Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
I all noble tourists. My nameis Sam and my name is Kelly,
and we are the hosts of haveYou Heard About This Case? Every Thursday,
we will take you through a truecrimecase or an unexplained paranormal phenomenon.
We are just two ladies who'd loveto talk about all things footy. Come
join us each week for conversations aboutsome of your favorite cases and for some
(00:21):
you may never have heard of before. Hopefully, at the end of our
episodes, you'll be asking your friendshave you heard about this case? You
can find us on your favorite podcaststreaming platform, just search have you heard
about this Case? Thank you andenjoyed listening to our friends on Notpeville.
(00:48):
Down this road is a small city, once thriving, full of life,
but now desolate and abandoned. Wellabandoned save for the horrors rumored to reside
with it, which I presume whyyou're here now. There's nothing wrong with
a little more bit of curiosity,but please remember to stay close to your
guides. We wouldn't want anyone toget left behind. Now. Well,
(01:18):
hey there, every one, longtime no see, Welcome back to our
wonderful city. We've certainly missed it. We've certainly missed you. Welcome back
to Nopeville. You just smell thatnope air. Smell all the nope in
the air. It's fantastic, soaromatic. In in case you've forgotten who
we are, we are your tourguys. I'm Christine, I'm Jen,
(01:40):
and we know we've been gone fora while. We're sorry. We haven't
died, as you can tell yet. Yeah, I did have a condition
that tried, but I'm okay.Now, if we did die and we
came ghosts, we probably would endup in Nopeville. Yeah, so you
wouldn't really be rid of us.Let's be wrong. We've been gone for
the last six months because various thingsfrom life happening, like a medical emergency
(02:05):
with my family that was still kindof carrying over my own personal medical emergency
that has recently finally stopped being anemergency, thank god. Yeah, thanks
to Jen, I did get tospend my first night in the hospital.
That was great. You're welcome.Everything's fine now. However, with a
lot of shifts in my work,I've also had a lot of overtime,
(02:28):
so we've both been pretty exhausted fromjust mental fatigue of life life and physical
fatigue of actually like working our regularjobs so leads into mental health things and
that just works with you so much. Yep, the whole thought of you
should be doing the thing, butsince you're not doing the thing, you're
(02:49):
letting people down and that sucks.But we did notice that you guys,
you guys are still finding us,which pleases us and we couldn't be more
thankful that you guys have been stickingwith us for this long. Welcome to
the new tourists. I'm sure there'splenty of new faces around here. Yep,
I definitely see a few out there. Hopefully you don't get lost it
happens, We're sorry. However,speaking of lost, Brad will tell you
(03:10):
today's episode, we somehow have ourspecial guest Brad back. Why he decided
to come back is beyond us,but we are thrilled we've extended the olive
branch. We convinced them to comeback to Noteville and let him know that
we've changed. You know, peopledon't get lost to any more. I
(03:32):
mean, we haven't been doing toursso so as far as we know,
nobody's been lost up until this point. On the plus side, though,
he seems to be a little changedfrom Noteville too, in a good way.
He's just as twisted as we are. Yes, so today's tour is
a little bit different than normal,and it's actually probably going to be the
(03:53):
new normal for now, just sothat we can continue doing this because we
love it. We miss it,we miss you, we miss you,
we hope you miss us. Soour episode today it's different in our than
our normal tours, and that it'smore of a conversational thing. Brad came
to Noteville and we decided to discusssome of our favorite horror video games.
(04:14):
So hopefully you guys like this newformat, and if not, we're sorry
because that's what's going to be happeninganyway. But we have old tours for
you to take if you prefer theold format, but this will be it
for the time being, and wewill try to do some of the regular
tours here and there when we're ableto find the time and energy. Yes,
(04:35):
without further ado, let's go aheadand kick into two things that are
very big in our lives, horrorand video games. And Brad and Brad
all right, so now we're goodto talk about whatever see I said,
We talked politics. Oh fun,let's talk politics. That's scary. That
(04:59):
is pretty scary. That's something youwill say, Nope too. Yeah,
I'm trying to get y'all back ontrack. Right, we're rusty. We
need to see how scary the worldis. That's part of why we're rusty,
though, is the world is scary. We don't get to do.
No fill seems safe for these days. We're treat into Nopeville, the safety
(05:21):
of nope Fille. So we're goingto talk about horror video games today,
which is a really fun topic becauseall of us play, even though we
don't have a whole lot of timeto venture into what we want to.
But do you guys have a favoritegame that comes to mind when you think
of horror video games? I don'twant to ruin my list. You want
(05:41):
to ruin your list, But thelist is going to be revealed anyway,
so well, I know. Butthe suspense, the people need drama.
We've got to to flare out here. That's fair. Do you want to
start with your least favorite when Ihate the most? When you hate absolutely?
That is a good question. Ihadn't thought about that one. I
think the fact that like the darkSouls type of games get tossed in his
(06:04):
horror To me, they're not scary. They've got good monster, right,
Just because it has a monster doesn'tmean it's horror, Like video games have
monsters, right, Yeah, Likethey really don't have any sort of lore
or jump scares that like feed intothe horror genre. I guess kind of
again in the sense that like ifthis was really a real place that you
(06:25):
could go and they worship, youknow, drinking blood or you know,
whatever the case may be, theyI guess you could call it horror.
But yeah, I never would havethought of those ones. Yeah, I'm
already alliating value to our podcast.Do you prefer having like jump scares in
your horror games or just the storyand the gore and like the aesthetic of
(06:48):
it. Are you asking me floorsopen, Christine? Um, It's more
the tension that's built by the environment. For me, Like, if you're
genuinely afraid to open that door,go down that hallway, continue on with
the game. I think that thegame has done its job, which is
silent hill for me because I don'twant to open that door, go down
(07:10):
that hallway, because you know thatdoors closed the doors locked were else,
so I have to go. Oneof the moments that really has always stuck
with me as far as one ofthe Silent Hill games was when I was
playing Silent Hill Homecoming for the firsttime and your character makes it to an
elevator. It's like the start ofthe game and the doors close, but
you can hear the scrape of metalcoming down the hallway and you know who
(07:32):
it is, yes, and thenthe giant knife comes through the doors,
and I'm like, I just started. Are we doing this now? Like,
I'm not ready for this. Really, I haven't got any weapons,
I haven't leveled up, right,Yeah, Like I literally I just went
to another But then he wakes upin a truck and it was all a
dream. But that's one of thosemoments that's always stuck in my head because
(07:56):
I'm not prepared for that, andit's it's cool when they can do that
to you where you're not sure ifyou're actually gonna have to deal with this
now, which in Dark Souls youwould, right. So I haven't played
any Dark Souls you want to tellus a little bit about it, I've
played very little because it's just madeto be ridiculously hard. That's what I
heard, which is why I didn'twant to play it, because if a
game is hard, I will standdown from it. I'm not a good
(08:20):
gamer. I'd like to play games, but I like to be good at
the games I play. I'm thesame. I mean, it's it's a
neat revamp of the feeling you getlike playing Mega Man as a seven year
old, where everything just feels impossible, and as you overcome each obstacle it's
really cool, and as you learnthe enemy's patterns it gets really interesting.
(08:41):
But all and all, screw thatgame. It's too hard. I've watched
people play. I'm like, no, I would have been done like six
times ago. Like, yeah,I don't know what not worth it?
