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May 30, 2024 • 66 mins

On this weeks episode of Overscoped, the guys make a plan to make a game in under 48 hours, is it possible? We also talk about personal experiences with game development and other insights. We are joined by: https://www.youtube.com/@mz_eth https://www.youtube.com/@MaxyDev https://www.youtube.com/@kobedev https://www.youtube.com/@VerasStudios Patreon: patreon.com/Overscoped

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Proposal actually I wanted to test our abilities to create a story on the fly

(00:06):
Someone says one word the next person says another word and continues around until we make a plot
The guy was fired yesterday because he lost
That's gonna be me after I fucking am late to work today. So that's the same thing twice

(00:31):
Um, it's not your word motherfucker try get me then proceeded to jump off a fucking
GG
She'll ease more to it
Every time we have a game gem. I want to do that. I want to just do four sentences

(00:54):
Yeah, you know what if we made a game for the for the podcast that'd be crazy
What if we all made our own rendition of it? How long would that take?
So I've never suggested that before let's say let's do 48 hours
48 hour working me to a 48 hour game gem because we're recording this for the podcast
I'm starting now. I'm gonna work after this. I can't know not right now. What are you talking about?

(01:17):
There's no topic there's no rules. It's you know, I mean, I don't know it's we're trying to try new things
Yeah, I feel like you have to be more open to like it, you know, I feel like you're too concerned about it
Let's just be more open see how it works. If it doesn't work

(01:38):
I mean just talk about whatever
I'm
Like to talk about whatever but I feel like we're all in the same room that would maxi looks like he's fucking comfortable
That was like
I can't take I can't take him seriously. I don't why can I see your exposure and everything is that
No, no, that's what I like it. It's very like artistic, you know, he's like, yeah

(01:59):
No, um, so I have different set up today. So the GoPro is there recording
separately so
Hopefully better and this camera is just so you can't see me as well. What camera using
This is a can this is a GoPro using a cannon like a T2i or something

(02:21):
Let me
Just show you let me down a damn fee
Wow, that's smart, bro. That's crazy. That was smart. Yeah, that was crazy. That's really cool
Um, I have one of those basically in my basement. I used to record when I did the YouTube channel where I did um
Music and it set up me playing guitar and everything like that. It's just in the basement and then this is a shitty webcam
So maybe I should go get that and see if it'll because this angle has always been awful. I have to look up there

(02:45):
I'm looking down at you guys. It's iconic. You should
No, I don't I don't think it's iconic. I think anything we've done is iconic
I think we could
Icon's having started a couple years away from anything iconic
Yeah, the problem with that is what I don't see one
Um, permanently is because you can't I can only get the display

(03:07):
Thing with you this by UI to show up here
So I can't get the you know actual video on my PC directly
without you know
putting it on the SD card and then
putting it
My brother's entering entering. Oh, okay, special fifth guest today

(03:28):
Um, it's gonna enter again once he's
He's gonna back you in the podcast. That's this vacuuming me podcast
Guys next week is gonna be great this week. We can just stop saying that you don't know
You know if you want to give you want to get into it. I did want to talk about
There is a new CEO for unity. Have you guys heard about that?

(03:53):
Yeah, they got no, but I'm not surprised. Oh, yeah, we looked them up
Yeah, yeah, yeah, and the reason why I wanted to talk about him is because to me, I don't know
He seems like a new
John reciti alo, you know the old guy because he he has the same like basically the same history where he worked at a mobile company, right and
Now and he also worked at EA. I think I'm not 100% sure but I think he worked alongside

(04:18):
John reciti alo, you know the same guy same thing that had that started all of this
I
I'm just like I don't feel good about it, you know
You don't feel good about the fact that the CEO what did he do though?
That's the other thing I feel like people don't know what people actually do in the games industry
They're just like this guy worked here. So that means he's evil. We draw constellations. That's what I'm saying

(04:41):
I feel like you're drawing constantly. No, I am yes because there's a history
He has a prior history of working at a mobile company, you know and also working at EA
I feel like that should be of concern and I feel like you don't think that should be of concern
No, of course not because like a mobile guy
I don't think as a CEO you come in and you start, you know dictating every company policy
You probably come in you're like this is what you guys were doing before

(05:02):
Let's try and move it in a direction and a mobile thing is gonna be way different than like unity
I mean, it might be bad, but I would just want to give it time. I think
You're too forgiving. I think you should I am that's why I forgave you and let you back
I'm gonna have to take you know, I'm saying
Yeah, I don't know I just I feel like as a video gamers we judge everybody so harshly

(05:22):
We're just like man this company is so bad and this the person so bad like dude. It's just like guy
I don't know. I want to see them do something bad. No, then I'm with you. I've no I I
Bro, okay. There was this guy, right? Should I say his name?
Okay, there's this guy his name is and
he

(05:43):
He went out and he
Pretended to be homeless, you know
And then he should I should I not say that I mean he did that before he actually did do that. That's fucking crazy
and then he made this this company where
There's this thing called an ISA where it's like an income share agreement
Where they will give you like a product and then in return when you get a job, you'll give them a percentage of your income

(06:10):
So he started up this school
and
You know the history of this guy was like really just like everything about him. Yeah, it was really shady, right and
Then recently it was recent where he actually ended up paying
some sort of government entity for scamming students out of like

(06:30):
like
Like basically making false promises on their website and he was like inflating like what is it called like job?
Placement numbers after graduation
and all of this happened and
I feel like if you know if you were just looked at his history you like there's so many people that could have

(06:52):
Like avoided that situation of being in that predatory situation, you know, he he legit lied about that shit, you know
I feel like but I don't believe that just working for a mobile game company
Or like being the CEO or that or something like working for you a is enough to completely make you a person to never
You know exactly

(07:14):
You made a crypto like he made like a game where you pop balloons and then a timer comes up because you want to buy 14 gems
Like it's way different. Well, isn't that different than crypto? It is I think
Supposed to be worse or not as bad as something like that
His history is is something that I would be like. Yeah, that might be you know something to be you know, too
I

(07:35):
It's nothing good that he has history, but I don't think
It's something
You know where I'll be like, okay, you know, he's doomed now because of this guy, you know, I think that's like
He will get a chance. I think you should you I think
That concern of of the history

(07:56):
Is not something invalid and I don't think that it should be treated lightly. I feel like history is there for a reason
Right if you ignore that or if you say, oh, let's just give him a chance
Well regardless are gonna give him a chance. It's the matter of whether you feel comfortable working on unity. So that's the real issue
You're Mr. You use unreal every other day at least it's not like for a little bit there. No, no, I'm slowly learning unreal

(08:20):
I'm jumping. Yeah, but I'm still in unity. I said
What do you mean by learning unreal by the way, are you coding in there or you do in the blueprint stuff or both?
Well, both right like unreal is sort of like built to to utilize both of them in order to utilize it to the best
Oh, really? Yeah, yeah, yeah, so you gotta know C++ and blueprints if you just know blueprints
You're not going to

(08:41):
From what I hear you're not gonna be able to do
It's way shallower. Yeah. Yeah. Yeah, I didn't feel like gamers are way too quick to judge just in general when it comes to everything
Although I can feel you more when it's like
Or I can sympathize with you more when we're talking about game development because we're committing so much fucking time to make a game
And I don't want to just be like yeah, I hope unity guy doesn't take it away from me

(09:02):
That does feel crazy to me
But gamers will be like Bobby Coddick's been
Steering the ship of Activision into the ground and I'm just like I don't know how much of any of that is true
Maybe activision is a bad example, but it just feels like sometimes we like paint these fucking
Villains out of these people. I'm not so sure that they are villains or I don't know
They're just people. I don't know I see them do crazy stuff. I feel like they do do crazy stuff, you know, like what was that one guy?

