Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Yeah, what up
everybody.
This is Alex from Low FiveGaming with my brother, luke.
Welcome to another episode.
I got Luke flying in the airwearing a green suit, little red
balloon drawn on his mask.
Speaker 2 (00:34):
You're going to make
me tingle.
You're going to make me tingle,I do love maps.
I'll make you tingle.
Speaker 1 (00:41):
Dude, I like a lot of
things.
I love tingles.
Tingle's hilarious.
But you like 35, dude, that'slike are you?
You just got to be right aroundwhere you're at right now.
Speaker 2 (00:49):
It's a weird way for
your own age, Dude.
Speaker 1 (00:52):
I bring that up
because when we started pulling
this first drop down in the game, when I said this first we're
playing Majora's Mask about twoyears ago, I started playing it
like just a beginning, andtingles are talking to you and
he's like tells you he's verylike adamant about the fact that
he's 35.
And I'm pretty sure at the timeI was 35 years old.
So I was like this is hits toodeep.
No, I can't.
Speaker 2 (01:14):
I appreciate how
deeply unhinged Tingle is, and I
kind of wish that they werestill as reckless as that in new
games.
But I digress.
Tingle is like kind of themodern day tingle.
But Beatles serves a differentpurpose and is unhinged in his
own way.
But tingle is just wow.
Speaker 1 (01:31):
Tingle's great.
It's a specimen.
Tingle's great, but we'regetting to hear ourselves Low
five gaming.
Sure, we're a backlog book club.
Speaker 2 (01:40):
Podcast Pick one game
a month.
Tingle's favorite podcast tolisten to in the sky rated
number one by tingle Our boy.
Speaker 1 (01:47):
There we go.
Speaking of ratings, dude haveyou're a long time listener and
haven't given us a rating.
We would love that.
It's good for my serotonin.
Nice.
But like I said earlier, we'vegot the Legend of Zelda Majora's
Mask.
Speaker 2 (02:20):
Oh yeah, Classic.
Speaker 1 (02:24):
Oh, ridiculous
comment Tingle's great.
Speaker 2 (02:42):
The SSS Q which is
supports Genesis Media.
What types of creator are you?
A worth for console a while ago, which is the original N64
controller and I tell you whatit is very nice to play it in
its native controls because I,you know the wife is watching
(03:03):
the Grammys, I believe.
So I was like I'll play it onthe handheld and I didn't like
that because I got used to it onits native controller.
When it was back on the regularcontroller.
I was not happy at all.
Speaker 1 (03:15):
So very happy to see
it play on the NSL.
Speaker 2 (03:17):
This game is
wonderful with save states.
I'll get into that later, forsure, but it's really nice to
have the save states.
And then, yeah, I know that youbooted it up on your 3DS a
little bit and you also playedit on the cart on your fancy old
school TV dropping the nameright now, but yeah, that's a
bit cool that you that littleCIT Zenith back there.
(03:39):
Yeah, no.
So you had a.
You sampled it in all thedifferent ways, but you ended up
with that modern convenience Isee.
Speaker 1 (03:48):
So when we decided
that we're going to play this
game, I wanted to.
I wanted to revisit Majora'sMask.
I've never actually beat thisgame right and I still have not
beat this game, dude,unfortunately.
But I will, I will, I'm there,I'm almost there.
Speaker 2 (04:01):
I was talking with
Ace and he was talking some shit
and he's like neither of youare going to be done by the time
you record this podcast and Iwas like the fuck dude.
I've been blowing through itLike what are you saying?
I can't do it.
So I'm real salties who admitthat I, you know, I always make
fun of you.
We forget when I don't beat thegame, but we make fun of you.
Speaker 1 (04:21):
You know, beat the
game 75 80 percent of the time.
It's not true.
Speaker 2 (04:25):
It's definitely not
true, but anyway, we only
realize it when you don't beatthe game.
But I got all the way to thestone tower and what's
interesting is, like the cycleof playing this game right, like
it's on that three day cycle,the nostalgia of this game hits
so hard for the first temple anddrops off significantly with
each temple.
Because I don't have memories,because as a kid I simply could
(04:47):
not get to those places.
And I have only the faintest,foggiest memories of like
everything passed to the watertemple.
Because, oh my God, the lastsession of this game is wild.
Speaker 1 (04:59):
And you bring up
nostalgia right.
So I did try to play this onthe three days.
I wanted to, I wanted to bedone.
There, I have the physical copy.
I was like this is my time andI did do.
When we did Ocarina time Iplayed on.
I played and beat that game onthe three day.
Cbs you got to watch me takedown cannon when you came over.
Speaker 2 (05:15):
But dude, so
immediately was it.
No first time, first time, I'msure, At least three, I'm sure
it was bad I stage play.
Speaker 1 (05:26):
But anyways, dude, I
wanted, I was like that was a
really good remake, like I thinkyou know this is what I want to
do.
I want to do that.
I love playing handheld, so butthen I started up doing that.
That initial nostalgia you'retalking about.
I had this weird like I waslike there's something off, like
I don't get it.
Like I dig it this is Major'smask, but there's something like
there's things that aredifferent.
And the thing that really bugme is like you know where the
bank is in a clock town, sure.
(05:49):
So in the 64 version, if youlook at the map straight on in
the screen, it's on the westside of the map, I believe.
On the like there's this likelittle arc, like a noodle that
it goes up.
That's how I remember it.
Little noodle area.
Go get my money.
Okay, right, but here's thedeal.
Speaker 2 (06:02):
I just had West, but
sure.
Speaker 1 (06:06):
The new works as well
.
Dude, the money on the noodle,though the macaroni noodle, it's
not there, dude.
I was like this is fucked up.
I know for sure the bank is inthe noodle, but it's not, man.
They moved it over to thecenter area.
It's like behind the clocktower, and I was like that is
such a weird change.
Like watch you do that to me,like my little child brains
(06:26):
won't take it, dude, I'm likethat's not where.
That's not where it's supposedto be.
So I decided I was going toplay it on the.
I also have the Nintendo 64version, the original one from
our childhood, dude, and thatwas dope, but it's just not as
versatile as the switch.
And I also had the NSOcontroller, the N64 one.
And oh, I tell you what thatnice, tight, like fresh stick
dude, playing N64 with a freshstick Feels great, it's great.
Speaker 2 (06:49):
It's a very strange.
I have no idea what the leftside is for at all Like, but I
really liked aiming and runningaround, and the C buttons make
so much more sense.
I mean, it's what it was madeof, oh man For exactly.
Speaker 1 (07:05):
It feels great.
That's just people like reallyshit on the N64 controller these
days, and it was.
It was weird to start, but itwas one of the first controllers
to introduce like on themainstream level of joystick,
like in your handheld joystick.
Big deal, pretty big deal.
They took some pretty crazyleaps, dude.
But you know it gets shat onbecause it's not our
professional like, notprofessional, but it's not like
(07:26):
the.
Today there's like an ideal,like gaming controller.
I mean they all look the same,like the pro controller, the
Xbox controller, even like thePlayStation controller.
They're all very similar, right, but you know, more
ergonomically sound to itTotally.
But the way that the, this gamein particular, maps to the N64
controller, I agree 100%, dude.
(07:46):
It just feels right.
And then when you switch itover to modern controls, it's
like this is clunky and weird.
I got used to it because I wasplaying about a half docked and
half not, so I was able to doboth, but it's still happening
up.
