Episode Transcript
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[AUTO-GENERATED CAPTIONS]Mixed media gaming.
Welcome back to the Mixed Media Podcast.
Or I guess if you want a lot of guyswin here.
But if rising posts welcome back.
Currently we have a interesting one.
We have my first reviewwhich is interesting
because we have quite a few reviewsbefore, not review them as they interview
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quite
a bit of interviews before,but never for the gaming side of things.
So this is interesting
and the people who are reviewingare these two people that we have here,
Colin and Aldon,who are part of the card game review
team yet.
And you know I sort of
didn't you know me a general theme of like
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how things have changedthroughout the time and the games industry
but you know, talk about questionsthat are pretty scattered around and
sort of everywhere.
So it'll be a bit of everythingand yeah, I guess I'll get right into it.
So yeah, first thing I want to ask ishow do you guys have guys meet each other?
Because I figure I have based
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my assumptionwas that you're both in the same school.
I don't know why was my assumption,
but you said your high schoolwhen I was in olden days in high school,
cause I was in college.
So I assume that does not that works.
Yeah.
So it's actually a bit of a funny story.
So most, most of the people who do stufffor my site, I actually met through
a different discord, which we can maybetalk about that a bit later.
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But in Colin's and his brother's case,they actually found me through an ad
that we were serving, which was funnybecause I didn't really know
if people ever actually clicked , clickedon those things, or if they did, I did.
I did anything.
But one day I was asking in the discordif anyone had seen our ads, and
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I guess that's where Colin came from.
We just have a little forumon on our site in the FAA,
you where you can send us an email.
And now Colin did that.
I forget which game it was for at the timeI was writing on
a obscure little indie gameby the name of Maiden and Spell.
Okay, yeah, I remember that one, but yeah.
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So he so he did that. We got it.
We sorry, we got it published.
And now I'd say you're probably oneof the most active reviewers for our site.
I know we've had some new peoplekind of pop up as of late with a K max,
but yeah, I'd say you and your brotherprobably make a good,
I don't know, 30 to 40% of our reviewsat the moment.
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I'd say
definitely helping a lot.
But yeah, I mean, a lot of that comesfrom my own personal conviction to have
at least one thing written a monthso that,
you know, I'm always doing my part.
But yeah, as far as how I see our story,
really, I actually found your website
a little while before I sent it inbecause I went back and forth
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for a little while and whether or notI was actually going to do it.
But then I just wrote the reviews,sent it in
at the behest of my mother,who was really encouraging me at the time.
And yeah, oh, one year
and four months later, hereI am on a podcast.
Thanks, Mom.
I know
it's crazy how that worked out.
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So you mentionedthat you were already writing the review.
Is that like republishing it onsomewhere else or is it just for yourself?
No, I spent like a month of preptrying to get my first draft
ready to showbecause I was very thorough like that.
But as it turns out,all that is just very chill
and is very willing to workwith whatever you send them in.
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Not that you can just send him garbageand I'll publish it, of course.
Yeah.
He's very goodat cooperating with the writers.
And and just for some context,the way I set the rules out,
people actually have to send us likea sample of what they're going to review,
because I've gotten a decent
a decent amount of people who saidthat they wanted to write for our site
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and then they just.
Didn't
contact us after the moment.
So I don't really want to have peoplejoining the discord
without really being ableto offer anything.
So it's kind ofjust a way to make sure that
everyone who wants to help out the site isreally serious about what they're doing.
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And yeah, just keeps out,you know, some bloat from random people
joining because I
share a lot of stuff in our discord,so I try to keep it pretty tight.
So how many people would you say like are
active team members at this moment?
I would say about ten.
We have two that are priestsand they don't they don't write anything.
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They they'll just give comments on reviewsevery once in a while.
We we have a few that are
kind of just busy with their own stuff.
One of them actually has writtena couple of books
and has his own website and does articlesfor other websites as well.
So he doesn't do a bunch of stufffor our site because he's pretty busy.
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I'd say about.
Yeah.
Around like ten in total.
And then of coursewe have social media manager as well.
I help with a bit of that, butwe have a guy who helps with the Instagram
and makes special weekly poststhat aren't reviews
but just try to relate,you know, something from a game to
some sort of CatholicChristian teaching and.
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Yeah. Yeah.
It's not well, it'snot any sort of small like operation here.
This is like properly, properly organized,which is, which is really cool.
I wasn't sure if like it was more like a,you know, like a
very like ragtag group of peoplewho are just sort of like, you know.
Yeah. Without much of a plan.
But you guys seem pretty well organized,which is pretty cool.
I would say thatit probably did start out like that.
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I think it was really just mein, in, in sorry.
And in Cairo's who's our web guy.
I honestly actually.
Came up with the
site just because I was checking out
how much it would costfor domain names on GoDaddy.
And I saw that Catholic game
reviews was like 12 bucksand I thought that was a steal.
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I was surprised it wasn't taken,so I took it and then I'm like, you know,
Hey, does anyone want to try doing.
These things for this side,because I've I've
I've experimented in the past with YouTubeand other social media
sort of things,and it kind of just happened,
I don't know, like itreally wasn't planned.
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I was just boredduring the summer of 2020,
you know, I wasn't even in online school,so I had a lot of free time.
Yeah, but now it's growninto like a bit of a bigger thing.
And yeah.
So with that,you know, growing into something
that you didn't really expected to bea, do you have like
what are your future plans?
Like do you want to sort of,you know, keep it
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sort of a similar, like stay as an analogyof like aspirations to grow.
You want like monetizeit like commercially or
so we do
run justlike just a couple of ads on our site.
It doesn't really make us much at all,but it's just nice to have to have
those there to have at leastsome sort of passive income coming.
We do have aspirations to grow.
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It was just this past
August that I started pushing our teamto do one review a week,
and since then we've seen ourselvesget significantly bigger over time.
I think we're around like 1400 viewsevery like 28 days.
I just had my Google Analytics up here,but that was definitely much more
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than we were getting at this timelast year.
We are hoping to expanda bit more into our YouTube
side of thingsthat that just takes a long time.
And as far as I know,I'm the only one on the team that really
has experiment or experiencewith any video editing.
But, you know, I'm busy with a lot ofthe other things that we do for the site.
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So we're hoping, at least in the future,once we get enough people
to expand a bit into YouTube,then also we have a goal to
do some collabs with other people
on the Internet scene,which actually worked out really well
when you guys contacted usbecause we were not expecting that.
