Episode Transcript
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(00:00):
What's up? Mid Journey Nerds?
Mid Journey, Fast Hours podcast,Rory Flynn, Drew Brucker?
It's been, I don't know, fuckingtwo weeks.
It feels like it. Does since last time we it's my
fault we were able to get in thesame room because we've both
just been busy broken toe in Sicily.
(00:22):
Like you name it, you name it, we've we've done it.
So it's awesome to be back 'cause obviously there's a lot,
a lot to catch you up on. So much man I I was gone for 9
days felt like I was gone for nine months.
I come back it's like 7 platforms made huge updates.
I read the I read the update forOmni ref while I was like
(00:44):
sitting in a car on the. Way I don't know.
Wine tasting or something and itwas like 4 paragraphs and it's
like if you want to use, you know, object weight 400 with Exp
20 like that might balance it out.
But if you're trying to do products use, you know, object
weight 20. I'm like, what did I miss?
(01:04):
And now now I'm like having likea mild panic attack.
They don't have to. Yeah, man, so much Hey, but you
know what this has been, this has kind of been fun.
You know, like there's there's been a lot more just kind of
things dripping. Like we like they talked about
like we talked about, which hasn't felt like that's been the
case for a while. And this is definitely fun,
right? Like.
(01:24):
It's better it's. Better we're all busy.
I mean, the fact that you can kind of like get one or two new
things at a time, play around with them, understand how
they're going to fit and how you're going to use them.
I mean, we've talked about it, but that's that's always like a
really great way, you know, to to kind of like expand what you
already know and then, you know,just kind of think about how you
want to do things differently. I thought, well, what, what have
(01:48):
we got so far? Right?
Like since V7 dropped, we got wegot a new editor.
We got a now an updated new editor.
Yeah, there's Exp parameter, which we'll talk about today.
There's Omni reference which dropped.
We'll talk about that today project.
Weight parameter. Yep, Yep.
(02:08):
Personalization system. New personalization system.
Like improved. Aesthetics like over, over, you
know, the course since it's launched.
So yeah, I mean. There's been a few things, man.
It's just, it's crazy that I, I don't know, maybe David and the
team will take this as a lesson.That's a good one that we don't
(02:32):
need all of this in one if they dropped all of this at once.
Exactly. This is chaos like, you know
what I mean? Just like.
This is the you wouldn't even beable to comprehend it.
Like that's why it's like anytime you hear somebody in in
the update, it's just, there's so much.
I mean, like even when we were talking about with just V7,
understanding the model, understanding the coherence,
(02:54):
like playing with all the the variables with the parameters,
right? Like that alone can keep you
busy for weeks. Now you know you've got all
these new things and again, justadds more fuel to the fire.
I will say no, we'll say, you know, that meme of like Idris
Elba from the Wire where it sayslike, call everyone, we back up,
(03:16):
like, you know, let everyone know that we're back, turns
back. I see it on.
I see it so much more. I love me a good wire.
Yeah, like I go on Twitter now and it's back to being like a
ton of mid journey. Like it stopped being Reeve, it
stopped being, you know, all this chat, you know, action
figures. It's like back to, you know,
people are like, you know, just need something new, right?
(03:38):
And they have it every week. Like there we go.
Like this is the churn, this is good.
And these small updates, they give us enough to like get in,
digest it, get good at it, like leverage it and then drop
something new. And then we forget about the 50
other things that they've released in the last like, you
know, two months. So not to cut you off there,
(04:01):
but. No, no, I'm, I mean, there's
like there's this, this episode is going to be so packed because
like there's so many things thatwe could talk about within it.
I'm wondering what you think about if we also touch on some
of these office hours notes thatjust dropped today because we're
recording this on a Wednesday today.
Again, our schedules are off, but there was actually some like
(04:22):
stuff in there that is probably worth talking about.
And again like I didn't see Q4INin the notes here, but like Q4
is another, that's another one right, like.
But that dropped, that's out. Oh, did it Q4Q2, those are bad.
Q2 is back, Q4 is out. Oh, OK.
I didn't know Q4 was already out.
Maybe it's not I was using it. Maybe it was just defaulting to
(04:43):
something else? I was but it but it worked.
Let's see what's actually what's, you know, let's just
test it out. Let's just do this live.
Do it. See if I'm crazy.
See if everyone you know and everyone can see it live.
Let's just see. Should we run AQ2 version versus
(05:05):
AQ4 version and see if there's any difference there?
Or let's just do F1 high precision, precision.
I use, well, precision motorsport photography.
Let's just go F1 car racing in Monaco and then we'll just do
(05:29):
16-9. Let's do Q124, see what happens.
Oh damn it, I used the Omni ref.That's going to come out way
weird. Whoopsie.
Let's just take this out. That's going to be some of the
(05:49):
weirdest generations. That'll be wild.
Q12 And we got fast mode back, that was another thing.
That they got fast mode back no more.
Just turbo or relax, which is like, I don't know, choosing
between a rock and a hard place.That's exactly, exactly how I
felt. It's like relaxes so slow that I
(06:11):
want to like cry and then. And turbo's going to drain your
hours. Yeah, it was.
All right. Let's see.
So we have Q2 and we have Q4 showing up.
OK. So it is running Q4.
Yeah. Which would lead you to believe
that it's up and live. It's good.
I think it's taking fast mode isdefinitely not as fast as it.
(06:35):
Was no, but that's, but that, that is also right too in the
sense that I thought Q4 was going to take it was going to be
a longer generation that's. Right, like this one.
Let's see what we got here. This was just Q1, pretty sure Q1
is still the default. Yeah, so missing detail, let's
(06:55):
see what Q how much we had left 82%?
It's funny because like, QQ parameter is one of those
sneaky, sneaky ones. MF first, because it's like, you
might use it for a little bit atleast.
Maybe I'm just talking about me.But then I'll forget about it
for a while, right? And then it's like a
conversation like this. It's like, duh, Like fuck yeah.
(07:16):
Like this one great. This is so much better than than
this. You know what I mean like from a
detail standpoint, this verse that like that was to be way
better. Even the details like the the
tread on the tire here like the texture on the ground guys.
These aren't like, you know, life changing images, but you
(07:37):
can tell the difference like this one even, right, Like the
difference in the detailing in the car here verse the
difference in the detailing of the car here, which is like,
yeah, you know, just like. Fuzz and there's and there's
room I think, I mean there's there's obviously room for both
use cases, right? Like, yeah, there's nothing
wrong with that Q1 shot pretty dope shot actually.
(07:59):
And that that felt like a real shot.
You know it does. Q4 No wonder that's why this is
so, so detailed. This one too even like the depth
on this which is. Not go, go.
Can you can you do a double zoomon that?
Can you zoom and then maybe openit into a new tab and see if we
can go in here, get all up in there?
(08:22):
So many, I mean, the people are better from what they have been.
They're all jacked up anyway. This is the stuff that's crazy.
It's like all this background detail, like the the buildings
on the mountains, like the tiered sort of architecture
going upwards of the trees up here at the that's.
Yeah. Because like you could, you
could imagine where if there's not that much detail baked in,
(08:45):
maybe the AI image generation isjust thrown in like a bunch of
mountains or a bunch of trees that that look pretty similar,
right? Whereas you've got a really,
really deep background there, right?