I don't get anything out of this. I mean the people that can dominate
at it, more power to them. Yeah, there's a legendary character from
eld and Rings. Yeah he's anactual player, but like his user name
(09:03):
is, let me solo her.You can summon him to solo one of
the final bosses because he's not goodat it. Wow, I think he
doesn't wear a armor. No,he doesn't. He literally has a pot
on his head in a loincloth yeah, and like two, Katana's in his
hand and that's that's him. That'swhat he does, and he dances around
while he fights and it's really funny. Yeah, he doesn't take it seriously
(09:24):
at all. I feel I feellike it's a combination of everything where it's
like I like to have the buildup, but I also like if it's
a horror game, it's advertised fora horror game. I like the jump
scares, but then I scream somuch and I feel sorry for Christine's ears
when we're like like fastmophobia or something, and then I hear the ghost whisper
in my ears and I just likescream. I mean it shouldn't rely heavily
(09:46):
on the jump scares though for me, Like I enjoy the jump scares for
sure, but the games that that'sliterally the only way you're getting the horror
out of them. I think that'strue. That's kind of like with movies,
like if it's only the jump scaresand there's nothing else, Like,
yeah, I had my gent drenalinegoing for a little bit, but like
it wasn't overall scary, Like jumpscares can be cheap if that's all your
(10:07):
gimmick is yeah, jumpstairs have tobe handled in the right way for him
to be effective, and a lotof the time, building the atmosphere is
how you get them to be themost effective, right, Yeah. But
especially those ones though, when you'relike, say, you're in a room,
okay, so mortuary assistant is thebest for this. It's one of
those ones I won't play because no, thank you. I've watched plenty of
YouTubers play it, though it's differentevery time you play. But sometimes you're
(10:30):
just in the room you're doing thisautopsy, and the lights will click off
just out of nowhere, and like, okay, so you gotta turn the
lights on. But you're now ina pitch black room and something's whispering in
your ear or you know, youknow there's these things happening because you know,
doors are closing, places, windowsare opening, you're hearing whispers.
But sometimes it's something as subtle asthere's a little demon man on top of
those shelves over there, but untilyou actually notice him, he stays there.
(10:54):
Oh nice. Yeah, And it'slike they've mastered the little, tiny
sun little things that they don't immediatelycall your attention to. Some of the
YouTubers don't even see it until theirlike audience points it out later to talk
about what about games that weren't intendedto be scary? No, that's exactly
what I was going to talk about. It's like our psychic's best friends for
(11:16):
twenty plus years. Wow, it'sweird. Well, so when you were
talking about the little demon just hangingout in the background and he's there until
you notice him, I was thinkingabout when we were playing we were here
too, I think, And that'snot supposed to be a scary game.
It's just it's like an escape roomtype game where you and the person you're
playing with are put in different roomsand you have to tell each other the
(11:37):
clues to help each other get outof the rooms and meet each other at
the end of the game. Andthere was one room where there is a
marionette that would just follow you andyou don't know it's there, and then
all of a sudden, like I'mlooking around looking for the next clue,
and then I fucking see it andin the ceiling, and I screamed,
and I'm like, this isn't supposedto be a horror game. What the
fuck? Well, it isn't.There isn't there a section one of the
(11:58):
games where the longer it takes theother person to help you, the closer
the marionette gets to you. Yeah, and then once it gets to you,
then you have to start over supposedly. Yeah, yeah, it's interesting.
Another one for me was the firstUncharted game. Towards the end,
there's like these weird little mutant thingsthat you kind of run into and you
(12:20):
haven't had actually face them yet,but he you know, Nathan Drake is
stuck in this well or something likethat. The only way you have to
go is down this dark hallway andyou can hear them skittering around in there.
And I just was like done playingplay anymore. And I didn't.
I didn't for a long time.The Sony guy when I was working at
Target had to finally be like,it's worth it, just finish it,
(12:45):
damn it are fine. Yeah,have you had any like that? I'm
gonna try to play an audio filethat answers the question. Oh, okay,
(13:07):
it's the horrible, horrible music youget when you're playing the original Sonic
and your poor little guy is drowningand you're trying so hard to get to
the next airbubble. Nothing has causedme anxiety more in my life than that's
freaking music. Yeah, I feellike anybody who's ever heard it wouldn't like
(13:31):
immediately just have that same anxiety.Oh shit, yeah, yeah I know
it. Yeah, it's horrible.So my fear, and we talked about
this in a Patreon episode with ourFears. My fear is deep water because
I have a fear of drowning.Obviously, it's a legit fear, like
it's a horrible way to go.And so like when my husband will play
like Grand Theft Auto and there's anoption you can go into the ocean,
(13:54):
and then you can go so deepand so far into the ocean, and
then like there's like the waves areso huge, and I started getting anxiety
and I start suffocating myself and he'slike, are you okay. I'm like,
I'm not gonna watch you play anymore. But it's not supposed to be
scary. It's grands Ift Auto,right exactly. Yeah, there's there's actually
I think there's a drowning simulator game. Why, oh my god, why,
(14:16):
I swear there's a game where you'reliterally just like you you've been dropped
off in the middle of the oceanand you're just seeing how long you can
survive. It's bad. I wouldn'tbe surprised if there were like indie horror
games for every single random fear,Like I have tripophobia, and it's probably
just gonna be like a game ofjust like a room after room of just
holes everywhere. Don't get an ideasgame developed, person. Let's stop talking
(14:37):
about this. I was gonna say, I think there's actually I mean,
I don't think you'd like One Nightat Flumpty's. I think it's called there's
like a character with a big oldsponge head. He's really gross. I
think he would trigger your Yeah.Gross. I thought the little marionette chasing
you was bad enough, and y'allare just taking through all another level.
(15:01):
Yeah, well video games, noman. Yeah, I get scared very
easily, so very squeamish too.Yeah, and you know we have a
horror podcast, so that helps,right, exposure therapy. I mean,
it's real, you would think ithelps, but I think it just like
adds to my anxieties. And becauseit's literally they're too scary you as opposed
(15:24):
to I've just been like, no, it's actually not that bad. Just
touch the honeycomb, It'll be okay, but then you get stung by beats
another fear. See what happens?It's you should be scared of life?
Wife is scary? Can you tellwe having generalized anxiety? What's our next
video game? We should talk about? It? Still hasn't told us what
(15:45):
his favorite one is. So Iworked in my list The Pageantry Woman,
The Pageantry Woman? What game hasreally scared me to the point where I
won't play it? And so Iwas trying to get my husband to play
it. Bunny he would well,he played it a little bit. Emily
wants to play. Have you heardof that game, Fride? I have
not, So it's on Steam.It's a game where you're a pizza delivery
(16:07):
guy. You go into this houseand the family's missing, and then you
start picking up these clues and stuffas to like what happened, And then
you end up running into random dollsand each doll does something different and you
have to do something to avoid itfrom killing you, and they start to
level up, and you don't knowlike what you have to do, Like
there's clues on a white board inthe kitchen that is like the opposite of
(16:33):
what you need to do so,like, for instance, there's one doll
where you're not supposed to stare atit, but I think the white boards
says something like stare at this dolland then so like you slowly realize what
you should and shouldn't do, andthen each doll after is like harder,
harder than the one before, andthen eventually you face them all exactly,
and then you have to face likea baby or something. I don't know,
but I watched some lets players playit, and then like I try
(16:56):
to get my husband to play,and then as I was watching him,
like we would both just collectively screamand then he would throw the controller and
then he wouldn't play it anymore.I was like, well, I'm not
playing it. One of us hasto play, Like why is that to
movie? Let's hire an intern oryou could just watch the YouTubers play it
and be like but then I screamwhen I'm even watching the let's plays.
(17:17):
I know, but that's enough forme, Like if I get to see
the story and see how the gameplays out, like cool, thanks,
Now I have that in my repertoire. It's there in my memories. It's
like I plighted it. M Yeah, there's like a clown doll where he
is wearing tattered clothing and his nameis mister Tatters. And when he shows
up, you just hear like clownlaughter and then he goes mmmmmm and you
(17:40):
have to like not moving, Yeah, you cannot move. But then there's
another one that you can't look at, the girl, the little girl doll.