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So we're helping meet one of our goalshere for the year.
Thank you guys for that.
Oh, yeah.
One thing I want to mentionbefore we get on to like,
you know, the game reviews and stufflike that.
You mentioned Google Analytics.
I know before we startedthe show, you're talking about
trying to separate yourselffrom Google and stuff like that.
And that's why I feel as someone who's aI have a Google Analytics account myself
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for a website that I'll be launchingrelatively soon ish, maybe not, obviously.
And so I definitelyI definitely feel like kind of from there.
Yeah. What is your experience of that?Like, what are you trying to avoid,
you know, with sort of
the products you use and stuff like thathelp your website grow and yeah.
Yeah.
So I've always wanted to make a sitethat really anyone can go on that,
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you know, parents could just let methat parents could just like hand
their phone to their kids and wouldn'tfeel bad about them surfing around on it
because even even answers onsites like YouTube,
they can be a bit iffywith the quality of their ads.
And I've, you know,I've gotten served some stuff that's like
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really just out thereand should not have been allowed.
And just in general, I know you
you don't want to put all your eggsin one basket with a single company.
I think it was
the creator of Terraria.
Like he he had all this stuff on Google.
He had everything in his drive,in his Gmail.
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And at one point, Googlejust like shut out his account
and he just lost access to everything.
He could not get it back and it was awful.
So I'm really trying to stay away from,you know, just
putting everything into one companyand sticking it like that.
And then, of course,I want to respect people's
privacy as well.
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I'm a guy like I don't I don't use Chrome.
I use a browser that tries to blockall the cookies and stuff.
And I was trying to go with how GoogleAnalytics for like the first year.
But my friend told me like, you kind ofgot it, do it, no way around it.
And I think the amount of cookies onour site across like all the pages went up
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from like 12 and total to like over 100just after putting Google on there.
So guys, I promise we're not being creepywith your stuff, but yeah, Google can be
a bit of a pain to deal with just with.
The potential that it has in
how far they reach in their service,in their services.
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It's definitely a quite a big thingand a big weight on my shoulders
to deal withand be responsible for all of that.
That's real.
I think the trivia anecdotewas a good one,
I think for game developers, especiallyas I think about what it was like.
So I use a lot of like a microsoftsuite product and stuff like that.
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I use like what drive extensively aboutI pretty much.
It was kind of concerning
because yeah, it's timewhere I might have to live without it.
And I saw somethingI've been like thinking about recently,
like how I, you know,not all my eggs in one basket.
So that one day my game does randomlyget deleted, you know, stuff like that
or plants and stuff like that.
Then I used to take all my show notesin one note and I'll do them on notepad.
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And that was a mixture of not want to uselike use everything for one note.
And also like Notepad is underrated.
It's a little just nice.
It's a simple application that I don'tneed, like formatting, you know?
Yeah, yeah, yeah.
I use the adjustable points. It works.
And right now reading.
I'm reading OneNote now on Notepad.
So it works.
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Yeah. So Notepad.
That's funny. 99 crime.
Yeah.
No, it just from the,the angle of like faith, you know, what,
what sort of inspirations do you have,you know, in creating the site.
Yeah.
Is this, is this something that you seebeing a bigger part of, you know,
your contribution to, you know,the economy of the kingdom, so to speak?
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Yeah.
So I guess a part of it is weso the ad provider that we do
have, we'vemanaged to stay away from Google so far.
They're called clean media
and they serve adsthat are basically either
in line with the faithor indifferent to it.
Pretty much helps us stay away from any in
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any inappropriate ads whatsoever.
So you'll see
a lot of
ads that are just for like,you know, beers made by monks
or like some newI think the movie coming out.
I do, yeah.
Fort Fort Father Stu,he got some ads on our on our site.
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I saw those popping up.
Mark So, yeah, yeah. So
I know in that sense
we've been able to at least divertour income to.
A place.
I really feel good.
About and just, you know,
kind of what's keepingwhat's I don't know.
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Right. And just what's
better for people to digest,because a lot of the stuff
you see on the Internet these days withads are just getting worse and worse and
some really degenerate things that aredefinitely from a faith perspective,
you're you're trying to stay awayfrom as much
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as reasonably as reasonably possible.
And since we're not really tryingto grow our site
into like a huge business, I don't,you know, plan on it being my job ever.
Really. I don't mind taking a hit.
With revenue to
just try and put in all of our money
to what I think is better because wewe also do our own ads through them.
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So I've been able to stay awayfrom paying Google for stuff so far.
But yeah, I'mthe same, same, you know, train of
thought as a one thing I want to askis so obviously
the thing that separates youfrom the other viewers is that you
upended Catholic to the beginning of yourof your of your early right.
So how does that affecthow you review things,
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you know, do a few things from likea Catholic perspective as that, you know,
you specifically bring up certain topicsand themes and stuff like that.
Or is it mostly, you know, around the samewith some Catholics.
That's
all right.
So yeah.
Yeah, I was going to say
we can like call and handle this one,but I did want to say really quick,
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probably the biggest thing we do isjust is outline
the type of content that's in the gameand just that and just stuff
that any Catholic or parentshould know before before playing it.
So they can just so they can decidebeforehand if it's a game that's
good for them or not,because a lot of games will kind of hide
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the stuff that they have underneath.
But we do have another thing that we
that we try to do where we touch on itfrom a faith perspective.
And I thinkall and can give some insight on this
because he's probably the bestone of our team when it comes to
connectinggames with parts from the faith.
So that's that's very flattering of you.All right.
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Thank you.
So, yeah, at first when I came to the site
all that year back ago,
I actually didn't come at my gamesfrom a much of a faith perspective at all.
I was very concerned with being ableto prove myself as someone who can
analyze games competently.
So a lot of my early reviewshave that very rigid, stoic,
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trying to gauge the quality of the stuffin my games, sort of tone to it.
But there came to a pointabout halfway through 2021
where Alden really encouraged us to startlooking at our games
and trying to bring out a little bitmore of that faith
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based takeaways that we find in them.
And at that point iswhen it was a little bit hard at first,
don't get me wrong,
but once it got there, I feel like that'swhen my reviews have really begun
to hit their stride.
Because in addition to all that juicyanalytical stuff I do,
I also get to really stop
and think about what it isthat I've just sat down and dedicated
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well over 20 hours in my life to playingand what I can take back with that
as a person of faith and what I can sharewith that and other people.