And there's still so much variation in that background.
Like this, it even has the you know, even if the people are.
Yeah, Sort. Of Morphe.
They're on the balcony where youhave people sitting down here at
(09:07):
a table. You have the flowers down here,
the flower pots with the you know, this is all lined to this
street. Like you can't get this level of
detail in any other generator. Let's just you someone, someone
challenged me on that. You just can't like that's the.
Pretty dope. Look at that.
That's nuts. So again, so Q. 4 but Q4.
(09:29):
Solid. You know, so something to keep
in mind because I, I again, I don't sit over people's
shoulders. I don't know what they use
normally, but I think Q, if I were to speculate, is one of
those that people just sort of like overlook, you know, or
probably don't use at all. Again, you know, you know,
(09:50):
what'd be really interesting if they did one of these surveys
too, and there was some data or information behind the uses of
certain features. I know they have that because
they've talked about it. They're like, yeah, you know, I
think like only 2% of people useX, right?
And it's like, damn, that'd be cool to see.
I wonder how many percent of people use like quality, how
(10:11):
many percent of people use stop?You know, like some of these
ones where you just kind of likeforget that are even there, but
they've definitely got some use cases.
So tile. Those those random ones that are
still good but. Like still good.
And so you've got Q4, right? Like something they talked about
in the office hours. I'll just kind of run through
(10:31):
these, Rory, just as always, like you stop me if whatever you
want to dive into fast mode release, Omni reference and the
XP release, of course, in progress features personalized
explore page under dev. So that'll be content specific
to individuals. You've got higher quality image
mode and testing. Here's something we talked about
(10:53):
last last time we chatted. Which one?
Flip and rotate functionality expected to release soon.
That one, that one to me is a nobrainer.
Just like I don't even need the rotate, I just need the flip
like flip horizontal. Really.
I was going to say give me the rotate.
Like give me some. Yeah, yeah, hell yeah.
Because the horizontal to me andvertical is.
(11:14):
I don't even need vertical horizontal sometimes though
because you'll get the great image.
But it's the wrong way bro. You guys are either listening to
this podcast or you should talk to us because we're we're like
we're in lockstep on on this stuff.
You've got a new S ref and mood boards planned for next week,
multiple Omni reference support coming in one to two weeks,
(11:36):
right? So that's important to know.
We'll get into Omni reference. But like again, when they first
talked about it, it was under the idea too that you're going
to have a much easier way to getmultiple character consistency.
And then they're working to reduce personalization
onboarding to fewer than 200 images.
OK, aesthetic updates. This is kind of interesting.
(11:56):
So better aesthetics coming after ranking party.
So they've got a ranking party scheduled for the end of this
week early next, and they've gota second ranking party planned
for one to two weeks after that.And those will be the final
aesthetic updates for V7 for some time is what I said.
So I guess that would probably be the end of the aesthetic
(12:18):
updates for V70. But you know, like, what's the
next step? Are they going to do a 71?
They're going to go straight to 8, right?
Like, but it sounds like that's it for seven.
And then is there anything else in here?
New style expiration. There was AII tuned in for 25
(12:39):
minutes today. I heard a few things and it
sounds like there was. There was a like clockwork on
every office hours, someone asksabout a Zoom in feature and
David was like, everyone keeps asking about it, but no one
votes for it. And then it was like everyone
was, I think everyone in the chat was probably like, we want
this. So he was like, yeah, I think we
(13:01):
can do this. I'll just put it up in the I'll
put it up. In the ranking system.
Because it's like, yeah, we do want that for some.
It's not like I need it. I like it.
I mean it's it fixed a lot of itwith crop, but with.
Like. With the editor tool.
But it would be cool like you know, to zoom in on some stuff
if like especially if it's you get.
Some, yeah, because there still are some like limitations with
(13:23):
that resizing in editor too. Like if you're already in that
that aspect ratio, you can't stretch it in either direction.
Yeah, like that zoom in feature would be dope.
Especially for a smush face. You know smush face.
You want to zoom in on the smushface to make it not shitty?
(13:44):
And I wonder how that would affect upscaling.
Let's say you had Rory Flynn in the foreground.
Yeah, Smush face Drew Brucker inthe background.
And you zoomed in to Smush Face,and then you upscaled it.
Am I still? Am I still Smush face?
It's. A good question, see this is
This is why I'm like I I feel like I used to want it and now
(14:05):
I'm like, all right, whatever I think.
I think the other one it doesn'tfeel.
Like pressing it doesn't feel pressing.
Like if if this would have came in six.
Yeah, yeah, in 600%. That would have been different
when we first got Zoom. I can't even remember if Zoom
Out was in six or five I think. Zoom Out was in five. 1-2, yeah.
(14:27):
5/1 or 5/2 for sure. That was like, yes, but it was
also back then when you we really want we couldn't, there
wasn't like a change aspect ratio, like there wasn't an
editor measure. So it was like it made sense
then, but now there's like so much shit.
But the editor now is it's nice to have it in the in the actual
light box when you're doing it. You don't have to like switch
(14:48):
platforms almost to go to the other editor.
And now everyone does it. So don't have to answer that
question anymore. You have it if you if you pay
for a subscription, you have it there.
You go mega. Plan only or mega plan?
Baby or whatever, just take my entire wallet.
Take it, whatever. So yeah, anyway, there's I, I
(15:11):
think that's like most of it. There's the only other thing
they mentioned that I have here in the notes is significantly
improved Draft mode is planned for next month.
Enhanced mode will be more consistent.
And last note, which if we have time on this one, it could be
kind of cool to run through, butthey have a new survey that's
(15:32):
available for feature ideas submission.
So it's the link though is in Discord.
Oh no, it's also in the website channel in announcements it
says. I thought it would be under
tasks where the other surveys are.
It's not there, but yeah, so Discord it's on there under
announcements or apparently it'son website.
(15:53):
I haven't checked but. One of the other questions that
someone asked today that was I was just like, please just do
this. It can't be that hard.
Someone finally asked like, is there a way that we can organize
our mood boards or like categorize them or like so
they're not just when you hit the P drop down, it's like get a
scroll. This guy's like, I have 200 mood
boards. Can you just, can we do them
alphabetically or something or rename them?
(16:16):
He was like, that shouldn't be too hard.
I was like, yeah, that one wouldbe that one.
Be real nice. That's just a quality of life
just for anyone who uses mood boards, which I do all the time,
that would be that would be veryappreciated in the journey if
you are listening. I hope it doesn't take too much
work to do that, but or just like reorder them?
I know. That's all.
(16:36):
Yeah, that's it's been a that's been a pain in the ass.
I'll also same with the editor functionality with like third
party editing, right? Like if you go to the edit tab,
I don't like that screen. I don't like how it's currently
set up with the edit Reese texture tabs.
You know, I think that could be improved too.
(16:59):
You know, 'cause then you got tolike if you go out and you click
view wall, right? It's just kind of AI don't know
like to me, it could be better. It could be better is.
Do you do you miss the little like when you were putting an
image reference in and then justlike selecting style reference
image reference character reference?
I do. Yeah, I like that.