I was missing my C buttons bro,funny, you know.
Speaker 2 (08:00):
going back to the
original controller and the
original ways that we remember,I actually remember getting this
game for Christmas.
We got it from Santa and it wasnot wrapped.
Santa gifts were never wrapped,I don't think.
I think it was addressed toboth of us and it is in that
epic gold cartridge.
So I remember thinking that wassuper rad as a kid and
(08:23):
absolutely loved it.
Like so personal history of thegame.
Like the holographic.
Speaker 1 (08:27):
Yeah, a lot.
Speaker 2 (08:28):
Yeah, dude, and you
had a ton more time back in the
day and you didn't have the sameglut of games and backlog.
So like this type of game whereyou have to like just slowly
unravel the crazy mystery isjust so sick.
And then, did we have a guideor did we just borrow the Ryan
guide regardless?
Speaker 1 (08:46):
We had the rise guy,
for sure, we did not have a guy
for this one, but we definitelydid borrow it from them.
Which good ups, good ups, hey,spoil yeah, because I tell you
what.
Speaker 2 (08:57):
This game is
impossible.
Speaker 1 (08:58):
I cannot.
I have no idea how you playthis game without a guy.
I do know you poke around abunch and I think when you're
coming off of Ocarina of Time,that game teaches you to poke
everything like, especially ifyou like sculptula hunting.
You run into every tree like,do everything so like.
Because I had that mindset, Iwas like, okay, I'll poke around
and figure it out, but oh man,if you want to make it through
this game like God's money.
Speaker 2 (09:19):
Yeah, and just the
special masks were so fucking
cool in this era.
Like and playing as a lot ofOOT, as we did so like to be the
different characters, was justtons of fun.
Dude, starting off as a littleDeku scrub, like the whole game
is just like it's like a feverdream dude, and then we never
beat it.
I think I could get to the watertemple.
(09:41):
I think that's the furthest Icould get as a kid.
And then, randomly enough, Ilike decided I was going to beat
it in like middle school and Iremember our cousin came over
and he's like is this like thelatest and greatest game out
these days?
And we were like nah, it's like10 years old, I just want to
beat it.
But at that time I actually gotevery single mask, even the 24
mask oh.
(10:01):
I like when you're talking offmic about how hard the final
bosses and like all the thingsthat you have to do.
I had the fierce deity mask, soI just cheesed it.
So like one of my goals is togo back and beat this game
because, like I do, collectingall those masks is insane.
Speaker 1 (10:17):
And there's a bunch,
there's 24.
And this game, you know it goeson that three day cycle.
Like I think you know, thisgame has been everybody's talk,
this game to nauseam.
A lot of people listening tothis.
If you haven't played a fuckingplay right now, this game's
dope.
But you know a lot of peoplewill be familiar with the idea.
You're on that three day cycleand I think it's really
interesting that there's 24masks in total.
(10:38):
So I think plays into that 24hour cycle.
Speaker 2 (10:41):
Yeah, it's like the
closest Nintendo's ever made.
Like a Zelda horror game,spooky and like dark all over
the place, but like has thisreally weird sense of humor as
well?
Like they also sneak in likethe goofy, like tingle dude,
they sneak into the thing, butalso like even the mirror shield
man, you haven't got like theface.
(11:03):
I've got to be like.
Speaker 1 (11:04):
Yeah it's weird and
it's on your back all the time.
To take it off mass.
So I'm like that's dark, so youmentioned the deck is right.
So the beginning of the game.
Speaker 2 (11:14):
I was like that's
intense.
Speaker 1 (11:15):
Yeah, super intense.
So all the masks that you gettake that, and so that's normal
Deku or Deku, is that whatyou're saying?
Speaker 2 (11:23):
Yeah, I like Deku.
I don't care, I don't care ifI'm incorrect, I like.
Speaker 1 (11:27):
Deku better, Deku's
cool man.
We can rock with Deku it'scontinuous Like Ocarina.
Speaker 2 (11:32):
I was like I'm an
Ocarina guy.
Speaker 1 (11:34):
True, I'm just going
to go with my childhood
mispronunciation, but I mean.
Hey, YouTube wasn't there tocorrect us before.
Yeah, it's.
Speaker 2 (11:41):
Ocarina that's the
way we would say it growing up.
Speaker 1 (11:43):
It just still is man
Ocarina in my heart, Anyway,
yeah.
Speaker 2 (11:46):
Yeah, doug, putting
those masks on this poor game
time.
Speaker 1 (11:51):
It's scary, dude.
When you take a mask off, helooks yeah, link looks like he's
in pain.
When he's putting on and offand he screams dude, it's like
it's weird man.
There's some dark vibes goingon to this.
Speaker 2 (12:01):
There was no need to
do that too, and we haven't even
imagined the giant scarycrashing mood and it's going to
like cause the apocalypse to theworld, Right.
So that's like your motivation.
Like you know how every game isalways like you need to like
save the kingdom, but you couldfuck around for like 8 million
years and no one's dying.
Like this game's like no, ifyou fuck around like we'll all
(12:22):
die.
Speaker 1 (12:23):
Steps out on the
Zelda formula.
Man, it's a lot darker, you'rein a different place.
You're not in Hyrule anymore,like, and the stakes are higher.
Dude, the stakes are way higher.
Speaker 2 (12:31):
Yeah, I mean you can
reset everything and start all
over, and it was just like theyjust like took the creativity
and they put it to like an 11out of 10.
And it's really hard and notalways super accessible without
a guide, but guess how long thisgame was in development, dude.
It's like a year.
Speaker 1 (12:48):
How you?
Speaker 2 (12:48):
knew.
Yeah, I mean it's like alegendary game that I mean it's
built on the same engine withsome like upgrades, but like
it's a legendary example because, like we got a bunch of games
coming out right now to date thepod, but like the kill, the
Justice League, suicide Squadcame out, and all these games
that took like seven, eight,nine years that like people
(13:09):
don't like and like they alwaysuse a game like this as a
comparison of like well, theyflipped this out in like a year,
right, how long was it betweenBreath of the Wild and Tears of
the Kingdom?
which also used the same thingas like five, six.
Speaker 1 (13:23):
And it was like the
same engine too.
Speaker 2 (13:25):
Well, it makes a
difference.
Sure, it further proves mypoint, dude, which is that they
just turned this game around andthey're like bang, here's
another one.
And it's like it's like extremeDLC, like they use some of the
same characters Sometimes.
Speaker 1 (13:39):
It's like so that
plays into a lot of like the
urban legends and shit aroundthis game.
I don't know, urban legends isquite right, but like there's a
lot of people have theories yeah.
Theories behind because Nintendohas never come.
They made some the HyruleHistoria and shit, but that
doesn't really explain fullywhat you know.
The whole deal with Majora'sMask is dude.
So some people think this game,that Link, is actually dead and
(14:01):
you're walking through theunderworld, which is a wild
thing to think about.
When you think about like thebeginning of the game, when you
run into the like the Mask dudekind of demon-esque the Mask,
the Samas salesman.
Speaker 2 (14:12):
Mask Hells is
unhinged Dude, so unhinged.
Speaker 1 (14:15):
Scarier in the 3DS
version.
I played a little bit of 3DSand then like dude the Mask, the
way that the animation skipswhen he's like laughing at you
and stuff.