So in every review you'll find one sectionthat's just totally
dedicated to this idea of
what can we learn in some small wayabout our true lives
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from these little fictionsthat we entertain ourselves with?
And this actually isn'ta totally uncommon thing
within Catholic culturealready in other ways.
For example, we have this way of readingthe Bible called Alexios Athena,
which is about slowlyreading through a Bible passage and then
reflecting very deeply in it about whatGod is trying to say to you through that.
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And I heard like nuns on Twittersaying that you can do the same thing
with cinema, cinema Xena,where you watch a film and think about
what God might be able to sayto you through that.
And I think the exact same thingcan apply to games, and I'm hoping
I'm bringing a little bit of thatin my reviews.
Nice is great to hear.
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So like when you review the game,
you know, you mentioned some of that,you know,
almost like we're talking aboutlike looking at games through
an analytical lens, almost like alike a objective way of thinking about it.
Would you say thatwhen you review in games
there is likean objective way to look at it?
Or is it mostly subjective? You know,it's like, you know how I feel about it?
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Or is there a little partthat's like this,
just how it is,you know, or mixed between the two?
I think it comes out to a mixbetween the two.
Now trying to say about the objectivething is a very complicated thing
to bring up, considering I'm in the middleof taking a philosophy of art and beauty
class where objectivity of artis a very hot topic
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in our current classes right now.
So when you say that, my mind just goes,Oh boy, I got to explain all this.
But yeah, I think you can certainly lookat certain elements of games
and think about whether or notthere's something objectively
good or bad about the way they're done.
For example,you can certainly look at the art style
of any given game and talk aboutwhether it's.
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Lean and facilitate good play or if it's
very messy and playing it hardand that sort of stuff.
But on the whole,there is also a very significant amount
of review bias, to be sure.
I jokingly like to say thatthe review scores we give to the games
at the end of eacharticle is literally just us deciding
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whether we want to put a little gold starnext to it or not.
And then the rest is justpurely interpretation.
Yeah, it's complicated, butthere's a little bit of both, I would say.
Some stuff I've done.
I've done a few reviews for the podcastand I always have,
you know, some trouble with thatin figuring out like,
you know, just one thingI should talk about is just me, you know,
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like, is it like something that likeisn't really an issue with the games,
just me thinking about itand certain things?
Yeah, I think there's like, it'ssubjectively like a problem.
Yeah. Or objectively good, you know.
So I agree with I would agree with that.
I think there are certainobjective, subjective qualities to games.
So I'm wondering how do you sort of managelike reviewing these games?
Because at least for me,it feels like it takes a lot to like think
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about the game while you're playing itand still try to enjoy the game.
Because I feel likeif you're thinking about it too much,
you might, you know, in your own enjoymentby sort of slowing down too much, maybe
slowing down slower than, you know,the game developers tend to use early on
where, you know, you're messingwith the pacing sort of thing.
And I thinkI think here's a decent analogy.
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I think it's a similar experiencewhen you're doing games to me,
reading books for high school whereI would have to take notes on the books
and, you know,prepare for like a test or whatever.
And I
would always not want to read the bookbecause I didn't wanna take the notes.
It wasn't that I didn'twanna read the book.
It's just like, I don't want to haveto stop in the middle of the book to read.
You know, I'm enjoying this book.
I don't want to have to write somethingdown.
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I'd rather just, you know, internalizethe brain and move on.
So I'm wonderingif you have some experience with games.
Do you find it harder or maybe easierjust to like, you know,
think about what you're viewingand do you even write things down
while you're playing the game?
Or is it just you write downafter you've completed playing the game?
Yeah, that's a good question. For me.
I tend to have a pretty sharp mental trapfor just remembering
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certain experiences and stuffthat happened to me throughout the game.
I think the onlytime I ever took notes was
when I was playing
a game during last year,which ended on a cliffhanger.
And it's like, okay,so I'm going to want to review this
in tandem with the sequelto give a good idea of the story.
So I wrote down my impressionsand left it at that.
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That should be coming to fruitionsoon, by the way.
But yeah, for the most part,
the way I see it isif the game is putting your brain
into big time review or mode,that's more or less,
I think, a valid part of one'sown experience with a game.
The less you feel likeyou're doing it to review it,
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the more likely it isthat you're going to say nice
things in the review because it was ableto keep you entertained
and you'll remember the good parts morebecause you're not thinking
so critically about it,I would say. I see.
I think I think
one thing that like
happens to me as I learn moreand more about game Dev is sort of like
I start to go into that review modemore often or I guess my analyzing mode
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as I sort of understand what I'm well I'mtaking in, you know, more and more.
And I don't want to, you know, I thinkit's both good and bad in one sense.
I feel like sometimes
I'm thinking like obviously like I'mnot enjoying certain games
as much as I could bebecause some people just like look past
the small like issuesand they don't even think about it, right?
For me, it's like, I don't know,I can't I can't I can't not look at that.
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You know, this was my issue.
But on the other hand,
I get I think when things go rightand when game developers do things right,
I sort of gain a greater appreciationfor what they're doing.
And aswell also, you know, you learn from that
from the inverse of what I want to domyself is making stuff like that.
And yeah, so
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on the theme of reviewing games,I was wondering what do you think
about the sort of the quality of gamesas time progresses?
I've seen on websites, they've used games
from all sorts of time periods from modernto fairly older titles.
I was wondering, do you see any sort oflike quality trends?
You know how people say
the new games are worse than older games
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and there aresome people say the other way around,
I don't really have an opinion on it.I talked about this before.
I don't have an opinion on it becauseI haven't played a lot of older games.
So, you know, I can't really I can't judgethings that I haven't witnessed.
I haven't necessarily watched playthroughsand something that was something
where you guys thought about it.
Yeah.
So I've been thinking about this a lotas of late, and I think one of the reasons
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why people like to say that older gamesare better than the newer ones
is not only just because of the biasthat everyone.
Has right throughthose rose tinted glasses for this,
for nostalgia and such,but also because now
the game industry is bigger and worsein ways that it didn't always.
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A lot of people like to pointfingers at the mobile games
and free to playmarket, which I definitely.
See wherethey're coming from on that front.
I would say that you could probably saythat mobile games are objectively worse
than console games,but that's only because
they're designedfor different purposes, right?
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So mobile games we've seen there,they pretty much
have to be madefor playing in really short bursts.
