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November 15, 2025 76 mins

Alex and Luke Talk Hollow Knight and Silksong.

The duo dive into a Metroidvania double‑header: first the seminal Hollow Knight (Team Cherry, 2017) and then its long‑awaited sequel Hollow Knight: Silksong (Team Cherry, 2025). We unpack the evolution of the form — bug‑infested kingdoms, needle‑wielding protagonists, soaring difficulty curves — while comparing how the first game laid the groundwork and Silksong raised the bar (and the anguish). Two games, one legacy, endless edge‑of‑your‑seat platforming.

 Hollow Knight earned a Metacritic score of 87 on PC and 90 on Switch. HowLongToBeat estimates place a standard full play‑through around 27 hours (main story) and up to ~65 hours for completionists. Silksong debuted with a Metacritic score of 91 (PC), classified under “universal acclaim”. Play time estimates suggest around 40‑45 hours for a meaningful run, with full completion pushing closer to 60 hours+. All in all, two hefty games that demand stamina, precision, and a willingness to die… a lot.

Alex tackled Hollow Knight on his Nintendo Switch OLED, while Luke jumped into Silksong on his Steam Deck. Luke’s no stranger to the first game — he’s beaten Hollow Knight before — but neither of them rolled credits this time around. Along the way they compare platform experiences, controller feel, and how each game’s difficulty and structure landed differently for each of them.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
SPEAKER_02 (00:21):
What up, dog?
Chillin', buddy?
It took seven years.
Seven long years.
Not to get silk song.
It took seven long years to getAlex just to play Hollow Knight.
Dog, it's true.
It's true.
Welcome to the pod.
How are we doing?
Man, I'm doing good.
It's nice to be here in personwith you.

(00:41):
Yeah.
Yeah.
Yeah.
And uh, yeah, we're we'reentering the fall season.
I was out doing some yard worktoday.
What are you doing?
I rigged a little leaves.
The point is.
He's got strong dad energy on meright now.
That's what he's saying.
Seasons are shifting.
Hollow night.
He's like, did you wake up earlyso you can fall asleep early
after letting everybody know howlong you've been working all

(01:03):
day?
Because Alex did.
He's ready for that dad energy,dude.
I am ready for my name.
I fall asleep with a can restingon his belly.
Yes, sir.
Uh, yes, so welcome to Low FiveGaming.
My name is Luke.
And I'm Alex.
It's great to have you here.
Did you have to think about itfor a second, dude?
I had a look at the outline, seewho I was.
Alright, fair enough.
Yeah, so we're doing a littlebit of a double whammy.

(01:27):
Um, we're just giving you alittle Hollow Knight silk song
Team Cherry Sampler, dude.
So we're in two stages.
Uh that was not a silly, stupidLuke joke.
I have been nagging Alex to playHollow Knight for seven long
years.
Probably pre-pod, to be honest.
Well, I guess that would be truebecause the pod's not seven
years, so yeah, yeah.
And uh, I was thinking backtoday, I was like, it'd probably

(01:49):
be good to tell my little HollowKnight story.
Like, how did I get HollowKnight?
What made it uh aware to me?
And I do not even remember,dude.
It's been so long.
Interesting, really.
It must have just been in thezeitgeist and very popular with
like video game websites andlike other pods, but I was
definitely very strongly in myindie game phase on the Nintendo

(02:12):
Switch, and uh Hollow Knight'sone of these games that like
really benefited from theNintendo Switch popping off and
like a lot of more casualgamers, non-PC gamers, getting a
hold of these indies.
Sure.
So I got a hold of HollowKnight, and I wasn't a huge
Souls like or even Metroidvaniaguy that I can even remember or
think of.
So it's interesting, it kind ofshows you to the mass appeal of

(02:33):
the game and the mastery of thegame that I was so hooked and I
was so into it, dude.
That is cool, and you wereshilling it too, shilling it
hard.
Uh Ace bought it.
Boing Boing.
Tyler bought it, and my buddyBen bought it and beat it, and
it was this wonderful thing wecould talk about all the time,

(02:55):
and then I was like, ow, this istotally your type of game, and
you're like, I know.
And then you never bought it andplayed it.
And I was like, You probablyactually bought it because you
bought we're never actuallyscooped it on a Nintendo sale a
long time ago, probably yearsago, probably seven years ago.
I respect your uh yourrecommendations.
I just didn't always jump onthem.

(03:16):
Yeah, there's a lot of games tobe played as well.
Um plus it's you know, for forbetter or worse, whether you
like whether you want to callthem search action, what do you
want to call it?
Metroidvania, the uh prettystrongly Metroidvania, I feel
like.
Me too, buddy.
Yeah, me too.
Yeah, but there's a lot of them,dude.
Like, I mean, I'm I'm a 2DMetroid, especially fanboy.

(03:36):
Castlevania, I've got like ahard on for Castlevania, but
I've never really like rolledcredits on any Castlevanias.
I just love the the IP, I think.
Yeah.
Uh anime did some heavy liftingthere.
Totally, totally.
It's a sick fucking anime.
And then there's like, I don'tknow, there's just a mess of uh
indies, and I feel like HollowKnight, like, I mean, it's
obviously an indie, Team Cherry,great, great, great team, small

(03:58):
team, putting in work.
This uh Silk Song took a longtime to come out, but like
Hollow Knight, I think if youlook at the the discourse around
the game, like people considerit up rational.
It's uh yeah.
It's like holy grail type shit.
Like some people, I'm theregonna be people out there that
think it's better than yourMetroids and your Castlevanias.

(04:21):
I'd say it's better than MetroidDread, as I stare at this
beautiful Metroid Dread posterin your office.
And uh before we recorded, Italked about how slick and
awesome Metroid Dread was.
But if you held those two gamesup together, man, Hollow Knight
really beats it.
And then it's just credits yet,so I won't say that
definitively, but you canbecause you have.

(04:42):
I have, and then you know, itwas so long ago.
But what's funny is like thesetypes of games I don't have the
greatest perseverance through.
Like I got the newer um Princeof Persia one.
Yep.
Was that this year?
I think on the Xbox, and I wasloving it.
Did you roll credits on thatone?
Yeah, we did a pod on it.
Most of the Metroidvania's Iplay, I get like halfway through

(05:03):
and then I quit.
They get hard.
There's a difficulty thing, butthere's also like burnout,
maybe.
It's a burnout thing for mebecause um there's a lot of them
that I've done this to, butHollow Knight was not one.
I had to do it.
Now, did I go sicko mode on it?
Absolutely not.
But that's why I like crazystuff people do.
I feel like Metroid hits the uhlike the hours perfectly.

(05:24):
Yeah, Metroids in general giveyou that 10 to 15 hours, so that
is a good mark.
But yeah, even shorter on theGame Boy, bro.
Oh, sure.
But I got super pilled on umHollow Knight and just
absolutely adored myplaythrough.
And then, you know, the wholeworld was just like, hey man,

(05:45):
Silksong's coming, silksong'scoming, and then it became
everything it became as far aspeople have been thirsty for a
silksong.
Thirsty.
Did they even was it even likedelays, or they just never
really announced when it was?
It was like radio silence, andpeople just whipped themselves
up into a fervor and it became ameme to like say it was
announced, and it was like itbecame such like a pet hobby to

(06:06):
like predict when it was gonnabe revealed and all these types
of things, and it got out ofhand.
Um, I'm sure it was annoying,but maybe charming to the
developers.
Yeah, I think because probablybecause of this podcast,
especially early on in it, likeI was really tuned into and it
was just it's it is interestingto follow like the releases and
all the new games coming.
But as time has continued, andyou know, like uh we we bring it

(06:29):
up often, but having so manygames, bro.
Like, I just I'm so out of touchon like following games.
Maybe it's just because I have akid now, too.
It's probably a larger part ofit, right?
Right, and not not to say Idon't like playing, not to say.
I used to watch like Nintendoshowcases like very fervently,
right?
And then tried to care aboutXbox very fervently for a little

(06:50):
while, and then and it was anXbox showcase that I think
that's when I saw that they werethe they dropped a uh silksong
tease.
Like this is like three yearsago.
A while ago, yeah.
Yeah, but no dates or anything,and then you know, time time
went on.
But to my understanding, dude, alot of people enjoying silksong.
Yeah, and what's crazy is afterthey I don't even know how much

(07:11):
money they could have charged,but to drop it day of at$15 is
bananas.
Uh for Hollow Knight.
For Silksong?
20 bucks.
20?
I want five dollars back silkson I mean inflation, bro.
Inflation.
Dirt cheap.
But 20 bucks, dude, for like afull-on game.

(07:32):
It's a much bigger game thanHollow Knight, which is already
a very big game.
Right.
I think Hollow Knight was 15bucks according to our notes.
I do be seeing that.
Uh which means I probablyscooped it for like seven.
You don't have a physical copy?
I don't.
This is a digital copy game forme.

unknown (07:47):
Wow.

SPEAKER_02 (07:48):
Yeah.
This would have been a physicalcopy, so I see.
Well see, here's the deal.
And this this will help usnarrow down as to when I end up
buying this game.
It was I mean, I've always lovedphysical media, but like I it
was at a point where I wouldn'thave gone out of my way to buy a
physical indie.
So this must have been like six,seven years ago.

(08:09):
But who knows?
No six seven jokes allowed.
Six seven.
Not allowed.
Yes.
So it's probably you ready for atangent?
I've known about six seven forlike a year and a half because
I'm really keen in on thebasketball and it'd be started
as a basketball meeting.
Alex has a LaMello Ball stan.
Dude, not a Stan, but I like theguy.

(08:33):
But anyways, I've known aboutit.
So the fact that it has blown uplike right now is like the
probably the only thing I'mlike, you're all fucking stupid.
Not even I was completelyoblivious to it, and then eighth
graders are yelling at all overthe place from the first day,
and I was like, what does thismean?
And no one's been able to tellme.
And that's not the point.
Yeah, that's not the point.
So right.
But anyway, let's reel it backin, little hollow knight silk

(08:55):
song.
Six, seven years ago, I wascrushing this game on the
Switch, and it was so good onthe Switch.
The handheld, the tightplatforming, and then docking
it, and like, because you yeah,brother, you get sweaty when you
play these games.
This game gets me fucking somesweaty palm bullshit when I'm
playing Hollow Knight back inthe day, and Silksong definitely

(09:16):
now.
So I've actually been as I'mplaying, you know, as you're
doing Silksong.
Uh my from what I've heard fromthe chat on the internet is that
it is harder.
It's harder than Hollow Knight.
Hollow Knight is hard.
It is not, I have not yetreached a point.
There's definitely points wherelike it frustrates me.