It's so creepy, dude, Likethere's just something about it
when you start to think aboutthat being that like Link's dead
and you think about like theassets that are brought in from
Ocarina of Time because there'snew characters that use the same
assets.
So like, for instance, whenyou're at the ranch, like
(14:36):
there's the little ranch handgirl, like it's the same sprite
and the same girl from Ocarinaof Time but it's totally
different, different name,different story or whatever.
And there's different instancesthroughout where you run into
like the, the Gravekeeper.
That's like on the way to theStone Temple where you're at
Dampy Dampy, so Dampy's like hemakes an appearance again,
tingles there, it tickles anobvious like repeat or whatever
(15:04):
it's tingle in Ocarina of Timedude.
Oh wait, he may not be.
I think you're right.
Speaker 2 (15:07):
I think this does
introduce.
This is the introduction ofTingle.
Speaker 1 (15:09):
Oh man even better.
Speaker 2 (15:11):
There's like.
There's like the postman,there's like the couple, that's
like in love in a Hyrule Square.
They're like they own a shopand they operate a shop.
The bad guys that are like thehorse thieves Yep, the guy that
like takes over the ranch, he'slike the shitty, like thieves.
Speaker 1 (15:28):
Totally.
Speaker 2 (15:28):
In the ranch area, so
like there's a lot of cool nods
like that and like this is afun game to just like disappear
into like YouTube.
I'm sure TikTok's got somestuff too, but just a lot of
content about dudes justpointing out like super obscure
shit.
Speaker 1 (15:44):
The Gorman Brothers
is what they're named in this
one.
Speaker 2 (15:46):
Yeah, the weird
things they hid in this game.
It just goes on and on, Likeone thing that you would
appreciate is it's pretty wellknown that there's a mask of
Mario on the mask salesman facemask Sure.
The ladies that run the ranch.
They have a brooch and on thebrooch, or whatever, the
medallion thing on theirnecklaces.
It's just straight up Bowser'sface.
Speaker 1 (16:07):
Oh cool, that's fun.
I didn't kiss that.
Speaker 2 (16:09):
So there's like fun
stuff like that.
There is the common one that isjust like I should comment.
Just says that link dies whenhe falls off that horse or
whatever in the woods.
This is like some sort of weirdthing.
I see you also linked in that.
You thought this was greaseagain and it's the stages anger,
denial of depression,acceptance.
Speaker 1 (16:29):
I read that and it
seems to fit, but like there's
no, way, I dropped that in therejust for you to look back to
our grease episode.
But yes, that's another fantheory that's quite popular on
this one is it's applying thedifferent stages of grief which
you know.
That's like a tried and true,like storytelling mechanics, so
I wouldn't be surprised ifthat's like maybe what they did.
(16:49):
But it's just a theory and it'san easy one to apply to.
When you look at the differentstages of grief and you start
with denial and you're in clocktown and you've got this big
moon that's going to crash intoyou in three days or whatever,
and everybody's just kind oflike whatever business is usual,
we got a festival to go to.
Speaker 2 (17:03):
Yeah, there's like
some nice scene in the mayor's
office of everyone like tellingthem that they need to cancel
the festival, like people likesaying no, like business as
usual.
So people have also tied insome like nice capitalism and
environmental themes too andlike, once again, I don't think
that these dudes all had thatcooking when they were making
this game, but it does applynicely.
(17:25):
It could just be a reflectionof the anxiety of the times of
the late nineties, but I doubtit.
It's fun though.
Speaker 1 (17:32):
It is.
Speaker 2 (17:32):
It's super cool, this
game like exists in spaces of
the Internet that like otherZelda games still, and what I
mean by that like is like it haslike the probably the biggest
scene of like independent likefan art and fan.
Speaker 1 (17:46):
Sure.
Speaker 2 (17:47):
And like creepypasta
stuff, like the whole, like acid
trip, horror game, vibe of itall has really lent itself to
like its own like fervent fanbase outside of, just like the
general Zelda one, where it'slike, it's like a pocket within
the Zelda pocket, if that makessense.
Like this, one specifically hasa cultish following just
(18:07):
because of how crazy and we hearthe game it's so a person
experience man.
Speaker 1 (18:12):
It is.
I love being, I've loved beinglost in that that realm.
Though, dude, I play this gamelike it's an older game.
It came in 2000.
That's 24 years old.
But what do you think, though?
Like playing the originalversion of granted, it was on
switch, you're playing the waythat it was meant to be, like
controlled and everything Likehow did the graphics and
gameplay hold up for you?
Speaker 2 (18:31):
This game holds up
better than all, I would say,
perhaps better than Ocarina ofTime.
It will be a timeless timecapsule game where, like just
because of its uniqueness andits environmental storytelling
and its crazy environments ingeneral, like it's just going to
be fun to play forever,although you're always going to
need a guide, understandably.
Speaker 1 (18:51):
Dude, I picked up.
I picked up their officialNintendo power guide that we use
from the, from Mace, back inthe day, boing, I picked it up
about a year and a half, twoyears ago or whatever.
It's been fun to have that as acompanion to the game because,
whoo, like we're saying earlier,man, it's not that you got to
do like a lot of exploring,poking around and trying to like
figure things out.
I wish it's all cool but, likeyou know, if you want to try and
(19:12):
streamline it a little bit andnot even like streamlines, like
aggressive, like it still takestime.
Yeah, even with a guy you'relike yeah dude, I love to run
through a temple.
Characters, yeah, I got to knowwhat you think about these
fairies.
How do you feel about thefairies and the fairy upgrades?
Speaker 2 (19:30):
If you're into it,
man, I couldn't be bothered.
Do I hate it?
I wish they didn't do it.
Speaker 1 (19:35):
I wish they didn't do
it, because I'll play out
through an entire temple.
Speaker 2 (19:38):
I can find enough of
them to think that I'm going to
find all of them, and then I'mstressed out when I can't find
all of them.
Speaker 1 (19:43):
And that's the one
thing about the guide that I did
.
The official Nintendo powerguide that I've been doing is
like it tells you where thefairies are but then like it'll
run you through an entire templeand it's like written pretty
cool.
It's like you know, just youknow how guys will do, like kind
of a story to go along with itor whatever, not like deep like
the Prince of Persia when we didway back, but you know anyways.
You know you're falling alongand it'll give you a bunch of
(20:04):
the fairies, but then the nextcouple of pages will be another
map of the temple showing youwhere all the fairy locations
are.
So they don't include everyfairy in their initial
walkthrough.
So basically I had to do allthe temples twice to go back and
get my fairies, because there'spower ups that are like are
really helpful for end game.
So you want those fairies, butI tell you what.
So tedious.
Speaker 2 (20:23):
So I try to do it
naturally on the first one.
Speaker 1 (20:26):
First was not bad If
you can like.
Poke around enough, you'll findthem.
Speaker 2 (20:29):
Yeah, and then the
second one.
I looked it up and there's onein the ceiling that I missed and
I was salty.
But like I always liked theworld building of Zelda and the
different races and this gamelike gives you, like like the DQ
people, like they're neverrepresented in any other game
really ever and they have likethat whole crazy palace and
storyline and the swamps, and Ialways thought that was so
(20:51):
intricate and so cool.
And then the Goron brothers Ithink it's cool how like they're
in like that mountain, snowyvillage area Although I guess
it's not supposed to be that way, but it's like, do you?
Usually they're a fire right,so in the previous game they're
the fire temple, so like to justcompletely change it.