(17:19):
I don't like. The drag because the drag is
like I have to drag it into a box, but then if I wanted to
have it as an S ref and an imageprompt or an S ref and an object
reference, one of the whatever you have to like take it again
and put it in there. So you can't just like move it
I'm. With you it doesn't duplicate.
It just it's just one, so it's. There's.
(17:42):
There's little things, the other.
I thought the other thing was pretty easy, but now it's
different. So whatever, you know, there's
so much. There's so much now, like it's
so much there. Is there is so let's let's get
into let's get into the bigger piece of this too, because we
kind of went through, you know, notes new features, You know,
(18:07):
maybe we start with the Exp fun parameter.
I like it. Solid first impression is like
we got back stylized pre personalization.
You know what? I.
Mean like because that was the that was the juice.
It was like, you know, the this default mid journey, you know,
(18:29):
the the higher you run stylized,sort of like the more creative
it gets. Experimental, whatever, not
weird, but experimental. This is that like pre
personalization, this is that, and I think it's much needed and
I'll tell you why like too personally, I'm feeling like I
don't love my global 7 right now.
I don't love it. It's.
(18:49):
Still unstable I've been. Running it, we talked about this
last time we talked too, but I've been running it lower and
lower values and now I also lovethe ability to run it at lower
values because of the Exp trade off I can get from it because
you know, we'll, we'll give you like some visual examples here
(19:10):
as we get into, you know, Exp and Omni reference.
But like this is a this is a perfect example and actually
what I'm going to do, I ran these.
I ran the same prompt for four different stylized values, 5255
hundred 1000, and I ran those with six Exp values, 05/10/25,
(19:38):
fifty 100. I did it both with seed and
without seed. Honestly, I don't think you
really need to do seed. Like looking at kind of the
results, like I don't think it makes a huge difference.
But here's where we'll go, right?
Like there were some obvious conclusions here.
First things first, stylized 50Irarely run that low stylized 50.
(20:02):
But I like this, actually, because you'll see why as we get
more and more stylized value into my personalization, right?
Like, so you've got this, this is your base stylized 50 lowest
S, you know, S value. I ran 0 AXP right now.
You add in a little bit of the XP, you get a 5 right?
And these just feel like super dope.
(20:25):
You get into 10, get into 25, you get into 50 or yeah, 50.
And then you get into like 100. And like, there's, there are
ones that I like in each little quadrant here, actually.
And so here, here's the prompt too.
It's just like astronaut holdingonto a bull in space.
(20:47):
Surreal atmosphere, stars and cosmic dust out of folks in the
background. Futuristic, vibrant colors, high
detail, otherworldly. OK, so like, First things first,
it's like, I don't even run stylized 50 most of the time.
I actually really like this set a lot.
You know, it's, it's really good.
It's coming through. It's staying very coherent to
the prompt. Love that I run that up to 250,
(21:10):
which I've been running a lot more of and you kind of start to
see where my personalization goes.
It's like this blue and pink tint and I, I, I don't like it.
Sometimes it works great. I can't get out of this now.
Like I've gone through and ratedmore images purposefully with
like yellows and greens. I just, I, I haven't got it yet.
(21:33):
So, but here's 250, OK, this is normally like a good range that
I would run historically for a while, OK, Exp 05, 10, 2550 and
(21:56):
100. So you can see when you get to
like 50 and 100 here, it's starting to break out of sort of
like the color toning of the stylize.
I think that's to be expected. One other interesting thing here
though, like you see how close up the bull is on these and the
(22:16):
astronaut as you run up the Exp gets farther and farther away.
Better so that was. Interesting too.
It's like, oh, OK, it's like backing up, right?
And so like you and I have talked about this quite a lot
with the stylized value of like,OK, you know, typically if you
run stylized higher, you know, it's going to get closer and
closer to subject. Yeah.
(22:37):
So Exp is actually as I was doing this, moving it further
and further back. Like that?
So I thought that was, I thoughtthat was kind of like an
interesting take away. Now we move up to 500, right?
Also really close probably. Probably even.
Closer, you know, like again, going back to that stylized
Yeah, blue and pink all over thefreaking place. 500 even closer.
(23:00):
Now we've got some Exp in here. I just, I just, I think there's
some real magic that happens, you know, I would say like 10 to
50. I mean, sometimes depending on
the prompt, like the 100 stuff gives you some real cool things
too. But same kind of deal for the
most part. It's kind of like backing up on
these. Yeah, and I.
(23:23):
Don't know, just like really cool, cool images on these
higher values as opposed to the other ones, right?
They're like more of strict coherence to the prompt.
Even though you've got somethingin here like dynamic and
engaging composition, these feellike more dynamic and engaging
composition, right? This is interesting.
(23:45):
It is. Like it's, it's super
interesting. OK, so then now let's get into
1000. Let's run stylize all the way up
to 1000. And this is where it's like, OK,
remember stylize. High value now means more and
more and more personalization. OK, So yeah, like, look, dude,
it's like ridiculous. Like in some scenes, this color
(24:05):
palette is great. In a scene like this, it's like,
Nah so. Can you do something real quick
while we're here though, just sowe have something to look at
later? Can you run this stylized
prompt, this thousand without your global profile to take it
out just so we'll take take yourpee off on the on the default
(24:28):
'cause I I do that all the time and it annoys the hell out of
me. I just want to see how how
different it is. Do you want?
To run that with all the XP, yeah.
'Cause I was doing this today, 'cause I was trying to do a
specific shot and like my style,my personalization like would
not allow for it. Like it wouldn't allow the color
that I wanted. So I had to go back and just use
(24:51):
the base model and then oh shit.I've been doing this too, where
I put Exp 1000 instead of 100. Yeah.
All right, so we've got those runs.
We'll go back to those. Yep, I want.
To I want to show you what happens with 1000 here too, and
then we'll get right there. Yeah.
(25:12):
So like 1000 where we Here we go.
So you've got zero Exp, you've got 5, you've got 10, you've got
25, you've got 50, you've got 100.
And. Whatever it is, I don't know if
(25:32):
it's just this prompt, right? Like I, I want to keep doing
more and more of these experiments.
I've run it a few times, but notlike this where it's, you know,
the full gamut of going through,you know, several stylized
values and several Exp values. But to me out of this prompt,
really like the 2551 hundreds ofExp.
(25:52):
And again, it's relative to yourgoal.
I have no goal for this other than just like seeing what
happens. This is not a client project.
This is just pure fun, right? So it's also you got to keep
that in mind. Now let's go all the way.
Let's go all the way up and and see what we're talking about
Rory. So no personalization here.
Let's start with 0 Exp, right? What do we?
(26:16):
Got so does it looks see it does.
Yours does add a lot of pink. It does cause yeah, I mean, I
hate it. Still like Gray and blue, but
they're not as there's not as much pink.
But it is backing this up too inthe same way but it is.
Interesting that it is kind of like throwing a lot of blue,
yeah, in these images and I've never I they're in nowhere in
(26:41):
here is there blue, there's space, there's vibrant colors.
It's not really coming out as vibrant, it's coming out as
right you. Did.
Yeah, that's weird. Yeah.
That's that's also a good point.I wonder if.
It's style raw that's doing that.
Oh. Good call, let's try that.
Let's see, let's let's check. I like where your.
