The Level Up Your Gaming Podcast is a tabletop RPG podcast. Assisting GM's DM's and Players, the Level Up Your Gaming Podcast is here to help you take your games to the next level. Each Wednesday your hosts, Aaron and Josh, talk about a new topic to help you improve your tabletop role playing games. You can email us your questions, comments, and episode suggestions at levelupyourgamingpodcast@gmail.comOr Follow us on Facebook at https://www.facebook.com/LevelUpYourGamingAlso leave us a review on apple podcasts or your favorite podcast site here. https://podcasts.apple.com/us/podcast/level-up-your-gaming-tabletop-rpg-podcast/id1494186757
In today's episode we talk about Adjusting Difficulty On The Fly. How do you adjust difficulty on the fly? Why would you want to adjust difficulty in your game? What are some good rules to follow when adjusting your game? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about Making Better Homebrew Items And Monsters. What makes good homebrew items and monsters? Why do you want homebrew items? How do you make better items? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about Setting Up A Space To Play. How do we set up a good play space? What should we focus on? will this cost me a lot of money? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Grave Peril. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.
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In today's episode we talk about How To Write A Character Arc. What makes a good character arc? How do you make them meaningful? How do you mix them into the other players at the table to keep everyone engaged? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Dungeons And Dine. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.
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In today's episode we talk about Daggerheart campaign frames. What are campaign frames? How can they be used to improve game planning? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about how to use excessive detail to improve your games. Why use extra detail in your games? What tools can you use to create this detail? What areas of detail should you focus on? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about how make games less epic. Why would you want a less epic game? How do you not slip into epic? Can less epic games make for something epic down the line? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about how to fight the Gods. How do you fight beings that are beyond your characters power? How can you beat something unstoppable? What other options are there to win an unwinnable fight? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Labyrinth Of Leviathans. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.
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In today's episode we talk about using a theme to design your story. Why use a theme for game design? How does using a theme help you stay focused? What are other benefits of using a theme? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about creating boundaries in story creation. How do you put boundaries in story creation? Why should you put boundaries up? What happens without boundaries in story creation? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about consuming new media for game ideas. What are various types of media we can pull from? What are some examples of things we've watched? What can we learn from these different types of media? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about ending a game off that's the rails. How do you end a game that's off the rails? How does a game get into this state? How can you avoid going off the rails? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt A Field Guide To Whiskey. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.
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In today's episode we talk about the spy craft game. What is a spy craft game? What makes a good spy craft game? What are things to consider in a spy craft game? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about retcon. What is retcon? Why should you not use retcon? Is there a reason to retcon at all? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we talk about bad game ideas. What are bad game ideas? Why are they bad? How can we avoid ideas like this? Why do we try to run bad games from time to time? We give you our thoughts and answer all these questions and more in today's episode.
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In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Wisper's Of The Vanishing Rabbit. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.
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