So if she pops up in yourvision, you can't turn your head
away because you can't move. Yeah. Yeah, if they show up at
the same time, and then you'rejust fucked. Yeah. So if I'm
working for tips, I don't thinkI'm fighting an empty house full of killer
(18:00):
dolls. Yeah, nobody see likethe door, I think, or if
the door just opens when I knocked, just leave the pet. Yeah yeah,
I've done my job at that point, exactly, like I got other
shit to do. Yeah, seelater, Like the three dollars delivery tip
is just not enough for me.Yeah, no, not to do with
dolls. No, Yeah, thatone was pretty creepy and we haven't gone
(18:25):
back to it. And there's alsoa sequel. But I guess that's just
a job for let's players, notfor me. I wanted to be a
lets player back in the day whenI first discovered Mark a Plier and his
whole thing. He plays a lotof indie horror games. He does,
he still does. There's actually somethinghe's played fairly recently with the last couple
of years called Sucker for Love,which sounds like the cutest little like animated
(18:48):
dating sim but it's actually Eldrich horrorsthat you're trying to romance, yeah,
and how you do that as you'reyou're performing rituals and stuff like that.
So it's actually not as key seeas you'd think. And then the last
part of it, the horror that'sactually there, that actually shows up in
your room, is trying to getyou to reverse what you've done with the
(19:08):
other two. So her whole thingis actually like a horror segment, like
you have to have certain rituals forstuff that's going on in the room,
Like there's holes forming in your bodyand you have to do this chance,
or yeah, there's a disgusting thing. There's another version of you in the
mirror that's trying to get into yourroom, or yeah, it's it was
actually really interesting. Again, itwas not something that if you heard what
(19:30):
it was called, that you'd belike, that sounds like a horror game.
Yeah. When you said that,I was like, that doesn't sound
like just sounds like a dating simput them. We're literally talking about horror
game. So like this is abig a turn, isn't it. Yeah.
The first one that you're trying toromance is a Cthulhu looking Oh okay.
It was really interesting. It wasfun to watch. But in order
(19:52):
to test my equipment and everything likethat. It was back when Pet had
first come out and released as athing, and I didn't know if I
was ready to like play that.But I set up a camera and I
found a video with no commentary whatsoever. It was the closest I could get
without actually playing the game. AndI put the headphones on and you get
to a certain point where you canhear Lisa, the creepy gross lady that's
kind of stalking you. You canhear her breathing in your ear. Lovely
(20:15):
Pet was horrible. Yeah. Iimmediately just pulled off the headphones. Like
for me, did you play PetBride? I never did. I didn't.
I mean, like I was awareit existed, but I didn't think
it was like that big a deal. Yeah, for a short little game.
It was creepy as fuck. Yeah. I found out about it way
too late. Yeah you can't getit now, Yeah, you can't do
(20:36):
it now. But at the time, like my husband, he downloaded it
from PSN because there was a timeyou could download it, and he played
it a lot later after it wasno longer available, and he played through
it and we were both just screamingbecause there's like Trump scares and there's like
creepy things that happened, and you'relike, what the fuck is going on?
And it's just like a short littlegame and this was just supposed to
be like a promo for the gamethat never was unfortunately. Yeah, sad,
(21:00):
So that that was just like ablipping time that I don't know,
it's crazy, made an impact,I think, yeah, yeah, because
people are still trying to clone itnow and it's not what it doesn't work,
it's the same because it's been doneand it was done well. You
don't have coaching his mind, youcan't. You can't double double that.
Nobody has coaching his mind. Hismind is I don't understand him different,
and he's such like a happy,go lucky person. You wouldn't think he
(21:22):
comes up, he's a sweetheart stranding. Yeah, but villain you see in
a movie is always a nice guyin real life. It's true, that's
true. It's like what goes onin your mind? Right? Well,
how do you just how do youchannel that though? Yeah? You know
what I mean, especially for likeactors and stuff like that, to portray
this horrific person and not be anything. I wonder if it's just like all
your intrusive thoughts come to fruition.You're just studying, you're holding down this
(21:48):
thing, and you're just like,I'm not this person. But what if
it was for a little bit,this is what I would do? What
if I just let go? Doesthat work for Art the clown too,
the Terrifier? Yes? Yeah,because you have to go someplace particularly dark
to pull that one off. Yeah, Pennywise, yeah, that one.
(22:08):
Um reading the books and knowing thatStephen King came up with a lot of
that stuff, It's just like,again, where where did it come from?
I don't know understand and why didit go where it went? All?
Right, Well, I'm gonna prefacemy list now by one everybody to
remember that, like my first consolewas the NES Like, okay, you
(22:33):
know that was my first console too. Yeah, so I don't get as
wrapped up in modern games. Somy lists a little old school, okay,
and people will make fun of it, and that's fine. That's whatever,
Scarce, it's fine. Yeah,yeah, this is what you asked
earlier. I never answered. Now. I'm the sort that jump scares are
fine, but I like the buildingdread right that comes over a game.
(22:56):
Like I'm a big Lovecraft fan inthe way he does his work, and
so when that gets incorporated into videogames, I really enjoy it. So
the first game I have on mylist is from the heyday of Sierra Online.
If you remember those point and clickadventure games, okay, yep,
yeah, I had a ton ofthem. I don't know why this game
(23:18):
got me the way it did.It's called Shivers, too, and the
story is basically, you're in aband, you're on the road, and
y'all check into the Sketchy motel inCyclone, Arizona, and when you wake
up from taking a nap, itis a total ghost town. Everybody's gone,
and there's a message for you thatbasically you've got to if you ever
(23:42):
want to see anybody alive again.You've got to collect these twelve prayer sticks.
Okay. So it's really ties inwith I don't know which one,
but with a Native American lore andso, and of course it's got all
the classes nineties you know, pointand click puzzles that you have to frustratingly
(24:03):
work your way through, right whichwhen do I click first? Okay,
exactly, Yeah, And a lotof them are creepy things, like there's
one where you have to get thislight, horrible looking spider at least for
the time, from one end ofa like a bathtub to the other end
without falling in the any of thepuzzles that are left behind. If you
(24:23):
make it mad at attacks you,it kills you. So it's a lot
of that. But the atmosphere isvery well done, because I mean it's
a literal ghost town. You're inthis scary, you know motel in the
middle of nowhere. And then ontop of that, whenever you do solve
some of these puzzles and you geta prayer stick, then it starts one
(24:44):
of those doom timers where you've gotto get the stick back to this ancient
cave and solve a puzzle and putit in the right slot all before your
health runs out. And so it'sjust like the Sonic experience for me,
where you just when you get adone, you're exhausted, yeah, and
needs to take a bath. Veryslender the eight pages in a way though,
(25:07):
I was thinking of that too,like it's kind of like slender ban.
Yeah, so like each each pageyou pick up, he is faster.
The music really amps up, likeso for every single page, the
atmosphere of the music just in thebackground gets that much worse, where you
are literally like tense, just tryingto find that last page and god forbid
(25:30):
it be in the bathhouse where there'sonly one way in and one way out.
Yeah, the perfect little trip,right. So my next also answers
a question you asked earlier, andthat I don't think it's really meant to
be a horror game, but ithas its moments and it's it's one of
those that objectively yet shouldn't be onthe list, but it just personally for
(25:52):
me, I liked it enough.Type on there and that's uh, Left
for Dead. That was one ofmy favorite games. I love it up
and I just whenever you hear thesobbing and play with immediately stopped quiet,
(26:15):
and it's just those tense, likethirty seconds of trying to figure out where
that woman is, yeah, andhow you're gonna get around or all while
playing that like a smoker doesn't grabyou. Yeah. Yeah, And so
just for those moments, just becauseof that damn witch right. I distinctly
remember there being a part of amap in like I think it's a train
(26:38):
yard and they are everywhere. Yeah, I think that was in the second
one. Yeah, because there's Iremember there's like even a banner up that
basically says, you know, don'tcome in, which is here. Yeah,
you're not kidding, I have tothough, so so fun it if
(27:00):
you played Back for Blood. Backfor Blood is pretty fine. I think
it has like mixed reviews, butyeah, that's fund the same atmosphere.
It's a little more like you stillyou're you're still wanting wanting the older versions.