It's like blizzard and ice.
And then I always thought theGora, the Zora Link looked so
(21:12):
cool.
Speaker 1 (21:14):
Plays a guitar too,
bro.
Speaker 2 (21:15):
Yeah, plays a guitar.
We've gotten this far.
We got to mention whoever it isthat came out with the Africa
by Toto, the Zelda version of it, that's.
The instruments are like reallycool and Koshy Kondo's music is
absolutely iconic, as usual.
Speaker 1 (21:30):
You didn't mention
that, but it is Koshy.
Back at it.
Speaker 2 (21:33):
Beautiful, creepy,
eerie, majestic, all of it, man.
It's just like without them.
Like the music helps itstimelessness, man, because it
sets the scene so much, and theenvironmental talent
storytelling is crazy.
Like did you, are you farenough where you saved the
little girl's dad from thezombie or the mummy thing?
(21:53):
Not in this play through, but Ido know what you're talking
about, Dude that scene is socool because, like you know, you
see the room that he's in andlike clearly she's trying to do
like research and figure outwhat's going on, and like save
her dad from the situation withall the different like artifacts
in the room later on, andthat's like cool.
And then Tatl is your knobby inthis game.
Yep Right.
(22:14):
And they're like hey, we knowshe's really annoying, so in
this game we're just going tolean into it and it's going to
be really sassy yeah.
And make fun of you and stuffand I was like that was kind of
cool.
It made it a little bit moreoptional, made it a little bit
like more toned down, but justlike way sassier and kind of
funnier.
So I thought that was aninteresting twist.
Speaker 1 (22:32):
It's interesting that
Nintendo leaned in to the
annoyingness of like the like,very like, yelling at you as you
play the game.
When you play like SkywardSword and that shit, because
like, I think it's pretty wellbalanced in in Majora's Mask,
like Tatl will holler at you ifthere's certain things or she'll
fly to a certain area and youhave the option to hit up C to
figure something out.
(22:53):
But, like dude, most times hejust doesn't even bug you.
You don't have to check it outif you're not interested, which
I appreciate it.
Yeah, but that brings up the.
There's a little bit of a storythat at the beginning of this it
sets the scene, not likedoesn't give you like a true
table setting, but it gives youa little bit of an idea of
what's going on.
So, like Link whatever younamed your your hero, but Canon
Link would be, you know, goingthrough this forest and he's
(23:15):
looking for a friend that heapparently separated with at the
end of the events of the firstgame.
Because this game is, it'sworth mentioning, supposed to be
.
It's not only was it made rightafter Ocarina of Time, it's a
direct sequel to.
So it's after the events ofthat game is where this game
picks up right.
Speaker 2 (23:30):
Yes, like the good
timeline.
Split young Link If you're.
If you know yourself the lore,you'll know the bash it and say
this but it's like Link defeatsCanon, goes back to being a kid
and then fucks off.
It's that timeline.
Speaker 1 (23:43):
Yeah, who do you
think he's going to get, though?
Because it says he's going totry to find a friend, that he
part of ways with my assumptionbecause he's not with Navi is.
It's always been like that he'sgoing to go try and find Navi.
Speaker 2 (23:53):
Sure.
But who knows, I never thoughtthat hard now or then.
Speaker 1 (24:00):
Whatever dude Navi's
a G I miss.
Navi Todd was all right, thoughKind of a bitch at the start,
though she was very nice to you100 percent.
Speaker 2 (24:07):
That's what the evil
skull kid.
It's also one of the onlynon-Gannon bosses.
Speaker 1 (24:12):
That's true, that is
true.
Speaker 2 (24:15):
Antagonist.
It's just an evil, derangedskull kid that they give some
nice background to as far asbeing like a bullied sad kid
Right.
Speaker 1 (24:24):
But it's truly the
mask, right?
So that's like this evil maskentity that's, you know,
unfortunately preyed on thislittle kid, which is like more
lit layers to this, likedeafness of this game.
But this is the mask, so like Idon't want to like super, like,
spoil it for you, but you endup fighting the mask at the end
of the game.
Speaker 2 (24:41):
Yeah, I don't want to
super spoil it, but it's my
joyous mask.
Speaker 1 (24:46):
Come on man Still
Zelda so.
Speaker 2 (24:51):
But yeah, you're not
fighting as Demise or Gannon, so
it's just kind of.
It's just kind of crazy man.
Speaker 1 (24:57):
And there's no Zelda.
Speaker 2 (25:00):
Shit, dude, I just
realized that.
But you have the goofy danceyladies and the goo goofy dancing
mushroom guy.
Did you get that?
Did you get that mask, or?
Speaker 1 (25:10):
just that hard piece,
for which one is that again Now
, no, I didn't get that one thistime.
Speaker 2 (25:34):
He's like dancing on
a mushroom.
Oh, dude, I know you're talkingabout.
Speaker 1 (25:37):
That's been me but
fine, that's been super mean.
That's funny because I playedthis game enough times where I'm
like I haven't done that, but Iknow, I know that thing.
Speaker 2 (25:45):
Yeah.
Speaker 1 (25:46):
That's the thing, too
, is if you're just like trying
to go through all the differenttemples in this game like first
of all, there's like Many bosstemples if you want to look at
the, if you want to hard back tolike looking at temples as like
their own characters in Zelda,you have your own mini bosses or
your own areas, like mini areasthat you have to deal with
before going to each temple.
So it's not like there's justfour temples here.
This is like a nine.
Speaker 2 (26:07):
Yeah, you think it's
going to be a short game,
because there's only four mainregions you got to go to, or
temples, and then you're therefor a long ass time figuring
things out.
Speaker 1 (26:17):
And some good
puzzling though.
Speaker 2 (26:18):
Yeah, it's definitely
like a day cycle to like figure
out and get ready to get in thetemple and then you reset and
then the temple itself isgenerally a day cycle and then,
if you leave yourself some time,beating the temple will fix or
change the environmentafterwards.
Easiest example is when you getout of the swamp temple, like
the swamp waters are no longerpoisoned, so that opens up some
(26:39):
like things you can do which iscool, and like NPCs kind of like
Change their deals and sad tothink that that little monkey is
gonna get cooked alive prettymuch every time.
Speaker 1 (26:48):
Every day.
Speaker 2 (26:54):
In prison, then
cooked alive dude.
Speaker 1 (26:56):
It's a really
interesting thing how that like
three days like a works in thisgame.
No, it's because when you dosomething, even when you beat
like a temple, it will changethe environment.
It will like take the evil awayfrom that area.
So when you brought up thegarage event like the, the
Gorons, it's all like covered insnow.
It's supposed to be warm andsummertime there.
So when you beat that temple ityou know it's, it's really
beautiful again, it's reallynice.
(27:17):
But once you start the cycleover, it's all snow again.
Dude.
Speaker 2 (27:20):
So, now that you're a
father, how triggered were you
when you went in there?
Speaker 1 (27:30):
Pretty well, if was
pissed dude.
Speaker 2 (27:32):
She's like what game
is this turn?
This sound awful right now andI was like you're right, it was
pissing me off too.
Speaker 1 (27:46):
It's funny you bring
that up because Multiple times
while I was playing this gameand I would kind of like get
pulled into it and kind of startwatching, and she's like what
is this?
That's gross.
I don't like this, that's weird.
Why don't you play that otherone that it feels nice?