SPEAKER_01 (09:32):
Yeah.

SPEAKER_02 (09:32):
But it's it hasn't been a point where I'm like,
fuck this game.
Like, I'm not like, well, I willgive myself breaks, but it's not
like Celeste Hard.
Um, even though I enjoyed howhard Celeste is.
It's not Celeste hard, but likesomething to remember about
Celeste is every time you die,you start right where you were,
so you can get into a rhythm.
This is very much a Souls likein the sense that you like start

(09:53):
off at your bench.
So you're this cute littlebigger.
And there's combat, right?
Yeah.

SPEAKER_01 (09:56):
Yeah.

SPEAKER_02 (09:57):
You're this cute little bug, and you're in this
little bug-like nest area.
The environment is immediatelygorgeous, and the sound is
immediately just absolutely onpoint.
I'm not a huge like video gamesoundtrack or sound guy, but
like these games, even someoneis like it's very atmospheric.
Yeah, someone like me who's notpaying too much attention to

(10:17):
this in general is justabsolutely blown away.
Like it forces you to.
Uh, and that reminds me a lot ofMetroid when we our first
ill-fated pod of all time wasSuper Metroid.
And it was fascinating to lookat Super Metroid from like that
game came out like 30, 35 yearsago now.
Yeah, that sounds about right.
How atmospheric that game is andhow moody everything is, and the
sci-fi is so cool.

(10:38):
So it's like definitely in thatfamily tree and lineage, and
then it takes like some of thesouls-like stuff.
So you have the benches,although Super Metroid did the
same thing with the pods, um,where you have that save point,
and then you gotta go towherever you were and then try
to gather back like your soulsor your currency.
I haven't played Hollow Knightin a million years.
Do you remember what they callthem?
Uh Geo.

(10:59):
That's your Geo.
Yeah, it's kind of like youressence or whatever.
Uh, how much do you love thelittle map guy?
Uh, I wish I could do uh he'scool.
He likes he's like a little slugthing.
Yeah.
Yeah.
Uh I was actually gonna bringhim up when you're talking about
sound because I think that heespecially is like a really cool
piece of the sound designbecause you'll be going across
the map and you'll start to hearhim humming, and as you get

(11:19):
closer to him, the hum getslouder and louder, so you know
you're closer to finding him orwhatever.
Yeah, and he has it's like acool map system, mapping system
where you're kind of chartingit, but once you get the maps
from him, like it actually savesyour progress in charting it.
And it's really it's a coolpayoff when you get into each
area, and then the nakedness youfeel when you're in an area
without one, especially afteryou learn that loop, it sucks so

(11:42):
bad because you die a lot andtherefore you have to get back
to where you were to get yourlost materials or just figure
out your progressions.
Speaking of souls, like, dude,it you pull up that map and it
doesn't stop the gameplay.
No, you get your shit smacked ifyou pull up that map.
I think your little guy actuallylike pulls out a map, though.
It's like pretty cute.
Uh I haven't noticed thatanimation.
That's cool though.
When you like sit on benches, itlike adds to like what you've

(12:02):
discovered.
Yeah, he feels in the map, whichis cool too.
I find that sick.
Uh, but that nakedness whenyou're in a new area and you
don't have that map, and thenjust like how warm and fuzzy you
feel afterwards when you do getthe map after from him is like
fucking amazing.
And I think it's a core a coreelement of Metroidvania's, and
is definitely present in this,but you bring up nakedness, and
I think that you know the thegameplay proper, like the action

(12:25):
in the the fighting and thecombat and the traversal, like
like any true Metroidvania, youstart out weak, right?
Like you don't have all yourmoves or anything.
It doesn't do the trope whereyou like have them all that like
often often will happen in inMetroid where you like have
everything and then you lose itall.
Uh you just like start as likethis hollow, you know, you start
as this knight that doesn't havea lot of skill necessarily.

(12:46):
There's not much of an on-rampat all.
Yeah, but it's what I reallyhave been appreciating about
Hollow Knight is how howimpactful those upgrades are
when you get them to the to thegame overall.
So like uh even even early on,like what is what's one of the
first ones you get?
You get uh the dash or whatever,probably.
Dash made sense, but the mantisclaw for me, I was like, that

(13:09):
should like that was like morphball level, you know, like the
mantis claw made it made thebecause it the dash is like
sure, it makes sense, right?
I mean it both makes sense, butthe dash is like, okay, there's
a ledge that's far away, I can'tmake the jump, like I'm gonna
need to figure out somethingelse that like is gonna get me
to to that platform.
And you spend, I don't know,two, three hours of the game
kind of just working with thosetwo moves, and then you get the

(13:31):
mantis claw, and the mantis clawlets you essentially do the
Celeste thing where you grabonto walls and you can jump off
walls and climb and shit.

SPEAKER_01 (13:38):
Sure.

SPEAKER_02 (13:38):
And then like this entire map that you were in, you
can traverse it completelydifferently.
Yeah, and for worth mentioningthe controls are incredibly
tight, very tight controls.
And for me, granted, I am agamer, so like you know, I have
good game literacy.
I'm just gonna say good, I'm notgonna say great.
Yeah, right.
But uh but like whether thatwere good gamers is a different

(13:59):
argument, but do we have gamerliteracy yes for sure?
So like I was thinking aboutthat though when I unlocked the
mantis claw because like I wasjust jetting around this like
screen.
I was like just traversing superfast, and I was like, I wonder
if like someone who doesn't playas much games would like if it
would be such an explosiveunlock that it is for me right
now.
And maybe, maybe not, but likeit was just kind of a fun little

(14:20):
thing because I that's howpowerful I felt being able to
jump from wall to wall.
I can't imagine anybody whodoesn't play a lot of games
enjoying either of these games,especially.
You think of the difficultylevel?
The difficulty, the the way thatyou have to find and stumble
into things is all very videogame coded.

SPEAKER_01 (14:37):
Yeah.

SPEAKER_02 (14:38):
And it's like it's not intuitive, I guess.
If you're not a gamer, I can'timagine it's very intuitive at
all.
And it doesn't hold your handfor like a second.
It doesn't, dude.
You actually you mentioned me onthe Discord, or maybe we're in.
I think it was on the Discord,but you're like, dude, like
don't be afraid to just likeespecially early game, look
things up because this gamedoesn't hold your hand in like
as far as and I have been likeum even less so.

(15:00):
Like I feel like Metroid is likeit's more coded when you get
something, like I feel like itdoes a slightly better job of
like helping you understandwhere you need to go to next
with colored doors, yeah.
For sure, yeah, for sure.
Whereas Hollow Knight, like, andI think that's part of Hollow
Knight's appeal too is like howopen it is because you can go to
areas you shouldn't be in andfuck about, you know.

(15:22):
Um, but Hollow Knight's for theexploring, yes, yes.
But like how much you want toexplore a little bit more
confined, and I guess we couldprobably just talk about just
the two games we're supposed totalk about without their
ancestors so much, but there'sso much exploring, and there's
like lots of different ways toget to the different areas.
It does suck really hard whenyou platform and fight.

(15:43):
Platforming's very tight,controls are very tight, and you
like cross like a pretty intensesection, and the later you get
into the game, you get to somevery like dark areas.
Yeah, no, I've noticed thatalready.
And it's like, and then you getto somewhere and it's like you
can tell that a ledge is toohigh up, and you just like sit
there and you're like, I need tounlock an ability to get up
there, don't I?
For sure.
So you'll run into thatfrustration.

(16:04):
But I mean, I can you canalready see that, like, where
I'm at too.
Part of being a Metroanian,dude.
Yeah, and then another partwhich the game definitely
crushes, is a combination of bigepic bosses, epic mini bosses,
and infuriating field bosses.
Field bosses, you can't.
Those are just like I'm notgreat with my technology tech

(16:26):
terminology.
Yeah, um, keep it in.
But like a field boss is likekind of like a mini boss, but
even just like it's almost likejust like a regular beefed up
version of an enemy, either likethe first time you run into it,
oh sure, yeah, that makes sense.
Yep.
But it's not like the samegrandeur.
Okay.
Even the typical enemies in thisgame can be difficult.

(16:49):
If you're not in the flow, likethey'll fuck you up sometimes.
I'm playing silksong, and Ithought, I think I'm a pretty
good gamer.
And I played a bunch of fuckingElden Ring this year.
So, like, when people are like,when I saw the discourse about
people being like, this game'stoo hard, and like people just
immediately upon release of thisgame just bickering about
silksongs being too difficult,it's almost like Team Cherry is

(17:12):
still a small team and theybuilt this beautiful game,
absolute labor of love, and ittook so all these years, they
say, basically, because theyjust kept adding to it and
refining it.
But it's almost like theythemselves got extremely sick
with the controls, yeah, andtherefore just are like it's

(17:33):
punishing as hell.
So a very humble enemy in HollowKnight can take you down.
Any enemy in Silksong can takeyou down.
So if you have like five healthbars, it's like a little mask or
whatever, yeah.
In Hollow Knight, an enemyusually will take one damage.
Almost every enemy takes liketwo damage in Silksong.

(17:55):
And I'm like, why?
It's probably because they'reall like Team Cherit is good at
the game now, so they're tryingto give themselves uh I'm saying
they they grind it so hard, andthen I mean it's it feels a
little obvious, but we shoulddefinitely explain a tiny bit.
Like, you're this little thislittle knight in the first game,
you're supposed to be kind ofthis nameless like creature,
like husk, literally.
And that's way into the story,which I never did.