But I mean Christine can attest tothis, like when we play Left
or Dead, I just go gunghall into every single room and kill a
(27:21):
little scaredy ass is always the firstone into every room and then screaming for
help because she's dead because we're likesix rooms back girl, I don't know
why, Like, why are youso far ahead? Like I've got a
jockey. I don't know what youwant me to do? Yeah, me
and my best friend that he wasthe gung ho le Roy Jenkins, and
(27:45):
I'm like almost like the sniper whereI want to slowly advance take out every
year. It's like that's me andso I like playing with him because he
would draw the threats to him,that's true, and I risk nothing in
the game while he's just getting pounded. But then I get downed and she
has to come rescue me and stillhave to deal with those things. So
it's like, what's the fucking point? That's what we get to the end,
(28:07):
And she's like, I killed themost zombies like all the time,
guaranteed job done is still counts tomy ranking. It's funny. It's really
funny. Yeah, yeah, Ileft her. That's amazing. I really
(28:27):
want the reincarnation to be good.But yeah it's not bad. But yeah,
it's definitely not the same. Theanimation is great, the art style
like it's it's really good and upgradedin terms of like like a gameplay and
stuff. But yeah, it stilljust leaves you wanting for more. Or
just wanting to play the old version. So yeah, yeah, yeah,
(28:48):
I'd love if they would rerelease theold ones. Yeah right, it's a
great game, though, it wasfun. Number three on my list also
kind of goes back twenty y'all's questionsYour True Club, Oh that one's good.
Oh that game Fox with your Mind? That one? Oh my god.
Bluddy of mine said play this game. And I looked at it and
(29:10):
I said, I'm not playing astupid dating simulating game, right, And
he said, trust me, playit, but don't read anything about it.
Just play the game. Oh mygod. I mean like once you
start having to do those poems andthe working gets weirder and weirder, and
then the glitches start appearing on thescreen. Yeah yep, and then it
(29:30):
just goes really dark, really fast. Yeah yeah, you left her hanging
man. Just when that happened,I was just like, oh really,
I'm like, wait, is thispart of the story? Is this It's
just like a like you're gonna flashback, like is this just a dream?
Like? What the fuck? Andthen after that you just realize that's just
the game. I actually still havea friend. I'm gonna have to tell
(29:52):
him not to listen to this episode. Actually, I still have a friend
who I can do this with.I want him to stream himself playing it
for the first time. He hasno idea anything about it. I recently
watched the Game Grumps. They playedit. One of them had an idea.
He knew it was gonna get dark. He didn't know what was happening,
really like, he didn't know whatto expect, but he knew it
wasn't what it looks like on thesurface. The other guy had no idea.
(30:15):
So when you first see what happensto say, or they had to
stop for a couple of days beforethey came back. That guy, yeah,
he was. He was not ready, and he was still not ready
when he came back. He wasstill really upset about it. Well,
the worst part to me is yousee it happening, or you see the
after effects of it, and thendon't you have to start the game over
(30:37):
kind of at that point, andthen when you do, nobody acknowledges that
she ever existed. Yeah, yep. That bothered me so much. Yeah,
yeah, because you're like, wait, what the fuck just happened?
Yeah? Yeah, yeah, wheredid she go? I watched Game Theory
play it and like when that happenedMatt Patten and stuff, We're just like
what the fuck? And it's oneof those ones you can't play after,
(30:59):
you know, Yeah, exactly.Yeah, it's best going into that game
like completely blind. You think it'sjust like a dating zim and it's really
not. H no, No,it heads in a totally different direction.
Yeah, but it takes like twohours to get there too. Yeah,
yeah, because before that, it'sjust like a slice of life kind of
like you're in this club like tryingto like lose these girls. But you
(31:22):
the thing is, they make Monicathe one you want for the most part.
I guess it depends on the personality, because I know Matt pat like
he wanted to get with her becauseshe was like the perfect girl, but
they don't let her be an option. Yeah right right, And you're like,
wait but I see And then likewhat was what was the girl's name
who liked to bake the younger one? I want to say, you me,
but that doesn't know it starts withan end. It's like Nika or
(31:47):
Nico or something like that. Yeah, it starts with an end. But
but yeah, you like have likethat cute little date where you're like at
her house baking, and then likeit gets really dark in terms of like
her past and her family and stuff, and you're like, yeah, her
dad's abusive or something. Okay,yep, Yeah, there's lots of trigger
warnings in that game that you're notready for it. But then like when
it fucks with your actual computer,like I think that, yeah, that
(32:09):
happened with like map Hat where justlike wait, what happened? Like all
the files are deleted or something likesomething was weird and it's like what the
fuck? Yeah, that was thetrip which I can't think of the I
don't remember what the game was called. I think it was called Eternal Darkness
where I think it was on GameCubecube GameCube. Yeah, and that fucked
with your with your TV, likeit would turn off your TV there it
(32:31):
would be like blood coming down andit's like you think there's something wrong with
your TV or something they do isthe game? Yeah, I really like
those where it's like they really dotry to fuck with you and you're just
is this real as my computer actingup? As my tay break the fourth
wall? They speak your man becauseyour computer is named something yeah, or
(32:51):
like where you live because your IPaddress and stuff. Yeah, those always
are very effective when they get itright. I don't remember what the game
was called, but there was thatgame where it was about the Dark Web
and it would like listen to yourmicrophone and stuff and it can hear you
and welcome to the game. Ithink I think that's it, where it's
about the dark Web and you're like, you're investigating something that happened these murders
(33:15):
that were happening, and the killerwas like posting videos on the dark Web
and then all this like random shitwas happening in your apartment, but you
didn't know that it was listening toyour microphone at first, Like if you
don't know, if you knew nothingabout the game, you didn't know I
was listening to your microphone. Lastplayers got real fucked with those games,
though, because they're talking to theiraudience and they're like, right, I
hear something in my apartment. Something'shappening, hang on, let me wait,
(33:37):
and then they die. They're like, what the hell happened? Like
I was hiding what happened? Howdo they find me? I have to
be quiet? I sit. Well, just imagine if they did that now
with you know, all the Alexadevices and things like that really screwed.
Oh my god, that would beso fun but fucked up. Yeah,
(33:57):
bigspier serial listening to you on yourphone because it already does anyway. Yeah,
and then it can use your Amazonpurchases against you exactly. There wouldn't
be anything interesting there though. Catfood, yeah, I think I just
ordered sparkling water. But then tohave your computer talking about, oh,
you needed cat food? How areyour cats? Got like, oh,
(34:20):
how are your cats doing? Haveyou checked on them lately? And then
they'll say them by name? Thatwould actually fuck with me. You don't
mess with my babies. So evenfrom the mundane, you can make it
terrifying, right right, that's true. Yeah, you just have to make
it appeal to the person that's playingit. If it's something personal and something
specific, which I think it takesan incredible amount of like psychology and to
(34:43):
just being like what can relate toa vast amount of audiences but seem really
niche like how astrology is, whereit's like it'll apply to a vast amount
of people, but when someone readsit to like, oh my god,
that's me, that's like really effectiveand that's that works really well in horror.
Oh yeah, yeah, I agree. If it's done right, it
would be easy to apply across theboard. Yeah, and be effective.
(35:04):
Psychological horror is the best most effectivehorror. Yeah oh yeah, yeah,
where you don't know if you're crazyor it's really going on right right,
like oh weirdly in that that's soccerfor love. It kept sucking with me.
One of the parts is you're notsupposed to listen to the words written
on the wall, and it'll usuallyhave answer the door written on the wall,
and then it'll start hearing knocking andI could hear it in this ear
(35:29):
and I'm like, I know that'sthe game, but god, that feels
like it's right there. It did. It felt like something was knocking in
my room to my right. There'sno door over there, by the way,
it's the window, which is evenscarier, which has a different knocks
down. Yeah, that is scarier. Well, next on my list,
since I was a nerd and madea list, Well, at least we
(35:49):
have some structure. It's good.Yeah, as weak as it is.
I went with a classic Resident EvilNice the original, because that is one
of the few games that does jumpscares right, and yeah, I mean,
first of all, you have theinfamous dog scene, right, but
then and I haven't played the gameand since high school probably, but then
(36:13):
I remember there's parts where like you'dgo up and down the same hallway multiple
times and then it's like your twelfthtime. Also on the zombie busts through
the window, and it's like,no, that's not how this is supposed
to work, that's what. Andthen you know, on top of that,
you just have the zombies that kindof randomly wander around and if you
(36:37):
take a corner too fast, allof a sudden they're in your face.