Because she watched me play awhole bunch of tears of the cake
when she was pregnant did andit was like a vibe.
(28:06):
It was like a vibe game for herin this one.
Very creepy, wasn't into it.
She's like that's gross, whatis that?
Speaker 2 (28:13):
Yeah, it's like when
you're trying to the phrase is
called scaring the hose.
Are you familiar with what'sscaring the hose?
Means musical settings there.
Speaker 1 (28:24):
No, this is news to
me.
Speaker 2 (28:26):
Oh man, I'm glad I
could be the one introduced you
this idea.
But basically, like this iskind of hardcore, not vibey, not
like for everyone, type musicand like hey man.
I'll say this in the polite waythat I, with my skin tone on, a
lot of say is like, hey man,quit playing this shit, you're
scaring the hose like so if youever into a concert and just all
(28:47):
dudes are there, Because themusic's for the dudes?
Ah no, this game's for everyone.
But it's funny that she saidthat because you're out here
scared the host.
They're like what is this?
Danny Brown and J Pig mafiacame out with an out.
I'm scared in the hose now.
You know right now, youunderstand if you heard any
other music night understandinginfrared reference, so you're
welcome.
Yeah, I Tangent on a tangent.
Speaker 1 (29:11):
Well, we didn't make
it all the way to the end, but
let's talk about the bosses.
A little bit did bosses aresick.
Actually dude kind of easy.
Speaker 2 (29:18):
But I think it's cuz.
Speaker 1 (29:19):
You have to fight a
multiple times.
Speaker 2 (29:21):
Yeah, solid point.
They look very Cool.
Yeah, at least the first twolook very cool.
Big fish is just big fish.
Speaker 1 (29:30):
Yeah, let's go though
.
Speaker 2 (29:31):
Yeah, I feel like
they're not as gimmicky as a
typical Zelda boss three.
You have to use a very specifictechnique from that alert, and
then what's right?
Speaker 1 (29:42):
What?
Speaker 2 (29:42):
you kind of do for a
little bit, just kind of shoot
arrows at him until he dies.
That was weird.
Yeah, I was like okay, and thenhe just makes weird noises and
hops around and I was like isthis a boss or it's just a thing
they made?
That looked really cool, thatkind of attacked sometimes.
Speaker 1 (29:59):
So little bit of both
.
Speaker 2 (30:01):
Yeah, didn't.
Didn't love that one, therolling thing.
I think people don't like thatboss, but it's fun.
Speaker 1 (30:08):
You like to spin
around as a Goron, pick a whole
bunch of magic up along the way.
Speaker 2 (30:12):
I didn't get time to
rant about this earlier, but
like rolling around as Goron isreally fun but it's like a
Nintendo 64.
And it's the controls of a gamewhere they just threw this cool
mechanic in.
So I'm rough and like part ofthe dungeon is you have to make
jumps or roll around the edge ofa corner Right as the Goron,
and if you fall down likethere's no, like load up a save.
Speaker 1 (30:33):
That's where the same
states were nice in this game.
Speaker 2 (30:35):
So save safe became
in an incredibly clutch way,
like I remember being on a timelimit as a middle schooler or as
a kid trying to hit those jumpsand I couldn't and I was like
I'm gonna scream If I have to dothis again.
Speaker 1 (30:46):
So I patiently get
all the way up to the top and
then miss it again and I'm likeI'm just not gonna play this
today and those safe states area great addition, but it took me
a while to get used to them inthis because I wanted to save it
all the owl statues, you knowold school way.
But it made me dude.
I did the beginning hour ofthis game three times, did the,
because you can't save Purelylike, until you get like, go
(31:09):
through the whole like firstprocess, the first three-day
cycle basically, and then youand the, and then you get your
sword because you, like you'renot a deco anymore and you get
to go as a, you know you,basically, once you go back in
time for the first time, thenyou can go in the clock town to
the owl statue and hit it withthe sword and it allows you to
save right now.
So I did that full cycle with a3ds and then I was like, well,
(31:31):
I'm kind of like curious, youknow, play this game on the
switch or whatever because I hadthe con, I had the 64
controller and I was a littleoffsetting that like the change
a few things.
The map doesn't work for mynostalgia brain, uh-huh.
So I was like I shot an NSOdope, but I tried doing like
Basically I did the whole cycleover again, didn't save
(31:52):
correctly and went back and Ilike didn't have any progress.
So I was like, okay, I'm gonnado this on the 64.
And I did a whole cycle againand then I was like I don't want
to do this on the 64, so I'mback this game for this.
I'm really good at that firsthour of this game now.
Speaker 2 (32:12):
So the dungeons are
very cool, in my opinion.
They look really cool and youhave a certain feeling in each
of them.
The bosses, did you use a guyto get through?
Speaker 1 (32:20):
the water temple.
Speaker 2 (32:21):
No really.
Yeah.
Wow, with all the like movingwatered, like tunnels and stuff
you didn't like, it's just likeone One cylinder going down and
when the currents go in the onedirection you can only go into
two holes.
So you figure out those andthen you flip the current and
then there's two more.
So, like Once you getcomfortable with how weird it is
(32:42):
, I guess I don't know.
Speaker 1 (32:44):
Well, you know, when
you said, maybe it's because
when you needed a guide.
Speaker 2 (32:48):
I was like there's so
many other things that I was
more mad about interesting thanthat.
Speaker 1 (32:52):
Previous I was trying
like I was getting shorter on
time too, so I wanted tostreamline some of the dungeon.
So it's the first dungeon ofthe game that I approached with
the guide.
First the other ones I waspoking around and kind of doing
more peer and then I'll catch,like check the guide if I wanted
to like check on something youcan.
(33:18):
But I like using the actualguidebook because I have it and
it's just kind of fun.
But I'd use it if I was there,yeah yeah, but I think, because
I did use the guided, like itdidn't, I don't think I
experienced that temple.
I don't think it was as fun asit could have been, because it
wasn't like tickling my brainthe way that you know, zedle,
the temples are supposed to.
I was kind of following a setof instructions as opposed to
(33:38):
like Playing with theenvironment.
So for me, reading the guideand going to the water temple, I
was like this doesn't make anysense.
I don't know which way theparents are going at us.
No, this is what I'm supposedto do.
So I think if I would haveplayed that without a guide,
maybe I would have appreciatedit more.
It kind of just made me feellike it was like.
It was like okay, but like it'sprobably because I was just
reading through a bullet notboth it, but like a list of like
directions through it, insteadof like actually interacting
(34:00):
with that junk.
Speaker 2 (34:01):
I tried to play it
first when the Grammys are on
and I decided it was not atemple I could handle while
multitasking.
And then I came back completelyfresh and that's like so I
never play, like I never get toa temple and then play the
temple right away, like I haveto reset the time and I like
I'll play a different video gameand then the next time I play
(34:21):
I'll like start the templebecause all the temples take if
you're rushing through them it'snot very fun or you're not very
good at it.
That fortress is like cool andconcept but thank God I know to
cheese it with the stone maskbecause I didn't have the stone
mask for it, but I was able touse some save states on some
shot.
Oh yeah, nice.
And then you shot all thoseladies with a million arrows.
Speaker 1 (34:43):
Yeah, mostly, if I
was going to know what like a
stickier Spot with all thepirates, I would do a save state
so I didn't have to like if Igot caught I wouldn't have to
like go through those, don'tthink?
Speaker 2 (34:52):
again.
