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May 15, 2024 60 mins

Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.

Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game’s soundscape adds an extra layer of tension to the gripping narrative.

Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game’s unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.

Join us as we delve into Deadeus’ complex storylines, explore its multiple endings, and discuss the game’s impact on the indie horror scene. If you’re a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.

This episode is unofficially brought to you in part by Naz Reid.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Yo, what up everybody ?
Welcome to another episode ofLow-5 Gaming Backlog Book Club
Podcast.
I do with my brother Luke.

Speaker 2 (00:29):
What up, Luke, hey?
Hey, we're not even justBacklog Book Club.
Welcome to Alex's niche corner,his grind market, his under the
microscope I don't even knowwhat the proper phrase here is
Just down in the nitty grittywith al dude game boy niches is
uh is correct, my man, we'recoming at you with a future
retro future retro episode, dude, this time deadius, another

(00:55):
game boy joint that came out in2001 maybe 2000, 2021, it would
make.
It did not come out in 2001,did it?

Speaker 1 (01:08):
no, no 20, so it would have been 2021 I was like
what I like I dropped it 2003like no.

Speaker 2 (01:15):
I was like huh, no, no, no 2020, 2021, that general
area era physical release in2022.
Do you have the physical?
Let's start off there.
I do have the physical and Ialso have the actual details
dude.

Speaker 1 (01:28):
It came out on august 24th 2019, the original so glad
we got that cleared up, youknow uh, and then there's been,
but see, so the developer ofthis, his name is adam birch,
artist name is isma.
So he released this, isma, andhe put it out onto the itch
community, you know.
So it's all.

(01:48):
It's part of a game jam.
So he did a three-day game jamand created this game.
Basically, I had something.
Are you familiar with game jams?
No, no, right on in the uh, inthe development community, in
the development world, you know,for those folks out there
making video games, it's uh,basically you get a bunch of
developers together and you kindof challenge each other to make
you know whatever the best gamethey can within three days.

(02:11):
Okay, so he basically has beenthinking about the story of this
game in one way or anothersection sponsor with adderall
kind of no, I don't.
I don't know what he was doingto get it done, but this is,
this is a common practice,though in uh developing caffeine
, I'm sure some of that liquidcocaine that unofficially

(02:33):
sponsored us back in episode, Idon't know 14, still gross, but
continue kind of tasty dude likeno weird aftertaste, no dude,
no oh, if you want to learn moreabout that, you can dig out the
uh big drink energy podcast.
I think it might be defunct now.
Actually, I think it'srebranded.
It's uh own two heroes.
Nonetheless, you know what wedid that?

Speaker 2 (02:55):
in what game?
We were pimping that day that'dbe a funny little callback.
Was it hades?
You know that sounds right andit also explains why we couldn't
explain hades.
We bounced all around eachother like children the whole
time because we were hopped upon mountain dew.
I got some good feedback on thehades episode.
Yeah, it listened to betterthan it felt.

Speaker 1 (03:14):
It's my magic editing skills, bro, sure, sure, sure,
uh.
So game jams though.
Three days without the best gameyou can, three days, uh and
then it's yeah so so he didn't Imean this full version of what
we played, is not that?
So it's like it basically whathe created in that time.
He felt like it had legs, sothen he put more time into it.
So it's not like he made thisgame in three days, but that's.

(03:35):
That's how game jams work,cause you like make a cool.
You're obviously familiar withCeleste, cause we played.
Celeste, so they did that as agame jam, I don't know.
Uh so, maddie dude, maybe likea level.
Yeah Well, I'm sorry.
Are you familiar with Celesteclassic?
No, so Celeste classic is thefree, like eight bit version of

(03:58):
Celeste that you can get onlinewhen you go to Maddie's website.

Speaker 2 (04:00):
Okay, cool.

Speaker 1 (04:01):
And that is the actually the original.
That's why they call it Celesteclassic.
So a lot of people just assumethat it's a?
Uh, what do you call it?
When you like?
Uh, like a deck, what do they?
There's like a word for it.
What do you?
Take a game and it's like adegradation of the game or
whatever.
So you're taking the slicethat's nice, but no, uh, there's
an actual thing for a decu treeand I was like, where are we
right?
Now what's going?

(04:21):
On no, so it's not a verticalslice.
It's not a demo a d make.
So you've heard of d make.
Yes, play video games, bro.
Hey man, you're all over theplace.
I don't know what's happeninghere, but you're all together.

Speaker 2 (04:34):
I'm a big fan of the clickbait articles that it's
like this ps1 era d make and I'mlike, oh, that's so fucking
cool.
I'm never gonna play that, butI love to see this game like
chopped down, deconst,deconstructed, yes, so a lot of
people assume that CelesteClassic is a demake, but it's
actually the original version.

Speaker 1 (04:51):
That's why it's Celeste Classic.
But then Maddie and her teamwent on to make what we have
today, so similarly Dedious,basically created this game,
turned it into what we havetoday and there has been some
changes over time, because itwas released to the public on
itch.
You could download it for a pay, as you'd like, and then it
really caught fire on theinternet.

(05:12):
Dude is in these niche game boycommunities which I like to
dabble in now.
So, like someone like me wholoves analog pocket, loves like
collecting for the game boy, andhas really started to get into
some of these indie joints, uh,if you go and you do any
searching on the internet forlike a new game boy games, like
you know, newly released,basically newly developed game
boy games, this is going to be atop top of those lists.

(05:33):
It's kind of like I don't wantto say it like lit the fire
because other people were doingit, but this one definitely had
some.
It was received well by thepublic and continues to be, and
I I think that's a tribute toIsma's quality developer making
a cool game, having a cool story, and he's just like a pretty
amazing illustrator, and thatcomes through in some of this as

(05:55):
well.
So, like these illustrations,you know, I think that's a
really cool part of Dittius isthe look.
You know, I think it's got agood vibe overall, but some of
those scenes that you get, likeit really.
You really have to give ismathe um.
Yeah, I just, I'm giving theman his flowers so you're
glazing him, as the childrenwould say.

(06:16):
Indeed, indeed but then in aphysical release, right, so
about in 2021 the physicalrelease came out.
That was a big deal, becausewhen you have a game that you're
developing and putting out onitch, like you can update it,
you can like patch that kind ofstuff.
But once you're slappingsomething on a cart, it's not
like you know, it's not likeXbox, playstation right now,

(06:38):
where you get your physical discand then you, you know, you put
, you got a day one download,right, yeah, like this is game
boy.
Like you're not connecting tothe internet to get that day one
download.

Speaker 2 (06:48):
It's like turning in your paper, dude, totally,
totally.
It's like this, is it man?

Speaker 1 (06:55):
So it's cool, man, it's a.
It's cool.
And actually you know anotherfun fact when, when you know for
folks that listen to our PineCreek episode and then our
interview with uh marco, thedeveloper pine creek, he
actually gave nod to isma beinginspiration for him to make his
own game.
So it's this game, in that thatyou know, future retro game boy

(07:15):
community, it's uh, it's upthere and it was horror bros.

Speaker 2 (07:19):
I hope they talk I know right.

Speaker 1 (07:21):
So that's another cool thing and it's like I
there's something about the gameboy, like there's something
it's suited for horror, and Ithink it's because it seems out
of place on on the system almostlike yeah yeah but at the same
time it's like expectationsright, right, right.
But horror as a genre is trickylike that too, because you know,

(07:43):
just to continue being all overthe place you watch, you know,
if you start talking to somehorror nerds you have your, your
major blockbuster horror films,but they, they geek out about
that super niche like weirdstuff Right, that's true, and
like the and the creativity thatmaybe is involved with creating
a horror film on a low budget.
You know that's something thatyou'll run into as well.

