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April 18, 2024 32 mins

Embark on a journey through the peculiar universe of "9, the Last Resort," where our series finale titters at the oddball humor while scrutinizing the game’s polarizing critiques. The iconic voice actors, including Jim Cummings and Tress MacNeille, breathe life into the game's bizarre cast, and we can't help but revel in the mischievous nuances that once aimed to set PC games apart. Meanwhile, we reminisce about Seattle's short-lived affair with film tax incentives, which gave us thrilling—but not always believable—chase scenes and a transient uptick in local productions.

Strap in as we assess the vocal virtuosity gracing our favorite games, from Steven Tyler's rock-star flair to Jim Belushi's off-the-cuff antics. The episode takes a turn towards the more serious as we tackle the delicate balance of celebrity involvement versus the burning passion of professional voice actors. We advocate for the unsung heroes behind iconic roles, arguing for the nuanced performances that dedicated voice talents bring to the table, all while navigating the choppy waters of celebrity egos and the industry's inclination towards big names.

Ever wonder what it's like to have wealth so vast that investing in a passion project feels as routine as picking out lunch? We wrap things up by pulling back the curtain on the lavish playground of the ultra-rich in the entertainment sphere. From Robert De Niro's casual production dabbles to the whimsical decision-making behind big-budget ventures, we chuckle at the thought of such financial freedom. Join us for this behind-the-scenes peek, filled with rich insights and hearty laughter, as we draw the curtain on another entertaining episode.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Shaun (00:00):
The conclusion to our series on 9, the Last Resort.
In our first episode, we namedropped all sorts of celebrities
lending their vocal talents toRobert De Niro's pet project.
Did it pay off?
Well, that's what we're goingto talk about today, so stay
tuned.
So, anyways, where we were atwas with Jim Cummings, famous
for doing a lot of voices.
There's actually one funny line.

(00:22):
He plays T-Bear, one of themuses, which is a giant T-Bear
that's smoking a cigar, and hehas this one line in his um.
Mine is the sole earth speciesnamed by a gap tooth,
conservationist, war mongeringchief executive, obviously
talking about Teddy Roosevelt.
One of the other muses you'llmeet is Lou Seal, who is an
anthropomorphic guitar womanwith long legs, kind of deal.

(00:43):
She's voiced by another uhVoice acting legend, tress
McNeil, who's known for thevoices of Dot Warner, daisy Duck
Babs, buddy Mom, food for yourTrauma and Agnes Skinner from
the Simpsons, and a whole lotmore.
In fact, her career, as far asI can tell, goes back to the
very early 80s when she voicedthe fries from the Happy Meals
gang on the McDonald'scommercial.
Ah, yay.
Also back in the 70s and 80s shewas a member of the Groundlings

(01:03):
Theatre along with CassandraPeterson, aka Elvira.
Check out that episode.
You like how I'm tying all thisback to other episodes?
Yes, yes, go back, do homework.
Yeah, right, yes, everybody gocheck out these episodes.
So also, too, this character iskinda cringy cause.
Back in the day, pc games didkinda like try to separate
themselves from my consoles bybeing like somewhat a little
more mature or naughty orputting in like dirty jokes here

(01:25):
or there.
I don't know if you rememberthat, but it usually didn't come
across.
Yeah, it didn't really comeacross.
Good, well, this leggy guitaranthropomorphic thing is our
taste of that in this game,where basically she sends you on
a quest and she's like, ooh, Ilost my G string, can you go get
my G string?
And then you can tune me up andyou're just like, oh god.
And then you go get her missingG string cause you know you get

(01:47):
it Nate G string.
Okay, cause guitars have Gstring and underwear Boo.

Nate (01:51):
Come on, come on, yeah, okay, I can do that.

Shaun (01:55):
But then you get her G string and you take it back to
her and you can do, quote,unquote, tune her up.
And as you're tuning her up youknow she's saying like
suggested stuff, like you twangmy strings just right.
Or ooh, don't push me so hard.
Yeah, it's pretty, it's.
Yeah, they could have donewithout that.
But a lot of games for somereason did that back then.
Just cause they're one, be like, hey look, we're from the 18
and over crowd, sort of sort of.
Also, to side note, lucille wasBB King's guitar name.

(02:17):
Yep.

Nate (02:18):
That's the first thing I went to was like you said,
lucille.
I'm like oh huh, there's a BBKing.
I was like you know I've wastedlike BB King, but yeah, that
actually would have been prettycool.

Shaun (02:27):
That basically kind of holds up our little star stud
lineup of people.
And, as far as the game gotreceived, uh makes reviews from
critics.
The critics really liked theartwork and style and, uh, they
were not fans of the obtusepuzzles though, but that's kind
of how all the missed games andtheir knockouts got reviewed.
It's like, hey, this is reallya picture game too bad.
The puzzles suck Her, her, her.

