Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Hi, I'm Christian.
Speaker 2 (00:03):
And I'm Angela and we
are Married and Bored.
Speaker 1 (00:19):
Well, welcome
everybody to another episode of
the Married and Bored podcast.
Yes, we're back.
Speaker 2 (00:23):
Married and Bored 101
.
Speaker 1 (00:24):
101.
It're back Married and Bored101.
101.
It's a great number.
We're going to start at thevery beginning.
We're going to teach you how todo all Married and Bored stuff.
Speaker 2 (00:31):
Yes.
Speaker 1 (00:32):
From zero to
intermediate, because then you
take Married and Bored 102.
Speaker 2 (00:38):
Yes, I was thinking
Dalmatians, and you'll learn a
little bit more.
No, I don't think aboutDalmatians.
101 Dalmatians.
I know 101 is just as good as100.
Speaker 1 (00:48):
It's one more better
than 100.
Speaker 2 (00:51):
It's just as good.
Speaker 1 (00:52):
Yeah, yeah, Thanks
everybody for tuning in to our
100th episode.
That one kind of snuck up on us, right, yeah.
Speaker 2 (00:59):
Why did it sneak up
on us?
We shouldn't be surprised.
I mean, it was a slow burn.
Speaker 1 (01:03):
It's not like we flew
to 100.
Speaker 2 (01:05):
That's true.
Took us a while, but we did itwe did it, and we've got a
thought in our head forsomething to kind of I don't
know add to the podcast.
Speaker 1 (01:17):
A third guest.
Speaker 2 (01:19):
Oh, who is the third
guest?
Speaker 1 (01:21):
Oh, I thought that
was the idea.
Speaker 2 (01:23):
No, no, no, I'm not
sharing what the idea is.
Speaker 1 (01:25):
Oh, you're not.
Speaker 2 (01:26):
Because I want it to
be mysterious.
It's like one of those Facebookposts where it's like I have
really good news, but I can'tshare it yet.
Speaker 1 (01:35):
Or it's like I can't
believe what just happened.
Period.
Speaker 2 (01:41):
It's like fishing for
the comments, yeah.
Speaker 1 (01:43):
Oh, no, no, not again
.
It's like oh geez, jennifer,what happened?
Let me tell you yeah, brinkyeah, and then you get a whole
32 notification.
All right, so we're trying,we're trying to take it to the
next level.
Right, you get to level 100 inwarcraft or diablo and it's like
(02:04):
, what are you going to do?
You're just going to keep goingand get better, yeah, so we're
going to try to do that, butwe're not here to talk about
video games.
We're not even here to talkabout us, but we're going to
talk about us and what has beenup with us and you've been,
you've been busy the past fewdays.
Um, it kind of seems like youhave a big project going on.
Speaker 2 (02:23):
I have been really
into organizing our Marvel
Champions stuff.
Speaker 1 (02:31):
Isn't it already
organized?
Yes, we did a whole MarvelChampions Summer tune-in to our
previous shows to learn moreabout it.
Speaker 2 (02:36):
But so we're in the
process of re-sleeving all of
our cards for Marvel Champions.
Re-sleeving all of our cardsfor Marvel Champions, and when I
say we're in the process, it'sbecause we just don't want to go
out and buy a thousand sleeves.
Speaker 1 (02:53):
At once At once no,
so we're buying them in moderate
chunks and then re-sleeving aswe go.
Yeah, it's easier to just buysleeves when new content comes
out, the ones we buy, I meanwe'll say what they are.
They're Titan Shield and wejust find them on Amazon and we
like the clear, matte finish.
(03:15):
I know that's some people don'tlike that, especially for
tournament stuff.
I don't think you're allowed tohave clear sleeves because then
you can mark your cards and seethem.
Speaker 2 (03:29):
Marvel Champions it
allowed to have clear sleeves,
because then you can mark yourcards and see them marvel
champions.
Speaker 1 (03:32):
It doesn't matter,
but like for a game like star
wars unlimited or something Ithink you have to have a solid
back.
Speaker 2 (03:34):
Okay, well, so we did
that for a while?
Yeah, we did, because we didn'thero all the hero decks with
the white back and all thevillain or encounters whatever
with the orange?
Yes, and then I don't know whatstopped it for you, but for me
it was the orange.
Reorder was in a differentcolor yeah, so they was this.
Speaker 1 (03:52):
It was the same
company.
We were getting orange and thenthey, they like, changed the
tint of orange a little bit.
Or maybe we, we couldn't findthe old orange and we were like,
oh, oh, we'll try this newbrand and it didn't.
Speaker 2 (04:06):
I think it was both,
because as I'm re-sleeving,
there's three different shadesof orange.
Yeah.
Speaker 1 (04:12):
So we're just like
you know what.
Let's just go clear, goingclear, just like the Scientology
documentary.
Speaker 2 (04:18):
Oh, are you plugging
the Scientology documentary?
Speaker 1 (04:23):
That's the way we go.
So where are you in all this?
Speaker 2 (04:25):
Yeah, so I think I
have maybe like half of the
heroes to go.
Speaker 1 (04:37):
Okay.
Speaker 2 (04:38):
That need sleeves
Actually probably more than half
, because we had some janky,clear sleeves that we don't like
, but I just used them toreplace the orange and white.
So I would like to eventuallyreplace those two, those really
really thin, clear ones that wehad.
So I probably have liketwo-thirds of the heroes left to
(05:01):
sleeve, and then a lot of thevillain stuff needs to get out
of orange, especially the oldervillain like the early stuff,
the rise of red skull campaignis all orange um, I think, even
like all the way throughspider-man oh, you know what?
Speaker 1 (05:21):
I think I've said
this on our in our series this
summer, but, like, like, Iforget about the Spider-Man box.
Yeah, I never think of it.
Speaker 2 (05:29):
No, because you never
played the full campaign.
Speaker 1 (05:32):
Me yeah, personally.
Speaker 2 (05:33):
I don't think you did
.
I did Probably not yeah, soI've been doing that.
I like the roteness of it.
Speaker 1 (05:41):
What does that mean?
Speaker 2 (05:42):
Like just the process
of sleeving rote-ness of it.
What does that mean?
Like just the process ofsleeving?
Okay, I like that and it soundsso pathetic like I'm making fun
of someone, but I'm saying itearnestly Like I like the pile
of the cards that I'm gonnasleeve, then the new sleeves,
then the old sleeves go in thispile.
I like, like that rote.
Speaker 1 (06:02):
You just like order.
Speaker 2 (06:03):
Order, just like I
like.
You know like filling swag bags, you know like how there's
something from each section goesin the bag and then the bag is
complete and I just like thatassembly line stuff, okay.
Plus, I can do it while I watchBreaking Bad.
Speaker 1 (06:25):
And is that?
No spoilers?
But is that what's bringing youjoy at the end of the episode?
Because I would say it's notbringing you joy.
Speaker 2 (06:32):
No, we talked that we
were watching it last episode
and it's a good show, but it isfrustrating sometimes for me.
Speaker 1 (06:41):
Yeah, because you
never watched it when it was out
, so this is all new for you.
Speaker 2 (06:44):
It's all new, okay,
so that's what's been up with me
, what is up with you.
Speaker 1 (06:48):
I've been watching a
lot of Marvel Champions sleeving
.
Just online yeah it's a newthing, it's just going nuts.
Speaker 2 (06:57):
Wait, should I twitch
my sleeving?
Wow, you know what that is.
Speaker 1 (07:01):
I do Look at you,
yeah, so I've been looking at
the marvel champions with youjust a little bit, because I
haven't really been in the world.
We just got nightcrawler right,that's the newest one, so
that's fun.
He's bamfing all around, so Imean, I'm interested in trying
that out and obviously magnus iscoming in a couple months or
weeks at this point, but yeah,so anyways.
(07:22):
Um, in beyond that, what hasbeen up with me?
I did an impulse buy angela, Idon't know oh, I know, I was
waiting for you to fess up to itI don't know if you've ever uh
known me to do this before, um,but just thinking back in our
history, yeah, some of our bestgames, or some of your favorite
(07:44):
games, came from impulse buys,so, um enlighten me mar no, not
marvel champions um mansions ofmadness okay impulse buy okay,
and you were like I don't get it.
You played it, loved it rightthat's true.
I can't think of another one,though me neither, oh, so it's
(08:06):
just one out of many out of somany, I mean uh, yeah, I can't.
Speaker 2 (08:14):
I can't think of
another one, because cosmoctopus
was this kickstarter, wasn't?
Speaker 1 (08:17):
it.
No, I well it was, but then Iimpulsed it afterwards okay.
Speaker 2 (08:21):
So I I mean and then
it was okay and we sold it yeah,
um, I can't think of any otherlike impulse buys of yours that
I've been like yes yeah, I knowthere's just been a few that if
it's like a two-player card gameor something it's like, well,
we usually only play with two.
Speaker 1 (08:39):
Is this 25 or less?
Speaker 2 (08:42):
yes, it is buy it
it's like your, it's your
brain's flow chart.
Is it $25 or less?
Speaker 1 (08:50):
Yes, it is.
Speaker 2 (08:52):
Arrow, arrow, yes or
no, and then you follow.
Speaker 1 (08:54):
I do the same thing
with video games, except my
limit is 20.
So I was like is this a goodgame?
Yes, do you want it?
Yes, is it less than $20?
No, then I don't buy it.
Speaker 2 (09:07):
Okay.
Speaker 1 (09:07):
So that's kind of my
25 is my board game limit, 20 is
my video game limit.
Anyways, the game that Iimpulse bought is called Compile
and I watched.
You know what's funny?
I didn't even watch the wholething.
There's a video by Shut Up andSit Down and they were just like
is this the best small box cardgame in the last blah, blah,
(09:29):
blah?
Watch to find out.
And then I just looked at acouple comments on YouTube and
they said it's great, and so Iwas like I better order this
before you cannot find itanywhere.
And guess what?
You cannot find it anywhere.