(08:06):
So I think the parallels thereare really interesting.

Speaker 2 (08:08):
He's in like the biggest horror producer.
It's like Blumhouse or whatever.
Like all their movies are madefor like a million or less.
I feel like so that's prettycrazy yeah.
And there's also like thesegames, like because if you're
playing on a Game Boy, obviouslyyou still have to give some
care to gameplay and things likethat, but the reliance on

(08:28):
storytelling is much higher.
So I think that fits the horrorgenre as well, because another
thing with horror, as opposed toother storytelling methods, is
it's your imagination whichmakes it spooky, it's what's not
exactly told or it's where yourmind takes it.
So if you're trying to make acomedy game, you know you got to
nail your jokes.
If you're trying to make ahorror game, I guess there's

(08:50):
just more to play with there, oryou could be, you know, try to
do both.
I suppose this game has somehumor in it Totally.
So yeah, it's that whole GameBoy going around exploring,
poking things, playing with theenvironment.

Speaker 1 (09:03):
I think plays really nicely to horror, so I can see
um how it got there right and Ithink what's interesting too,
with pine creek, that was whatyou would maybe consider like
real horror.
So the the scary horror partsof that game is because it's
like real life.
It wasn't like extraterrestrial, it wasn't like, uh, the, the
occult or whatever.
I mean there was some redherring stuff, but whereas in

(09:26):
Dead Eos it's really, in myopinion, is a nod to the genre,
the true horror genre.
I think that Isma really playsinto some of those tropes really
well and I think that comesfrom him being a fan of the
horror genre and you see thatcome through in his game, which
is, I think, really cool.
But before we get too far intothis game, let's drop the people

(10:09):
with some info on dead.
Yes, deadious is a horror-themedGame Boy game developed by Adam
Birch, also known as Isma.
The game follows the story of ayoung boy who has a prophetic
nightmare warning of a massacrethat will occur in three days.

(10:29):
Players navigate the boythrough his village, uncovering
dark secrets and engaging withvarious villagers to influence
the outcome of impending doom.
With multiple endings and anarrative-driven approach,
neteus combines retro aestheticswith a chilling storyline,
making it a standout title inthe indie gaming scene.
It's pixel art and atmosphericdesign pay homage to classic

(10:51):
game boy titles, whiledelivering a unique and
unsettling experience.
What do you think that dobefore I did?
Is that does that check theboxes of the game?

Speaker 2 (11:00):
it sure does.
It's just a nice text adventure.
No, no, how do I?
I really struggle to describethese games other than just like
poking around dude.
Just a little poking aroundgame, just a little diddling
dude, point and click adventure?

Speaker 1 (11:18):
not really.
I mean, it is an adventure gameand it is.
You know, it is narrativedriven.
So you're going around, you'retalking to all the npcs and
you're trying to figure out thestory and as you talk to folks
that will unlock different youknow branches of the tree, right
?

Speaker 2 (11:31):
yeah, it's an interactive book in a way, and,
like you, can discover as muchas you want.
Uh, not the biggest spoiler inthe world, but you can literally
sleep through the events of thegame and uh, you do get to an
ending.
So, uh, it's.
It's fair to say the game has arhythm and a cycle.
What is it?
Three days, three days, yep.

Speaker 1 (11:50):
So it's, it's not uncommon.
If you, if you dig some of theyou know the uh coverage of this
game, I will say a lot ofpeople will assume that, uh,
that's like you know, payingtribute to Majora's Mask, the
three day cycle, right, Isuppose.
But I did have the pleasure oftalking to Adam and he mentioned

(12:12):
that that's a thing that peoplebring up, but he didn't deny
that that's you know a piece andthat made sense.

Speaker 2 (12:17):
But it was not his intention yeah, I feel like it's
more just like it kept thestory on the rails and like it
gives it nice closure for whathappens in the end.
Whatever it is that you domultiple endings, you can end
early, you can end real fast, asI found out, but it's just like
you're.

(12:38):
It's that interactive storytype of a game, so like there's
things that you do that changeevents and it's just if he went
on for days, it kind of losessome of that bite.
I won't spoil it now, but Itried to get a specific ending
and I realized that I didn't doanything in the sequence.
So I like settled for adifferent ending, that I decided

(12:58):
to be my true engine, becausethat was just me being able and
not wanting to start all over toget to the the perfect boy
ending.

Speaker 1 (13:04):
But you know sure Sure that sometimes yeah, so
there are 11 endings in total,which is cool.
I love the.
I love the, you know, beingable to branch off and and try a
few of those different thingsand see, see the story through.

Speaker 2 (13:17):
It's wildly different ones too, like it isn't like
just like an oh, like here's aslight twist.
It's like no, there's wildlydifferent outcomes depending on
what you do.

Speaker 1 (13:26):
Right, and they can happen at varying various times,
right?
So even though it's a three daycycle, you can end the game
prior to the that three dayperiod, and the reason why it's
on this three day cycle is itgoes back to that impending doom
thing.

Speaker 2 (13:38):
So you're having these nightmares and and all the
children in the town.

Speaker 1 (13:41):
Yeah, so all the children in this game you start
to, you start to pull back thelayers of this story as you play
through and talk to folks.

Speaker 2 (13:48):
In a cool way, like everyone's being real coy and
weird about it, like the adultsare being very like.
I can once again, that's yourimagination taking over but I
can see it being a movie where,like, the parents are like
acting totally normal, but it'screepy that they're acting
normal or they're like justsaying enough to like tell you
that they're burdened, butthey're just not going to tell
you what the deal is.
So I liked that.

(14:09):
Yeah, that's, I mean.

Speaker 1 (14:10):
See that, I love that you definitely, and I love that
you bring that up too, becausewhen I had the opportunity to
talk to Isma, he did like Ithink I mentioned it just a
little bit ago too is thatduring that game jam he
basically took this idea that hehad and and fit it into a game
boy game right.
So, like, I would love to seethis game, like, ah, there's

(14:31):
just so many things you could dowith it, and I hope that he
does continue this storyelsewhere.
You know whether that be a kid,you know on the game boy, or
whether a different platform Imean, he's a hell of an
illustrator.
I would love to see this incomic book form or like a
graphic novel, you know.
I mean an easy thing to saywould be like the, you know a
movie, a horror movie, whichwould work as well.

(14:53):
I think that you get a littleless opportunity to do some of
that playful ending stuff withthat.
Not necessarily you can be coolabout it, but I think some of
those other mediums give you alot of opportunity to to play
with some of the branchingstorylines and to just do
something cool with this overallstory of deadiest, and I think
that, to my understanding, is.

(15:14):
This is like a snippet of thedeadiest story, so like, uh in
in Isma Adams, uh, you know, inhis vision for for for this
story, we basically have seen achapter ah, so he has like an
extended lore, her universe kindof built out in his head or in
his notes.
That's cool yeah, totally,totally.
And then you were talking alittle bit about the.

(15:35):
I think it's worth bringing up,just like the, the visual style
of this game.
So it's built out the gb studioengine.
It's gonna have that top-downlook.
It looks like pokemon, uh, andbecause of this game.

Speaker 2 (15:47):
It's not our shorthand for any type of game
boy game.

