think like technically kind ofcoding it in a lot of what you
do for two player would kind of work for three player as well.
(35:03):
I think, you know, it's it's something that'd be it'd be cool
to do. I think it'd be it'd be a
challenge, but we couldn't maybemake it work.
Just Isabella kind of guest character.
Oh. Here it.
Is guest character I was thinking of, I don't know,
Shiver from from streets where Asia was always a cool kind of
character I was. He's a cool character, cool
(35:24):
character. Yeah, he's pretty cool.
You know what, You could just take someone from Final Fight
because they're not doing a game.
Yeah, exactly. You might as well just take the
whole roster. You'll be doing them a favor.
It's like this is how you guys do it because you guys don't
know what you're doing. I got an idea.
I'm gonna take this, let's take Final Fight and I'm gonna take
Mega Man, and we're gonna do something with this, Capcom.
(35:46):
Yeah, Because obviously you're not doing anything with either.
They need, I'm surprised they haven't taken a shot at trying
to evolve final fight, you know?They did a lot.
There's so many possibilities you can do with it and they're
just not like I don't. No, I think they tried the three
D1 and said forget it. That was so bad.
Yeah, I think that's what happens.
I think it it kind of, you know,I think they released that 3D
(36:10):
kind of kind of fighting game and people didn't, you know,
didn't love it. Most people didn't love it.
And I think it just, I don't know, the series kind of just
yeah, I think they. I should have done.
I think they got daunted. Like I think it was like they
saw what was out and they're like.
Dude, there's a lot of good onesI don't.
Know these things should have done these final characters
(36:32):
coming in the. Kind of kind of street fighters.
So you've still got kind of those characters reappearing in
that kind of one-on-one fightinggame.
They should have done final fight alpha.
Final fight Alpha, yes. Those characters from Street
fight Alpha put them in a beat them up.
Add Street Fighter characters and it and make them beat them
up with all them just like they did, yeah.
Just like they did, they added them to the Street Fighter.
(36:52):
Why can't they? Do it backwards.
Like why didn't they do that to the?
They already had the graphics, they already drew them, they had
the sprites. People did it on the on the.
I think it'll I think there'll be a final fight.
I think there'll be a new final fight.
Beat them up at some point. I think it feels like the the
kind of beat them up genre has got some real momentum at the
moment or I think that. It was actually finals.
(37:15):
Just good you. Know they'll just, they'll just
call. They'll call it foul.
Fallen City brawl too. That's what they'll call.
It I. Guess I'm saying they might.
Yeah, they give you the license.Dev to do it.
I mean, usually that's how they're going.
Yeah, if it was Sega, that mighthave been a chance, but Capcom
doesn't really do that. Yeah, terrible.
(37:36):
You got a question? I do.
I do so let's see we got one wasalready answered.
So it's just I just want everyone to I want to reiterate
this. Everybody understands it's just
you. You're you're the one man
development team on this. Hi, Mike.
Yeah, yeah. So, so aside from the music and
aside from that kind of the cover art and those, those two
(38:00):
things are fantastic and they'vekind of really helped push the
game forward. But apart from that, that's it's
me, really. And it's yeah.
So it's wow. It's been.
Yeah. You know, I've learned a lot as
I've gone and I've enjoyed it. I've enjoyed every minute of it.
Wow. That's crazy.
You know, hats off to you for putting in all that work.
That's that's a hell of a lot. Yeah, it was one person.
(38:25):
That's a lot of coding. It's.
Not easy. You work with Daniel Limholm,
all very talented. How do you guys work together?
Do you say, OK, I got a stage I I got staged with this theme and
I need a track work your magic or do you have a certain do you
give him like, you know, more direction as.
Far as I would say we we our initial conversations were
(38:46):
around kind of some of the feel and he's he's he's a
professional, you know, he's very he's very good he's very
kind of structured in how he works and he's kind of looking
for you know, that kind of atmosphere that I was looking to
create and then you know it was amazing because he would he
would come to me with like a demo of a track and I've
listened to this see what you think and it would be I'd be
(39:08):
blown away I'd be like, wow, I didn't need to be kind of saying
Oh yeah, this is good but can you do this?
There was none of that. It was, it was like he was
knocking it out of the park every time.
So it was, it was great. It was fantastic.
There's some lyrics and there's a track with some lyrics and.
Does does Daniel do some singingalso?
(39:32):
Daniel has got a voice, he's gota singing voice too, so there is
a little bit of. Oh, really?
I thought you were joking. I thought I thought you was
joking. Same.
I'm not. Joking.
I'm serious. I'm not boy.
Yeah, it's good. It's.
But yeah, the it's every track and that first track is it kind
of captures that mood that I waslooking for, that kind of that
(39:52):
kind of buddy cop kind of a late80s car film kind of vibe.
And then each different stage has got a different style to it,
a different kind of theme to a different feel to it.
So yeah, there's there's a lot of variety in soundtrack as
well. He's done a fantastic job with.
It that's awesome. That's awesome effects, effects
(40:13):
added since the last time we sawlike there was fire and then was
there ice, there was snowing. Snow.
There was snow. Yeah, there.
Was snow, Yeah. The snow is something that I
kind of spent a lot of time, probably too much time on the
snow. So I always liked that
deformable snow. You get, you know, like Virtual
Fighter did it where you're kindof fighting in the snow field
(40:33):
and you can kind of see where the characters are walked.
Try to introduce that into stage2.
Some people might have played itbefore.
I'd in one of the earlier versions of the demo, there was,
you know, kind of that snowy stage.
But yeah, so it's deformable snow.
So you can walk through it and it and then kind of refills
because it's snowing pretty heavy, but people kind of jump
out of the snow and you kind of this.
(40:53):
Yeah, I've tried to kind of makeit, I don't know, interesting to
to kind of give a bit of varietythere.
Nice, is the is the game online or is it only couch core?
It's so it's got it's got a couch core, but it's also got
Steam Remote play as well. So you can play with friends on
Steam online. So kind of using this so you can
(41:17):
you can link with any kind of friends you've got on kind of
play that way. And then it works just like
remote call. But obviously you're not.
So next you should have but yeah, so.
OK. So it's good.
Is regular online something you can implement later?
No, it's not, It's not somethingthat I've got, you know, a
(41:38):
definite plan for at this point.It's, I know it'd be cool.
There's a there's, I guess partly there's a kind of limit
to my abilities and what I can do kind of well.
And so I'm, I'm still learning, but at this point it's not
something that's that's a definite, but you know, if
there's a demand for it and if Ican make it up and I'd like to.
(41:59):
And yeah, so watch this space, maybe, maybe hopefully.
I think it'd be cool, I think. It'd be cool, actually.
I would think that's a feature you could just like, shoehorn in
there. Oh my.
God, oh God, he always has to fucking say that.
And you know what the crazy thing is?
All right, so this is the crazy thing is while while Mike was
talking, I saw Turbo's face has this stupid look.
(42:22):
While you were told like you like you were building something
up. I'm like, why does he have this
look on his face? And as soon as Mike finished
talking, he's like, now it's my opportunity to say this stupid
shoehorn in. He says this to every developer.
Are you going to shoehorn it in?I think he knows it's a joke
now. It's yes, I'll be honest with
you, it's it's beyond my knowledge and abilities right
(42:44):
now. To do it, it's.
A tough online, it's tough. That's a tough feature.
It's like more players. It's I remember when what was
it? It was Bannon ruthless from way
forward. I like how he was describing it
one time. He's like, it's like making the
game over, you know, like. It's like a that sounds like a
(43:05):
nightmare. That sounds like a nightmare.
Not the reason why it's taken melonger than than what I, you
know, people have been very patient, like waiting for this
by the reason it took me longer and intended was I guess, you
know, I was working out that that kind of sequencing of what
needs to happen when. And there was kind of there's,
there's always been a two playermode in the local 2 player mode
in it. But the way that that was done
(43:25):
originally was not the way that you should be doing that.
And so there was a lot of the same things like controller
input, the word problems with orthe controller input wasn't as
good as it could have been. But so there was a lot of work
to kind of go back and rework a lot of the game and a lot of the
of lot of what I've developed earlier and done in a way that
wasn't really optimal and wasn'tas good as it could have been.
So there was some kind of looking at the way the two
(43:46):
player and it's just things likekind of handling, you know, if,
if if we start in one player, then the second player joins and
the first player leaves, what happens?
You know, we move to the next stage, what happens then?
And it's just kind of thinking some of the kind of logical flow
of things and making sure all that works.
Some of the things that you just, I don't know, like playing
games always took for granted, you know, it just works, doesn't
it? But actually kind of developing
(44:07):
that in was was a bigger challenge than I anticipated.
So, so yeah, so there's a lot ofkind of some kind of redoing and
making things kind of work like you should do, even things like
getting kind of Bluetooth controllers to play nicely with
when you've got other controllers connected.
It was stuff that I didn't realise how much would I would
need to do. And it's, you know, it's not a
massive thing, but it's just oneof a few other kind of things to
(44:29):
think about as I was kind of doing that so.
I can imagine. This is why we always say on
this podcast, respect the developers.
Yes, because you don't, you don't know the process.
You don't know what they go through to get a game out that's
functions. No, you just shoehorn it and
like even the little things you do not understand what it takes
(44:52):
to to to get a game out. And especially you, who was by
himself doing this, a solo developer.
It's like I would be damned if someone complaints about
anything, anything I put out like.
Like, screw you. It's, you know, it's, there'll
be a lot of people playing it that won't, that won't know
about the kind of size of the team or, you know, how many
(45:14):
people have been involved. I think.
And in a way that the game, I want it to stand on its own 2
feet. I want it to be a case, you
know, people enjoy it kind of regardless of how many people
have been involved in developing, if that makes sense.
But yeah, it's been, it's been alearning curve, you know, it's
been, I've, I've learned a lot as I've gone, as I've gone
along. And, and I think, yeah, there's,
(45:35):
I mean, there's, I think I enjoyit as well.
I do enjoy kind of working on it.
I enjoy the kind of process of kind of getting a challenge.
A lot of it is kind of you, you face a challenge and you're
looking at, well, how do I, how do I sort this out?
How do I resolve it? And that feeling when you do,
when you do work out how you're going to get that to work, how
you want it to work. It's a great feeling, you know,
because you've put that time andtry to think it through and, and
(45:55):
kind of experiment on it and tweak it and, and get it to
where you want it to be. So it's enjoyable.
But yeah, it can be, it can be abit lonely.
But you know, this is what I wassaying.
This is why kind of support you get.
I've been really lucky because Ithink, you know, it was, I
wasn't, like I said, I wasn't expecting it.
It's been kind of overwhelming, you know, the kind of support
(46:19):
I've had. So it's yeah, that that helps.
Is there anything you feel like you let that was left on the
table that you didn't get a chance to put in the game?
There's yeah, I think so. I think there's there was
there's something that I don't know, maybe there'll be an
(46:40):
opportunity to do it quite, quite soon.
There was the last time we were talking years ago, there was a
discussion around guys crashing through, crashing through a
window, swinging in on ropes, crashing through a window.
I really wanted to do that and Icouldn't get it to, couldn't get
it to work nicely. It was one of you guys came.
Up with. The window, but there was
(47:00):
something I did slightly different on one of the stages
where there's a window and the smashing involved, but it's
pretty cool. So maybe it's not quite that,
but it's something a little bit cool and so.
So that's something to look out,yeah.
Not bad not bad. I have a question now I know
sometimes I was reading an article not too long ago where
(47:22):
they talk about developers sometimes put personal
experiences of certain people from their childhood as maybe
like an MPC or something like that.
Is it like an ex-girlfriend or something like that?
Or like maybe like a bully that you experience from school that
you just put in there? Or just for, you know, like an
Easter egg for yourself. Not yet.
(47:48):
I don't think so. I don't think there's there's
not a particular person or a particular.
That's the last boss of the game.
What I would say is there's a lot.
There's a lot in this that I mentioned, like playing kind of
gold racks with my brother and we used to play street.
So I used to play only two player kind of Mega Drive games
with certain play when we're younger and there's a lot of
trying to, I think capture some of that and and kind of and you
(48:12):
know, create a game that can enable that to happen.
So is there anyone specific in the game that's kind of no, I
wouldn't say in terms of characters, but I would say in
terms of the kind of feel of thegame and that kind of trying to
kind of have that ability for that couch Co-op and that kind
of coming together and and playing through and kind of beat
them up together. I think I like that feeling.