(09:28):
There was this one guy. I don't know at what company but recently there was like
Big news about like people saying like yo this guy
Feels so bad because he just laid off like a big percentage of his employees and like people were like trying to sympathize with the CEO
I was like, bro, that's fucking crazy. No one simple. Who is sympathizing with the CEO?
It was on the news. I don't I can't remember the name

(09:51):
I was either on the news sympathizing. Oh guys, you got to be careful these CEOs are just people
Well, what Mike go ahead Maxi
I don't remember the hearing officer
Uh, it was some company that recently laid off some employees. I think it was Microsoft
I was gonna say Microsoft laid off everybody. Yeah. Yeah. I think it was recently Microsoft and then there's there's it was on twitter

(10:12):
So, you know, whatever but it's sort of but
There was some guy that said like guys you shouldn't blame the CEO
Because he's probably just as heard as as everybody else by this and then I was like, bro, that's so
That's so fucking cringe. Like these people. Yeah, that is cringe. Yeah, and I feel I feel I'm getting a hint of that from

(10:34):
From you Zeph. Uh, I guess a little bit. I definitely lean more like pro establishment
But like Microsoft straight up letting go like so many teams and then what was the thing that's like, um, I'm not held
ever's what's the one people like, oh man, there's that game that was like basically
a beloved uh
I'm sorry Microsoft game and then the steam reviews got just like you never see this but they got

(10:55):
Spammed in a positive way where they were just expand posting like positive reviews. Do you remember this game?
There's one was it got laid off and the whole thing. No
Um, man, it's not that important, but it was just interesting to see um, I think this is really stylized weird game
But it was I see positive review bombs. You never see that but no Microsoft seems like and it's funny is because they um
Way back in the day, they were known for doing this

(11:15):
They were always known for buying studios using them for a game if it didn't perform
Then they disassembled the team but they did it for like legendary teams and they do it for ensemble back in the day
Which was like a strategy. I don't know you guys aren't as old as me
It was a strategy game made they made age of empires back in the day
age of empire
You don't even know what I'm saying. Age of empires sounds like some absolute garbage

(11:37):
Shit game that you'd see on like some random ad
Like what's that match masters or some
Shit that they're just spam adding recently
Fuck you guys age of empires was a great game. Okay, you boomers. It's not in fortnite. So I don't know what it is
Okay, it was a good game
Maxi never heard of it because it's not in 3d. That's why he's quiet. Wait, I thought it was 3d. Actually I was so uncomfortable

(12:01):
It's like a tune. I don't know it's isometric. That's why Henry doesn't like it. He doesn't like anything is symmetric
Cameras too high up in the air. I mean that is true. I don't like those half the games
So you don't like play any strategy games? Uh, no, I played I remember when I was a kid
There was this one trailer for this game called ruse. I don't know if you guys have seen or heard of that game
But the trailer looked so fucking sick. It was like these two

(12:23):
Uh guys sitting across the table and they were like controlling their armies and whatever and it the trailer was so sick
And the table had like these holographic
Like armies like fighting each other and they were just like using hand movements to
To command their army and I thought that looks so sick. I got the game. I got ruse

(12:44):
The game was so hard. I could not beat that
It's a strategy game. Yeah, it's gonna kick your ass even though it was a game
Yeah, yeah, and I was I mean I was a kid. I didn't know you know, I didn't even know the concept of strategy
that was my first strategy game and then like uh
I played it for like 30 minutes and then like a year later. I returned it because uh
It's too hard. All right made in unity. It was a ubi soft game. Yeah, it was ubi soft

(13:05):
I don't say the engine here. I just wanted to know if that's what got you. That's where it all started for you
I didn't know anything about game engines
Back in the day. Um, I was wondering if this was the craze of back. There was um the connect
Do you know doing all this stuff or it'd be like there's hand motions?
I wonder if that was supposed to be part of it, but I don't see anything about it
I think it was a few years before that
Yeah, but maybe they were like whoever made the game ubi soft, right? Uh, yeah, like trying to prompt us like yo guys

(13:32):
You see this yo, you remember star wars. You remember that star wars connection for all that star wars connection
Did you ever get into that maxi?
Star wars connect. Yeah. Yeah
Do you know what the connect is?
He's never heard of the connect. I got something different in germany. Oh wait. That's that's a device. Oh, yeah
Yeah, yeah, yeah, yeah connect to didn't target whatever it's called. I just probably was

(13:57):
Connect oh who made connects xbox
xbox
I was no, I don't know. I never heard of it. They had these really sick trailers of star wars and they were like using the jet, you know
Whatever they're the lightsabers and then I remember. Yeah, I couldn't you know, I was I was a kid at the time

(14:17):
I was in college. I think when this came out
But the trailers look so sick like you could like use a force and use lightsabers and then I saw like reviews of it
and people were
It it looks so shit, you know, it was like the we it was like everything that happened with the we

(14:43):
But worse, you know, is that gonna come back by the way?
Do you think we're gonna be held? We had that like motion controls one because the we was
Made it to mainstream and then after that xbox and playstation both did their own version of that
And now I think the only thing left is vr. But do you think we're ever gonna go back to like
Some crick is that was it felt like that was going to be the rest of game development was there going to be two

(15:03):
Polar opposites there was going to be mainstream bullshit that we didn't like because we played first with some shooters growing up
Well, you guys were playing star wars connect growing up and then it was going to be like
Yeah, there's gonna be hardcore games and like, I know soft core sounds crazy
It's gonna be hardcore games and like casual games
But uh, I that totally went away. You guys were you guys alive in that era? Do you remember the we guys?

(15:24):
I remember at some point, but oh, no, no, yeah, I remember the way I had a we and it was great
Oh, I hated it when it came out. It was like the worst
The fuck you told no, it was cool. You just want to be on the intro, bro
No, I don't
No, no, like are you serious? Do you not like you were having a week? Why do you hate the week?
Absolutely. Yeah, I thought it was like the biggest waste of time for so many developed games

(15:47):
There was so much shovelware. It was garbage and then oh my god
Our favorite game franchises like franchises made like their awful like motion control games like the oh man skyward sword
Is a zelda game you're like rolling bombs with the connect or not the connect. I'm sorry the the we remote
I'm like, what the fuck is happening to zelda? It's awful. I have a question. Um, I have a proposal proposal actually

(16:07):
Um, since this is a freeform episode
I was thinking we could do something more
off the beaten path and a lot of games these days
Very story driven and I wanted to test our abilities to create a story on the fly. So
I was thinking we go in in turns. Okay, someone says

(16:31):
Um
One word the next person says another word and continues around until we make a plot for a game
I don't know
I was just thinking
Could be interesting
What do you think give it a shot? What do you got here?
This sounds like

(16:55):
I know what that is but
I have no original ideas by the way. This is literally from that.
No game developer does so you fit right in.
Can I start with a word? Yeah, go ahead.
Yeah
Duh bro
At least this established the order
Uh, the

(17:17):
Who's guy the guy
The guy was
He was
fired
Yesterday
The guy was fired yesterday because
He lost

(17:39):
His job at his
He's pretty fired
He's pretty fired motherfucker
The guy was fired yesterday because he lost his job
Job
Oh my fucking
This is a success
Okay, how about
We can say more than one
That's not a game. That's not a game. That's that's that's gonna be me after I fucking am late to work today

(18:03):
What it's the game the guy was fired less than he lost his job. Also, that's the set that sentence the same thing twice
Guy jumped left the ground like yeah, that's the same fire. They lost his job
The pros okay the guy was fired and he lost his job
I'm it's not your worry motherfucker. Try again