Speaker 1 (15:50):
It looks like pokemon , all right everybody played
pokemon, so that's an easy thingto compare it to and I prefer
to.
I prefer to say it looks likepokemon than to say it looks
like lynx awakening, which isvery similar.
You still have that top down,still very like game boy, like
kind of game boy, but your npcsand there's just like a very
unique look to the, to thepokemon npcs and the yeah, you

(16:12):
know the characters I'd say ittickles a little bit closer to
realism.

Speaker 2 (16:16):
So not like homeward bound, but that'd be another cop
too.
But I'd say like at like thechurch.
I thought the church was likeparticularly cool, like
architecture, so like some ofthe buildings look pretty like
not plain but like standard,whereas the church looked a
little bit more realistic.

Speaker 1 (16:32):
That's just a random thought, my bad for the derail
that's all good, yeah, but youknow, see, the thing is is
you're gonna get that sameflavor and a lot of gb studio
engine games, especially onesthat were made around this time,
because that's what the engineallowed you to do at the time.
It's evolved since then so,like now, you have more side

(16:53):
scrolling, like you can make aschmups, you can make you know
this various different thingsthat you weren't necessarily
able to do with the engine atthe time that Isma was making
this game.
But I think where the graphicsreally sing is like I was a part
of that is they?
They didn't, don't get me wrong, dude.
This game is polished, like it'sa, it's a beautiful game, boy

(17:14):
game.
And then when I think it reallysings, though, is when you get
those for lack of a better termfor them cut scenes, right.
So you get to see thoseillustrations, and I call them
cut scenes because you get alittle panning of the screen or
whatever, and it kind of movesaround a little bit.
It's a cut screen, dude, ohyeah, but I mean they're dope
dude, and they're weird and it'slike it really.
It really plays into the likelike the body horror, uh, vibes,

(17:38):
you know, but yeah, so that.

Speaker 2 (17:41):
So that's kind of the vibe, and then the music in
this is quite good as well Ican't think of like a song off
the top of my head, but Iremember at the time like it set
the scene well, and once againI'd be, I'd be raw dogging it in
bed.
You know, I was just playing noheadphones, so I do I do try to
keep the volume reasonably low.
But like I remember that in thecut scenes or the the horror

(18:01):
scenes not the horror scenes butthe nightmare scenes.
I thought that the, the cultishchurch dude growing up in the
church and then hearing likehorror movies like use church
stuff and church vibes to playoff of cults, it's just like it.
It's yeah so hearing thosevibes kind of mingle.

Speaker 1 (18:16):
I thought that was cool music is by Stuart Busby, I
believe, and that's actuallylike a childhood homie of of

(18:40):
Isma.
So it's kind of cool that hebrought us, brought his homie in
to help make the music tracks,which is a somewhat common.
That's just a thing, man, whenyou get these like solo debt,
solo devs, make it a game, likeit's one thing to do,
illustration, to have a story,to build this out, and then it's
like and then all of a suddenyou're expected to like do music
too.
That's, that's a lot, it's acompletely different skill set

(19:01):
totally so.
It's cool.
I think it's super cool thatthey he was able to to collab
with uh, with his homie.
Also, the story behind, likehow that all came about is is
worth listening to as well.
So a little plug for another,little plug for my interview
with Adam Birch, aka Isma, whichwill be available to folks as
well.
Check out that feed.

(19:21):
But beyond the the look in themusic, we started to talk about
the story and we also mentionedthat there's 11 endings.
I think we should probablydiscuss some of our endings,
dude yeah.

Speaker 2 (19:34):
So before we put up an official spoiler wall, I'll
uh use my pretty goofy endingfirst.
Uh, I'd also like to shout outthe map.
I appreciate a good map in agame and I liked traversing this
one.
It felt expansive yet compact,so that first day when you're
exploring you're like, okay, Italked to all the different NPCs
in these areas and you get anice familiarity and a nice flow

(19:56):
together and I very muchappreciated the map and the
church was really cool place.
The school was relatively cool.
I like how you got differenttidbits, how you went there
every day and how you learn moreabout the the lore and the
different your differentcharacters and like I liked the
cycle and how it went over eachday and I love how um, I won't

(20:18):
spoil, but I guess, what youfind in the church area.
I think you'd be pretty dumb tobe like you spoiled that for me
.
I'm like, well, you'd be prettydumb to be like you spoiled
that for me.
I'm like, well, yeah, somethingwas going to be in the cool
church area, but I thought thatwas all cool.
So yes, my first death oh holdup.
Are you ready?
We're ready for spoilers.

Speaker 1 (20:36):
This one's funny, but I guess just put it up anyway
yeah, all right, if you want tobe unspoiled, go check out this
game.
Play this game.
It's well worth it.
Uh, you can buy the physical oryou can get the uh the rom for
very affordable price.
It's like five bucks, maybeeven less, I don't know.
You might even be able to playuh, like one of the early

(20:57):
versions, for free on your webbrowser.
So, totally, if you'reinterested in this support art,
check it out exactly.
Support art, exactly.
And with that let's uh, let'sthrow a little time stamp in for
folks that don't want to bespoiled by these endings because
, to be honest, dude, like thatis like the journey of this game
is like figuring out thesedifferent endings.
Yeah so you know, you stillhave fun if you listen and you

(21:19):
and you wait a couple months toplay it's like telling you the
end of a book.
Dude, you got to read the booktotally, so check out this game
if you'd like to remainunspoiled.
Come back at the 32 minute mark.
32 minutes.

Speaker 2 (21:56):
Let's talk about some of the endings, all right.
So day one I go to the edge ofthe dock and I jump off and the
surfer, bro and the lifeguardsaved me and they're like dude,
what the fuck told you to stayout of the water and I was like
whatever you can't tell me whatto do.
And then I get the shovel andI'm palling around day two and I
do it again and I'm like, fuckit, they're gonna do it again.
I don't care.
He's like I just feel likejumping in and I was like, just
fucking, send it, dude.
And then and then I died, Idrowned.

(22:19):
And they're like, yeah, dude,it looks like his pants were
like way down, like I think hekilled himself, and I was like,
oh, I picked up that.
I just thought it was so funnythat I picked up that meteorite
or whatever it is that fell fromthe sky, yeah, weighed down my,
my person, so it looked like Ihad it, looked like I had ended
it all, man, and I was like ohman, this is what you get for
fucking around and finding out.

Speaker 1 (22:41):
I think that ends up being like a space helmet or
something weird yes, that was myfirst.

Speaker 2 (22:45):
Ending was just being an idiot, so I thought that was
funny, and then I immediatelyleft the town.

Speaker 1 (22:50):
It's like bye, and I was like, oh okay so the first
time that I fired this because Igot this game back when I was
first released on on physicaland I played a bit, uh, so this
was my return to the game orwhatever but the first ending I
got was the leave town ending,where you just like, basically
shit's in the fan in this townand you have the option you go

(23:10):
up and it's like, are you sureyou want to leave?
And the dude you can you sayyes, no, uh, you say yes and it
leaves and the game ends.
It's like, all right, simplyhad enough.
Dude, which I think is clowning, because and it was funny to
talk to is about that toobecause I mean, you look at the
horror genre, right, and you'rewatching a fucking horror show,
uh, and you like, how often doyou find yourself just looking

(23:32):
at the characters and being likewhy don't they just leave, why
don't they just get out of thesituation?