(48:33):
And This is why, you know, the online kind of stuff is is
interesting to me kind of further than the kind of Steam
kind of play sport. But yeah, so I think I think
there is something about capturing that feel of when you
were younger. And I talk about the arcades and
things like that. But there is something around
trying to capture that feeling, you know, and that because I
think people, I guess it's a kind of nostalgia thing a little
(48:56):
bit, isn't it? But I think it is something
around it was a really enjoyabletime.
Was there probably less responsibilities, less kind of
life, you know, and, and I thinkit's difficult to we, we still
have arcades. So in England we've got, we've
got fewer, fewer arcades, traditional arcades kind of on
holiday kind of destinations, all that kind of stuff.
(49:17):
But you've got kind of the arcades where you kind of go in
and you pay, you know, a set of thing and all the machines are
on free play. So then we've got there's one
called Arcade Club in Bury, which isn't too far away from
from Manchester. And I think that's got like, I
think it's the biggest arcade inEurope and it's got like 4
floors of like retro and new arcades.
(49:38):
So you've still got places whereyou can go and play arcades.
But yeah, there is there is something about kind of
recreating that feel, I guess and that vibe from from that
time. So.
Yeah, now we got stuff like Daveand Buster's and stuff like
that, which isn't quite like an arcade, it's more like.
A. They have barcade carnival.
What I'm saying, Dave Busters islike a carnival thing where you
go in and pay the ticket price and then you can play what you
want. But those aren't the same.
(50:00):
They do have like I was getting to, we have Barcades and stuff
like that in the city where it'slike like the old Barcades.
Aren't they? Smoky, like, I mean it's not
smoky, but it like it gives you that feeling like it's an old,
old arcade kind of, but still not quite the same.
Maybe like in Vegas, I think they have an arcade that's still
like a big one. They have a big arcade in they
(50:21):
have. But not in like little rural
areas that's they don't really have.
Arcade. I've been to 1 like a barcade in
in Connecticut. Unless it's super retro based
though if it's super retro. No, it was a retro arcade.
There's still a few of those. But it had, it had like Dig Dug,
it had it's hard to find old school arcade, Yeah.
Hard to find them. Yeah.
Now games cost $5. Oh God, instead of 1/4 it's like
(50:44):
5 bucks. 30 seconds I'll. I'll just buy it for 50 then.
Screw it. Yeah, exactly.
Mike, I have a question for you.You said that you obviously when
you're you're coding this game by yourself.
Did you have any like like an like an accidental, like
something that you did by accident that actually came out
cool? Yeah, I think some of the combo
(51:09):
system wasn't intended like to be as it is.
So some of the kind of the ways that you kind of setting up the
the kind of moves where you kindof flinging them into the air
with you kind of last hit on thethe attack.
Some of this came about from kind of just mistakes in the
code of kind of exaggerating movement and things like that.
(51:31):
And some of the moves that I didn't really intend to chain
together actually, you know, in kind of making mistakes going
through, I'd find that you couldchange something into something
else. I hadn't even thought of, you
know, and, and so, so there was kind of examples, I guess of
that that wasn't really intentional, but kind of evolved
as I was kind of developing and thinking, Oh, actually, that's,
(51:52):
that's better that way. Like when I first started
creating the game, it wasn't there wasn't that focus on the
combos. And that's something that's
gradually kind of increased overtime.
And now it's pretty it's pretty central to the game and it's
pretty central to the scoring system as well.
So when you've when you kind of built your combos up, you've
then got the kind of gems that you can collect.
You collect the gems that gives you access to the kind of Riot
(52:14):
moves and stuff, and that then gives you access to the score
multipliers. So there's that kind of chaining
of like gameplay elements that Ididn't really start with that
intention. It's something that's evolved
over the kind of game's development.
So it wasn't really an intentional thing, but it just
felt right playing the game and it felt like it was a natural
fit. Someone trying to build the
(52:35):
weapons in as well. So because things like the way
the shotgun works, there's always this challenge, I suppose
of trying to balance it. So because if if those weapons
are too powerful, then there's no challenge.
If they're too weak, then the people just won't use them.
And so there's trying to get that balance right.
And a lot of that is kind of trial and error.
Trial and error as well, you know.
I was going to ask you what the gem system was and what the
(52:56):
mechanic was, but you explained it there.
There's some, there's like a layer on top of that as well
with coins. So you can, you can basically if
you, if you don't choose to use your riot system, you can
basically instead of when you hit the Max, instead of a gem
being released, you get coins released.
And the coins have got a couple of different purposes.
Coins are good for kind of points.
(53:18):
They're also counted at the end of the end of the stage and also
the actors like drum birds. Do you remember Sonic with the
where you get hit with the rings?
And they kind of so if you're onyour kind of last life and
you're about to kind of need to use a continue that last hit,
you'll basically won't fall intothat kind of continue state.
(53:39):
You'll lose all your coins and you've got that like last chance
to either pick up a health kind of pick up or to get through
that enemy so that you're not losing you kind of continue
basically. So there's there's a few kind of
extra kind of layers on on top of it as well.
And I think one of the things I've tried to do as well is the
final point of that riot gauge is kind of the chaos gauge.
(54:03):
And so if you click it, if you collect all, if you Max out the
gauge basically, and you use that, you kind of these ninjas
will appear on the screen. But rather than being there to
kind of help you, they're there to kind of get you.
So they're, they're basically additional enemies, kind of
high-powered enemies. So there's a kind of risk reward
thing. So you can, you can use your
(54:24):
riot gauge at the kind of midpoint and it acts like a
super move or you can wait and you can use it and that'll
create more enemies. And the idea of that is that the
way to get the highest scores, obviously the more enemies, the
better. And if you, if you kind of
defeat these chaos enemies, thenthat releases like bigger kind
of more powerful gems. And, and so there's a kind of
(54:45):
there's an escalating kind of depth to it.
I struggled in the whole people.That's interesting.
Nice, so that's a different mechanic for speedrunners.
It's like a, it's like a, it's like a deep arcade.
Beat em up man. Very, very try to get that thing
where you kind of you can play it just you can hammer the
buttons get you know, you can you can make progress that way.
(55:06):
And if if you kind of into it, if you want to, you can kind of
push the the depth a little bit as well.
So we'll see. We'll see what you know, how
people play it and how people kind of react to it and respond
to it, and I'm hoping people enjoy it.
It's. Definitely interesting.
We got Big Choco in the chat live from Japan.
Y'all all the way from Japan. The mid boss is here, the mid
(55:27):
boss the mid the the mid boss isin the chat right now as we
speak. Shout out from the future over
there. Chalk.
Do you have a quite chalk while you're out there?
Do you have a question? Do you have a question?
No, he just says final boss, final.
Boss No no, final boss does not work.
Question. That's not a good.
(55:47):
No, that's correction. Mid boss.
Yeah. You're mid boss, man.
You're not a final boss. Mid boss.
We went, we went through this already.
We went through this already. That's the only way you're in
the game. That's the only way.
Yeah. You're not a final boss man.
Chalk says. Chalk says.
What's up, Mike? Hey, how are you doing?
Mr. Mid. Boss.
Mike, the first time you were able to achieve 60 frames with
(56:12):
Fall and Silly Brawl, how did you feel?
Well, it's I always I needed to be smooth.
I think you know, the when we first released the the demo or a
good while ago, kind of one of the pieces of feedback people,
people had fun, I think, but it was it was too slow.
It was too slow and also the theframe rate wasn't where it
(56:33):
needed to be. I think, you know, technically
the game is it's not, you don't need, you're not going to need a
very powerful kind of PC to playit.
This isn't, you know, it's, it'snot going to need a high end
kind of PC to play this at all. I've built it so that it's
pretty well optimized. I think, you know, it works well
on Steam Deck as well. That's some really good feedback
(56:53):
from kind of Steam Deck players as well.
So it's it's not intended to kind of like Max out your kind
of PC, but I think that kind of smoothness was was important.
It's something I've really triedto work on.
And I think you can feel it. You can.
You can sense when when something isn't as smooth as it
needs to be inside. It's it's definitely something
I've tried to push. Well, there's been a number of
(57:14):
times where it's been like trying, trying to achieve
something in the game, kind of really wrestling with things.
And then it's like you get that moment where you're like, it's
in. That's great, yeah.
I think the fact that there's a whole bunch of portable systems
that can play this stuff now like the Steam Deck, that's
going to benefit a lot for a lotof indie titles, gluten stuff
like this, because that's just so many more hands on devices
(57:38):
and you don't need something super strong to play it.
So word of mouth is going to getout there and be like, yo play
this, play this, play this and it'll it'll hopefully help out a
lot because that's a big industry.
Yeah, I think so. I think and even like we've got
the Switch as well. So when the kind of console
versions come, it'll be on the Switch.
And that's I'm looking forward to people's kind of Switch
(57:58):
players playing it as well. And yeah, the playable and
Switch too as well. So yeah, it's, I think handhelds
for this kind of game as well. I think handhelds works pretty
well. I think it's the kind of game
where you can just kind of drop into it for a little while.
You don't have to kind of sit for hours, boy, you know?
And handhelds quite good for that I guess.
(58:19):
Would there be a physical? Well, I think it's it's
something that he stages off to kind of consider for, you know,
the qualities for their the title and hopefully have created
something that is, you know, thequalities of really trying to
push that. And I think they've got to come
down a little bit, I think as well to the kind of reception.
And I'm hopeful that, you know, the game will be really well
(58:41):
received. So I can't confirm it at this
point. It's quite a big it's quite a
big commitment. The kind of physical.
Obviously this is the kind of it's my first game.
This is the first commercial game.
I think it will be a big commitment for a publisher to
kind of go down that road, but I'm hopeful East Asia soft.
They do kind of commit to physical for the right title.
(59:02):
So, you know, fingers crossed, but it's not something I can
commit to. There's I think there's I'd love
for it to happen. I think, you know, I grew up
kind of with kind of physical, you know, boxes and that's,
that's, that's great. I love it.
I think it's just it's there's, there's, it's, it's quite a big
(59:23):
thing to do. There's quite a lot of risk with
it. And yeah, but it is, you know,
I'm, I'm hopeful that that theremight be the opportunity for
that, but it's, it's not something I'm able to to confirm
this. What about on a game card A.
Game. Oh no.
Come. On I.
Must. Be OK, I must be OK.
I love it. I mean, I, I, I do love it and
(59:44):
you know what I hadn't realised before I started developing this
game? The the kind of passion for that
kind of that physical kind of community, that kind of group
that are really pushing for, forthat physical games.
And I think just increasingly asthings have become more and more
online, I think it's just increasingly people are kind of
missing and want. And there's that whole kind of
collecting kind of aspects as well that people people want to
(01:00:06):
see a physical version. You know, I think it'd be great.
But yeah, I'm not able to confirm that just just at this
point. I've got one final question for
me. For me, I think what was the
hardest thing that you had to get through to get to the finish
line to actually getting this game going once?
(01:00:27):
I think it is some of the stuff,the kind of behind the scenes
stuff that that maybe you you kind of don't see or you don't
feel when you're playing it. It's things like, yeah, the way
that the different, some of the some of the way the different
systems interact. So how things kind of interact
with getting things set up for Steam, the kind of in the
(01:00:50):
background, the way that Steam works, all of that was quite a
learning curve. Obviously I've, you know, I've
been fortunate working with these as yourself because
they've done a lot of the kind of hard work there as well.
I think things like some of the kind of logic, you know, because
you play games and you know, I play games before I kind of
start creating this one. I hadn't really fully
(01:01:11):
understood, I don't think the amount of logic that needs to go
into it. I'm not saying I've got it
exactly kind of right here, but just that thinking through of,
you know, if this character is in this situation, then this
happens and they lose their lifeat this point.
What does that mean for things like the continue option?
What does that mean for the other players that have joined?
What does that mean in terms of the different kind of components
(01:01:32):
of the game working together? And some of that was was a bit
of a learning curve. And, and I think, yeah, I think
that's probably one of the toughest things was, was just
getting all that to work together.
I think my own kind of pixel artand things.
I think looking back at the gamewhen it was first announced,
there's quite a big, I hope, I hope there's been quite a big
(01:01:54):
kind of jump in the in the quality of the pixel art from
when I first started. That's, that's, that's me kind
of building on what I what I knew and iterating on it and
working out what what I felt worked.
And, you know, there's, there's,there's certainly, you know, I'm
sure there's, there's, there's further improvements I can make,
you know, but I, I, I feel like the look of the game is
something that was, it was, it was something that I really
(01:02:16):
tried to focus on. It was quite, yeah, I enjoyed
it. But it's been, it's been again a
learning curve I guess as I've gone through.