And so that'swhy you're seeing like Clash Royale
and or like Pokemon Gothat you're never really doing
a task that takes morethan maybe like a few minutes.
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So you're never able to engage the playerin something that's as deep as anything.
It's like console game.
It's basically impossible to do reallyelaborate stories unless you want to,
I don't know,like maybe you put up stuff on
YouTube some other time,but nothing really in game.
They kind of just have to make everythingaround concentrated
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bursts of fun, so kind ofjust making the dopamine gap going a bit.
And then of course, mobile gameskind of have to tend to be a live like a
life service because
the mobile devices and
operating system just moves so much fasterthan with consoles or.
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Computers or anything else, really. So.
Most of them also have to bethese sort of online, online experiences
where they try to retain the playerfor basically an infinite amount of time.
And it's been shownthat for the most part, the best way to do
that is to make or to make a reward systemthat keeps the player engaged
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even after the baselinegame stops becoming fun.
So for example, in in Pokemon Go,if you've been playing it a lot
since 2016, you probably don't find itvery fun anymore to spin the ball in
and try to catch the Pokémon right?
Because you've caught like thousandsor even tens of thousands of them
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at this point.
The only reason you're doing it is maybeto get that XP so you can level up or or
or stardust so you can make a differentone more powerful, or you're trying to
battle a gym so you can get coinsto, you know , get some cool outfits.
So when things get centered towards that,I can definitely see
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I would definitely argue that they're lessI would say less good overall.
Like it's a less respectful way
to spend your time just doing such likea mundane task for such a
basic low level kind of reward.
But I guess getting back to the main pointhere, overall, I would argue
that newer games can be just as goodas old ones and in some senses
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be better since we have new techthat wasn't always available back then.
So for example, in.
The latest rationing clanking,they introduced a mechanic
where you can hop through portals
to all these different environmentsreally, really quickly.
And that only worksbecause of the amazing capability
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that the PS5 has forits super fast storage.
And that's that's the sort of thingthat you never could have done on this
I'm sorry, on the SNES. Right.
And then any big open world gamewhere you're exploring
such a linear formatand you know, like In Breath of the Wild,
you have so many different mechanicsat your disposal that you can play with
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in all these different ways.
Again, that's not somethingthey could do back in the day.
So I would say,you know, since the console market
and just the market for the hardcore
gamers is still flourishingand probably doing better than ever,
I think most people can attestthat this year
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is just full of great gamesthat are not just full
micro-transactions and are bigand expansive and tell big stories.
I would say you definitelyhave to think twice before saying that
all the old games are better than the new,better than the newer ones.
Because I think you can make that casefor some because, you know,
people can make better games now,
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but there's still a lot of good stuffbeing put out every day.
Yeah, that's that's pretty much my take.
I want to get back to this questionof call in a second,
but there's one thing you sawthat was interesting.
You're talking about mobile gamesand stuff like that.
I was wondering, do you think that also
currently the mobile industryis in gaming, is on the rise?
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You know,
more and more people are consuming gamesvia their phones.
I was wondering, do you figure thatthe degradation of mobile game quality
is a cause of those creating itor sort of the culture surrounding it in
that sort of like was likewhat they want are like,
you know, they're not likelooking for anything better.
Or is it just like
people are looking for things better
when they're not getting any better,so they sell for what they have, you know.
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So I would say probably a mix of it.
I can see that apple and a lot of people
like to hashon that on their Apple Arcade,
but they've really been making a pushas of late with their subscription service
to put out big gamesthat don't have microtransactions
and are pretty much pushing the limitsfor what a mobile game can do.
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And it's just honestly not goingthat well.
From what I can tell, I'm arounda lot of people who play games
on their phones, you know,because that's that's it's at school.
It's a lot harder to lug an Xbox there
and and hook it upthan just play on your phone.
And I've had access to Apple Arcade.
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And what I found is even though they'vemade some amazing games that are big,
just when I'm playing games on my phone,
you know,
I'm never really looking for an experiencelike that, nor do I really have the time
to really get myselfinvested in such a big thing.
Plus, there's the whole issue of ittaking a lot of power.
So I would say it's definitelythere's definitely a big role that plays
(30:26):
just where people aren't looking forthat sort of thing in mobile games.
It just doesn't work as wellfor those for the situations,
you know, like when you're outsideon a bench, it's kind of hard
to start playing press of the while thereand really get,
you know,all the complicated controls underway.
(30:46):
I would say of course, you know, game devsare always there to blame for some areas
and where they try to push the limitsof how much they can monetize
and keep people engagedwithout really caring for their health.
And there's a really good videoI saw from a game developer conference,
(31:06):
I think it was calledLet's Go Whaling, where a game dev kind of
just talks unhinged about the crazy, crazy
practices they do
and really makes it clearjust how unhealthy it can be for people.
And he doesn't really try to tone it downat all.
And I think after watching that, itdefinitely gave me a new perspective
(31:27):
on the industry.
I wouldn't say it's so bad that, you know,everyone should stay away.
And I really like the games I have
that have a focus on the social aspect.
I know a lot of supercell gamesreally try to do that with like the
claims in Clash of Clans or in Pokémon Go.
They, you know,try to try to get you to like join
(31:50):
a raid with friends or a gym battlewith like other trainers.
And I'd say that's that's definitelya better way to go in that market.
You just haveto be really careful because.
You know, they
researchlikes they research psychological tactics,
you know, on what gets people investedand addicted the most.
(32:11):
And that's just not something you seepeople trying to do as much
as with console gamesbecause it's just such a different.
Market, really,and it's almost like an entirely different
kind of meeting of media, I would say.
I feel like playing a game like,
I don't know, let's saylike a really expensive RPG.
So maybe like persona or.
(32:35):
Some of the paper.
Mario's, I'd say it'smore like watching a movie than playing
like a mobilegame is like it's closer to watching
a movie than playing Pokemon Go,if that makes sense.
I feel like they're just so different.
It's all you have to say. Really.
Okay. I gotcha. Yeah. Interesting takes.
Going back to
the question of the evolutionof video games, how do you feel about it?
(32:58):
Colin Getting worse, better run the same.
Well, obviously I feel like I'm goingto tread a little bit of the ground up.
All the snow has already touched it.
But I think the short answer isit depends.
But okay, to make it a little bitmore more specific than that,
I think whether or not a game or a game
(33:18):
type gets better as it isused on more advanced
hardware is honestly completely dependentupon a genre
and the sort of experiencethat the genre is trying to sell you.