Nate (02:46):
Well, I mean, I get that like yeah, you know you have
super reviewers, but at the sametime, seriously like, what am I
supposed to do with this?
Yeah, I have, yeah, I have gota stick of one hand of jar of
peanut butter in the next andthere's a caterpillar in front
of me.
What, what do you want me to do?
Like, how am I supposed to beat?

Shaun (03:05):
this puzzle?
Yeah right, first you get downand pray to the caterpillar and
then the giant moth comes out ofthe sky.
And then you get that moth, thepeanut butter, and then you go
on another question.
You're like what it's likedon't?

Nate (03:16):
you know, in the, in the guidebook that came with the
thing, you need to get somelemon juice and squirt the front
so the invisible ink they puton there can reveal the, the not
not the actual thing, but likethey'll reveal a clue.
And then you take that clue.
You drive to Washington DC andthe foot of Abraham Lincoln,
there's a small, there's a sixdigit code.

Shaun (03:36):
But you got to remember to do this between the hours of
seven and nine PM.
Right the game time, otherwiseit will not work.
I hated it when they did thatkind of stuff.
Or sometimes those games wouldeven tie stuff to like the real
world clock and it's like boy,you got to do it, well, it's
daylight out in the game, inreal life.
I hated that.

Nate (03:51):
Shut up.
I hate that so much yeah.
I mean it is kind of fun to playwith that.
And, for instance, the middleyear solid three is if you, you
know there was this enemy onthere called the end.
He's just an old man sniper.
And I thought this dude like Ijust couldn't beat him and I
finally decided to cheat, whichactually is not good because if
you cheat then you won't get hisgun.

(04:12):
But like the way you cheatedwas, you went into the PS two's
internal clock.
If you pushed it forward twoyears, then you load back on
there and he was dead.
He died of old age.

Shaun (04:23):
I remember hearing about that.

Nate (04:25):
I never played part three, but you know it was pretty
sweet because I liked that, butthen again, like the what you
lost, it was actually better tobeat him Like for real, better
tough it out.
Yeah, because you that that gunhe got you was actually pretty
fucking sweet.
And there was another one.
Oh then, last one, fable three,you could do that.

(04:46):
You could move the time clockforward.
Then all the rent that you gotwould all be like backpaid.
So you load back on therebecause you could own properties
and collect rent next to youLike I'm a millionaire.

Shaun (04:58):
Because, according to them, four years past, some
computer games way back in theday that let you do that too.
Anyways, back to the game.
So Chris didn't really like itbecause, yeah, I mean, like all
missed games, basically, like Iexplained, you meet all those
muses, you solve their puzzles,then you go meet the bad guys at
the end and you basically justkind of outsmart them by once

(05:18):
again completing a puzzle.
I will say, at the end of thegame, though there is like one
shooting sequence that looks godawful, because this game was
not meant to be a shooter.
Yeah, I would say it's sort oflike one of those little arcade
things are a little little ratslide out from the side of the
screen and back in with littletargets on them and I watch,
yeah, I watch that poor dude dothat and he's like this is not
fun.
Yeah, yeah, the controls aren'ttoo responsive.

Nate (05:39):
I hate it when things are like relying on controls that
rely on skill not just skill,but also like speed, and the
game was initially designed forthat.

Shaun (05:50):
Sort of like if you're playing the first Resident Evil
game and it was like run throughthis obstacle course right now
with tank controls and you'relike, no, this is awful.

Nate (05:59):
Well, it was tank controls and a fixed camera.
It's like dude.
No, obviously I have to do itto beat this game, but fuck you
guys for making me do this?

Shaun (06:07):
Oh yeah, and also, do you want to know how the game ends?
By the way, after you finishall the puzzles and solve
everything, How's that?
It ends with a musical number,with Jim Belushi actually flying
around singing along with allthe other guys and you get this
nice long musical number,basically like, hey look, you
won, but you didn't do it onyour own, we helped.
That's pretty much the end.
Yeah you can actually go onYouTube and look up the ending

(06:28):
song.
It's something.

Nate (06:31):
That makes me just as bitter as the end of Ocarina of
Time.
Like, so it's like thanks forhelping us began and I'm like
helping you.
Helping you, helping you?
No, I began and you came at thevery last minute and blasted
him with I don't know hope orwhatever, but, like, if you're
the person who, like, took himdown blow by blow, was me.

(06:53):
Don't you take that away fromme.

Shaun (06:56):
Helping me that's what he's being.
Royalty is you can writehistory.
Write history the way you want.

Nate (07:02):
Helping.
I'm still bitter about that.
Yeah, 20 years later, I'm stilllike helping.
I helped you.
No, no, no, helping.

Shaun (07:12):
I just, I just picture you seeing that line in the game
.
You know how Stewie does thatslow head turn to the side to be
like what did you just?

Nate (07:17):
say yeah, I tell you you do the exact little same thing.
You're just like what,Obviously, I still care, Because
to this day, when someonementions like something like
that, I'm like let me tell youabout a game called Ocarina of
Time.
Listen to this crap.