(18:25):
He
Then
Proceeded
To
Jump
Off
A fucking bridge
GG
That's

(18:47):
Surely is more to it
Well, maybe it's like an arcade game. We're trying to jump off the bridge the best way possible
Yo, right?
That could be an edgy flash game. Yeah, that's like a
Yo, bro, remember those flash games
What if he survives the fall and now he's
In treading through the water, what if the point is to get hurt as much as possible and then it racks up? Yeah

(19:08):
That's like a score at the end of it's a hospital bills and you're like a whole of me. Yo, there was a game like that
Man, there was a game like that. I remember but I know the skate games. I don't know if you guys have ever played any of the skate games
Yeah, it's a three. Yeah. Yeah. Yeah, they they have this game mode where you literally is it skate or is it different?
It's called it. Yeah, it's skate three Hall of Mate. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. You try to like just hurt yourself as hard as you can

(19:33):
In that mode. I don't know if you're familiar
Yeah, yeah, that does seem to break bones and stuff. Yeah, I remember
I remember in that time when that game was out or like it was popular like that's the only thing I ever saw on YouTube was just like people trying to hurt themselves
Um, so
We should do this every time I have a game to YouTube content
Every time we have a game. I want to do that. I want to just do four sentences

(19:56):
Like was that a game? Yeah, because that's actually a better game
Um, the good old wild jam just started and its theme was void. I don't know if you get anything come to your mind there
I had nothing else. This fucking sucks. The void of jumping off a bridge
Yeah, this didn't fit that at all, but I'm just saying in terms of like making a small game
I think I could make that game. It'd be fun to make for the next podcast
Like I made the game jump off the bridge. Yo, what if we made a game for the for the podcast?

(20:21):
That'd be crazy. What if we all made our own rendition of it? How long would that take?
I feel like we've never suggested that before. Yeah, what if we did like a week
Oh, bro, and then next oh, no, but it'll be kind of weird to play it actually, you know, we could say that and then in this
Comment section, right?
Not in this comment section in this description. We can have the game already set so people can look in the description and then play the game

(20:44):
No shot. No, here's what it is because you're so close, but here's what it is. We spent a week making the game, right? We each make our own, okay?
And then the next episode is us playing each other shitty games
I was thinking that but I was going to do this is, you know, behind the curtain kind of shit, but like we we record these way ahead of time, right?
So we have plenty of time to yeah, yeah, it's snowing. It's snowing out there.

(21:08):
We've actually been working on this since 2019
In Australia, wait, aren't you guys all backwards anyway? I don't know how the world works. Yeah, well, like three years out of you guys.
Um, is that what would you guys be down for that?
To make a game? Yeah, yeah, yeah.
We can't, all right, we need to put a timer on it though because I don't want to spending a whole week. We both we all have stuff that we want to do that we're not going to do

(21:29):
And I don't want this to be the excuse. Let's say let's do 48 hours.
48 hours. We're going to do 48 hour game jam because we're recording this for the podcast.
I'm starting now.
You're going to say less in the podcast than you normally do.
No, no, no, just by the time we could we could work after this. I can't know right now.
What are you talking about? I'm saying like over the course of like a week, you know, you spend 48 hours of time limit and then like by the time not the next podcast, we could release the two podcasts next to each other so they can this one and then the next one where we actually play it.

(22:02):
But we can skip a week so we have two weeks to do 48 hours of work of something for this podcast.
And then, right? Yeah, yeah.
Can we use the story that we just made please?
That's what I'm saying. Yo, just use that.
Okay, yeah, okay, so because I actually want to make a game about that.
Okay, you can do whatever you want. But the story is guy was the guy was fired. What was the sentence the guy was fired from his job because he lost his job.

(22:27):
Fuck, roll back the tape. Go ahead because he lost his job.
The guy was fired because he's lost his job. He then jumped off a fucking bridge.
Oh, he's a fucking bridge.
That's my contribution.
That was a great title of the game.
Okay, so I'm thinking, I'm thinking we have two developers using Godot.

(22:54):
Okay, we have two developers using unity.
Bro, why are you counting me twice?
Are you thinking when I'm saying more?
Come on, man.
Come on, mate.
I'm just kidding. All right, so to Godot, you're not going to use Unreal, are you?
Well, that'd be great if Henry's game was looking beautiful. It was all Unreal assets.

(23:16):
Yeah, yeah, we could definitely do we could to V2 to V2 unity.
I mean, we don't have to work together because I'm sure you have your own idea, but no, I think for awful garbage games.
Yeah, yeah, I think that'll be fun. And if we if we actually do this, it's already in the description so you can play it right now.
And you can't play it now. You play it next week or no, no, no, they will.

(23:38):
They will be able to play it right now if they're watching this.
My way, you can't play.
No, it makes so much sense. It makes so much sense that they're going to be able to play it right now.
Let's do two weeks. So let's next week we're going to do the one with Johannes.
So if you're watching this, you know, whatever we'll do next week is going to be Johannes.
And then after that, we'll do this one, but we'll release these two side by side.

(24:02):
So we're going to have basically almost an entire month to to get this game done, you know, really.
No, 48 hours.
No, no, no, no, you have you have an entire month to fit the five time.
Yeah, to find the 48 hours.
Oh, we're taking full two.
I know exactly what I'm going to do and it'll take two hours.
And it's going to be great.

(24:23):
The other 46 hours.
It's 48 hours to ambitious because we want shitty games.
We don't want good quality games.
I don't I'm thinking about I'm going to work on it for two days.
I'm not going to have a timer started.
Yeah, yeah, I don't think you have to be like too constrained with the hours you could do whatever,
but just like the limit is 48.
If you want to do less, do less.

(24:44):
But yeah, speaking of that, I actually wanted to talk about or I don't know if you guys have something you guys wanted to talk about.
No, go for it.
What do you go?
Okay, what's going on with you?
Well, it's going on with us.
I feel like we we haven't talked about it.
We haven't talked about it, but like I said, we record these in advance.
So for a long time, we were just for a long time, we were making these podcasts without any feedback.

(25:13):
And now we have been getting feedback.
And I think the biggest the biggest thing that I heard somebody say and it really stuck with me.
And I want to hear you guys opinion because it includes you guys is that we are we are not published game developers, right?
We all publish on itch, never on Steam.
So it's sort of like, I don't know how you guys feel about what does what does that mean for like this podcast?

(25:39):
Like why do you think people should listen to us or should people listen to us?
I feel like I shouldn't.
Sorry.
Yeah.
Okay.
That's not you're not wrong.
The one thing that we do is we do goofy dumb shit.
So the fact that we're going to commit to doing this game jam, this mini little for everything, I think I don't ironically we stumbled into probably what makes us special over that.

(26:06):
But I think it weighs on me. I'm like, yeah, of course, I want to be a game developer.
But in the meantime, we do do a lot of funny dumb shit.
I know Henry did that earlier and I almost caught I call myself being like, what the fuck were we like 15 years old?
Yeah, it did fuck with me a little.
But I mean, I think you just working towards it, right?
I'm working towards getting something on steam and Maxi is and you are to Henry, right?

(26:28):
Or at least in the mobile store.
Yeah, kind of.
I'm too.
I'm too.
Do you have the shop?
It's still in development.
Yeah, it's still in development.
Still in rapid action development.
I thought you kind of dropped it.
But I feel like I feel like there are some people that are watching this like sort of in the the guys of, you know, is that the guys?

(26:52):
Yeah, the guys of like we are like pro indie or we're just like actual indie game developers.
Right.
No.
We could actually ask ask our audience if you're watching right now, would you?
You can write in the comments.
What do you watch us?
Do you watch us because you think we have credibility?