Speaker 2 (23:36):
paranormal activity would be number one draft pick
for like just leave the house,dude, oh dude, exactly leave the
house.

Speaker 1 (23:42):
Yeah, they must have been locked in at a low interest
rate, bro, this is pre-bubbledude, you don't know what it's
like out here oh, man, so that'sso.
That's why he wanted toincorporate that one, though,
because so many people are justlike you know all right, so it
is fun it is fun.

Speaker 2 (23:59):
I was like this is weird, why, why just let me
leave.
But yeah, so you just load up asave.

Speaker 1 (24:04):
Yeah, you look at it from the horror trope and then
you're like, oh, oh, yeah, okay,I get it, which is fun.
And then there's the other one.
So it's, it's like that classicgame boy game deal where you
wake up in your room and yourbed and you can go back to like,
so, when you're cycling throughthe days, you have to go back
to your bed to sleep, right,that's how you progress the days
, so you, so you can just jumpback into bed each time and that

(24:31):
will.
Did you do that one or no?
No, no, I mean neither I had toplay the game.

Speaker 2 (24:32):
I was like that'd be weird, but that is another one
of the endings.
The game out tight, right, soyou just don't do anything the
one ending that I got.

Speaker 1 (24:40):
It's like what I felt was almost the I'm going to
call it the honorable ending isuh, when you just wait to the
end or you make it through, Ilike poked around, did
everything, and then you go upto the top of this mountain.
And when you go up there oneach day, you kind of look up
and the deadiest thing is likeinteresting, like I can't
exactly explain what's going on.

(25:00):
But there is this likeapocalyptic deal going on and
you've got, you know, the end ofthe world.

Speaker 2 (25:05):
It's like an apocalyptic cult, right demon
worship something to do with thesun too.
Deadius is like a demon thatneeds to be appeased.

Speaker 1 (25:15):
Essentially right, right so but so every day when
you go up the sun's, like every20 years and that's what I meant
by like the adults.
All went through this previously, and that's why they're all
weird about it, but like everyevery 20 or 30 years or
something, this happens in thetown and like it makes the news
but no one does anything aboutit right and that will, and I'll
play in some of the otherendings, but, uh, so when you go

(25:37):
up there, though, every day,the when you look and it pans up
and you get to see the sun, itkind of cracks a little bit more
, or whatever.
If you go up and you do thewhole game and you go up there
and you go and sit on the benchand you kind of just watch the
world end, which I was like,after putting all three days in,
I was, uh, I did that one and Iwas like, oh, all right, but it
was like cool.
But at the same time I was likeshit, there's gotta be

(26:01):
something a little spicier, youknow.
And then that's when I realizedthat I needed to start playing
this game a little lesshonorably, which is very out of
line for my typical way that Iapproach video games yeah, and I
don't know if there's reallyany clues that you needed to do

(26:24):
well, no, they do the hell.

Speaker 2 (26:25):
You need to sacrifice like 10 people and you're like
what, that can't be right.
There's like this other thingyou do, or if you get the heart
of your best friend or something, yeah, so you need to make best
friends with the neighbor ladyyou got the hots for, and then
don't you take her up there andlike, cut her heart out or
something wild right, so thatone's interesting because you
have to, instead of like goingto sit next to her you have to

(26:45):
like.
That's the true ending.

Speaker 1 (26:47):
Yes, so that's what I did I played, I played the
ending, although I played thegame all the way throughout.
I gathered all the flowers, gother all their flowers, like,
basically, romance this, thisgirl, uh, and then met her up
there for the for the final day,and then I chose to sit next to
her on the bench.
But one of the endings, you'reright, is like the you know, do,
do you have to, you have to getthe and that ending is you just

(27:09):
die together watching the worldend.

Speaker 2 (27:11):
Right, Right.

Speaker 1 (27:12):
Right, so that's, that's the same.
I mean, those endings areconsidered the same word.
But what is this?
So when you go, you mentionedthe church, right, and then
there's the altars.
Yeah, it's in the cult basementshould be mentioned.

Speaker 2 (27:28):
Yeah, so you discover the cult basement.
There's a ritual dagger youfind down there and there's the
cultists that you find downthere, and there's like this
pentagram with pillars set up inthe building and you have to
like find these differentmaterials.
So I placed one of the flowersthere, I think and I'm not sure
if I could take it off, but shegives you a special flower, yes,
so I couldn't give her like the10th flower or something like

(27:50):
that, so I was annoyed.
So then I killed the dude's mom.
Yeah, dude.
And then you get the secret key.
Yeah, you get the secret keyfor this room that you've
previously been really annoyedthat you couldn't figure it out
you mean like your mom, likeyour mom in the game, you can
just mark her.

Speaker 1 (28:07):
Yeah, you can mark everybody.
It turns out yep, that's whatyou were leading up to a minute
ago.

Speaker 2 (28:11):
Like you can and like you can get caught, I guess,
doing it and you can end up inprison so you have to mark the
npcs off without someone lookingand you find this key that your
mom's been having and she'sbeen saying some like mildly
suspect shit to you previously,but nothing to really make you
think anything's to a miss.
And then like you go into thiscave and it's like your dad's

(28:32):
chained up.
So I think your mom sacrificedyour dad to stop data's the
first time.
Yep, totally so like yeah, thatwas, that was my favorite
ending, so I chose that to be myending.

Speaker 1 (28:43):
That one was wild dude.

Speaker 2 (28:49):
Like a first of all.
I was like oh, shit, I justkilled my mom.

Speaker 1 (28:50):
I know I was like this is a little unhinged, but
all right.
Then you're walking around townand stuff and then you like end
up getting the key and there'sa there's a door up on that
mountain where you find anotherkey in the game.
I can't remember right nowwhich what it opens, but
basically when you assume thatit's going to open that door at
first doesn't fit.
So when you get this new keyfrom your dead mother, it gets
you into the cultist basement uh, that could be, that could be.

(29:10):
So when you get this key fromyour mom, you're like, oh well,
that's, that's the door.
So you go back up there and,like you said, you find the
bones of your, your dad, andthen the world ends.
You find, you basically findout what happened, but then the
world ends there as well.
Yeah, yeah, that one's prettylet's.
Let's not run through all theendings, but let's through run
through the endings that we didexperience.

Speaker 2 (29:29):
So did you experience me?

Speaker 1 (29:30):
Okay, cool.
So for me, I did all the onesthat we've mentioned.
What else did I do?
I did the one where I becamedeadiest, which was kind of fun.
So for me I would say that wasmy true ending, that was my.
Basically, you gather all thethe stuff, you go in there and
what that does once you placeall the items that you need.

(29:52):
So you may not have gotten tothis because you didn't have all
the items that you needed.
You didn't have the flower fromthe girl, the special flower
can't you use a different flower.
It has to be the special one Ithink you need the special one
and I think you need her heart.
So yeah, yeah so you need bothof those things and that will
open a door to the next room andyou go in.

(30:13):
There's like one of the weirdcult dudes and you're basically
are in front of this pit and youcan, and this will give you two
different endings.
You can either kick the cultdude into the pit and he will be
the sacrifice to deadiest andbasically that more or less
saves the day.
I think, if I recall, uh, in aweird way, like so you, like you

(30:36):
know, killed your friend anddid all this other shit.
And then the other way is youcan jump in.
If you jump in, uh, you end upgetting a cool little scene
where you're down in the pit andyou talk to deadius and there's
some really cool artwork andyou have a conversation with
deadius and basically you uh Imean you die when you fall in

(30:59):
there and you become a sacrifice, and then it's just like it's a
cycle thing where you becomedeadius and then, like you know,
another 20 years someone elsegonna have to come take your
place or whatever.
But it's this wild like scene,dude, because you know how you
dig up that cat.
Yeah, so the deadiest is downthere like stroking the cat,
like he's hanging out with thecat or whatever dude, it's, it's
dope, but it's.