(27:02):
Head's at. Let's run this now.
Because raw always I just like stopped using it because it just
I was just like there was there.Was a.
There was a period of time whereI stopped using it too, and then
I just like. I think I just turned it back on
when I got to seven if I remember correctly.
(27:24):
Because it felt, it always felt like in six with raw, it was
like I was going back to 5.2. I was like, I, I want the
detail, I don't want the the raw.
I'm gonna. I'm gonna do, I'm gonna do one
other. Oh, you know what?
This is with the global profile on.
Let me take this back off. I was going to say I did want to
do it with the profile, but let's do this off.
(27:46):
Yeah, it is just firing on pink I, I.
Hate it. I hate it.
That's why I'm like, you know, right now I'm using, I would say
a lot of like 100 to 150 and I like the results.
I like the results I'm getting. So let me take this out.
(28:07):
OK, these are the dumb experiments we have to run so
that you guys don't have to. We I do this stuff the same way
and that's right. Like.
That's right, numbing, but it ithelps.
It does help. So take this for what it's
worth. This is what the
personalization. Yeah, I know.
Yeah, it's a difference there. OK, so you've got this now.
(28:30):
This is not again, this is not style raw what we're running
now. This was with my personalization
on on accident. Here we're getting into no
personalization, running the same experiment starting with
0XP and no row. Yeah, all.
Right see like this I'm I'm getting more color from like
(28:50):
even on the the astronaut uniform like you can see like
the like the American flag is like prominent and like you do
start. To get a little bit more
vibrant, oh look, it's got a RedBull logo.
Got Red Bull? All right.
Interesting. I'm surprised it's not.
It's normally it takes vibrant and like really really.
Runs with it, right? Yeah, with that, yeah, I know
(29:10):
it's it. It does feel a little low
contrasty and and yeah, like at least half of these.
Which is weird. It is.
That's that's. Not normal unless you have
something in there that has stars and cosmic dust.
Country background color high detailed and.
Welding. So I think it's like it's, you
know, like this was an interesting experiment for me.
(29:32):
I think it's, it's one of those things if you're, if you are in
one of these boats where you don't like your global
personalization, Exp provides another opportunity, right, for
you to still use it. Maybe it's just at a lower
stylized value, which does have some benefits, right?
In some ways you're getting better prompt coherence, right?
Also, you know, like the the Exppart of it is you do get to bake
(29:55):
in more the creativity in there.So I mean, there's like a little
bit of a trade off of not havinga great personalization code, I
guess in that sense that you're in love with.
You know, that was sort of like one of my takeaways.
And then I think the other piecelike we mentioned, like the
lower the stylized value or the higher the Exp value, the
(30:16):
further it gets away from the subject.
Definitely like if it does feel like stylized, like it felt, it
felt like a more controlled version of stylized when I was
running like when we used to stylize 1000 and used to just go
like nuts and you'd be like, like you like it because it's
crazy. But it was just like, this is
like nothing of what I was asking for.
(30:37):
But it felt like it was more controlled like on the subject,
like adding incremental levels of detail to it versus like
adding like flowers in the background that he's talking
about sparks or. Dust.
Or whatnot, because this is, I ran this, I'll show you this one
with EXPI was just doing random variate, you know, random values
(31:02):
because this one I ran and this was just like multiple SRAF
codes and profile codes like together.
This was like that ancient war award-winning photo of an
ancient warrior, right? And that was pretty much it.
Then I ran it with the Exps and I ran it with different levels
and it gave me like totally different type of people.
Like these actually look like people.
(31:22):
You know this one I started getting like this.
Damn. Like some.
Ice cream. And it was shit.
It was. Kind of sick though with the the
level of detail was wild, like this one I was digging 'cause it
just had a lot of detail with the double sword, yeah.
Yeah, like this one. Yeah, those are dope too.
I mean, they're dope. They're still great.
Yeah. Like this?
One I was like, that's cool. Like these are cool.
(31:44):
Like I wouldn't prompt for this,you know, I wouldn't prompt for
this type of stuff. There was just, I was just
interested that I, it gave me things like that.
This is. This is got to be one of your
favorite S refs because I've seen this one a bunch.
It's a blend of three and I it'sjust, it's, I don't know what it
is about it that I like it so much because it's got this.
I mean, it is. Great, dude.
It's yeah. I I can do it all day and it's
(32:07):
just there's these three. It's one that's like super one
that's super gold. So you get that like it's like
that old like a kind of like a vintage photography, but with a
really shiny gold. And then there's one that's
white with this like sketch workon it with like this, like this
sketch art or the whatever I'm trying to say here the.
Doodles. The scribbles.
Yeah. And.
Then another one's more of like a more of like a minimalistic
(32:30):
monotone type like white and tan.
But they the way they work together, I don't know it just I
just can't get it. Yeah, it.
Works great 'cause it's like, and I don't know if that's all,
if it's also due to your prompting style, but they almost
all feel like this interesting and and kind of like perfect ish
(32:51):
balance of like minimalism meetsmaximalism, yeah.
That's you know. Like they're all, they all look
simple from like a glance and then you when you look at them
further, there's so much detail and things baked into it, you
know, which I think like again, like really drives the curiosity
and interest value on it. And the colors are I, I
(33:11):
obviously love the colors. Like those are my kind of
colors. I have it here.
I might I might have the breakdown.
Here it is. So here's the actual.
Here's what Oh, images of the three.
Yeah, yeah. Like that's what a that's what
the blend looks like. So you'd get stuff that looks
like this. These are more aggressive in V6,
but it's the those three, they just, they just do work
(33:33):
together. I don't know why, just I, I
can't, I can't not. I can't stop prompting.
It's awesome. Yeah, it's great.
Comes out cool, but Exp big win.I think it's AI think it's a fun
one to add back in the mix. It's not you know, it's it's
weird when someone's like what'sexperimental.
I'm like it's it's experimental.Like isn't weird the
(33:53):
experimental parameter I'm like,yeah, but like the weird is
weird and experimental is experimental.
There's something. Weird about weird that we can't
really put our finger on, which makes it weird.
We don't know what it is. It's just like, it's just like
like pot, like it's, it's. Almost like a field thing like.
You can't. You can't really describe it in
(34:14):
words, but you just know like. It is it.
It just feels good every once ina while to throw it in there,
especially if you're prompting abstract.
I'll say if you're prompting abstract or like don't have a
clearly defined vision, I was going to say.
Yeah, like if, if you, if you got like this open
interpretation or if maybe it's even like a shorter prompt,
(34:36):
right. Like where you've just got like
a few pieces or a piece. It's just.
Run with it run with weird. That's it that's my that's my my
bold take for the day just play with dude.
You won't hate it. It's awesome.
Let's. Dude let's get into what I know
you've been waiting for too. Is Omni reference Omni reference
(35:00):
C ref C? Is C ref gone?
C ref's dead? I think so.
I don't think you do it anymore.Yeah, right.
This is dead, though. Yeah, Much better.
It's dead. So just to reiterate, Omni
reference launched a few days ago.
Now the totality of it is not there, right, Because you've
also got this sort of like multiconsistent character approach
(35:23):
which we alluded to. But that said, what are your
first thoughts on Omni reference?