You're fighting for your life. Andyou know, when they coupled it with
the limited inventory, and you know, it was really kind of the first
game that made ambo hard to comeby and healing items hard to come by
and save points being pretty rare.That was an experience yep. And you
also have to be strategic with howyou manage your inventory too, right,
(36:59):
Yeah, they're like little puzzle.I love her as an evil, like,
so my favorite one is four becauseI love Leon And even when there's
like co op games, my brotherwould always play Leon. But at least
I got to play the second characterthat could look at Leon. But but
I remember specifically in Leon signing CodeVernica. But I played Code Vernica.
(37:21):
That was actually my first Resident Evilgame that I actually played, and then
I went back and played the otherones, and the static cam was like
the scariest thing because it would justfocus on an area and you're like,
why are you focusing that way?What am I supposed to be looking at?
What am I not supposed to belooking at? And I think that's
what made a lot of the oldergame scarier is you couldn't control the camera.
(37:43):
You were just forced into seeing whatthe camera wants you to see.
Yeah, And so I remember therewas this one part where I think it
was in the morgue or some ofthe crematorium or something, and I walked
in and my brother was reading agame facts walk through because we were stuck
at this point, and so hewas like, okay, there's sisters.
Are going to be one zombie.I'm like, okay, walk in,
kill a zombie. And then Icontinue walking. There's another zombie and he's
(38:06):
like, oh shit, kill it, and I was like okay, and
then continue walking. There's another zombie. I'm like, there's actual zombies and
you only prepared me for one.He's like it wasn't in the game fax
back in the day, man,Yeah, yeah, we need to print
that shit out, and like,yeah, it's known in the walkthrough.
Honestly, you didn't prepare me forthis cell away, I got the rock
(38:27):
Arena of Times water Pellets Yeah,yeah, yeah, most of the games
back in the day, it's like, damn, I really need the walk
Yeah. Like I remember playing onmy game boy it was, um what
was it? It was one ofthe Zelda games. It was the one
where the Oracle of Time I thinkit's what it's called. And like I
had to like I had to usethe walkthrough there otherwise, like what the
fuck is going on? Where amI going? When am I supposed to
(38:49):
do? Like you need those walkthroughs, like those are godsend? Yeah,
And I don't know. I mean, like even back to the very first
Zella game, like trying to getthrough the Lost Forest or the Lost Hills.
Yeah, how are you supposed toknow that? When you're a kid
and the first person who did like, how how did you do that?
Did you know? Why would youmove in those directions? Right? But
somehow word got around through school soyou could figure out how to do it.
(39:13):
Yeah, and the pre internet calce, Oh god, what was it
was it? I think it's fiveNights at Freddie's three or something. There's
one where you get in order toget like the better endings or more out
of the story, you had tolike look at the camera at a certain
time in a certain place, whenthe poster was a certain way, or
how you had to click on thesetiles on the wall in a very specific
(39:37):
order. Like what were you whatwere you doing? Yeah, yeah,
that you figured this out. That'sbecoming more and more common with the Internet.
Like I used to play Destiny alot when it came out, and
like how people found secrets in thatgame. It was ridiculous. I mean
there was like one mission you couldonly a path would only open under certain
conditions, and then once you hitthat path, you had to complete it
(40:00):
in a certain amount of time,and then it would unlock another new path
for you and that would start thisquest to get you this new weapon all
that, And I'm like, who'sthe first person, Yeah, who was
the first person to just go tothis corner of the map at this specific
time and be like, oh,there's something here. Yeah, it's insane
the fact that the game developers thoughtto put some of those things in,
(40:22):
like some of the easter eggs youfind in games, It's like, how
would they how would they think that, Like somebody is going to go into
this random room at this random timeand find this random easter egg that is
for another game that was in theseries, Like, how do you know?
Because gamers are going to game,gamers are gonna do what gamers do,
and that's what we do. Welook are things we should yeah,
things we shouldn't be doing. LikeI'm constantly on Horizon zero done right now,
(40:44):
I'm constantly taking paths I'm not supposedto take because I'm like it's easier
for me here. Why am Igonna go over there? There's machines there,
right, I don't want to die. They understand that gamers think a
certain way, which is why theyblock certain things, because they know that
you're going to go, well,I'm gonna go that way. Oh I
can't. Never mind. It's especiallyapparent in the Residentable games to circle back
down, where like you go intoone room and you're like, this looks
(41:07):
like this will advance me. I'mgoing to go to this other door that,
like I did, I could gointo and it looks like as a
dead end, and you have tofind everything because you might find your AMMO
or your healing items or something likethat, and or a new weapon.
Yeah, exactly. And then whatpisses me off sometimes is like I'll look,
that looks like the main way,so I'll go the other way.
I'm like, this was the mainway. Now I can't go in that
other room. And then it bumpsso much. They hate that too,
(41:30):
And then I because you mentioned itmore earlier and again with games that aren't
supposed to be scary, the firstArkham Night game, I think that's what
they're called. The Yeah, likethe first Batman Arkham game. You go
into a morgue and of course youknow everything the scarecrow is scary. Yeah.
Yeah. And so you go intothis morgue and suddenly the body bags
(41:51):
are moving and the cabinet doors orwhatever for the where the bodies are stored
are banging. I wasn't expecting thatat all, because he wasn't there right,
Like, I don't even remember howit starts, but like you walk
in there and it's you know,those are your parents dead on the tables,
Like, what the fuck? Yeahthat was part really I forgot about
that, yeahs Erry, that wasgood. Yeah, but yeah, all
(42:16):
right, And my last one isa series of games, The Dark Pictures
Anthology. Oh yeah, oh,mcdan and all that. I loved them.
They're basically visual novels with quick timeevents built in. Isn't until Dawn
is one. It was made bythe same company it was. The Dark
Pictures Anthology came after that's right.It started with Man of mcdan uh.
(42:39):
And then there was a little thatone. That one's creepy. Yeah,
that one's real creepy, like thewitches and shit. Yeah. And the
most recent one was like an excavationsite or something like that, and I
can't think of what it was,called Your Soldiers. Yeah. The third
one is I don't remember the nameof it, like House of Ashes or
(43:00):
anyway that sounds right. Yeah,you're part of a military squad in Iraq.
Yeah, and it's insane, likethey every choice you make matters absolutely,
And I mean it starts the firstone is the only one. I
haven't played all of them yet,but the first one is the only one
that really starts off slow. Thenthey kind of learned a lot, I
think from that one. Yeah,but I mean the atmosphere is just superb
(43:23):
in all of them. You neverever ever know what the truth is,
and you don't know, yeah,you don't know what's real, like whether
the people you're talking to are reallysaying or doing the things that they appear
to be saying and doing. Yeah, there's a lot of psychological horror built
into it for the characters at least, and you have to wade through it.
(43:43):
And you know, those damn quicktime events. Yeah, Like I
those are what make me feel oldnow because, like I feel, my
reflexes there's so much slower than theyused to be even when I was young.
So it's fine. Yeah, yeah, rhythm games are not my damn
but yeah, and like you know, speaking of Rhythm, you know it
has those segments where you have tohide from the monster and control your heart
(44:06):
beat by hitting the X or whatever. The SI parts Yep, yeah,
they're really fun. I think thefirst one or maybe the first two are
free on PlayStation Network. Nice withMan and Meat, And if you can
manage to get through the first bitbecause it is slow, then it really
becomes quite a joy. If Iremember right, I think that whole story
(44:30):
even was based around or came fromlike a true thing that happened, because
I remember we talked about it inone of our Patreon episodes about haunted ships.