That's some good insight for people who don't know how to how
to program and stuff like that. Stepping into the game, they
don't realise all that stuff that's behind the scenes.
So yeah. It's something that we never
(01:02:37):
think about as players like, yeah, this happens to a player
in this situation. What it's we don't think that
way. But that's that's like
programming shit. Yeah.
That's like that's, you know, the the innards.
It's not like innards when you said the innards.
It is the goods of it, isn't it?But in a way you don't want.
(01:02:58):
I don't want you want it to be invisible, I guess you want that
to be invisible to the player. It should just be natural.
It should just flow and it won'tbe perfect, but it's, I think I
feel like I've come a long way in that and the game has come a
long way in that we. But yeah, it's the kind of stuff
that you don't want the player kind of seeing some of that.
It should just happen. It should just be there.
(01:03:18):
Oh, it's funny. You'll know when it's wrong.
You'll know. Oh, yeah, Because we played a
game. I'm not going to say the name of
the game, but we played a game where we got all the way right
today into the last board. Like, like right there we paused
the game. We said, OK, there's no save
thing here, so I guess it saves when you get to the level.
So we hit exit and it did not save.
(01:03:39):
And the only way to save, actually, no, we we stopped the
game and hit power because we thought it was done.
Yeah. Yeah, yeah, we thought it.
Was we had, we had to pause the game, hit exit and then say yes,
we want to exit. Then it'll save after you exit
the game that way and only that way.
Yeah, it was a weird way to saveand that and I was, I'm trying
my best not to mention the game because I got so hyped for it
(01:03:59):
and I was, I, I was so disappointed in the execution
because The thing is, it looked beautiful.
The moves and everything were beautiful.
The the execution was clunky. Like why does this button jump
and why is this dash when you'reholding onto here and not?
That and I was so disappointed. I was like, Oh my God, this
hurts. And I'm, you know, I, I don't
like this shit on anybody, but Iwas like, damn, this is not done
(01:04:21):
right. Yeah, You could see mistakes
when if you're not programming. Yeah, because we play so much
stuff that you can feel like, oh, you could have done this to
correct that. Yeah.
And I wish somebody would have told you why you were making it.
Yeah, the simple and it could have been, it could have been
epic. Is it just a simple thing
sometimes? It probably wasn't play tested,
yeah. Save when exit.
(01:04:41):
Yeah, not, not that difficult. It's like they didn't play
tested. They just released a number of
things. It looks polished, the game.
Yeah, polished animation, everything.
There's just some dumb things inthere.
Very, very dumb things in there.Yeah, so logic is easy to find.
Yeah, like you. Can see it in there.
Like I said, I will say it. I will say it on podcast with no
(01:05:02):
developers regardless, respect the process.
Oh yeah, understand. It's.
You've always, you've always said that, you know, you have
always said. Always respect the process.
You don't know what these developers go through.
You have no idea. OK.
They saw that is some of it is like like some of the feedback
(01:05:22):
on the demo was really helpful around the the controls because
I'd set the demo up originally in the keyboard controls.
They weren't, they weren't very good.
Like looking back. Oh wow, they're.
Crazy they were crazy people would be writing comments saying
why are your controls like this?I'm like, I just felt right.
That's all Fixed it's. All right.
It's all good. Well, also you can configure
(01:05:45):
your controls now. And that was something that
wasn't available in the early relations of the demo.
So now and obviously the full game as well, it's fully
configurable. So you can, you can, you can
configure the keyboard, you can configure the the kind of game
pads as well. So yeah, you can.
You can kind of have because people, people care.
You know which button jumps and which button attacks people.
Yeah, it's a big deal. And it feels wrong, doesn't it,
(01:06:07):
when it's not right? You know, you can't play the
game. Yeah.
You can't play the game. Like it's like, and it just
could be just one mechanic and you're like, why is this this
not doing this? I play Blast Master on the Wii
and I was like that We wear gameand they they had to say you
couldn't change the controls andthe back, you know, the trigger
button Yeah, 'cause you only usethe little weak control, the Z
button, the button on the back that's like a trigger.
(01:06:29):
You gotta use that to straight while you're moving around to
shoot. No, that's.
Weird, and you got your hand moving.
On the game completely, yeah. And you couldn't change it.
You can't. No I couldn't change.
You gotta have the option to change it when I think it is.
And you couldn't use the the classic controller at all.
So I was like this is 0. Yeah, that's oh.
Man ruin the game. That's that sucks when you do
that. Yeah, nobody likes that.
(01:06:49):
So what what is the This is probably my last question.
What is the the best compliment you've heard so far and the
worst compliment you've heard sofar?
Boy, those are always fun. Those are always fun.
Yeah. Start with the best.
Let's start with the best, yeah?Well, I'll start.
(01:07:09):
I'll start with the worst, then we'll.
Move up. Move up.
Yeah, OK. All right.
Leave on a high note. Well.
I think I don't know this, like I say, overwhelming with people
have been even like even when what I think sometimes you hear
like on social media and things that the the criticism is can be
really difficult and it can't. But I think it's what I've found
(01:07:31):
is people can be really constructive, can be, you know,
be really kind of balanced in the feedback.
But so 99% of it's like sometimes you'll kind of get
like a notification on YouTube. I've been very fortunate that
people have kind of made videos of the game and stuff over the
years, but like in an earlier version of the game and you
know, they'd kind of gone through it and spent a good
period. I'm going to say and look at
(01:07:53):
this, this is no good and this is right.
And look at this on that. Why?
Isn't it that way? And I was just watching it and
go, you know, my little heart was like.
You get so cruel. But you know, but at the same
time I was like, right, I'm going to work on that.
I'm going to work on that. And I've tried to basically kind
of take what that kind of critique and building it.
(01:08:13):
But I, you know, I've found people are generally just
really, you know, kind of positive and constructive.
So there's been a lot of feedback I've had on this game,
you know, from from day one. And gradually what's been I
guess reassuring is that what what started off as being quite
mixed feedback, I guess initially has become for the
latest demo build, you know, really quite positive.
(01:08:35):
And that's been really, really kind of really good to hear.
And in terms of the kind of bestcompliments, I think it's when,
when people come to me and they or they've kind of written on
Twitter or X or whatever and they've said, you know, this is,
this is kind of bringing me kindof back those feelings of being
a kid again, kind of playing games.
(01:08:55):
And it's and kind of hearing that.
I think that when it actually kind of really means something
to somebody and it's kind of bringing them a lot, you know,
some happiness. And you know, that's something
that I've, I've always got that from games.
I've always felt playing games as it's quite a powerful thing.
I think it's something that is it's got, you know, it can move
you, it can kind of make you feel something.
(01:09:16):
And so so for people to kind of play it and and to kind of feel
something with that and to and then to take the time to kind of
message me, you know, publicly and say, you know, this is
great. This is what this is how I've
experienced it. I think that, you know, that's a
fantastic compliment, isn't it? But people, you know, just the
fact that people will take the time to kind of write to me,
(01:09:38):
write a message on, you know, saying well done.
I'll just just like, even just like little emojis, those little
fire emojis and stuff flies justlike, yeah, you know, it makes
your day, man. You're going to get that kind of
notification through. So I've been very lucky.
I've been very fortunate and people have been very
supportive. You know that's.
Awesome, Especially after the last demo, like I've noticed a
lot when I reached out to you and then we were doing the
(01:09:59):
retweets and stuff like that, there was a lot of positive
comments. A lot like I saw I was like, I
was like, oh shit. I'm like, oh, people are really
digging this. I'm like, that's fucking awesome
to see. I I I love seeing shit like that
man, because, you know, InternetS just flooded with negativity
all over the place and you know,to see somebody, you know,
coming out with a passion project, you know, first time
and everyone S like, oh, this isawesome.
(01:10:20):
That that must feel amazing. I mean, that's, that's, that's
great. Yeah, it is, it's it's great.
And I, you know, I really hope people enjoy the game.
I think the full game, I think it's it's something I have but a
lot, a lot of kind of heart intoand and but yeah, just to get
that reaction. It's it's amazing, isn't it?
It's. It's it feels great it.
(01:10:40):
Feels great. It feels.
Great, that means you're doing the right thing and we'll you'll
definitely see it on our channel.
We're going to play through the whole whole game.
So yeah, yeah, we that's that's absolutely yeah.
We only play games that we like.And a funny thing that I just
thought of because whenever we have developers on, it's always
like it's it's it's always a funtime and I like to see.
(01:11:02):
I asked the question about positive, negative comments
because I always terrible. Help me with the the what was
the developer's name of GI Joe Blackout?
Well, that was that was Iguana. Iguanabe, I think it was Daniel
Winkler. Thank you for the name drop
because I, my name, my brain is mush.
No, but but I, I, I, I, he was such a cool, such a cool dude.
(01:11:25):
And, you know, we always encourage people like, if you
want to have a drink with us during the podcast, by all
means. And I know he had a glass of
something special and, and, and we were like, you know, we,
it's, you know, a third person, you know, shooter, you know,
like a like a Gears of War or whatever.
And I'm like, me and Turbo played through the whole thing.
We enjoyed it. And I said, So what do you say
about anybody, anybody that, youknow, has anything negative?
(01:11:48):
And he said, fuck em. I was like, great answer, great
answer. That's right, fuck him.
Yes, I love that. That's great.
That's great. At the end of the day.
I asked him a question about, yeah, I was like, I was like,
there's been some positive reviews.
There's been some mixed reviews.You know, I was like, how do you
handle, how do you handle juggling all of that mixed
(01:12:09):
feedback? He's like, in cases where
someone didn't like the game, he's like, fuck him.
Oh yeah. I love that.
I like that. I love it.
Like you know what? I love it.
That's the easy way to. Deal with we had a year of
development time too and important to be as good as it
was, I was like, wow man. I had a great time with that.
I look forward to the sequel, man.
(01:12:30):
Look forward to see. That's my childhood right there,
man. I love GI Joe not crazy.
Didn't get a chance to check outthe beat em up yet, but you
know, some, there was some things that looked a little
concerning to me but you know, we'll, we'll talk about that
another time. Speaking of which, like if you
had if you had your chance to pick any license.
Oh, good question. From your childhood that you can
work on now. What would that license be?
(01:12:54):
Well, OK, I suppose on that kindof beat him up theme, I think
we're overdue a new Golden Axe, aren't we?
So a Golden Axe license would benice.
That'd be that'd be good. Shinabe's already kind of doing
well, isn't he? Shinabe, you know he.
Oh shinobi. Oh God.
That looks very impressive. I.
(01:13:16):
Think the Chase HQ, Chase HQ, nobody seems.
I don't know what's happening with Chase HQ.
You've never seen that come back.
That's just like Game Boy. I think it's been a long time.
It's been a long time since theyworked on that.
I don't know what other kind of licenses.
I can see you doing a Fist of the North Star beat them up.
Awesome that. 'D.
(01:13:39):
Be awesome. I could see the heads exploding
in that pixel art. Yeah, that'd be crazy.
Dude. Zoom in.
Yes, zoom in. I don't think there have been
one. No.
Not to beat them up. Like sides.
Not a 2D, not 2D. You know, nothing like that.
That'd be awesome. Transformers.
Transformers beat them off. It'd be nice.
Now we're talking Transformers, Thundercats.
(01:14:01):
You know what I'm saying? Thundercats.
We've been, we've been waiting for people to do a Thundercats
game like, yo, can someone do this, please?
We've been throwing it out therelike anybody, I don't care who.
Somebody make it. Please, Thundercats.
Well I know they got the He Man movie coming out so they might
be doing some He Man games. Somebody it's.
Been a long time yet? And I forgot who it was.
(01:14:21):
Like Twitter's crazy because I always we see some random, you
know, pixel artists, they'll be like, hey, I did AI did a pixel
art of Lino and Panther. I said, yeah, man, fuck, that
was amazing. I the tease.
The tease. Come on.
Did you guys watch Arcane? You know the.
Yes. Yeah.
Best ever. Oh.
(01:14:43):
I wish that. 'D be an awesome beat of.
Mother, I wish they would do that.
I mean they got the fighting game coming out which looks
insane but if that was like a 2Dside scroll Oh my God.
Oh Jesus, that'd be insane. People would probably start
crying. Yeah, I don't even play.
I never played League of Legends, Never, never, never
want to. But that, that show and then the
(01:15:05):
art, like it's just insane. Insane.
Oh, it's amazing. Beautiful.
Beautiful. Just that story.
Just work on that story. Play a game with that story.