Shaun (07:31):
This stupid ass princess said when you go to all that
effort and everything, you justfeel slighted by an ending you
got every right to.
You know just like hey, wait aminute, what happened there.

Nate (07:41):
It's like you may have been running around a sheik or
whatever, but like, the personwho took this bowel down was me,
you, you did nothing.

Shaun (07:52):
My favorite ending in the game was pro wrestling on the
NES, because after you beateverything in there, it just had
a picture of your character inthe middle of the screen with
his arms up and it says a winneris you.
That's amazing.
Another good one, too, was POW.
At the end it just had apicture of your guy and said
congratulations, congratulations, congratulations.
Oh, I'm bad.

Nate (08:10):
Don't forget bad dudes.
Thanks for saving me.
Bad dudes, let's go get aburger for Ronald Reagan.
It's like.
Ok, I like maybe a little morethan that, because I did to save
you from ninjas on a helicopter.
I mean like, and just with mybad attitude and my feet, so you
give me something.

Shaun (08:31):
Yeah, uh, bad in these games.
They do make you feel kind ofbad, yeah, or even worse.
It was like the old Atari 2600games where you get to the end
of the game and you justimmediately just restart and
loop you back to the beginning.
Sometimes it played a littlebit faster, though, yeah that
that's worse.

Nate (08:47):
I mean, at least Ronald Reagan invited me up for a
burger instead of like oh, nowthe game's over, it's starting
all over again.

Shaun (08:53):
That was fun.
Let's do this again.
Try to beat your score Like.
That's not how game works.
So the sales for this game werenot good, even with all the
star power, and also part of thestar power too probably had a
reason why this game didn't dogood because it had to cost a
lot to get all those people inthe studio.
Yeah, so the game basicallytanked, caused Tribeca
Interactive to completely closeup shop, and this was the only

(09:15):
game to the studio's credit.
Sad times, the Robert.
De Niro gaming experience didnot last long as far as the
publishers, gt Interactive, whodid Doom 2, well, they would go
on to publish Quake Driver andthe first Unreal game before
being bought out a few times,and now they're part of the
Atari umbrella.
Oh, good for them.

Nate (09:31):
Yeah.

Shaun (09:32):
I mean they're still wrong.

Nate (09:33):
Yay, hurray for a company still being alive sort of Kind
of reminds me of the Kings ofReckoning, reckoning Amalaur or
whatever.
Oh yeah, that was done by that,yeah, that baseball player.
But I actually picked that uprecently, like they redownloaded
it, and I was like I'm going toplay this and I forgot I
actually started a game on there.
Like you want to continue?
I'm like, yeah, I guess.
And I'm like, ok, I have acharacter that I forgot I made

(09:56):
and I don't know where I am.
I don't know what I'm doing andI don't know.
The game is fine, but just youknow, I have a bunch of quests
that I don't know.
I don't know why, or just Idon't even know what's going on.
It has something.
I just don't care.

Shaun (10:09):
So yeah, I started playing it again too, just like
you know.
I was like all right, this iskind of fun, but I feel like I
have better games that could beplaying with my time right now.

Nate (10:18):
But yeah, just like I mentioned, like you just say,
like that baseball player did itand apparently they got in
trouble too because they gotlike it was a Rhode Island to
invest in, it Was Rhode Islandor Jersey, one of those places,
yeah, one of those places.
And then they got like theywent obviously the game they do
very well and they went bankrupt.
And then the state was like youtricked us.
They're like no, we didn't.

(10:38):
This is how gaming works.
Like you know, we, we rolledthe die and we lost.

Shaun (10:44):
So also, they might have stiffed some of their employees
too on paying them.

Nate (10:48):
Oh, for real.
Ok, that's, that's, I think.

Shaun (10:49):
I could be wrong on that, but I know the whole thing was
big old.

Nate (10:51):
Cluster?
Yeah, I mean in terms of likegetting money from the state, or
in terms of either like taxwrite offs or like just straight
up like here's money.
You know, I that sucks, thatdidn't happen.
But not paying your employees,that's a line.
Yeah, you've got to pay youremployees, even if you're a game
tank, because you still need topay your people.

Shaun (11:07):
Tax write officer.
What got Uwe Boll all hismovies?
Did you know that?

Nate (11:11):
I think I heard about something like that and that
would make sense, because man.

Shaun (11:15):
Uwe Boll in an interview.
They're asking like Uwe, why doyou keep making these bad
movies that obviously are goingto tank?
And he shouldn't have done this.
He's like there is a law inGermany where if you shoot a
film in Germany and you lose hismoney, they will pay you money
to make it back.
And you wind up making moremoney in the long run writing a
stinky bad film that will bomband have the German government
reimburse you.
Then you do writing a good filmand they're like really, he's

(11:37):
like yep, I've made so muchmoney off the German government
doing this.
Surely there after that theychanged that law so he could not
do that anymore.