How are you feeling? When I came back from being
honest and I like read what it was and then I like tried to
just follow their instructions and I was trying to rush through
it to get good results. Like I just didn't get anything
(35:43):
good. And I was like, this sucks.
And then I spent more time with it the last two or three days
and it's good. It's just it just took a little
bit of time to like understand like what their thought process
was around it. And then I was like, OK, and you
know, I think there's people immediately want to go and do
absolutely crazy stuff with it, not understanding that it's AV
(36:04):
one like it's not going to work perfectly.
It doesn't work the same way that, you know, Google flat or
Google Gemini does where it's like put this person here.
And then it's like perfect because, you know, mid journey
still wants to be artistic and still wants to add it's it's
like flair to it. But working with a few different
that I was. I've been disappointed in a few
(36:26):
things and really impressed witha few things.
Start with the bad things, handsawful.
I I hate to say that we're goingback in time but for whatever
reason with Omni ref the hands are worse.
Especially the further away theyget from the frame the more
mangled they get. And I'm I don't understand why
just with Omni ref, because I haven't had any problems really
(36:48):
with V7, but the hands are just not good and then you can't.
With. Omniref, so you have to take,
you know, OW out of the prompt if you want to edit, which is,
you know, once you start playingwith the parameters, you get to
the certain point, you get to the field where you know it's
going to work and then it's like, OK, you know, this all
(37:10):
makes sense, but I've been finding some things with and we
can go into this later that Exp with OW and O ref that can
really dial in on some of the faces, so that can help.
Oh, interesting. It when I started using like I
was trying to play with, I was trying to like put myself in
(37:34):
scenes to make myself look like,you know, James Bond, because
why not? Can't get rid of the green
tuxedo. No, no, never.
And I wasn't getting what I wanted and then I was like,
screw it, let me try, you know, Exp 10 And then it was just like
right in I was like, is that it?Is that all it took was just
like a needed a little Exp maybelike to take my personalization
(37:56):
down. If if that makes sense.
Think maybe it was taking some of my personalization like
negating it, but I'll damn that's.
Interesting stuff. 'Cause this is, this is what's
interesting so far. So one of the the thing I I
posted this today, but I was I was really impressed by it was
(38:19):
where are we here faces, right? So purpose of this test, right?
Like it's the same thing as character reference.
Like when you wanted a characterreference, if you wanted to like
take a character, don't put themin a really busy background with
a bunch of other people or whatnot.
Like just think about it like you're training at Laura, like
what all the focus be on the face, right?
(38:41):
Like just to just to get going with this stuff, 'cause it,
that's all it has to focus on. It has a white background.
It's not focusing on anything. I think that's.
A really good point. So what you're saying is like
put them in a, put them in like almost like a portrait type
scenario, maybe even like a studio, plain color sort of
background, real minimal detail background, all focused on the
subject, Yeah. Cause 'cause then you get the
(39:01):
detail of the face, like you seehow much more goes into the
face, like with the skin and thelighting and each individual
hair and the freckles. And this isn't even upscaled,
right? These are just straight up raw
that I did. So I just took this picture then
used it as Omni ref, right and then was basically I didn't even
have to do anything with this. I just typed the prompt and
changed the perspective like side profile screaming, you
(39:24):
know, head tilted back, eyes closed, like grimacing,
screaming. This one was, you know, mouth
open, tongue out. This one was winking, didn't
really wink, but like kind of looked cool.
But look at this is the one thing I wanted to show you to,
to like give everyone a little bit of detail.
Do you notice this little this little like?
(39:46):
Yeah, Wrinkle. In his skin here.
Yeah, some. Sort of.
It shows up. Yeah, it shows up in all of
these. Yeah, it's.
A little call out. Little details like that are
coming through, which I was impressed about.
You know, naturally his frecklesare not gonna be 1 to one from
image to image, but like, the imperfection on this made it
awesome too 'cause like he's gotlike this weird kind of nose and
(40:09):
that sort of shows up. And everything like this one
looks like his nose is kind of broken.
This guy just looks like he's haggard, right?
So I, which I appreciate. So this is this was simple.
This was just object wave 100. This default didn't change
anything. And then, you know, from there
you can start to build outward, right?
So then I was like, OK, let's take him and start, you know,
(40:32):
changing his pose right now. It's, you know, his, his arms
are crossed. He's pointing at the camera.
He's smoking a cigarette. You're just raising a fist into
the air, drawing a bow and arrowthere.
You go drinking. A beer holding a baby, like, you
know, So I was pretty impressed with this to start.
(40:52):
Just like saying, OK, it can translate a face and features
and characteristics pretty well.That's where I feel like it's
gonna win. This is where it's really good.
Hey. I'm curious, have you, have you
tried this yet? Because this was like the
approach that you kind of had totake in the old C ref.
But if you tried taking like oneof those where you've got all
(41:14):
these different angles and having a single image and
dropping that in the as the O ref yet.
I tried it and. Is there what happens it?
Didn't work that well. I was trying to work with
Pikachu. Let me see if I can actually
find it. I was trying to do this within.
I might have been doing it wrongat the time if I think that
that's what. I was thinking about too, like I
(41:36):
hadn't tried that, but that's immediately what came to mind
was, OK, yeah, I've kind of likeI've, I've, I've seen other
people generating the Omni ref, the consistent character.
I've done it. I haven't played a ton with it
yet, but the question I had was that same thing, right?
Where if you create a character sheet or you've got all these
(41:57):
different angles baked in, does it help you?
I was. I was hoping that would be the
case because I was running this as the as the Omni reference,
right? Like I was running Pikachu from
in multiple different situationshere hoping it would get them in
the street, but it wasn't and itwasn't even kind of close in
(42:17):
some way shape or form. I got one that had the clothes
and it might have been the object way it was.
I was trying all different object weights with it and what
and. What what, what were they saying
too? Is like the object weight needs,
what was the 401? That is with the like trying to
capture the outfit as well, right?
Is like 400 and above. They recommended 400 as the
place to go for that. Yeah.
(42:38):
And it's like, I'm not, I'm not getting it with this one.
I don't know why. Maybe it's, I think it's might
just be too much, but you know, I gave it more complex things
than this and it worked. So I I was surprised.
Have you tried like that guy though, with those different
angles and seeing what happens with that?
(42:59):
I'd be curious with that. Like how about we?
Give it a whirl. Let's give.
It that, let's give that a whirl'cause let's see.
That. Feels like whether you do it
here, this feels like something Rory Flynn's going to do anyway
I'm. Definitely going to do it.
It's just like, when are we going to do it?
We're going to do it right now, kind of called.
(43:19):
You out of the spot here, didn'tI?
There we go. No, I don't want 10 layers
outside of. Mid journey right now I don't
know if I'm like flooding your brain by asking you a question
while you're doing this, but with with consistent character
outside of mid journey, who's doing it the best right now in
your opinion? Tough one, I think it's Google
maybe. I mean unless you're using
(43:41):
Laura's. I mean like you know, if you
just want to do between Chaoji, BT changes too many features for
the for me. That's really annoying, but
Google does it really well for to for me at least.
Have you seen that? There was this social post,
maybe you haven't seen it 'causeyou were on vacation.