(27:14):
Or like, what are you?
Why are you here?
Yeah, that's a great idea.
We can literally just ask right now.
I mean, I feel like I feel like this this podcast is more like sort of like, you know, we're just, you know, talking and we all happen to be doing YouTube.
And game development.
And I don't really think that we, I mean, me personally, I don't know how you guys feel about it, but I don't feel like I say anything with like enough conviction to say like, yo, like look at my look at my credentials.

(27:44):
Like I'm saying this based off of like the work that I've done.
I'm just saying like, just what I think, you know, and I am also happened to be a YouTube game developer.
It's not like a situation like pirate software where you've got like, heaps of experience behind you. And that's what you're offering as your content.
Love that guy.
We're all, we're all just, yeah, we all watch you shorts, you know, but like, yeah, we're all like in the same kind of boat where we don't really have too much experience.

(28:11):
But I feel like that's what makes us good as well.
Very hopeful, I guess you could say.
Game developers.
You know, speaking of which, we all know all of us are over 1000 subscribers, every single one.
Yo, yeah, yeah, yeah.
So we're all officially Maxi, I feel like it's about to over like 10K any day now.

(28:35):
Yeah, yeah, yeah.
What are you?
Below below seven thousand.
Below seven thousand.
Oh, you pass six K.
Is it?
Yeah, is it six something?
Bro, this guy.
What?
Wait, did I pass six K?
Actually never mind.
I was gonna say, I don't know.
When this episode comes out for sure.
No, we're no six K.
Sorry.
When this episode coming out.

(28:57):
Yeah, I can't believe I had 100,000 subs guys.
It's crazy.
You know, I've been grinding it for a while.
It's very hopeful of me.
I already have my next video planned out or I know what it's going to be.
Thanks to Maxi, Mr.
Mr. Maximilian.
Wait, what is it going to be?
It's hollow night in first person and I think by the time this is out, that

(29:19):
should be out too.
That's a lot of pressure.
I like that strategy.
Three weeks.
Yeah, yeah, yeah.
I think it's going to be in three weeks unless we push up, unless we for some reason, whatever.
But I think we should release Johannes first before we release this one.
So this one's going to be delayed.
Oh, we push Johannes back?

(29:40):
No, no, I don't like that idea.
I don't like pushing people back.
I know I feel bad for Comet.
We have to wait for Comet.
It's kind of like Comet.
If I was funnier, that episode would be out tomorrow.
But I wasn't.
Wait, wait, what happened with Comet?
No, no, just that we recorded.
He's just in the queue.
Yeah, he's in the queue.
Yeah.

(30:01):
Unfortunately.
The next one is anyway Comet.
Oh my God.
Do you think we could get Comet to do like dumb games and stuff or any guests to do like the dumb.
Make a game with us.
That'd be crazy.
Imagine if we did that every single podcast.
No, that's too much work.
I'm just joking.
That's real.
Relax.
So are we going to upload all these games?
I took them back.
I just have it written down in front of me.

(30:22):
Are we going to upload all these games to itch?
Yeah, yeah.
Like an old game.
Okay.
Which has $10 for these on steam.
Mine is obviously built into web as you guys can play already in the description.
You're already playing.
Last couple of game games I had.
Yeah, shut up.
Mine already has loot boxes.
Yeah, right.

(30:44):
They've all been broken on a download and I don't know how to fix it.
And it's like this.
I forgot about it till this one second right now.
And I'm like, it's just a stress ball in my head of like every time I export on Godot, it's just broken.
And I'm like, imagine me being like, I'm trying to make a game and put it on steam and I became fucking.
I don't know.
I need someone to do that.
Just do web.
Are you?
You see what the good eye?
Are you?
Yeah, that's what I'm going to do.

(31:05):
Are you worried about that for years?
I'm worried about some things probably go ahead.
What am I worried about?
Are you worried about that for your steam game?
Yeah, of course.
I worry about so much stuff.
There was a video I watched recently called wasn't I don't know what's called, but it was a as a dev log.
We watched so many of these.
I'll blend together.
But in it, they were talking about the idea of eating the frog, which meant like there's things you don't.

(31:28):
The term came from like, I don't know, I'm a butcher, all this stuff.
It came from like Shakespeare or some dumb shit.
And it was like, if you could eat a frog, I'm messing this up so bad.
If you had to eat a frog, when would you do it?
And the answer was like, I would do it as soon as I woke up because then the rest of my day would be way better than that moment.
And then if you take that and apply it to game design, there's like so many things like that, eating the frog.

(31:50):
Where I don't want to do this thing, but I need to get it done.
And the fun stuff is way more interesting.
Like I think we were talking about the other day, but it was something like, oh, like, MZ, I can't believe like you're having people design your guns in your game.
Like that's a little risky.
And I'm like, no, that's fun.
Like, I don't give a fuck.
Like people can give me gun ideas and I'll throw it in and work it.
But if you're like, what's that?
You got your guy.
It's gonna give you a gun idea.

(32:11):
Yeah, I'll take it.
But then if you're like, oh, can you do like the save load functionality or like this other random thing or like path file?
Like, no, no, no, I just put that off.
I'll put that off a little later.
Yeah, I just, that stresses me out.
Speaking of that, by the way, this motherfucker, this fucking Max motherfucker right here, I asked for something and his code.
He was doing a similar thing.
I mean, I think we were talking about it, but he, I said, hey, you should put a speedbag.

(32:36):
You should do a speedbag and then there's no speed bag yet.
What, in the grapple game?
Yeah, yeah, yeah, yeah.
What does the speedbag do?
Nothing, it's just like a speedbag.
Like a, wait, I don't know what a speedbag is.
Is that like a thing you punch or is that like a thing you hit?
Yeah, exactly.
This thing.
Yeah, yeah, yeah, yeah.
Yeah, motherfucker at it.
Why haven't you added?

(32:57):
You told me, you know, personally, you all at it.
It's not there yet.
Hold up, that's not what I said.
I'm deciding with, or deciding with Maxie, deciding with Henry, I just flipped instantly.
I was like, yeah, wait, fuck you Maxie, you should have had that.
Hold up, I told you, if I have, if I don't have something for a day, you know, that's like better than a speedbag, then I will add a speedbag.

(33:19):
We should explain to you.
But all the days after you said that, oh yeah, oh true.
For those who don't know, I made a short series where I had like a hanger and I would put ideas from the community into this hanger.
So for example, someone would comment at a speedbag and if that's the best, you know, idea that I found in the comments and I would add a speedbag.
But it wasn't.
There were better.

(33:40):
But it wasn't the best idea.
Exactly.
So, but yeah, there were, there were other much better ideas.
Or they were, yeah, there were a lot of good ideas actually.
There was Among Us, which I was.
That one was the trash can.
Yeah, that trash can was really good.
I like that one a lot.
Why'd you stop doing it?
Because I'm just tired of it.

(34:01):
It's like like two hours every single day and you know, I don't think it's worth it.
Do you have stats on your subs for those videos?
Oh true.
I think I'm making subs, but it's like making like, like the good ones, I think make like over, like the 10k ones.
Make like less than $1.

(34:22):
And it gets, I guess it gets the game out there and people, you know, then have seen it before.
I felt like when you first started doing it, my head turtle head, I was like, this seems like a little dumb.
Like you're just putting ramps up in the building.
That'd be mean, but I was like, I don't really get it.
And then surely, but surely it was my favorite thing every day.
I was like, what's the end today?
I was like, it's striking me.

(34:44):
Yeah.
And then you can even see in the, in the view count, it reflects that where it starts off much smaller on average.
700, 600 views, 500 views.
And then near like halfway, it starts getting to thousands.
And then there's a lot of them here that are like 12,000 and 10,000, 9,000, 8,000.
So it was actually like super paying off.
It's cool to see growth like that.
And then you're like, I'm done.
Too much.