Speaker 2 (31:19):
It's weird, but it's dope yeah, dude, and tom's
really upset that someoneunburied his cat.
The show shit was hilarious.

Speaker 1 (31:26):
No, those are the endings that we got.
That's most of them.
I would say it's worth goingthrough and kind of like
checking them all out.
Like this game is really aboutpoking around, seeing what you
can do with it, and it's justsuper well done with that.

(32:01):
Who would you recommend thisgame to, and how many
sacrificial lambs out of five?

Speaker 2 (32:11):
I would definitely say someone who's a horror fan
genre and someone who did notlisten to our spoiler section
just now, if you're a real bigfan of just like that
interactive textbookchoose-your-own-adventure vibe,
so that's who I'm thinking of.
Because it's a short little bop, so it's truly like not a big
thinking of.
Because it's a short little bop, so it's truly like not a big
burden, it's just a nice littleexperience, maybe a little,

(32:33):
maybe not what most cozy gamesare, but in a way kind of a
horror cozy game.
Is that a thing?

Speaker 1 (32:37):
yet it's gonna be eventually right, uh.

Speaker 2 (32:40):
So it's like a horror cozy game.
So I would give it like, uh,maybe four to five, because I
you know it nails what it'sgoing for.
It's not necessarily like myniche, but like I really
appreciated what it went for andwhat it did.
So I think it's well done and Ithink it's worth your time.
What do you think?

Speaker 1 (33:00):
I don't, man.
I mean, I think it's obviousthat it's.
You know, if you're a Game Boyfan, if, like these, like future
retro games, are something thatyou're intrigued by, definitely
you know, if you're a Game Boyfan, if, like these, like future
retro games, are something thatyou're intrigued by, definitely
you know, give it a shot.
It's worth it.
It's, like I said, it'sbeautifully done, it's not too
long, it's not a huge lift,which is great, kind of what
you're saying.
And yeah, I think I wouldprobably give it four as well.

(33:21):
I think that in this case, youknow, know, it's tough, man,
because it's like it does,you're right, it like hits
everything that needs to behitting, but like.
It left me still wanting alittle bit more like, even
though in the thing is is youcan get more by going into
replaying, but once you hitthose 11 endings, there's not

(33:42):
much more to give.
But that's not necessarily atrue knock on the game, because
it's exciting how we're supposedto do.
Yeah, not at all when I put itjust set you up for the new
joint dude right and when I putit next to, I think that you
know coming off of pine creekplaying this game, like I think
that in the conversations arecool and I think that you know

(34:06):
all of being able to talk todifferent NPCs is cool, but I
was almost spoiled by the amountof NPCs that were put into Pine
Creek, Whereas there were timesin deadiest where I don't think
this and this is just me beingUber like Uber critic but I
wanted more folks, moreconversations.

Speaker 2 (34:24):
I would say that Pine Creek was funnier Sure, but I
appreciated that there is moreautonomy or control over the
ending.
So fair, fair you know, theslapstick or not, maybe even
slapstick, but just the humorand horror mixture is also a
trope of its own.
So I just feel like they're.
You know there's certainlysimilarities, being game Boy

(34:47):
Studios type games and horrorgenres.
There's certainly tons ofoverlap.
So I would imagine a lot offans are fans of both and I
think that's an excellentpairing and that they play off
of each other really nice.
And if you find yourself inthis little niche, you're going
to find yourself in quite alittle groove.
I dig it dude Four lambssacrificial noise every game top

(35:14):
10 all the time every game top10 yeah every game that's a good
game.

Speaker 1 (35:18):
Well, with that dude, let's take a little break here
from our unsanctioned sponsor.
This episode is unofficiallybrought to you in part by two
words Nas Reed, nas Reed.

Speaker 2 (35:37):
Nas Reed trauma time Alex and I went to a
Timberwolves game together andwe paid a lot of money to go see
the Nas Reed six man of theyear award ceremony.
Because the team immediatelytook a shit and it was really
cool Nas Reed was getting thatdude a cult status.
Dude, I could go on for days.
But like modern fandom is likeminnesota fans I feel like are

(36:00):
particularly like ravidlycultish, like about like we're
very protective of our players,like growing up a twins fan dude
.
It's like this dude could bethe sorriest player and like
twins fans be like but I lovehim.

Speaker 1 (36:14):
We could never trade him away and like I'll be pissed
if he traded away Nas Reed,though.

Speaker 2 (36:18):
Well, yeah, he almost left in a way.
Take that and combine it withmeme culture and the way that
meme culture forms to justregular culture and like just
becomes a movement, and boy, doyou have like the most
interesting fan relationship andperhaps all of sports.

Speaker 1 (36:34):
Oh, it's wild man.

Speaker 2 (36:43):
Not only is he six man of the year, he's a fucking
movement.

Speaker 1 (36:45):
Dude, he like they just chant his name at random at
the games and like he goes outin public and people are just
like nas reed like it made thenews dude, but a tattoo artist
is handing out nas reed tattoos20 bucks will get you das reed
and times new roman on youranywhere you want on your body
should have done it should stillcan probably yeah dude
undrafted free agent mm-hmm hewas a.

Speaker 2 (37:06):
You might not know this, but he was part of the
jelly fam squad, which is like aYouTube thing how funny is that
?

Speaker 1 (37:12):
why they always could be calling him jelly.
He's big jelly.
I didn't realize.

Speaker 2 (37:16):
That's why and that's like a youtube thing.
That happened in probably themid-aughts, but like funny is
like, yeah, I think that's whenhe was in like high school, like
out in jersey.
But like him and some otherdudes were like, you know, this
jelly layup thing, slash moves,oh that's great and uh he ends
up being this timberwolf andhe's just.

(37:36):
I don't know if he was ever on atwo-way or if he was just
always buried at the end of thebench, but dude just grinds and
slowly made himself into like asolid rotational player and then
took a little bit of a discountto stay with us.
Team invested some money.
Everyone's like why do you needthree centers?

Speaker 1 (37:51):
you're stupid and look at us now dude, so much
length, so much length dude aman can hit trade bombs though
dude, and he does have the jellydude, he brings it down
absolutely.

Speaker 2 (38:03):
He broke his wrist heading into the playoffs last
year because he went up for avery athletic dunk and like
landed on his wrist.
So like dude's a modern centerand he's, he's the movement,
dude.
He'll mayor of the city someday, dude, dude, I love it.

Speaker 1 (38:17):
I love it, I love the passion, I love the movement.
I love the two words.
Did you get the beach towel yet?
No, that probably resells.
For how much is that resellingfor?

Speaker 2 (38:27):
I think they're I think I recently saw I think
they're.
Yeah, they're selling themagain.
I think um which is hilarious Imean it's too big of a deal,
but like right after they hadthe giveaway at the game there
was like Wrestlemania andsomeone showed up to.
Wrestlemania with a Nas Reedtowel.
So it kind of just continues togrow, this legend.
A champion of Jeopardy went ona run and she had a cat named

(38:50):
Nas Reed.
Oh, that's great.
Yeah, so Nas Reed did Dude thattowel.