No, yeah, and I rememberit was like this very specific ship
just kind of like vanished and nobodyknows what happened to all the people on
it and everything like that, Andit was very similar to the story,
(44:52):
and I think that's where they tooktheir inspiration from. Yeah. Well,
and they gave it a good backstorybecause it gets creepy, no doubt,
and just all the little clues you'resupposed to find. There's tons of collectibles
and stuff. So, and there'slots of replayability. There's also co op
yeah, yeah, there's a coop mode. You kind of do chapters
(45:14):
back and forth. Yea. Soit's a neat experience and like it really
makes you feel the tension and alot of the scenes. Yeah, those
developers are doing some good things.Yeah. I was really excited for their
switchback game they were coming up withfor the VR, but then then it
turned out not to get good reviews, so I didn't buy. Yeah,
I was gonna say The Quarry didn'tdo so well either. Yeah. I
(45:37):
think they spent a lot of moneyon voice talent when they probably should have
Dren. Yeah, maybe invested morein story and stuff like that, because
a weirdly don't actually matter as muchas they should. In The Quarry.
Yeah, I haven't played that one. I've just read some about it.
Yeah, it's disappointing. Yeah,it wasn't. It wasn't great well because
(45:58):
it was their next big game sinceuntil Dawn, like they've you know,
they've they've done this anthology thing,but the big one was this one,
and it was like, yeah,great, Yeah. I think they did
another one recently, didn't he Ifthey did, I can't think what it's
called. I know they're going tostart a new season of dark anthology games.
I don't know how these first threeor four are supposed to be connected
(46:20):
necessarily. But yeah, yeah,but that's a pretty weak connection. The
guy who brates you for your choices, oh rude, someone died? Huh
yeah, you try it, damnit. That's right. I said,
I get to control the story.You stopped making it. I didn't like
(46:43):
that character, so I killed them. It's like Stanley Parable where you're like
you're doing all these things and thenar writer just constantly brates you for your
choices. The Stanley Parable is oneof those games that the people who made
it were literally inside of the mindsof every single person who would ever play
that game, because the narrator hassomething to say or do about everything that
(47:07):
you do. Yeah, just thepsychology of it, where it's like,
how did you know I was goingto do this? I'll find the one
broken part of the map and gothrough it, and the horrors like,
nope, that's actually that's actually abug, that's a feature. Yeah.
Yeah. Instead of patching this thingand be like, oh wait, hang
on, they can get through here, let's fix that. They're like,
what if we let them? Whatif we just let them do it,
They'll think they've won Somehow is BioShockconsidered horror? A lot of people seem
(47:31):
to consider it horror. I personallywouldn't. I wouldn't either, but I
distinctly remember one of the first timesyou were about to face against splicers.
You go into this room and allthe lights cut out, Yeah, you
can hear them, and I'm like, no, thank you, and I
just yeah, that part really,I was like fuck man, Really,
I don't want to fight you.And they're in the dark so you can't
(47:54):
see them get out of there.And I think you're stuck in that room
too, actually, like you can'teave until you kill these people and restore
the power or whatever I forget.And so most of our parties are and
Big Daddy's scary. So have y'allheard? I found this article about scientists
actually did a study to find thescariest video games of all time? Oh
(48:15):
all right, and I thought itwas pretty cool, so I saved it.
And basically what they did is theyhad they had a panel of players,
I can't remember how many, somewhere, like you know, fifty or
one hundred players, and they wouldbasically monitor their blood pressure and their heartbeats.
Heart. Yeah, and the numberone, by far was pt but
(48:38):
they couldn't count it because there wasn'ta legit way to download it. When
they didn't study it caused an increaseof thirty four beats per minute for the
few players that had it downloaded.Yeah, I can't believe that. Yeah.
So here's the top ten, andI'll do it in reverse order.
(49:00):
Uh, dead Space is number ten. Death Space is scary death space is
good. It's a creepy game.Average beats per minute of eighty five and
the highest spike for bpm was onetwenty one. Wait, eighty five is
my normal, it's my resting heartreak. What isn't eighties considered like baseline though?
Right? Yeah, well this saysthat the average was sixty five among
(49:22):
the pan Are they dead? Okay? I think seventy to eighties average and
below that it's like, you're prettyyou have a pretty low heart rate.
Yeah. If average is sixty andthen it went averaged up to eighty five,
that's actually a pretty significant jump.Oh yeah, all right. Yeah.
The next is one I'm not familiarwith called the Forest. Oh we
(49:42):
love the forest. Okay, sohas creepy moments. It has creepy moments.
I wouldn't say that that would beenough to raise my heart rate.
Like there's cannibals in the caves.Yeah, maybe that's the problem is that,
like we're always together. No,if you're in the cave, I'm
curetty sure these people are playing alone. Yeah, we can disappear our fear
by like joking about what's going onand tough the jiggle physics. But yeah,
(50:08):
it's a fun game to play.For sure. You still have to
beat it, that's true. Westill to beat it. In then to
each Sons of the Forest, whichis the sequel, Well, the average
BPM for it was eighty six.Okay, so not too much more than
Dead Space, Yeah, just onemore. I would say dead Space to
me was scarier than the Forest.But I think it's because Dead Spaces was
(50:28):
a single player and Forrest I'm withfriends. Yeah, you've never played the
Forest alone. The Forest alone,not the business. It's not fun.
And then the highest spike was onetwenty five hours. Number eight was Amnesia
the Dark Descent. Okay, thatmakes a lot of sense. That's pretty
creepy. Yeah, that water monster, it's literally splashes of water is the
(50:51):
part that gets me. I don'tknow why. Why is every water level
in every game either incredibly firing orincredibly terrified? Yeah? The first because
water sucks? Yes it does.Your takeaway from note bill today water sucks?
Right, don't go in the watertoday. I note though weeks flore
water how much water sucks. It'saverage BPM was eighty eight. Highest spike
(51:17):
when twenty six seven Bloodborne, whichis a souls like game. You know
that makes sense too, I guess. I mean, I get it from
the sandpoint of it's very tense toplay, right, because you're also getting
upset playing a boss and they're justnot dying. So I think it's kind
of a misnomer to have it onthis list. It's a different type of
(51:39):
anxiety that raises your heart reach andnoticeably, it had the significantly lowest spike
in right, so the average waseighty nine beats per minute. The spike
was only one oh one. Okay, oh yeah, see that's just because
you're raging. Yeah, so Ithink the eighty nine is just you know,
(52:00):
that stroke or heart attack slowly comingon as you play the frustrations out
of that game, yeah, oras you're almost you've almost beat them.
They're they've kind a sliver of healthleft, and so do you. Yeah,
exactly. Let's see number six ResonentEvil seven bio Hazard creepy. I
(52:21):
was thinking about that one when wewere talking about like the different morgazines,
and there's just those weird creatures Idon't remember what they're called, that are
just like on both sides of thedoor of the morgue. You're in Creepy
No Things and there's a lot oflike hands trauma in that yeah, and
new in the new Resident Evil gamesfor sure. Yeah. Yeah, I
(52:43):
don't understand that obsession. That's allyou can all you can see is their
hands, So do as much asyou can. I guess that's true that
they got that's true, but youalso kind of need them. Yeah,
every way, your hands are prettyuseful. If you didn't have your hands,
you couldn't get yourself out of likemost situations. Right. I just
like my dogs would be mad atme because I couldn't feed them or play
(53:05):
pat them. Yeah, dogs arevery demanding, like mine. Yes,
So that one gives us an averageBPM of ninety okay, and it spikes
at one twenty. So that wasthe first game that people were saying that
Resident Evil returned to their scary rootsas well, because like the ones proceeding
that, we weren't that scary.They were just more like action. Yeah.
(53:27):
Yeah, it's sord to go inthat direction, I remember. Yeah.
So that's actually why I quit playingthem is because I felt like I
was playing more of a third personshooter, yeah, with tank controls,
which I hated. See number fiveis out Last two. I played the
first one and it's pretty terrifying.Out Last two wasn't good compared to the
first one. Yeah, I can'tcomment since I didn't play the second.
(53:50):
Maybe they only played the second inthe study. Yeah. Well, then
they actually recently came out with OutlastTrials, which is now a multiplayer experience.