Nate (11:43):
Yeah, of course, as they would.

Shaun (11:44):
He's moron, yeah I have no idea why he said that,
because he literally just wentline by line.
He's like oh no, if you make ahorrible movie in Germany, they
pay you so much money becauseyou know it's German culture or
whatever, and that's also kindof like the idea behind the
producers.

Nate (11:57):
I think you know, I think the logistics are different, but
the play slash movie producers,yeah, yeah, it's the same thing
.
You make more money off a flopthan you do a success.
So of course, their problem wasthey intended to make a flop
and they got success and theywere in trouble.

Shaun (12:12):
Huh, and all sorts of governments offer a tax break
for people making movies too.
Because back in the like Early90s, maybe mid 90s, there's
actually quite a few moviespopping up in Seattle all of a
sudden, as you know, actuallybeing filmed in Seattle.
You know, like sleepless inSeattle and I think assassins,
with Antonio Banderas and a fewothers, yeah.
But the reason they wereshooting up here all of a sudden

(12:33):
is because Seattle's like hey,we'll give you a bunch of tax
breaks if you come up here andstart shooting here.
You know, bring us exposure tothe city.
Like sweet, we'll do that.
But then all the Seattleresidents were like we're not
giving tax breaks to Hollywood,people screw that.
So they repealed the lawn.
Not many movies get shut uphere anymore.

Nate (12:46):
Yeah, I don't remember, but movies get shut up there.
It's in this day.
I still cracks me when I thinkabout it.
It was a Sylvester Stallonemovie, not camera.
Where it was that does that wasassassins with.

Shaun (12:56):
Sure well cuz I don't know, I think it was late.

Nate (12:58):
I think it was after that.
Might have been because I thinkhe was like some kind of hitman.
It was like has something to dowith his, like daughter or
someone getting kidnapped orwhatever.
But anyway, there was a scenein the movie where there's a
high speed chase Again, let merepeat this a high speed chase
through the city of Seattlewhere, underneath the man, the

(13:20):
word lost the convention center,no Monorail.
Underneath the monorail, ohyeah, can you?
Can you for even a secondimagine, have a high speed
anything Under the other road,underneath the monorail?

Shaun (13:34):
Yeah, no, no.

Nate (13:36):
Yeah, your high speed be like five mile an hour, with
plenty of stops.

Shaun (13:40):
Yeah, yeah, if you go to fashion that you're gonna hit
somebody so you're, you're bestdoing a foot race, that's yeah.
Yeah.

Nate (13:46):
I still never see that scene, the movie.
I just die laughing.
I'm like, oh, that is youbrought me.
On the movie I was, yeah, Ijust spit about disbelief,
because only so far.
But once I saw that, like noman, you just doesn't, it
doesn't really one of thebusiest streets in the town of
Seattle.

Shaun (14:00):
Yeah, Seattle and every.
I have an ice-pea chasing himnow.
Yeah, denied, we made a dealabout the high-end named talent
and the voice acting for thisgame, so how much did this help
the game?
You think how good of a jobthey did.
I thought, as a big fan of thevoice acting community, I was
going to rate their performancesfrom best to worst.
For funsies, yeah, yeah, best.

(14:21):
Jim Cummings, who plays, youknow, t-bear and all the others.
He's the voice of Winnie thePooh and such.
From what I've heard, he doesthe most roles of anybody in
this and he nails them all,which is nice, unexpected at all
, because he is literally one ofthe best voice actors out there
.
And he had already been therefor like 20 years at this point,
hey celebrate a voice actor didwell, well, yeah, right.

Nate (14:40):
Yeah, it's like I don't mean to knock it, but yeah, of
course he did that.

Shaun (14:43):
Imagine that.
Second place, tress McNeil, theother voice actor, even though
it was cringy in a window, likeshe does a really good job.
And once you actually know it'sher, you and you hear her talk,
you're like, oh, that justsounds like a young version of a
skinner's mom.
It's kind of fun.
Oh, that's hilarious.
Yeah, at third we have StevenTyler.
You know, with his niceupper-range voice and his
ability to deliver a really goodevil guy cackle.

(15:05):
He does a good job as theleader of the toxic twins and
some of his lines are kind ofdelivered a little bit rough,
like you know.
He can tell he's not really avoice actor, but he sounds like
he's the least having fun withthe role and doing a good job.
So I appreciate that.
Actually sound like you'reenjoying doing your job when
you're doing stuff like thatkind of goes a long way with me.
Yeah, number four, jim Belushi.
Even though he's basicallydoing it just a Jim Belushi

(15:25):
doing a John Belushi impression,he does nail it.
Nothing exceptional though, andit kind of delivers all his
lines with sort of the sense ofyeah, we're all doing this in
one take so I can get my checkand go to the bar.

Nate (15:35):
All right, yeah, let's get this done, yeah if you
interrupt me, then that'sstaying in cuz I'm not doing it.
Yeah, right, as I did.