That's it. Yeah, why the hell not?
Yeah, Turbo, you got anything? Let me see, I got mostly got
that out of the way. Let's see man, I well, you
(01:15:26):
actually, you left. You said a question about
leaving anything on the drawing boards.
Was there a bad idea you implemented then cut out of the
game something that you realize sucks?
Wow, what was good you said? That's so harsh.
Yeah, Like that, Like something that was cool that you might
have had like in the beginning. And you're like, you know what?
(01:15:47):
This is kind of bad. I'm taking this out.
Like something that sounded goodon paper.
Yeah, there was, you know, therewas, there was.
So I've, I've got this, one of the things I wanted to keep in
and I've kept in is this abilityto zoom in and out of the screen
a bit like a Neo Geo kind of. I was blown away by, you know,
like Samurai Showdown fighting where that screen was done out.
(01:16:09):
But there was there was a Sega beaten up years ago and I can't
remember the name of it. Arabian fight maybe?
Oh yeah, yeah, arcade. And it had this, it had this
kind of effect where the closer you were to the screen, the
larger the characters. Were drawn.
Further away, the smaller they were drawn, they got huge and it
(01:16:29):
was like visually I quite like that.
I quite like that idea and I think Guardian Heroes did it
really well. On Yeah Guardian.
Heroes but with that game you had the ability to move between
the planes and I think from a gameplay perspective that works
quite well with that, with that scaling of the character size.
If you've got. So I tried to do it with the
(01:16:51):
game where you know yeah, you had the kind of as you move to
the screen, it was there it is, yeah.
And it's like, but, but gameplaywise, it just makes everything a
nightmare trying to get the kindof hit detection right and the
kind of it's just awful. It just doesn't play nice at
all. I couldn't, I couldn't get it to
play well at all. So I took that out quite early
(01:17:11):
doors. It just wasn't wasn't working.
I see. I could.
I could see how Guardian heroes did it because they had the
three planes. Yeah, they had the three planes,
yeah. That that they were smart with
that because. When you do walk up and down.
Yeah, that's that's too much moving up and back.
Yeah, that's tough. Yeah.
That's hard. It looks kind of impressive in a
way, but. Yeah, just it hurts your eyes.
(01:17:32):
You can see the problem. Well, you can't just walk into
it. You have to just like like
Guardian heroes jumped and then you saw them larger.
That worked. If you had somebody staying.
Right. It was, yeah, They looked way.
I could see how that would be more dynamic and work better
with that. Yeah, look at that.
Was that Arabian Nights ice? Yeah, it looked like I miss
Guardian Heroes. Oh my God I missed this.
(01:17:53):
Game. How weird would it be if it was
three players but you had to stay on each play?
Yeah, this fall. Come on, you can't.
You just left and right. That's it.
It's. Just one play on your side.
They're like. Actually, battle Toads, the new
battle toads, they did somethingwhere you go in the background.
Oh, yeah, yeah, yeah, yeah, it was.
But it was 2. Only two.
Yeah, but that was 2. And that and that works.
You don't. You don't have to do it all
(01:18:14):
crazy, it actually works. Yeah, if you simplify it that'd.
Be interesting to do like a see a four player but on two
different planes yeah I mean like there's there's ways
there's ways to play around withit.
You know if. It's like a Chase HQ stage where
you're on the car fighting too car.
Fighting. Wow, I thought Mike was going to
(01:18:34):
say that. Like, yeah, I was going to have
a driving stage, but the dude was on the top of the car trying
to fight. You got to hold on.
Crazy ambition. That's crazy ambition.
Too fast you can fly off be crazy.
I'm like, that's wild, All right?
I'm about it, man. I'm about it.
Stabbing ankles out the window. Driving like get off the
(01:18:54):
company. That would be wild, man.
Yeah, it looks good, man. I like the way this looks.
I can't wait to play it on the channel, man.
We're we're excited for. We're excited.
For you I've seen. Yeah, like I say, you've always
had the. You've always been in the game's
corner. Sorry.
It's appreciated, you know? Yeah, man.
I'm happy to see the feedback going well.
(01:19:16):
I've seen a lot of people playing it like the new demo.
I've seen a lot of people going through.
I'm happy it's getting eyes on it and can't wait for the actual
release. Hell yeah, and that's real soon.
Yep, I'm looking forward to it. Thank you for for giving me the
opportunity to talk about it andthank you to everyone in the in
the comments and they've they'vekind of asked questions and kind
(01:19:37):
of said nice things and, and supported the game.
So it's, it is appreciated. It means a lot, of course.
Of course. Let's get this team put it on
your wish list tonight. Yeah, man.
It's on mine. It's on mine as well.
Can't wait. Hell yes, only a few days away.
Yeah, man. Exactly.
Oh my goodness, hell yeah. By the way, I'm looking at the
(01:19:58):
the trailer for the for your forFallen City parole and I'm
looking at the comments and yeah, this is overwhelmingly
positive. Yeah, it's that trailer was
something that East Asia Soft put together.
And this is another kind of advantage I guess I've had.
(01:20:18):
And you know, I've been lucky with our relationship, but
they've kind of handled that andit's it's really done well.
It's on. Are you looking at the YouTube?
Yeah, yeah, yeah, it's yeah. The comments are just just
fantastic to read. It's always, always got a little
bit nervous looking at Cameron. There's a video.
It's it's really nice. It's really nice.
(01:20:39):
Really good to read. A lot of support.
And so yeah, it's it's it's really special.
So it's really good. Throw yourself a party when it
comes out man. Like a release party.
Hell yeah. Well, definitely.
Definitely no, I'm looking forward to it.
It's yeah, it's, but it's, you know, in a way it's kind of the
start of the journey. You know, it's still be the
first time that how many people have played the full game.
(01:21:01):
Obviously quite a few people play the demo.
But I think we'll we'll kind of see what people think.
And I'm really hopeful people people enjoy it.
But yeah, it's it's, it's something I want to kind of keep
pushing forward so. Nice, I'm.
Looking forward to. It and of course, if there's
anything in regards to this gameor just in general that you have
to announce, by all means you'realways invited to the level 857
(01:21:23):
podcast to announce it and you know how we do over here.
Yeah. It's that's really appreciated
guys. Thank you so much.
I would love, I would love to beback again and there'll be
something new to announce, I'm sure.
Can't wait. Yeah, when you're announcing
that level 857 DLC, let us know and you're.
(01:21:46):
That's awesome, Mike. I know it's late over there,
man. Go get some sleep and definitely
appreciate you coming on and look forward to having you back
on, man. Yeah, man.
Thank you. Thank you all so much.
Congrats later, man. Yeah.
Round of applause for Mike Wells.
Absolute. Four years, man.
(01:22:07):
Four years, four years, four years by yourself working on
one. Well, it's by himself.
Dude that's crazy. This is This is why I relate to
him so much. Man, I've been working on a damn
comic book for like God knows how long by myself.
Just wait till you make that a game.
Yo, dude, yeah. And I'll have Mike Wells work on
the game for my comic, right? But no, that's it.
(01:22:29):
Looks awesome man. Can't wait to to play that on
the channel. Yeah, fuck yeah, man, we love to
beat them UPS. Yeah, the hardest thing to get
right is the feel. And playing the demo.
The feel is there. Now you can't explain it.
The second you play, it's like, all right, I can feel.
I feel that this is fun. Obviously, we're going to talk
about it. We'll talk about.
Later. Hits yes, terrible we'll talk
about later, but Ninja Gaiden rage bound the the way it feels
(01:22:54):
is something that everyone's been saying that's it's just
that's so important every singlegame it has to feel.
Right, dude, we're in a renaissance of 2D games right
now. Dude I feel like everyone was
taking things. We'll talk about it, but
everything, it's ridiculous. 1stit's fighting games, fucking
beat em ups and old school retrogames coming back getting
(01:23:14):
remade. I love it man.
Yeah, it's a fun time. It's fun time.
It's. Insane.
All right, we take a little minibreak.
Gonna take a quick bathroom break and we'll be right back.
But we also are going to announce the game giveaway
winner of the month of July. So stay tuned y'all.
Yes. Yes.
(01:23:34):
And the indie game of the week. We'll be right back, y'all.
Enjoy the music, we'll be right back.
Oh God, oh God. And I'll be back with the
announcement. Damn, it's just me over here.
(01:23:55):
All right, so while everyone else is in the bathroom.
(01:24:56):
Oh, that's great. Oh, man, everyone kind of got up
and left and I'm back by myself.What is going on, ladies and
gentlemen? Yeah, yeah, yeah.
I always, you know what? I love every single guest that
we have, but my favorite guests are always the developers.
Man, I love chatting it up with the developers.
(01:25:18):
It's always fun to see the process they go through to to
get what they get and it's always a good time here and
about you know always a good time.
Love the developers y'all show them your love, show them your
respect, because we love this game and thing.
We love this game and thing. Yeah, we already talked about
what we're playing later and we've been playing this kind of
(01:25:39):
magic. There's a lot of, there's a lot
of too much going on, too many, too many good games right now.
You know what's crazy? Because like I bought, you know,
obviously I had to buy state of Decay 2 again and I found my
love for that game again and I I'm obsessed with it.
Obviously the Jedi survivor. I got to start that again.
(01:26:01):
And of course I want to actuallybuy Astral chain because I don't
own it. So I'm like, and I'm playing new
games, so I'm like, this is thisis getting out of control,
right? It's like every two weeks right
now. Yeah, it's like this is this.
Is people complaining there's nogames to play?
What are you talking about? Yeah, if someone says there's no
games to play, I need to slap the shit out of them because
it's out of control. Yeah, there's so many games,
(01:26:23):
man. So many games.
Too many games. There's actually a convention
called that, but. But the cool thing is the the
beat em UPS. You could run through those in
like 30 minutes. You know, I mean even beat them
up for hours now. Really.
Yeah. I mean.
Somehow they figure out to make them.
You suck. Yeah, Nah.
Freaking was it like 3? We had three streams to get the
(01:26:43):
River City a little bit longer. That's because I had to carry
up. No, I'm just gonna.
Get out of here. The River City's like an open
world. They may beat them up pretty
damn long nowadays. Actually even Streets of Rage 4
has like like 12 stages. Yeah, it's not easy.
You just don't walk through themthat fast.
But fallen city I think has 8 soit's a nice solid.
I mean, it's arcade based, Yeah.You're not going to stand up for
(01:27:06):
hours on it in an arcade. Yeah, well, I mean it.
Depends on the game you. Know I usually get like an hour,
$2.00 an hour and 2 dollars. People, that's why you got to
like pickpocket people. And I'm joking, guys.
I don't. Promote that.
I don't do that stuff. All right, be back.
Be ready. Almost one second.
(01:27:27):
So yeah, we got the person winning the game today.
Yeah, it's coming up. The sweepstakes is over but you
can join for this month so. Imagine if we imagine if it was
rigged and we were like, who wontoday?
It was Mike Wells. He won today.
Oh. My God, that's the funniest big
guess. How can he win the game?
He'll automatically win this forbeing a guest.
(01:27:49):
This is how we get you on the show.
Exactly like. We had to bribe him with a game.
Wait, what? They're like, all right, guys,
what game? What game do I get that?
Shout out to everybody in the chat.
We got 17 heads but only 12 likes.
What's going on? Oh no, so what's not hitting
that like button? So what's?
Oh no, it's going to be upset. Well, we got to make.
(01:28:11):
It it's just us like it. I already liked it.
I didn't let me do that. You didn't even like damn it.
Terrible. You supposed to be?
Wow, I'm still waiting. I'm supposed to be a.
Fair you still waiting? I'm still waiting.
I don't know what's coming up. I might not like the rest of it.
(01:28:31):
No. Well, you could always take it
away. I I could, I could have sworn
that the IT had on the news. It was like a lot of Switch
news. Goddamn.
Speaking of which. I did before we did.
I get it. He's a special No.
I could have been a lot more butI was like no, no, hi.
Yeah, hold on one second. Let me get this.
OK, good. So we're on camera.
(01:28:53):
We're on camera here. Yeah.
So we're going to announce the Indie game of the week, y'all?
Indie Game of the Week. And this week's indie game is.
Tower fall released June 25th, 2013 developer Maddie makes
(01:29:15):
games publisher Maddie makes games platforms Oh yeah
PlayStation 4, latest Asia Vita,Xbox One, Nintendo switch,
windows, Mac Mac OS and. Everything.
Sure, just interrupt me. I remember we played this a
while ago. Oh.
Yeah, dude, I remember that was.This was hilarious.