Speaker 2 (09:42):
Can't find it
anywhere.
Speaker 1 (09:43):
And we have it, so
suck it.
You can come to our house andplay it, but you can't, because
we'll be playing it, becauseit's only two player.
Wait in line, so we played it.
I learned how to play it todaywith our son.
It's good.
Like I don't know the rulesvery well.
I'm not a good rule reader andthen executor if that makes
(10:06):
sense, yes.
Like it's hard for me to read arule and then play the game.
I'd rather I don't know likehave someone else read the rule.
Speaker 2 (10:14):
Mm-hmm.
Probably.
Speaker 1 (10:16):
And then figure it
out, Like I'm better at
listening to someone do that andthen figuring it out from there
.
Speaker 2 (10:21):
Yeah, but it's like
like a two-player head-to-head
game.
Speaker 1 (10:31):
It's supposedly like
really close to a game called
Land, air and Sea Land Air andSea, which is a.
It's like a two-player battlegame where you have different
lanes of land, air and sea andyou put vehicles and weapons in
those.
It's like military Gotcha.
And so you have like threecolumns of cards that you try to
get 10 points in, and the first10 points in that column, um
will win the column, and you tryto get all three of your
(10:53):
columns to 10 points okay, sothat reminds me a lot of like
rad lands it's a little radlands except different, there's
different columns or differentlanes and if you remember back
in the day, smash Up, that waskind of similar right.
Just get to the limit beforeyour partner and you win that
(11:14):
area.
But this is more like just beatyour partner to the punch.
Speaker 2 (11:19):
Okay, all right.
After one playthrough, how doyou feel?
Speaker 1 (11:23):
I feel good.
I think there's a bunch ofrules that we missed.
After reading it and watching aquick video, yeah.
And it's.
I think it could be good, likecould be way better than what I
experienced.
Speaker 2 (11:34):
Okay.
Speaker 1 (11:34):
Because the first
time it's just like.
You know, I don't really know,we're also watching football.
Well, yeah, so that was alsogoing on and I like the
aesthetic of it.
It's like very like computery.
Compile is a computer word, solike everything is like clear
your cache, which means like ifyou have too many cards in your
hand or you know, throw it inthe trash or reboot, and it's
(12:01):
like okay, kind of weird at somepoint, samey yeah.
But the cards are very cool.
They have cyberpunk-ishhighlights.
Speaker 2 (12:10):
Yeah, it's pretty fun
.
We'll all need to play that one.
Speaker 1 (12:12):
Yeah, I think we
should.
I think I mentioned card gameslast episode too.
Maybe we'll just do a card gameextravaganza in the next couple
shows.
Just not do a deep dive dive,but just touch on what, what
we've been or what I've beenplaying, and um kind of just
check in and see what's fun.
(12:33):
I don't know well, because wedidn't start we didn't talk
about star wars unlimited,really no, that's true.
Speaker 2 (12:38):
Really early on in
our podcasting journey we did
like a star wars extravaganzaepisode, um, and then we also
did close to that, I think aravensburger oh yeah, we did
ravensburger like ravensburgerbecause we had, like jaws,
jurassic park and like anotherone.
Yeah um, so we did a villainous, villainous, and so we did
(12:59):
those and we've done a soloextravaganza.
So I think, think we should.
It's time to do a card game,yeah.
Speaker 1 (13:06):
I think I've been on
a card game kick, so just cards
in general.
Like I think I said again, Iwant to get into like basketball
cards again.
I think, that'd be fun thissummer season.
So, like, just like collectingcards, and it's fun to see them,
it's fun to like see what youcan do and also play games at
the same time.
Except Pokemon is not my jam, Iknow Our son loves it.
(13:28):
It was just like I think I waslike two or three years too old
for the perfect age when thathit.
Speaker 2 (13:35):
For Pokemon.
Speaker 1 (13:36):
So everyone who's a
couple years younger than me
knows it all.
Speaker 2 (13:41):
I think there was a
gap, but I just know the famous
pokemons and like.
Speaker 1 (13:46):
And then there was
now it's popular, super popular
again.
Yes, but yeah, so compile,check it out.
It's a, it's a cool game.
If you can find it, I recommendit again.
It's the.
It's under the 25 limit thereyou go.
Speaker 2 (13:57):
For the impulse buy
yeah.
For the impulse buy yeah.
Speaker 1 (14:00):
And it was.
I think it was a big hit at gencon, much like, uh, the game
we're talking about today, rockHard 1977.
So anything else you want tosay at the top of the show
before we jump into talkingabout that game?
Speaker 2 (14:11):
No, I would say that
was a good opener, and now it's
time for the headliner.
Speaker 1 (14:15):
Oh my goodness, Rock
on.
Speaker 2 (14:26):
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Speaker 1 (14:56):
Okay, I was just
trying to be like a radio dj
coming up, coming up, skullsplays Dash Diner and that's how
you start the game.
So the game we're talking abouttoday everybody is called Rock
Hard 1977.
Another banger from Gen Conthis past summer.
(15:17):
Very popular during that timeand even before that we snagged
this just at on regular release.
Yeah, after gen con.
Um, it has well, we'll talkabout it in a minute, but like
for me, the perfect theme, uh,of a previous life that I lived
and also like it's like you're,it's like you know, the quantum,
(15:40):
the multiverse you know this is.
Speaker 2 (15:42):
There is a christian
out there who took his musical
ability to the extreme?
Speaker 1 (15:47):
yeah, and maybe my
addictive personality as well um
, yeah, maybe everyone loves mehi angela, let's talk about um,
this game rock hard 1977.
It is I.
I was gonna just list some coolfacts about the game before we
get started.
Yeah, yeah, the publisher isDevere, which is a game, a
publisher that we have a couplegames by One of your favorite
(16:08):
games, which is Lacrimosa, Ibelieve.
Oh yeah, I mean if I got thechance to play it with you,
which is another music game,which is kind of funny, I know,
or ironic, that they both have,it's true, very vast different
ends of the musical spectrum.
Speaker 2 (16:26):
Yeah, but you know
you like rock and classical.
Speaker 1 (16:28):
I do like classic
rock.
Speaker 2 (16:31):
Oh, okay.
Speaker 1 (16:32):
So it's kind of like
if you put them together.
Okay, right.
Speaker 2 (16:37):
And it's more like
you know 1777.
Yeah, not 1977.
Speaker 1 (16:41):
Yeah, and it's
designed by Jackie Fox, who's
actually an actual rock star inthe 70s.
She played bass for theRunaways, which is the same band
that Joan Jett was in.
So if you know, not like the ILove Rock and Roll Joan Jett
same person, but like if youever heard the song Cherry Bomb,
(17:02):
where they just scream likeCherry Bomb and it's like oh,
that's exactly it.
Speaker 2 (17:09):
Do we have to pay
royalties?
Speaker 1 (17:10):
No, did you know what
song it was by the time I said
that?
Speaker 2 (17:14):
I was being a little
sarcastic.
Speaker 1 (17:16):
Okay, everyone knows
that song for sure, but so
apparently a lot of like theevents and gigs and places you
can go are based on things thatshe experienced in her life as a
rock star.
Okay, that's cool, and nowshe's playing games or creating
games, which is a greattransition, also the transition
(17:37):
that I would like to do from mymusical career into board gaming
.
Speaker 2 (17:43):
It sounds ideal.
Speaker 1 (17:44):
So, anyways, I've
talked way too much uh about
this game.
Angela, why don't you describewhat this?
How to actually not how to playit, but like what you're going
to be doing?
Speaker 2 (17:52):
yeah.
So rock hard is a workerplacement game for two to five
players.
It also has some set collectionin there, but that's minor.
Each player will take on therole of an up-and-coming
musician trying to make it outin the biz and you're going to
take actions to try to improveyour chops, your reputation and
(18:13):
your songs, all trying to earnthe most fame.
If you want, you might need alittle something extra during
that journey so you can takesome candy to help you get more
done.
Something extra during thatjourney so you can take some
candy to help you get more done.
But beware, because the moreyou take, the higher the risk.
Speaker 1 (18:30):
So that's my
disclaimer about candy and by
candy you mean booger, boogersugar yeah, yeah, I think
everybody knows what candy is.
We've been watching a lot ofbreaking bad, and I know it's
not about this, but it's likecocaína.
Speaker 2 (18:48):
Cocaína yeah.
Speaker 1 (18:49):
Yeah, I think that's
how you say it.
I don't know.
Speaker 2 (18:51):
I don't know Cocaine.
Speaker 1 (18:52):
Cocaine.
So there you go.
It's a worker placement gameand you're going to be just
trying to make your way throughlife as a musician yeah, um so
leah angela, start this off.
Um, what does it take to getthis game going?
Speaker 2 (19:09):
we just set up this
game not for the first time, but
again before recording thisepisode to play it through with
our kids and we both just lookedat each other and I think you
said like I hate the setup forthis game.
Speaker 1 (19:25):
It's terrible.
Speaker 2 (19:26):
It is a little
tedious.
There are a lot of mini decks.
Speaker 1 (19:31):
Terrible.
Speaker 2 (19:32):
So you do have to
shuffle a lot of mini card decks
and set those up.
I do think it takes up quite abig play area.
Yeah, you know you expect a bigwar or strategy game like
battle strategy game to take upa lot of space.
(19:52):
I wouldn't have expected thisone to take up as much space as
it does.
Part of that has to do with theplayer board, which we'll talk
about in a little bit.
But and then there's no likeyeah, so I just feel like it
takes a lot of space, lots ofcomponents to deal with.
(20:13):
I don't think it's the hardestgame to set up, but it can be a
little it's the mini cards.
Speaker 1 (20:20):
There's so many mini
decks.
The thing that is positive forme about the mini decks in this
game is that they have a placeto go on the board the ones that
you're constantly using, whichis nice, because usually it's
just like and set this aside todraw to draw from and it's like
no, you need to have a spot forthis, like, and so this one does
a good job of doing that.