Speaker 1 (38:55):
I saw, maybe Reddit or something Someone tried to
bring the towel into the ballstadium whatever they call it,
in Denver, and they wouldn'tomit the Nasri towel.
So the dude I'm reading here islike they wouldn't let a piece
of cotton in, but they had tolet.
In two words yeah.

Speaker 2 (39:23):
Yeah, that's so silly , so silly.
So, man, just a greatcombination of like all these
things.

Speaker 1 (39:25):
Kids were giving him his flowers, like like actually
at meeting him after game, likewhen he's like exiting in his
car.
People try to give him hisflowers and stuff people have
been loving nines read allseason, bro.

Speaker 2 (39:35):
I was listening to a podcast and they're shouting out
like the old Def Jam gameswhere, like the battle for New
York type shit where thedifferent rappers were like
brawling each other.
Nas Reed needs to be put inlike some video games.
Dude, I just need like a NasReed.
Like I'll play Fortnite for aday if they give me a Nas Reed
skin, so and dig it.
It's balls in your court, epic.

(39:56):
Give me a Nas Reed skin andyou'll finally get this old man
to download the fork knife.

Speaker 1 (40:02):
That's right.
Low five gaming unofficiallybrought to you in part by Nas
Reed.

Speaker 2 (40:09):
Go wolves.
All right, man For side quest.
I'm just going to totally throwa curveball and I'm going to
see if you're able to handle it.
Hit it out of the park or ifyou need to think about it over

(40:33):
time and then either do aspecial episode or a special
segment later on.
Are you ready to be on yourtoes or are you nervous?
I'm intrigued.

Speaker 1 (40:42):
Side question God look at this tease.

Speaker 2 (40:44):
Look at this tease.
I should be on radio so I'vebeen watching the Fallout series
.
I've been watching itincredibly slow.
I think I've only watched fourepisodes, which is very against
binge culture in general andlike the homie ace.
There we go.
I think he says he's watchingit his third time, which is
hilarious.
Go go for it, girl, but it'sreally good.
I think it's really well done.

(41:04):
Cool, have you?
Have you watched any of uhfollow?
Not a bit.

Speaker 1 (41:09):
Okay, it's really good, walton I've heard a lot of
great things fantastic.

Speaker 2 (41:14):
Well, you never played any of the games, right,
so I guess your buy-in would bea little lower.
And I've only previously playedNew Vegas, which is heralded
and it's a big deal, but it'srecently got me into Fallout 3.
And it's just got me thinking.
We're in a boon of video gameadaptations.
So I want you to think of twovideo games you would like to
see as a TV show or a movie.

(41:35):
Distinction necessary to see asa tv show or a movie.

Speaker 1 (41:42):
distinction necessary , and then one movie or tv show
that should be a video game.
Oh, right, on cool.
Two video games that should bein the same tv show, or two
different tv shows basically, ora movie, right.

Speaker 2 (41:52):
so if you think that the story is more compact and
necessary, I'll lead off with anobvious one.
Right on Red Dead Redemption.

Speaker 1 (42:00):
Oh yeah.

Speaker 2 (42:01):
Okay, cool Should be a movie, yeah, or a really good
HBO series.
Specifically, I feel like HBOreally handled the last of us
very well.
I feel like Amazon has proventhemselves.
I'm a little hurt about how theLord of the Rings ones turned
out, so I don't know if anybodyshould get it, but I think a

(42:23):
prestige network should do it,and I think Rockstar should
allow someone to turn their RedDead IP into either a really
good long series or a movie.

Speaker 1 (42:36):
I'm honestly a little surprised that they hadn't.

Speaker 2 (42:38):
I'm sure I've heard author or actors openly campaign
for it and say, like, give methis role as Arthur Morgan, Like
, let me do it.
And then my second one.
I think I've said this before,but I want Netflix to do Metroid
as an anime.
Yeah, that'd be tight.

Speaker 1 (42:57):
I think it would be really good.

Speaker 2 (42:58):
Atmospheric, but I have yet to totally think of
what I want as alreadyestablished IP that they should
make into a video game.
Oh, I actually have had thisone forever and it's a little
bit of a cheat because they'vedone it.
It's just always sucked is thatwe have never been given a true
, righteous iron man video game.

(43:19):
Iron man, yeah, and I want,yeah, yeah, full control over
this.
Mech suits I want mech suits toload outs for different mission
types.
I want, like a stealth, stealthmission where, like, you can go
in in different angles andchoose your different suits.
And I want some of his famousenemies and I just think that
that's a character that I can'tbelieve and like, the only games

(43:41):
he gets included in is alwayslike gang style, right, like
Avengers and things like that.
But I think that he should begiven his own game focused on
just him.
You could do a period piece.
You could do it back in theVietnam war when it all started.
I know a lot of Iron man stuff,but like you could have it
totally set in modern day stuff.
I just think it would beexcellent as a video game I can

(44:04):
dig it.

Speaker 1 (44:04):
I'm surprised they haven't put out a full on.
They've got to be an Iron mangame.
I think they had like movietie-in games.

Speaker 2 (44:09):
I think they had those classic ones.

Speaker 1 (44:11):
But he's fun to control in some of the Avenger
games or whatever that kind ofstuff, but not to the degree
that you're describing.
That would be dope, no.

Speaker 2 (44:19):
And I'm not smart enough to tell you what studio
could handle that game.
But I had opinions as to themovie tie-ins for different
video games.
I have opinions as to whatstreamer should carry it.
Even if the studio that didCastlevania also did another
should carry it.
Or, like, even if the studiothat did castlevania also did

(44:40):
like another like they, pleasedo another video game adaptation
.

Speaker 1 (44:41):
Guys who made fucking castlevania is so good so I
mean, there's the obvious onesthat have already been done and
that would be, or that that arehappening.

Speaker 2 (44:51):
So you've got the way I would allow if you said that
you didn't like how one was doneand you have a better idea as
to how they should do it, ifthat makes it easier to no,
that's all right.

Speaker 1 (44:59):
I mean, I think the witcher.
The witcher is what I justwanted, so the witcher would be
dope.
That obviously already happenedand they did a good job with
that.
Uh, they're doing, apparentlythey're.
I mean, to be fair, they did azelda cartoon and it was trash
and they're working on a zeldathing now, like that's exciting
for me, that's why I didn'tinclude it in mine.

Speaker 2 (45:16):
I have a lot of opinions on how they should do
it, and they're not going tolisten to any of it.

Speaker 1 (45:20):
I mean the most important game.
They've already done this aswell, but it's Tetris.
Yeah, yeah.

Speaker 2 (45:28):
Do you?

Speaker 1 (45:28):
see that movie bro.

Speaker 2 (45:29):
I would be open to it , but isn't it on Apple or
something it is?
It's not one of the ones Idon't have.
It's quite good really, butyeah, it's quite good.

Speaker 1 (45:37):
So I'm gonna go a little bit more indie art house
on you, you, you.
You slapped us with some likeblockbuster stuff, which respect
, but a game that I would liketo see become a movie or an
anime, almost like a, I feellike a cowboy bebop s type thing
, almost might work for it, noir.
Yeah well, maybe, maybe that isthe vibe, but the messenger is

(45:57):
what I'm going with.
Are you you're familiar withthe messenger?

Speaker 2 (46:00):
yeah, I gave up because it got too hard and I
don't want to do it fair enough,but it was tight fair enough so
that in that game you know it's.