Exclusive. That was an OE exclusive at one
(01:29:35):
point. This game was great.
It's a great versus game. This game is great.
This is. This should have got more run
actually we we gotta we gotta revisit this game.
Oh, yeah, wait, we played Co-op campaign, right?
And there's a Co-op campaign andthere's a there's a 2.
There's only two though, two players, I think, right.
Yeah. Oh, wait, we.
Did 2. Verse 2 and I think there's a
all free for all also. Yeah, we did.
(01:29:56):
Somewhere on the two player and some the game broke or
something. Really.
I remember just getting murdered.
No, we couldn't pass the level because we didn't start a two
player and it's weird. So we had to play it all over
again. Oh shit.
And I think I passed the level and then you pass level.
We couldn't get 2 plays after it.
It's weird. I know the versus most.
Versus roll insane, Yeah. It's not a control.
Nonsense. Yep, complete nonsense.
(01:30:18):
It's a simple screw. Jobs, man.
Oh yeah, screw, screw Jobs. And it's messed up because like
that, that arrow stays in your chest and you're on the wall
like. Right away you can get caught
and. You just fall right there.
It's like and go Yep, I'm stuck on the.
And it's so aggravating and it'sembarrassing because your body's
just there in the wall. But it was a lot of fun.
What was the what's the top number of players?
(01:30:40):
Is it 6 versus? That's a good question.
I thought it was 4. I thought it was 4, but I there
might have been a they might have added two more right?
Maybe online, I don't know. 06 Jesus 6.
Is it 6? I don't know if it's six.
Geez, that's two minutes. I don't know if it's on every
single platform is. That's like 2 minutes but.
(01:31:02):
I oh it's 6K. Was up to 6.
I'll find out. That's crazy.
I'll look it up right now. Yeah, that's what I'm doing.
Terrible multi. I know they had a big update.
How many? Something like that.
Up to six players in Versus mode6, and up to and up to 8 players
in versions and with mods. OK, so that's ridiculous.
(01:31:25):
Wow. So 6 to 8 maybe.
Jesus Christ. Wow.
Bless you. Oh, really?
Thank you. Wow, that's crazy.
That's the same. Fun ass game.
We played this early on in the lovely 57, right?
Yeah. Like the year 2, year two or
three or something like that. It's a great versus party game
though. Yeah, Oh yeah, Should have got
more run. That doesn't mean it won't get
run in the future. Oh no, we'll get run, that's
(01:31:48):
true. But yeah, definitely gets that
level A-57 Seal of quality. Seal of Quality Seal of.
Quality. Yeah, you got the deep voice.
Oh yeah. Oh shit, is it that time yet?
I mean. I think so.
Oh, shit. We're out of people.
But we'll see how we sound. Yeah, Because it might be.
(01:32:12):
Oh, no. Ladies and gentlemen, it is time
for the. News, you know.
What's better than that? Thought Jay's bass sounded good.
See, that's how the bass was supposed to sound.
(01:32:33):
Turbo not. Don't you know what's great
about that? I muted him.
You have no power over that. You can't.
You can't sound like. I just like.
Everyone in the chat is angry. They wanted.
Yeah, right. They wanted to hear the bass.
They wanted to hear what game that.
(01:32:53):
Was no, we had the bass. It was.
Actually 6 was the bass no one ever will hear it but was
actually. Conscious.
Everyone was cheering. Had to simplify my melody there.
Don't do it. Why don't you do that?
Don't go. Don't.
Don't. Don't.
You tough to do it. Don't, don't.
All right, what we got? Yeah, so we're starting with the
news, y'all. We got Nintendo and they're
(01:33:14):
raising the price of the Switch one.
That's crazy. From what?
So we'll go to the prices. 290-9399.
What is a lot? There's a lot here.
Oh. Just more.
So yes, so they so switch 1, notthe switch to y'all, but the
switch one, the 8 year old system which is going on nine
(01:33:35):
years that is going up. That's crazy.
So just just to just to think about that, yeah, almost nine
years the system has been out and then and the price goes
easing, they're raising the price.
It's become an antique times. Yeah, we were waiting.
We said, oh, they haven't even dropped the price yet.
Just wait until they do that. It became an antique, so it's
(01:33:57):
right. You know what, we're not even
going to lower the price. We're going to raise it.
We're going to raise it because we think.
Original switch. We're going to do just fine,
Nintendo. Come on now.
All right, so it's a tariff thing and it's been a while, but
it's now the original Switch is now 33999 and the Switch OLED is
now 39999, which is only a $50 difference between the Switch to
(01:34:21):
Jesus. Wow.
Make it make. It make sense?
So they also increased the the switch light and joy cons.
So now it's a it's $100. Wow.
For joy cons. Oh my God.
I think it's for the joy cons too, though.
But they they raise the price oneverything, all the, all the,
(01:34:41):
all the accessories. It's it's like $5 here, $10
here. It's crazy.
I don't understand. I don't understand how now
listen, I understand that the tariffs made the prices go up
because of taxes, but how is thetechnology that was available
and it was old nine years ago. It was already old when it
released. It was an invidious shield.
(01:35:03):
It was an invidious shield inside.
I'm going to sell my kidneys. And like, how are these, how are
these cars? How are these chips not cheaper
to make now? How are they not?
That's crazy. I don't understand.
I think Nintendo was faced with a choice.
They were just like, OK, look, we're going to have to.
These tariffs are hitting. We don't want to eat it.
(01:35:25):
So you know what it should be? It should be the same price.
Then it should be the same price.
We're thinking like, we can't. We just came out with the Switch
to and they really don't want tohurt the Switch to's momentum
after they already came out withthe controversial price of the
$80 game situation with the first debut.
And they're like, we can't really stretch the Switch to it.
We we can't mess with that launch and that momentum.
(01:35:45):
So like, what can we do? Let's put on some legacy
hardware that they're going to be phasing out within a within a
couple of years. And how's that making our money?
From a business perspective, that was smart though, you know,
rather. Than how so?
No, no, like, listen, listen. The chips shouldn't be the same
price as eight years ago. That's the perfect.
(01:36:05):
World, you're right. That's the problem.
Morally, you're right, so why shouldn't cost more?
But this is this is our government, Jay.
This Is Us government ruining these prices.
Nintendo. Nintendo is not the government.
Nintendo has been milking us forway longer than they possibly
should have for that system and you're trying to tell me they
(01:36:27):
don't? Want to eat?
The tariffs, how they eat the tariffs.
Listen, I'm not talking about tariffs.
Listen, I'm not talking about tariffs, I'm talking about being
overpriced to begin with. This should have been $50 lower
2-3 years ago so they wouldn't. Be this is price gouging.
Yes. So they should have kept at the
same price. They're not eating the price.
They're already making way more.It should have been the same
(01:36:49):
price. We don't see that.
Right. Even if they lowered the price
years ago, they'd still be raised them today by 50 bucks.
I'm. Saying that they did it, they
kept the price the same. That would have been them
lowering the price in their eyes.
They're not losing money. We wouldn't have seen a damn
difference. That's what I'm saying.
I hear you. But yeah, I hear.
(01:37:10):
You but I I think that. Nintendo should be a shame
they're going. To be they're going to have to
pay higher tariffs on the Switch.
This thing they're going to haveto pay higher tariffs on the
Switch too. They're raising the prices on
the Switch 1 to offset that do. You think so?
You think the switch is not going to get the price raised?
Are you kidding me? Not yet.
Not yet. They're going.
They're trying not to. We'll see.
(01:37:30):
We'll see, you know. Moving on, you guys.
Like they just switched twos fast before they freaking.
That's why I got it. That's why I got it early.
I'm I'm in, I'm in 0 rush because because if I got it, I
wouldn't be playing it. Well, no, I'm saying I got it
because I didn't want to see it go up.
That's, I mean it goes up. Now it's going to go.
I got, yeah, I got 50 games. It's going to go up.
It's going to go down. Yeah.
(01:37:50):
Like got games that aren't beingplayed.
So yeah, I'm in the same boat. Yeah.
No rush, no rush. I'm saying Nintendo should be a
shame. I agree.
I agree with that. Though all of them are going to
do. It I agree with that.
So I'm not just blaming them Turbo.
I'm not just blaming the turbo. Business.
It's the US government that's throwing this whole global
(01:38:11):
tariff situation out of control and.
They're next news. All right.
Next news trying to survive. I tell me, you know I gave 8
year old freaking system. They ripped me off.
Oh no no, no, that's not their fault.
They never lowered the price outthere.
To the switch now if it took you10 years, eight years to buy a
switch sucks for. You Nintendo apologist Next.
(01:38:33):
Next news. Nintendo's holding In the Indie
World live stream Thursday, so if you're catching us live,
that's tomorrow, y'all. Oh.
So yeah. What?
What time is it 9 AMI think? It's 9:00 AM Eastern.
It's 6 Pacific, so yeah, there'sanother.
(01:38:53):
There's another Nintendo Direct,everyone.
Well. First it was third the with
their third party. It was the.
Third party. Now it's the indie games.
Right. So now it's another direct
people can get mad about becauseit's not the indie world, it's
not these these games that Nintendo is working on that they
haven't shown you yet. I don't want to see an antenna
direct till like fucking Octoberor December.
(01:39:16):
I don't want to see anything right now.
It's just stop giving me mad things to buy.
People go crazy just to hear that there's a direct.
I was like, dude, people. Can see just they got to make
the games. So they're getting excited over
an announcement? Yeah, of an announcement.
Yeah, yeah. They just want to say Antenna's
got a direct. They don't care what it is.
Yeah, like, yo, they said they got games coming.
(01:39:36):
You know what games are coming, but they didn't tell me the day.
I was like relax. Yeah, yeah.
It's just like what is going on in your life that you're this
upset? You guys don't need to know the
day, OK, If they don't tell you that, it's nice, it's coming out
ball, it's coming out before Christmas, but I don't know the
day. We need a direct to tell me the
exact date of this game is coming.
Dude, I just it's coming soon. I'm happy.
I just want a date for cosmic invader invasion.
(01:39:57):
That's all I care about this year.
Like it's, it's really all I don't care about.
But they want to know the future.
They want to know the next 10 months, Yeah, games that aren't
finishing. So they can complain that they
showed it too early. The second they show you a game.
And it's not, it's not like perfect.
They're going to kill that. So why would you?
Why would you want to do that? So yes, there's an indie,
there's an Indie 1 coming out tomorrow and people are going to
(01:40:18):
be mad 'cause Silk Song is not on it.
It's. Like it's like how many years
it's still not out, still out. What people don't understand is
that Halo Night Silk song is a meme and people act excited
about this game because it's a meme.
They're not. When this game comes out,
listen, I wanted to sell. I wanted to be super popular.
(01:40:38):
I wanted to be one of the greatest games of all time.
But this is an indie game that'staken forever to come out and
people swear by it like it's going to be the next Mario
Brothers. And when it comes out, no one is
going to buy it. And all of this craziness about
they're not announcing silks on,they're not announcing.
Listen, I want to be wrong. I hope it sells 10 million first
(01:40:58):
day. I'll be awesome.
I'm like, wow, people really actually wanted to play this
game. The fact that it's a meme that
people like saying they're not going to say and I I hate this
whole thing because they didn't say Silk song.
Buy it when it comes out, impress me.
The Internet's not a real place.Exactly.
It's just not a real place. It's.
Good, it's hollow night I'll so far.
(01:41:19):
Listen, I, I listen, I'm not saying it's a bad game.
I'm saying it's a meme game. As far as people saying that,
oh, that's so disappointing. They didn't hear it's not coming
out like that, stupid. People just like the thing I
notice about people online and when they don't get what they
want, when they want, they're going to they're going to cry,
they're going to complain. They are and for so long they
don't let shit go. They complain.
And you know, and this goes to you know, I'm I'm a big part of
(01:41:42):
the multiverses community. This is a the fact that that
game has been gone for a while. There's people still complaining
about it. They're still complaining about
it. It doesn't do anything like
complaining doesn't do anything.It's not since people got a
chance to change Sonic the Hedgehogs look like that's
that's the only. That's the only thing.
What? What are we pointing at?
You want. You want my beard?
(01:42:02):
Give me what? Read.
Read the chat. Read the chat.
I'm in the middle of talking. You'll know what I'm talking
about. But yes, sorry, I, like I said,
I hope it's successful and I'm, I'm hoping to see a lot of indie
stuff that they're going to talkabout.
This said 15 minutes. I don't know if that's going to
be 15 games. I don't know how long these
trailers are. Hopefully they announce some
(01:42:23):
awesome stuff because that's usually what happens.