True, especially with all likethe um, the hangouts, like
(20:43):
there's different hangoutlocations, and like random gigs
and stuff like that and there'sa spot for those.
I get it when you're doing itfor setup cards.
It's like, hey, pick this,choose one of these cards, and
it's with you the whole rest ofthe game and then you get rid of
the rest, like that's fine, umbut if it's going to be constant
, it needs a spot on the board.
Speaker 2 (21:03):
That makes sense.
So yeah, it is.
It's a little tedious to set up, and I think the same goes for
the teardown.
The teardown's not any easierBecause by the end of the game
all the different meeple tokencolors are on different places
of the board.
So you're redoing that.
We like to store our game byplayer color almost always.
Speaker 1 (21:30):
I mean, come on, guys
, it makes sense.
Speaker 2 (21:32):
I mean it makes sense
in our brain store our game by
player color almost always?
Speaker 1 (21:35):
I mean come on, guys,
it makes sense.
I mean, it makes sense in ourbrains.
So you just throw somebody abaggie of orange and they have
everything you need to go.
Speaker 2 (21:38):
Exactly so we think
it makes less sense.
Sometimes games I don'tremember how this one came to us
, but sometimes games come toyou with, like all of the I
don't know what they're well,it's just like the vp tokens in
one day.
Speaker 1 (21:55):
It's like like
components are like, yeah,
together, like all the stars, nomatter what color they are are
all together, and so we like tosort them out by color.
Speaker 2 (22:04):
Um, so re-sorting
that out at the end is just as
tedious.
All the mini-cards have to goback, oh my gosh, so it's not
the greatest experience to setup in Teardown.
Speaker 1 (22:18):
Yeah, the past few
games that we've played and one
of them we will probably talkabout in a couple weeks, septima
.
We set up that game and I waslike what is going on?
There's so much to set up somuch, and that one took a bunch
of table space as well.
So I don't know if that's likea new trend with newer games,
because it just seems like it ina way.
Like Arx is a newer game thatwe've played a lot of, and the
(22:41):
one we talked about last week,harvest it doesn't have as much
of a table space, it doesn'ttake as much real estate, but
everybody does have a bigger.
Much of a table space doesn'ttake as much real estate.
Right, but everybody does have abigger than normal player board
than they used to be in thepast.
So I feel like that's kind oflike the trend of the games
we've been playing recently.
Speaker 2 (22:58):
Right.
Speaker 1 (22:59):
It's just interesting
.
Speaker 2 (23:01):
So that feeds well
into the next thing we want to
talk about is components Likewhat does this game come with?
What's good, what's bad?
Components like what does thisgame come with?
What's good, what's bad?
Uh well, the first thing that Ithink about with components on
this game is that it's just adump box.
Speaker 1 (23:18):
There's no, there's
no storage anything no, it's
just it did come with a bunch ofbaggies, which is great, but
also, you know, you can put abunch of baggies in a trash bag
and it's like look, come playthis game right, that's exactly
what it is.
Speaker 2 (23:32):
It's like this game
was just thrown in the box, not
in a way that's like, oh, it wasdamaged or destroyed, but it's
just no, I mean it's packageddifferently.
Speaker 1 (23:43):
When it's shipped to
you, we get it, but then when,
like when you want to have to beable to play it easily, you'd
be well benefited to buyyourself a folded space insert
or print your own.
I don't know.
Speaker 2 (23:58):
Yes, so that's the
first thing I think of, which is
a con, of course, but there area lot of good things.
I think the component qualityoverall is really good.
Speaker 1 (24:10):
Yes, make sure of a
lot of wood tokens, like some
player pieces are wooden, andthen you also have some really
cool acrylic meeple.
They're not even meeple, it'sjust your character.
Speaker 2 (24:20):
Yeah, and then talk
about the player board.
I know it takes up space sothat you'll have to weigh
whether it's worth it for you,but it does.
Speaker 1 (24:32):
The way it is is
really cool.
Yeah, it just looks like amarshall amp, like a marshall
cab.
If you know what that is, it'san old school guitar amp.
And so you have like real dialsat the top and they go to 11
like they should not just 10,you go to 11 because then it's
like really, rock and roll ifyou've ever seen spinal tap, um,
and so that's really cool.
(24:53):
So you track your progress onthose dials, um, there is also a
recess portion where you putyour character, the character
sheets.
This is they're they're.
Speaker 2 (25:05):
They're overly large
for what they are that's true,
but it does hold too many cardsyou do have to put too many
cards on there.
Speaker 1 (25:14):
That's true, and so
it does it's.
It's cool, I'm not.
It's not a bad thing no but ifI had to like change one thing,
it's just like okay, let'schange up the player board just
maybe a little smaller, yeah toto accommodate space.
I guess I don't know, yeah,there's quite a lot of art in
this game and that's cool yeah,it all lends itself to the whole
(25:35):
total package or whatever, butyeah, it's really neat and so,
like you can, when you pick yourplayer character, you just
insert your your player boardinto the amp and then you're
good to go, which is cool, yeah,and I didn't even think about
it.
Speaker 2 (25:47):
Duh theuh the dials.
That's cool.
Speaker 1 (25:53):
And the amp turning
on and off with your oh, if you
have to go to rehab or not Torecovery, so which we'll talk
about, I'm sure, in the latersections.
Speaker 2 (26:01):
But yeah, I think it
does a really good job with its
components in general.
Speaker 1 (26:07):
Well, yeah, I mean we
have to talk about a couple
more things too.
Like, the player pieces areacrylic and so it has a really
cool you can.
They're one-to-onerepresentation of what the um
image is on your player board.
And it's just shrunk down, uh,into, like this little acrylic
standing.
So that's really cool.
It's not just like, Like youknow, a meeple Like a Candyland
(26:29):
meeple.
Or just like a regular meeple,and this guy's like hey, he's a
rock star, look at him.
And he's just an orange starguy Like hey, look at me, it's
actually the person you'replaying.
So that helps a lot.
And then, probably my favorite,is the money.
Speaker 2 (26:44):
Oh the money.
Yeah, the money is very closeto an actual United States
dollar bill.
Speaker 1 (26:53):
It.
I, yeah, I'm debating.
It's paper money, which in aboard game these days is rare.
Usually it's coins, right, it'slike oh, and then you get metal
coins, so cool.
Speaker 2 (27:03):
Yeah, which wouldn't
make sense for this game.
Speaker 1 (27:08):
I guess maybe not.
Speaker 2 (27:09):
Because why would you
be earning Coins, coins?
Speaker 1 (27:12):
I mean, I played in
an arena and I only got $3.
So I mean, maybe that's thelife of a rock and roller, but
$3?
.
Speaker 2 (27:19):
Maybe everything
should have like a K after it.
Speaker 1 (27:23):
Or just a zero at
least.
Speaker 2 (27:24):
Yeah.
Speaker 1 (27:25):
But yeah, so the
money is really cool.
It feels weirdly like realmoney.
It's not like just paper, it'snot Monopoly.
Speaker 2 (27:33):
Right.
Speaker 1 (27:33):
It's just, I would
say it's maybe what?
60% the size of a regulardollar.
Speaker 2 (27:39):
Yeah, it's a little
narrower.
Speaker 1 (27:40):
Yeah.
Speaker 2 (27:40):
That's for sure.
But it does, I mean, unlessyou're holding a dollar right
next to it, it doesn't.
Speaker 1 (27:46):
No, it feels like
real money.
Yeah, it's kind of funny likethat.
Speaker 2 (27:52):
That quality is cool.
The rule book it's not myfavorite.
My favorite is like theLinenfield rule books that
Stonemaier always has andKeymaster always has they do
well yeah.
But it feels like a newspaper.
Oh really, yeah, master alwayshas, I feel like, but, um, it
(28:15):
feels like a newspaper.
So really, yeah, I I do likethose extra touches where you
just at some point duringopening, unboxing, looking
through the components, youthink, hey, somebody did
something like thought aboutthis.
Speaker 1 (28:27):
They went extra, they
made a decision that was
different than the norm.
Speaker 2 (28:31):
Okay, and so I like
that.
Speaker 1 (28:33):
Yeah, it's really
cool.
I mean overall it has somegreat.
It does have good components.
There's nothing like.
Nothing screams.
This is cheap.
No, you know, you get somecards that are extra thin, or
you get some really cheap likewooden meeples and you can see
like if I just pressed reallyhard the tip of the star would
come off you know what I mean.
(28:54):
Like there you can kind of feelthat in some of them.
Speaker 2 (28:56):
So yeah, and this
game just wouldn't make sense
with um the metal money.
Speaker 1 (29:04):
So at first I was
like man, I wish this had metal.
But the more we've played itI've been like oh the paper's
cool, Paper's really cool, it'sreally neat.
Speaker 2 (29:13):
Okay, so how
accessible is learning to play?
How easy is it to learn?
What do you think, christian?
Speaker 1 (29:21):
Okay.
So if you would have asked methis a month ago, like when we
first got it, or previous tothat, I would have said this is
a hard game to learn.
Yes, oh, okay but then werelearned it in the past week or
two and then we just, weliterally just taught it to our
8 and 11 year old yeah and theypicked it up so fast so fast,
(29:44):
and so now I was just like okay,it's, maybe it was just the
time that I was learning it.
I was like you know, I don't getit.
Speaker 2 (29:53):
Yeah, you know, it's
not always best to start playing
a new game at 10 at night.
Speaker 1 (29:58):
I don't think it was
that, but it might have been.
I might have been in one of mymoods where I'm just like, hey,
it's a three-day weekend, we'regoing to play games all weekend.
We're going to play games allweekend, yeah, and so that was
like the fifth game we played.
So it is possible.
Speaker 2 (30:11):
That's true.
Yeah, I'm a little bit thrownon this one too.
I feel like if you've gotsomeone that loves the rock
theme or just like, Like geodes.
Yeah, like minerals, yeah, ink.
No.
The rock hard theme Rock androll, rock and roll.
The rock hard theme, rock androll, rock and roll.
I feel like that could stretchto a lot of different
(30:34):
generations as well.