The save states help with theanxiety of the time too, like
I'll just set one and be like soif I fuck up and I don't know
what I'm doing for a while, Idon't feel like.
I wasted a bunch of time.
Speaker 1 (35:02):
True, I decided to do
that.
A couple of temples as well.
It's interesting, I think, likeoutside, I think the temples
are pretty darn good in thisgame, but I think what's really
interesting are those outsideareas that like our mini temples
, dude, like all the littlestuff you have to do in between
each one.
Well, because of the time limit.
Speaker 2 (35:19):
Everything's a puzzle
box and NPCs are doing things
Not dramatically, but they'redoing different things at
different times a day and if youthink of like how impressive
it's gotten with, like red deadredemption, but like.
To and how it's like living awhole life, but this is like a
much smaller scale and it addsto the creepy, the little like.
Speaker 1 (35:38):
It's like a little
creepy puzzle box.
It's like yeah, I love howhelps things feel cursed.
Speaker 2 (35:44):
The time loop really
adds to it.
Speaker 1 (35:45):
I love how weird they
were willing to get with this
game, like the fact that you,like you, save the branch from
an alien invasion.
Like what the fuck.
Speaker 2 (35:53):
Yeah, they're just
like aliens.
And you're like what?
Speaker 1 (35:56):
Yeah dude is great.
They steal the cows or whatever.
Speaker 2 (36:00):
So you like, as
aliens are, want to do what you
know oh.
Speaker 1 (36:05):
Man.
But it's just like a weirdthing like no other Zelda game
like gets that just like off therails.
Speaker 2 (36:12):
Yeah, and also
everything else is usually the
skull kid came through and fuckshit up.
So it's funny that they're likeno, this one's just aliens,
true, true, true.
It's kind of funny, though,because no one believes the girl
.
So, like, this is a nod in awink for you and her afterwards
that you save the world fromaliens.
But right, no one else believesyou.
Speaker 1 (36:29):
Guys, I think we
might have to revisit this one
at some point in time, whetherit's some bonus content or an
extra episode, because it wouldbe Great to read like that for
both of us to actually wait.
Did you beat this game?
You did, you said you did withthe fierce DD mask.
Speaker 2 (36:42):
Way back.
Yes.
Speaker 1 (36:43):
Yeah.
As I know I miss, remember.
I miss remember exactly likewhat was wrong with, or the re,
because I can.
I remembered to this day.
I didn't have a fierce DD mask,that's for sure, because I was
never able to beat the finalboss, but I saw a playthrough of
the final boss, or I, like,scrubbed through it a little bit
and what I saw there was notwhat I remember my mind's eyes,
(37:03):
kids.
I'm not entirely sure what myhang-up was exactly I'm beating
this game.
Speaker 2 (37:08):
You probably got to
the stone area and then the
ridiculous things that you gotto do to get to the tower.
I know for a fact.
Speaker 1 (37:16):
But I know for a fact
that I made it all the way to
the final boss.
I just couldn't get past Majora, but I remember my mind's eye,
majora, being different thanwhat it is.
Speaker 2 (37:24):
It's so simple the
stone temple area Simply because
you do some pretty obscurestuff which is kind of cool and
I told you about that the mummything earlier that I was really
into but then you go down inthis, well, and the whole
concept is you have to givethese mummies these things at
this door.
It's like a mini dungeon downthere and like these obscure
items.
So you got to go back and yougot to get a blue potion for the
(37:46):
n64 and you have to like, yeah,go into the woods and do some
shit for that.
So then you go back and thenyou do it and it takes forever.
And then you get to the stonetemple and you have to go to the
Goron area or the clock townarea and buy a powder keg.
Speaker 1 (38:01):
Dude.
Buy bottle kegs for differenttasks is a pain in the ass.
Speaker 2 (38:05):
You can go, you can
do it in Clock Town, but it's
just like you never remember us.
Then you got to travel, so thenyou have to get powder keg, you
have to get the blue potion andyou have to get 10 magic bean
seeds.
So you have to like, do theselike multiple obscure run all
over the map, and you like Iwasn't reading ahead enough on
the guide so I'd be like I haveto do what now?
And that's insane.
(38:27):
So that is why I never beat thisas a kid kid and I'd get this
area and it became too much, soI was using this guy.
Speaker 1 (38:35):
The guy that I use
for this gameplay is a guy.
I was using kid, and there'sactually a list of like it tells
you everything you need forthat dungeon sequence that
you're talking about, thatmini-dungeant sequence that
you're talking about, and itsays it saves like a half hour
of gameplay, like, but, yeah,dude, so still Majora's Vast
Like the, the, the mask invadesme, but I'm not going to let it.
I'm going to do it.
(38:55):
It's a, it's a near word.
Speaker 2 (38:56):
I choose it so hard
with the Fierce to any mask that
I don't remember either,because you can just press one
button Right, just yeah.
Speaker 1 (39:04):
It's kind of pretty
cool to collect them all, though
, dude, I'm impressed that yougot on a mass.
Speaker 2 (39:08):
Yeah, apparently I
had some time, but all right,
man.
Speaker 1 (39:13):
Well, it's a classic.
Everybody should play it.
It is.
It is so on a scale of five ona scale of five, how many
ocarina octaves are you givingMajora's mask?
Speaker 2 (39:23):
I'm giving it a
fierce deity mask.
Dude, I'm giving it, the bullsyou know it's the best man, and
if you don't want to play it,you should watch some stuff on
it.
That's what I'd say.
Speaker 1 (39:33):
Full send five
octaves, five octaves, right on.
I got to do the same man Got tobe five.
It's, it's, it's cool.
It was really cool to be in theZelda, like in the realm of
Zelda and not being Hyrule.
There's something about beingan area that's not Hyrule that
was really appealing to me.
I think the weirdness of it allis just like super cool.
I think that it's such adeparture from your typical
(39:56):
Zelda formula that that's worthit to like.
There's just so many reasons toplay this game and I would
recommend it to.
Honestly, it's a 24 year oldgame and it holds up, I think.
I think it's especially nicewith the N64 controller, though
I will admit that when I wasplaying with the, like the
switches like regular controls,it's not.
It's like a little clunkybecause it's meant to be played
(40:17):
on the N64.
So I mean, if you're able to,you know, do it old school.
If you've got an N64, got ahomey little bar you won, or if
you got NSO and you can get ahold of one of those, like, that
is, that is the way to play it,dude.
Speaker 2 (40:29):
Paying that premium
subscript playing NSO.
Speaker 1 (40:33):
Yes, sir, but with
that let's take a little break
and hear from our unsanctionedsponsor.
Speaker 2 (40:45):
You know, we've
actually got shouted out our
unsanctioned sponsor about 37times today.
You know what it is, what it'sliterally brought to us by.
Speaker 1 (40:53):
What's that?
Speaker 2 (40:54):
Guides brother.
Speaker 1 (40:56):
Oh man the guide.
Speaker 2 (40:58):
The guide.
So, for our shaman, I justwanted you know you played on
the original version, originallyon loan from the Ryan household
, but it's like such asentimental part of this game
and such a cool part of thisgame.
And then nowadays guides aremostly online things, which are
less beautiful but still really,really cool.
(41:20):
So I used IGN and Zeldadungeons a lot.