Shaun (15:41):
That's the take you get yeah, that that also does seem
like a Jim Belushi thing, to behonest.
Yeah, I heard indicates he'skind of a jerk which again it's
like why, why, why, what?

Nate (15:53):
what does it cost to at least be somewhat nice?
Yeah, yeah just.

Shaun (15:58):
David David Cross has a story about a Jim Belushi being
a douche in front of him.

Nate (16:02):
Oh yeah, I believe it.
David Cross is not exactly oneknown to, like you know, keeping
his opinions to himself.

Shaun (16:09):
Yeah, I guess the story is like David Cross fat was a
shooting something with John orJim Belushi, and what a Jim blue
she's.
Or David Cross is talking to afan.
They were like, oh, I love Jimblue, she blah, blah, blah.
You know me and my dad used towhat blah, blah, blah, big fan
all my life.
And David Cross like hey, I'llIntroduce you to me, like right
over there, and you like takeover that.
I guess she was like some 20 or30 year old girl and he's like,

(16:29):
hey, this is a big fan.
Jim blue just looks like don'tbring me a chick unless she's
gonna suck my her for me, allright, and they just walked off
or something like that.
Oh, wow, yeah, it was just.
And apparently Dave Cross juststand there feeling really
awkward like what a horriblething to say in front of a fan.
But anyways, jim blue, she jerk, yeah, fifth place share.
I mean, she has a lot of lines,but she sounds so bored in this

(16:53):
thing she just literally justlike hello, would you like to
save your game?
Her singing is good, but my god, she just sounds like she does
not want to be there, does?

Nate (17:04):
it want to be there, doesn't want to participate.
She's like I'm here for a favorand yeah.

Shaun (17:08):
She's like Robert De Niro's got those pictures on me,
so I need to at least do this,and then he'll burn them.
Okay, I'll give you two takes.

Nate (17:14):
I'm not gonna be as jerky as a Other guy.

Shaun (17:16):
Yeah right, you and the I'm not gonna like it.

Nate (17:19):
Yeah, I'll give you two, and if neither one work, pick
the best one.

Shaun (17:23):
Sixth place Joe Perry he sounds like he's kind of having
fun with Steven Tyler, but alsohis only noises are him making
that warbler gobbling noise outof his little mouth instrument.
And it's hard for me to uh ratea guy very high when all his
lines are just like four linesup.
But the fact he just shows someenergy, going blabber, rubber,
bluff, means a little bit to meand that puts him miles ahead of
seventh place.
Christopher Reeve absolutelyWendell, worst voice acting jobs

(17:47):
I've heard in a while.
He literally sounds like hedrank a Bill Cosby Kway Lude
milkshake before shooting this.
I mean it is bad.
He's like I am the owner of theresort.
Open the door and read what Ihave inside.
It is just, it is the mostlifeless thing I've ever heard.
Maybe if I was like in the roomwith him I'd be like oh look,
how brooding he is.
Well, he does it.

(18:07):
You can see the emotion on hisface, but you sure can't hear it
in his voice.
So, yeah, he sounds like he'seither just bored out of his
mind, doesn't care, or he's likehaving a stroke midline every
delivery he does verydisappointing, very
disappointing, especiallyconsidering he's probably the
most talented actor out of allthese guys considering, you know
he did, you know Broadway playsand this and that yeah, just so
you didn't care.

(18:27):
Yeah, it's not like he didn'tcare.
My theory is um, maybe thathorsey is writing that faithful
day was a fan of this game anddidn't like his performance.
It decided to give him a whatfor so ha ha, there you go.
There's your tasteless joke forthe episode, but it's yep, it's
fun to make fun of paralyzedpeople, I bet you, when they're
dead and they can't fight back.

Nate (18:46):
I mean they're paralyzed, the park can't find it back
anyway, yeah, ha this is verytrue.

Shaun (18:50):
You just stand three stairs up from them and just
mock them or give them a mackinme treatment.
Mackin me.

Nate (18:57):
Yeah, you know, mackin me.
Yeah, I do remember that, but Iknow what you're referring to.
I remember the kids in thewheelchair and he fall.
I mean I'm by, pushes a big,goes down the cliff.

Shaun (19:05):
Oh, yes, okay now I remember Good times, oh, 80s
movies.
Well, they wouldn't show.
So one great thing I did thislist is to show something that
I've heard a few times fromproduction folk and people
making movies and stuff whenmaking a project, you get a much
better bang for your buckhiring an actual voice actor as

(19:25):
opposed to a celebrity to do thevoices, because even if you get
a good performance from thecelebrity, it's still going to
cost you like ten times morethan getting somebody like Jim
Cummings or Tress McNeil theexample I actually heard that.
I've heard this a few times.
If you're making a cartoon andyou want like a Chris Rock
character, you can either hireChris Rock for a few million
dollars to get him in the studioa couple of days, or you could
hire Phil Amar, who does almosta perfect Chris Rock impression,

(19:48):
and just pay him.
You know one twentieth of whatyou'd pay Chris Rock and have
that money for other stuff to do.