Speaker 1 (30:35):
Sure.
Speaker 2 (30:35):
Because there's
people that actually lived.
Speaker 1 (30:38):
Lived it.
Speaker 2 (30:39):
Through the 70s and
weren't just babies and born
then, but they actually went toa concert in 1977.
Speaker 1 (30:47):
Yeah.
Speaker 2 (30:47):
And then there's
people that are more like our
age, which it's maybe we'rerocking in the 80s, but have
loved classical rock.
And there's people that arelike rediscovering all that now.
So, anyway, I feel like it hasa big reach and I feel like the
(31:18):
theme can help someone.
Want to learn it?
Yeah.
And then, once we rediscoveredit, it does feel pretty simple
where it's like okay, everyround, each player gets one
action in the day, one action inthe night, one action in the
after hours.
So it's, it's.
I don't find myself having tolook at the reference sheet a
(31:41):
lot no, the turns are verystructured yeah there's not a
lot of options in each of thosephases.
Speaker 1 (31:50):
If you think about
the game Harvest which we just
talked about, another workerplacement game there's a lot of
options.
There are so many open spots,but in this game it's pretty
limiting.
It's daytime, right.
There's only and I'm just goingto guess here there's maybe
(32:10):
eight actions you can take inthe daytime, and maybe in each
phase like that doesn't seemlike a lot, and if you're
playing with five people, by thetime it gets to you yeah, it's
like I only have four that I canchoose from now.
So um it's and yeah it, I don'tknow I don't know what I was
going with that, but it's andyeah it, I don't know.
I don't know what I was goingwith that.
Speaker 2 (32:31):
The simplicity of the
phases, lends itself to
teaching people.
Speaker 1 (32:36):
That helps a lot,
because I was very confused the
first time we did it on how thatworked.
Speaker 2 (32:41):
Right Um, now you
have an aunt and an uncle.
Speaker 1 (32:45):
I have many.
Speaker 2 (32:47):
Shout out to the
shallows.
Oh, yeah, and uncle I have manyshout out to the shallows, oh
yeah, um, who like to come downto the valley?
Speaker 1 (32:54):
yeah, from up north
yeah phoenix valley to see
concerts they go to.
Speaker 2 (32:59):
They've probably seen
stevie nicks like 13 times so
they are like heavy into thetheme of rock Hard 1977, but I
can't picture them liking thisgame.
Speaker 1 (33:11):
Hey, cousin Ryan, let
us know, would your parents
play this game?
I'm guessing no.
I feel like your mom would playthis more than your dad, but I
don't know.
Speaker 2 (33:21):
So I feel like there
is a limit to like okay, there's
people that are heavy into thetheme of rock and roll but you
can't take someone who has noidea what a modern board game is
yeah, they're more bunco people.
Speaker 1 (33:35):
Yeah, exactly, just
roll those dice.
But everything else is what youwould find in a typical worker
placement.
Once you go to a spot, no oneelse can go there.
You have end of game goals thatyou have to keep track of.
You have personal goals youhave to keep track of.
Speaker 2 (33:52):
Yep.
Speaker 1 (33:53):
And then there's ways
to upgrade your personal person
Personal person, your character, so to speak, or your band so
that you can earn more money asthe game progresses.
Yeah, so there's all thesethings you're keeping in mind as
you're going through, so thatcan get somewhat overwhelming.
And iconography is good in thisgame, yes, but it does take a
(34:15):
couple times to realize what itall means.
Speaker 2 (34:17):
Sure yeah, Once you
do, though I feel like the board
does a good job of remindingyou.
Yeah, what everything does andis.
Speaker 1 (34:26):
Yeah, sometimes I
feel like there's a lot of icons
on this board.
True what everything does andis.
Yeah, sometimes I feel likethere's a lot of icons on this
board.
Speaker 2 (34:34):
True, and it is one
of those.
Speaker 1 (34:37):
Like if you if we're
going to compare it to other.
Um work placement, yeah, solike if you think of, like the
classics, like viticulture, yepdune imperium and then we're
going to throw harvest in thereokay those three boards look so
much nicer and are more thematicto the experience than this one
.
Speaker 2 (34:53):
Okay, I might push
back a little on.
Dune is very intimidating DuneImperium like the board.
Speaker 1 (34:59):
Okay, there's a lot
going on there.
I'm just feeling, maybe it justlooks more like Dune.
Speaker 2 (35:04):
Right, yeah, no, I
get that yeah.
Speaker 1 (35:06):
But this one in my
mind it's just very square, like
literally yeah, so there'sspots for your characters to go,
and then it just says what theydo and there might be a little
picture of a bar.
I don't know what they couldhave done to make it more
cohesive and meld it togetherHarvest is a whole farm, so you
see a sprawling farm.
Speaker 2 (35:28):
Right.
Speaker 1 (35:28):
So there's cool stuff
like that to look at on the
board, but that's my only thingabout like this board.
It could be a little bit moreinteresting yeah, okay, I could
see that.
Speaker 2 (35:38):
Um, okay, let's talk
about the final three are always
my favorite the fun, theimmersive and the replayability.
Yeah, I mean I feel like theseare fun, these always like they
meld together like classic rock,right?
Speaker 1 (35:55):
so like three, four
and five equals 11, 12 actually
when you add them all together.
So let's 12 this up and justtalk about them in one big lump
lump of candy.
Speaker 2 (36:09):
Okay, well, as
previously discussed in the
what's up section, I like mystuff ordered okay, so let's
reverse that and just talk abouthow fun it is christian's gonna
lump his together.
I'm gonna talk about mineseparate.
We can do that right yeah,totally we're different.
We're different people uh, Imean fun.
(36:29):
Who doesn't want to be a rockstar?
Speaker 1 (36:32):
I don't know it's fun
a nerd yeah, you're a nerd I am
a nerd, but I want to be a rockstar uh, yeah, I feel like it
is fun to try to become a famousperson.
Speaker 2 (36:47):
I think the theme is
fun for us because we both are
musicians.
I do think it's a little morefun to play with higher player
count.
Speaker 1 (36:56):
Okay, let's talk
about that, Because the first
couple of times we played, weplayed with two.
Yeah, we finally got a fourplayer game.
Discuss.
Speaker 2 (37:07):
So it's kind of hard
to differentiate for me.
Maybe as I talk I'll figure itout.
But in Harvest, when we playedtwo player, you also have to
play the mayor who covers upspots.
Speaker 1 (37:20):
Yeah, Mayor McCheese.
Speaker 2 (37:22):
I felt like that one
did a better job of the two
player experience than this one.
Speaker 1 (37:28):
Okay.
Speaker 2 (37:28):
Because this one, you
do have to have another.
It's not a player, it's just away for the blocks to cover up
different spots on the board.
Speaker 1 (37:39):
I think it's called
Rising Star, and so it's like
somebody who's even less popularthan you that's taking up space
on the board.
Speaker 2 (37:46):
There you go.
It's taking up space on theboard.
There you go.
So the thing I don't like aboutthat one is that it's always
the same for every game.
Speaker 1 (37:55):
Yes, there's no
variance.
Speaker 2 (37:57):
There's no variable,
there's no like okay, draw the
card and see where their cubegets placed.
It's like at the start of everytwo player game.
These three options are notavailable.
Speaker 1 (38:10):
And you know what
they are.
They're ones you want to startthe game with.
Speaker 2 (38:14):
Absolutely, and then
the next round.
These three options are alwaysthe next.
Speaker 1 (38:20):
It's like a natural
progression too.
So it's like the first one.
It's like you can gain threemoney to go here and it's just
like OK, well, I can't keep gainthree money, so I'm gonna do
this instead yeah.
And then the next one he takesup the space of is like the
thing you just did, so you can'tspend what you just got, and
it's like come on, you stupidband so that okay, so that maybe
(38:42):
we would talk about in the funfactor the part of I love worker
placements yeah I do feel likethis one is can tend to be
pretty brutal with limitedspaces.
Speaker 2 (39:02):
and I say that like
hesitating, because I like
worker placement.
For that exact reason, becauseI like the idea of For the
brutality.
No More like okay, what's planB?
What can we do now?
Speaker 1 (39:19):
You like that I?
Speaker 2 (39:21):
do Well.
I like the planning.
Speaker 1 (39:23):
Yes.
Speaker 2 (39:24):
But if my plan
doesn't work out because someone
took it, I like the strategy oftrying to like.
Okay, what's the plan now?
Speaker 1 (39:32):
The pivot.
Speaker 2 (39:34):
Um, but I don't feel
like this one lends itself well
to pivots, because sometimesthere is one thing and only one
thing that everyone needs to do,and what there's, there's just
no other.
It's not like you can't doanything else, but everyone
(39:55):
wants a record deal.
Speaker 1 (39:57):
There's one slot
that's for a record deal, brutal
in a two-player game that Imean even in four.
Speaker 2 (40:03):
It's worse in four
well, because there's there's
two slots in four for a recorddeal.
Oh, sorry For getting the tape.
I'm thinking.
Speaker 1 (40:11):
Oh, recording a demo.
Speaker 2 (40:14):
Right.
So everyone wants to record ademo and then in the I guess the
record deal is the betterexample.
Speaker 1 (40:21):
There's only one.
There's only one, and that'show you get money.
Speaker 2 (40:25):
Right.
So you say, okay, well, thisday phase Christian got it, next
day phase I could get it.
Speaker 1 (40:37):
But not if you're
third in the turn order and your
number two player takes it.
Speaker 2 (40:44):
Exactly.
I feel like it's limiting in anot.
It doesn't lend itself to amental challenge.
Speaker 1 (40:53):
It's just frustrating
yeah, and then we experienced
that with our kids because ourson was trying to get a record
deal for like three turns yeahand he could have had.
He chose a less lucrative spotthe turn previous to get a
higher turn order.
But also it's like well, do Ijust want to like get $1 to go
(41:17):
first next turn and thenguarantee that I get this, or do
I want to like get $7?