Somebody did it where they had apicture of the rock in Chachi BT
(44:04):
you saw that. And they're like, keep this,
yeah, keep this image exactly the same.
And they ran it like 80 different times and it changed
the rock into like this like puddle of like this creature of
a thing. And it's just like funny 'cause
that's, that's the truth, right?Like you tell that to chat CBT
till your, you know your face isblue, but it won't listen,
(44:25):
doesn't listen. No it won't.
It's I I've noticed that way toomany times, especially with like
using pictures of myself and it'll change me then I'm like I
I didn't ask you to change me, Ijust asked you to add things
around me. It's like no, I will change
whatever I need to and isn't. It kind of weird that it doesn't
do that though. Like Given.
Sort of like what we know about the back end of that technology,
(44:47):
it just kind of doesn't that feel kind of weird that it's not
able to preserve that Like that feels like why is that sort of
like this void it is. Weird and like, I don't know, it
annoys me, but Google tends to do it pretty well.
Like Google Gemini, just like bang person, this person doing
this and it's like I don't even have to prompt it.
It's just like it's like I understand.
(45:10):
Thank you. Where should we?
Where should we put this guy? I don't care.
Whatever you want to do, let's. Do sitting at an outdoor bar in
kids birthday party. Sitting at a kids sitting at a
(45:31):
kids birthday party looking sad.There we go.
Let's take this out. Let's take out 85MM.
Let's let's go 35 just to see, and then let's give it a 16-9
and then let's go with. So using personal, I was using
(45:55):
personalization on these and then does.
Chaos does. Do you find that chaos values
using Omni reference or character reference affects the
face in any way? Not really, I have it on default
and it doesn't really. Doesn't really hurt it too bad.
I mean this guy looks pretty. I was digging this one.
(46:17):
This one was so hard I was like.Yeah, yeah, that's dope.
This. I also like this one because I
got the middle finger, yeah. There we go.
See, it's pulling this up, whichis it's.
It's like not recognizing the character sheet so.
Yeah, and that was the question I was thinking too is like, is
it going to pull just multiple images in almost like an image
(46:39):
ref type style, you know. So let's do.
This real quick, let's do so we don't have to make everyone sit
here and wait. Let's do ow 'cause this was 100
right now, right? So this is like closer to the
reference image. Let's do 204 hundred 608 hundred
thousand. Why?
(46:59):
Would anybody want to use anything lower than 100 on OW
right now? Products.
It works really well with products that way.
I don't know why I'm trying to think of it as so like see it's
taking this character sheet and turning it into but if I said
maybe it's maybe I have to go the other way.
Try the other way. 510-2550 Well, now I have as many.
(47:29):
I have character sheets for days, yeah.
Yes, you do. Let's see, this might be the,
this might be it. So you might have to go lower if
I want to place this guy into a scene.
I'm just curious to see if that how that's going to affect his
face. Let's see.
(47:55):
It's doing it. It's.
Doing it. Let's see, Finish up.
All right, so we have our guy upset at a party.
Its face is definitely a little different there, right, This one
different. Oops.
Going the wrong way. This one more like the images.
(48:19):
Yeah, this one. A little bit more like the
images. This one.
That one, no. Damn, that one's a good one too.
So we're at what? Are we at 25 now?
All right, so we're getting morelike him.
Yeah. All right. 50 OK, I see what's
(48:41):
happening here. Interesting.
Right, OK. So hundreds, a hundreds pulling
in a lot of this 100 and up is pulling in a lot of the
aesthetic and construction and all right, so it's a balancing
act and you know. What Rory, I'm, I think this is
the key to now that somebody's said it, but with Exp mid
(49:03):
journey came out and said there's a different, like
there's a, a bigger difference, a bigger delta between like
between values that are like lower than 50 or something like
that versus once you get to like50 and above going to 100,
right? So not all things are equal.
I think that's the case with most parameters here like style
(49:26):
wise, I think that's exactly right.
There's less of a difference between like a stylized 500 and
a 1000 than there is a 250 and A5, you know, 500.
And I think the same is the, I think the same is true with with
sort of like a lot of those thathave that scale.
I think like that you, we see these scales and we and I think
(49:49):
just like our, our natural tendencies think, OK, all things
are created equally. But you and I have known for a
long time that a lot of these scales are very sensitive or
lower values seem to work best most of the time, right?
And I think that's it, dude. I think that's the case with a
lot of those parameter functionsis that that degree that delta
(50:11):
is so much bigger and change on the lower numbers than it is the
higher numbers. Yeah, there's a, there's a fall
off. So this this is where EXPI think
comes in because I think this isthis is like nailing his face a
lot I think. So too, these look great, yeah.
Like these are more. I mean like, 'cause I'm looking
at a couple things, right? I'm looking at the nose and I'm
(50:33):
looking at the mark and I'm looking at his eyes, you know,
like, and of course like the beard, but that's like pretty
more. It's a little bit more obvious,
but you know, the nose is sort of like this crooked nose, you
know, the mark on the cheek thatyou pointed out.
You know, of course, like those are two really big identifiers
there. Look at the.
Nose that's like an S right it'slike I like the S here but it
(50:54):
does it in every single one yes right which is great I mean this
one is a little bit more pronounced this one his nose is
a little bit fatter here but yeah what's that Exp 20 so like
Exp this was 10 so again this was a good and this is what I
was finding too was that this was working with my my images
right because then if I even went like I just want to do
(51:14):
let's do low angle like a low angle photography I want to see
if it'll push it back a little bit I think if I go to Exp 100
it'll also push it back hold on this is good.
For me I mean. The other question then is, does
this provide better results using the multiple views of the
(51:40):
person versus just using the single shot, right.
I mean, I don't know if we'll have time to like kind of really
dissect that here. What's do you have a gut
reaction to that, like based on what you're seeing here?
It's keeping everything like pretty close.
I mean, my my prompt isn't really like giving giving it
much like I'm going to have to go and edit the prompt to like
(52:01):
put in maybe further back in themid ground.
Like if I put like, you know, the kids running in the
foreground board, maybe that pushes him back a little bit
because I haven't really tie. You know, it's all right.
(52:23):
Sorry, did I hit the Today? Did I hit the moderation system
with that people? He's sitting at a, you know,
sitting at a birthday party looking sad at a table in the
middle of a backyard with tall trees and a pool in the corner.
(52:46):
I'm just typing here. Let's see, cuz this might, we'll
run this with Exp just back to 10.
So because I had to add more detail to probably push him back
a little bit because it was justfocusing on him.
Yeah, let's see. See, it's still like pulling him
up like right in the middle, right in the right in the
(53:08):
foreground. And that's why.
See, that's why I think this is this is probably the issue.
Because you've got then multiplemultiple angles of the same
distance, right? Same kind of focal length.
(53:28):
Yeah, because it's in like this is all right.
So OW 50, let's just like one more, let's do one more
experiment than everyone that will move over.
Move on 7590 one 25150 that. Might that beg?
That begs one other question. Again, probably something we
won't have time for to do live. But what if then you were able
(53:49):
to create a character sheet, so to speak, with different
distances involved in addition to the angles, right?
You definitely could do that, you know, and.