Speaker 1 (46:06):
It's like a side scrolling platform, action
platformer and it starts in8-bit and has a shift to 16-bit.
So I think it'd be really funto have you know whether it's
mid movie, mid season orwhatever.
Have a style shift you know.
So that could be dope.
And I also love how theprotagonist in that he's like
there's a lot of fourth wallstuff, so there's like you know

(46:26):
you get you know that kind ofshit.

Speaker 2 (46:28):
Ryan Reynolds is who you're casting.
Yeah, I suppose so the only guythat can do it did?

Speaker 1 (46:34):
you know all my movies.

Speaker 2 (46:35):
They casted tom holland.
So what are you gonna do?

Speaker 1 (46:37):
ah, there you go but uh, but I think that'd be dope
dude.
I think the fourth wall stuff,I think the the animation shift
and I think the humor, uh, thatthat game brings would just be
really fun in like a cartoonform.
So that would be my first one.
Uh, what would be the secondone?
This one, I feel like, is a copout.
I mean, you took, you took mybeloved met from me, so I can't

(47:00):
sit there.

Speaker 2 (47:01):
I also did Red Dead, so you don't have to like worry
about, like I did the mostobvious one in the room that
hasn't been done.
I thought of like a lot ofpeople want Elder Scrolls,
especially after this, and I waslike I actually don't want that
from you guys.
I trust that you did fall outreally well, so, okay, we'll see
.

Speaker 1 (47:20):
But like I guess it's funny because I'm like forever,
and I'm like it's funny becauseI'm like thinking of like kind
of obscure silly stuff, and likethey're actually have done it,
so like I was like, well, howabout deeper speed?
Maybe not but they did grantthey have a movie.

Speaker 2 (47:30):
They have like a few of those, don't they?
Oh, you're right, oh, yeah,yeah, sure.
And they, they did twistedmetal.
That game hasn't been out indecades and they have a second
season I know.

Speaker 1 (47:40):
Gran Turismo.
They made that shit.
Oh man, I was going to.
I feel like it's easy, but ViceCity would be cool, but I feel
like that's playing off your RedDead, maybe a little too much,
but Vice City.

Speaker 2 (47:54):
I like that you picked a specific one, yeah.

Speaker 1 (48:02):
I mean chinatown wars .
If you're going to want to give, you know.
But I still will go vice cityover um.
But as far as, if you're goingto use that grand theft auto
world, what else would be dope?
Uh, this brings me into three.
But like I said, doing um,doing great, that thought Auto
kind of felt like just stealingRed Dead, red Dead decidedly
better.

Speaker 2 (48:21):
As an anime, western style Hades would be really good
.
That would be really fun.
I don't quite know, you knowwhat, it doesn't matter.
You could definitely play intoits roguelike nature and I just
think that would be really,really cool.
So I think Hades, andespecially with, like the horny
fandom around that game, wouldbe pretty excellent.

Speaker 1 (48:43):
City Skylines well no , yeah, no, not that, but, dude,
I will get nerdy with it,though, and I don't think that
this is going to do gangbustersin the box office.
But how about, like an Age ofEmpires?

Speaker 2 (48:57):
because I think you could do some cool shit with
with, like with that, or maybethat's why it's important that,
like you say who you want it tobe done by, because it's like
you know, if like funimation orthe people who made, like the
mario movies, made age ofempires, like what the fuck's
going on here?
But like, or if, like you know,you heard some massive studio

(49:19):
was taking it on, you were likewhat?
But sometimes when you hear theright pairing, like the
whatever niche thing that you'retalking about, actually makes
just like a little bit more funsense you know what?

Speaker 1 (49:29):
I'm gonna switch it up and let's go with seppu.
That's what I'm gonna do Idon't know the story I mean,
they made mortal combat into amovie twice.

Speaker 2 (49:41):
So what the fuck am I talking about?

Speaker 1 (49:42):
story, but like yeah, so, yeah, so, seifu you're
basically I mean, it's a revengestory, but you're a martial
artist but it has this reallyinteresting time mechanic where
when you die like you're, youprogress in age, uh, so then
eventually, like you game overwhen you're just like too old to
fight, yeah, um, but I thinkthat that could be really fun
and like what is a.
I think that also likeattributes to like a really

(50:04):
anime style.
But like, um, I would want itto be gritty, like gritty anime,
though I'm not I'm not wellversed enough in anime but I
want it to be like, certainly uh, yeah, I get what you're saying
.

Speaker 2 (50:17):
There's definitely different styles.
You don't want like the overlycartoony, or you don't want like
the studio ghibli.
You don't want like the weirdright stuff.

Speaker 1 (50:23):
You're right, right, just like the more realistic
like I want some grit, I wantsome violence, like yeah, uh,
but then for, and then what isit?

Speaker 2 (50:31):
a movie that should be a game yeah, and I'm going to
interject another one.
I've never seen these movies,which is a sin of its own, but
how has nobody made john wickinto a video game?

Speaker 1 (50:40):
uh, they have.
Uh, it's just not a good game.
But that's the movies.
I remember the first time Iwatched that movie, bro, uh, I
was in there and he just killedso many fucking people in like
short amount of time.
I was like, dang, I wonder whatthe death count is on this
movie.
And I was like, well, theinternet exists, let's see.
And like, dude, it was someastronomical number.
But I was like there was likethere was like infographics and

(51:03):
everything around it.
I was like this is great, loveme, a good infographic but I cut
you off, no I'm.
I mean, you have a charm bymyself.

Speaker 2 (51:10):
Time to think too, all right, because, dude, I can
go on and on I just like, liketo think, and I heard they're
making like a knights of the oldrepublic movie or series, or at
least it's been like talkedabout, and uh, you never played
those ones, but uh, it wouldlend itself to a movie very well
so I think that would be cool,but any other like super

(51:33):
innovative game or just likegnarly story or world that you
just think would be if they dida good Prince of Persia movie.

Speaker 1 (51:44):
Like looking at my movies on my shelf trying to see
which one inspires meInterstellar 5555.
That could be cool, but likeI'm not really sure what kind of
game would it be?
You can?

Speaker 2 (51:56):
revive Tango Gameworks.
Dude, you can undo PhilSpencer's Big Boner dude, oh man
.

Speaker 1 (52:03):
The Hi-Fi Rush.

Speaker 2 (52:04):
Sadness, it could be another rhythm beat-em-up game.
That'd actually be really cool.

Speaker 1 (52:08):
That would be kind of fun.

Speaker 2 (52:09):
That actually ends up being a solid answer, dude.
That also makes me want to makeMF Doom Doom themed video games
, so stumbled into an answer ofmy own.
I like it Cool.
That's your thematic side questthis month.
I thought it was fun.
I like thought of the premiseand like a few ideas, but I
unfortunately didn't reallyhammer down my favorite ideas.

(52:30):
I was a little scatterbrainedso I can hit you with it again
later on if I think about somemore.

Speaker 1 (52:34):
but if you want to hit us up in the.

Speaker 2 (52:36):
Discord.
Yeah, I thought that'd be kindof fun.
I probably should have sent itahead.
But you know what we busy, webusy.

Speaker 1 (52:43):
Hit us up in the Discord though.