(18:17):
The story is very ambientstorytelling, it's very not
obvious.
It is is very much like codedand like all these little hidden
secrets.
So, like some people are superinto that.
I've been reading them in this,but it's like I'm like, oh, this
is stuff I'm not gonna pay.
I'm paying attention, I'm likereading it, but I'm like, I'm
not connecting the dots.
It's it helps with theatmospheric vibes, but I never
really connected the dots, and Inever really cared because

(18:39):
that's not what I was in thegame for.
I just love the way that theexploration and the way the
environment made me feel andlike how beautiful it was.
Um, but people, there's likeintense lore that people are
super into on YouTube, andthat's cool.

SPEAKER_01 (18:51):
Yeah.

SPEAKER_02 (18:52):
But you are Hornet in Silksong, and Hornet's like
your rival kind of in the firstgame.
You fight Hornet, and she'spretty tough.
She is, especially the firsttime, the first time that uh she
was like the first difficultboss that I faced, and the save
point was far enough away whereit was annoying to traverse back
to her all the time.
The boss fight had a lot ofcharacter, like but she taught

(19:12):
me a lot, dude.
Yeah, she taught me to slowdown.
I mean, that's how these gameswork.
Like, yeah, it's like okay, slowdown, figure out her tells, and
get good.
Get good.
Yeah, no, it's like you'reyou're gonna learn the dance,
uh, you're just gonna step onyour partner's toes a billion
times and you're gonna fall overa lot.
And you play as her, and theyhad her.
That's the thing about thesegames, dude.
That's the thing about thesegames, is like you can lose to a

(19:34):
boss like that just be extreme,30 times in a row.
But then when you beat them,right, yeah.
It's just an unfortunatereality.
When you beat them that 31sttime, like sometimes you do it
by the skin of your teeth.
Yeah, but I feel like more oftenthan not, you just like mop the
floor with them because you'relike, okay, that 31st time,
you've like you've got it.
Becomes like intensely rhythmic.
Right.
Yeah.

(19:55):
So there's these have you facedthe three mantises?
They're like mantis kings.
Uh, I don't think I'm there yet.
Uh there's a time I'm traversingaround, like I've unlocked the
new area of the map, like thethe whatever city or whatever.
Yeah.
I don't know if it's winterbreak or summer break, but I
like aces over.

SPEAKER_01 (20:13):
Moing!

SPEAKER_02 (20:14):
And he just watched me get my ass beat by the
mantises for like a good longtime before I cleared it.
I think when he played the game,he's like, Yeah, I beat him
pretty quick, but maybe it'sbecause I watched you die so
many times.
And I was like, um It ishelpful.
Like, that's what I did, not tobring a Metroid again, but like
that's what I had to dosometimes is watch a boss fight
so I could learn it and then uhcontinue.

(20:34):
Well, in Metroid, it was almostlike that Celeste version where
you just start right over fromthe beginning of the boss.

(21:38):
Whereas God, there's been a fewsections where I've had to like
because in Silicon, the enemiesare tougher.
They feel like they're even moreintentionally placed to be
annoying to slurry.
Are you playing as Hornet?
Like, I don't think that's aspoiler because that's like
she's on the coverage.
So she has her own movesetthat's similar but different,

(21:59):
and she's very fluid, very umdynamic.
Like people who are like, Yeah,but you're given more cool
dynamic moves, they're notwrong.
Yeah, it's just it doesn't helpme emotionally as I'm getting my
ass beat.
But it's like they intentionallyput a lot of these enemies in
very inconvenient locations anda lot of environmental traps.
Right on.
So like I'm just trying to getback to the boss fight, and if

(22:22):
you just disrespect the game forthe tiniest bit, you're just
getting your ass beat by thesimplest enemies.
So you have to like I have toplay the game under such
specific parameters of like I'min the right headspace, I'm
ready to get my ass beat, I'mpatient, I'm curious, and that's
a long way of saying that I'mlike 15 hours to 20 hours in,

(22:44):
and I've barely gotten anywhere,and I'm as salty as I was
clouding.
Yeah, yeah, man.
So you were earlier talkingabout like kind of the main
gameplay loop.
So basically you're exploringjust like you know, we've
already mentioned the Metrobaniathing, but that's another big
trope.
Like you're exploring this emptymap, uh, kind of these
interconnected um differentkingdoms in this case of Hollow

(23:05):
Nest, just like any other greatMetrobania, you're gaining new
abilities to unlock previouslyinaccessible areas, yep.
Uh fighting enemies and bosses.
There's like 47 bosses or someshit like that.
That's what I've got.
Who knows how many I actuallyfought too?
Yeah.
Oh, really?
So you there's a lot of options,so interesting.
And then when you die, so you westart we talked about this
briefly earlier, but uh you die,lose your currency, which is

(23:26):
called Geo, and then you returnto the corpse to recover it.
So it's that same thing that youget in uh there's a few games
that do.
I think it's like originatedwith like a kind of the souls
thing, right?

SPEAKER_01 (23:33):
Yeah.

SPEAKER_02 (23:34):
Right on.
What's another good one thatdoes that?
Um, well, all the souls games,but then I'm thinking what's the
other one?
It's another night one, but it'sgot kind of an eight-bit feel.
Uh, yeah, Shovel Knight.
Shovel Knight.
You gotta get your bag of goldand it kind of reduces every
time.
That's a bitch.
That's what I liked about thisgame is when you go return when
you retrieve your whatever itis, when you go retrieve your
your geo out of the uh the soul,whatever's going on, it's the

(23:57):
same.
Your bag's the same.
Do you have to fight it?
Yeah, you just have to hit ittwice.
Oh, okay.
Now it's like almost like this,like Hornet has like almost like
this wasp, like Hornet's nestlittle like cocoon thing.
Cocoon's the word I'm going for,and you just smack that.
Probably one of the moreinteresting gameplay loops is
you like for the sake ofclarity, you just kinda like

(24:18):
your attack when you attack, youbuild up like attack points, and
then you fill up this little barunder your health, and then you
can heal with that.
Right.
I actually like that.
But it takes a few seconds, itcan make the boss fights super
intense.
Yeah, healing being thatintentional and like part of the
combat and the flow and thedance of it all, like trying to
steal yourself away.

(24:39):
Like if you're low on health,you know you have to get a few
hits in just to get that likebar up, and then you have to
find a save.
Like, if you can pull that off,like you have one hit and you're
gonna die, and you like get inlike two, three, four hits and
then run away and then avoidtheir attacks and then heal, you
feel like a superhuman.
It's tricky too, right?
Because the reason these palmsbe getting sway over here, dude.
It's tricky too, because thehealing mechanic, you like press

(25:01):
and hold and it'll charge and itheals like one piece at a time.
But if you tap that same button,it like casts a spell.
Or shoots us like it shoots outa spell.
At least where I think if that'sthe same thing in silkson or no,
I think they might have changedthat because that's tricky too,
because sometimes I'll behitting it too fast, and then
like I'll blow my load and Iwon't be able to heal.
Dog, I'd kill for a dodge roll.

(25:23):
It might make the game too easy,but I'd kill for dodge roll.
I've been playing other gameswhere you have dodge rolls, and
when you don't have one, you'rejust like sometimes I hit I like
Phantom hit the button.
Sure.
And he'll start the or she'llstart the healing thing, then
I'll be like, oh, and I'll gethit and I'll have wasted it.
Because if you get interruptedin that mechanic, you lose more
health and you don't get any ofthose action the action points

(25:44):
are spent.
Right.
So it like punishes you forbeing sloppy with it.
Interesting.
So that's so the so that youknow, going back to the to the
geo, the geos then uses used forupgrades, so that's what the
whole money thing's for.
It's like rosary beads andsilksong, yeah.
Um, which is cool.
And then you unlock thesedifferent abilities and the

(26:04):
different like special attacks.
There's a big emphasis on likepins.
Is that what it is in the firstone?
Yeah, yeah.
Pins or badges, one of two.
There's different uh shopkeepersup on the main the main area, at
least you can change yourloadout.
What you'll run into, which isreally sick, is that you upgrade
your pin, your little needlething over time, you can make it
like longer and stronger.
That's pretty fucking sick.

(26:25):
Very gratifying.
I have yet to like get goodenough uh unlocks in silksong to
make me feel more powerful.
Oh, sure.
So every time I've got a lot ofpeople.
Yeah.
Uh just like a random pet peevethat this game has really
brought out of me.
Whenever I face like aparticularly excruciating boss
that I die to a lot, or likemini boss or field boss, I love
it when they leave behind somesort of loot, so I have some

(26:47):
sort of like fuck yeah, likehere's like my trophy
essentially.
I don't want an achievement, butI want some sort of like in-game
acknowledgement, like a bigreward from it.
And one thing that's inSilksong, I've just been
noticing like a lot of times Ibeat these little bosses, and
it's just like nice, yeah, youcan move on.
And I'm like, dude, but it tookme like 50 times.
At least give me a big bag ofgeo.

(27:08):
Yeah, or like extra health, orlike a stronger this or that, or
that's been kind of annoying.
And uh that's one thing I reallylike about like Elden Ring is
usually get like some funkyweapon or something.
Yeah, so all those upgrades, Imean, you basically feed that
back into your combat, so likeyou can improve your nail, get
different spells.
Um there's just like a wholebunch of different stuff.
But then what I wanted to bringup was the charm system, which

(27:29):
we kind of teased too, which isinteresting because you brought
up the the dodge roll, and itdoesn't have a dodge roll, but
are there are like a good what Ithought of immediately was the
charm that makes it so that youno longer like get hit back.
I forget what it's called, studyor something like that.
Oh yeah, so you get the knockback when you Yeah, so like you
don't get knocked back.
If you like get hit, you don'tget knocked back like I was like
so there's there's certainthings that like make you you

(27:50):
definitely become more powerful,but you can tweak all those
because you have a certain andyou unlock more and more by
spending more geo and stuff likethat, but you're able to use a
different set of charms, which Ithink like is like Elden Ring
was doing that kind of stufftoo.
Yeah, you gotta equip like yourmap and your compass.
So a lot of times if you're likeexploring, you don't have the
extra abilities, but if you makelike a specific loadout for a

(28:11):
boss, it's pretty slick.
Right or a specific loadout forlike a platforming section.
Because the game it's a really,really nice blend between
platforming and combat being thefocus, and then sometimes some
very tense action platforming.
Yeah.
Uh and once again in Silksong, Ifeel like every time I'm going

(28:31):
to little sections, I have tolike bait the enemy that they've
plotted for me.
Because so often they're like,Oh yeah, bounce off of this
thing, and then bounce off ofthat thing, and then there's the
ledge, and then you bounce offthe first thing, and then
something comes swooping down,and it's like, if I'm just
trying to catch up to where Ijust died, I'm just losing my
fucking mind.
Dude, this uh if I you know tocontinue comparing this game to

(28:54):
other games, I guess, like whatI and I actually appreciate it
in this game because I thinkjust like Celeste, I mean you
brought up how tight thecontrols are in this game.
Same thing with Celeste, right?
Yeah, super tight controls.
And I think some of theplatforming that I've been
doing, even kind of early on,especially once you get the
Mantis Claw.
Well, actually, it's likeprimarily when I got the Mantis
Claw, I was like, oh yeah, theygot me doing Celeste shit now.