Then how does that work? Like does that then offset kind
of like this trap that we're falling into with where he's
positioned, you know? All right, so now we're getting
more of this stuff though at least dude, but like.
(54:11):
My, my, I'm. I'm seeing the same guy here.
It's the same shot. Yeah, I mean, it's, it's pretty
tight, you know, like even with some of the color grading
changing and like the vibrancy and contrast, like still feels
like the same dude. Yeah, but if anyone wants
(54:32):
consistent characters, you got it.
Like this is this is it. Because when I did it was I had
to play around with it, right? Like when I was doing myself,
where am I? Where did I put myself here I
have this is me. So I had to do it like I was
playing around mostly with object weight 400 and then Exp
(54:55):
40 and it was getting me pretty good in like these situations
where it wasn't like that same it because it has, you know, it
has me in the right prominently in the foreground, but it was
able to translate me into the background.
These I thought were pretty goodeven though it may be nice and
really tan there fresh off. Your Sicily trip, man, that's.
(55:15):
That's correct. That is correct.
This one I thought was really good.
I was like, yeah. That's a pretty one.
Yeah. Damn, that's good.
Screwed up. But that was you got the hair,
it got the the gradient of my Gray, got the sort of the
texture of my beard. Nailed that one down too.
That was again object weight 400Exp 30.
(55:38):
This one little softer on the skin, but sort of nailed
everything else I thought like these thought this one
translated pretty well. This one looks a little bit
soft, but again, does Exp 30 plus this one was only an object
weight 100, but this I've been finding there's like a balance
(55:58):
there and that's what needs, yeah.
Yeah, it's not. And that's again one of those
like kind of cool. Also like if maybe if you're not
like a huge mid journey fan or you spend a lot of time in there
can be probably somewhat frustrating too, because there
there is like, yeah, like that balancing, like you said, you,
(56:19):
you kind of have to experiment with like what we're doing or
tap into somebody else that's that's doing this to kind of
really figure that out. Because again, I like I wouldn't
have guessed that Exp had anything, any impact on that,
right. And and there's no real rational
reason why I would think that's the case.
But but obviously it is the case.
(56:41):
It helped the hands too. Don't ask me why if that when I
was using it I was getting better hands.
I don't know why it's just it was.
It's like I'm going to run with this too.
Maybe that's the reason why. But because I had my stuff, I
was like trying to get myself like holding a glass.
And it was just like my, my fingers looked like like a
nightmare scene. I was like, can't be doing that.
(57:03):
So, yeah, can't, can't be going back.
Because I we've, we've gone through too many of those
conversations. It's like, what about the hands?
Their heads aren't a problem anymore, have they?
Fixed the hands yet? Well, look, we're getting, we're
getting close to wrap up. I do want to point out one other
small thing you and I were just chatting about before we hopped
on here. It was just like a small thing
that I, I haven't heard them talk about explicitly, but to me
(57:28):
was a real nice change. Like, right.
So if you're running parameters or permutations rather, you know
this pain, right? Like you're like going through,
you ran probably like 24 sets ofimages and now you're trying to
go through them. You stop along the way, you
know, you want to say, OK, like maybe I want to paint something
(57:50):
out, right? Boom, boom, boom, boom, boom.
OK, I'm going to submit this. Click right Before.
When you would exit this, you would not get taken to the same
place here. OK.
Think about this. This was like a subconscious
was. That.
Well, no. I think the X was, the X was
(58:10):
there, the X was there. But like, because I, I just
remember that being such a pain where it's like, OK, as soon as
I'm out of this screen now it like dropped me somewhere else
and now I got to go back. And again, like if you're
running permutations or you're like in this experimentation
mode or whatever it is, it's like it's kind of a huge little
pain in the ass to go back and find exactly where you're at.
(58:31):
They clean that up. I don't even know what you would
call it. I wrote something down.
I was just like, smart place saving.
I don't know what you want to call it, but I'm like thank you
because that was much needed, especially if you're running a
lot of images, like just a real pain.
So thank you for that mid journey.
I haven't seen anybody talk about it but man, small but big
(58:51):
thing. That is a that is a nice one and
before I forget I totally forgotto show this one for the
products on the Omni ref side. This one.
This is where this is where it shocked me because we had the
bad stuff. Now show the good stuff, right?
Like this was something that I was like, whoa, wasn't expecting
(59:13):
it to be good at this. First off was just doing, you
know, these shoes put them here.I added this text, but it was
just like, oh, this translation was really good And then like
adding it to a person low objectweight anywhere between like 10
to 25 seems to be the the kickerhere.
Just so everyone knows that. Then I did this composite one
(59:33):
where I just pasted this image on top and was like use the, you
know, put the pants and the shoes on the guy and I was like,
huh, that's interesting. So it can recognize these two
things separately and do this 'cause then I did.
Then I went and did it with. Wait, So what?
Did you do with that? Was that a layer?
Was that a layer? Edit.
Yes. So this is I just went here,
(59:54):
pasted, pasted this this image on top and grouped it together,
exported it, threw it into object ref Oh.
OK, OK. Yeah, I was.
I was wondering if you like did that in the the edit add layer
kind of function out there. OK, I got you.
I'm with you. I did.
This here now where did I do? I did all of them.
(01:00:18):
So I went and I was like, let's do like a little stress test
here and see if we can where didI put this thing here It is OK,
so I was like, let's do this stress test, right?
Like I generated these clothes in mid journey.
Let's do something absurd like, you know, pink cowboy boots is I
put in burlap sack poncho. Dude, I like that.
(01:00:41):
Poncho bro give me a poncho and.Then I generated this way I just
I just said like model in a studio and like got that and I
was like let's go see what it will do and like mid journey.
I thought did pretty good using this as I used this image.
So this composite image I took, you know, these three, these
(01:01:03):
three things, put them in one little image and pasted it there
and then I use that as the object reference.
And we got to this right? Like this is good.
It has the if you look at like the Oh, So what?
You're saying is you took you took all those items, combined
them into one image and use thatas the object reference, right?
Because right now I I would assume this is the case
obviously too with what they're talking about, the O ref adding
(01:01:26):
multiple. That would probably be the same
case with objects, not just people, right?
But OK, yeah, I'm with you. So like.
I didn't have this is the image that I uploaded as the object
reference. This one right?
This one had nothing to do with it except I did test it with
using her as an image reference as well.
While this was an object reference and it got better.
(01:01:48):
So just something to note. But you know, the translation
here from the SAC texture to theknot here to the hood, this was
impressive. I thought like getting this
detail, the little like cuffed, cuffed pants.
Yeah, right. The the details on the boot,
(01:02:09):
right. Like they're not one to one, but
they're relatively close. Yeah, that's a lot of.
Intricacy in there. Pretty, pretty good.
It's like the. Same thing like with with what
you mentioned with the guy, right?
Like, yeah, you get a, you get ascar or something that maybe is
more of like a singular thing that feels replicable.
You get into things like freckles where it's just more
(01:02:30):
dynamic or there's too much intricacy.
Like that's where AI just in general, I would say fails, not
just even mid journey, Right. Yeah.
Because then I did this with Flora and Gemini.
So Gemini, I thought did pretty good right, Flora?
This one matched the the color of the pants better than mid
journey did like mid journey haslike you know, some of this dude
missing some of the neon here onthe on the pants.