Like, sometimes the swing isthat big.
Speaker 2 (41:27):
Oh yeah, it's a huge
swing, especially when we throw
in the candy.
Speaker 1 (41:33):
Candy.
Speaker 2 (41:35):
Which allows you to
do extra actions, but there's
some things that you can't do.
While you're on candy, whileyou're on candy, so, like one of
them is going to bed early,which guarantees you first
position in the next day,however, you literally forfeit
your after hours.
Speaker 1 (41:54):
It's a whole turn.
Speaker 2 (41:56):
You forfeit
everything on that turn.
Speaker 1 (41:58):
Let me ask you this
how does it work if I was
thinking about this if more thanone person goes to bed early?
Speaker 2 (42:06):
I don't know if it's
a limited space or not.
No, you don't know if it's alimited space or not.
No, you don't.
But if it is, if it's an openspace.
They say the most recent personto go to bed early is.
That's backwards, Okay.
Speaker 1 (42:19):
If you go to bed
first, you're less tired in the
morning.
Speaker 2 (42:23):
I know, but I don't
know.
It said the leftmost right, theleftmost meeple.
Speaker 1 (42:29):
Yeah, so maybe that's
the first, maybe it is.
Speaker 2 (42:33):
maybe we were playing
that a little wrong, but also I
don't think that situation everhappened.
No, because people went to bedearly no, I mean, we all have
lives yeah, we all have afterhours things to do I gotta go to
the club?
Uh, yeah.
So I think it's fun.
I think that there's thingsthat will prevent us from
(42:57):
playing this over and over andover again, because that would
get frustrating for me Going tobed early.
The limited options would getfrustrating for me.
I don't know.
What do you think?
Speaker 1 (43:11):
Well, I will just say
that I haven't felt the
brutality of this one as hard assome other ones.
Speaker 2 (43:20):
Oh, okay, so like
maybe it's just.
Speaker 1 (43:21):
maybe I'm just like,
yeah, man rock on whatevs.
Like I'll just, I'm chill, bro,you are chill.
When's the next gig?
Um, I haven't felt that therehave been times, I've just been
like dang it yeah I need this,like the, the game we played,
just you and I.
(43:42):
I didn't get a stupid demo tapefor like five rounds and you had
it in round two and justwhatever was going my way.
I just couldn't keep enoughmoney to record a demo, to then
get records so that I could quitmy job.
You know, like there's a wholelike step-by-step process of
(44:03):
becoming a rock star accordingto this game and I just couldn't
do it.
But did I win or did I getclose?
Speaker 2 (44:11):
lost like I lost by
five, really close and that was
getting the record.
Speaker 1 (44:15):
Deer wouldn't have
changed that, so it was.
That was good and so, like Ifeel like every, even though
I've been very close to either,I've either won or got very
close to winning, and so I don'tfeel as much as like the oh, I
needed that Right as opposed tomaybe like Viticulture.
I feel like it's pretty brutaland well, I didn't play this,
(44:37):
but you played it recentlyAbomination is like super
cutthroat.
Speaker 2 (44:43):
I feel like Okay, but
what this game is missing?
That Abomination has a bumpingmechanic.
Speaker 1 (44:51):
Abomination has
bumping.
I was thinking like like apiarydoes, but I didn't remember so
you can pay someone off oh yeah,this one needs that.
You had to like bribe them with.
Can't give them drugs yeah,absolutely.
Speaker 2 (45:02):
This one needs
something where it's like okay,
you want to take the space Ijust took, give me something.
You know it needs that, even ifit's only allowed once per
phase or something Like hey, youcan only bump one person per
phase, yeah, or if you just likeswitch turnovers with them?
Speaker 1 (45:23):
Yeah, something like
that, yeah.
Speaker 2 (45:25):
I feel like it needs
something to make it a little
more forgiving.
This one might have maybe thisgoes down into replayability, so
I'll talk about it there butimmersive.
Speaker 1 (45:41):
I mean it's hugely.
Speaker 2 (45:44):
Hugely immersive.
Speaker 1 (45:45):
I don't know.
Yeah, I joked.
When we were playing it thisafternoon I was like what
playlist are we listening to all?
Speaker 2 (45:51):
your plays.
Well, I didn't take it as ajoke.
I was like, yeah, let's do itand our kids are like no, you're
music boring I think that itdoes a really good job with the
whole, the whole mechanic whereyou start as an up-and-comer, so
you have a job, yeah we didn'teven talk about jobs like a real
(46:13):
world job, you know, not amusician, I was a truck driver
you were a truck driver um anovernight truck driver
that's true um, and you can keepyour job by going during one of
the indicated phases.
So it's like you have a day jobor you have a night job or you
(46:35):
have an after hours job.
So if you forfeit your anythingin the music scene to go do
your job during that phase, youget paid like a job would yep
but then eventually your musiccareer starts taking off.
So you skip your job.
And then, if you skip your jobthree times, you have quit you
(46:58):
or you get fired.
Speaker 1 (46:59):
You get fired.
It's probably.
However you want to look at it,let go um and then you become a
professional musician in thiseconomy so I really like that
mechanic.
Speaker 2 (47:11):
I think it is so
clever and just so realistic.
I really like that actions.
So in the day that's when youcan go for a disc, like a dj
interview, or you can recordyou're doing the business or
yeah.
Or you can negotiate a betterrecord deal, or you can get um a
(47:33):
crew like hire a promoter andstuff like that yeah, and then
in the nighttime that's when yougo to your venue, like you, you
play your gigs, and then in theafter hours that's where you go
to the clubs you go andschmooze it up backstage, or, if
you're, uh, maybe nerdy, you goto bed early, um, or you record
(47:56):
a demo tape, because that's theonly time you can find studio
space to record your demo tape.
So I feel like that is all very, very thematic.
Speaker 1 (48:06):
And then the candy
it's very candy is so funny
because everyone knows what itis and like I don't know how
else they to put it in the game,right like it's like hey, I
have this idea that you can doextra actions by taking candy
and everyone's like you meandrugs yeah it's like.
No, it's like and I get it,it's fine like they probably
(48:28):
wouldn't be able to sell it, youknow.
Speaker 2 (48:31):
Yeah.
In some way, but and it's likein the directions.
I think it talks about anythingthat has that that helps you
get more done, so like caffeineor candy or it says that yeah it
represents that addictive thing.
Speaker 1 (48:47):
Yeah, that helps you
get more done it gives you more
energy, right like yeah so youdraw like uh, you draw a card
called a sugar rush card.
Speaker 2 (48:56):
If you, if you decide
to spend candy, which is
hopefully going to give youanother action, so you say, okay
, I'm turning in this candy,taking it, swallowing it, and
what does it give me?
You turn over your card.
If it was sugar-free candy.
You get nothing.
Rip off but you also don't getany penalty.
So there you go.
(49:17):
You know, a moment on the lips,a lifetime on the hips.
Speaker 1 (49:21):
I've heard that
before it was sugar-free.
So there you go.
Nbd.
Speaker 2 (49:25):
But it could give you
up to two extra actions or most
likely one extra action, butthat will increase your craving
for it and you have to roll tosee if your craving, like if
you're meeting your craving, andif you can't meet your craving,
(49:46):
then you crash, you crash yeah.
And that's when your amp getsshut off, and that's when you
sacrifice your whole nextdaytime action to go to recovery
.
Speaker 1 (49:57):
Yeah.
Speaker 2 (49:58):
Which is such.
Speaker 1 (49:59):
You get those
electrolytes you sleep in.
It's such a good mechanic, it'sso good.
Speaker 2 (50:03):
I just love it
because you know it involves a
little bit of that.
Press your luck.
Speaker 1 (50:08):
That our son loves
yeah but he didn't do it this
last game at all that's true buthe did have a game.
He had a game and a game.
End game goal to not have anycandy.
Speaker 2 (50:17):
So he got one and
then he spent it and that was it
so I feel like you know you'relike oh, I want to get extra
actions, because I don't know ifit sounds like it to a person
just sitting there listening whohasn't played this game.
But one action per phase there.
If you just did that the wholegame, you're not going to get
(50:39):
much.
Speaker 1 (50:39):
You have to take you
have to do it at least twice in
the game.
I feel like to be successful.
Speaker 2 (50:44):
You have to take some
candy, yeah at least twice in
the game I feel like.
To be successful, you have totake some candy, yeah, um.
So I feel like there's alwaysthat pull of like, oh, but my
cravings now high, so what if Ican't roll high enough?
To meet it uh, yeah, so there'sthat risk reward.
Speaker 1 (51:00):
Yeah, thrown in there
, I do like that I, and I don't
have much else to say based onhow immersive it is.
I enjoy the whole story of it.
Right like you start out asnobody, you got to do boring
things, you got to make money,you got to give blood, you got
to do interviews you have torehearse.
Yeah, you have to buy, or maybeyou buy or sell candy on the
side, like that's part of it, soyou could do all that and then
(51:21):
eventually you just do musicthings.
And there's different.
What I, what I like best, Ithink, are the different venues.
They have like little bars,coffee shops, and then they have
like a middle arena and thenthey have a bigger arena and
they have a coliseum and I don'tthink we've ever got to the
coliseum part Because theprerequisites are pretty intense
.
Speaker 2 (51:38):
Very intense.
Speaker 1 (51:39):
But if you can get
there, you get a ton of points.
Yeah, so you know it's fun.
It's something to work towardsin the next couple times that we
play this game, to like to dothat.
I think it's fun.
Speaker 2 (51:50):
I did want to ask you
what you think of the art style
.
Speaker 1 (51:53):
It's very cartoony.
Speaker 2 (51:59):
Yeah, I don't know
how to describe it.
Speaker 1 (52:02):
It's not Maybe more
like Archer.
Do you know this?
It's not maybe more like Archer.
Do you know the it's archery?
So it's like you can tellsomeone's a cartoon but like
they're very like adult lookingand if they are quote, adult
looking, you know that.
Speaker 2 (52:21):
Does that make sense?