(29:16):
Because there's like spikes onthe walls that you gotta avoid,
that kind of thing, jump around,do a dash, whatever.
And uh to my understanding,there's like even more and more
and more things that will likemake traversal even different.
But but I appreciate it.
Like it's like I don't thinkbeyond Celeste, like I know that
like Super Meat Boy and all thatkind of stuff, but I never
really played a bunch of those.
So like, but this like scratchesa very similar, like at first I

(29:38):
was like, I don't want to do anylike Celeste like traversing of
you know platforming, heck.
But then I was like, whatever.
Like, I got I am interested tosee what they got because if
like if they got this here,there's gotta be something cool
on the other end, right?
That's always the case.
They set up really nice.
I haven't I've had a little bitof luck with this in Silksong,
but I have fonder memories inHollow Knight of like they set

(30:00):
up some like pretty gruelinggauntlets of platforming, but
the environments once again areso cool that there's like even a
reward of like where you'reexploring, it feels really cool
to progress and got a lot oftension moments.
Like, oh god, I'm like onlyhalfway there, I gotta get like
a little further.
And then there usually is like avery gratifying reward at the
end of a long platformingsession.

(30:20):
So I do love that, and it's justkind of a like amazing how those
other games, some of those othergames you mentioned, like their
whole purpose is platforming,and some of the platforming in
this game is on par with gamesthat literal whole purpose is
just a platform, so that's quiteimpressive.
Totally.
This game, I mean, we mentionedI think the original came out 15
bucks at launch or somethinglike that.

(30:41):
Uh Silksong, it's 2025, and theydropped that game for 20 bucks.
And it's like, I mean, theycould have charged more, so
respect.
Easily 30.
Because they, you know, it's ait's a very beefed up sequel,
it's it's much longer.
And like the environmentaldetail.
Details in the first game arevery like stunning.

(31:02):
But it's actually like for a 2D,or maybe technically it's 2.5D,
who knows?
There's no way for me to tell.
The layering they do for thebackgrounds is actually crazy.
Like the things falling, thethings you see in the foreground
and the back, it's just like Ican't believe how much they put
into it.
It's like they made the gamefive years ago, and then they

(31:22):
just kept adding detail andlayer for the floor.
That's a free DLC too.
Oh, I'm talking about Silksongtoo.
Oh, word, word.
How big of an upgrade like thatseems to have been like already.
And then the sound design, ifyou throw like your your little
uh headphones in right therewhen you're playing, dude, all
the little tips and taps andwater drips and like the metal

(31:43):
hitting metal, all the soundsare intensely gratifying in this
game.
I like to very much be avegetable gamer these days, or
like I'm just like listening toa pod or music and like not
being very smart or to verylocked in, which has made this
game a struggle for me.
But once again, the game reallyreally wants you to observe
everything and be superintentional.
So if you can get into that headspice, it's just so crazy with

(32:05):
all those details.
Yeah, and uh just going back tothe price of it, dude.
Like I'm I think I'm probablylike 10-12 hours in, something
like that.
From my understanding, like fromno no spell understanding of
like the areas, uh, I've onlyunlocked about half of the areas
that get unlocked, as far aslike uh, you know, Forgotten
Crossroads is a starting area,and I'm all the way into like

(32:25):
City of Tears or whatever.
Yeah, and so that's that's onlylike halfway through.
You're gonna like you're gonnaget this ability that like is
basically this big giant megadash.
Yeah, yeah, yeah.
And you're gonna rip through theenvironment, and I want you to
hold on to this memory when youfirst use that, and like there's
this area which you were like,why I've seen like YouTube's of
uh she was like somewhere whereyou you're like I don't know

(32:48):
what this open space is for, andthen you basically cross back
over through that open spacewith that new ability, and just
the graphics of it look sofucking cool.
I even have a charm that I onthat I like found or unlocked or
something that I haven't I havenot equipped, but it like makes
it so your dash is like you candash more quickly or something
like this.
Multiple screen type shit.
Like it's a huge zooming.

(33:09):
Yeah, yeah, yeah.
Flying, clearly.
Right um, yeah, dude.
So Silksong, Hollow Knight, Irecommend to almost any gamer.
Right.
Anyone who wants a challenge,loves like not necessarily a
spooky season feel.
You know, it's interestingthough.
It's it's very strong.

(33:30):
Melancholy vibes, though.
Cutesy melancholy vibes, right?
But it's you know, we'll see.
Like I said, I'm only halfwaythrough the like I got half the
areas unlocked, but like I itdoesn't seem like there's gonna
be a whole bunch of vibrancy inis in in terms of like churning
up the happiness of the areas.
They're beautiful.
Don't get don't get it.

(33:50):
Even when it's like extrabeautiful and more colorful,
there is always kind of thatdark fantasy um emo bug boy
vibe.
Yeah, it's a vibe for sure.

SPEAKER_01 (34:00):
Emo bug boy vibe.

SPEAKER_02 (34:01):
It's cool.
Anyone looking for like ahardcore challenge, it's such a
reasonably priced game and it'sso good and it's challenging and
it hits all these differentlayers.
Now for Silksong, I recommend itfor people who have smashed
Hollow Knight.
So don't go to Silksong first.
Don't go to Silksong first.
I don't think you'd appreciateit, and you will bounce off the

(34:23):
difficulty.
I think if you love HollowKnight and you're ready, like
it's a true sequel in the sensewhere it almost like skill level
picks up where you left off.
Oh, interesting, yeah.
Like I've really struggled.
Like, I'm does the storycontinue from where the last one
ends, or is there like a timething without spoiling?
It's not a prequel, like it'safter the events of the first
game.
She references your character inthe first game.

(34:43):
I'm in such a different place inmy life playing the two games
where like I think I couldhandle a game like Hollow
Knight, but I've struggled toplay a game like Silksong, which
is ironic because uh Tyler hasjust as many kids as me.
Sure.
And he's doing great onSilksong.
He's doing better and I buggingsuck.
I mean, you mentioned earlier,it's a mind space.

(35:04):
I think I think that's true ofall Metroidvania's.
Like you have to be, at leastthe ones that are like kind of
difficult, like you have to bein a mind space to be able to
tackle that kind of shit.
Yeah, and like that was a loteasier for me to get into when I
was younger without the kids.
Whereas now work and then kids,I still got like a nice like two
plus hour little chunk at theend of the day to play games.

(35:25):
But sometimes I'm not trying toget my ass beat for sure.
In silk song.
But when I do it's that classic,like big boss fight.
Like my wife the other day waslike, Wow, that game really
makes you angry.
But there's also been some timeswhere I make like some intensely
dorky squealish noises.
Payoff's insane when you beat aboss that you've been just like

(35:47):
dancing with, essentially.
Yeah.
So yeah.
So uh I think it's worthbringing up, you know, you you
brought up the the long wait,right?

SPEAKER_01 (35:55):
Yeah.

SPEAKER_02 (35:55):
For from Hollow Knight to Silksong.
And some reasoning behind thatcould be attributed to the team
cherry, small team, basicallythree core people.

SPEAKER_01 (36:04):
Yeah.

SPEAKER_02 (36:04):
Like that's that's not a lot of folk making a game
that like people, and that's andthis is another part of this
too.
So so the three people they tryto control their scope creep.
So they're like, you know, theyhad a lot a ton of ideas, which
you're you're speaking toearlier, uh, and they kept
adding them.
Um they have a philosophy ofpolish over speed.
Yeah.

(36:25):
So which is which I think showsif you look at this game, they
spent a lot of time.
I mean, the the first game was amasterpiece.
Yeah.
So they had ridiculousexpectations, and those
ridiculous expectations.
You're bringing up what I wasgonna say next, is the
expectation piece.
Yeah, and then they're just finetuning, they're just polishing
and sanding, and they're justgoing crazy with the

(36:45):
development.
Huge expectations.
From my understanding, they'vethey've they've met with uh with
Silksong, uh, more or less.
There's uh I've seen a couplethings.
I feel like uh I maybe caught anarticle saying that they
adjusted like the final boss orsomething, they like patched it
because there was like a bigpushback.
Yeah, yeah.
But they're listening, that'salways good.

(37:06):
They're listening to what thefan base is saying.
This you know, so one one sideof that uh that situation is the
massive success.
There's like big pressure foryour next game to kind of meet
that same like tier, right?
But at the same time, thesuccess of Hollow Knight also
made it so that they didn't haveany publisher pressure.
Yeah, I mean, I'm sure they'refilthy rich from it.

(37:27):
Yeah, so they could take theirtime, yeah.
Which is cool, it's a coolsituation.
Yeah, they really could, andthey're not tanking economies
like GTA 6 when they take theirtime.
Yeah, and it's what like theMetacritic score on uh on
Silksong right now is uh for PCis 93, dude.
Yeah, yeah.
I I would like to know.
I mean, I guess guess what itis, guess what hollow night is?

(37:50):
I'm gonna have to say 93 or 95,maybe.
Yeah, I don't have the numbersin front of me, but but the open
critics asked like you did.
No, no, no.
Uh it's high.
I want to say that well, whatI've got in front of me is the
open critic score, which is aslightly different scoring
system, is 89.
Uh oh, wait, I do have thenumber.
Metacritic on PC is 87.