I like polygon guides for Zeldagames I have fond memory of
using polygon exclusively forBreath of the Wild, which is
like my favorite Zelda game, andthis is just another excuse to
bring up the fact that when Iwas really little and I wanted
to beat Final Fantasy 10 and Ineeded help, chocobo racing my
(41:41):
dick brother wouldn't help mechocobo race to get my Titus
sword upgraded to the maximum,nor would he help me with other
key points used in the guide athome, because he was jealous
that I might beat him first.
So that's your take, you know itshouts out to good guides, both
brother guides and onlineguides and video guides, which
I'm not used to like two and twobut it helped us get past that
(42:04):
windmill last month, Rememberthat I do remember that dude
Needed a video guide for thatdude.
So guides how do you feel aboutguides?
Speaker 1 (42:12):
Guys are nice
Spiritual guides, yep, all the
guides.
I'm into it, I appreciate it.
I appreciate a good guide andit's physical media.
Speaker 2 (42:21):
So I was like I was
got a boner.
Speaker 1 (42:23):
I like I do indeed, I
have a physical guide, for this
is great.
It's like a nostalgia pieceplus just a tangible little item
.
But you know, you bring up.
You bring up the internetguides too.
That's big business, for forpublications that cover video
games, good.
And now here's, here's to the,here's to the homies that are
writing, those that have to likeplay the games, like give you
(42:44):
solid copy around, like how todo things and beat the game
itself.
Speaker 2 (42:48):
Industry unto itself.
Journalism corner over here,dude.
Speaker 1 (42:51):
Guides, journalism,
dude, it would worry and
historians works dude so soyou're saying.
You're saying I mean more orless dog.
You're saying this like broughtyou by tingle.
Speaker 2 (43:04):
A dude if you're
tingles number one fan podcast.
It's this one.
Speaker 1 (43:09):
Do I do love me some
tingle.
I played the 3ds game like justa little bit like.
Speaker 2 (43:13):
I was just Game, you
know there's like a fan.
Yeah, he's got a spin off bro.
Speaker 1 (43:17):
It's.
You got a spin off.
I played a little bit of it.
It's wild.
You run around like do somemaps, some tingle stuff Tingle,
got a whole lower bottom it'sonly released in Japan.
Speaker 2 (43:25):
dude, I think they
didn't think American markets
really understood the weirdness,and it's probably fair.
Speaker 1 (43:31):
I appreciate it, I
appreciate it I think, a nice
little guy making maps foreverybody.
Speaker 2 (43:35):
Companies should like
partner with websites or like a
specific content creator theyappreciate and they should make
like artistic guides, as like acollector's piece for dogs that
man.
Speaker 1 (43:48):
That's really cool.
Speaker 2 (43:49):
I think Nintendo like
shut some of those down because
they're there.
There was a.
Speaker 1 (43:54):
Kickstarter.
There's a Kickstarter that backthere, dude.
This dude was doing a I'll finda link to put in the show notes
because he's still got his artout there but this guy did was a
hand drawn guides.
It was his deal and he wasdoing hand drawn guides for
Super Metroid and I think he wasplanning like some Zelda ones
too.
But yeah, nintendo came in andshut it down.
I wanted that guy.
So bad dude.
Speaker 2 (44:14):
Yes, you know.
So Nintendo legal team.
Sadness aside, like even someother games, it would just be
really cool if somebody wentahead and did that for the
physical niche community thatlikes their guides.
This has been brought to you byguys.
Speaker 1 (44:29):
Hey, thanks for all
the guides y'all Fuck yeah.
Well, welcome back, You've been, you've been.
Side question Luke.
Speaker 2 (44:44):
Yeah, we're gonna
call these mask quests, because
there's little masks that we'reputting on.
Yeah, you like that saucy themeand dude, I like it.
That's so fucking thematic.
So a lot of the same games withsome new entries as well.
I've turned into you where I'mplaying seven games at once and
it's not great.
Speaker 1 (45:00):
That's my boy.
Speaker 2 (45:01):
The steamy D did it
to you, I think, for me D
doesn't help handheld lifetapering off of Madden, just you
know, still love it but gottaplay less of it so I can play
other games.
Midnight Suns has been sick.
I love it.
I got Wolverine and Wolverine'scool, so I'm being Wolverine's
friend and I like saying weirdbrooding bro shit to Wolverine
(45:24):
to try to be his friend.
It's a good time and love thatgame.
Getting near ish to end gamecontent, they do a few too many
things going on where I don'treally like Want to do it like.
There's the main fights thatyou do with is the friendship
building stuff.
There's all the cards you gotto upgrade, but there's like
this thing where you'reexploring the grounds.
Did you ever get far enoughalong to be like in that?
(45:46):
Any of that?
No, I just got to the groundsfor like the first time you're
introduced, that's how I runaround so definitely not like
yeah, there's like some sidestuff like to incentivize you to
explore that home base and Ijust don't want to do it and
it's okay, I just don't want todo it.
So I started playing Dave thediver and it's immediately very
addicting and it's a really cool.
Speaker 1 (46:06):
Played a little bit.
It is cool.
Speaker 2 (46:08):
It's a little
stressful.
They're like introducing me anew menu slash mechanic every
five To ten minutes.
Speaker 1 (46:14):
But right at the hang
and.
I love that new Godzilla DLC to.
Speaker 2 (46:20):
Yeah, there's some
dredge DLC and.
Speaker 1 (46:22):
I gotta figure that
out first.
Cuz dredge was like my favoritegame last year, I think you
know he might be the game of theyear for me.
Yeah, it's depending on you tofind it like.
Speaker 2 (46:31):
I played way more
games like but I loved it and it
sticks in my head and I like it.
Speaker 1 (46:36):
Mm-hmm.
Speaker 2 (46:37):
Stay of the divers
like three games and one so far,
and I really like that.
This scratches a lot ofdifferent issues at once in the
arts.
Really funny and good.
Speaker 1 (46:44):
Mm-hmm.
Speaker 2 (46:45):
So, like sick full
recommend already and I'm only a
few hours into that one nice,and I'll wrap up with a preview
teaser, which is that we'regonna do the Prince of Persia,
oh.
I've been able to devote toomuch time, but a few hours.
But it's really smooth and Ilove Prince of Persia.
(47:07):
As original fans of the podwill know, the number one is
Prince of Persia.
So, like true gaming, it startswith Prince of Persia in the
late 80s.
Speaker 1 (47:16):
I like it, man Dude
that's.
I'm excited to talk about thisgame because I played just a
couple hours myself when I, youknow I ordered it and you know
one release day or whatever, cuzyou know we got some.
We got some Prince of Persialove like, specifically for like
the platforming 2d Prince ofPersia besides girl or whatever.
Speaker 2 (47:33):
Yeah.
Yeah, this is 2d again, though,so I feel like there are ways
that it is a homage to that.
And then, wow, you hadsomething nice to say, but I'm
just gonna throw you under thebus again.
You called me a Metroidvania,and I was laughing to myself
when.
Speaker 1 (47:45):
I was playing this
true.
Metroidvania and I was likegrease is not a Metroidvania
dude, I don't think you paidenough attention to the map and
grease like.
You end up going in the samearea Over and over again.
It's not linear, bro.
You go to the different.
Speaker 2 (48:00):
I'm right, you're
wrong, it is not where, whereas
this is a true much I'd made youso, anyways, really smooth.
What was the nice thing you'regonna say about it?
Speaker 1 (48:10):
Fuck off.
I don't anything nice to sayabout this game.
No, it is good.
