Adventures from the imagination of drunk intellects on an actual play D&D podcast. Follow the real story uncut, unedited as two sets of gods are born in this audio diary. A a group of old and new friends, on a raw RPG homebrew fantasy story in two campaigns Allelopollus & Mannipollus, on the world of Tareth. 🌎 Episodes with a (-E#) are from the evil campaign Mannipollus, the prime deity of evil & control. Episodes without a minus sign are from the good campaign Alleopollus, the prime deity of good & chaos. A 3rd campaign happens in IRL ;) Our Linktree. https://linktr.ee/RumPropelledGaming
The Conundrum Inc gang finds the witch they have been looking for. Listen in to find out if they survive this unmasking.
Ash calls an Audible and begins to lay plans in place to become the goddess she has always meant to be.
In order to glimpse the cosmic truth, our party had to step beyond normal perception and enter a deep, shared trance with the elder gnomes at the Tuning Fork Tree. What they witness upon awakening into the divine plane is nothing short of apocalyptic: Liber-tree, the newly formed rogue god, has slaughtered the sleeping pantheon, scattering their divine forms across the Mammatus clouds! While Zenith, Lady Death, Lono, and Craiglyna ...
The horror in the capital reaches its boiling point as the crew of the Conundrum Carriage pushes deeper into the mystery of Korel. Fresh off a brutal battle to bring down a giant skeleton, the party scours the shadowy halls of the governor's mansion in search of answers.
Instead of a mastermind, they discover Governor Ollek Resnikov himself—despondent, defeated, and obsessively painting away in isolation. But the true heart of...
The doors of the Conundrum Carriage burst open to reveal a wild assembly of new companions, leaving Scooby Don't to lead the charge into the capital city of Korel. While Winrey spends time running order fulfillments for Dwarf Winfrey, the rest of the gang fan out to scout the town. Their investigation leads them to the Recommended Inn, where they gather key intelligence on Governor Ollek Resnikov, his alleged witch wife, and their ...
Conundrium Inc. does it again! They escape the bad guy and burn down his village... wait who's the heroes again?
Conundrum Inc. continues on the hunt for the Witch Hunter General - Vidomeer after digging up long forgotten tombs and capturing some of the witch hunter's men.
Heading towards his last known location in Tolev. Where the Conundrum Crew performs in the local tavern. Whereupon the witch hunter general makes himself known with a crack of a gun shot.
First impressions are everything—unless you're Jimbo and Ord, in which case a first meeting involves getting absolutely blackout drunk with Ezra. What was supposed to be a standard introduction to the Shadow Seekers quickly devolves into pure tavern chaos, culminating in a mutual stomach-turning debuff that neither will soon forget. Meanwhile, Aganon hits the books to prep Ezra for an upcoming high-stakes duel, uncovering a c...
Following the harrowing discovery that their companion, Winry, has been abducted, the crew of the Conundrum Carriage waste no time. Gathering what clues remain, they trace the abduction back to their prime suspects: the ruthless Witch Hunters operating out of northern Divgorod.
With tensions running high and the clock ticking, the crew rallies together, securing their transport and setting a desperate pace toward the bleak, treacher...
The dust settles on one burned-out nightmare, only for the next mystery to pull up right alongside it.
Following the explosive destruction of the monster tree, the Conundrum Carriage doors burst open to reveal a bizarre assembly of new faces: the hexblade goth rocker Dusk, a high-pitched gunslinger named Winry, the scrappy Azernak, and a basketball-spinning smarlin globe-trotter named Medowlark. As the lone returning survivor of the...
The fabric of reality stretches once again as a new player leaps directly off the table and into the world of Tareth! Materializing straight through a mysterious coat closet, Haku and Dan officially join the ranks of the Rum Rollers. There’s no time for a formal welcome, however, as the party finds themselves standing in a breathtaking, lush garden situated on top of the massive Airship 86. High above the world, the crew navi...
The balls continue to fly with Silas in the lead and a new player The Baron Vesper "The Vine" who begins with a wild swing and Ash hears many pleas for her hand while thinking about how to best come out on top.
The selection process goes on for the selection of the next royal Dip to marry the incumbent Grand Chip, Malvolian Ashlyn Desdemona Croy or Ash as we generally know her.
Secrets and favors are exchanged to gain favor in this continuing high stakes game of whimsy. Warchief Graknak of sORCrates is taking attacks from two fronts, Silas, the liquid Mirror, strikes Graknak's ball out to oblivion off the edge of the map and therefore bac...
The Shadow Seekers Ezra, Aganon, and Franklin recruit Mamey in the hunt for Ash and their plans to have a hostile take over ready if the Grand Chip returns from her lush Fey Garden and the game of Croy-qutte.
The Rum Rollers have faced their most harrowing trial yet, standing amidst the colossal, decaying remains of the Undead Tarrasque only to realize the battle was just beginning. As the "Original Gold Master" instance Liber-tree took flight toward the Peninsula of Trời, the crew was left behind to face a burgeoning biological nightmare: the Rhyzombie.
The Shadow Seekers, while Ash is navigating the treacherous politics of the Feywild Garden with her mother and suitors, the rest of the party initiates a chaotic, parallel investigation within the Croy Family Summer Castle. The team fractures immediately: Ezra is separated and subjected to an aggressive "High Victorian" grooming session by the immaculate house staff, leading him to discover the secret, Druidic walking patterns used...
A group of unlikely adventurer companions is born! As a new GM/DM takes the helm and steers the Infinite Sea to a fun energetic oneshot.
As the Rum Roller crew catches their breath amidst the wreckage of the Undead Terrasque, the jungle itself turns hostile. Without warning, a stampede of Ancient Dinosaurs erupts from the treeline, driven by a frenzied, unnatural hunger. But the reptiles are only the vanguard. No sooner does the crew repel the beasts than the very flora of the putrid dead zone begins to move. The trees themselves—gnarled, gray-barked sentinels...
The Return of the Heir
The atmosphere of the garden shifted tangibly as Ash finally made her appearance. No longer a distant rumor of botanical malaise, the Level 20 heiress now stalks the perimeter of the courts, her presence acting as a gravitational well for the suitors’ desperation. Her arrival has triggered a flurry of Sovereign Pleas, with several suitors offering "Light Snacks" of secrets and gems to lower the mounting ...
The Rum Rollers have faced many horrors, but nothing prepared them for the Undead Tarrasque—a mountain of necrotic flesh and bone that shouldn't exist, an anomaly in the world's math. As the crew reaches their breaking point, the newly born god from the God-Tree, Liber-Tree manifests his prime avatar to help the Rum Rollers face the truly grotesque gargantuan.
Liber-Tree is graciously played by our friend and guest star over ...
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