Speaker 1 (52:22):
Yes, so that's like
it's there.
Yeah, and it's, but it's notlike Bob's Burgers cartoon, it's
more.
Speaker 2 (52:29):
No, it's not Looney
Tunes cartoon no.
I obviously I'll say disclaimerup front.
This is not a deal breaker atall.
So the art is done well.
I just I wonder if it's like alittle hokey for me.
Okay, I just I wonder if it'slike a little hokey for me.
Okay, I don't, I wantedsomething more.
Speaker 1 (52:51):
Yeah, what would be
the alternative?
Speaker 2 (52:56):
Well, you know how we
did.
I think we did an episode awhile back on Libertalia, so
Libertalia was re Imagined.
Speaker 1 (53:06):
Imagined Yep.
Speaker 2 (53:06):
So libertalia was
reimagined, imagined yeah, as
more of a it was like anamorphicor whatever that word is.
Speaker 1 (53:14):
It went from like
real pirates to like animals
right so I think I wanted likemore uh, realistic art okay, I
think it's pretty.
Speaker 2 (53:27):
Yes, again, not a
deal breaker.
Speaker 1 (53:29):
No, I know, you were
just hoping for more for you,
more realism.
Speaker 2 (53:34):
Yeah, okay, yeah,
like I wanted the characters to
look like you had taken apicture of someone, oh yeah.
On the stage.
Speaker 1 (53:42):
Mm-hmm.
Speaker 2 (53:43):
Instead of you're
like oh, that's clearly animated
.
Speaker 1 (53:46):
Sure, it's a drawing,
yeah, okay, yeah, I I don't.
For me, I would say no I don'tagree, okay, but you know, agree
to disagree.
Speaker 2 (53:55):
Some would say some
would say that's what makes our
marriage work christian.
That's why we're bored oh waitthat's not yeah okay, is it
worth it?
Speaker 1 (54:05):
I mean, at this point
you're probably like, yeah,
totally, um, they're not gonnasay no, uh, I'm having a great
time playing this game.
It makes me, it makes me wantto play guitar, right, yeah, and
so, like, for me personally,I'm like okay, so if I'm gonna
be a rock star, do I play guitaror do I play?
Where is the shortest distancebetween two lines?
(54:28):
Where the slope?
I don't know what I'm trying tosay.
How do I get there quicker?
by being a good bass player or agood guitar player?
Probably a bass player.
So there you go, I'm going toplay bass tonight.
Speaker 2 (54:40):
Okay, there you go.
Speaker 1 (54:41):
That's all I have to
say.
Speaker 2 (54:42):
Okay, so maybe more
about the game.
Speaker 1 (54:44):
Oh, I'm sorry.
I like this game.
It is worth it.
Speaker 2 (54:49):
I think it's worth it
.
For Christian just theme alone,I think it's worth it.
I don't think that it's onethat I'm like dying to play
again.
I'm playing it right after.
I can see it being played atour table more than once a year
for sure.
I feel like it could use a fewmore options.
Speaker 1 (55:14):
On the board.
Speaker 2 (55:15):
On the board.
I feel like it could use somemore variety with managers.
I feel like it could use somemore variety with random gigs, I
feel.
Speaker 1 (55:30):
So the expansion is
called rock hard 1977.
It's called rock hard colon1977.
Colon hits the road and so youget a van to go to other venues.
Okay, so everyone has a van.
They also have to maintain.
Speaker 2 (55:45):
Oh no, oh no, I don't
like that.
Speaker 1 (55:49):
And then you can
upgrade that to a tour bus, and
then you can upgrade that to aprivate jet.
Speaker 2 (55:54):
Oh wow, Look at that.
Speaker 1 (55:55):
So call me.
Speaker 2 (55:57):
Call me.
Yeah, I just feel like, ifwe're talking about
replayability specifically,already I know what the six
managers are.
Speaker 1 (56:10):
there's like that's
true, there's only six, which is
kind of lame, like I thoughtthere'd be like 20 yeah, there
just needs to be more.
Speaker 2 (56:17):
Yeah, uh, variety
there, and I feel like you use
nine random gigs every game.
Speaker 1 (56:24):
There's 18 so we've
seen them all so we've seen them
all yeah, I I just and, by theway, those random gigs in the
last three rounds of the gameare so good so good it's just
like.
You want to go on late night tv?
Here's a bazillion points.
You want to host the oscars?
Speaker 2 (56:41):
a bazillion more, you
know like right, just fun stuff
like that uh, yeah, so I I dofeel like it.
Maybe there's some areas thatcould have been improved to make
it more replayable and variedeach time.
I I was gonna ask you does thisone feel like we have maybe
since changed our opinion?
But our first opinion of lostruins of arnak was that there
(57:06):
was one path to victory and ifyou don't do that, you don't win
.
Do you feel that way on thisone?
Speaker 1 (57:14):
I still feel that way
about arnak, by the way oh, you
do okay I, I don't know.
I feel like I got close towinning without doing quote,
what you're supposed to do.
Speaker 2 (57:26):
Okay, yeah.
Speaker 1 (57:27):
I was just gigging.
Speaker 2 (57:31):
You were just gigging
Without a record deal, yeah.
Speaker 1 (57:34):
So I had to still
work my truck job.
Yeah, it's true, which isprobably, like you know, I did
gigs and still had to work atthe coffee shop in Minneapolis,
that's true.
Speaker 2 (57:47):
Yeah, okay, I can get
behind that.
Speaker 1 (57:49):
So I don't think
there's one path to victory.
I think the game wants you totake a certain path, but I don't
think you need to, because inthe game that we just played,
everyone else except for me wasat almost, I think, think the
top tier of the record deals.
I was at the bottom.
I just had the first one, so Iwas just getting the least
(58:11):
amount of money every time and Ithink I got second place.
Speaker 2 (58:15):
Yeah, you did.
Speaker 1 (58:16):
So I didn't do poorly
, no you didn't, I just wasn't
getting as much money.
Speaker 2 (58:21):
That's true, I guess.
Yeah, I don't know whatconcrete example I can give that
makes this one feel morelimiting.
Speaker 1 (58:33):
It just feels that
way to you Than other worker
placements.
Speaker 2 (58:35):
It just feels that
way.
Speaker 1 (58:36):
I don't know.
You need to eat more candy.
Speaker 2 (58:39):
I love the candy in
this game.
All right, anything else.
Speaker 1 (58:44):
I don't think so.
I think we're having a greattime.
There is no solo mode, correct,there is not no, so that's
something that we haven'texplored.
But the majority of our playtime is two players Played one
game with four.
Five would just clog up theboard more and make it even more
limiting for you, but it wouldbe fun to try with five.
(59:04):
Yeah, totally.
Maybe it's way harder, um, butI would say the two-player game
like it doesn't limit it enough.
So if it's just two players,still definitely worth it.
If you, especially if you'reinto the theme um and you just
like, or if you're a workerplace placement fan, I think
it's like a good.
Speaker 2 (59:21):
It's a good worker
middle of the road slash,
beginner one yeah, all right, wewill be right back to talk
about what thoughts or ideascame up during the game.
Okay, so we talked about RockHard 1977.
Speaker 1 (59:45):
We did.
Speaker 2 (59:46):
Are you still here?
Speaker 1 (59:47):
No, I was just.
I was singing a song in my head.
Speaker 2 (59:49):
Okay, did you want to
sing it for everyone?
Speaker 1 (59:52):
Yeah, you know that
in the early 90s, during the
commercials for cartoons, it waslike after these messages will
be right back.
Speaker 2 (01:00:01):
Yes.
Speaker 1 (01:00:01):
That's what was going
through my head, okay, so I
just sang it.
Speaker 2 (01:00:04):
In your head.
Speaker 1 (01:00:08):
And out loud.
Well, there you go.
Speaker 2 (01:00:08):
I'll do another one
later oh, great, something to
look forward to.
Uh so, thoughts, topics thatcame up while playing this board
game candy.
So this this makes us think ofthe topics that, quote unquote,
aren't allowed in board games.
Speaker 1 (01:00:30):
Like taboo.
Speaker 2 (01:00:31):
Yeah, like these
taboo things, so cocaine.
Speaker 1 (01:00:38):
I mean, it's just
drugs right, or drugs In general
.
Speaker 2 (01:00:42):
This game didn't go
there, right.
They didn't say that it's drugsand I don't know if that, but
they went there.
Speaker 1 (01:00:51):
They just called it
something else.
Speaker 2 (01:00:52):
They called it
something else.
I don't know if there wouldhave been complaints, because it
rewards you for taking drugs.
However it also there's a greatrisk the more drugs you take.
So I feel like just call aspade a spade on this one, just
(01:01:12):
call it drugs.
Speaker 1 (01:01:13):
Maybe they couldn't.
Maybe they couldn't sell thegame to a publisher.
Speaker 2 (01:01:18):
That's true.
Speaker 1 (01:01:19):
But then we also had
a game for a while that was
based on the show Narcos.
Remember that?
Speaker 2 (01:01:24):
It was like a hidden
movement game, yeah, and it was
just all about like findingPablo and like murdering him, so
like, and that one had literalwhite cubes representing cocaine
, shipments of cocaine, yeah, soI feel like there have been
games, or at least that one,where we're like straight up
(01:01:46):
calling cocaine, cocaine sure um, now I don't know if there was
more like hey, heads up, you'rebuying a game called narcos, so
what do you expect?
Speaker 1 (01:01:58):
well, maybe, maybe
also this is in this game you
are consuming.
Speaker 2 (01:02:05):
You're not just
moving the drugs, you're
consuming the drugs.
Speaker 1 (01:02:08):
Yeah.
So I mean, I don't know.
I'm not a publisher, I don'tknow what they look for or why
they chose this, Probably justto make it more accessible to
families.
Yeah.
Speaker 2 (01:02:18):
Yeah, and it's just.
I mean.
I know you could go on and onwith different topics about this
, but it just makes me think of.
The next thing would be ourwhole struggle with the name
secret hitler well, yeah, that's.