It's nice and smooth man, thecombat in it, I think, is superb
and the platforming is superbright off the bat.
To my understanding, things getbetter and better and better,
like as far as like move setsand everything like dude right
off the bat.
Though this the game is great,like I've been reading some
articles around the internetabout the sales not being to
(48:31):
where they would love them to be.
That's always the case.
It's a shame because, like thisis the type of game I can
already tell Like I just want, Iwant big fucking, I want you.
We stop to make this kind ofshit all the time because it's
so good I don't want you know.
It's like we'll talk more aboutthat next month.
Speaker 2 (48:48):
They didn't hit
projections, but it's like but
it's a cool game, what?
Speaker 1 (48:52):
is cool shit, right,
right, yeah, man.
So I haven't been.
You know, I did taste a littlebit of Prince of Persia when it
first came because I was excited, but I shelved it to you know
could focus on Majora's Mask.
The majority of my side, like I, didn't get into too many video
games.
I quest this month just becauseit's been.
When I'm playing games, I'mplaying Majora's Mask, although
I did get a little bit of thatPrince of Persia and I also got
(49:12):
a little bit of transistor inPlugging through transistor,
which is a cool game by supergiant games came out before
Hades and I'll be speaking tothat game with the homie Dave on
Tales from the backlog podcast.
Soon so tune into that I don'tknow when he's dropping that for
sure probably next month.
But yeah, so follow Dave.
Shit, listen to me talk aboutthat game.
It's, it's cool, it's supercool.
(49:32):
Have you played it?
Heard of it?
Right on it, yes.
Speaker 2 (49:35):
Cool.
Yeah, I didn't know that.
Speaker 1 (49:37):
Cool.
Speaker 2 (49:37):
Yeah, I didn't know
much about it.
Yeah, is it?
Speaker 1 (49:39):
not Get the fuck out
of here.
It's a real one.
I'll tell you what, though whenyou're, when you're comparing
games is crazy to play a gamelike Hades, which is by super,
just like super giant, slam,breakout, breakout, hit, and
then go back and play transistor.
You like see a bunch of like,you know, transistor DNA ended
up in Hades, and to see that isreally cool, but like and I'll
(50:00):
speak more to this with Davelater but like I don't know, man
, it's dope, for it's dopeBecause you know it's, it's a
cool game, but, man, that theyfucking kill it with Hades.
Speaker 2 (50:11):
Top 10 game all time.
What's up?
Speaker 1 (50:14):
Yeah.
So other than those gamesthough, dude, we've been
plugging through true detective.
You guys watch that.
Speaker 2 (50:21):
No, not even one.
Speaker 1 (50:22):
Oh, right on.
So we watched the seasons asthey come out.
So we're almost done withseason four and it's got.
It's good man, it's like.
I dig it.
True, detect is a fun show,it's like, it's like a cult like
Scott Bruce Willis there right.
No.
Speaker 2 (50:36):
It's kind of Luke
Luke Wilson.
No, vince Vaughn is in seasontwo.
Speaker 1 (50:44):
Fuck, I was doing
season two and I was like, oh I
heard he's in what he sees.
Speaker 2 (50:48):
It's actually I'm a
very aware of true detective.
It's just I've never had HBO atthe right times to watch.
Speaker 1 (50:56):
So you know, maybe
I'll get around to it, maybe I
heard it's done.
It is cool, it is cool andthat's so.
That's been a lot of fun.
And beyond that, your love formidnight suns and your love for
blade when you've been hit me upabout midnight suns got me
curious about some blade comics.
So I've also been reading someof the blade comics, which
(51:16):
they're actually kind of sparseas far as the the library for
blade goes.
Speaker 2 (51:20):
Yeah, I was shocked
to hear that.
I was like for someone who's inthis game and had it as a movie
series.
I thought there would be moreof you and the movies are dope.
Speaker 1 (51:28):
The comics Most of
them have been really good.
So there's a right now there'sa current run that's happening.
That started last year.
In 2023 there's only aboutthere's only four issues and my
hope is that it continuesbecause the arts fucking
phenomenal, like the stories funI'm, so I'm hoping to be able
to follow that.
But that's just the thing withcomics is they?
(51:49):
They sometimes drop off ifthey're not doing enough sales.
They won't finish a run, right.
So that happened in in 1998.
There's, you know, I haveMarvel Ultimate or whatever, and
or whatever it's called,whatever Marvel's like app is
for like being able to read alltheir comics.
They have a 1998 run of blade.
That was only three issuesbefore it got canceled and it's
(52:11):
like pretty fucking good.
So it's a bummer that it wascanceled.
But they revive blade in in 22,2006 and it's a 12 issue run.
And it's funny because in thefirst issue you know how like
comic book writers will havelike at the end of a comic
they'll have a little.
There's sometimes like littlearticles where they speak to
whatever they're doing.
Speaker 2 (52:29):
Sure.
Speaker 1 (52:30):
Yeah, so in this one
the the authors talking about
how like blades a tough, likefranchise to be or a tough
character to be writing for,because there's this cult
following for him.
But the sales were never likebig for blade.
So you want to put out thisquality like product for blade
and I'm sorry to you but I reada couple of women the arts trash
Like the story is not as goodand it's like to read this new
(52:51):
story about how like he reallywants to like give blade this
solid run and I should give it achance.
I should like read maybe two orthree of them, but like I just
the art wasn't vibing with mecompared to the other ones, so I
haven't read all those.
Speaker 2 (53:04):
Man comic books.
Love them.
I bought a graphic novel for mytrip coming up here.
I never grow out of comic books.
Man been into him forever.
They're recent.
You would think this recentheyday of like all the media out
there Will be my favorite, butit's been.
I just want some like goodquality superhero video games
(53:26):
other than spider-man.
But I don't have a PlayStationfor God's.
Speaker 1 (53:30):
Not gonna play killer
justice lead.
Speaker 2 (53:32):
No.
Speaker 1 (53:34):
Norby.
Some solid side quests though,dude.
Thanks everybody for listeningthis, but another episode of low
five gaming Majora's mask.
Check out our website low fivegaming dot com.
I will likely post a follow upto this episode about finishing
this game, because that was thegoal to set out.
I really need to have this gamefinished in the depths of my
(53:56):
heart.
Speaker 2 (53:57):
I'm not gonna get all
the masks, like originally
thought I was, but I'm at thelast temple, so side quest and
hold us accountable.
Stop listening if we haven'tbeaten, but draw as mask because
I haven't been See.
If stars, I'm scoundrel, I'msorry.
Speaker 1 (54:10):
This one's gotta be,
rather than I could download.
Speaker 2 (54:12):
Jora's mask.
Speaker 1 (54:13):
So yes, yeah, dude,
but I'll write about it there.
We may even do a follow up podof sorts there.
I'll have it.
Everything will be linked there.
There's also an invite to ourdiscord, where you come, hang
with us, you can.
You can be rate us for notfinishing this game yet.
You can come and encourage usto finish it.
We can talk about Nerd ship.
We can do whatever we want inthere.
It's our discord, so holler atus.
Speaker 2 (54:34):
Yes, and then see us
next month for Prince of Persia
gaming finest.
I'm ready for some pop, bro.
Till next time, some pop,minnesota, bad, some bad.
I, I, I, I, I, I, I, I, I, I, I, I, I, I, I, I, no, ah, ah,
(56:43):
ronald], bobby I.