But people don't listen. People don't watch DNDS, they
don't care. But we do yeah.
And that's what all the fun games because.
We're real games, we're real gamers, man.
So I'm looking forward to seeingwhat they have at this indie
world direct, and we'll be talking about it if it's
anything that's huge and fun. Yeah, 15 games.
(01:42:46):
Well, 15 minutes. What if it was like to, I
thought. It was 25 minutes.
It's down to 15. Damn.
Wait, it's a 15 minute direct. Oh damn.
It's usually like 20 or 25. Damn, that's not even worth
streaming if you no, no, it never is.
That's too fast. It's like, all right, that's it.
Depending on what they announce,we'll make that into like an
hour or I. Guess, I guess, yeah.
But who knows, we'll find out tomorrow.
(01:43:07):
True. Next shoe.
This one is not Microsoft. Y'all not Nintendo.
Surprise, it could have been Nintendo.
That's why I said I did it on purpose.
That changed it. Yeah.
Thank you. Yeah.
Microsoft Games made-up most of Playstation's top sellers in the
US last quarter. Really.
(01:43:29):
Yes, so they said. A recent report indicates that
Microsoft published titles compromised the majority of top
selling games on PlayStation in the US.
Between April and June 6. Out of the top 10 selling games
on PlayStation were Microsoft titles.
The number one title was Forza Horizon 5, and they also had
Elder Scrolls for Oblivion Remastered, Minecraft, and I
(01:43:53):
think see a thieves on there. But a couple there's there's a
lot of Microsoft on that top 10.So I think they made the right
decision. As much as people want to say
they're a dying company, that bringing their games on other
systems is a mistake, according to them it's doing well.
They're going to be Sega and be.Business wise is smart, but you
(01:44:15):
know, for, you know, for their fans like me, you know, it's
like, OK, what's the point of that hardware nowadays?
Where, where they're not, they're not pushing their
hardware, right? So that's you don't have to care
about their hardware anymore. Microsoft, they're not pushing
their hardware. They've always been a software
company, so. Yep, there's windows hidden
inside of each one of those games.
(01:44:35):
It's a Trojan horse. And when I think what Gears of
War is Gears of War, I'm ignoring that Gears of War is
coming out on P on PlayStation Ithink in like a week or two.
It'll sell so. Weird, and that'll be the top
seller. It'll sell, yeah.
People have been waiting for those games.
And if they haven't bought the hardware, which isn't doing that
(01:44:57):
great for Xbox, they're waiting for the games, right?
And that's all we've asked for. For the Microsoft hardware this
whole time was the games. Sony's got the hardware, man.
Well, what's funny is we've beenasking for the games.
Oh yeah, yeah. Yeah, but they've already come
out for the Xbox. So these are the games we were
talking about. Yep.
Playing. Old games, remember that joke we
we, we made like years ago? It was like, imagine like all
(01:45:18):
the companies are going to mergetogether and it's going to have
one box, 1 box that plays everything.
And now it's actually happening.Well, I'm not saying that's the.
Best idea? It's actually freaking
happening. Yeah.
It's not the greatest idea. It's not good for the business.
No. So yeah, I'm against that.
Yeah, don't play. No, nobody wants a monopoly,
man. Come on.
(01:45:39):
Yeah, I didn't even like playingMonopoly as a kid.
All right, next news so. But it's interesting to see that
Microsoft is actually having a lot of success on another
system. True Sony at that.
Only the watch, but it's just like, yeah, it's like you open
up to a new Williams, then yeah,it's if it's a great title, it's
gonna be received. So OK.
(01:46:05):
They have said received. We'll see how they're doing
there. Today going to be received Hi-fi
rush. We'll see how it does on and on
the Switch to because they're probably announcing stuff on
Switch to pretty soon. Oh.
Yeah, they will be next news. Gears of War, the switch to last
article. Thank God.
Nintendo wants to know your thoughts on its divisive game
key cards, so Nintendo's conducting a survey engage user
(01:46:29):
preferences regarding physical and digital game ownerships for
the upcoming Switch to console. I'm actually surprised they
actually are doing a survey. Like they care about people.
Yeah, like they're going to use that info.
Like, like, I've never seen themdo that.
I've never seen them actually care.
I think of that. This is in Japan, not America.
But yeah, so they're saying these things aren't selling like
we thought. So.
(01:46:52):
So now they got a survey to say,do you think we should spend
more money to help you guys out or not?
Nintendo spend more money to help out these people so we can
actually buy these games. Yo, Radical Reggie, what up?
He said. Algae left me hanging again,
guys I asked to be on. He didn't return my messages to
Turbo. Reggie blacklisted man Algae
(01:47:17):
said something about you. He's like, yo, I can't mess with
Reggie's connection, man. He's got like that.
He's got like he's got the dial up connection.
It doesn't work with the podcastand so.
On Reggie, it's the perfect newsfor you.
How do you like the the game keycards for Nintendo?
How do you like them? I know you personally probably
hate them. Oh, Reggie's a huge Nintendo
Switch fan. But no, they said, listen, I
(01:47:43):
don't understand. This is just off the off the
thing. I don't understand why people
are so angry at these cards whenNintendo does it because he got
Activision and one of the most popular titles of all time with
Call of Duty and that does the same exact thing.
It's just a code on a disk and you download the entire almost
(01:48:04):
200 gig game on your system. Because Nintendo is a whole
company. But that's the, That's the.
No, I mean like Nintendo is likeNintendo is the giant.
But that's the soul of Indiana Jones.
It's literally megabits of information on that disk.
You have to download the whole game.
Yep, countless other things. Not just they, they just come
(01:48:27):
with the disk and you download the game.
It's been going on a lot of the games.
Like that on the freaking Xbox and play scene for years.
It's like a little bit of stuff on the disc and you have to
download the whole freaking game.
But people act like that the game cards is such a new and
like this. This is a RIP off idea.
Like that's where they were headed anyway.
The games were too large to fit on the disc and they didn't want
(01:48:48):
to spend less. And this is from the company
saving money. They didn't want to put all that
stuff on multiple discs or buy the biggest discs and cost them
every, every time someone boughtthe game.
So they rather just put small information on it and download
it. And no one was saying anything
when that was happening. That's that's the thing.
No one. Well, think of how many units
the switch to sold. 150 something million.
(01:49:10):
Now think of how many people that border switch is familiar
with that how the key card thingworks.
I mean called. Probably, no.
I'm saying like the majority of those owners, I can't really say
that the majority of those owners are Call of Duty owners.
So it's like, so the majority ofthem don't know how that works.
So it makes sense and why they would complain about that.
I mean, we're talking. Like Nintendo's?
(01:49:31):
50 million people, like it's a lot of people who bought Call of
Duty and it's also for years. Yeah, yeah, yeah.
But like. But I didn't hear one of them
say that the thing wasn't on thedisc.
That's what I'm saying. I'm saying, not saying that
Nintendo's doing the right thingwith.
This Oh, no, I'm saying like that's why a lot of people are
complaining about because they're like, what the fuck is
this? Yeah, like and they don't want
to research it. I don't want.
To research. It I'm an idiot, the fact that
(01:49:52):
people are saying I won't buy a game because it's not on there,
right, has never been a thing that should have been a thing.
And then we wouldn't have been in his predicament thinking that
this is OK to do. Because if they were doing this
for years and say, Oh no, we're not going to buy like Call of
Duty, one of the most popular games, we're not buying that and
it's sold 1,000,000 instead of 30,000,040 million, then they
would have said, oh hell, we can't do this.
(01:50:13):
But because people weren't complaining and they bought it
no problem. And then it was like, well,
we'll give them the choice. They can sell this, they can
trade it. That's what they've been asking
for. I think that's what the problem
with no, the problem is that they don't own the game anymore
because you got to download it. And when that disappears, when
that license disappears for somereason or another, you're left
with nothing. What are you selling?
(01:50:34):
It's not going to disappear, okay?
It will never disappear. All right.
Didn't didn't get a chance to see Happy Gilmore 2 yet.
Cycle Reggie. Yes, same here.
I heard, I heard, I heard. Good.
Things. It's funny.
Yeah, I heard songs. It's funny.
It's got shooter baby in there. He's in there.
Shooter baby. It's funny.
They're a fan of park if you're if you're a fan of Part 1, if.
(01:50:56):
The gun he goes like. You know?
Damn, damn, Kev. We know who it is.
We know who it is, Kev. We, we we know who this guys try
to talk. We know who it is, all right?
Everyone knows who that is. It's bad enough his voice is,
you know. You're a fan of Part 1?
Thanks. I'm sorry.
Go, go, go. Then you probably like Happy
(01:51:17):
Gilmore too, although it is manymany many years after the first
and you can't quite get the the magic that the person was.
But it's one of the better sequels of nostalgia sequels
that came out because there've been some horrendous ones.
Not saying this is better than the first, but it's enjoyable
enough. I heard Eminem makes a cameo.
(01:51:38):
Oh, nice way to actually anything about Actually, I
didn't even know that. I don't know anything about the
movie. Anything else you want to?
Anything else you want to great ruin while you're here, Great.
I'm not going to tell you where it happens.
Oh. No, dude.
The fact that that we know he's had no idea.
I didn't know either. That was a spoiler.
I was mad that someone just come.
On man. And right before I watched it
(01:52:00):
too. So I guess you just gave that to
everyone. I'm picturing everybody
listening like fuck. Now you got a.
Dude dude how? Dude how are you without even
like skipping a beat? Just ruin something and like,
just give a spoil. Oh, do you know what's the names
in it? Like knowing that, knowing that
we didn't see it yet. Yeah, yeah, like we just see it.
(01:52:22):
Oh, what's his name? Watch out for him.
Literally just said we didn't see it yet.
Like can't wait to watch it. Dude, back to the news.
Wow, back. To the noon.
So Nintendo is maybe having the option of getting these cards
down to get the third parties toactually use the cards by having
(01:52:44):
maybe an 8 gig card, 16 gig card, 32 gig card instead of
just a 64 gig card. That's crazy.
That's too expensive for these companies to do.
So they're from what they said, they've seen them talk with
other companies that may be ableto get them these cards.
It hasn't been done yet, so we don't know, but the survey may
be saying, OK, maybe we should just invest in someone making
(01:53:07):
these cars cheaper so we can actually sell these to people
because that's that's the problem.
People don't have it on the desk.
So we'll see. Hopefully this survey matters
and game collectors and people who care about the physical
inventory have an option, because right now it's looking
like everything's going to go digital and nobody wants that.
(01:53:32):
Hell no. Especially physical game
collectors. They don't want that, Yeah, at
least for my generation. Probably Bobby Digital.
He's the only one that probably wants all.
Right, moving on. All right, That's the end of
that. I'm going to hang up on you,
man. Yeah, That's that's yeah, we're
going to hang up on you. Turbo come on the news portion
of the show and he will be leaving us now.
(01:53:52):
Yeah, yes. So say your goodbyes.
Thank you. Thank you for appearing on the
news. Portion of the show moving on.
All right, Move it on everybody.Thank.
You too? Yeah.
No, I'm not done yet. We have, Well, let me see, we
have time to go over games played.
A lot of us. Played the same.
(01:54:14):
Let's talk about it. Yeah.
So it'll be quick. Hold on one second.
Did y'all play multiplayer? Actually, no, we did.
I was upstate. I didn't play.
We didn't do it. OK.
Yeah, yeah, it. Was not doing anything.
So yeah, it's a little quick. I I played, I actually started,
I only played for about an hour and a half of of a Cyberpunk
(01:54:34):
2077. Oh yeah.
Yeah man, started tutorial. It's yeah, pretty much, yeah.
I didn't get. Through anything.
But I like the world. I like, I love the world, man.
The way it looks, it's freaking beautiful.
And you've had that for how long?
It came out. For three years.
Three years, man, Three years. I got the what?
The original Xbox One version, right?
No, I actually bought it on Steam.
(01:54:55):
Updated. Yeah.
Oh, OK. It was on sale.
It was on Super. Sale Yeah, it was on the sale
the the summer sale, whatever. So I picked it up and yeah man,
it's freaking awesome. It's awesome.
I don't know what the hell I'm doing, but but it's good.
It's. Cool.
Yeah, I got like 2 hours and I know what you're talking about.
Yeah, it's like when I opened up, I was not ready right now
it. Reminds me, it actually is very
(01:55:16):
similar to when I played Fallout3.
Just the beginning. Very very similar.
The way they throw you into the world.
Super Mercer had an aim and all this.