(35:08):
It was actually really fun to, to, to continue going.
Are you going to pick it back up again or are you just tired of it?
You should.
It's over.
Maybe, maybe.
If you do though, don't just don't, um, still say like once a day or whatever, like day 14.
Yeah.
Cause you just say, you just list the day.
So you can take a break and still be like, oh, this is day 14.
Cause I feel like some people are like, I have to explain why I took a break or like change the title.

(35:29):
But no, I think it's a system that's working.
I'll just keep going.
Yeah.
Yeah.
Day 14.
Do that shit.
I think it's similar to, uh, there's, there's pages on like Instagram and stuff.
So it's like doing something forever.
You follow what I get.
Yeah.
Yeah.
Yeah.
I've seen that.
Yeah.
This, this, yeah.
This program where like every time he got a follower, like he would add like a new person into the simulation and then he would post that simulation on Instagram.

(35:54):
Bro, that shit was so sick.
I think doing something like a community based thing like that would be interesting.
But then I think my, my biggest concern, my, my concern all the time is like, I feel like I don't have the audience or the reach to, to be able to, uh, short, or cheat that though.
Shorts do that without reach.
That's all the one thing about shorts.
The only problem is that shorts don't necessarily translate, which is the scary thing.

(36:16):
So you'll see these channels that have like, well, even sometimes, yeah, hundreds of thousands of subs and their normal views are like very low in a video because shorts don't translate.
It's very frustrating.
Um, but, but you can still throw stuff out there, especially if you're doing stuff consistently.
I feel like the algorithm does take it and it's like, yeah, here you go.
That's another problem.
I'm like super inconsistent with everything.
But with shorts, you can be more consistent.
Cause I feel like I'm selling shorts.
Like I work for YouTube.

(36:37):
With short time, you can be more consistent because you only have to work two hours a day.
Look at Maxi, he was a piece of shit.
Now he's got a new camera.
I feel like it's a lot easier to make shorts, to make like a 30 second short than to make a 30 second or to make 30 seconds off a full video.
Um, maybe I actually never tried to make it a short myself.

(37:01):
I had like that editor, you know, um, I think it's an interesting experience.
Just to make just this, this time I made shorts for like 30 days, you know, in a row every single day.
I think that was, that was cool to do that, but I'm also like not interested in.
Okay.
Tell me, tell me what you think about this idea for a YouTube short and then if you guys like it, I'll do it.

(37:25):
Okay.
So, uh, recently I've been trying to get the fruit game up on the Google Play Store.
Right.
Uh, by the way, that's for you, Zef, right there.
That's for you.
Recently, I've been trying to get the fruit game recently Google Play Store.
It can go well.
I'm being sued by Nintendo.
That would be a good show.

(37:46):
That would be a really good show.
No, no, no.
Okay.
You should do that.
You should do like the sentence that sums it up, but it's a little bit off.
You're like, I just crashed my car in a video game.
Yeah.
Okay.
So the idea, okay.
Well, this is just a true thing that happened is I've been trying to get my game onto the Google Play Store, but the Google Play
Store requires you to run a closed beta test internally, uh, before you can actually launch on the Play Store.

(38:12):
And that closed beta test, it requires 20 people over the course of two weeks in order to, uh, to actually launch.
So I've been like putting in all this work, uh, putting in all this work.
Um, and, uh, just to, I think it would be funny to like, go like, yeah, I have this finished game.
You can't play it yet because I need 20, uh, you know, 20 testers and then like having a link somewhere like in the comments.

(38:37):
I'm like, yo, does it like cap you off or can you have like a hundred testers?
You can have a hundred testers.
Uh, you could, but you just have 102 testers.
Yeah.
Uh, I think you're pushing a little bit there.
Okay.
If it goes viral and people say, I can't play it.
Yeah.
Whoops.
Well, what I was thinking is I was, I was just going to put in the Google form and say like, yo, if you want to sign up for,

(38:59):
uh, the fruit game, uh, by the way, great name, not going to change that.
You need to name it.
Can we all agree?
Can we bully him into naming it?
Let's do a naming, like, let's do a naming round.
Everybody say a word and then let's go around and that's the name of his fruit game.
Yeah.
One time around.
It's not going to be monetizable because I'm going to, I'm going to say a,
okay, okay.

(39:20):
Let's do, uh, first let's do me and then let's do maxi and then let's do Kobe and then we'll get to that.
Let's keep in mind it is a fruit game.
So we do need to like bring it home.
Okay.
Okay.
Go ahead maxi.
Say what?
Say, just say fruit.
Don't say fruit.
Fruit.
Okay.
Kobe say game.

(39:41):
Say game.
Did you say fruit maxi?
Be honest.
Is he blinked twice if he's holding you hostage right now?
I've never seen him blink.
That was more than twice.
Okay.
Uh, no, wait, uh, so we're saying if we want to have a game or I'm just joking.
I was just joking.
It was just a bit.

(40:02):
You need to name it though.
You can't name it be.
It can't be the food game.
Oh, you mean, oh, sorry.
Yeah, yeah.
I messed it up.
Yeah.
But I was, yeah, I'm saying we need to bully him into making it like something.
I don't know what is sweet.
A sweet could just means like watermelon.
Yeah.
Of course it's water.
My WK is a watermelon.
Yo, didn't you get a new keyboard?
I did get a new keyboard.

(40:23):
Look, I have this little tray.
Hold on.
This is so exciting guys.
Oh my God.
So I type on this as my laptop.
This is so high spotify listeners.
No, it's upside down now.
That's great.
This is my dog.
And then look, oh, it's a little tray.
Oh, shit.
Look at that.
That's a keyboard.
I hate it.
It's the worst.
It's the worst.
Now my knees are hitting the tray.
I start typing one up here down there.

(40:44):
The W doesn't work.
It's the worst.
But you know, I go to a mechanic, whatever a keyboard fixer, upper guy.
And he's going to have my laptop.
And we all know how it works for a hundred Biden.
I don't want to give my laptop up.
I don't have my laptop.
I just don't want to have my laptop for a couple of days.
Because I got shit to do.
Hopefully.

(41:05):
This is a pretty long game title in my opinion.
It's too long.
I think that's too long.
The fruit game.
That's still off?
Yeah.
Yeah.
Like everything that we just said was pretty long.
I thought I only had one word.
So just take the first one.
It probably was.
Yeah.
I've analytics on my shorts.
I was going to share.
I have an up here.
So when I was doing shorts, I cut from live streams.

(41:27):
Those did fine on views.
All full on everything else.
Well, actually they did okay on likes, but they did like no.
It didn't translate to subs at all.
And it makes a lot of sense because it's me rambling.
So me on live stream talking about something that was like sort of cut out.
The context was like there, but it made it so much easier.
But no one wanted to see more of it.

(41:49):
But then when I did chat design guns.
So a live stream one did a 12 subs when I got from doing that with 9000 views.
And then very similarly, 9000 views on chat designs guns.
That's 51 subs.
So I thought it was interesting.
It's definitely a big jump.
People want that kind of content.
I'm hungry for it.
So how many subs do you get per thousand views?
So this one did 9000.
This is the second one, the goose gun one.

(42:11):
It did 9451 views and it did 51 subs.
And then the one that did 20,000 views did 150, 149 subs.
Are you so continued?
I feel like I haven't seen one of the shorts from you.
Yeah, I had hanging out with too many people.
Too many people are in my life and they're, it's too much.
It's too much.
We got to chill more game dev time, less social lifetime.

(42:33):
Yeah, true.
Less time with Henry's.
No, this is crazy.
This is actually dead.
Did you say this last episode was this in a discord call?
Did I say it to comment?
Wasn't that our last episode?
Yeah, yeah, yeah.
I would never talk that way about comments mother.