So he mentioned RPGs, for example,at the end there.
That is a great example of a genre
(33:39):
which I think most people can agreepretty much gets better
as the March of games goes on,because a big part of them is the story.
And thus the better you can presentthat story, the more it's delivering
on the promise that the genre is like.
For example, Final Fantasy seven.
The original is a really beloved gameby a lot of people.
(34:03):
And so,but like even so for so many years,
people wanted that remake very badly
because over time that game's graphics
and an ability to convey its storythrough text and all that
simply weakened as our RPGthemselves got better and better.
So people had a real desireto see those characters,
(34:26):
and that story's told to them once againin a manner
that befits like the lovethat they had for it in their heads.
Obviously, what we did got wasn't exactlythat, but that's besides the point.
But then you have other genresfor platformers, for example,
where any given platformer can beabsolutely timeless as far as its quality.
(34:50):
I mean, Super Mario World is still,I think, one of the most iconic
platformers ever, partially thanks tomodding and such with the Kaiju things,
but specifically because the level designand the mechanics that go into that game
are so well beloved that a lot of peoplewho like Super Mario World don't even
(35:12):
really need to play the new Mario gamesbecause it feels just like it just right.
It's like the eating at stake.
Some people like itat a very specific redness or well done
and old and new games can sometimes just
it's that level of readiness for people.
Another great example ofthat would be fighting games.
(35:32):
People love the old fighting games.
People love the new fighting games.
People love fighting gamesthat are objectively bad.
But it'sbecause we all find a certain beauty
in games just based on the mechanicsthat the developers put into themselves
that pretty much transcendsthe time that they were made.
That being said,I do have one major complaint about
(35:56):
modern gamesthat does push me a little bit towards
seeing the older gameswith a bit more reference.
And that of courseis the DLC and love games.
The service models that all touched ona little bit as I've been talking about
in my philosophyclass, one of the things that makes
(36:19):
something
beautiful, according to Saint ThomasAquinas,
is the idea of integrityor the idea that something
has all of its parts togetherand it lacks for nothing.
And with the advent of DLCand the way that developers
are continually trying to capitalizeupon it, day one, and these games
feel less and less complete on launchand therefore in some ways less beautiful.
(36:45):
And I think that has a really big impacton the quality of games
because there's a big just ship at nowfix it later and you know, once
the vanilla version of a game comes out,it's very rare
that a gameever fixes itself into relevancy.
No man's sky.
You are the exception, of course.
(37:06):
But yeah, one reasonthat a lot of companies give for as to
why things have gone,you know how it is with, you know, day
one DLC and stuff like thatand broken games achievement
is they sort of pointthe blame at the consumer and say, well,
you're not paying us enough, you know, toto make a fully featured game.
(37:27):
Video game prices haven't changed.
It's all up until recently.
We start seeing $70 games where beforehas been $60 throughout despite inflation.
Stuff like that.
What are your thoughts on on thatand sort of it's a justified
they should be making smaller gamesif they can they can be better ones.
What do you think?
Yeah, honestly, I think this is a muchmore nuance, a discussion than we give it
(37:49):
credit for as far as the consumerdeveloper relationship is here.
While I understandthat ultimately most people would agree
it's the duty of the developerto meet the expectations of the consumer.
I do also thinkgaming has gotten to the point
where consumer expectationsabout what should be in a new game
(38:10):
as far as graphics and content lengthand such, is getting to be
quite high and maybe a little bitmore than the current budget can handle.
But to that, I
would definitely arguethat the best solution in that case
is for each developer teamto know their limits,
(38:31):
and instead of pushing their games budgets
off to these high end away places
and hope that DLC or whateverwill help them break even.
They should probably try to workwithin the constraints
and make smaller scale gamesbecause there are plenty of games
that have come out that are very smallscale but have made a huge splash simply
(38:53):
because the developers made dowith what they had.
I can think, for example, of this gameI reviewed way back in the day called
Celeste, I'm sure some people for, butlike that's like a small little indie game
and yet it blew up as one of the biggestplatformers of that particular year or
even the year after.
And you
didn't need to make these ultraHD graphics to make a good game.
(39:17):
And I think a lot of these triple-Adevelopers need to learn.
It's not always about deliveringthe fanciest.
It's about deliveringwhat's best no matter how much it costs.
Yeah, that's why I'd say that
Undertale and Minecraftare definitely also really good
examples of thingsthat, you know, would seem small.
(39:39):
But when you put in just the right mix,even with even
with a small amount of resources,you know, it can really be a big thing.
And yeah,I think people tend to overlook that
a lot in the corporate world, I'm sure.
Yeah.
If I may add a little bit,one one complaint I've always had
(40:01):
is that in the gaming world,it doesn't seem as though the relationship
between the vendor and the buyerhas matured enough where the vendor can be
right.
So I'm not assigning blameone way or another.
I'm not sure.
It's probably complicated, but,you know, there's not a good relationship
in terms of being honestabout how things have to be.
(40:23):
So, you know, gaming studios
feel the need to instead of say, okay,we just can't do X
because we just don't have the moneyfor it, which is something you can
perfectly finedo while you're marketing perfectly well.
You know, it's not embarrassing.
It's just being honestabout your limitations.
Plenty of industries do that, you know,
(40:45):
and then the audience expectation isthen adjusted properly.
That makes sense.
So that's one of the thoughtsI have there.
Yeah, I think I said stuff before,but I think that it does happen sometimes.
I can't remember.
I was I considered having an episodeon small form factor games.
I think I did, Aurora said.
But and I think they have changed, but
(41:06):
I think a lot of gamesdo more than they need to.
Like the you know, the buzzwordI hate is open world
and I don't have anything anythingintrinsically wrong with the world games.
But I do often feel, you know,I think I remember
at the start of a whole mixed mediapodcast thing, like the first few episodes
I was just railing on
(41:26):
Ubisoft for like a few episodesbecause they're bad, so it was good.
And the fact that I didn't feel likeany other games needed to be open.
World Games are very better if they focustheir budget into doing other things.
I think, yeah,I think part of the problem is like
they're spending moneyon the wrong things, like,
okay,you could spend money on making it world
or it could spend moneyon all these other things
(41:47):
that I feel are more importantand maybe some more copies are not.
But obviously I'm not an expert.
You know, Ubisoft is a large companyand they managed to do something great,
I guess, to get to their gap, their size.