Speaker 1 (01:02:32):
I mean I love, love
that game we do.
We both love it, it's it's sofun and people get so mad
playing that game and it's justone of the best of those types
of games that I've played adeduction game?
yeah, but I just I have such ahard time, just just like, why
did they choose that?
And it's not even if you ignoreall of the political things in
(01:02:55):
the united states of the past 10years, right like, even if you
ignore all that, it's still likekind of a poor choice for a
name yeah, I don't.
Speaker 2 (01:03:05):
I don't like saying
that, I like secret hitler it's
like okay and I don't.
I didn't always feel that wayand I feel like in my in the
past, like five to seven years,as my reading has become more
serious and I've read a lot ofhistorical fiction, but also
nonfiction about World War IIand in a way that high school
(01:03:30):
and college history classesnever did for me, it kind of
dawned on me the horror.
Speaker 1 (01:03:38):
Yeah.
Speaker 2 (01:03:38):
And that that was
real.
Speaker 1 (01:03:39):
Totally.
Speaker 2 (01:03:40):
And then to make a
board game about it.
Speaker 1 (01:03:43):
Sure.
Speaker 2 (01:03:44):
Feels really icky.
Speaker 1 (01:03:47):
Yeah.
Speaker 2 (01:03:48):
So I don't know.
But then you know there's gameslike Black Orchestra.
Is that what it's called?
Speaker 1 (01:03:54):
Yeah, that's the one
about murdering him.
Speaker 2 (01:03:56):
Right, so you like
someone plays Hitler.
Speaker 1 (01:04:00):
Oh really.
Speaker 2 (01:04:01):
And someone, or maybe
not Hitler, but the Axis and
Allies.
Speaker 1 (01:04:06):
Sure.
Speaker 2 (01:04:06):
So I don't know.
I know there's tons of contentout there about World War II.
I feel like that is loaded andI'm not trying to make any
enemies.
If someone offered to playSecret Hitlerler at our house
(01:04:27):
tonight, I would play it.
Speaker 1 (01:04:28):
Yeah, we're gonna
play it on our board game
weekend because it is always,always a hit right.
I just maybe, I don't know Iwish there was more care taken
yeah, I think, man, yeah, it'sjust not our favorite thing to
admit that we like, yeah, right,because it's like, oh, what's
your favorite game?
It's not my favorite, but ifthat it's like, wait, what Right
(01:04:51):
?
There's also a game, ange andI've been trying to find the
name of it and I apologize thatI don't know the name of it.
It was on the board game GeekHotness at one point earlier
this summer.
It was about a strip club, ohyeah, and being a a worker there
(01:05:13):
oh and I think everyone waskind of like what is going on?
interesting?
I didn't look into it very much, um, so that kind of felt I
thought of this as you werementioning, uh, this part of the
show.
I don't know anything about it,but I was like that's one that
you don't see every day.
Speaker 2 (01:05:26):
Very true, yeah, and
and it it's like kind of the
discussion with comedy, like isthere something that crosses a
line or is it the way in whichit's done that crosses the?
Speaker 1 (01:05:40):
board games, art,
comedy, art, right, exactly.
Um, we're not here to answerthat, we're just bringing up.
Speaker 2 (01:05:46):
No, we're just
discussing it.
I would be curious to hear whatother people think.
Not that you have to get on asoapbox and explain your
position, but just, is theresuch thing as a game or a topic
that a game can't touch?
Speaker 1 (01:06:04):
Yeah, yeah, and you
can definitely just text the
show.
Yeah, that's a cool new featurethat not not you know what, not
a lot of people are using Comeon guys so text the show.
You can find the link in theshow notes from your mobile
device.
That would be great.
Let us know if there's a gamethat maybe you think took it too
far.
I'm going to ask you a coupleof questions as we wrap up the
(01:06:27):
show here and to our nextsegment.
But do we have any games thatfall into this category other
than like the cocaine with like?
Is there something where it'slike man?
I wish they did it differentlybecause, like I'm, I'm literally
killing 14 people to get my jobdone in this game.
Speaker 2 (01:06:46):
Right, you feel icky?
Yeah, I don't think so.
I mean even Narcos we gave up.
Not for that reason.
Speaker 1 (01:06:56):
No, we had like three
games that were just like that
Hidden movement.
Speaker 2 (01:06:58):
Yeah, you know I
don't think we do off the top of
my head.
Can you think of one wherethere's a boundary that we're
kind of close to crossing?
Speaker 1 (01:07:12):
I don't think so
Because the ones that I like are
always so fantastical.
Speaker 2 (01:07:16):
Yeah.
Speaker 1 (01:07:16):
Like nothing's
grounded in reality.
Right, this one is verygrounded in reality and
someone's literal life, and sothere's nothing like whatever, I
don't care about drugs.
Speaker 2 (01:07:34):
If you did them or do
them whatever, yeah, so like
this one, I would give freelicense to sit just call it
drugs, um.
But then there's other oneswhere it's this very gray area
like I think I don't know thename of it, but I think there is
a game about the UndergroundRailroad.
Speaker 1 (01:07:47):
Probably.
Speaker 2 (01:07:48):
And so that one I
would need to learn more about.
Honestly, I just don't knowenough.
But off the top my firstimpression is okay, we don't
touch that.
Okay, but again, I don't knowit could be done, great I don't
know enough about it.
So it's this gray area that'sjust floating out there.
Speaker 1 (01:08:11):
All right, and you
want to lighten up the mood a
little bit?
From just dark and depressingboard game topics to a random
quiz I'm going to throw at you.
Speaker 2 (01:08:20):
Is it like a BuzzFeed
quiz?
Speaker 1 (01:08:21):
It's not a BuzzFeed
quiz.
That would be really fun andyou would know what Harry Potter
character you were at the endof this.
Yeah, but I don't think you are.
So we played Rock Hard 1977.
Speaker 2 (01:08:30):
Okay.
Speaker 1 (01:08:30):
I'm going to quiz you
.
I'm going to give you a bandthat was popular in the 70s.
Speaker 2 (01:08:37):
Okay, you just got to
give me the title of one of
their songs.
A song, yeah, okay, let's justsee if you can do it.
Speaker 1 (01:08:44):
Okay, we'll start out
.
Speaker 2 (01:08:45):
What if I can sing it
, but I don't know the title.
Speaker 1 (01:08:47):
Then just hum it and
I'll tell you what it is.
Okay, we'll start out easy,ready, okay.
Speaker 2 (01:08:53):
That's great.
I'm glad you said it was easy.
Speaker 1 (01:08:56):
The Eagles.
Speaker 2 (01:08:58):
Hotel California yeah
.
Speaker 1 (01:08:59):
See Easy Okay.
Here's another easy one Queen.
Speaker 2 (01:09:03):
Bohemian Rhapsody.
Speaker 1 (01:09:05):
Perfect, here's one.
We're gonna up the difficulty Alittle bit, okay, leonard
Skinner.
Speaker 2 (01:09:12):
Um.
Speaker 1 (01:09:17):
Um Birmingham.
We love the governor.
Speaker 2 (01:09:21):
Oh, sweet Home
Alabama, yeah, oh yeah.
Speaker 1 (01:09:24):
Uh, two Alright ready
.
Speaker 2 (01:09:25):
We're gonna do two
more I always thought sweet home
alabama was kid rock oh my gosh, get out of here.
Speaker 1 (01:09:32):
Um, here's one, um
and you.
He started in this decade buthas been more popular beyond
this decade.
Speaker 2 (01:09:39):
Okay, tom petty free
falling, yeah uh how about eric
clapton?
Speaker 1 (01:09:46):
uh yeah, stairway to
heaven no, not stairway to
heaven.
Speaker 2 (01:09:47):
What's it called?
No, it's Free falling, yeahEasy.
How about Eric Clapton?
Yeah, stairway to Heaven.
Nope, not Stairway to Heaven.
What's it called?
No Heaven?
Speaker 1 (01:09:51):
It's crying, it comes
out of your eyes when you're
crying.
Speaker 2 (01:09:56):
Tears of Heaven, yeah
.
Speaker 1 (01:09:59):
We know.
Speaker 2 (01:10:00):
Because his son died.
Speaker 1 (01:10:00):
Money.
Yeah, he fell out a window.
Yeah, and finally, here's atough one Ready.
Speaker 2 (01:10:09):
Heart Barracuda.
Oh, you got it.
Speaker 1 (01:10:11):
Nice, good job.
Did you learn most of thosefrom me or from when we used to
play Guitar Hero in my apartment?
Speaker 2 (01:10:19):
Guitar Hero, okay,
guitar Hero.
Speaker 1 (01:10:22):
All right, thanks
everybody for listening to this
episode of the Married and Boredpodcast.
We're going to end this show,as we end every show, and just
talk about a few things that aregoing on beyond board games.
Speaker 2 (01:10:36):
That is a good title
for this segment Beyond Board
Games.
Speaker 1 (01:10:39):
Look at you coming up
with ideas.
Ange, what's going on with youbeyond board games?
Speaker 2 (01:10:43):
Are you laughing?
Because you know what I wrote.
Speaker 1 (01:10:46):
Well, yes, but also I
just think my, my title is so
good it's so good, okay?
Speaker 2 (01:10:51):
um well, after we all
get, let's just take a moment
appreciating that title shall wea moment of silence?
Speaker 1 (01:10:58):
no, because silence
in a podcast is death okay, well
, I'll fill it with something.
Speaker 2 (01:11:03):
With like yay, yeah,
okay, woo, yeah, go get it, boy,
great, okay.
So I have been really enjoyingsunflower seeds.
Speaker 1 (01:11:20):
That is so why.
Speaker 2 (01:11:22):
You guys I know
you're laughing, shaking your
head, rolling your eyes.
Speaker 1 (01:11:26):
Is it because the
baseball playoffs are on?
It's not, no.
Speaker 2 (01:11:30):
I think so.
Last time we alluded well, Ithink I said- we didn't allude
to it, we just said we totallyjust said it.