(38:11):
So that could be a time thing.
Like, you know, Silicon's prettyfresh, so like we might get some
like upset like reviewers overthe next couple months that
bring that down a little bit.
But uh but silicon is reviewinghigher.
Silksong, it continues to beinteresting to me as I play it
and struggle with it and marvelat it, is like how much of a

(38:32):
sequel it is in the sense ofit's taking and building upon
that last game.
But it's almost like, hey, youplayed here's your intro to
guitar book, here's guitaringbook two.
Sure.
So like it just they must havefelt like they needed it to be
harder, because like just thefact that so many enemies take

(38:54):
more health than they used to,and like you have to be so
respectful to each enemy andtheir placement and not just
rushing through and like beingimpatient, it's it's pretty
crazy.
So like I'm surprised theMetacritic store there's not
more bitter, bitter people outthere.
I still would have given it avery high score.
Sure.
And will give it a very highscore, because I guess we do

(39:15):
that on this pod.
But I would hold uh HollowKnight in a higher regard.
Interesting.
Do you feel like that's be likethe same similar well, I forget
where you fall on the the tearsin the Breath of the Wild, but
like I prefer Breath of the Wildover Tears, but Tears is great.
See, that was confusing.
I was trying to think of thatpoint too.

(39:35):
I was gonna put a thread to thattoo, but then I was like,
technically speaking, Tears ofthe Kingdom like blew me away so
much with the the engineeringfolk like piece of it.
Sure.
But like the wonder could neverbe captured again, whereas this
game, like, they can recapturethe wonder because the
environments are just sostunning.
Ah, sure.

(39:55):
Interesting.
One thing where I'm like, I'mtempted to bounce off it and
play easier games for my sillybrain.
But like, there's so many, like,I just got to a new area, like
the Bellheart area, and likeit's got this creepy thing going
on, but it's kind of beautifultoo.
And I'm like, I want to see therest of the map so bad.
Everything I've seen is sopretty and so cool, and it's so

(40:18):
funny.
I was taking screenshots when Iwas playing my last play.
Like, like it wasn't in the bigtwo five, you're still taking
screenshots on your Switch.
That's crazy.
Dude, I know.
So it's one of those things oh,it's like it wasn't even it was
just like I think it's theatmosphere.
It's one, it is it is beautiful,and it wasn't like if I look at
that picture now, like I'll belike, what the was I see?
But like in that moment, likethere was just something about
the atmosphere, something aboutthe overlook, and I was like, it

(40:39):
wasn't like stunning, but it waslike it had a like I was like,
this is cool, like I want totake a picture of this.
The world building, the worldbuilding and environments game,
both games just go so crazywhere it's like when you have
these moments where you're likethat's it feels like a kingdom,
dude.
Yeah, like it feels like you'reyou're you're traversing to a
kingdom.
Just wait until you get to thelast area.
Uh no, tell me what it's like.

(41:01):
No, like um it makes you reallywant to push through that
difficulty.
So I'll be curious if it comesup in future side questing that
I that I powered through, or ifI just like pick up a few more
times and like just reallystruggle to progress.
I mean, I'm kind of fascinatedbecause a lot of my pride has
been like put at stake by no oneother than me.

(41:22):
Like I don't really like I gotreally far in Elden Ring, and I
did not bounce off of Elden Ringbecause of the difficulty.
I just got so far I just kind ofburnt out, maybe.
I got burnt out, and I got burntout about like the gameplay loop
of like how far you gotta go,and then you gotta reset, and
then you gotta master this newarea.
Like that got kind of annoying.
And I guess this pretty much thesame thing for just immediately.

(41:44):
Well, you re you recommendedthis game to to get to all
gamers to play Hollow Knight,you said, and then you said
Silksong should be played byanybody who's played Hollow
Knight.
Um, anybody who's played HollowKnight and maybe even played
Hollow Knight semi-recently.
Sure, sure.
I just find it to be such a likea skill jump.

SPEAKER_01 (42:02):
Okay.

SPEAKER_02 (42:03):
And uh and a great continuation of the story, it
sounds like.
Yeah.
Yeah, yeah, yeah.
There's this there's this bugguy.
Sure.
And there's this kingdom he'sin, and he does something.
I have not roll credits, so Ican't uh I cannot recommend one
way or another.
I can tell though, already thatI will likely recommend it to

(42:24):
folks, and I can already tell,you know, back.
Well, you're the last person toplay it.
Yeah, I know.
Well that's it.
We all played it, we've beentrying to get you to play it, so
you can't recommend becausethere's no no one who hasn't
played this game yet.
Like you're the last one.
That's what I was trying to getto, bro.
Uh is uh this whole stretch.
So you're son in 10 years.
Yeah, you are uh you'redefinitely the first person that

(42:44):
was like, play this game, dude.
This is like super Alex coded,you're gonna love this game.
And I'm like, I'll get to it.
And then there's been otherhomies like throughout,
especially the course of runningthis podcast, where they're
like, Doug, you should check outHolland Knight.
And I'm like, I will, I will.
Yeah, uh, so I'm happy to bedoing it now.
Um, I'm not gonna rate it yetbecause I do want to roll
credits before I rate it.
Um, but I can tell that I willbe recommending it, and I can

(43:05):
tell it's what it's it's got itsgot its mantis clause in me,
boy.
Yeah, it is definitely a gamewhere the I mean I was feeling
it, I was like, this is good, Isee why people are telling me to
play this, but it truly was whenthe mantis clause got unlocked.
I was like, I see how thisgame's gonna be.
This is gonna be great.
Yeah.
Off the top, I mean, I played itseven years ago, dude.
It's been so long.
Just from what I remember andlike the fondness I have for it.

(43:27):
I've only known one person, myold assistant principal.
He was like, I found it boring,and I was like, Did they roll
credits?
Dude, he like no, he barely gotinto it.
Never got the Mantis Claw.
Probably not, dude.
And he's played like a bunch ofharder games, but that always,
but it really like it it is uhthat is like a key thing in this
game.

(43:47):
Hell yeah.
Uh and I always thought it wasamazing he couldn't get through,
but I used to recommend this allthe time.
So without having replayed itsemi-recently, no, I'd very
confidently give Hollow Knight anine out of ten.
We don't do that though.
I'd give it a 4.5 out of 10.
If I replayed it and maybe likethe story, we've been doing this
for almost five years, like fouror five.

(44:08):
What out of two?
Dude, I get into my wife's beencrushing books, dude, and she's
on like 35.
Although she counts audiobooks,dude.
You can't count audiobooks too.
And she's only read threeaudiobooks.
So I'm like, 32 is an impressivenumber.
You don't need to say it's 35.
But anyway, uh, she's alwayslike, I gave it a 3.75.

(44:28):
And I was like, I want to knowher system, dude.
How'd she get it?
It's out of five, and I'm like,just make it out.
If you're hitting 3.75s out offives, it's time to go up to 10.
And she goes, shut the fuck up.
No.
Because like Goodreads and stufflike that does it out of five.
So like I understand low fivegaming tiered system.
I understand this.
I understand.

(44:49):
Synergy.
I get it.
It's just that it triggers me.
Pick an item from the game andmake it five, and then tell us
your score.
It's four and a half geos.
I'm sorry.
That's not a lot of geo, bro.
I mean, it is out of the maximumdeal, but like we talk about,
yeah, in the game.
I'm just playing it picking up.
I'm playing with you, dude.

(45:10):
Uh and then my experience so farum with Silksong is that the
detail is so gorgeous with theamount of like little things
happening in the background andlike the little like the sound
design, the soundtrack, thetightness of the controls, like

(45:31):
it is so fine-tuned, it is soexquisite.
But the hot sauce is a littletoo hot for me.
So, like four out of fiveRosemary beads.
So that's why I was kind ofsurprised that like Silksong, if
you're rating the game, like ifI worked for a publication, I

(45:51):
would like to.
Yeah, I would have to go into itfurther and I'd have to push
through further.
So maybe like, and then you'rerating it on the more technical
aspects, whereas like if I'mjust like purely rating it on
like enjoyability, no, like it,you know, an 80% seems pretty
fair right off.
Well, cool, man.
That's uh with that, let's takea little break here from

(46:12):
Sanction Spots.
This week we are officiallybrought to you by being fat
bitches who keep eating all therest of our Halloween candy in

(46:33):
the house.
God fucking damn it.
You also got Halloween candy,bro?
Yeah, someone didn't porchpirate my whole bowl, dog.
I spent Al has this video ofsome teen whose eyes get as wide
as the moon and then just likereally gets into like a stealing
criminal posture.
It's so funny.
They like honestly, like they'reand I was like disgusted by it.

(46:56):
I thought it was clouding.
And then I was like, I wouldhave been disgusted as they
happen at like you know,$15worth of candy.
Not even probably at that point,but but like my general point of
being like the stakes are prettylow.
It just makes me sad thatsomeone just sees this
opportunity that's just likegreedy as fuck.
Let's roll this back just alittle bit.
So Halloween, we I wanted to putHalloween and candy out because

(47:20):
like we have my wife did a bunchof like Halloween decorations
outside, so it was like cute.
We got lights.
So people, if that we don't geta bunch of trick-or-treaters in
my like on my street in myneighborhood, it's weird.
There's pockets, we're not inthe pocket.
Uh, but there's some.

SPEAKER_03 (47:31):
Yeah.

SPEAKER_02 (47:31):
Uh so I was like, well, I we have candy.
We didn't have candy, but I toldI told Anna, I was like, well,
it'd be tight to that.
So she went out and bought candyand then we ate about half of it
before fucking Halloween.

SPEAKER_04 (47:41):
Yeah.

SPEAKER_02 (47:42):
Uh, but anyways, we put it out and I put a little
note that was like, take a few,happy Halloween.
Because we weren't gonna behere.
We were we did trick-or-treatingwith uh Elsewhere, right?
Yeah, Else Family, not me wasn'tinvited.
You should have you should haveyeah, whatever, bro.
You should have hit us up andsaid you're trying to do
something.
I should have just begged tohang out with Al.
You guys are ridiculous.
You guys are ridiculous.