(01:02:53):
I'm nitpicking but I thought. Personalization on or off with
mid journey. This one.
I think it was off. I took it off for this just to
to test it without it. Yeah.
And then this was ChatGPT, whichhas a yellow tone.
Have you noticed that? Yep, everything that comes out
of ChatGPT has its warm yellow tone.
But Yep, the details are missing.
It did it relatively easy. I don't know if you've seen
(01:03:15):
Korea's new thing though, where it's it's called Korea canvas
and you use ChatGPT paint, but basically you just upload the
images in there and then you just draw an arrow.
It's like put this here, put this here, put this here and
then push enter and then you getthat which I was like I, I.
Love that. I love that marginality.
Yeah, yeah, it's. Very smart.
(01:03:35):
I was like, that's super cool, Ilove that.
If anyone's not familiar with Flora, we've gone over it a few
times, but really it's just likeI took those two images and just
put them into one and said like,you know, put this outfit on
this woman. It's so simple.
Like it makes it so easy, which I, I wish, I wish sometimes it
was that easy with mid journey where it's just like like
literally the prompt, add the outfit to the woman sitting on
(01:03:58):
the stool. That's what.
I'm saying I I think like that'syeah, it's almost like now
features you've got all this stuff you you, I mean start
figuring out some of this UI stuff because it's it's it's
overloaded. It's feeling like it was with
Discord when you when like you started getting image ref S ref
(01:04:19):
right. And just like all that just
became like a lot yeah. And I think we're kind of at
that point like we've we've kindof been getting there.
But yeah, I think like an easierfunctionality, quicker one would
be helpful. But again, I don't know, I don't
know if that matters to them. It could still be sort of like
this Photoshop thing, right? Where it's like they're just
(01:04:43):
levels to this, right? Like, and it is what it is.
Like you could be a Photoshop expert and still only know 80%
of it, right? Like.
That'd be kind of kind of kind of the same thing, yeah.
So I mean, I don't know, I thinkthat's kind of where it's at.
It's interesting. I'm enjoying it though.
Like Exp is fun. Omni reference I want to play
some more with I love that we went through some
(01:05:05):
experimentation here too, like for for you guys, because you
know, these fast hours, man, they don't they don't they don't
come easy, you know, and and look, I mean the reality is you
either have to experiment or somebody has to experiment and
you have to learn from it. That's just the way it is
because there are so many of these little like
interchangeable parts. So I'm glad we went through that
(01:05:27):
before we wrap or anything else comes to mind.
Man, I. Would not have found that Exp
sort of tidbit with it by pushing the subject back unless
you run that experiment. So that was that was nice and
that's a good that's a good win.I like that.
But no, I'm shouting out my wifefor an awesome birthday gift
(01:05:50):
over the weekend. If you can't see it, I you know
she. Wait, it was your.
Birthday. It was my birthday.
On Saturday, what? Come on man, I didn't know that.
Happy birthday dude. Thanks man, but how?
Old are you 5030 Thirty. 60. Only 36 this guy.
I love this shirt. Look at that, if anyone.
(01:06:11):
Is wondering who the little you know the little spider is in the
background it makes. It makes me think you have 3
girls and three dogs which whichmeans you're just like a crazy
MF or if that's gay you know what I mean.
It's psycho. I mean, you know, for who.
I don't know if it was Garth Gordon also, was it, was it
Garth maybe who was asking aboutmy melon hats?
(01:06:33):
There's, you know, Faye's also wearing a melon hat in this one.
There we go, prominently. Displayed.
We got, you know, Luna being anxious.
And you know what crazy I want to give?
I want to give a shout out, shout out, Faye.
Faye's got a birthday coming up in a week.
She does next week. Actually, one week from today, I
believe. I think yesterday because 13th
(01:06:55):
yesterday. 13th yeah, 13th is. My brother's birthday too, so
that's why I remember. But is it?
Really. May 13th, Yeah, it's a good day.
It's a good day. It's a good day, man.
Holiday. That's amazing, though.
Yeah, one this guy took this guytook his his his child way
overseas. So props to that.
(01:07:17):
That ain't easy. Hope you guys had a blast, man.
Look like look like a lot of fun.
Ate well, got fat. Now it's, you know, dealing with
the repercussions. But hey, you go there, you go to
Italy, you eat. That's the rules.
You can't break them. No, you can't pass up on.
Food, I mean, it's just, and youfeel different, like it's not
like you eat twice as much over there and it feels, doesn't even
(01:07:38):
feel like you've eaten here, youknow?
It's just, yeah, it's just a different thing.
And it's just like, it's so good.
You're just like, why would I stop?
Because I don't get, I'm not going to get to have this for
100. Percent yeah, that's always I
always hate that part where it'slike you find some really good
authentic stuff and it's like there's no way I'm going to find
that here. Like damn, there's no way you're
(01:07:59):
the. 1st 2 days of the trip, you're like, all right, I'll
like paste this out. And then there's like the like
the event horizon portion of thetrip where it's like, all right,
I'll have Gelato like after breakfast I'll have have like,
you know, Oh yeah, stopping. You get like a, yeah, a rice
ball somewhere like it's a whatever the cuisine is, it's
like I'll just hit the stops because I know it's coming to an
end. So you just like pile it in.
(01:08:20):
We did. That too, we did that.
We went to Azores, these islandsin near Portugal and they're
known for their wine and they'reknown for their cheese.
And so I, I think we were there for a week, but it was like
every morning was drinking wine by 9, was eating cheese by 9.
You know, it's just like, here it is.
And then they'll. Come with like the they'll come
(01:08:40):
with like the, you know, the cheese selection for dessert too
sometimes. And you're like, yeah, why not?
Yeah, of course, the sweet wine with that.
Yeah, why not got to do it. What do you recommend?
I heard I saw like AI saw like agreat Instagram post.
It's like if you're if you're not going on vacation to indulge
the hell out of yourself, why are you going on vacation?
(01:09:02):
And I was like, you know what? I'm doing it kind of.
Hits. Yeah, it kind of hits, yeah.
That's that's, that's honestly all you need to hear, you know?
While you're on. Vacation to justify it so such.
Bias. But I was I, I was running with
it. Love.
It dude, I love it. Yeah, man.
Like and subscribe everyone please tell a friend, tell your
mom, tell your dog, show up. You guys are awesome.
(01:09:25):
We need more. Moms and dogs in the audience,
Yeah. A lot of great engagement on the
last video, lots of good comments.
Drop us your comments tell us what you're thinking, what you
want us to cover, things you're finding.
There's a lot to cover here withthis one.
If you find some cool stuff, tell us, we'll talk about it.
So I mean. We really, I mean, we could have
done a whole episode on Exp, We could have done a whole episode
(01:09:46):
on Omni Reference, right? Like that's the cool thing about
all this. Yeah.
All this new stuff dropping too is like we do get to talk about
new stuff. There was that period of time
where it was like, OK, like how many different ways can we skin
this, you know? But yeah, guys, it's, it's been
fun. Glad to be back with y'all.
It felt like forever. But it's always a good time,
(01:10:06):
man. Just like getting into the
weeds. And yeah, we'll see you guys in
the next one. Take care.
See ya.