Nate (19:53):
Right, yeah, like making a good game.

Shaun (19:57):
Yeah, yes, exactly.
And this is a nice littleexample even if there's plenty
of voice actors, you can hirefor pennies on the dollar, as
opposed to, you know, hiringsomebody expensive Because I
mean a lot of times, a lot oftimes, especially if they're
like doing their jobs beingactors.

Nate (20:09):
you probably wouldn't even recognize them unless they're
there to be themselves, like hi,I'm Cher, I want you to know
I'm Cher, so I'm ChristopherReeve.
I want you to know I'mChristopher Reeve, so I'm just
going to be me in the samethings.
In fact, I might even go come.
I was like hi, I'm ChristopherReeve, I mean Julius, yeah
whatever.

Shaun (20:30):
A couple of good examples are the genie from Aladdin,
robin Williams in the movie, danCastellanetta in the TV series.
They're not that far apart fromeach other.
They weren't.
No, they really weren't.
And oh, what was the other oneI just thought of?
There was another Disney onewhere it was just like oh no,
osmosis Jones, I believe, isChris Rock that did the voice in
the movie, but I think it wasPhil Amar that did in the TV
series.
Also, they sound almost exactlythe same.

(20:51):
And can you guess which one isa lot cheaper to hire?

Nate (20:55):
Oh, yeah, phil, amar easily.

Shaun (20:57):
Yeah, so my point being, if we ever make an animated
movie or something, we are nothiring big name people.
Plus, also, you got to dealwith like egos and stuff too a
lot of times.

Nate (21:04):
Yeah, I would assume because working with voice
actors you're going to get abetter performance and save
money and you know you're notgoing to deal with those egos.
Unless they're, like I, reallybig in the voice actor, then
like well, they'll get anotherdifferent one, yeah.

Shaun (21:19):
Apparently too.
Just because you're a goodactor on screen doesn't mean
you're a good voice actor either.
I heard Rob Paulson, famousvoice actor.
They did a Lord of the Ringsgame and I guess they got the
dude who played Gimli to go inand do a bunch of lines, but he
was so bad at it they had tohire Rob Paulson to go in and
redo all the lines afterwardsbecause, like, none of them were
salvaged Because the dude justcould not talk clearly and just

(21:39):
kind of mumbled and didn't care.
Well, I think that big thing hedidn't care.

Nate (21:43):
Yeah he's been around for a while.
I think he was done with thatcharacter.
I mean I like some of that.
I like the roles this guy'sdone, but I'm like, dude, get
his sliders.
You know I like sliders, don'tget me wrong, I'm not shitting
on sliders, but let's, let's.
We can all agree it wasn't likea great show, yeah, and he's
done a bunch of other things.

(22:03):
I mean where it's like come on,man, like I need you to take a
good hard look at yourself.
You're, you've done, you'vebeen in some fantastic things,
but those things were fantasticbecause of you, you know they
were fantastic and youcontributed.

Shaun (22:20):
Yes, but they were not fantastic because of your soul
role.

Nate (22:23):
It wasn't you.

Shaun (22:24):
Yep, it wasn't you.
You just hadn't been somethingreally good and you contributed
it.
Well, good job on that, you arenot responsible for that being
a great show.

Nate (22:31):
Right, you did totally like do bad respect, totally
risk.
You know you did, you did greatdoing that.

Shaun (22:35):
but that, yeah, like maybe take it down a notch, yeah
, or five, yeah, exactly butsometimes they just get high on
their own supply and, you know,never come back down from that.
Is he still alive?
I think so.
I don't think he was named offtop my head.

Nate (22:51):
Well, I actually had.
I'm looking up now, and what Idid was I was looking up Lord
the Rings, because that's thefirst thing I think about.
He's not even the top to comeon.
Man is Gimley.
He's John Rice Davis.
There we go, and of course,when I think of him, I always
think of India Jones.

(23:12):
I mean, yeah, he, yeah, lordthe Rings returned to Moria.
He was in that two at twentytwenty three.
I think it's probably just fineto talk about.
Yeah, I mean he hasn't done.
I mean he's done a lot, a lotof crap.
So I don't know where his egocomes from.

Shaun (23:28):
Yeah, probably just longevity in the industry.
I've been around for 30 years.
Name another actor and he'sdone that and you name like 30
and like shut up, yeah, I mean.

Nate (23:37):
Again, though, I like he's fine.
I like him a lot if I don'thave any hate towards his dude.

Shaun (23:41):
Yeah, you know to hear that he seems like he would deep
, he seems like he'd be a kindof a pain to work with sometimes
.
Well, I mean, you know who I am.

Nate (23:50):
He's still alive, by the way, but he, yeah, I heard that
story.
They were talking about Lordthe Rings where he was playing.
He would do the battle thingswith the stuntman and they're
like stuff was like, ok, we'regoing to do this, but try not to
hit us.
And they're like he would hithim every time.