Speaker 2 (52:45):
Let us know what game you would like to see made into
a movie or TV series and extrabonus points.
Let us know who you want tomake it.
You don't got to go crazy.
I mean, if you have a directorthat you want to do it, go for
it.
But if you want you know,studio Ghibli to make a Kirby
movie, let us know.
And if there is a favorite TVshow or movie that you just

(53:08):
can't believe, or untapped IPthat you just cannot believe has
not been made into a game yet,also, let us know I think that'd
a lot of fun discourse and Iwant to hear your ideas and
steal them and pretend like theywere my own.

Speaker 1 (53:19):
Indeed, here's a lot of socials.
Send us an email at hello atlow5gaming and we may answer
your question on a futureepisode, just like this email we
got from Keaton Llama himselfMr Keaton the masked llama and
he says hey y'all, what wouldyou say is one of your favorite
gaming moments?
A moment that, when it was overand the emotions had faded,

(53:42):
where you're just like wow Ilove this hobby.

Speaker 2 (53:46):
You know.
You sent me this not long agoand uh, it was actually funny
how quickly some ideas come tomind.
So the first one is mom got mea video game for christmas and
uh, she let me know right awaythat she's the one she picked it
out, because she talked to theguy at target and the guy at
target said that I wouldprobably like this and like, if
you're a kid right now, yourheart's dropped.

(54:07):
This is like you for christmas,getting a zune instead of an
ipod.
This is like your mom beinglike this is the brand you
wanted, right, and giving youthe knockoff brand everyone's
going to make fun of.
You're like no.
And then we were going to go tomidnight mass like good
Catholic boys.
So I popped in some ratchet andclank and that shit slapped so
fucking hard and like dude wasnot thinking about the birth of

(54:27):
the Lord that night, I was justthinking about my Lombax homies
and how excited I was to fuckshit up when I got back from
church.
So that up when I got back fromchurch, so that's a very fun.
Step one, step two has got tobe the first time that I looked
at the clock with an overheatedlaptop on my crotch uh,
thankfully not destroying myability to reproduce, but
playing civilization five tilllike three in the morning in

(54:49):
college and I was like, dude, Ihave too much going on to be
doing this and I was like kindof got to see the pyramids
through, kind of kind of got toget this wonder done.
Dude, it's gonna be a big deal,kind of have to destroy my
neighbor.
They've been on my turf andthere's like some really like
between civ 5 and civ 6.
There's some really specificmemories of battles I've had

(55:10):
sometimes, or even losses.
There was like this continent Ishared and it was like just an
island, and there was like achoke point of like one hexagon
square, so to speak, one tile,and we fought at that choke
point for literally a millenniauntil I eventually won, but
neither one of us could overtakethe other one.
And I play against the computerbecause I'm a coward, um, and I

(55:33):
just thought that blew my mindso hard and like I always think
of that, that like that time Iplayed for some reason and just
like how hard it was and likehow tense it was and like he'd
send troops across the river andthen like take a city, but then
I'd take it back and likeneither one of us could ever get
ground and I just thought itwas so cool.
And just that laptop, justcooking my nuts, dude, dude,
because I couldn't stop playing.

Speaker 1 (55:54):
I can dig it, man.
Those are at least two.

Speaker 2 (55:56):
Yeah, those are at least two where I was like
that's unhinged, that'sridiculous yeah.

Speaker 1 (56:02):
Right on.

Speaker 2 (56:02):
What do you got?

Speaker 1 (56:03):
Man, I think if we're going to throw way back like an
early memory was when I firstgot the PS2 and it was packaged
with Gran Turismo 3.
We would gather around the TV asa family, and alex would look
at the trees dog reflecting offthe car and it's funny, man,
because if you look like, if youload up that game now and play,
you're like what is thisgarbage?

(56:24):
But at the time man that blewmy, like I loved it, like you
said, like I had mom, dad, youcome look at the, look at the
reflections of the car, dude, itwas dope and like for me, dude,
we all had to find differentchairs to sit on those tough,
tough hangs, dude and then Idude that game in particular.
No, that's, that's not fair.
Because, like star wars, podracer and some other early ones,

(56:45):
but like I'm like a low-key,like secret, like racer, like
fan, sure you know, uh, and Ithink that's like, especially
like grand tur Turismo three,like okay, so I'm really into
arcade racers, but Gran Turismothree instilled this like love,
for it's why I like playing aForza, you know, even though

(57:05):
Forza is pretty arcadey, youknow like it's, it's, it's fun
to do and like everyone's allright too, but like you know
it's it gives me a little bit ofthat love for like upgrading
your cars and like I don't knowman, it's just but but purely
like the graphics of that gameat the time, like I was just
like, wow, I love this so much,this is so cool.
A little bit more recent,honestly, red dead redemption

(57:27):
two was an amazing game and anamazing story, and when I
finished testicles, huh yeah.
yeah, I mean that's pretty dopetoo, but the uh, the ending of
that game was just like it wasjust like it did it for me and
it's also like a great amount oftime put into that game, right,
like a decent chunk of time toplay through it and that was

(57:49):
like just that game in myopinion.
I know that there's like it'suh, you know, catches some flack
for having some bloat, you know, right around the three quarter
mark and it kind of does, butit's like I was OK with it, you
know, and I enjoyed.
I enjoyed that just about everystep of the way and when it was
over, like it was just like areally nice ending to Arthur

(58:10):
Morgan's story in my opinion.

Speaker 2 (58:13):
You ever played a second time.
For some reason, I loved it thefirst time, but the second time
I played it.
It's just like oh my god, thisjust hits so much harder.
It's crazy interesting.

Speaker 1 (58:21):
I'm sure there's little things you pick up along
the way that you maybe miss onthe first one or whatever and
llama.

Speaker 2 (58:26):
I'd be remiss if I didn't shout out land parties.
Um, I was in the middle schoolpocket for the peak of land
parties.
I feel like before onlinereally took off and changed that
vibe and just getting togetherwith all your homies and
slamming mountain dew and uhgood staying up too late and
playing.
I didn't even like halo I neverliked halo.

(58:47):
I sucked at it but it's justlike dude that's like it was so
fun to like hang out all yourbuds and, uh, unfortunately you
never know when your last landparty was.
It just happens and then younever see the boys again.
So rest in peace.

Speaker 1 (58:59):
To the land party yeah, true, that man, uh,
another one more recently.
It's like a different, uh kindof similar deal, but when I
finished it was uh, metroid, uh,dread, metroid, dread, because
that was a game that was.
I love metroid.
I thought that was like a for ametroid game.
It had like a decent likestory-ish going on with it, but
it was like the difficulty levelof it was like kind of a sweet

(59:22):
spot for me where it was prettydarn hard, especially towards
the end, and you had to getpretty darn good to like beat
the last couple of bosses andlike I got super frustrated a
few times and like when I andlike Celeste does this too, so
Cel, a few times, and like whenI and like celeste does this too
, so celeste is kind of like.
It's kind of like a dual answer.
But games that do that to you,that really push you uh where
you're enjoying it, but theykind of push you to the limit of

(59:42):
like the frustration becauseyou're like getting better at it
and everything uh.
But then when you, when youachieve the ending or you like
beat the final boss, or when yousummit celeste, uh there's just
like you just like it justfeels great.
You're just like wow, I didthat.
So those are those.
A couple more.
We could probably keep going,but I appreciate the appreciate

(01:00:04):
the email, keaton and yes, sendthem and we will answer.
Head to low five gamingcom.
You can find all our socialsthere, find little blog posts
you can see.
You know where we've been guestin that kind of stuff.
A lot of stuff there to see andwith that man, be easy, go,
pups, nas read, nas read, bye.
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