(42:54):
What?
What am I?
What the fuck?
I'm so sorry.
It's going downhill.
Maxi, do you have a topic?
You got caught on over there, buddy.
Wait, wait, no, no, we brought the short stuff.
I thought you said you were going to do short.
Yeah, yeah, that's what I was saying.
But if the short is good, it's, you know, I think it's an interesting short itself

(43:15):
and it can help you to do your game.
Testers, yeah, yeah.
Oh, I completely forgot that.
The best idea is a series though.
If you can make a series of stuff.
Do I want to do a short series?
I think you kind of have to commit to that, you know.
I don't know if I want to do a short series.
No, you don't have to.
I did two and I'm never going to do another one.
I just lied to you guys.
I'm not doing another gun.
Stupid.
My game, I can make any guns I want.
Yeah, I guess if you guys think it's good, then I don't know.

(43:39):
Is that like a consensus?
It's kind of how long?
One hour, two hours?
I mean, I have to make the game.
You know, I think it'll be funny.
It'll be funny to make the game.
Yo, guys, I'm ready and then like have a pop up.
You're like, fuck, you know, damn.
Well, what would be like something you could do with the fruit game that's
repeatable?

(44:00):
I don't even know because like the game is like an arcadey game.
It's skins.
Yeah, yeah, skins.
Yeah, yeah, yeah, yeah, yeah, having different skins because I was thinking
about like making the skins back or no, hold on.
I wasn't thinking that is like, yeah, that's the whole point of like the
monetization thing around.
You're going to get points so you can buy more skins and buy music and

(44:21):
then buy backgrounds so you can really customize your experience on the
fruit game, which is its official name.
I like that you were just trying to get Maxi to say fruit and it took like five
minutes.
Just say fruit.
Just say he's like, oh, I don't know.
Just say fruit.
I was so brainless.
I didn't know what to do.

(44:43):
What was your guess?
What happened very fast?
I think that'd be a good idea for a short though.
If you were like, this is a skin idea, right?
So you do together and in the end you're like, what should I do next kind of
thing?
I think the problem with it is that I'm not like artistically, you know,
whatever talented.
So I feel like whatever people suggest is going to be like really cringe.

(45:05):
But I was, I did ask you, Zeth, right?
For a skin tech.
I'll do anything.
Yeah.
And then I also asked Comet and he said, do I get a cut of the precious,
what was it called?
Berry bucks.
Bro, you want me to share my money?
I don't want the money, but if everyone buys a pack, I want to get the in-game
so I can.

(45:26):
I was thinking, I don't want to have in in in that purchases.
But if you wanted to do one, we could do that.
Yeah.
If you want to.
Wait, what is your monetization thought there?
It would only be free game, right?
It's going to be free.
It would only be what is it called?

(45:48):
It would only be like, we're like opt-in ads like an ad where you click it and
then it says like, oh, you're watching an ad now because you click this button and
now you're getting points or whatever.
But the point of the game was that I wanted to make it like really predatory,
but then remove all those predatory aspects.
So there's not like, you're not actually spending money on the game, right?

(46:11):
It's just, it's supposed to be like a case study on how, how mobile game companies,
what techniques they use in order to like get you to buy stuff, you know?
But then I actually, I don't want to be predatory, right?
So I'm trying to remove that aspect, but still have all the same elements.
Does that make sense?
It doesn't make sense.

(46:32):
Yeah.
And I was going to make a video about that.
So you want to be predatory without being seen as predatory?
No, no, no.
He's trying to blend it.
No, no, no.
The opposite.
I want to be seen as predatory without actually being predatory, you know?
Sounds like a suicide mission.
No, I don't want to do this.
Speaking of suicide.
I'm trying for bad optics.

(46:53):
I want everyone to think I'm a scammer, but I won't take anyone's money.
I'll be poor the whole time.
Well, the idea is...
I'm hoping we're doing a flawless transition, by the way.
I didn't mean to interrupt.
Go ahead.
Oh yeah, I was about to quick up a flawless transition.
Sorry, I kind of zoned out for this again.
Speaking of suicide mission, as you guys were talking, I was quietly working on the game.

(47:15):
The game.
The 48 hours thing?
And I just finished it.
I just finished it.
Do you guys want to play or not?
I'm just kidding.
No, but I was thinking of how I would approach it in a way that's not completely insensitive,
because it is a touchy subject.
So I feel like we shouldn't go make a shit game.

(47:36):
We should make something that's...
Or it could be shit, but not insensitive, right?
We could joke about stuff like that, but we shouldn't take it too far, because it is
like a serious topic.
I had to be that person to bring a serious note to something that was initially a joke.
But yeah, I don't know.
I think it has potential to get us all cancelled if we don't think about that sort of stuff.

(47:58):
What?
Games can be violent.
A guy jumps off a bridge.
You guys already have bridges out in Australia.
What the fuck are you talking about?
You're like, this one hits close home to me.
A kangaroo once kicked my dad off a bridge.
Like, no.
Yeah, yeah.
I think that's a good thing to know.
I mean, I don't want to, you know...
You don't want to be too close to the sun?
Yeah, yeah, yeah.
I don't want to be edgy.

(48:19):
I think being edgy...
But it is a suicide game.
Am I incorrect?
Yeah.
You can interpret that sentence, you know?
Yeah, yeah.
Don't act like it's some avant-garde thing.
It says, man, quit's job jumps off a bridge.
You're like, hey, hey, hey, hey, hey, hey, hey, hey, hey, whoa!
Fucking bridge.
I said fucking bridge.
That's true.
That's true.

(48:40):
I didn't quit his job.
He got fired as well.
Yeah, he did get fired.
It's so obvious.
It's like a suicide.
Yeah, I mean, yeah, I feel like it is.
I don't know how you would try to be sensitive with that,
but I feel like...
I already know how to be sensitive.
I got a brilliant idea cooked up in here.
Brilliant.
You guys are just standards.

(49:01):
Mine's brought to you by brilliant.
Brilliant.
Yeah.
Okay.
Now I'm almost second-guessing it.
In my head, I was thinking of what I was going to do for the game,
but it wasn't going to be me.
It was like, oh, this is a game someone could do.
And then I'm thinking about my art style and everything.
I'm like, I don't know.
Actually, I don't know why I'm doing this.
Actually, can I share the idea I had right now with you guys
if you promise not to steal it?

(49:22):
I promise.
I'm not promising.
I will steal it.
I will steal.
I will share.
Okay, I don't care.
I will steal.
But I'll steal Max's interpretation of it.
I want to sort of be surprised whenever we do a game.
Yeah, I do too.
Yeah.
Okay, all I'll say is that now I'm saying, I was surprised.
You guys.

(49:43):
Okay, okay.
We had a rough week this week.
Okay.
Me and Harry played Overwatch together.
I don't know if we want to talk about that.
I think it was more fun than I remember though.
I got to be honest.
Yeah, I don't know.
I just popped in my head recently because I think we don't play enough games
and it's fun to like go back and try stuff.
Also, I thought that game was dead and we were looking up player counts for

(50:04):
Tarkov recently.
Yeah.
And it turns out that apparently Overwatch is up there and like the top 100
games people play.
It seems like I know right everyone.
Stop 10 or something like that.
Yeah, it is fun to play games together.
So we got to do more of that too.
Somewhere in my list of like things we got to do because I don't know how you
guys feel about it, but I feel like I don't play enough games.

(50:25):
Something I want to touch on briefly.
I've been really stuck on bullets per minute.
I've been wanting to.
Wait, still?
Bro, that one.
Okay, okay.
So the first person shooter, Roguelike game where you go around, but the thing
about it that's special is that it's a rhythm game also.
So you have to shoot your gun and reload on a beat.