Yeah, dope, dope, dope, dope, but that's pretty much all I had
time to play. Yeah, I feel like I would have
to do that again because it's been so long since I did the
tutorial. It wouldn't matter now.
Yeah. All right.
(01:55:37):
I guess I can start with what I've been playing and you've
been playing also Ninja Gaiden Rage Bound Rage.
Band, OH. Yeah.
Yes. I was going to actually play the
one you bought and save some money.
And I was like, you know what, it's on sales 10% off right now.
I can copy this 20 bucks. I got it on Steam, so I have it
(01:55:59):
on everything. That was a that was a
determining factor too, because you got it on Switch.
So I was like, all right, I might as well get it on.
Switch and on switch to. It doesn't even play 60 frames
right now. So I was like, we'll get to your
turbo, we'll get to you. So I was like, it does play
better on this system. So I'll it's the same price and
(01:56:20):
I could play it handheld anyway if I wanted to, I could play it
on my computer. I could play it anyway I want.
So I was like, all right, Steam sounds like the option and it
was 20 bucks. It was it said it was funny.
It was 10% off. So it was 22 bucks when I bought
it, it was like 10% off $20 and I was like, wait, that's more
OK. So it's it's cheaper to sway
fine. I bought it Then when I went
back to it, it said 22 bucks. I was like, I don't know, but
(01:56:42):
I'd say 2 bucks, I'll take it. But yeah, wasn't expensive. 20
bucks is not a lot to ask for, especially for that.
It's a beautiful game. Oh.
Yeah. Dude it, it just runs.
It looks so smooth man. Smooth like it's it's a
throwback. The whole platform adventure
action games. Actually, it's just platform
adventure action. But like, it's it's I, there's
(01:57:06):
no flaws with this game. It's just like you play
Blasphemous. Obviously you play Blasphemous.
I mean, the the pixel art looks like blasphemous.
Yeah, you see the, you see the Polish, you see the influence.
It's a beautiful game. This is what we were talking
about before. When something just plays well,
plays well, everything feels great.
It's fast-paced. There's no jank.
(01:57:27):
No, the music is is fucking awesome.
I love it when they sneak in theremixed music.
Not sure how far you guys playedinto the game.
They play with nostalgia, definitely.
I'm I'm well into the game. I'm like pretty far.
I think I'm close to the end of the game.
Wow. And and they don't overuse the
old tracks, right? So like you'll they'll throw it
(01:57:48):
on the stage early. Oh, and, you know, nice remix
and then you won't hear nothing for a while and then they'll
sneak another track and then I'mlike the fact that they just
sneak it in Let. Me Know what's important.
And I, it's just, it feels I, I'm, I love the shit out of this
game. As you can tell, it's done by
fans. I love.
It this would be awesome here and they do it.
(01:58:09):
And if people want to play and put themselves through pain, you
could buy things in the shop where you know checkpoints
aren't as good. The knockback is like the Part 1
from the NES. If you want that difficulty you
could play that way. Me, fuck that, I like to enjoy
my games. I've been through the NES of one
(01:58:30):
and two and I don't need to go through that again.
Do they have a hawk mode with a?Oh that no, that dude has the
same no that that hawk has the same pattern.
It that that Hawk has the same fucking pattern from the
original. That should be the hardest
difficulty. And you.
You. Brought that son of a bitch
back. And you should have the sound of
Oh I. Like the sound?
Go ahead. And they got the cinema, they
(01:58:52):
got the cinemas, you know, and they got the, you know, the new,
the new character. She's fucking dope.
Boss battles are fun. I love this game so much.
It's one of my my favorite gamesthat I've bought recently.
It's so fun. So so fun.
There's no way I wasn't buying it right away.
I was like, forget it, I'm just gonna buy it.
Don't need to wait for. That and I I'm gonna try to get
(01:59:14):
the the special edition, but we all know.
How hard that is. But you know, hopefully, but I
can get that. But I love this game.
Terrible. We've been playing it too,
right? I've been playing it also.
Yeah, it's I'm impressed with it.
Very, very cool. I playing it on the switch.
I got it for you know, I'm playing on the Switch too and
there's no 60 frames yet. Not yet.
(01:59:34):
They they hinted that they're going.
To do a How's the game? How's the game?
The the 60 frames we need to talk how's.
The game well. The game's game is great.
I like the story. I I like was it Kenji and the
other one is, is it Kimora? I think it's Kimora.
I think it's Kimora. I I like how and this is cool.
I noticed the little things on how they they re re cannoned
(01:59:58):
reuse father's name. It's not Ken Hayabusa, it's Joe
Hayabusa from. It's from the, you know, the. 3D
games. Because yeah, they never really,
they never really connected shinobi.
They never really connected the new Ninja Gaiden trilogy with
the old one. You know, they kind of did like
a reboot, you know, But now thisgame kind of combines them.
(02:00:21):
Now it's going to combines the lore of the NES games with, you
know, the 3D Ninja Gaiden. So I think that that was pretty
cool in the subtle ways that they did that.
Yeah, I like the game. The gameplay is great so far.
You know, I like the the cool little gameplay mechanics and I
like the fact that she's from the Black Spider clan and
(02:00:41):
they're kind of expanding on that a little bit in ways that
they didn't do in the 3D Ninja Gaiden game.
So I thought that was pretty cool.
I'm hoping by the time this gameends that they have plans of
doing another. Like I really want that to
continue. By the way, just looking at the
gameplay footage here. This right here.
This room reminds me of Blasphemous when the sides close
(02:01:03):
and you have to fight your way out.
Reminds me of Blasphemous. Now there's a lot of blasphemous
influence here and it's so fast-paced that like you've you
have to get ill and when you getill and pull something off,
you're like, oh, that's amazing.I just pulled that off.
It's and they don't even teach you some move.
There's some moves in the game they don't even teach you.
You know what move as underrated?
(02:01:24):
I like the evade. The evade, I always forget it's
there, but I always use the evade with the stab, the the
roll stab. The roll stab's incredible.
Great technique. It reminds me of Blasphemous's
rolls Dash stab. That's exactly where they
probably got it from and it works so fucking well.
I love this character. Developer right?
Same development with the. Blasphemous character.
Yeah, I love this character's design.
(02:01:46):
I think she looks so cool. She is so dope looking.
It's chaotic. The Game Kitchen.
That's the name of the developer.
The game kitchen? Yes, that's right.
Now they're always cooking it. Always cooking something.
Up. Yep, there it goes.
Everyone jumping on that one. Yep, there we go.
But how far are you in the game?Probably up to like 3-3
(02:02:07):
something. 3 something maybe I'mI'm in, I'm in the fours, I was
going to say. Those balls beat, yeah.
That's it style. You should spoil it for Turbo.
Yeah, while I tell you what happens actually.
You know, did you know everything was in the game?
Eminem makes an appearance in there.
And you know, you're going to guess the parents in there drops
bars. Wow.
The candy, The candy itself, No.So.
Drops the life bars. No.
(02:02:28):
So the other game I was playing,I did play the Shinobi demo and
I wasn't anticipate. I forgot I download.
I was like, yo, I got to play side by side.
I see. What's what's cool about these?
Dude, listen, if Ninja Gaiden got a nine right, like 9 and
10s, it's getting high ratings. Shinobi it should get the same
(02:02:51):
or higher. Dude, I've.
Been hearing things about shinobi.
Dude. Shinobi is something as much as
I love, I love. I'm not putting them against
each other. They're both tremendous,
tremendous games. If you're a ninja fan, you're in
heaven right now. You are on cloud 9 because these
two games at a top that you can do on them.
If you're a shinobi, like I'm a Shinobi 1 fan, right?
(02:03:13):
That's different than a Shinobi two or three fan.
If you're a Shinobi two or threefan, this game does everything
perfect for you. It's ridiculous.
I watched like a 5 minute video and I said I got to stop
watching. Dude, I got to.
Stop watching. The art show Shinobi, but the
art on shinobi like that's like ninja guy looks amazing.
(02:03:34):
I'm I'm not such a fan of the shinobi art style.
It just looks. The Streets of the Streets of
Rage 4 The Streets of Rage. Four, yeah, it's just so clean.
It's so clean. And when it came on, I was like,
yo, the way they draw them like the 2DS, like not even just the
spite, the spice look exactly like what the like when they're
big and talking, they look exactly like that in the
background. I was like, how did they, How
(02:03:55):
did they do that? Sega out here eating.
Sega's eating. Right the way.
The way they're teaching you allthe stuff, like I'm getting new
stuff, like the demo is not a long, long demo, but they have a
lot of stuff to teach you in it and they don't.
It's not like here, do this, to do this, do this, do this.
It's it's meant to smooth in thegame.
Yeah, that's right in the beginning.
(02:04:16):
That's beautiful. And I was she.
Out here getting girls pregnant.I should just standing?
The guy, she's like, yeah, he's like, yeah, that's my baby in
there. Yo, dude, yo, imagine.
Let's do a voice over. That's my baby in there.
You better not leave this house,woman.
(02:04:37):
You don't even know that baby comes out.
It's a ninja baby. No, but the it's just like, so
like a cartoon. It's amazing.
She's skinny as heck. Yo, look at that planet that's
skinny as hell, yes? But the way they tell the story
like it's you're already in right away.
Awesome. Right away and I can't, I can't
like I'm I'm going to buy this. I'm trying to get the.
(02:04:59):
Fiscal money. I'm going to try and buy this
with no way. I got to find out how I got to
sell stuff. Listen, I got to get this.
If you got to switch to you can figure you can get this easily.
Well, it's going to be. It's 30 bucks.
It's still on sale. Actually, no.
It's like. 20 you switch to and get this.
You have money leftover and you can buy it back.
You can buy it back later. I think it's on sale.
(02:05:20):
If you buy it early, it's at theend of the month something like.
That I'll buy this switch too for you for 3:50.
Leave my switch too at all. I'll buy it for you.
Leave my switch too at all but now I'm going to buy this end of
the month are. You getting physical or digital?
Digital. Digital, yeah, getting on Steam,
but yeah, it's available. It's on the wish list and I
(02:05:41):
can't wait to play it like this.That's one boss and a demo, but
they have so much and like you learn like you learn.
It's like kind of how Prince of Persia was like, oh, that looks
tough to do, but you learn it and it's like smooth to get
through. That's how this.
Is that's that's called great gameplay.
And I think the fighting like you intentionally do what you do
(02:06:02):
in this. It's like, no, I don't just
match the button and get lucky and go through everything.
Like you intentionally do what you're doing.
Nice. And then like I got this knee,
like roll and jump up with a knee.
I killed the last boss hit on the ass.
Like wow, that big ass dude was like how the hell this is this
is smooth. The way people are talking about
this in Rage Bound, they're like, this is like, they better
put these up for some awards. Like, like that's how good they
(02:06:24):
were talking about these games. And that's so good to see
because it's not another, yeah, another open world game.
You know, it's always see these beautiful, you know, and I love
open world guys. I'm not going to shit on them,
but it's always like a, you know, a horizon, a God of War.
You got three things you got andalso coming there's another.
Game and that's that's in September Yep, that's in
September so Jesus Christ and. That's the reason people are
(02:06:46):
going to be talking about I. Pre-ordered that but.
That's the one they're going to talk about.
They don't forget about these, which is terrible because this
is incredible. Yeah.
I hope ninja. Game.
I hope Ninja Gaiden has a playable Rio Hayabusa as a as a
DLC or after you beat the game or something.
I know nothing about it but that'd be so dope.
But Shinobi looks incredible andif this is any indication of
what Sega is up to when they when they showed you footage of
(02:07:10):
Shinobi, Crazy Taxi, Golden Axe,Streets of Rage, 3D, then oh
God. Oh, they started phenomenal
with. This Yeah, yeah, this is this is
the the first one that's out, dude, dude, this is going to be
a time is. That what you played right?
No, yeah, the piggyback off of that, that game, this Oh my God,
(02:07:31):
do I play the demo? I didn't expect Shinobi's always
been like good to like, you know, I thought Shinobi 3 was
like really, really good like that good to very good.
You know, You know, Ben Shinobi,Shinobi 3 Shower Dancer.
It's never been like excellent type of a game shinobi, at least
to me. But this?
Game, I would be very angry withyou.
I was blown. No, it's just like you could
(02:07:53):
tell that lizard cube really, you know, it's it Definitely.
They did the Streets of Rage fortreatment on Shinobi because
they gave it like you have a layattack, you have a heavy attack,
you do combos with both of them.The fighting is so very free
flowing. Like again, like when I was
talking about Ninja Gaiden Rage Bound and I was talking about
the role, the dodge that he's got the same type of role as
(02:08:14):
well. Yeah.