(48:02):
You gotta come on, it was rightthere.
Fuck off.
Fuck off.
It was right there.
This is on the internet, no,nah, dude.
But anyway, so I got this bowlof candy out there, and we had
about four different like I saidgroups, but when I say groups,
it was either one person or likea person in the head, you know,
clusters.
So we had four four events, andI got the reason I know this is
because I have a Google camerathing.

(48:23):
Yeah.
By eight o'clock at night, we'reon, we're driving back home by
this point, 8 15, something likethat.
I get a notification that youknow someone's someone's been at
the door or whatever, and I lookand like granted, like, okay,
this is the end of the night.
We didn't have any moretrick-or-treaters come through
after this, and that's anotherreason why I'm not salty about
the whole thing.
Yeah, that's fair.
But this person, like you said,dude, like kind of comes up by

(48:44):
themselves, looks around, andlike kind of fumbles the bag a
little bit.
They got this big bag, yeah, andthen they got into a stealing
posture.
It can only be described as asteal, because obviously, you
know they emptied the bowl, butthis person was like, yeah.
Because of the because like thebowl's next to the door cam.
I also love the fact that theyjust didn't notice the door cam.
I mean, not that it's reallygood.

(49:06):
There's a light that shows upwhen you walk by it.
So, like, I just don't thinkthey cared, which is like that's
why I'm like, one, I'm not madbecause like we didn't have any
more trick-or-treaters, and yousaved me from having a bunch of
candy that I'm gonna eat bymyself.
I already ate all my son's candybecause he's two.
I hate it by person, dude.
But they for sure.
But but dude, like I'm gonnamake you rewatch that video

(49:26):
because, or maybe you saw it andmaybe you noticed, but did you
see how big that pillowcase was?
It's just a just a regular asspillowcase.
Yeah, but like like full.
Oh, so they'd been doing this,dude.
Like that that was their thing,like they were out that night in
the neighborhood.
Like, I've seen like kids likeyeah, I'm fucking old man now,

(49:46):
and I've seen like throughout mycourse of life, like I've I've
seen kids that have like gottenhauls.
This was this was gluttonous.
This was like a bald, like, Ican't believe they could get
more into that pillow sack.
That makes me that's part of thereason I find it kind of funny,
and like, because on one handI'm like disappointed in
society, and another hand, I'mlike, what are you doing?

(50:06):
We're just gonna go home.
You're gonna go home with allthis candy, and you're like
fucking desperate.
Dude, I hope they're selling itor something.
I'm like, got one over onNetflix guy, and I'm gonna eat
out his candy.
I'm like, not even just methough, like the whole
neighborhood, like the cornhousein the whole neighborhood.
It's like it's just like aweird, like kind of evil, but
not actually like a little bitmore than mischievous.
What are you gonna do with youknow, like they had to be a

(50:28):
25-pound bag of candy at thispoint?
It's like tight, dude.
Enjoy your mini Kit Kats, Iguess.
Uh took so good off of it.
What's going on here?
I'm just a fat bitch because uhwe live right next to a Costco,
and I was like, a few daysclearance candy too.
Dude, no, and we saw it on theway to Cub today, and I was
like, Trisha's like, ooh, I waslike, no, I don't care what the

(50:50):
price is on any of that.
No.
Uh she goes into I was like, weneed some Halloween candy, can't
forget.
Like, she gets three Costcobags.
And I go, What fuckingneighborhood do you think we
live in?
That's great.
She goes, What do you mean?
She's told me to get like candy.
I was like, This is so much.
She's like, I didn't know howmuch to get.
I was like, not this much.

(51:13):
And uh, your boy's just beencrushing it.
Um, they took the hundred grandout of the Costco assortment.
I'm bitter as hell.
Hundred grand good, dude.
There's like four butterfingers,those have been consumed, so
it's just like a tons of theshit I don't want.
And she also got the gun.
You fuck with Almond Joy?
Yeah, fuck with Almond Joy,dude.
People hate my almond joy.
No, I fuck with Almond Joy.

(51:33):
Almond Joy is like the Fritos ofthe Candy World.
No one fire though.
That's chili cheese Fritos.
That's what I'm fucking saying.
Is that if there's anassortment, if you're at a party
and someone gets one of thoseboxes of like chips, the Fritos,
there's always like three chilicheese Fritos, and I'm like,
hell yeah.
Like, I didn't rush to get thefour Doritos, I'll just get them

(51:55):
leftover Fritos.
I'm a dirty boy.
So a candy assortment, peopleare like, ugh, all I'm a joy.
So I'm like, I'm a little slow.
How about baby roots?
What do you feel about it, babyRuth?
Nostalgic.
They're all right.
They're like these.
We used to have the crunch.
We used to have the ButterfingerCrunch.
Crunch, I feel like.
Let me finish this fuckingthought.

(52:15):
Yeah, yeah, yeah.
The fundraiser box.
Remember?
Yeah, I remember the fundraiserbox.
Remember you were just our poormother just had to buy a box of
chocolates.
You wrote way back to this.
They went uh you could before itbecame like the Mars or whoever
fucking owns these brands ofcandy at the time, like it was
like it was a different thing.
I can't even remember what itwas called, but yeah, there's

(52:35):
like it's like got that likeroyal branding type thing, and
it's like your typical caramelalmond milk chocolate crunch.
Uh but no, we had like the Marslike pack once, and like do you
still have the N64 games in thatold box?
Because that was always a vibe.
Yeah, it kind of deterioratedover time.
Yeah, that was always a coolvibe.
But like growing up, dude, 100grands deeply overrated or

(52:59):
underrated.
100 grands are the the king'scandy bar, and then Butterfinger
Slap, and they'd have crunchbars, top tier, and then they
would have Butterfinger or BabyRuth, excuse me.
Baby Ruth is probably the lamestout of those, then crunch bar,
then Butterfinger, then 100grand.
Yeah.

(53:19):
So I would I would tierButterfinger above 100 grand
personally.
That's out of control, but atleast at least they're close.
Um I mean that would be a goodone.
Your son's only two.
So you can't be having too muchcandy.
I know we ate it all, and Ididn't have any shame.
Is he aware that you ate it all?
Or is he just like he woke upthe next day and he's too like

(53:40):
uh well one, we didn't have likehe didn't have a ton because
he's two and we like hit somehouses.
Yeah, like four or five hours.
Yeah, yeah.
So like uh and two, like he didhave some, like we we had candy
with him and stuff or whatever,but like he didn't like he
doesn't like fully grasp.
He was like, This is tight, butlike I don't really like so
three's a different ball game.
Yeah, I bet three, they likewhere's my candy, yeah.

(54:02):
And you're like sure, sure, uhlike it's been kind of funny to
navigate it since it's like eatthose vegetables, no, eat the
rest of your plate.
No, you know it's candy.
You want some candy afterdinner, and also they're like,
and then or like waking up firstthing in the morning, I want
candy.
And it's like, no, you need togo to daycare, I won't cry like

(54:22):
a meltdown, like or like youknow, they're just being huge
stinker butts, and you're like,uh, I didn't throw away your
candy.
I'll do whatever, just don'tthrow away my candy.
Oh man.
Hey man, I am not above it.
All right, they are just as meanback.
Throw it into your belly, andLuke's eating his candy in front
of his kids.
So we have the massive piles ofour candy, plus they like know

(54:46):
about their bag and generallywhat's in there.
Another new problem is it's verycute to watch them explore new
candies.
Like they had a Krabby Patty theother day, they were pumped with
the little gummy Krabby patties.
I haven't seen these.
Yeah, you're a little tooSpongebob thing or something.
Um and they were like eatingthese different candies, and I
think it's so fun, but they alsolove all the dog shit candies.

(55:08):
Anyone out here uh givinglemonheads?
I fuck with a lemon head.
I mean, I wouldn't it's like acandy that like I wouldn't hate
on, though.
It's like a bottom tier.
Candy corn, get the fuck out ofhere.
Like, don't buy candy corn.
Listen, brother.
Candy corn in a bowl with somesalted nuts, brother.
Get out of here, you don't youcan't be a candy corn apologist.
It has a place.

(55:29):
No, no, no, it has a place.
Plus, no candy corn is beingdelivered on the city.
Don't get me wrong, I'm gonnaeat out of that bowl too, but
like stop buying it and they'llstop making it.
No, I have I teach in an areathat's predominantly non-white,
and some kids like, you probablylike fucking candy corn.
Other kid is an insult, and Igo, Whoa, guys.
I'm not saying candy corn'sgood, but like kind of
underrated.
And he's like, What the fuck?

(55:51):
And I was like, dude, you get itin a bowl with like some salted
peanuts, and I have this newstudent, it's this girl, she's
white.
I go, you probably know what I'mtalking about.
And she's like, Yeah, it'spretty good.
I was like, Yes, I was dying,dude.
Oh man.
Uh, but anyway, smarties are theworst.
I fucking smardy too.
What the fuck's wrong with you?
They're good, dude.
Okay, so you talk about we'vebeen talking chocolates, but

(56:12):
then there's also like sours,tarts and sours.
Like, there's different kinds ofcandies here.
And like, what are the ones inthe tube?
Like, they're fucking good.
Stop it, dude.
I'll fuck with sweet tarts forsure.
I'm chalky ass little bitches.
You're gonna put those above.
Wait, I didn't say that.
It's just there's a bottom tierof candy, and people handing out
suckers and all those types ofthings, like I hate you.

(56:35):
Dude, they're just different.
Because my sons want all thatgarbage, and they're like, they
have this sticky thing that hasgum in it, not quite old enough
for gum, so I have to take itaway from them when they get to
that point, and that never goeswell.
Yeah, I suppose.
So it's been it's been kind ofhilarious and frustrating, which
is just all of toddler hood.
Dude, you made a note on yourchocolates, like what's what's
top tier for you, but like yougotta have some okay, you don't

(56:57):
like sweet tarts, sweet dotts,you don't like sweet tarts
bottom tier or bottom.
Smarties, I think is what I'mtalking about.
Yeah, sure, sure.
In the plasticky tube.
Sweet tarts are different,right?
So they're like the chewy sweettarts bang casing on them.
I have to look at a picture tosee if I'm tripping here.
Well, no, I know what you'retalking about, but the the uh
the chewy sweet tarts arebasically it's like a it's like
a hard casing deal.