(50:48):
So it's like boom, boom, boom, boom.
So everything you have to do is on beat.
But then they also, it's a roguelike.
So they have different characters.
One of the characters, all the characters have different shticks, right?
One of the characters shtick is that you just shoot a gun.
You just can't get hit.
Like he has no health.
So if you get hit once, yeah, I, but it is so difficult to do, you know,

(51:11):
because you're dodging, you're shooting on beat and whatever.
And that is the character that I've been stuck on for the longest.
There was this other character that I was also stuck on.
It has like coins in the game, right?
Right?
It's like a roguelike.
So you're upgrading your character as you go through the game and you have
coins and there was this one character that his health was based off of how
many coins he had.
So every time you got hit, it would remove half of your coins.

(51:35):
And that one was also difficult, but this guy is even more difficult than that.
So this game looks amazing.
Have you never played it?
Never heard of this before.
Are you crazy?
Three years ago. Wow, it's old too.
Are you, I don't know if you're joking or not,
because I feel like I played all the time on stream on discord.
No, not in front of me.
I've definitely played it.

(51:58):
I used to play it a lot on stream, but like in the last weeks or the last two weeks,
I haven't seen it play.
Oh, maybe that might have been the case.
I think I need to make more conscious of it to play 2D games, but still,
I mean, now playing 3D games is good too.
Sometimes you just pick up ideas that are sort of related in this weird connected
way, either they're problems in games that are solved in weird interesting ways.

(52:21):
But also I love dynamics where a character is high risk high reward.
It's one of my favorite things in video games.
Is he high risk?
I mean, I really like the characters like instant hit to die or something like that.
Yeah, yeah, but I feel like you're mentioning his reward isn't really that great.
Like he has, it's not his gun isn't that great.
Like all the characters.
Yeah, I mean, it's okay, but it's not like the best gun in the game.
That's how I felt playing Maxi's game with like the the melee weapon.

(52:44):
I'm like, I don't know.
There's no reward to this, but I do like doing it.
Very difficult.
Yeah.
Well, I don't know.
Have you been playing anything?
So I must playing Overwatch, which, you know, you try to bring me down, Henry,
but I was carrying our supports.
I didn't say anything.
I asked you one time.
You said it was going to break you say you were again.

(53:05):
Which I was like, bro me.
I was like, no, no, no, it was because I just thought you were better.
Okay, what's playing tank?
And I didn't have the best Reinhardt charges.
Okay, but that game came out 2016.
I have to, you know, I had to get back into it again.
Also, I don't know what's happening.
There's like a lady that goes underground now and she's,
I don't know, she's up to roll.

(53:26):
Oh yeah, yeah, I have no clue.
Do you have any time to try to shatter her?
I was like, that's not working.
Yeah, yeah, I feel like I haven't played in so long.
There's new characters that I don't even know that my character.
I played for the first time, but I don't want to touch that game anymore.
I feel like I get too toxic whenever I play.
All right, we're next time I get drunk.

(53:48):
We're playing again.
Okay.
We're getting some W's.
We need to finish our opponent under absolutely no pressure.
I was like, Oh, I don't want to play this game ever again.
It's time I get drunk.
We're playing this game.
Okay.
Next time you get drunk.
So tomorrow.
Shut the fuck up.
And yes, it is going to be tomorrow or tonight.
How bad of a work this.

(54:09):
I'm in pressure to play Hades.
I feel like Dino keeps telling me to play Hades.
I'm going to maybe I'll start it up again.
Bro, that game, there's the second one came out recently.
No, it didn't come out yet.
Did it?
I thought that's like, yeah, that's, that's what he was talking about.
He said, all right, I'm playing Hades too.
I don't know.
By the way, huge news with this one game by a video game,
Donkey, have you guys heard about it?
I've heard him.

(54:30):
I've heard the news.
His game.
None is not even his game.
It's the game that has the publishing company that he owns recently
published called animal well is like one of the biggest games on on
steam right now.
It has like the most sales and it feels weird because that game,
I feel like it doesn't appeal to me personally.
I don't have any interest to play it.

(54:52):
Animal well, I don't know if I said that clearly,
but it's called animal well.
I just saw this.
Yeah.
Oh, no, did I?
Wait, hold on.
Let me watch while you talk.
Okay.
But I feel like this game doesn't appeal to me.
I feel like it's not that it shouldn't, but I, I, I'm surprised that it's
one of the most popular games because it seems very closed off.

(55:13):
I don't know how to explain it.
It feels like not a lot of people should be interested in it,
but it's still getting a lot of purchases, you know, so much of art
feels like it's, it's fueled by the imagery.
I feel that way a lot about music less with things that are visual
because you're seeing the imagery is straight in front of you,
but it feels like for video games, a lot of times what we can do is

(55:34):
like the reason why Danny stuff can blow up and translate so well.
It's that you have sort of this character, this magnanimous person like
Dunkey who can sort of push for something and it built a lot of hype.
So I believe it.
I think there's a big translate translation between YouTube to wishlist.
I think that's why you see so many small YouTubers doing okay,
getting people to wishlist their game and you know, not, not as big as this,
but I mean, if Dunkey is going to push something like Holy fuck,
I think it's just so weird because I feel like that guy, Dunkey,

(55:58):
he's like really pushing it as like his game, but like he didn't work on it.
You know, he was just a publisher and he was, do you think people think that
like the average person?
I think if I'm being honest, I think the average person thinks that it's a game
that he made.
Yeah.
And then I Googled it and the first answer is like, obviously he didn't make the
game.
I was like, wait, who, who thought he made the game?
Yeah.

(56:19):
Yeah.
Yeah.
I feel like if it's obvious that he didn't make the game, you wouldn't have
to say obviously he didn't make the game.
Yeah.
Yeah.
Like the correction.
Yeah.
And then I wonder how many games he's publishing to the first one.
First one.
First one.
I feel like that's why it was like big news because yeah.
It's how big it is.
It looks like a little puzzle game.
Yeah.

(56:40):
I'm not too sure what the gameplay even is, which is the confusing part,
because you would imagine like a big game is like very simple to understand,
but I don't really understand it.
I thought it was a 2D platformer, but maybe it's not.
Have either of you two heard of the game?
I'm watching it right now.
The sound.
The sound I've heard of it.
Have you ever heard of Dunkey?

(57:01):
No.
The whole man like me and Henry, he was a YouTuber.
Have you ever heard of him or you're talking with me?
No, I've never heard of him.
So go ahead Max.
I didn't catch one.
They hit once.
Who is Dunkey?
Video game Dunkey.
He's going in the intro.
Who is Dunkey?
I'm so confused.
Stop trying to wind up Max.
He's going in the intro.

(57:22):
He's getting his entire limelight.
He's this video game YouTuber.
To be honest, I don't really understand his content.
I think he like makes his most.
Does he play game or does he play games?
He plays games.
He doesn't really have a distinct rhythm to his comedy and he's basically,
he sort of, I feel like he got popular with like let's play type compilations,

(57:43):
but over the years he's become more critical of games.
And I think that's why I stick it on the role of like,
establishing a publishing company and trying to bring games to light.
Cause like,
Where would I know him from?
Where would you know him from?
Like he'll play a game and make fun of it all the time.
And he's just a big YouTuber.
He's a big YouTuber in the space.
I'm surprised you guys don't know about him.
Maybe I know him.

(58:04):
I probably have seen a video of him, but I just don't remember.
He was very big during the, I mean he's big now still,
but especially during like the HGHC era,
like the 2013, 14, 15 era.
Yeah.
Yeah. Back when YouTubers were stopped.
Yeah. They had a little bit more substance, I would say to them,
than more than like pranking people and doing dumb stuff.
How old were you at the time?