You know, and it's just he's never a Joe Musashi.
He's never felt so cool to control.
It's like, I don't know what is up with these modern indie
developers where it comes with, you know, they, they've mastered
how a playable character is supposed to feel.
A ninja actually made the game. Yeah, an actual an action hired.
(02:08:38):
Ninja Ninja made the. Game they got the experience
he's. Like, no, that's not realistic.
Do we do that? Yeah.
There we go. You check the classifieds,
Ninjas are higher. Silently more vicious.
How both? I like.
How both Ninja games are very different.
Ninja Gaiden Rage Bound is very much a linear action platformer
and I think it focuses more morethan Shinobi focuses more in the
(02:08:59):
platforming, does the combat. I think Shinobi focuses more on
the combat. Even though it does, it's still
and it's more of a Metroidvania actually.
It's like there's backtracking, a little bit more exploration,
there's checkpoints. Yeah, I got to do both.
Like yo, I got to play this again.
What? More can you ask for?
It's like no shinobi, just even both like both first bosses with
(02:09:22):
rage bound and you know, art of vengeance.
They were just like it's they they did the homework.
They know what they're doing when it comes to these freaking
games and reviving these old franchises, modernizing them.
But shinobi like just by the way, it looks like Styx was
saying the way it plays. I just I was blowing.
What did you do? The like you have like the
(02:09:43):
Nimpo, which is kind of like ninja magic.
You're blowing fire. That's like one thing you can
do. Then you got the ninjutsi where
the freaking flames are engulfing the whole entire
screen. And then he has this.
Execution move, you know where you whittle somebody's energy
down and then you can just like do this warp thing where you
just execute him like the the combat is so.
(02:10:03):
Deep. It's almost all the way deeper.
Than it's ever been in other shinobi.
It's like I just it blew me away.
So I'm definitely this is going to be a day one.
Absolutely. Physical or digital, I'm.
Digital, man, I'm digital all the way.
Yeah, are you a lazy ass and trying to get?
Up. I'm not, no.
I want to turn on my console, press A to start the game.
That's it. Now press Start to start again.
(02:10:25):
What happened? I'm I'm looking for a digital
obviously I mean a a physical easily because.
That's. Something I got to have.
For those who didn't play them, play them.
They both have demos. Play them.
They both have demos. Play the demos.
At least play them, Reggie. Games play them, Reggie.
Yeah, Reggie, you've been playing them talking about
where's your video on this? Where's the video on your?
Videos. Yeah, yeah, we want to see a
(02:10:46):
live stream of you playing one of these, Reggie.
Oh yeah, like after the podcast is over.
Face Cam. Turn on that Cam and throw it
on. We want.
To see it make it happen. Make it happen.
Just like we made it happen today.
Damn it, go. Ahead stick you go.
Sorry. That was the outro to the show.
You ruined it. Yeah, well, yeah.
(02:11:07):
Well, he had one more. Thing I know quickly.
All right, I the one game I'll play, I played real quick.
I played the some of the demo ofWhat's that HD 2D game by
Squaresoft something I forgot the name.
Of it. Oh shit, oh man, what's the name
of that? I rode.
I ruined the. Chat and I saw us as like this
(02:11:28):
is the freaking like like this is this.
Is gonna minor type game. I gave you, yeah, I send you the
trailer, right? Yeah, yeah, you sent me.
The trailer and you said that'd be great for you and you and
Zuri, my daughter, to play it. Would be.
I didn't. Play with.
It the adventures of Elliot, there you go.
Right. Yes.
Yes, yes, Elliot, the Millenniumtails.
(02:11:48):
Yeah, the Millennium Tails. Yes, yes.
Yeah, and it looks like a, it looks like a, you know, HD 2D
looks like a Octopath Traveler type game, but it's it's action
RPG, you know, and it plays pretty good.
It reminded me of the length of past a little bit.
I had my sword. I had a bowl already very
companion going out into the world.
And it gave it gives your mind of vibes.
(02:12:09):
Definitely gives you Secret of Mind of vibes.
You can have it more. I mean a secret evermore, a
secret mana. It's like it's I'm looking
forward to playing more of it. I was it's funny, like bizarre
was saying bizarre. The chat was saying earlier
about you know, HD two DI love the art style.
There's some people just like every game looks like octopath
traveling now. This is boring and I'm like.
(02:12:29):
No, I love that look, man. It looks beautiful.
You know it's. They all don't look the same
though like this. This style.
Doesn't it's like, yeah, it's like it's, it doesn't look
completely like Octopath Traveler.
It's like it's a little bit moreangled differently, like some of
the building structures, structures in the village look a
little bit more polygonal than some of the other games, like
(02:12:51):
maybe like Dragon Quest 3 or Octopath Traveler 1 and 2.
They. Look a little bit.
More. Yeah, you had to say all.
It's 2D, so every game shouldn'tbe 2D.
Like, come on. Yeah, so many different.
This is an actual style of game.So it's like, come on, yeah,
man, if you don't like it, don'tfucking play.
It's not your taste. It's like almost like Daikon
country. You should never make a game
look like Daikon. Yeah, like, why?
Because. It looks too much like it.
(02:13:12):
It's pretty much got the same style.
Speaking of Duncan Country, Duncan Bonanza, it has the same
art style as like odyssey. You know, they they look like
they can exist in the same universe with the art style that
they use. But yeah, that's why it's a dumb
argument. Say old.
It's all, it's all nonsense. It's nonsense.
It's all nonsense like the HD 2D.
I'm like that's it looks like a nice clean modern pixel art,
(02:13:35):
like with voice acting that's amazing.
So it's just like it's I love the presentation.
So that game is. They give me Final Fancy.
They give me Final Fancy Four and Final Fantasy 6 HD2D.
They can do whatever they want. Yeah, that's fine.
That's fine. That's all I want.
That's. Fine and I'm picking them up yes
and they make those they make those games that way dude it's
(02:13:55):
Dragon Quest 3 just got a 60 frame update on the switch too,
so I might be picking that Oh yeah we.
Don't care. We don't care about that.
What a way. What a way to ruin the
conversation. And that's the show, that's.
Well, we're going to announce the the monthly game giveaway
winner. There you go.
For the month of July, yeah, that winner is.
(02:14:16):
Let's get the round of. Going.
Oh God, I can't read it from here because it's not in real
time. So hold on a second, let me
switch my camera. Wow.
Oh my. God, it's yo-yo.
What a name. Total congratulations in July
(02:14:37):
2025 winner. You did it, man, you freaking
did it. I appreciate the support.
Now this was a this is a pretty good winner.
I I, I I enjoyed this winner popping up in the random draw
because this dude did everything.
He did it all really, he did it all.
Every entry that he was able to do, he did it.
(02:14:58):
Wow, he did it. So I was like, this is a huge,
huge support. You know, I check it too you.
Know he wants the game. He really wants a free game.
That's awesome. Congratulations Yotel, I'll be
contacting you real soon. Congratulations.
Yeah, man, it's sensational. And of course, everyone who came
(02:15:18):
through for the interview that are still in the chat and you
have not subscribed, please subscribe to the channel.
Hit the like button. All 23 of you, 23 of you who are
in the chat right now. Thank you so much for showing up
and showing us love. Heck yeah man, slap the.
Like much appreciated. Slap the out that like button.
Blow the like button. Relax.
Like like crap. Abuse the like button.
(02:15:42):
Abuse the abuse. That all right.
And for those who are checking us out for the very first time
and never heard of level 857 andyou just discovered that you you
can't get enough, but we got some more content for you in the
form of a streaming schedule. Sundays, 3:30 PM Eastern
(02:16:03):
Standard Time, we got let's playSundays.
That's going to be some multiplayer games guys, either a
Co-op of the OR the versus variety.
So join that discord, follow us on the social media and find out
what we're going to be playing next.
Last week we took off because, you know, we had a lot of
people, you know, chalk is on vacation and you know, we
weren't available, but hopefullywe can get something going this
(02:16:26):
Sunday. So follow that social media,
find out what we're. Going to be playing sorry about
that like why did you make turboso loud you know it's crazy the
audience has no idea why we're laughing okay I'm like I'm sorry
Turbo cut you I accidentally hitthe slider on your volume so you
were like you blew out our eardrums I'm awake yeah.
(02:16:47):
And for Fridays, Fighter Fridays, 9:00 PM E is third time
you got big Chaco doing what he does.
He's either going to be whippingsome ass to get his ass kicked,
but he always takes a challenge.So join him, get in there, get
in the ring, test your skills and find out which one of y'all
is the baddest. That's true.
(02:17:10):
He might be on vacation so I'm not sure if he's going to be
doing this far. No.
You mean you're not sure? He's not screaming from Japan,
he's out of the country. He might, he might.
I'm going to talk on the side, he said.
He might try to do something from Japan.
He ain't doing shit. From Japan, Yeah, No, yeah.
All right, so Chocolate won't behosting this Friday,
(02:17:31):
unfortunately, but it'll be backto do it the following week
after that we'll we'll let you know in the social media if one
of us is going to pick it up. I, I don't know about that,
definitely won't be me, but Wednesdays guys, we.
Got 730. PM Eastern Standard Time.
Wow. It'll be all four of us host,
unless some of us are on vacation like we have this week.
But you know, usually we don't have that.
(02:17:51):
We got all five of us doing whatwe're doing.
Got you guys joining the live chat, making this thing a party.
If we have awesome guests like we did today with Bike Wells,
talking about Falling City Brawlor any other project that they
got coming up, you know it's going to be interesting.
It's going to be something that's worth your attention and
it's always going to be a party with or without a guest.
(02:18:11):
So yeah, make sure you tune intothat.
And if you would like to supportus in any way, there's several
things that you can do. You could rate and review us on
your preferred podcasting platform, wherever you get your
podcast, tell some family and friends that we exist.
That always helps out. And if you'd like to step up
(02:18:31):
your level of support, we do have Patreon and 4th wall pages.
You know, they give you that permanent discount on the merch.
You can check out that merch at 857 ent.com/merch if you want to
check out the membership. It's 857 ent.com/hashtag
(02:18:52):
membership if you want to do anyof that.
But you know, liking leaving comments, you know, dropping
comments in the chat, doing any.Of that stuff, YouTube.
Channel or wherever you listen to the podcast, that's all
appreciated. And Speaking of merch, I got
here the beer mug right here with the level 857 logo on it
(02:19:16):
and a level 857 coaster. These things are awesome, man.
They actually came out better than than I.
Look at that. That's freaking cool.
It's all glossy. It might be tough to see the
shine in the. Camera.
Yeah, it's kind of trying to getit out of the gloss.
On there. Oh look, you got the shine.
Yes, you got the, you got the light.
Shine. He got the man excited.
And I guarantee when you guys have a beverage, a cold, frosty
(02:19:41):
beverage at the level, 857 pint,it's gonna the beer is gonna
taste better than it's ever tasted before in your life.
Wow. So.
Yeah, what a selling point there.
He's like, let me start with theselling point.
Just let me just make some stuff.
Let me slide it to taste better.As long as they buy it, I don't
care the. The beer is going to be more
refreshing than it's ever been. You know, it's crazy.
(02:20:03):
All right? You got a logo while you're
drinking the beer. It's it's, it's, it's crazy.
Merch is available. Yeah, merch is available and
thank you. And enjoy.
Y'all, yeah, We appreciate you. We appreciate everybody in the
chat. Hell yeah, man.
Hell yeah, man. Hell of an episode.
Yeah. Yeah, absolutely.
Next, congratulations to Mike Wells.
Yes, we're all looking for playing when it comes out,
looking forward to it, you know,being pointed to all these other
(02:20:26):
platforms. I hope it has great success
because it deserves it. Yes.
And next week we're showing up, sorry, trying to speak.
That's the thing about that's the thing about online calls,
like it's like putting hopscotchfor the I'm trying to say.
(02:20:49):
What I was trying to say is nextweek we will not have a podcast.
We'll be taking a little break. So that's all.
That's pokey, pig. That's all, folks.
No. The next time, no.
Returning what happened? To my mic.
(02:21:12):
We'll be back. What?
Happened to my. Microphone Not next week, right
after that. My microphone turned off.
Holy crap. What the hell?
Yeah, we're going to when we do return.
What I wanted to say was that wehave a tier list for you guys.
Oh yeah. Can't wait.
I'm crying tears right now. So until next week.
(02:21:32):
Until next time. Yeah.
Thanks.