(57:18):
I mean, like I'll fuck with theTitsy Roll, but like they are
definitely like lower echelon.
Yeah.
Yeah, sweet hearts.
Yeah.
Yeah, they're not they'rewhatever.
But I like gummies, like sourgummies.
Like I have this problem.
Me and uh Derek Rose probablyunited on this one where we eat
too many.

(57:38):
Yeah.
In college, he had too manygummy worms and he like missed a
game because he was sick.
Oh no.
Word.
I used to um I can't followmyself.
You want to the king of the tartcandy?
Uh nerds clusters.
Nerds clusters go pretty hard.
It's pretty hard to argueagainst that.
Uh just straight up nerds.

(57:59):
Straighner's good too.
Are they?
Yes.
We have we we have that in ourone of the variety bags from the
city.
You talk about these bags, andyou didn't bring a bag over
today to you know help.
I figured you would have been inthe same case, and I was just
bringing more poison, dude.
You what do you mean you saw thekids steal all our candy?
Yeah, but so I went outside andI had an empty bowl too, and I

(58:22):
had been gone for a while, so Icouldn't tell the volume of
trick-or-treaters and if therewas just one bad actor or not.
So I refilled it and like a fewmore got taken out.
I felt kind of bad.
Uh, because maybe I love it.
I hate it when neighbors don'tdo it.
Yeah.
It's like it's wild when youjust have like a house that like
blacks out and they're like, no,don't come to my door.
It's like, come on, dude, likewe're all trying to like do

(58:45):
that's uh that's why we had abowl of Canada because I didn't
feel like turning off like allthe like decorations that Anna
like had set up.
Yeah, it was like poopy andrainy out in the Minish Nota for
uh Halloween.
So we went to the mall, whichhad an event, which was actually
pretty clutch.
Uh so I left a bowl out under myoverhang and it was pretty nice.

(59:06):
Um but god, I just when peopledon't give out candy, it's like,
come on, dude.
Yeah, if you listen to it, theworld's better when a bunch of
people just do it.
Just do it.
The world the world's a betterplace when people are out and
about interacting with eachother, man.
So uh also this has been broughtto you by being a fat piece of
shit who continues to either eatall your kids' candy or eat all

(59:26):
the candy you were supposed tobe giving the cheering, because
your wife definitely overshotwhat needs to be done.
Problem wise.
Brought to you by Lucas and BadBaby.
Hey, lesson.

(59:56):
Alright, man.
So uh we just ate 100 grand.
We had to clear our mouths, ittook a while.
I told you that wasn't involvedin my sampler bag.
It was actually crushing.
Um I like toffee in my chocolatetoo.
Where do you stand on that?
Like heaths.
Dude, Heaths are right up thereat Butterfingers for me.
Super slapped on.
A lot of people be hating them.
They put it in the old peoplebranch.

(01:00:18):
I know.
And I'm like, that's crazy.
We old men now.
I always loved them.
Same.
But anyway.
But uh but I'm outspoken.
My love is outspoken for Heaths.
So I I get old man categorizedfor that, and that's okay.
Dude, excellent in a blizzard?
Fuck that.
Hell yeah, that's probably thebest blizzard.
Uh Butterfinger too.
High school, just used to waitfor dad to get to a second

(01:00:38):
drink.
I was like, Dad, if you give mesome money, I'll go to Dairy
Queen.
I'll get you a cappuccino HeathBlizzard.
It worked way more than itshould have.
75 to 65% hit rate.
Uh, what you been playing, bro?
What you been saying quickly?
Did I bring up Megabonk lasttime?
I think I did.
Maybe.
I think I did, but goddamn, I'dbe playing a lot of Megabonk.
Well, I can speak to it now.

(01:00:58):
I've been playing some Megabonktoo.
I was like, maybe we should do apot on Megabonk instead of this
other stuff.
I thought about that, especiallybecause I wasn't doing well with
Silksong.
Like I wasn't progressing, so Iwas like, no one's gonna lack
what I have to think because Ifucking suck.
But also like Megabonk is solike encouraged me to get back
into holiday, so it's fine.
Megabonk is so like emptycalorie, just delicious junk

(01:01:21):
food gaming that like I don'tknow how we really could have
talked about it because you'rejust like, yeah, you go around
and then you beat enemies, sure,and you upgrade in his coup.
Yeah, but god damn, it's cool.
I mean, unlocked I like to soI'm not necessarily like good at
it, but that's okay.
Um better than I am, apparently.
Yeah, I was get a little runwith the colour.

(01:01:42):
Alex has like a super high-endcomputer setup.
Uh he's got a little jet engineof a computer, and he's got
three screens, and I was like,can't wait to play this garbage
game in this high-end setup.
I love unlocking all thedifferent little things.
So like I don't necessarily tryto win each time I play, but
like to unlock differentweapons, you gotta do different
things and hit certain targetsand like upgrade certain things

(01:02:05):
to certain levels within a run.
Sure.
So I've been like, that's beengiving the game a ton of
replayability.
Nice.
I've been fucking loving that.
Yeah, maybe I'll get there.
I've just been kind of learningthe ropes though, which is uh
which is good in itself, buteven today you show me how to
like navigate because I justdidn't bother to be honest.
I kind of like go into that gameand it's like I'm probably
watching some Timberwolves, I'mprobably like hitting that

(01:02:26):
during the commercials and likeyou know or the or the Vikings.
It's like uh I had the TV on,I'm playing this game at the
same time type of game.
Yeah, but uh, but that's good,man.
It's um you know, when youexplained it to me at first,
you're like it's basicallyvampire survivors, but like you
know, a 64-bit era 3Denvironment.
Yeah.
So playing some of that, Idownloaded the I guess what they

(01:02:50):
call it a game preview earlyaccess of skate.
Oh, really?
Yeah, okay.
And uh I've seen some things.
Yeah, I I'm old.
Cause it is it free to play?
Is that their that as theirmodel on this one?
So it's kind of like skate threeif it was Fortnite.
Okay.
And you do this weird rollingthing.
It's like very much trying to bestreamed and memed.

(01:03:11):
Yeah, okay.
It's very for the zoomers andthe alphas.
Sure, sure, sure.
Uh, which is okay.
Yeah.
I have to not be such bitter oldman yells at cloud.
But skate two and three arepretty hallowed ground for me.

SPEAKER_01 (01:03:24):
Yeah.

SPEAKER_02 (01:03:24):
Like the skate games are like back when games and
sequels came out within a fewyears of each other.
That was all my high school wasskate one, two, and three.
So like those games were likesome of the biggest deals to me
at that era of my life.
So it's like it's cool becauseon one hand, it's not as
gatekeeperish because a kid canjust pick it up.
And I think that's super fuckingcool.

(01:03:46):
But on the other hand, there'slike this like AI bot that talks
to you in this awful AI botvoice.
And I was like, maybe this ispart of the early access, or
maybe you thought that'd becool, but like for how long this
thing talks to me, like get avoice actor.
It's annoying as hell.
Yeah, you're a big company.
Yeah.
So I'm not I'm not sure, but I'mnot necessarily burnt out on

(01:04:11):
college football, because youknow, one doesn't casually smoke
crack.
Um, but it's nice that I, if Idon't want to start a new game
where I'm like good on it, it'snice to like kick around the
board for a little while andlike they still nail like the
mechanics pretty well.
There's just like a lot of likethe transition between GTA four
and five, how they leaned intothe cartoony a little harder.

SPEAKER_01 (01:04:33):
Yeah.

SPEAKER_02 (01:04:34):
The gameplay isn't still over the top cartoony, but
they've definitely leaned intosome elements where like you see
streamers like jumping offbuildings and doing crazy shit,
and it's like that's fun forlike watching a dude's clips or
making content.
For the content, uh it's greatfor so it seems like they built
the game very consciously withlike for the content in mind.

(01:04:55):
Because Skate 3 retroactivelybecame that, like as streaming
went on the rise, people wentback to Skate 3 and like
achieved all these differentgoofy hacks.
And so, like, I I'm not bitterthat they leaned into that, but
it's just interesting to observeafter that checks out.
It does.
So, yeah.
You've been playing anything orwhat are you doing that on your

(01:05:16):
Steam Deck or the Xbox?
That's on the Xbox.
Okay.
I'm torn between whether I wantTony Hawk, the new remake, on
the Steam Deck or the Xbox.
I'm waiting for one of them togo on sale.
I don't know which one it wouldbe better on, though.
It probably would be a littlebit more visually impressive on
the Xbox.
Yeah.
But it'll run just fine on theSteam ED, I would assume.

(01:05:38):
I somehow didn't mention it, butI chose Silksong.
It was a gift from Ace Bleeing.
Three or four boings.
I know, dude.
He's boinging it up, dude.
Boing it up, big dog.
Um he was like, yo, I'm gonnaget you Silksong, but you want
it on the Xbox and the silk uhSteam ED, and I really wish I
would have said Xbox.
Because when you're sweating ona handheld like that, it's

(01:06:00):
tough.
Yeah, I didn't bring it upduring uh during our discussion
of the games, but uh I've beenit's on the Switch, and I tend
to play my Switch handheld, Iwould say most of the time,
right?
Especially at this point of itslife, yeah, yeah, yeah.
But uh but I docked it the othernight, and it happens all the

(01:06:22):
time.
I love handheld gaming, but it'slike whenever you dock it or or
you move, like you know, SteamSteam Deck will allow you to
like you know carry your saveonto the PC, whatever, yeah,
that kind of thing.
Uh whenever I move from a gamethat I've been playing on
handheld to like a like a setup,I'm always like, oh, that's
pretty nice.
You're like Wowzers, yeah.
Um, even like the controls, likeI'm actually a bit of a Joy-Con

(01:06:45):
apologist.
I don't mind the Joy-Con.
But playing with a ProController, I was like, oh, I
like this.
Like the D-pad's nice.
Switch's Pro Controller is oneof the best pro controllers out
there.
My Xbox controller has almostcompletely fallen apart.
That's wild to me.
Mine's still in good shape.
You just you play differently,dude.
I'm a sweatier.
I'm a sweatier boy.