Shaun (24:06):
Yeah, that's just showing not respect for your stuntman
and stuff.
Yeah, stephen Seagal isnotorious for doing that too.
Who Stephen Seagal?

Nate (24:16):
Yeah, but Stephen Seagal?
I mean.
While I have respect for thisdude, you know, I have no
respect for Steven Seagal.

Shaun (24:23):
Is it because he thinks he's above the law?
Anyway, why not?

Nate (24:29):
I mean, I used to like him .
I liked him for a hot minuteuntil I started finding out,
actually like, who Steven Seagalwas.
Yeah, what's actually found outwho he was?
Yeah, my respect is like wasgone, and especially nowadays
you turn me on to this.
I haven't seen him a while butlike those videos, like Steven
Seagal movies, more recent ones,he won't run.

Shaun (24:49):
Yeah, he sits for most of the movie and they'll have a
stuntman like go upstairs for alittle while.

Nate (24:53):
Yes, I was just actually.
I'm just thinking about thatscene where he's like start
walking and then a clearly astuntman he will look almost
nothing like him runs up thestairs and then cut to him on
the top of stairs Like what.

Shaun (25:06):
Yeah, and then he'll have to have his.
Like, I'm just going to sit inthis chair with a sniper rifle
and pretend I'm shooting atpeople.

Nate (25:13):
Or do an entire fight scene sitting in here, yeah.

Shaun (25:16):
Yes, he did do that too.
So I go, come on.
But then again, you know, ifthey're willing to pay me to sit
in a chair and pretend fight, Iguess I'd do it too.

Nate (25:23):
I mean yeah what?

Shaun (25:25):
Yeah, so basically, this game tanked Robert De Niro's
dreams of becoming a giant videogame baron Baron, is that the
right term, I don't knowPhilanthropist, so.
And actually this is kind ofwhere the game ends, but I do
have one in fun, ending factfeaturing Robert De Niro and
Tribeca Productions.
So Robert De Niro foundedTribeca Productions.
Tribeca Productions isresponsible for the Tribeca Film

(25:47):
Festival.
Did you know that?
I don't know.
Robert De Niro, basically, islike in charge of Tribeca Film
Festival.
This April 2024, the TribecaFilm Festival will be holding De
NiroCon to honor and celebrateRobert De Niro's 80th birthday.
Congratulations on the birthday.
Self-flating, robert, you'veearned it.
Yes.
Yay the film festival thatRobert De Niro runs is running a
honor tribute to honor him.

(26:08):
Of course they are.
I don't know.
It just feels like that meme.
You see where it's Obamaputting the metal on himself.
Well, I love Robert De Niro.

Nate (26:16):
I love you.
Like oh, poor, you know, he wasso heartbroken.
This, you know, video gamedidn't go on.
He was like oh, he went backand got in a bed and crawled in
the big.
All this money and Oscars Right.

Shaun (26:29):
Poor dude.
It's a real life.
Him and Rosenthal they just,you know, had to cry on top of
their giant pile of money.
He was like, screw this.

Nate (26:35):
I'm going to my own personal island and tweeting
about bad things.

Shaun (26:39):
Although I did see an interview with Robert De Niro
and he did actually seem like hewas kind of interested in
making video games because hewas talking about how he likes
video games as a medium, becauseyou can do more in a video game
, with like background storiesand the immersion and the
environment, than you can do ina movie in certain regards.
So, yeah, I saw an interviewand he was talking about video
games kind of like he did havean interest in what's kind of
hoping this would work out.
He was like you know, videogames are kind of this new

(27:01):
frontier, of a new way to mediumof telling stories and you can
do this and this and you can dothat in a movie.
So that was actually kind of animpressive thing to see out of
him.
Yeah, I mean, yeah, I have notheard.

Nate (27:10):
I mean he's been there forever, so I mean he has.
He's not like a crystal cleanrecord, but by and large,
however, he's not terrible.
Yeah, you've definitely heardof bigger triple A stars who are
way worse than anything I'veheard about him.

Shaun (27:25):
And Rocking Bullwinkle.
How could a bad man be in thatmovie?
His most famous role, yep Mooseand Squirrel, moose and
Squirrel.
So there we go.
We now know everything there isto know about Nine the Last
Rejoice, literally becausethere's not a lot of info out
there about this game Prettymuch everything we went over
today.
Well, unless you want to getinto the actual game mechanics
itself and the actual individualpuzzles, which are you know one

(27:46):
bummer thing about this game isyou're supposed to go around
and collect all sorts of itemsto solve these puzzles.
You can only carry one item at atime, Nate.

Nate (27:53):
Oh no.

Shaun (27:54):
Yeah, as soon as I heard that, I'm like, oh God, that is
such a bad way to artificiallyinflate the length of a game,
kind of thing.
That's the worst.
Oh, it really is, and alsothese kind of games too.
It's literally you'll pick upan item and there'll be like a
sound happened somewhere, butyou know, and then you got like
backtrack everywhere, being likewhere did it happen?
I hate that.