So maybe I was wrong there.
Yeah, I think it's also I'm surea lot of devs don't
really realize what they're getting intowhen they go open world.
(42:08):
We've seen with how longbreath of the Wild took and even its
even its sequel which is reusing a bunchof assets in the engine in the map.
It's been five years now and it'sstill in the works and you just had to.
DeLay it to last year.
So it looks like it's going to be sixoverall.
(42:28):
And, you know, this is Nintendo.
This is like big triple-A. A
I think people they they just
it's a very, very hard thing to pull off.
And I think
we're just seeing some of the effectsof people trying to follow trends.
And this just happens to be a trendthat's not very easy to follow at all.
(42:50):
And that'swhy you see so many flop with it,
because, you know, when people try to jumpon what's hot, they're not always really
looking that much to see how hard it'sgoing to be in the first place.
And, you know,once they get that far into making a game
and their budget kind of runs out there,left with a quite a bit of a quandary.
(43:11):
So yeah, I'd say that'sone of the reasons that
we're seeing pretty mediocre stuffcome out of shows.
People very easily get kind ofjust distracted with what they're doing,
whereas Nintendo, they pretty much dowhatever they want at any time.
And I would argue they're more consistentwith what they put out because of that.
(43:32):
Because they're very
focused on themselvesand doing their own thing rather than just
following what's ever in the public psycheat the moment.
Your point about like sort of bad trendsthat people like to follow
or not necessarily inherently bad,but things that are not always plain.
You know, you always,you know, always thinking of world game.
That's interesting.
(43:53):
Do you guys think of any sort of like asome good, good trends that are like
something you see in modern gamesthat is relatively new and you're glad
it happened and hope it continues.
One that I do like is replay ability.
So we found
a lot of games have really been tryinghard to include a lot of side quests
and a lot of challenges that really help
(44:15):
the consumerget the most out of what they've paid for.
So a lot of games,if you don't tackle any side quests,
they can be really, really short.
But we've I think we've been seeing
a lot of that in gamesthat really didn't have it before.
So like in new in new PokemonSnap, they've, they, they
introduced a thing where
(44:38):
there's a bunch of questsfor getting different shots of, of
Pokemon doing different things.
And then there's also like different starratings for each one and it really allows
the player to get more out of that game
than they ever could have beforewhile still enjoying it.
And then what's another one in the latest?
(45:00):
KirbyI know there's now challenges in levels
where you have to do certain things
like maybe beat a bosswithout taking any damage or
find all these hidden things in a level.
And it gives you a reason.
Instead of just running through a levelonce and beat and being done with it,
to really go back and comb
(45:21):
over everything and get the most outof what you've got there.
And I think they've been doinga pretty good balance with not making
those side quests,those side quests required for someone
who just wants to play through the gameand not spend too much time on it.
But for people that might havea smaller budget or just liked the game
more than other people.
I, I feel like I've just been really ableto get a lot more value
(45:44):
out of my gamesthan I I used to back in the day.
Not not to
say that it can't be screwed up a bit.
I know Ubisoft is kind of known to addjust a ton of stuff
to their games that kind of just blows itup more than people like.
But I think across the industry,
people have been doinga pretty good job of that overall.
(46:07):
As for me now,I have some fairly mixed feelings
on the idea of having game developersfocusing too much on online spaces.
Because one of the things I wrote about
in one of my favorite articlesthat I released a few months ago
regarding the purpose of video games, thetelos of video games, as we like to say,
(46:29):
was that, you know,the part of video games
that bring us together, we feel,I feel, should primarily come from local,
you know, like couch co-op and competitivebecause ultimately too much
emphasis on one's digitalrelationships can be a bit strenuous
and have a
real effect on your psycheand your daily life
(46:52):
and even your friendships with the peoplewho are actually close to you.
But with that disclaimer out of the way,I would like to give a huge shout out
to all of the fighting game developerswho have been very adamant
about addingthe back code system into their games.
I think this whole episode has just been
(47:12):
a great show of faithwith consumers and developers
who want to work through this problemthat became super pronounced back in 2020.
And I think it's just great to see
all of these fans and developers
getting more excited for new releasesover something
they've truly been passionate about,and they've come together
(47:34):
to make their genre overalljust a better and more accessible place.
I think it's been awesome
to connect to the fan communityand I actually didn't know
that a rollback was being moreand more like
implemented on a wider scale,but it's great to hear that sort of like,
Oh yes, if you ever need someone to talkfighting games for sure,
I'd be a pretty good personto bring back to that.
(47:54):
I would especially recommendmy brother and fellow writer
The Good Arms, also known as David.
Yeah, he's our big fighting game guy.
That guy can write King of Fightersreviews for months.
It's hilarious. He.
He writes, like, 50% fighting games.
It's crazy.
(48:15):
I guess it's sort of like a specializationor whatnot.
Yeah.
So I tend to be a little bitmore varied myself, but I'm also that
crazy person who gets kind of a kickout of reviewing super long pages to.
I really don't
have to put myself through it,but I do it because it's a labor of love.
(48:35):
All right.
I will switch subjectsquite a bit right now
to something
something I noticed on your website.
I was just going through lookingat the reviews and stuff like that.
And one thing I noticed wasthere is there's not one.
I guess there's a review about three.
I don't even call it a review on E3.
I need to reviewwhatever it was on top of the 2021.
(48:59):
I didn't even know what was happening.
I forgot it existed, you know?
So I was sort of in the back of my mind,I guess.
I didn't get to readthrough the entire thing, but I sort of
my question is like.
We're seeing more things crop up like
steam's, like digital festival, stufflike that, where no one has to be
a given, locations like that and E3and similar attacks and stuff like that,
(49:25):
they are starting to gettheir existence is starting to get
a bit sketchy givenhow long the last due to funding issues.
I was wondering what your
thoughts are on physical events and how,
you know, how do you think they're betteror worse than the digital equivalents?
You think there's no spacefor them to exist.
So what's the one thingI should probably mention is I'm not sure
(49:47):
if you guys are aware of this or not,but E3 for this year was canceled.
And of course, COVIDis not as big of a deal now
as it was last year,but last year they still kind of had it.
And, you know, they say that they'repreparing for a really big comeback
next year. I don't know how true that is.
There's been reports, I think, at least
(50:09):
this past year, that they'rejust being silent on a lot of fronts.
So there's probably some stuff going onthat we can't exactly be sure of.