(01:07:05):
Uh Alex plays a tiny bit of amillion games, and I play the
fuck out of like seven.
I mean, I guess.
I guess.
I think you like straight upjust sweat harder.
Like no, I'm no.
Yeah, you do have more hoursinto.
I have more hours in, morecontroller.
You play the Xbox probably morethan you play your Xbox.
Although you use your controlleron here, right?

(01:07:26):
No, I have uh a differentcontroller for it.
My pro controller is likefalling apart.
Like it's unusable.
So I have like the original oneI have my Xbox with, and it's
like you need a new one?
I got an extra.
Not an extra pro, just a regularXbox.
Yeah, it wouldn't hurt.
That'd be pretty sweet.
Thanks, man.
I haven't given it to you yet.

(01:07:46):
Just wanted to make thisawkward.
Just looked him dead in the eyesand went, thanks, man.
I mean you're the one I'll kickme out of this chair when we
started this pod.
When we started this pod, hegoes, Fuck you, get out of my
chair.
And I farted on it one lasttime.
Not quite what I said.
I said, I'm gonna big brotheryou.
Yeah, get out of my chair.
It's just a translation.
It's not like you're sitting onthe floor like when we used to

(01:08:07):
play chess, bro.
It's not like the other drama Ipassed out.
Or when uh before Alex got hissecond chair in here, I'd be in
a fold-up chair and he'd be inthis chair now.
So Al's a big hierarchy with himat the top type of guy.
Dude, you if we were at yourhouse, we'd you you could do it
any way you want.
Anyway, you playing any games,dude?
I'm playing games with you rightnow.

(01:08:29):
Uh not really.
I mean, I've been dabbling, it'sfunny.
I it took me a little bit foreven though I said I did enjoy
the, you know, I knew I couldtell that it was gonna be good,
but it did take uh a few hoursbefore and a few attempts before
uh Hollow Knight really waslike, okay, this game's tight.

SPEAKER_01 (01:08:46):
Yeah.

SPEAKER_02 (01:08:46):
Um, so I was like, I was kind of in one of my like, I
don't really know what to play,I don't want like whatever.
So Megabonk for sure was is likebeen in that like the games I've
been playing, but not a ton.
Like I'm only got like an houror two into it, but it's cool.
That one's been fun to messwith.
Uh I actually tried to play someTears of the Kingdom the other

(01:09:06):
night.
I was just stealing it.
Did you ever beat it?
No, so that's why I was like,you know what?
I'm gonna I'm gonna revisitHyrule, I'm gonna see if I can
push this forward a little bit.
Because that was one thing thatI love about Breath of the Wild,
and like not to say that Iwouldn't necessarily like this
about Tears or or even Breath ofthe Wild still, but like I
looked at my hours becauseNintendo got a new app that I
put on my phone or whatever, andit shows you play times on

(01:09:28):
everything.
Dude, I've got like over ahundred hours, which is a lot of
hours for me, on Breath of theWild.
Yeah, Tears of the King I gotlike 40, 40, 50 or something
like that.
Yeah, maybe yeah, right around40.
Even though there's the up andthe down, I still felt it harder
to get lost in that gamecompared to the first one
because yeah, because you knewthe map already.
Sure, sure.
Oh, that makes sense.
But yeah, dude, like I juststarted playing it, and like it

(01:09:50):
was one thing.
It's like I just started doingstuff that was like not that
Zelda's hard or anything, butlike I started taking out some
enemies that were like a littletoo tough, and I was like, Oh,
I'm not ready for this rightnow.
And like, and I just couldn't doit.
No, there's there's a fluidityof those games where it's like
if you it's almost like yougotta start from the beginning,
yeah.
It's kind of hard to dropyourself back in.
It's very, very jarring to justplop yourself back into that

(01:10:14):
environment.
But other than that, dude, notnot really.
Uh not not not anything to speakto, you know, dabbling in uh you
know some of the old retro stufffrom time to time.
Just uh NBA's back.
So I've been watching someTimberwolves.
What uh we finished uh Task.
You hear about that one?
I'm aware.
Haven't watched.
So we watched that, enjoyed thatone.

(01:10:34):
So that's a that's a solid likecrime thriller for the folks
that are that are watching crimethriller thrillers out there.
Classic HBO-ness.
Yes, yeah.
I wouldn't say it's like thebest the best option on HBO, but
it's uh but it was good.
We enjoyed it.
Um the Mega Bonk and just superinteresting that like Zelda, one
of the best games of all time.
I just couldn't do it that onenight.

(01:10:55):
There's some parallels to likehow long we waited for Cheers of
the Kingdom and how long thewait for Silksong was, and it
was almost like kind of missedthis little pocket for me
personally of like how intenseand carried away I used to get
in with games.
Yeah, I think it's worth like asa side quest goes, though, like
I haven't done a Lego set likeproper in forever.

(01:11:16):
Yeah.
And I did I got the Game Boy.
We have a few plants at thehouse that I did, and that's
pretty fun.
Uh that's harder than youremember.
It wasn't hard, bro.
But like I make a few mistakesoccasionally.
Oh, sure, sure.
I have to go back.
I think on the on the Game Boy,dude, I did like there was like
maybe one thing where I was offa little bit, but I caught it
pretty quickly, fortunately.
That is one thing about thebuilds when you if you like miss

(01:11:37):
something and then you're like,oh man, where'd I mess up and
you gotta go backwards?
That sucks.
But but dude, I have like acouple you ever like find
yourself in the you know, we'regonna Midwest us real quick, but
like at the target um checkoutline, you know, they're
everywhere.
Yeah, I know, but it's a hellaMidwest.
Uh anyway, it doesn't reallyfucking matter.
Here's the deal you're at thetarget checkout line and they
got candy, yeah.
And then they have like a littleand then they've got like a

(01:12:00):
little like uh they got variousdifferent things, candy, and
then they got like little bagsof Legos, yeah.
Like 50 pieces tops.
Yeah.
Uh I would say like five, sixyears ago, I was like, I would
like those would be like myimpulse buys at the checkout
line.
Like I wasn't getting abutterfinger, but I would be
like, I'll throw that littleStar Wars like shit in my life,
you know.
So I was like, I did those, butlike, dude, honestly, probably

(01:12:22):
since I was like 12, 11, sinceI've done something like to the
level, not that the Game Boy islike super difficult or
anything, but it's like it's aton of pieces, it's like 423
pieces or something like that.
Which you wouldn't think lookingat it.
No, no.
And it's like, dude, it's reallyit was really fun, dude.
Like I just was like, it waskind of like I was like dating
myself.
You know, I was like, all right,here's like a like as in like
not being old, but like youknow, I got what yeah, it's like

(01:12:43):
a little date night for me.
I had a plan, I was like, okay,I'm gonna like you know, I'm
gonna do this.
The second plant that came inour Costco set, Trisha and I did
together.
Oh, nice.
So we actually did have like aLego plant.
I get the dudes who are likeLego enthusiasts, like the adult
dudes that have it's just aspace thing.
It's like I can't put together$300 Zelda Lego set.

(01:13:05):
Like, do I want to put togetherthe day coot tree?
Yeah, I do.
But where the fuck is that thinggonna go after?
I although like doing this didmake me excited.
Like Elton is not old enough tohave like he he'll get there
soon enough, but um, but he'snot putting these together quite
yet.
Like, you know, we're still inDuplo territory, and even then
he's not like putting anythingtogether comprehensive.

(01:13:26):
Yeah, totally, which is good.
That's what I was like, it'sgreat.
Yeah, but like eventually, andthis is like the fun thing about
being a dad, dude, and like youknow, wanting to be involved in
my kid's life.
Hopefully he's cool with me likewanting to be.
But like, dude, I'm I'm stokedfor when he's like, Oh, I want
to do like this big whateverset.
I'll be like, Yeah, I'll fuckingdo that with you.
You used to uh I used to I forChristmas or something, I got

(01:13:47):
like a it was like it wasn'tLegos, it was like mega blocks,
yeah.
It was an off-brand hugebattleship, and it got too
complex, and you were basicallylike let's go.
You're like, I got this.
You like acted like it was like,oh, I guess I can help you with
that.
Get out of here, and then youwere like you were just like so
happy doing it.
But you definitely played it upa little bit, like, I guess I

(01:14:07):
can help you.
Yeah, you can't do it.
And then I got like a second onethat was like a jet, and you
were like, Oh, that looks sofucking cool.
Can't wait to put that togetherfor it.
Dude, Lego's cool, even the opbrand Lego shit cool too.
No, I I can't wait for the daythe boys are old enough to like
get into Legos.
Like uh, it's gonna be a little,it's gonna be a little
aggressive.
So I like it, I can dig it.
Yeah, well, thanks all forlistening.

(01:14:28):
This has been another episodelike where I'm like, we're
pushing 50 now, something likethat.
I mean, you might be.
Get the fuck out of here.
I wish I was.
I wish I was all that fuckingknowledge, experience, and
awesomeness.
Arthritis.
I don't mind getting older,dude.
Like getting like ages and Idon't give a fuck.

(01:14:50):
Although I am scared to be likesuper old where like I I mean I
already feel it.
Like in my body about mortalityand death?
Welcome to the Low Podcast.
Are your parents old?
D-Railing.
Are you wondering what to do?
Get the fuck out of here.
Oh man, you get out.
Hey, listener, get the fuck outof here.
We're done.
Go give it us a five stars.
I love you.

(01:15:11):
Hit the Discord, started a newthing, another miniature side
quest.
I'm trying to give a little moreeditorial flair to the podcast,
to the content I'm putting outthere.
So I started doing a weekly, aweekly blog post that you could
check out on low5gaming.com.
Started calling them patch notesand save states.
So I'm flipping back and forthon Mondays and what it is.
Uh, but go check them out.

(01:15:31):
Go give it a read.
And your YouTube and TikTok's.
We'll name them, dude.
Uh yeah, start screen and andpocket picks.
Thanks, dude.
I'm trying to like throw you analley oop.
You're like, yeah, I got those.
I do that.
Appreciate it, brother.
Jesus.
Uh, till next time, y'all.
Peace.
Peace.
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