Nate (28:14):
Oris, like this door.
This door unlocks fromsomewhere else.
Like where.

Shaun (28:19):
Yeah, at least give me a hint or something, something,
anything.
So, nate, did you learnanything about Nine, the Last
Resort?

Nate (28:28):
No, nothing, nothing at all, all right, cool.
What is this?
Nine you talk, we speak of.

Shaun (28:33):
It is a movie from the early 2000s featuring God.
What was his name?
Not Michael Cera?
Do you ever see that movie?
Nine, the computer graphics one?
It was based off of a shortfilm that was on the internet.
No, then I have it.

Nate (28:45):
But in reality, like this, this game, actually it looks
pretty interesting.
I wouldn't mind, like I don'tknow, like I say that, but I
don't know if I'll ever do it,but like sounds like something I
want to boot up and just tryout for a sec.

Shaun (28:55):
If anything, look up screenshots of the game, because
the artwork is really cool init and I really enjoy it and it
does not have an overabundanceof those weird lolly goth girls
we talked about and we're like,yeah, we are right, but I had
the same reaction to you when Iwas flicking it all.
I'm like, hey, those are cool,okay, okay, yeah.

Nate (29:13):
I mean for the.
A lot of them are fine, butsome were like I don't know man.

Shaun (29:17):
Yeah, some of them had also the number of them and kind
of stuff, something.
I feel like it's like I mean,this is a commission for a
businessman in New York.
You're like, yeah, all right.

Nate (29:26):
I mean, I made this for a brothel in Bangkok.

Shaun (29:29):
Yeah right, Exactly, You're like.
You shouldn't be saying that soproudly, sir.
Yeah, that's, that's somethingon the DL.

Nate (29:37):
Yeah, there are things to say and things you don't say.
Don't say list.

Shaun (29:42):
Okay, nine was a 2005 animated movie no, it's computer
animated and starred at ElijahWood, john C Riley, jennifer
Connelly, christopher Plummer,crispin Glover, martin Landau
and Fred Tadda-ScoreyTadda-Scaref, which also had a
game called Nine which I, when Ifirst looked up when I was
trying to find the Nine viewgame, like to quickly Google.

Nate (30:02):
just have some images to reference that came up first.
Did that guy actually have anyquestion?
It was a mobile game.

Shaun (30:08):
Oh, okay, I actually did not know that.
Yeah, the movie nine, it'spretty good.
Actually it's also kind ofshort too.
I think it's just barely over79 minutes.
So that's not bad.
Oh, that's not bad at all.
Yeah, it is pretty good, thoughI like it it's it's.
It's not really a happy movie.
It's kind of one of those postapocalyptic you know,
everything's kind of depressingthings going on.
Well, yeah, I mean even look atthe animation.

Nate (30:29):
Like those dolls, Like I mean, that's not yeah.

Shaun (30:32):
But honestly I recommend it.
I don't know if the girls wouldlike it or not.
Maybe it was based off a shortfilm that somebody put online
and, yeah, I kind of just blewup from there.

Nate (30:42):
Unfortunately, the movie didn't really make a huge splash
, but yeah, I mean sometimeslike I don't know there's stop
motiony type, even if they'renot actually stop motiony.
But those the stuff stopmotiony looking type movies
don't usually do fantastic.
Yeah, but sometimes I do.
I mean that a Kubo the twostrings was fantastic.
It's a do very well.

Shaun (31:03):
Oh yeah, I need to watch that Any any studio.
Like a movie's good though.

Nate (31:07):
Yeah.
Well, it also helps that theperson who's running it is like
the son of a billionaire.
So they're like, oh, it didn'tmake any money.
Who cares?
Yeah, I'm making another one.
Who cares?
Yeah, I like doing this.

Shaun (31:17):
It's a passion project.
Yeah yeah, that's gotta be kindof nice for you.
It's like oh well, I got themoney, just kind of go do what I
want at the moment.

Nate (31:24):
Like the movie bombs.
What movie you know?
The movie you invested $50million in what I did, yeah.

Shaun (31:30):
I did what.

Nate (31:31):
Oh yeah, I forgot, I did that.

Shaun (31:33):
Yeah, let's do another one.
Yeah, that's probably theconversation that Robert De Niro
had over that game.
Remember that game?
You don't have the money towhat you've been far from the
game studio I did, was I drunkLittle bit Great?

Nate (31:47):
But didn't.
Didn't you notice that youmissed a bunch of money out here
Like, no, sorry, you know thatI actually was in a positive
that year, so I just didn't eventhink yeah right Like, oh, I
didn't check my investmentaccount the last few months, you
know, I mean that thing justkind of sits on and makes money.

Shaun (31:59):
I mean just stare at them like you, son of a bitch, dare
you be better off than me?
So we're all done.
Now, nate Yay.
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