I know myself, I really like,you know, having events in person
and it's definitely differentthan just being online and
just watching a videowhile it still can be cool, you know,
(50:30):
you just can't be being there in person,maybe train all the games hands on.
I think really just
the fall of E3, it was probably inevitableanyway, even without COVID,
just in just with how competitivethe market is these days
and how big of a role social media
(50:51):
plays in advertising.
Companies don't really need E3 anymore,
and they don't really want to work aroundit so hard as they used to.
And I'm sure it's it's
not fun to spend a ton of work onlike this really great game
and then you have it announced at E3,but then there's a game
(51:12):
that's just a little bit betterand everyone, everyone
focuses on that instead.
So I think it's I think it's unfortunate
but kind of an unavoidable eventthat would that,
you know, kind of just has to take placewith the changing world in and
(51:34):
I guess just the
competitiveness of the market overallbecause we're seeing games
really have to try hard to make themselvesseen over
other ones since so much stuffis like always coming out now, especially
this year, it can be kind of hardfor people to keep up with it all.
So they really need to carve out a spacefor themselves as much as they can
(51:57):
to get themselves
covered in the news as much as possible.
Gotcha. Gotcha.
Doing a puzzle like.
Oh, yeah, not too much elsereally to add there.
I think all thenhit on all of the major points.
And I mean, I think in particularwhat he said about
developers having to work around E3,it was a really good point
(52:20):
because you know,with those physical events
that are scheduled to happenat very specific times,
one would sense the idea that game devs
feel pressured to get like demo buildsor even just vertical slices
of their games readyso that they can make some showy trailers
or get their demos on the floorand whatnot, which could obviously,
(52:43):
I think hurt a games development
or, you know, rush it to the pointwhere later down the line
they have to delay itin order to fix things up.
So I think if this new environment createsa space
where developers are moreallowed to announce games
when they're ready to be announced,when their hype cycles are upon them,
(53:05):
I think it'll be a much healthier change.
Although as someone who'snever gotten to go
to a big gaming press conferencelike that, it does saddened me
that my chance may be slippingaway as time marches forward.
But I mean, my real goal is to get to E3one day anyway.
So that's the really gaming thingI want to do
(53:28):
another time.
The reasonwhy I shouldn't say this before.
Oh, sorry. What?
Oh, I just wanted to mentionI wasn't either.
It was Evo.
That's what I really wanted to get to.
Yeah, but yeah.
The I should just censor for the reasonwhy I ask the question is because,
you know, I'm not a game reviewer.
At least I guess I have readgames on the podcast before,
(53:48):
but you know, it'sjust not my main thing for sure.
I mean, thing is game development.
So let definitely a different perspectivebecause like as a game
developer, E3isn't really that important for me.
I'm more interested in stuff like GDCor like SIGGRAPH and stuff like that.
It's cool to see like, Oh,these new games are coming out, but
given that, I don't feel any sort of urgeto review them, you know, like
(54:09):
there's a lot less I have a lotemphasis on finding out what's coming out
and sort of looking into new technologiesand new strategies.
So interesting.
The more and more I've gotten into games,there was like
almost like the less and lessI care to play games,
the more I care to learn about them,which is
and how they're made,which is interesting.
A bit of counterintuitive, perhaps.
(54:29):
All right.
We're running out of time.
I kg I've already I've not realizedthat it's been an hour and a half.
I'm sorry.
Irving and Ben, I stole your time.
I literally look at the time like,dang, it's 11:00,
so I'm going to ask some really quickand then questions.
You know, keep themkeep them relatively quick answers.
I can begin to finish this up.
(54:50):
So firstly, do you guys have any sort ofwill to create games
commercially or isare you going to stick to reviewing?
Probably not.
I would ask Kairos about some of his stuffbecause he makes again,
that's the guy that does
most of our website back end,but he makes games on his free time
(55:12):
and I've talked to him about putting himout on the side just like, you know,
giving links to them for people to try outbecause they're all free.
I doubt he's going to try to go commercialunless he blows up.
But and with all due respect,that's a rare thing to happen.
I'm not saying that your games aren'tgreat because they are, but
(55:34):
I don't really see that in our future.
That's not really somethingthat we're trying really hard to do.
But I mean, you never know.
Something could happen.
Maybe we'll get a smash hitor someone will join our team
who has good skills with making games.
I do have contacts with some people who
(55:55):
do stuff in that.
While I guess, aside from you, fromyou guys now who do stuff in the media, in
industry, and I do knowone guy who helped work on Fortnite
, but I don't thinkhe wants to join the site, unfortunately.
But maybe one day something will happen.
And yeah, who knows?
But you can't. Any.
Any aspirations to join the gamedev industry?
(56:16):
Well, I mean, as soon as the studiowants to call me up and say,
I want you in the writing roomfor our story, I'll be there.
But until then,I haven't gotten any calls.
So not saying you're actively pursuing,but I know it is.
You know, I've got other ambitions.
Gotcha. Understandable.
All right, so some rapid fire questions.
(56:36):
What are your favorite games?
Mine is probably it'schanged a lot more. You?
Kurt Weise.Probably my favorite for nostalgia,
but myfavorite overall is I believe I have
it listed on the site is PokemonHeart, Gold and Soul Silver.
Many people think of it to be the bestPokemon game ever made.
(56:58):
I would say legends Arceus
might challengethat title just with how much it changed
everything up here I would list statusmy favorite game for now at least.
My favorite game isThe World Ends With You, which is a 27
day RPG by Square Enix.
I know it's not a terribly big title,but ever since I played it
(57:21):
back when I was in ninth grade,
I've always loved that one in particular
because it isjust a very unique experience.
And the story really touched meas someone who is also 15,
like the main protagonist. But yeah,
I have a review of that on the websiteif you'd like to check it out.
That's like the world ends with you.
(57:42):
I think you have to writebecause it got really got it
got a sequel called NeoThe World Ends With You.
It's not a remaster.It's a full on sequel.
So that was one of the biggest releasesof that particular year.
And I had to read a review of it becauseknow it's my favorite game of all time.
Got to see what they do to it.
Okay, interesting stuff.
(58:03):
Those are not like those gamesthat going into.
I am not familiar with them on FANSIDEDWhat are your least favorite games
or worst games you ever played?
Thing That's kind of a hard one.I want to say.
I don't really end up buying thatmany games that I don't think are great.
Um, I guess I'm kind of in a similar boat,
but I haven't really playedthat many games that I actively despised.