Oh, which I was actually goingto mention earlier. And I forgot
when you were talking about encountering zombieswhen you're not expecting to, you know,
resident evil. There's times when you'rewaking around there's plenty of dead people
just on the ground, and youcan get useful tools and stuff off of
(54:14):
them. But sometimes those dead peoplearen't dead. You can also hide in
barrels and like cabinets and stuff likethat. Sometimes they're not empty. Oh
that's fun. That's a good surprise. So it had average VPM of ninety
one and a spike at one twentyone. That's pretty significant. Yeah,
and that's that's the only number five, all right, number four. And
(54:37):
this has shocked me because I've seenmy kids play it, or at least
some of the originals. But fivenights at Freddy four four, Yeah,
which one was four. I don'tremember it. I get them all mixed
up and there's a blur. ButI can definitely see how some some FINAFFA
can be pretty scary. Like Isignificantly remember the first one where there's just
(54:58):
it's just a lot of jumps scars, just like jumps here after jumps here.
Yeah, why you look. It'sgot a bpm of ninety two and
a spike of one twenty two.Oh, that's the one where you're the
kid in the bedroom. Oh,and you have to have the flashlight with
the closet and the doors. Youhave to keep closing the doors. Yeah.
They're making a movie her for naffin it. It's being directed and
(55:19):
produced by a blum House, sothere's a chance it might be good.
So it could be great or awfulone of the two. Ye, there's
no one between the Blumhouse has it'sjust like horrible or great. Yeah,
absolutely no one between. It's niceto be consistent like that. Number three
is one I don't know either,and it's called Visage. Oh, Visage,
I know the name. I can'tremember the game here. I'm pretty
(55:40):
sure I've watched it, but Idid genre market player play that I'm sure.
It's a BPM of ninety four anda spike of one twenty eight.
Okay, that's a pretty good spike. That's a pretty good spike. Yeah.
And speaking of hiding, Number twois Alien Isolation. Oh yeah,
that's a good one. Yeah.Yeah, that's a good one. Yeah.
That's that's one I couldn't. Isaw it and I was like,
(56:01):
I can't play this as I ownit. Yeah, absolutely not. Yeah,
I'm pretty sure I have it onmy Steam but I've never downloaded it.
But I've seen other people play it, and I'm just like, no,
no thanks. Yeah. I actuallyhave a game that I bought recently.
It's a it's another multiplayer game.It's actually called Aliens Fire Team Elite.
Okay, where your soldiers. Youcan either be a soldier or you
(56:22):
can be an alien. I believeit's kind of a leftford Ish type of
situation or left word Two I thinkwas the first one that you play as
the zombies I think, where youplay potentially in like a versus mode.
But yeah, so that one givesus a BPM of ninety six and a
spike of one twenty seven. Wow. But number one on the list,
This is a game that I wasvaguely familiar with, and it's not particularly
(56:46):
well reviewed, and I don't knowhow well known it is, even though
it was released on PC and allthe major consoles. Madison. It's a
game where you're a teenager or akid. Your family moves into a new
house and it used to be aserial killer's house. Interesting, and it's
got a fatal frame mechanic to itwhere you've got all the camera, You've
(57:07):
got a Polaroid camera and you useit to kind of navigate through a lot
of the puzzles. But as youplay, the house changes, and so
you run into situations where you knowit's got a lot of the resident Evil
style puzzles where it's like, oh, I need a triangle key to get
(57:28):
through the store, and you'll findit down the hallway that's changed, so
it hasn't been there before, andso as you're running around the house a
lot, but there's kind of apurpose to it because it's changing and it's
apparently getting It gets darker and darkerand more disturbing the further you go into
the game. Right. Yeah.It had an average PPM of ninety seven,
(57:53):
with a spike of one thirty one. Yeah, Yeah, I'm really
surprised. I haven't heard of that. Like I said, when you look
it up on some of the majorsites, they give it, you know
like a seven out of ten,six out of ten. That's so weird,
Like I feel like I want tolook it up to see like how
First of all, how did itbe alien isolation? Yeah, especially like
(58:13):
I mean that's a pretty significant yeah, right, and especially at the jump,
like that's big. So I'm curiouswhat the what the fuck happens?
Yeah, but remember with pt youhad the average of ninety nine and the
spike of one thirty four I thinkit said m Yeah, and if if
this one, from the sound ofit, is PTSK, then that does
make sense. Yeah. And oneof the findings they concluded, I don't
(58:37):
know how they get a grant forthis, but good for them, um,
is that you know, first persongames are scarier than third person games,
which I don't think they needed todo research for that. And also
single player games are scarier than coop games. Oh yeah, of course,
which is why I play most ofmy horror games co op. Yeah.
When you play first person, youcan you can really put yourself in,
(58:59):
like you feel like you're in thissituation like, man, I don't
want to Yeah, yeah, whichis probably why a bio hazard residual bio
hazard was pretty scary. It's thefirst one where it was the first person,
right, everything else was third person, and you have like a static
caam because you still don't know whatthe character looks like. Yeah, even
in eight where you just get likeyou barely get a glimpse of what he
(59:22):
might look You see the back ofhis head exactly, that's it. You
still still a lot of hand traumain eight, a lot of stuff happening
to your hands. Well, andit looks like in Madison there's a lot
of hand trauma took to Jesus becauselike, even like the teaser picture they
put up in this article, Imean, if this is supposed to be
(59:42):
a kid or a teenager, theyhave been through a nightmare. So I
thought that article was interesting. Thatis really interesting, And a lot of
the games on there we've played orheard of. It reminded me of games
I forgot about. Yeah. Yeah, there was only two games on that
list of ten that I didn't hearof, So I think, yeah,
a pretty good job in terms offinding our horror games Christie. Yep,
(01:00:05):
I've definitely seen every napp out therebecause yes, because Matt pat and Mark
a Plier. Yeah, when itfirst started coming out, I was madly
in love with Mark a Plier,so I watched everything he ever released,
and he obviously played through it.He was the original quote unquote king of
five Nights at Freddie. He's justso good at it. Yeah, he
was the first one to figure outfour twenty mode. Yeah, because of
him, and because of Matt Pattickgot interested in the lore behind it.
(01:00:27):
Because the game itself, yeah,okay, there's not much going on in
the game, but then you watchMatt pat just delve into every little tiny
asspect and you're like, oh,okay, so actually pretty interesting. And
the fact that Scott Coffin was like, yep, feeding into it. So
there were some there were some theoriesthat Matta will come up with and then
like Scott would put them into thegame, and Matt would be like,
yeah, see I told you.Scott's like, yeah, all right,
(01:00:50):
I guess that's part of the lore. Yeah. They were like playing mind
games with each other, and Ifelt like that was like really fun that
like Scott was actually involved in thegame and community and putting them at the
four front of making the new gamesand stuff. So I thought that was
pretty fun. But yeah, Idon't know in terms of like genre of
games. Like I said, Iprefer coop horror games. So like Christine
and I play Fasmophobia a lot,we recently branched into another game called Demonologist,
(01:01:14):
which is pretty similar to Pasmophobia.I feel like the graphics are a
little better in Demonologists, but therewas there's more gameplay and more aspects of
things to do in Fasmophobia. Yeah, and Demonologists. The one of the
coolest parts that I like that they'veimplemented is that you can actually say trigger
phrases or words in certain places andsomething in environment in the environment will change.
(01:01:36):
So for example, there's on thesecond map that you can unlock,
there's an upstairs bathroom. If yougo in there and you face the mirror
and you speak bloody Mary three timesinto the mirror, the room changes around
you to reflect that it's awesome thatyou've done this ritual. And there's even
an achievement attached to saying a specificphrase to a deerhead mountain on the wall.
And then there's like a there's likea painting and if you say what
(01:01:59):
was written on the pain ding,like there's like a jump scare of something
that happens. And it's really it'sreally fun, Like I really liked that
aspect of it. It's still lackingin terms of what's available for you to
play. Yeah, but Fasmophobia weplay that game over and over and over
again, Like I feel like they'vemade it harder in terms of like when
ghosts hunt to have have you everplayed Phasmophobia bread No, I haven't.