I said nothing was bringing mejoy because I can't eat anything
.
Speaker 1 (01:11:39):
That's true.
Speaker 2 (01:11:41):
So still doing that.
Speaker 1 (01:11:42):
Yep.
Speaker 2 (01:11:51):
And what I have
noticed about myself is that I'm
very tired at the end of theday, but that's also our only
time to like watch breaking badand and commune in that way.
So, in order to stay up, Iwould eat candy I would eat
candy oh, like the candy candy.
I would eat like a pint of icecream 16 oreos you know whatever
(01:12:11):
um, but now to stay awake Ican't, so I munch on sunflower
seeds they are the ultimate stayawake food, especially for road
trips because it's like I'm notreally eating much, I'm just,
I'm like, it's like mouthfidgeting that's what it is okay
(01:12:33):
, okay, there we go so perfectI'm I and I know I would really
love to go into the dill pickleflavor, but for some reason some
crazy person put sugar in thereand I can't eat that right now.
Speaker 1 (01:12:47):
So but how many days
has it been since we've had,
like, refined sugar?
It's been like 37 days.
Yep, yep, and I just wantedmore I just want more.
Speaker 2 (01:12:59):
It's candy, yeah, so
we know.
We know how addicted we are to.
Speaker 1 (01:13:04):
Shudder, yeah,
seriously.
Speaker 2 (01:13:06):
All right.
What's bringing you joy?
Speaker 1 (01:13:08):
Beyond board games,
you mean.
Speaker 2 (01:13:09):
Oh yeah, beyond board
games in this section, what is
bringing you joy?
Speaker 1 (01:13:16):
Okay, I will say that
I haven't really like what's
the word I'm looking for Sealedthe deal on a lot of these, but
I've just really been thinking alot about and enjoying
collecting and thinking aboutcollecting things.
(01:13:37):
True, is it a problem I have,or is it a healthy habit?
Speaker 2 (01:13:45):
Right now, it's a
healthy habit.
We are not in hoarder status.
Speaker 1 (01:13:48):
No.
As soon as we have to buy andget to the point where I say we
need a storage unit, you canthrow everything away.
Speaker 2 (01:13:55):
Everything, no, okay.
Speaker 1 (01:13:57):
Just things that I
have marked with the green
sticky tape.
Speaker 2 (01:14:00):
Okay, so nothing.
Well, yet Okay, as I startdivvying out what goes to
storage and doesn't, then youcan be like okay, green, I think
, if you start spending ourmortgage payment on toys every
month retro toys or if we startto get to hoarder status.
I'll let you know.
Speaker 1 (01:14:19):
Okay.
So yeah, that's what I mean.
I'll just say I was born in1983.
Yeah, it's a good year it was,so I've just been, I was born in
1983.
Yep, it's a good year.
It was.
So I've just been really intoreliving all that stuff.
One of my favorite things and Italked about it before is the
show and toys called Mask.
Speaker 2 (01:14:37):
Yes.
Speaker 1 (01:14:38):
Mobile Armor Strike
Command K Command with a K Don't
get it whatever, but I justlove.
I found some great offer upsteals and deals with that.
I've also, uh, transformers.
I wasn't as into as a kid, um,but I've gotten some in my adult
life too, because I alwaysthought they were cool.
Speaker 2 (01:14:59):
Yeah.
Speaker 1 (01:15:00):
So I don't know, Just
in like I found some old
cartoons online just to put onmy phone for when I can't sleep
at 2amm.
Speaker 2 (01:15:08):
X-Men 97.
Speaker 1 (01:15:09):
That helped 77 would
be interesting.
Maybe there's a game coming outcalled X-Men colon 1977.
X-men 97 figurines, so thathelps.
I have a couple right there andthey're so hard to find.
Why are adults buying all thetoys?
Speaker 2 (01:15:25):
Seriously, because of
people like me, you should
start a toy podcast.
Speaker 1 (01:15:30):
I should, but who
would watch or talk about?
Speaker 2 (01:15:35):
Listen, yep, okay.
Speaker 1 (01:15:36):
What would we talk
about?
Speaker 2 (01:15:38):
I don't know.
I'm not part of that venture.
Speaker 1 (01:15:40):
Yeah, that's true.
What would it be called?
Speaker 2 (01:15:43):
Christian's Toy Chest
.
Okay, alright.
Speaker 1 (01:15:46):
Just like Duncan's
Toy Chest at Home.
Speaker 2 (01:15:46):
Alone, would it be
called christian's toy chest.
Okay, all right, just likeduncan's toy chest.
Speaker 1 (01:15:49):
Yeah, home alone, you
mean like my other instagram uh
, oh, yeah that's calledcrispin's toy chest there you go
.
Speaker 2 (01:15:54):
Perfect.
Now everyone's gonna follow youon instagram.
Yeah, crispin's toy.
So like, I don't know.
Speaker 1 (01:16:00):
I just, I just like
looking at those things, I like
impulse buying some of thatstuff yes, you do I definitely
do.
I haven't done it in a while,um, which is great, except this
one here.
But you bought that.
You're like, hey, do you wantthis?
Speaker 2 (01:16:13):
and I said yes I got
you that transformer, so you
bought it, yeah um, so I loveyou there you go.
You're welcome, are you is?
Speaker 1 (01:16:22):
anyone into
collecting, like I.
I got this from my mom.
She collects stuff and we usedto go to antique stores when I
was like in middle school,junior high, and look for
vintage.
She liked glassware or whateverjadeite I know too much about
jadeite because of that and Iwould look at vintage Star Wars
(01:16:46):
and I have a whole case of themWell, they're not here Of like
the 70s and 80s Star Wars stuffand it's really cool and I still
look Like that stuff now islike super hard to find and
super expensive.
Turns out as you get older, thestuff that you used to that was
around when you were youngerGets more and more expensive.
Speaker 2 (01:17:06):
Because it gets older
and older and rarer.
How that?
Speaker 1 (01:17:08):
yeah so, and does
anybody have a collection like
that?
I mean, I'd be interested to tohear what you're into like I
don't do gi joes never was biginto that like that's kind of
like the same era yeah buttransformers mask I like.
I like legos, but I limitmyself to like certain ones, but
not old legos that's true.
Speaker 2 (01:17:29):
You do have a few of
your growing up years like yeah
and those are.
Speaker 1 (01:17:34):
I could probably like
vintage.
Those are cool, but I don'thave them like set up or
anything.
They're just in the garage,maybe with a green sticky tape
getting ready oh, there you goreal quick.
Speaker 2 (01:17:45):
Uh, the most recent
impulse buy adventure that I
went on with christian's toychest here, um, I went with you
to pick up mask the board game,oh no, the white glove
experience, yes it was.
It was a truck of some sortright uh race car yeah, okay, um
, and I was shocked at whathappened at the price or no at
(01:18:08):
this transaction, so it wasthrough offer up it was offer up
, yeah and we meet it in aparking lot I think burger king
yeah and this guy I mean I'm notmaking fun of him, this was
crazy.
I've never had this kind ofservice.
Speaker 1 (01:18:25):
He got out white
gloves, yep, and he took every
piece and showed you every pieceyep like he had a little he put
a tv tray down yeah, he had aflip down like tray.
Speaker 2 (01:18:36):
He like touched all
the pieces with the white gloves
.
He didn't.
Everything was immaculate.
Speaker 1 (01:18:42):
I mean, I was, I was
impressed, I've never seen that
happen before either, becauseI've bought some stuff from some
weird people on OfferUp.
And he was just like, yeah,here you go.
And he flipped it down.
He's like do you want to lookat it, or should I just put it
back?
He's like you can just put itback, it's fine.
It came with a box, which iswhat I bought it for.
(01:19:02):
I was like I have the box ofthis one, it's sweet.
So I, you know, I bought it andhe's.
He's like yeah, this just beenin my collection for a while and
I was getting rid of it and Iwas like this is great.
So he had he literally hadwhite gloves white glove service
, just saying if you're sellingthings on offer up and you
(01:19:28):
pretty legit.
I haven't opened it since.
So it's just it's still inpristine condition from from our
guy, but yeah, so that's that'sme, just uh thinking about that
, trying not to buy everythingwell, and I'm doing a great job.
Speaker 2 (01:19:35):
You are doing a great
job you're doing a great job,
angela.
Speaker 1 (01:19:37):
how can they contact
us and reach out and, if they
want to, you know, answer anyquestions on the show?
Obviously, text or they canfind us on instagram is probably
the best place I'm still having.
Speaker 2 (01:19:46):
I will say I'm still
having problems with our email
address, so uh, so Instagram,yeah, message us at married and
bored Uh, you can also text theshow, which is super cool.
Um, just kind of let us knowwho you are.
Speaker 1 (01:20:01):
Yeah, if you're going
to text us, say.
If you want to say your name,you can, and where you're from
is always fun to know.
Speaker 2 (01:20:05):
Yeah or give us some
sort of name to call you yeah,
if you don't want to give yourreal name um, and guys leave a
review on itunes.
Oh yeah, it helps other peoplefind us yeah, and we'll read it.
And on the show of course, yes,so give, if you're a regular
(01:20:26):
listener or if you are justtuning in, feel free to leave us
a wonderful podcast review.
Speaker 1 (01:20:34):
Yeah, please do.
Speaker 2 (01:20:35):
All right, guys, I
hope you have decided if you're
rocking hard in 1977 and if thatis for you Until next time.
Speaker 1 (01:20:46):
Rock on.
Speaker 2 (01:20:56):
Thanks for listening
to this episode of the Married
and Bored podcast.
And guess what?
We have a website where you canlisten to podcast episodes and
so much more.
Website where you can listen topodcast episodes and so much
more.
Find us at marriedandboredcom,or you can email us at hello at
marriedandboredcom, or follow uson Instagram at marriedandbored
.
Music in this episode is byJoseph McDade.
(01:21:17):
See you next time.
You didn't ask what I wasreading.
Speaker 1 (01:21:27):
That's funny.