(58:26):
But if there is one outlierI can probably put my finger on.
It would probably have to be pretty muchall like Battle
Royale games,specifically the shooter ones.
I know, I know you love your Fortnite.
All that I do.
It's just frustratingbecause you drop into this massive
(58:46):
map you have to scrounge aroundto even barely get your weapons.
And then you sit around for 30 minutesonly to get sniper battle across the map.
It's just so anticlimactic.
I can't stand it.
That same feelings.
And I always thought likeI feel like I don't know.
To me it feels like Battle Royalebecause you cannot respond to the
for so long and you not use a lot of R&Dinvolved with it, like what you get.
(59:08):
I always felt like there was a sort oflike a flawed genre in a way was Yeah,
I have played the gameupon like various not all.
It has fun, but
you know, especially you're not good at it
and then you just running around forlike a good amount of time in this day.
Yeah, exactly. Yeah, yeah, yeah.
I, I do agree that there's
(59:29):
definitely kind of a limitthat you can't really get past with it.
And Fortnite has been trying really,
really hard to get over itas much as they can.
I think that's probably whythey introduced creative mode.
But without going on too long of a rant,I'm going to say that at least every game
I've played Super Monkey BallBanana Blitz for the week,
(59:51):
they were just trying to kind of
do something with thewe with the we met back then and they.
Kind of ruined a franchisethat was very, very good on the Gamecube.
I think the recent remasterthey did of the first
two games were greatand there were a lot of things good about.
Blitz.
(01:00:11):
Like, I don't mind the change of heartstyle like a lot of people,
a lot of people did, butthey just kind of double down on mechanics
that I would argueare objectively worse than the,
ah, sorry ways of control
that are worse than their predecessors.
And it kind of started themon a streak of like, gosh,
(01:00:33):
almost like 15 years,which is not good games.
And yeah, that was kind of sad to seebecause I do like those first two games
quite, quite a lot and I enjoyed the.
Remake, although I have not reviewed itas at least as of yet.
Okay.
And last question and perhapsmost important question I will ever ask
(01:00:54):
is so this podcast was foundedon the idea of bringing hot takes too late
for any way.
So what is your biggest heartache,your controversial
take in the gaming industryor art in general?
Because it is an art art podcast,so it doesn't have to be in
the gaming industry, but it could be.
Obviously, I don't know how controversialthis will be, but I generally don't think
(01:01:17):
the move to having so much stuffonline is necessarily a good idea.
I should have mentioned this at the start,but I'll be doing cyber
cybersecurity engineering in a college,
and I can definitely tell youhaving anything online just makes
it can make things inconsistentand leave you at risk for attacks.
(01:01:42):
And it is just the mostannoying thing to me
when I am lagging in an online gamewhere their servers go down or just
I don't have access to stuffand it can just be a huge pain.
And I feel like the switch is the oneconsole that is still consistently
putting out good gamesthat don't need an internet
(01:02:06):
and Internet connection.
And I am kind of worried about the future,
especially with like streaming games,not owning them as much.
Very reluctantto try and start doing that stuff.
And I really do not like the idea ofjust paying a fee
and streaming a gamethat I don't really own that
(01:02:27):
that requires another partyto make things work
and all these things can go wrongand just yeah.
Not, not, not
a fan at all.
Yeah.
We've talked aboutthat kind of stuff before and yeah.
And I think I'm not a fan either.
As the topic of our podcasta few times is the online only stuff.
Colin Yeah, I don't have that
(01:02:48):
very many like really brought takes.
I would say on the whole,
the best heartache I can come up withis very specific.
Like,
so I assume someone here has got to haveheard of Star Wars, The Old Republic.
It's the MMOby BioWare set in the Star Wars universe.
And my hot take in that game is there's
(01:03:10):
this particular classthat I personally play,
the Jedi counselor, and like there'seight classes with different stories.
Everyone says that that classhas the worst story in the game.
But I am here to tell you right nowthat those people
do not knowwhat good storytelling looks like,
because compared toa lot of the other stories in that game,
(01:03:33):
that one has a lot of really good set upand it
naturally flows between events,whereas a lot of the other stories
in that game fall into the problemof getting very video gaming
and the way that they're structured. So
yeah, so to our fandom, your move
(01:03:53):
may be
in a very specific heartache,but I'd say it's a good one.
He's very specific.
Yeah, it's very simple.
And yeah, I think there's definitelyalways a type or.
Oh, yeah,
sorry.
Well, first,I want to thank you for coming on.
It's the first person to have done so.
That was super cool
(01:04:13):
and I'm excited to see what you guys havein store for the future.
I hope to be keeping up with the reviewsand yeah.
So lastly,we'd like to shout out everywhere
you can find yourselves,you know, your website, Instagram,
Twitter, YouTube, whatever you got.
Oh yeah.
So just our site is Catholic game.
Catholic game reviews dot com.
(01:04:34):
Again, it's, you know, just those words.
There's no, you know, additions
or crazy characters or anything. Our
Instagram
page is the exact same name, our Twitter.
It's cast game reviewssince we can't fit it all in the tag.
But yeah, and if you go to our site,you'll find
(01:04:56):
all the links to anything.
Or you can or you can just searchCatholic game reviews
and we should be the topif for SEO has been good.
I think it has so so far.
So it should be pretty easy to find.
But yeah, that's, that's,that's where you can find us.
So yeah,
Catholic game reviewsis really the most public thing I do
(01:05:18):
on the Internet outsideof just floating around on Reddit
or being on Discord, which isn'treally a good place to follow people.
So yeah it is not a Catholic gamereviews dot com look up
the author peaceribbon and read all of my articles please.
I would like you to see the evolutionof my work.
Definitely.
Yeah, he's.
He's.
He is a good writer, I'll tell you that.
(01:05:40):
I try.
Anyways, thank you so much.
I will be getting.
But it has been my utmost pleasure.
Thanks for being here.
It really means a lot to us.
Yeah. Thanks for being on hundred percent.
Always. Yeah. Right.
And with that. Yeah. I guess we'll
see you later.
See ya. Yep. I live right now.
(01:06:00):
They're frozen. All right.
We have some people who stuck aroundthat whole time, which is pretty awesome.
Shattered 909 Crime,who I know has been commenting
throughout this whole thing,which is pretty funny.
Shout out to youand shout out to all the silent fellows
who choose not to say anythingand also stick around.
That's pretty cool, too.