(58:25):
If I search for a donkey, I don't find him.
Shut the fuck up.
I was as old as I am now.
I never age.
I just always have been 29, staying 29.
Bro, that's funny that you're pretend age is,
is higher than my real age.
That's okay. You look better than me.
What the fuck?
You can't put yourself down. We're developers.

(58:46):
We're developers.
You only can put other people down.
So this is a shit game.
I can do better than that.
It's a real indie game though.
Yeah.
Yeah.
It's so interesting because I remember that news where he,
like announced his publishing company and it's not in
total, that was like years ago, years and years ago.

(59:08):
And just now is, is, is he's releasing his first game under
his publishing company.
Okay.
It wasn't as old as I thought.
I thought it was before COVID, but it was established in 2022.
So that's a couple of years ago.
Oh really?
I guess according to their website.
I don't know his wife's part.
Then I was actually in primary school then.
Is that actually true?
I don't know what primary school is.
I don't know what primary school is.

(59:30):
I don't know what primary school is.
Wait, you don't know what primary school is?
Do you have secondary school?
We have elementary for you.
Oh, elementary.
Gotcha.
Gotcha.
Is there secondary school or no?
Yeah.
So, so for us it's like just primary and secondary.
Bro.
I'm going to explain it.
Okay.

(59:51):
It's primary and secondary.
Only two.
Middle school doesn't exist.
I don't know what primary school is.
I don't know what primary school is.
Wait.
Middle school doesn't exist.
Listen, you want the podcast to be funny or you want to be boring?
You can pick one, but it's not going to be nice.
Did we want to talk?
How do we get the fruit game on big modes?

(01:00:12):
That's the real question, Henry.
We need to get his attention, okay?
I think you make a skin and you just make it all YouTubers.
Like the YouTuber icon or whatever.
Oh, that would be interesting having YouTubers as a skin.
But who gets to be the biggest one?
Well, donkey can be the biggest one.
That way you can really suck up to him.
Bro.
You can make it by a subscriber card.
Oh, yeah, yeah, yeah, yeah.
Big one.

(01:00:34):
Or maybe T-Series and once Mr. B's passes T-Series, you'll change that.
When he passes, are you sure he's going to do that?
That's going to happen.
Did we wait for it to happen?
I don't know what T-Series is trying to do.
Yeah, but it's not.
This is going to be like...
Cute full 2027.
Yeah, yeah.
I heard a call to action in his latest video, Seymour K.

(01:00:55):
I want to pass T-Series.
Yo, he's not that far away.
Yeah, he's really close.
Yeah, now he is.
Are you watching Mr. Beach videos?
Jesus.
I like that.
I just...
I haven't even...
He's literally the biggest YouTuber.
I feel like if you don't look at him, I feel like, you know...
I don't know what's going on in my channel.
I mean, I guess you are the biggest one out of all of us.

(01:01:16):
Yeah, so...
Well, not by the time this comes out, maybe you never know.
Henry, the short-shot on the...
Oh, the short-shot.
Yeah, I'm curious to see how the Hollow Knight video did.
I said that in the last podcast, talking about that recent one,
and that one, it didn't blow up big, but it had like a good little blip of views and stuff.

(01:01:42):
Did you guys monetize?
I got monetized from it, yeah, technically, the first level.
So I'm curious to see what this Hollow Knight video is going to perform like.
Congrats for the monetization.
Thank you.
No worries.
How far are you away?
Really.
Oh, I've been checked.
Yeah, it's watch hours that's holding you back, right?

(01:02:03):
Yeah, yeah, yeah.
Like a lot of people, though, but...
Let's check.
You saying you haven't checked reminds me of like how it is to open like my banking app,
and you're like, why do you see how much money you have?
Like, I don't want to know.
This is not gonna be possible.
I'm so sad.
I know.
It's like, we just find out now, you wouldn't know that way you know.
It's like, it's gonna ruin my day.
I'd rather just live in, you know, mystery.

(01:02:24):
Can I pay for the soda?
Can I not have much day left to ruin this thing?
Oh, I do.
My days just started.
Speaking of which, I do have to go to work soonish.
So I'm wearing a silent hill shirt.
So I have to get changed and all that stuff.
Oh, maybe by the time this comes out, I'll also have a bro.
I got serious deja vu right now.

(01:02:47):
I got maybe I'll have my website up too.
You know, check out that studios.com in the description.
There's so much you can check out.
You can check out the games.
You can probably check out your first, your whole night video for suppose.
All right.
Yeah, I'm making too many promises.
Like, wishlist my game.
It'll be on steam.
Yeah.
Maybe.

(01:03:08):
Secondly, it might be.
Is that what you're pointing to?
Are you pointing to?
Although it's not helpful to say wishlist my game.
I'm gonna fucking put my game in the steam.
You have to say the name of the game.
It's ready though.
I think I fucked up some shit though.
I think it's hard to, you know, fall on front here when you said I didn't understand.

(01:03:30):
Bro, really?
I feel like I thought that same way about your name.
Yeah, that's probably true.
I would say World of Unlit, but it's World of Unlit.
When I heard you say I thought it was World of Undead.
Oh, yeah.
I could see that.
Maybe that should be the name.
We could change the whole game.
Sorry.
Was that part of my Texas accent?
Yeah, your Texas accent.
Very Texas.
Yeehaw.

(01:03:51):
Far gone frontier.
I probably just talked too fast.
Far gone frontier.
Out on steam right now, and if it's not, then oh shit.
Oh fuck.
No no no.
No, no.
We'll have a demo.
The store page.
Is that the first no no no?
No no, no.
Come on.
Episode came from me.
It's not my number.
Umm, I mean the store page for sure, right, by the time this comes out.

(01:04:14):
If you pressure me enough. Yeah, okay, then yes, it'll be yes
Yes, so page is store page is already in the description after you play our games
Go check out the store page
The last video I did I did I think we commit to the bit where you're like and my game is on steam

(01:04:40):
And I didn't do it yet, but I said it in the voiceover so that way listeners you can you do this
I think as youtubers we all do this a little bit where you commit to something in the script and then you're like all right
When I go make the video now, I'm gonna at least I do this a lot. I did it for patreon. I did it for
I did for the steam thing recently and I've done it for something else
But um I did it and then I got to editing and then I just cut it out. I was like I'm not doing
I have also yeah over scoped has a patreon as well where we will be releasing weekly bonus episodes

(01:05:08):
It's five times. I'm just kidding. That's not true
You can pay us if you want to they can pay us
I've got to set it up so you can't
I think whoever is we're gonna how when we do these games for next time. Yes, the guy jumps off bridge and kills himself game
Yeah, um

(01:05:29):
Are we gonna review them? How we rank to get like a ranking system?
Should we play it? I feel like it would be interesting to play it on the podcast, but I also
I feel like that doesn't play well because there are people that listen on spot
All right, we can we can talk about it after the fact
Okay, comment right now if you are this and only Disney for the podcast. Yeah

(01:05:50):
Yeah, are you on Spotify leave a comment on the YouTube video if you're on Spotify?
I don't think people are gonna go out of the way I can check the the analytics. There's not many people listening
I'll tell you that
Hey, you can change that you can change that okay

(01:06:21):
Thank you for watching is it the over scope podcast is it over scoped
Thank you for watching over scoped my name is MZF MZF on YouTube
It's Henry Vera studios on YouTube maxi maxi dev on YouTube and Kobe Kobe dev on YouTube and next time
I'm gonna make the best game where you jump off a fucking bridge in a video game and
Them as bad yeah, well, I'll make a good game to make your shit Haha The End
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