I don't play many computer games.Okay, you're a ghost hunter and the
(01:02:22):
ghost also hunt you. Yeah,you're a ghost hunter. You have all
these like ghost equipment, like aspirit box and a journal you need to
put out motion sensors, sound sensors, EMF a crucifix when it starts hunting,
yeah, which you can see itburns an arm of the crucifix every
time it attempts to hunt you,and so like you just go into the
(01:02:43):
room and be like oh shit,like two of the arms are gone,
like yeah, and there's different levelswill be it doesn't like when people are
are together. It prefers when peopleare alone, or they'll be things where
like it doesn't matter if everybody's together. And I think the obviously the ones
where we have to be alone orthe month like oh dope, and we're
(01:03:05):
so scared, and so we're stillfiguring out how to like how to do
that in a way that like wedon't tactically have to be alone because we've
we've come to realize that like ifyou figure out where the ghost room is,
the one person can go inside,but you can wait right outside the
door, and the ghost apparently hasno idea that there's someone else around.
I guess it's weird. And thenit'll only respond if you're in the dark,
so you have to turn off yourflashlight and be in complete darkness,
(01:03:29):
and then you have like hisses andwhispers and the ghosts will just randomly show
up in front of you and youthink it's hunting, but it's just it's
just like a scare event, yeah, or like it'll throw stuff across the
screen, and there's I mean,we cheat and we don't play within game
audio. We talk to each otheron discord, but if you talk to
each other through the game, thereare certain ghosts that are responsive to voices
(01:03:52):
and noise. So if you're talkingto each other a lot, the ghosts
will become more active and things likethat. Yeah, we're like, if
you curse more, they get angrieror whatever. Yeah, oh interesting molding
gamer behavior is the goal to getrid of the haunting in each level.
Yeah, okay, Well, yourgoal is actually figure out what ghost is
depending on the evidence you catch.So if it responds to emath like you
(01:04:15):
have an EMAF spike, or ifit wrote in your ghost journal, or
if you're seeing like orbs on acamera, so you have to gather evidence
and base off of the evidence youhave, you have to give your best
guests in terms of what type ofghost it is, and then that's how
you kind of win the level.You don't actually like exercise it or help
the family or anything, which I'mlike, which I feel like, yeah,
(01:04:38):
where it's just like, oh,we found this poulter geist that's really
angry about being here. Okay,bye, guys. Now you know.
But that's also one of the othermajor differences between demonologists and fasophobia is when
you play demonologists, your your goalis still to figure out what type of
spirit is haunting the home and notdie. But once you've figured it out.
(01:05:01):
You will also be given a goalto exercise it. Yeah, which
makes more sense. Yes, right, you're actually trying to help the family,
right. Yeah. There was anothergame that was like that. I
think it's called ghost Hunter's Ink,but it's kind of like Fasmophobia ramped up
to ten where there is nowhere thatyou can go that's safe. So when
you're playing Demon all the justister Fasmophobia, you can like walk out of the
(01:05:21):
house and the ghost can't get youanymore. But in ghost Hunters, Inc.
It can actually follow you all theway to your van and bust off
the door. Oh that's awesome,especially the first time. I bet.
Yeah. Yeah, see, Ididn't know that about that game, So
if we played that, I've learnedwhat the fuck is going on. That's
why I don't want to play it, because I remember, like I remember
(01:05:43):
seeing YouTubers playing it and seeing iton Steam as a recommendation and stuff,
and then I remember asking you aboutit and you're like, no, I'm
good. I literally I just followyou in terms of games. You're like,
hey, download this game. I'mlike okay, and so, but
yeah, you were so apprehensive aboutthat. I was like, okay,
I guess we're not playing that.It's on The Noblest Yeah, we also
(01:06:05):
really like survival horror games. So, like we've mentioned before, we play
we played The Forest, which isa survival horror game. But we also
like one game they're really like wementioned it in our Zombies tour is Seven
Days to Die, And so it'sa zombie game where every seven days you
have what's called a blood moon andthat's when the zombies go fucking bersert running
at you. They can find youanywhere, they can find you anywhere you
(01:06:28):
are. Your best bet is toreally build a base that's like foolproof,
or we tend to go to thetop of the hospital in Dyersville and just
like there's so many there's so manydifferent like it's like a maze where the
zombies can't really make their way upto you, but like even if they
could, we set traps to makethem not be able to. But it's
a survival game where you have tolike build your home, you have to
level up and be able to likecraft things and cook weapons, find better
(01:06:53):
weapons, and yeah, it's it'sreally fun. There's like zombies everywhere,
but it's really fun because it's likeat night, you can set it where
the zombies are at full on runmode and your best bet is just hunker
down and wait until daytime. Butthat's that's a game that we've like,
dedicated hundreds of hours too. Ohwow, And we would love to hear
(01:07:15):
from any listeners what your favorite gamesare and if you guys want to hear
us talk about more horror video gamesthat we like or even the ones you
guys like, Yeah, we wouldbe more than happy to give us some
ideas so we can add to ourlist of games. And if there's any
developers out there that can combine Subnaticawith Resident Evil. No, no,
(01:07:38):
what did we say, water sucks? The Leviathans are enough, they'll do
it for free. Even they'll doit just just for our benefit. No,
they'll take all our other great ideasfrom earlier where we said we wish
game developers wouldn't listen to this.Yeah, they'll take those, you know
exactly what they and then we'll combineSubnatica and Resident Evil. I think that's
(01:07:58):
a good idea. Like wait,you want more pt fantastic? Alright?
Plus water, got it? Yeah, exactly, plus holes in the walls.
Perfect zombie baby in the water.Okay, thanks, yeah, thank
you Brad for joining us. That. It was nice to see you all
again. You too, Yeah,So anytime that I can get my life
(01:08:21):
straight, I'll be happy to doit again. Sounds gary, Yeah,
we do. I enjoy being onthe side of Noteville. Yeah. The
citizens have gotten really used to youafter Murmur has found you. Yes,
I'm surprised you came back. Butwe're so charming, right, are you
used to my scent? You justcharmed all the residents of Nopeville that they're
(01:08:43):
like, Yeah, Brad's okay,Well I think they figured out he's not
really worth the time honorary tour guideat this point. Now neat, I
want a hit. Yes, allright, Well, thank y'all for letting
me Colleen. Y'all, and wehope to see y'all back in the regular
rotation again. We're working on it. We'll work harder by God. Yes,
(01:09:09):
corporate says so right, yes,okay, So we hope you enjoyed
this tour about our horror video games, and if you like this format,
let us know if there are othertopics you'd like us to discuss in the
future. Just hit us up onour social media, which is a note
fillecast on Twitter, a note fillepodcast on Instagram and Facebook, or you
(01:09:31):
can send us an email at notefille podcast at gmail dot com. If
you enjoyed your tour today, pleaseleave us a review on wherever you booked
your tour, and reviews help usgrow and reach more listeners we can provide
you with more tours. We wouldstill like to do campfire stories in the
future, so you can submit thosethrough our email or on our website.
We have a contact us form andjust in the little dropbox just click campfire
(01:09:55):
stories so we know we're emailing usabout and we do have one in the
waiting submit more, send us more. We can have this one and this
person is not lonely joining us aroundthe campfire, so give us some more
campfire stories, true crime, paranormal, weird things happening to you, nightmares,
sleep paralysis, experiences, all theweird shit, and none tour is
complete without first stopping by the giftshop before you leave. Go ahead and
(01:10:17):
click on the gift shop on ourwebsite and be sure to pick up a
souvenir for yourself and a loved one. And last, but not least,
gratuity isn't required, but sure hasappreciated. Visit us on our Patreon to
see how you can support us.You can also go to buy me a
coffee and buy us a couple ofcoffees. We'll be really appreciative and we
will see you on our next tourby or by everyone excellent. I see
(01:10:44):
most of you returned and relatively unscathed. Bravo. I hope you enjoyed your
visit to Noe Bill and look forwardto seeing you again next time.